Académique Documents
Professionnel Documents
Culture Documents
12
13
An introduction to thumbnails
Thumbnails (n.) the first ideas or sketches of a designer noted down
for future reference.
14
1.1
A storyboard from How the Tiger Got His Stripes
This first storyboard excerpt shows a large cat (actually a
tiger without stripes) being teased by other jungle creatures
who have tricked him into attacking a log. The tiger reacts
to the other animals merriment with blank incomprehension
that is in fact due to extreme nearsightedness. He finds
his glasses, but is unable to stop the lion from taking and
breaking them. Obviously this tiger inspires fear in no one.
2008 by Chang Dai
1.2
The tigers reaction and personality have changed
Here is an alternative version of Panel 4 in Figure 1.1.
The tigers changed body language now gives the scene
an entirely different meaning. In the earlier version, the
tiger simply peers uncomprehendingly at the other animals
through his glasses. Now, he faces away from them,
resentful of their unwelcome attentions. A slightly lowered
head, raised shoulders, half-shut eyes, a sidelong glance,
and a small, downturned mouth have changed this tiger
from a hapless nerd into a frustrated, angry predator who
is deliberately keeping his emotions in check. But this
storyboard drawing was out of character; and so it
was replaced.
2008 by Chang Dai
15
Feelings
hurt, what
is this?
Major poses
Thumbnail drawings of the major poses in an animated scene
block the action and timing before detailed drawings are done.
I see...
Puts glasses
on, lowers log
offscreen
1
1.4
Rough animation thumbnails
The tigers personality is developed through his movements.
16
1.3
Feelings
hurt, what
is this?
Puts on
glasses
I see...
1
1.5
An additional drawing
The tiger puts his glasses on and blinks at the camera to show that
he can now see, lowering the log offscreen as he does so. He then
brings the log back into the shot. This directs the audiences eye to
the glasses and makes the story point read better.
17
Feelings hurt,
Tiger cant see well without glasses, doesnt know its a log, pulls
glasses in from offscreen
what is this?
Puts glasses
on, lowers log
offscreen
1
1
ve-rry funny, guys...
I see...
Oh nooooooooo!
5
Where are they?
5
5
1.6
Major poses
The tigers submissiveness and the lions aggression are
indicated by their relationship toward the glasses. Numbers
and colours on the thumbnails indicate separate scenes.
18
TIP
Maintaining consistency
It is better to draw thumbnails for all scenes in
your sequence at the start of your assignment rather
than before each individual scene as it is animated.
This method will keep the character acting consistent
throughout the sequence even if scenes are animated
out of order (which usually happens in production).
It also makes it easier to develop the character
performance over time. Always keep the original
storyboards pinned up for acting and continuity
Next >
19
Good actors:
Designs that animate
Any pose you think of, you must draw with facility, so that it isnt
what the pose is so much as why is it being drawn what emotion is
being expressed.
Shamus Culhane, Animation: From Script to Screen
An exercise figure
20
1.7
1.8
A simple humanoid figure
This humanoid figure is simple to draw, and offers a blank
slate for the animator to develop into a character.
A prop
A ball is a basic prop used in many beginning exercises
for animation.
21
EXERCISE
22
23
EXERCISE
TIP
Design changes
You may find that your own character does not portray
some emotions in this exercise as easily as Sam does.
This may be due to the basic design, which might
contain too much pencil mileage details that can
obstruct clear poses or take too much time to draw.
(There is a reason why Sam has no clothing, hair, or
other distinguishing marks!) It is normal for animated
characters designs to be reworked once they have been
tested in motion. At the Walt Disney Animation studio,
character model sheets were never finalised until an
entire scene of test animation was produced and keys
from that scene were often used for the action model
sheet. If you find that some details on the character
interfere with a pose, try leaving them off and working
for good silhouette value. Then revise the character
designs, using some of the acting poses as rough
model guides. The result will be a stronger design and
a character that is easier to animate.
24
1 Setup
2 Anticipation extreme
3 Contact extreme
6 is recovery
1.11
Different performances
Sam performs a simple ball toss differently, depending
on his/her attitude toward the ball.
Next >
1.12
CGI
A CGI ape performs the exercise differently to a hand-drawn
character, but the same thought processes are used for the
animated performance.
Character design, rig, and poses 2008 by Ignacio Barrios
25
An introduction to
dialogue animation
Caricature (n.) a picture, description, or imitation of a person in
which certain striking characteristics are exaggerated in order to
create a comic or grotesque effect.
Character actors
It has been said that a good voice actor can
create 50 per cent of the animated performance.
This is particularly evident when an animated
character is designed as a caricature of the actor
who provides the voice. It is a relatively simple
matter to analyse the actors characteristic
movements and incorporate a caricatured version
into the animated characters performance. Many
excellent animated characters have done this
very thing.
TIP
Caricature
Some animated performances incorporate the
caricatured appearance and movements of the voice
actor. You should not rely too much on pop culture
references since the passage of time and cultural shifts
will often date them. British audiences got the in-joke
of Rowan Atkinsons avian caricature, but the actor was
relatively unknown in the USA when The Lion King was
made. Zazu the character was amusing even without
this knowledge.
26
1.13
Rowan Atkinson and Zazu the Hornbill
Rowan Atkinson was the voice for Zazu the Hornbill in The Lion
King and his large facial features were caricatured in the birds
design. The voice actor may also provide reference for the physical
appearance and characteristic mannerisms and movements of an
animated character.
