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CHARACTER NAME HERE

PP

ABILITIES
TOTAL

NORMAL

ENHANCED

TOTAL

0
0
0
0

STRENGTH
STAMINA
AGILITY
DEXTERITY

FIGHTING
INTELLECT
AWARENESS
PRESENCE
TOTAL AGILITY OTHERS OTHERS

INITIATIVE

PL

NORMAL

BREAKDOWN

ENHANCED

0
0
0
0

ABILITIES

POWERS

ADVANTAGES

SKILLS

DEFENSES

TOTAL

CONDITIONAL MODIFIERS

OFFENSE
TOTAL ABILITY OTHERS

MELEE

FGT

DEX

TOTAL ABILITY OTHERS

RANGED

OTHERS

CONDITIONAL MODIFIERS

OTHERS

ATTACK

BONUS

DC

EFFECTS

DEFENSE
TOTAL

PARRY
DODGE
TOUGHNESS
FORTITUDE
WILL

0
0

0
0
0

ABILITY

0
AGI
0

FGT

0
STA
0
STA

AWE

RANK

OTHERS

OTHERS

CONDITIONAL MODIFIERS

POWERS

DEVICES

EQUIPMENT
TOTAL

PP

COST

ADVANTAGES
NOTES: If you take a non-ranked advantage (grey on the list), mark the rank as 1 for auto-calculation purposes.
Enhanced ranks are assumed to be accounted for in the Powers section and are not counted here.

ADVANTAGE

RANK

ENH.
RANK

DESCRIPTION

ACCURATE ATTACK

Trade effect DC for attack bonus

AGILE FEINT

Feint using Acrobatics skill or Speed rank

ALL-OUT ATTACK

Trade active defense for attack bonus

ANIMAL EMPATHY

Use interaction skills normally with animals

ARTIFICER

Use Expertise (Magic) to create temporary magical devices

ASSESSMENT

Use Insight to learn an opponents combat capabilities

ATTRACTIVE

Circumstance bonus to interaction based on your looks

BEGINNERS LUCK

Spend a hero point to gain 5 temporary ranks in a skill

BENEFIT

Gain a perquisite or benefit:

CHOKEHOLD

Suffocate an opponent you have successfully grabbed

CLOSE ATTACK

+1 bonus to close attack checks per rank

CONNECTED

Call in assistance or favors with a Persuasion check

DAZE

Use Deception

DEFENSIVE ATTACK

Trade attack bonus for active defense bonus

DEFENSIVE ROLL

+1 active defense bonus to Toughness per rank

DIEHARD

Automatically stabilize when dying

EIDETIC MEMORY

Total recall, +5 circumstance bonus to remember things

EQUIPMENT

5 points of equipment per rank

EVASION

Circumstance bonus to avoid area effects

EXTRAORDINARY EFFORT

Gain two benefits when using extra effort

FASCINATE

Use

FAST GRAB

Make a free grab check after an unarmed attack

FAVORED ENVIRONMENT

Circumstance bonus to attack or defense

FAVORED FOE

Circumstance bonus to certain checks X

FEARLESS

Immune to fear effects

GRABBING FINESSE

Substitute Dex for Str when making grab attacks

GREAT ENDURANCE

+5 on checks involving endurance

HIDE IN PLAIN SIGHT

Hide while observed without need for a diversion

IMPROVED AIM

Double circumstance bonuses for aiming

IMPROVED CRITICAL

+1 to critical threat range with an attack per rank

IMPROVED DEFENSE

+2 bonus to active defense when you take the defend action

IMPROVED DISARM

No penalty for the disarm action

IMPROVED GRAB

Make grab attacks with one arm. Not vulnerable while grabbing

IMPROVED INITIATIVE

+4 bonus to initiative checks per rank

IMPROVED HOLD

5 circumstance penalty to escape from your holds

IMPROVED SMASH

No penalty for the smash action

IMPROVED TRIP

No penalty for the trip action

IMPROVISED TOOLS

No penalty for using skills without tools

IMPROVISED WEAPONS

Use Unarmed skill with improvised weapons, +1 damage bonus

or Intimidation

to daze an opponent

to entrance others

ADVANTAGES
ADVANTAGE

RANK

ENH.
RANK

DESCRIPTION

INSPIRE

Spend a hero point to grant allies a +1 circumstance bonus per rank

INSTANT UP

Stand from prone as a free action

INTERPOSE

Take an attack meant for an ally

INVENTOR

Use Technology to create temporary devices

JACK-OF-ALL-TRADES

Use any skill untrained

LANGUAGES

Speak/understand:

