Académique Documents
Professionnel Documents
Culture Documents
beta 3
ArchiCAD
Software
nov-dec 2014
by Azi
Tr a i n i n g
by
Project
Simulation
index.
why
user
Architect
Simulation
Program
guide
Before
project
begin
basic
working
Mizu
Mizu
CH0
Foundation
B1
environment
Villa
Villa
setup
Project
rough
the
project
CH1
topography+ramp
+mesh
foundation
Structure
plan
types
slab/wall/beam/column
[basic toolbar items]
1F-RF
foundation
to
B1
stairs
to
1F
CH2
basic
structure/3Dcontrol
1F-2F
elements
2D
elements
tips
stairs
setting
present
setting
index.
Doors&Windows
CH3
doors&windows
doors&windows
Deco&Special
Items
setting
3Dcontrol
CH4
surface
objects&furntiure
complex
profiles
modify
morph
MEP
Produce/Output
CH5
BIMx
other
documents
render
z
why
Architect
Simulation
Program
z
much
more
similar
meaningful
training.the
on
let
also
learner
useful
most
than
project
of
tool
tools
and
and
reality
just
compliated
try
to
do
is
more
software
designed
have
to
project
acquainted
tips.
is
base
be
used
can
force
some
z
user
guide
z
1
fellow
step
by
working
2
the
first
part
step
and
look
through
the
environment.
download
and
that
Mizu
you
have
villa
sketchs
3
use
that
discuss
the
with
content
dimensions
project
sketchs
your
below
on
you
as
client
then
own
and
fellow
decide
to
right
finish
the
z
before
form
clear
project
begin
structure
of
data
z
nice
working
productive
habits
capacity.
make
better
z
basic
first
working
environment
sight
x
nt
n
me
e
l
itio
s
e
o
In
g
d
s
t
ep
el
pe
ne lecte tting
ttin
on
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t
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m s ss
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n
in
in
a
t
p
l
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o
e
p
w
w
c
r
r
p
s
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m
r
u
a
a
las sele set laye
dr
dr
co
dis
cu
lev
.
fo
o
To
lb
bo
nt
ine poi er snap
l
ild ap ck d
gu sn tra gri
ox
s
ter ters
e
m e
a r aa r a m
p
p
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k u ject
c
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p i
To
na
to
iga
rp
ie
re v
tra
a
olb
w
fit
wi
to
nd
ce
p
l
in
ro u n t s o l o d e
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t m
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en em ut y
me se
s p k e l D c n e rg
u
s ar
3 e
m
ing
ett
e
s
fac
try tive tion
r
e
u
s
om ec ec
g
ler
o n e r s p p ro j
u
ttin
x
c
i
e
a p D
d
s
3
en
ow
r p a m en g
d
e
e
e
r
n
p efr di
wi fac
plo it k
a
r
ex orb loo wi sh
3D sur
rs
ow
o
c t o ro
e
t
s
lit er
t r i ms p i n t t r i m
Pr
om
ba
pt
r
Na
t
iga
or
z
Mizu
villa
project
z
Mizu
villa
project
z
Mizu
villa
project
z
Mizu
villa
project
Mizu
& 3D
villa Rough
Model
Plan
http://goo.gl/vI2Hu6
azi`s
email:
azitsay@gmail.com
chapter
setup
create
the
a
chapter GOAL
project
new
project
z
setup
unit
the
project
z
setup
the
stories
project
step 01
right check on a
floor plan
height
step 02
select story setting
step 03
check the sketchs for the
stories height dimensions
z
setup
input
the
the
project
reference
data
>image<
step 00
Select the story you going
to place reference file
step 01
File > External Content
> Place External Drawing
step 02
select the data
step 04
place file and use control
point for edit
z
setup
input
the
the
project
reference
data
>dwg.IFC<
step 00
Select the story you going
to place reference file
step 01
File > File Special
> Merge
step 02
select the data
step 03
merge into current view as reference
z
setup
input
the
the
project
reference
data
>dwg.IFC<
step 04
place setting and translator setting
step 05
placed file will be able to using as
exist elements or more
z
setup
the
recommend
project
setting
z
foundation
B1
topography+ramp
+mesh
! elevation of 1F is 75 !
