Académique Documents
Professionnel Documents
Culture Documents
0 Alpha 8)
-------------------------elevators now report as available if on the same floor as the call and not movi
ng, regardless of the door state - fixes an issue where pressing call buttons mo
re than once would open additional elevators
-fixed TruncateNumber function, to return correct floating point precision witho
ut exponent
-dialog text box resizes
-remade queueresets feature
-floor announcement sound is now played along with the other arrival notificatio
ns, and so is affected by NotifyEarly
-up/down message sounds now play according to last chime direction
-elevator now chimes the previous chime direction if doors reopen (if applicable
)
-turned off queue reversals if NotifyEarly is on
-added ReOpen elevator parameter
-added AutoEnable option to turn on and off automatic enabling/disabling of elev
ator interior objects
-added queue pending state flag - fixes issue where pressing both call buttons i
n a 2-elevator shaft would call the same elevator for both
-switched to standard elevator availability check for single-elevator call butto
ns
-major work on elevator queue/arrival notification code
-call button behavior fixes
-changed freelook crosshair to cross
-added elevator queue limit, to prevent calls opposite of queue direction from b
eing placed
-removed same-floor check in call button code, which broke calls when elevator w
as moving past current floor
-decreased classic elevator door spacing
-fixed logic that caused down calls to alternate chime direction
-added inspection service speed multiplier setting
-elevators now ignore the leveling offset if brakes are turned on while beyond t
hat offset
-fixed a floor check and positioning issue with in-elevator directional indicato
rs, which caused only single indicators to be created
-added default/error texture
-added support for configuring the main menu from the INI file
-reversed the Sears Tower and Glass Tower menu entries
-shift-clicking on doors now locks them
-added new command SetKey, which allows models to be specified as keys
-added new command SetLock, which sets lock parameters when creating doors, cont
rols and call buttons
-fixed elevator door bumpers
-added actions for inspection service up/down/go toggle options
-added support for multiple parents per action
-added ip20112.5 update for "The Spire" building
-new Glass Tower roof, based on movie blueprints
-fixed a name check bug in the cut function, which was causing elevator door fil
ler walls (done by FinishDoor()) to sometimes fail
-added support for elevator door vertical offsets
-elevators now stop according to the shaft door's voffset instead of the floor's
base, where applicable
-added note to script guide mentioning that automatic filler walls needs all rel
ated walls to contain the word "shaft" for it to work
-changed camera speed to half, for a more realistic walking speed
-fixed texture autosizing quirks (diagonal walls/floors are now autosized correc
tly)
-added ability to delete models, controls and triggers
-limited object prepare on delete, speeds up object deletion
-added a fog multiplier setting in the INI file (changes fog density)
-Glass Tower - new test service elevator serving most floors
-Glass Tower - changed executive elevator to use floors in movie depiction
-new stairwells in Glass Tower, along with railings
-work done on Glass Tower floors 135-137
-updated AddFloor command, which fixes a number of issues with the old command
-fixes for planar texture mapper's autoflip functionality - now appears to work
properly (but might potentially cause minor breakage of existing buildings - nee
d to check)
-added ReverseAxis and texture direction parameters to AddFloor
-added rotate option to the planar texture mapper (which the texture direction p
arameter now uses)
-added GotoFloor function (mainly in camera controller window)
-added percentage indicator to script startup
-added note to the script guide about custom texture mapping and automatic rever
sals
-new glass elevators in Glass Tower
-fixed issue preventing custom walls from being made in elevators
-separated elevator motor sounds between up and down movements
-added comments in script guide about leaving sound fields blank
-performance improvements
-fixed volume bug in AddSound - volume parameter was specified as an int, preven
ting fractional volume values
-added lobby ambient sound to Triton Center
-added support for split car up/down elevator sounds
-added support for playing multiple sounds with the same name from an action
-added support for running multiple actions with the same name
-added couch model to Simple building, with physics enabled
-added centering support to models, and added parameter to AddModel commands
-added second couch to Simple building, and couch to top of Triton Center
-fixed object parent values for some new objects
-some fixes to cascading object deletion
-Triton Center antenna tiling fix
-added texture animation
-added support for direct loading of ogre materials in data/materials
-added caching to GetFloor() and related functions
-Triton Center external windows overhaul, using alpha blending
-Glass Tower overhaul
-added Action and Trigger objects
-added action viewer (control panel window)
-fixed global AddSound command which was overriding the per-object ones
-updated AddSound command for FMOD and added loop option for new control/trigger
commands
-fixed texture and material counters
-added changetexture, playsound and stopsound actions
-disabled doppler effect (sounds) by default
-default main sim window size now changed to 800x600, menu window size separated
and kept at 640x480 (configurable)
-added internal skip for wildcards in filenames (*) (fixes those bogus error mes
sages)
-started in-sim object creation (code constructor)
-added building startup options to turn on/off collisions and gravity (listed in
the designguide)
-disable basement number conformity (fixes Cliveden Desmond Wharf)
-added a file check for the include section (loading now fails if an included fi
le cannot be found - this prevents serious and hard-to-diagnose errors later on)
-added Empty building (not working properly, but is used to create buildings fro
m scratch)
-object colliders are now removed by default (for running performance) except fo
r elevator doors (due to slowdowns when entering Triton Center elevators)