The Lion King Disney Enterprises, Inc. Four Weddings and a Funeral
Polygram/Channel 4/Working Title/The Kobal Collection.
27
Mouthing off:
Full body acting and dialogue animation
When sound film became the standard in the late
1920s there was a lengthy period of trial and error
where animators attempted different methods
of portraying mouth movement for dialogue
scenes. The Max Fleischer Studio usually postsynched their dialogue to the animation. Jack
Mercer and Mae Questel would ad-lib Popeye the
Sailor and Olive Oyls amusing voice tracks after
the film had actually been animated and the
characters mouths did not move. Other cartoons
from this period tended to feature over-analysed,
carefully pronounced dialogue that bore little or
no resemblance to actual human speech. Mouth
movement was seen as primary, or the most
important action in a dialogue scene. Each mouth
shape was treated as a separate design and
drawn in laborious detail. As a result every mouth
shape was emphasised equally and handled
independently from the body action, which led
to grotesque facial distortions (see Figure 1.14).
28
1.14
Exaggerated dialogue
1920s dialogue animation was a technical exercise that did
not relate to design volume or body action.
1.15
No need to shout
You dont shout every time you speak, and neither should your
animated character. Mouth shapes will vary in intensity depending
on the characters emotion and the voice actors performance.
There are no standard mouth shapes for dialogue animation.
29
Dialogue:
That's how they sing
(English and French phonetics)
Thats
Dzats
how
haow
they
de
sing
sygn
1.16
French phonetics
A Francophone will hear English sounds differently than
a native speaker. French phonetics in the soundtrack
breakdown can help a non-English speaking animator
use the correct mouth shapes for English lip synch.
(French phonetics by Natalie Garceau-Turner).
30
c
Of course, the whole point of a Doomsday Machine is lost, if you *keep* it a secret!
b
Shoot, a fella could have a pretty good weekend in Vegas with all that stuff.
a
Condition red, sir. Yes. Jolly good
idea, keeps the men on their toes.
1.17
Dr Strangelove
The characters in Dr Strangelove used exaggerated mouth
shapes which gave the film a cartoon quality. Peter Sellers
British captain (a) spoke with a stiff upper lip. Slim Pickens
cowboy pilot (b) opened his mouth wide for each word.
While Dr Strangelove (c), also played by Peter Sellers, hissed
each line through tightly clenched teeth.
31
EXERCISE
Let us explore some variations on dialogue fullbody acting, once again using Sam as the example.
Take some of the sketches you developed for the
emotional acting in Exercise 1.2. Choose one
drawing for each emotion: Anger; love or joy;
greed; boredom; curiosity and sickness.
Next, write the dialogue I love you underneath
each drawing, as if the character was saying the
line in each particular mood or attitude. Now,
choose one of the emotions and draw a series of
thumbnails showing Sam throwing the ball while
saying I love you keeping the emotional attitude
consistent throughout the scene. You may draw
mouths, but concentrate mainly on the body
attitudes. Sam may address an offscreen character,
or talk to the ball its all possible in animation!
The dialogue may be broken up into separate words
that appear under more than one sketch. This
helps time the action even before the soundtrack
has been recorded. (Character drawings and
storyboards are often shown to voice actors
during a recording session to give them an idea
of the directors desired reading for the line.)
1.18
Dialogue
The dialogue is written under the thumbnails where Sam will
actually be speaking. Note how the spacing of the words
indicates the timing of the line reading, even when a track is
not present.
32
LOVE YOU!
love you
I love you!
a
I LOVE you
I LOVE YOU!
I...love...you...
I love you
I love you?
LOVE
love
you!
YOU!
1.19
Body attitude
First sketch attitudes for the scene, choose the best one
or two (a) and then thumbnail the animation keys, writing
the dialogue underneath the drawings (b). Try different
interpretations and dont worry about changes this is when
its easiest to make them! Work rough and concentrate on
body attitudes. Shoot a pose test with the rough dont
worry about the mouths. The dialogue should work with the
body action. Add mouths last. Note that the same dialogue
may be emphasised or timed differently depending on the
characters emotion or attitude.
33
love
you
more
than I
can
say
1.20
Over-animated action
Every word and pose in this scene is equally emphasised,
resulting in frantic and over-animated action that confuses
and tires the viewer.
34
1.21
Secondary action
Maxs unpreparedness and impatience with his friend
is reflected in his frantic movements. The mouth action
is secondary to the body movement.
Thumbnails by Nancy Beiman, A Goofy Movie
Disney Enterprises, Inc.
35
I love you
more than
I can say
1.22
Phrasing
Dialogue works better when it is phrased. This moving hold
underplays the animation and moves between two poses to
keep the character alive, emphasising the acting and the strong
36
1.23
Secondary action
Figure a shows animation that pops right into a hold with
secondary action overlapping figure b phrases the action
better so that the character is in a moving hold until the final
held pose. This varies the timing and improves the acting.
37
EXERCISE
38
Llllllllllllllllllllllllll
ove you.............
(moving hold)
But
I wish
that you
10
wouldnt keep
11
forgetting to
tighten
12
1.24
Rough thumbnails
Rough thumbnails should be blocked after you determine
the scene point and relevant emotions. Sam is too much in
love to notice that he is making a mess. Emotions: Goofily
romantic, oblivious.
39