http://goo.gl/a0TeqR
set origin at one point
step 02
check mesh
icon here
step 03
check geometry
and positioning
> 0 to project zero<
step 04
check plan and
section display
>recommend<
disable cover fills
step 01
check mesh
step 05
surface texture
setting
step 00
check current floor
(ground floor)
chapter
foundation
1-1
B1
topography+ramp
+mesh
step 01
move arrow into
closed line then
hold SPACE
(you will see arrow
turn into a magic bar)
step 02
check all closed
line area to create
meshes (six parts)
step 02
rotate model by
check Orbit or
hold shift and use
middle button
step 01
check the Axonometry
mode or use command+F3
to 3D mode
(and use command+F2
back to 2D)
chapter GOAL
foundation
B1
topography+ramp
step 03
select elevate
mesh point
+mesh
step 04
check TAB to key
in the dimension
step 02
check the black
point (node)
commend+F3 or ctrl+F3
loops
may take
10mins
commend+F2 or ctrl+F2
step 01
check the elevation
z
foundation
B1
topography+ramp
+mesh
we need to create
edit point at edge
of mesh
step 01
right check on the
reference 2D drawing
step 02
send reference 2D
drawing to back
z
foundation
B1
topography+ramp
+mesh
step 02
select insert new node
Transform
Shift
step 01
check on the edge
how to do fine
tuning
step 01
check on the node
step 02
select move node
z
foundation
B1
topography+ramp
+mesh
have to change
surface texture
step 02
select stretch height
step 01
check on the node
(base line)
z
foundation
B1
topography+ramp
step 02
check mesh
selection setting
+mesh
step 01-1
select the mesh
with wrong texture
step 01-2
select all mesh
elements
step 03-1
step 03-2
change mesh
surface texture
next
we are going to
deal with the site
chapter
foundation
foundation
1-2
B1
types
site area
3D model +28
water area
foundation
concrete structure
normal raft
foundation
concrete structure
raft foundation
concrete structure
process
set out foundations area then dig down
draw slab and create concrete block or column
regulate dimension
z
foundation
foundation
B1
types
step 02
select suitable
drawing type
step 03
set out the
foundation area
step 01
check line tool
step 03
step 02
suspend group
(allow transform)
step 04
select offset edge
step 01
select the line group
z
foundation
foundation
B1
types
step 02
select subtract
from polygon
dig
step 01
check on the node
step 03
hold space and check
inside of the closed line
area (dig area)
step 04
go to foundation floor
(under raft foundation)
step 01
step 03
check slab setting
step 04
select basic,composite
step 02
select slab tool
z
foundation
foundation
B1
types
step 02
select add to polygon
step 01
check the node
raft
foundation
z
foundation
foundation
B1
types
raft
foundation
step 02
check wall setting
step 03
select basic
step 01
select wall tool
step 05
Positioning
step 06
Surface
step 01
hold space then
check on the edge
step 04
thickness
z
foundation
foundation
B1
types
raft
foundation
step 02
check filp wall on
reference line
step 00
make structure in
the foundation
area and continue
step 01
select the parts of wall
in wrong reference line
location
step 01
check model in
3D mode
z
foundation
foundation
B1
types
raft
foundation
step 02
select stretch
step 01
check the node
(endpoint) of the wall
you need to edit
step 02
step 01
right check on the wall
element that have to
be array
z
foundation
foundation
B1
types
raft
step 01
select drag
suggest you try these
four different actions
later
step 02
number of copies
step 03
select distribute -1 (because the last wall is already exist)
foundation
z
foundation
foundation
step 01
right check on the wall
element that have to
be array
do it again
steps
drag
number
select distribute
B1
types
raft
foundation
z
foundation
foundation
drag a copy
check in 3D mode
B1
types
raft
foundation
z
foundation
foundation
step 01
let`s back to 2D mode
at B1 floor and draw
B1 slab
step 02
check the slab element
setting
B1
types
B1+foundation
z
foundation
foundation
step 01
use node to tranform
the slab and cover the
foundation structure
finish
B1
types
B1+foundation
z
foundation
foundation
B1
types
B1+foundation
step 01
copy the exterior wall
of foundation floor for
building B1 wall
step 02
paste on B1 / move
your arrow outside of
the element range
then check enter to
confirm
if not you will be able
to move the element
around
z
foundation
foundation
B1
types
B1+foundation
step 01
you will see some part
of wall should be edit
step 02
check the model in 3D
mode and you may
see an error is there
step 03
you can edit the mesh
in 1F 2D mode or just
edit the 3D model by
check on the edge
z
foundation
foundation
B1
types
B1+foundation
site area
3D model +28
water area
foundation
concrete structure
normal raft
foundation
concrete structure
raft foundation
concrete structure
process
(green) create the basic foundation unit and base them in right position by matrix array
z
foundation
foundation
B1
types
step 01
create a concrete slab
35x35 by these paramaters
step 02
put it stick with the corner
step 03
create a wooden column
9x9 by these paramaters
B1+foundation
z
foundation
foundation
B1
types
step 01
let arrow stay on another
dimension and the centre
point will show up in a second
step 02
let arrow stay on red
dimension and hold shift to
fix arrow on red then move to
the another dimension centre
and check
B1+foundation
z
foundation
foundation
B1
types
B1+foundation
step 01
group them up
step 02
place them by array
step 03
select matrix and
distribute and enter 3
and 6 numbers of copies
z
foundation
foundation
B1
types
B1+foundation
step 01
there also have same foundation
finish them by the similar way
z
foundation
foundation
B1
types
B1+foundation
site area
3D model +28
water area
foundation
concrete structure
normal raft
foundation
concrete structure
raft foundation
concrete structure
process
raft foundation again. just like the main foundation but the foundation position is at B1 floor.
