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--------------------------------------Algodoo v2.1.

0, Win32
October 02 2014, 18:58:12
--------------------------------------4934 ms: Timer type: rdtsc
4934 ms: Timer overhead: 76.09 ns
4934 ms: Process attached to CPU 0
4934 ms: CalcWorkDir
4934 ms: GetExecutablePath
4934 ms: Creating directory "Algodoo/"...
4934 ms: Creating directory "Algodoo/chains/"...
4935 ms: Creating directory "Algodoo/data/"...
4935 ms: Creating directory "Algodoo/data/language/"...
4935 ms: Creating directory "Algodoo/materials/"...
4935 ms: Creating directory "Algodoo/palettes/"...
4935 ms: Creating directory "Algodoo/scenes/"...
4935 ms: Creating directory "Algodoo/scenes/phunlets/"...
4935 ms: Creating directory "Algodoo/skins/"...
4935 ms: Creating directory "Algodoo/textures/"...
4935 ms: Creating directory "Algodoo/cookies/"...
4935 ms: Creating directory "Algodoo/screenshots/"...
4935 ms: Looking for DCS API...
4935 ms: Failed to find DcsSdkDll.dll
4935 ms: No joysticks detected
4936 ms: Subsystem initialized
4941 ms: -----------------------------------------------------4941 ms: CPU: AMD A8-4500M APU with Radeon(tm) HD Graphics
4941 ms: 4 cores at 1900 MHz
4941 ms: CPU features:
4941 ms: MMX
- yes
4941 ms: SSE
- yes
4941 ms: SSE2 - yes
4941 ms: SSE3 - yes
4941 ms:
4941 ms: Windows 6.2
4941 ms: -----------------------------------------------------4941 ms: argv[0] == "D:\Algodoo\Algodoo.exe"
4942 ms: Failed to open registry key: The system cannot find the file specif
ied. (error code 00000002)
4942 ms: Threadpool...
4942 ms: Resources...
4966 ms: Initializing Pango...
5169 ms: Pango initialized
5169 ms: Skin::OnSkinChange...
5169 ms: Borders::Reload...
5309 ms: Skin::RemakeTextDrawers...
5309 ms: Looking for usable font...
5477 ms: Simulation...
5477 ms: SPH...
5477 ms: Scene...
5477 ms: Input...
5477 ms: Classmate...
5477 ms: GUI...
5477 ms: Adding console...
5477 ms: Adding Reflection...
5477 ms: Adding Language...
5477 ms: Adding Tools...
5477 ms: Adding EntityModifier...
5478 ms: Starting application...
5478 ms: Loading chains...

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Loading Algodoo/chains/chain.phn...
Deserializing code...
Code deserialized
Imported phunlet Algodoo/chains/chain.phn
Loading Algodoo/chains/rope.phn...
Deserializing code...
Code deserialized
Imported phunlet Algodoo/chains/rope.phn
Initializing thread-pool...
Application created
Parsing Algodoo/thyme.cfg...
Done parsing Algodoo/thyme.cfg.
Parsing Algodoo/autoexec.cfg...
Done parsing Algodoo/autoexec.cfg.
First time running or new config - setting default window size
Subsystem::CreateTheWindow
Creating window...
* SCOPE BEGIN: QResizeEvent
QEvent::Resize from [-1, -1] to [1366, 768]
* SCOPE END: QResizeEvent
* SCOPE BEGIN: QTWindow::resizeEvent
* SCOPE END: QTWindow::resizeEvent
GLWidget::showEvent
Failed to connect to the SBSDK
Init GLEW...
Unloading GL resources...
Done Unloading GL resources
OSImpl::OnWindowCreated, hwnd = 00070060
LoadTouchAPI
Touch API loaded.
Orientation locked to landscape
Looking for accelerometer...
Unable to find any sensors on the computer.
Window created.
Setting root container size to [1362, 764] (scale = 1)
Looking for tablet...
No tablet found (or Wintab32.dll missing)
First time running Algodoo
Loading default skin...
Loading skin "default"...
ShowLoading: "Loading skin..."
Reloading textures...
ShowLoading: "Reloading textures..."
Reloading all images...
ShowLoading: "Loading images..."
Reloading class rendering::Texture
Resource loading done.
Reloading textures... DONE
AppGUI::CreateGUI(recreate=true)...
Skin::OnSkinChange...
Borders::Reload...
Skin::RemakeTextDrawers...
Looking for usable font...
Creating menu bar...
Naming widgets...
AppGUI::CreateGUI done.
Skin loaded
Web...
Prefetching resources...
Prefetching textures...

13130 ms: Prefetching shaders...


