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STRONGHOLD
ALIAS: Jaykumar Singh
Magic
Natural
HEALTH 12
Psionic
Super
Tech
Training
EDGE 8
ORIGIN: Jaykumar Singh was supposed to become a wealthy geek, not a hero. A scientific prodigy, Jaykumar
obtained advanced degrees in a number of fields including computer science, materials engineering,
nanotechnology, and robotics by his 18th birthday. He opened his first company shortly thereafter, and began
developing the Stronghold armor for the United States government. Or so it seemed, until a mysterious
explosion destroyed his company, and the most advanced virus Jaykumar had ever seen tracked down and
erased every file relating to the project. His inquiries revealed that no one in Washington knew anything
about Jaykumar, his company, or the Stronghold armor project. Although a brilliant scientist and engineer,
Jaykumar was still little more than a kid, and hed been played. Now someone, possibly a rogue agency within
the United States government, was armed with technology he had given them. It was his mess, and he would
clean it up. Revising and improving on his original designs from memory, Jaykumar perfected the Stronghold
armor. He knows his handiwork will turn up eventually, and when it does, Stronghold will be ready.
HEALTH TRACK
Jimmie roan (order #6500081)
Academics: Your knowledge of all scholarly subjects. (Languages: You speak Hindi and Punjabi as well as
*Armor: This is your passive defense against all physical attacks. Unlike most traits, armor does not suffer
a cumulative -2d penalty when used multiple times on the same page.
*Athletics: Agility and acrobatics; used for attacking with ranged weapons and for defense.
*Blast: You can shoot blasts of energy; roll 9d when using this trait to attack.
Charm: Your attractiveness, empathy, social skills, and force of personality.
Command: This is your ability to get others to do what you want.
*Communicator: Your armor includes a built-in communicator.
*Flight: You can fly. At 9d, you can travel up to 500 miles per hour.
Gear: You carry a high-tech toolkit built into your armor.
*Machine Control: You can control machines and electronic devices within distant range; roll 9d (your
Technology rank +1d) when making any necessary trait rolls. (Interface: unlike the normal version if this
*Might: Your physical strength; its used when attacking with melee weapons or your bare hands and when
throwing heavy objects (use Athletics when throwing light objects); its also used when grappling; you can lift
up to 2 tons.
Perception: Your physical senses, empathy, intuition, and general level of awareness.
Professional: Reflects what you know as a result of your career or profession.
Riding: Combines riding, caring for animals, and mounted combat.
Science: Your knowledge of all scientific topics.
Stealth: Your ability to do things like hide, move quietly, and follow people surreptitiously.
Streetwise: Your knowledge of the criminal underworld and your ability to interact with it.
*Super Senses: You have superhuman senses. Radar gives you a 360-degree spatial picture of everything
around you. Telescopic Vision allows you to see things at great distances. Thermal Vision allows you to see in
the dark, and even through certain objects, using heat patterns.
Survival: Wilderness survival in all environments.
Technology: The use, repair, and even creation of mechanical and technological items.
Thievery: This trait concerns intrusion and theft.
Toughness: Your physical resilience; used as your passive defense against physical attacks and to resist
agents like diseases, drugs, and poisons.
Vehicles: Your ability to operate land vehicles. At 2d, you can only operate everyday vehicles.
Willpower: Your spirit; used as your passive defense against mental attacks and powers.
(Note: all abilities marked with an asterisk (*) have the con Item: armor. You can only use these abilities, or
can only use them at this rank, while wearing your armor. If the ability is a mundane trait, you still have
access to that trait out of your armor, but at a rank of only 2d just like the rest of us mundane slobs).
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