LEADERSHIP

Spend a hero point to remove a condition from an ally

LUCK

Re-roll a die roll once per rank

MINION

Gain a follower or minion with (15 x rank) power points

MOVE-BY ACTION

Move both before and after your standard action

POWER ATTACK

Trade attack bonus for effect bonus

PRECISE ATTACK

Ignore attack check penalties for: close cover


closed concealment

ranged cover

ranged concealment

PRONE FIGHTING

No penalties for fighting while prone

QUICK DRAW

Draw a weapon as a free action

RANGED ATTACK

+1 bonus to ranged attack checks per rank

REDIRECT

Use Deception to redirect a missed attack at another target

RITUALIST

Use Expertise (Magic) to create and perform rituals

SECOND CHANCE

Re-roll a failed check against a hazard once

SEIZE INITIATIVE

Spend a hero point to go first in the initiative order

SET-UP

Transfer the benefit of an interaction skill to an ally

SIDEKICK

Gain a sidekick with (5 x rank) power points

SKILL MASTERY

Make routine checks w/

STARTLE

Use Intimidation to feint in combat

TAKEDOWN

Free extra attack when you incapacitate a minion

TAUNT

Use Deception to demoralize in combat

TEAMWORK

+5 bonus to support team checks

THROWING MASTERY

+1 damage bonus with thrown weapons per rank

TRACKING

Use Perception to follow tracks

TRANCE

Go into a deathlike trance that slows bodily functions

ULTIMATE EFFORT

Spend a hero point, get an effective 20 on

UNCANNY DODGE

Not vulnerable when surprised or caught off-guard

WEAPON BIND

Free disarm attempt when you actively defend

WEAPON BREAK

Free smash attack when you actively defend

WELL-INFORMED

Immediate Investigation or Persuasion check to know something

in any conditions

skills
TOTAL RANK ABILITY OTHER OTHER

SKILL
ACROBATICS 1

AGI

STR

FGT

FGT

FGT

FGT

FGT

PRE

INT

INT

INT

INT

INT

AWE

PRE

INT

AWE

PRE

DEX

DEX

DEX

DEX

DEX

DEX

AGI

1 4

INT

1 3 4

INT

DEX

ATHLETICS
CLOSE COMBAT
CLOSE COMBAT
CLOSE COMBAT
CLOSE COMBAT
CLOSE COMBAT

DECEPTION

EXPERTISE 1
EXPERTISE 1
EXPERTISE 1
EXPERTISE 1
EXPERTISE 1
EXPERTISE 1
EXPERTISE 1
EXPERTISE 1
EXPERTISE 1

INSIGHT
INTIMIDATION

INVESTIGATION

PERCEPTION
PERSUASION

RANGED COMBAT
RANGED COMBAT
RANGED COMBAT
RANGED COMBAT
RANGED COMBAT

SLEIGHT OF HAND
STEALTH
TECHNOLOGY
TREATMENT
VEHICLES

1 3

CONDITIONAL MODIFIERS

0
0
0
0

0
0
0
0
0

0
0
0

0
0
0
0
0
0
0

0
0
0

0
0

0
0
0

1 - TRAINED ONLY

2 - INTERACTION

3 - MANIPULATION

4 - REQUIRES TOOLS

PROFILE
PERSONAL INFORMATION
PUBLIC

IDENTITY
HEIGHT

WEIGHT

ORIGIN

SKIN

SECRET

GENDER

EYES

AGE
HAIR

CONCEPT

GROUP ASSOCIATIONS

BASE OF OPERATIONS

APPEARANCE
PERSONALITY

STORY / BACKGROUND

COMPLICATIONS

NOTES

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