14726 ms: Prefetching done.
14726 ms: Creating GUI...
14726 ms: AppGUI::CreateGUI(recreate=true)...
14726 ms: Skin::OnSkinChange...
14726 ms: Borders::Reload...
14727 ms: Skin::RemakeTextDrawers...
14727 ms: Looking for usable font...
14729 ms: Serializing widgets...
14729 ms: Removing widgets...
14730 ms: Restoring widgets...
14731 ms: Naming widgets...
14731 ms: AppGUI::CreateGUI done.
14731 ms: App::CreateGUI done
14731 ms: AppGUI::OnFirstTimeRunning
14861 ms: Loading scene...
14862 ms: AppGUI::LoadScene "Quick tour.phz", automatic = true
14864 ms: Loading Algodoo/scenes/Quick tour.phz...
14877 ms: Deserializing code...
14959 ms: Adding extra file: Algodoo logo.png
15136 ms: Adding extra file: chain_link1.png
15140 ms: Adding extra file: chain_link2.png
15144 ms: Adding extra file: rope_round.png
15199 ms: ShowLoading: "Loading code..."
17130 ms: Code deserialized
17130 ms: Loaded scene Algodoo/scenes/Quick tour.phz
17130 ms: Running program...
17131 ms: Multi-texturing is supported
17131 ms: OS language: 0809
17132 ms: MakeWelcomeScreen()
17292 ms: -----------------------------------------------------17292 ms: OpenGL vendor: ATI Technologies Inc.
17292 ms: OpenGL renderer: AMD Radeon HD 7640G + 7400M Dual Graphics
17292 ms: OpenGL version: 4.3.12618 Compatibility Profile Context 13.251.9001
.1001
17292 ms: OpenGL shading language version: 4.30
17292 ms: OpenGL extensions: GL_AMDX_debug_output GL_AMDX_vertex_shader_tesse
llator GL_AMD_blend_minmax_factor GL_AMD_conservative_depth GL_AMD_debug_output
GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect
GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_q
uery_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture G
L_AMD_shader_atomic_counter_ops GL_AMD_shader_stencil_export GL_AMD_shader_trace
GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback
3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL
_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibil
ity GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_A
RB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_com
pressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL
_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float
GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers
_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanc
ed GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragm
ent_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_
ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachm
ents GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 G
L_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_f
loat_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_AR
B_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL
_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_
ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_quer

y2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB


_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_A
RB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamles
s_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counte
rs GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image
_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export
GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_text
ure_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shadi
ng_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing
GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_textu
re_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range
GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compre
ssion_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_
env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_en
v_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to
_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_n
on_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_text
ure_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm G
L_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_view GL_
ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_tra
nsform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object G
L_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL
_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_
ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_
10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap
_bumpmap GL_ATI_fragment_shader GL_ATI_separate_stencil GL_ATI_texture_compressi
on_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_on
ce GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_ble
nd_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend
_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL
_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_
range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multi
sample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4
GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_
draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels
GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_E
XT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_s
hader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture
GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_b
uffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_
EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube
_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_intege
r GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_
texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_
decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storag
e GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_ver
tex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mir
rored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditio
nal_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample
GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflec
tion GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL
_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
17292 ms: GLU version: 1.2.2.0 Microsoft Corporation
17292 ms: GLU extensions: GL_EXT_bgra
17293 ms: -----------------------------------------------------17293 ms: ------------- START OF GAME LOOP ------------17411 ms: Testing FBO support...
17428 ms: Non-PoT FBO:s supported
17429 ms: Pre-buffering scene...

17429 ms: Too large for AtlasGroup - creating fake atlas (Algodoo logo.png)
17456 ms: Allocating new texture atlas (nr 1)
17616 ms: Allocating new texture atlas (nr 1)
17626 ms: Pre-buffering done.
17626 ms: TEX_ATLAS_User: 32 MiB
17627 ms: TEX_ATLAS_User: Atlas (size: [2048, 2048], format: 0x1908, mipmap
: true) - 21.3 MiB
17627 ms: TEX_ATLAS_User: Image "Algodoo logo.png" (size: [2048, 1024], for
mat: 0x1908, mipmap: true) - 10.7 MiB
17627 ms: TEX_ATLAS_Distmap: 4 MiB
17627 ms: TEX_Icon: 3.6 MiB
17627 ms: TEX_Border: 2.2 MiB
17627 ms: TEX_Text: 1.7 MiB
17627 ms: Total VRAM allocated: 43.9 MiB
17647 ms: Background::Init...
17647 ms: Loading images...
17662 ms: Background::Init done
17662 ms: Wrapping skin texture - not eligible for Atlas (app/spring)
17722 ms: Allocating new texture atlas (nr 1)
17866 ms: Setting root container size to [1362, 764] (scale = 1)
17866 ms: * SCOPE BEGIN: QResizeEvent
17866 ms:
QEvent::Resize from [1174, 576] to [1366, 768]
17867 ms: * SCOPE END: QResizeEvent
58224 ms: Pre-buffering scene...
58225 ms: Pre-buffering done.
58225 ms: TEX_ATLAS_User: 21.3 MiB
58225 ms: TEX_ATLAS_User: Atlas (size: [2048, 2048], format: 0x1908, mipmap
: true) - 21.3 MiB
58225 ms: TEX_ATLAS_Skin: 21.3 MiB
58225 ms: TEX_ATLAS_Skin: Atlas (size: [2048, 2048], format: 0x1908, mipmap
: true) - 21.3 MiB
58225 ms: TEX_ATLAS_Distmap: 4 MiB
58225 ms: TEX_ATLAS_Clouds: 16 MiB
58225 ms: TEX_ATLAS_Clouds: Atlas (size: [2048, 2048], format: 0x1908, mipm
ap: false) - 16 MiB
58225 ms: TEX_Icon: 4.1 MiB
58225 ms: TEX_Border: 2.2 MiB
58225 ms: TEX_Skin: 1.2 MiB
58225 ms: TEX_Util: 2.2 MiB
58225 ms: TEX_FBO: 5.5 MiB
58225 ms: Total VRAM allocated: 78.2 MiB
79858
ongify"
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ms: - WARNING - Failed to find path to skinned texture: "SKINNED/gui/sp


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- WARNING - Failed to find image "SKINNED/gui/spongify"


------------- END OF GAME LOOP ------------Subsystem::Run returned, saving config...
Saving scene: Algodoo/scenes/_ONEXITSAVE.phz
Adding extra file to zip at: textures/glass.png
Scene saved to Algodoo/scenes/_ONEXITSAVE.phz
Destroying GL resources
Destroying subsystem
Shutting down critical components
Destroying stuff

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