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DOMINIC A.

GALASSO
WWW.DOMINICGALASSO.COM

DAG@DOMINICGALASSO.COM

(201) 259-4243
Game Technology

3D Engine
Designed and built a 3D rendering engine which can render in both OpenGL and
DirectX with a common API.
Wrote a Binary Space Partition (BSP) loader which is capable of loading and rendering
BSP files.
Developed a camera system which can facilitate both a first person and third person
camera perspective.
3ds Max Exporter
Created a 3ds Max plug-in which exported 3D geometry, material and animation data
into a custom format.
Used animation data to build a skeletal system and animate 3D objects.

Experience
Solid State Networks
July 2013 March 2014
Software Developer
Built proof of concept prototypes according to client requirements.
Documented the function and use of new software.
GameStop
January 2012 June 2013
Software Engineer
Debugged and maintained a game distribution website (www.impulsedriven.com).
Developed a Windows Communication Foundation (WCF) e-mail service.
Coordinated with developers, stakeholders, quality assurance and database
administrators to develop new features.
GameStop
July 2011 August 2011
Intern, Software Engineer
Developed unit test applications for use by QA.
Evaluated the strengths and weaknesses of the API for a game deployment platform.
Fury of the Ancients
October 2010 May 2011
Software Engineer
Developed HUD and menu elements in Scaleform.
Wrote ActionScript 2.0 code to implement an event handler.
Used CLIK elements in menus to facilitate interaction.
Implemented an in-game skill tree menu.
Implemented Main Menu with camera view transitions.
Collaborated with the art team to design and implement art assets into the user
interface and menus.

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Fathom
August 2010 October 2010
Assistant Software Engineering Lead
Wrote and maintained the Technical Design Document (TDD) for the project.
Collaborated with other department leads for the duration of the project.
Implemented HUD elements using Scaleform.
Created a player weapon which targeted multiple enemies and fired seeking rockets.
Ninja GO!
October 2009 December 2009
Software Engineer
Designed & tested a 2D platformer level.
Developed 2D game engine to create platformer.
Implemented several features including wall sliding, wall jumping, checkpoints and
dash attack.
Turbine Inc.
January 2009 July 2009
NOC Junior System Administrator
Monitored multiple game servers to ensure functionality.
Troubleshot software and hardware issues.
Communicated with data center to resolve hardware issues.
Turbine Inc.
February 2008 December 2008
Associate QA Tester
Executed test plans and documented results on company bug tracking software.
Performed Build Verification Tests (BVTs) to verify build functionality and informing
responsible parties and supervisor of build stability.
Collaborated with Systems Quality Assurance (SQA) to create automation scripts that
met the needs of the QA team.

Skills
C++/C, C#, Python, Javascript, Scaleform, UnrealScript, ActionScript, Qt, HLSL, Java,
MySQL, SQL, PHP, HTML, XML, TCP/IP, UDP, Winsock, VB.
Game Engines: Unity, UDK, Unreal 4, Torque 2D
Microsoft Office: Word, Excel, PowerPoint, Outlook, Visio, Project.
Other Software: Tortise SVN, JIRA, Git, TFS, TestTrack Pro, Bugzilla, Perforce, Rally.

Education
The Guildhall at Southern Methodist University
December 2011
Certificate in Digital Game Development, Specialization in Software Development
Bryant University
Bachelors of Science in Information Technology

May 2007

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