z
foundation
foundation
B1
types
step 01
there also have same foundation
finish them by the similar way
step 02
delete the duplicate wall
B1+foundation
z
foundation
foundation
step 01
go to 1F and clean up
the unnecessary mesh
step 02
select subtract from
polygon or offset edge
B1
types
B1+foundation
z
foundation
foundation
B1
types
B1+foundation
step 01
select drag and distribute-1
step 02
place the wall elements
from point to point
z
foundation
foundation
B1
types
B1+foundation
step 01
pick up the paramaters
from B1 slab
step 02
place the slab
z
foundation
foundation
B1
types
B1+foundation
step 01
step 02
step 01
check on the slab node
step 02
edit height by hold shift
on vertical dimension
then comfirm
z
foundation
foundation
B1
types
B1+foundation
the foundation
part almost finish
about
Explore
Model
z
foundation
foundation
B1
types
B1+foundation
water area
foundation
create column in B1
and create slab in
1F later
concrete structure
different height
platform and a pool
normal raft
foundation
concrete structure
raft foundation
concrete structure
step 02
check in 3Dmode(F3)
after put the column
z
foundation
foundation
B1
types
step 02
make a group after array the
columns
step 01
right check on the column and
select move,mutiply to array
columns
step 03
platform area reference by
sketch and finish the columns
group
B1+foundation
z
foundation
foundation
B1
types
step 01
the harbor also the same but it
should be conutinue from the
concrete platform
step 02
and there will have a concrete
block under the columns
B1+foundation
z
foundation
foundation
B1
types
B1+foundation
step 01
you should edit the blocks
height by follow terrain
z
foundation
foundation
B1
types
B1+foundation
step 01
when you back to 1F plan for
edit some elements may
interfere by insert image
step 02
move the image to another place
z
foundation
B1
step 01
show the B1 as trace
reference
step 02
and fill every parts in
different height
z
foundation
foundation
B1
types
B1+foundation
step 01
edit thickness,texture and
make sure the relation
between elements
step 02
edit height in 3Dmode
(keep using SHIFT to reference
height from other elements)
z
foundation
foundation
B1
types
B1+foundation
step 01
cut the slab for the stairs
chapter
foundation
stairs
to
1-3
B1
1F
step 01
the stair will base in B1
so back to B1 plan and
show 1F as reference
step 02
select the stair element
and choose L-Shape
step 03
enter the info that already
know and check by right
side small screen
z
foundation
stairs
to
B1
1F
step 01
insert the element and
move by one node as
base point
step 02
transform the stair elements
in 2Dmode by node (do not
conflict with beams)
z
foundation
stairs
to
B1
1F
step 01
then edit the height in
3Dmode
step 02
and you can edit more
detail (check 2-2)
z
foundation
stairs
to
B1
1F
chapter
Structure
basic
2-1
1F-RF
structure/1F-2F
elements
tips
z
Structure
basic
1F-RF
structure/1F-2F
elements
step 01
select beam element and
enter the current data
and display setting
step 02
draw it like wall element
step 03
make it follow the
centre line of walls
tips
z
Structure
basic
1F-RF
structure/1F-2F
elements
tips
step 01
check in 3Dmode and
make it currect
step 02
group up the beams
for edit the beam more
convenience later
