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Shot
Description
Just eyes
Forehead to chin
Full head
Head & shoulders
Head to waist
Head to knees
50mm lens
distance
20cm
25cm
65cm
1m
3m
4m
Head to toes
7m
5. Wide shot (full shot) shows an entire character from head to toe.
The images are from "The Art of Technique: An Aesthetic Approach to Film and Video Production"
by John Douglass and Glenn Harnden
High Angle
Low Angle
Point of view shots. In a point of view (POV) shot, the camera is placed
at the eye position of a character. (Birn, 8.2.4 POV Shots, pages 180-1)
Two shot & over-the-shoulder shot
Two shot shows two characters.
Over-the-shoulder shot is a close-up of a character as seen over-theshoulder of another person in the foreground.
Two shot
If Camera 2 and Camera 3 are used, the audience stays on one side of
the line of action. These shots are called "reverse angle shots".
If Camera 2 and Camera 4 are used, the audience crosses the line of
action. It's disorienting and confusing
When your subject travels, by keeping all the cameras on one side of
the line of action, you can keep continuity in moving directions among
shots.
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2. Teeter-totter rule
Lighter weight can counterbalance a heavier weight if it is placed farther
away from the center of the frame.
3. Avoid tangent
Tangents in composition tend to destroy the depth.
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Safe Areas
Text, e.g., the title of your animation, should be kept in the central 80%
of the screen, within a guideline called the title safe area (the inner
green line in the image below). To make sure that your audience will
not miss any important action in your animation, the vital parts of your
scene should take place within the central 90% of your frame, a
guideline called the action safe area (the outer green line in the image
below). Why? It's because what's outside the action safe area is invisible
on most TV sets.(See Birn's Page 190.)
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