z
Structure
basic
1F-RF
structure/1F-2F
elements
tips
step 01
back to 1F plan and
draw the wall by square
mode in quick
step 02
finish the beams of 1F
(you also can make a copy
from B1 and edit later
z
Structure
basic
1F-RF
structure/1F-2F
elements
step 01
check the model in
3Dmode you may need
to edit height
step 02
we had stairs in the same
place so just left it
tips
z
Structure
basic
1F-RF
structure/1F-2F
step 01
place the 2F slab which
refernece by sketch
(keep trying node and edge
for transform the slab)
elements
tips
z
Structure
basic
1F-RF
structure/1F-2F
step 01
there have some
parts different from
the ground floor
step 02
create the 2F walls
elements
tips
z
Structure
basic
1F-RF
structure/1F-2F
elements
step 01
you can easily use
copy(ctrl+C)and
paste(ctrl+V) to
create 3F slab
you should put your
arrow out of the
range then press
ENTER confirm
step 02
also use the same
way to create the
2F and 3F beams
tips
z
Structure
basic
1F-RF
structure/1F-2F
step 01
paste the beams to
3F and you have to
edit it later
step 02
some part need to
extend some part
need to erase
elements
tips
z
Structure
basic
1F-RF
structure/1F-2F
step 01
there is only left part
use concrete structure
(3F slab`s beams should
be edit in 2F plan)
step 02
use the axe cut off the
beams which we don`t
need
step 03
edit last few part by
transform tools
elements
tips
z
Structure
basic
1F-RF
structure/1F-2F
elements
step 01
time to check model
in 3Dmode
step 02
fix the error in
3Dmode and check
the current data
tips
z
Structure
basic
1F-RF
structure/1F-2F
elements
tips
step 01
there will not have a
stair so fix the
structure
step 02
and place the slab
of the roof
z
Structure
basic
1F-RF
structure/1F-2F
elements
tips
step 01
also copy the wall from 2F
or 3F to roof and erase
the part we don`t need
step 02
edit the height in 3Dmode
z
Structure
basic
1F-RF
structure/1F-2F
elements
tips
chapter
Structure
stairs
2-2
1F-RF
setting
step 01
at first,we copy the
stair from B1 and
paste in 1F
step 02
make sure the
element at same
postition
chapter
Structure
stairs
2-2
1F-RF
setting
step 01
move the last step
to the top
step 02
edit height by
transform tool
step 03
cut off the 2F slab
let stair through
chapter
Structure
stairs
1F-RF
setting
sometimes you
should measure the
height between
beam and stairs
2-2
chapter
Structure
stairs
2-2
1F-RF
setting
step 01
you can select the
symbol type which
you have used before
step 02
there also have lots
of detail can be edit
chapter
Structure
stairs
2-2
1F-RF
setting
step 01
I recommend this founction
for edit the relation of stair
between two floors
step 02
every type element have
these options for changing
2D present / I choose
Home&One Story Up
chapter
Structure
stairs
1F-RF
setting
step 01
this is the stair on 1F plan look
looks better
step 02
there is some problem that a
part of stair shouldn`t be exist
in 2F
2-2
chapter
Structure
stairs
2-2
1F-RF
setting
step 01
I have said every type element
can be edit on the 2D present
so let`s edit the slab setting to
cover the stair
step 02
also you can change to line
present
chapter
Structure
stairs
2-2
1F-RF
setting
step 01
done. the slab cover the stairs
step 02
you also can change lots of
detail in every element like
texture,deco...
chapter
Structure
elements
2-3
1F-RF
2D
present
setting
chapter
Structure
elements
2-2
1F-RF
2D
present
setting
chapter
Doors&Windows
doors&windows
setting
3Dcontrol
chapter
Doors&Windows
doors&windows
setting
3Dcontrol
step 01
choose one door you want
on the left side
step 02
edit the size and position
step 03
edit more details in custom
settings (recommend try
everything after you create
the first door or window)
chapter
Doors&Windows
doors&windows
setting
3Dcontrol
step 01
we can add handle for you
door in Door Leaf Type and
Handle
step 02
you also can edit the
texture in detail then it`s
time to put it on the walls
chapter
Doors&Windows
doors&windows
step 01
first step you can choose
inside or outside of the
frame
setting
3Dcontrol
chapter
Doors&Windows
doors&windows
step 01
and you can choose one of
four directions to open the
door or window
setting
3Dcontrol
chapter
Doors&Windows
doors&windows
step 01
try to remember the nodes
position
step 02
and you will be able to
select the door easily
setting
3Dcontrol
chapter
Doors&Windows
doors&windows
step 01
check model in 3Dmode
and you will see that
present the open line
step 02
you can check the opening
lines and uncheck the
opening line in 3D Projection,
Opening Lines if you don`t
like that
setting
3Dcontrol
chapter
Doors&Windows
doors&windows
step 01
there you go the model
looks cleaner
step 02
there is node in pink you
can move as edit opening
angle like open door
setting
3Dcontrol
chapter
Doors&Windows
doors&windows
step 01
now is 90 degree
step 02
you also can try the
transform tools on
doors or windows
setting
3Dcontrol
chapter
Doors&Windows
doors&windows
setting
3Dcontrol
step 01
the window setting
is similar with door
don`t force youself edit
anything right try to edit
element in 3D mode
step 02
choose inside or outside
and direction then confirm
chapter
Doors&Windows
doors&windows
setting
step 01
recommend try nodes in
different postitions
step 02
as you see you also can
open the window or door in
2Dmode but it won`t
influence on 3Dmode
3Dcontrol
chapter
Doors&Windows
doors&windows
step 01
the window only stick with
walls and its type if you
need other form you
should create by youself
step 02
you can keep putting the
windows, doors by follow
the sketchs or just skip
coming part to next chapter
setting
3Dcontrol
chapter
Doors&Windows
doors&windows
setting
3Dcontrol
step 01
we are going to create a
huge window for the studio
step 02
so we have to erase the
beam and one of that two
walls
chapter
Doors&Windows
doors&windows
setting
3Dcontrol
step 01
extend the wall to the top
step 02
there will have enough
space for the window
chapter
Doors&Windows
doors&windows
setting
3Dcontrol
step 01
after create the first
window you also can use
multiply tool
step 02
then make extension for
the right size
chapter
Doors&Windows
doors&windows
setting
3Dcontrol
step 01
multiply again but this time
is elevate
step 02
done and edit the details if
you need handle or other
chapter
Deco&Special
surface
4-1
Items
texture
step 01
this icon is to open the
surface setting
step 02
you can edit or copy or
create some surface
(texture) here
chapter
Deco&Special
surface
4-1
Items
texture
step 01
it`s for import some textures
from your computer
step 02
you also can try the C4D
engine by MAXON
chapter
Deco&Special
4-2
Items
objects&furniture
step 01
in the origin you
already have lots of
objects for using
step 02
you also have some choices
in one model data
chapter
Deco&Special
4-2
Items
objects&furniture
step 01
and in different object will
have different setting like
this bicycle holder setting
will ask how many bikes
step 02
you also can add some
object in your custom
setting to your favorite
chapter
Deco&Special
4-2
Items
objects&furniture
step 01
you also can just add a
new object from your
computer
step 02
or just download from
the internet
chapter
Deco&Special
4-2
Items
objects&furniture
step 01
of course you can edit
the object in 3Dmode
step 02
keep using and
exploring will be helpful
chapter
Deco&Special
complex
4-3
Items
profiles
step 01
you can design
complex profiles here
step 02
create a new profiles
and named it
chapter
Deco&Special
complex
4-3
Items
profiles
step 01
and you should edit the
texture here
step 02
and choose what kind of
element you want to use
chapter
Deco&Special
complex
4-3
Items
profiles
step 01
select the element you
have chose and select the
profile you just create
step 02
the profile will follow the
rule as the element
chapter
Deco&Special
complex
Items
profiles
step 01
and we use column as
another sample
step 02
you can create special in
the future project column
4-3
chapter
Deco&Special
modify
4-4
Items
morph
chapter
Deco&Special
modify
4-4
Items
morph
chapter
Deco&Special
MEP
Items
4-5
chapter
Deco&Special
Items
MEP
4-5
chapter
Deco&Special
Items
MEP
4-5
chapter
Deco&Special
4-5
Items
MEP
check Add..
chapter
Deco&Special
4-5
Items
MEP
chapter
Deco&Special
4-5
Items
MEP
chapter
5-1
Produce/Output
BIMx
this app can be used by
both iOS and android
chapter
5-1
Produce/Output
BIMx
publish BIMx file here
file setting
chapter
5-1
Produce/Output
BIMx
chapter
5-1
Produce/Output
BIMx
chapter
5-2
Produce/Output
other
document
chapter
5-2
Produce/Output
other
document
chapter
5-3
Produce/Output
render
chapter
5-3
Produce/Output
render
output 3ds. and input to
Lumion then render