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Auchindoun Gold

Trash Pull 1
Go RIGHT out the gates, take Sargerei Cleric pack and focus him down.
Legionarius - Purge Shield from Sargerei Cleric.
When the Cleric dies, pull both remaining packs.
Kirnan - Big CDs here, ensure no Sargerei Hoplites face melee.
Kirnan + Killahdrude - Interrupt Sargerei Soulbinder cast [Bend Will].
Sneakapeak + Legionarius - Interrupt Sargerei Spirit-Tender cast [Void Mending].
Jaer - Heal / Cry.
Big Stuns on this pack. We can use all Defensive and AoE cooldowns here, we wont need
them for the boss.

Boss 1 - Vigilant Kaathar


**Drums! Drums! Drums!**
Ranged stand nearish melee so shield doesnt go too far out. Dont group enough to get hit
by [Fate] (Yellow Circles on ground).
During the pulsing AoE [Consecrated Light]
Kirnan - AMS
Jaer - Bubble + heal Killahdrude
Sneakapeak - Probably some Monk shenanigans
Killahdrude - Survival Instincts
I dont think hunters can do anything about [Consecrated Light] and have to hide behind the
shield.
Goal - Kill before second shield.

Trash Pull 2
Grab the first 2 packs in the corridor (totals 4 mobs)
Kirnan + Killahdrude - Interrupt Sargerei Arbiter cast [Arbiters Hammer]
Sneakapeak + Legionarius - Interrupt Sargerei Magus cast [Arcane Bolt]. Stun Sargerei
Magus cast [Arcane Bomb].
Try to time our first AoE stun with an Arcane Bomb cast so we dont try and stop it with full
DR.
Also Kirnan might be able to Dark Sim an [Arcane Bolt] cast.

Trash Pull 3
Interrupt + Stun Sargerei Soul-Priest. Move out of Fear Zones quickly, preferably with a
speed increase. EZ pack.

Trash Pull 4
Kirnan + Killahdrude - Interrupt Sargerei Arbiter cast [Arbiters Hammer]
Sneakapeak + Legionarius - Interrupt Sargerei Magus cast [Arcane Bolt]. Stun Sargerei
Magus cast [Arcane Bomb].
Another easy pack, we should all have had time to recover enough for Pull 5

Trash Pull 5
This is the worst one. Supposedly Army of the Dead makes it no problem though. Go us!
Still need to AoE stun when Sargerei Magus casts [Arcane Bomb].
Still need to interrupt when Sargerei Arbiter casts [Arbiters Hammer].
When we all get pulled into the centre, get out of any crap ASAP. This is why we have to
ensure the Magus doesnt cast any bombs.

Boss 2 - Soulbinder Nyami


Easy boss, but only if we interrupt the Mind Spike. However! DO NOT Interrupt this until
Kirnan has used Dark Sim on this ability. Then rotate interrupts and try to drag the boss next
to the Soul Vessel so melee can keep punching, Kirnan stays outside with AMS for bonus RP.
Kirnan can shout up before he wants to Dark Sim again so we all stop interrupts.
When she spawns the 3 adds, AoE Stun them and focus all DPS on boss.

Trash Pull 6
Fixated person pull the Infernal into the next 2 Imps, interrupt imps with single interrupts,
save AoE stuff for the big pack.

Trash Pull 7
Same again, keep dragging the Infernal while we kill the next pack. Only addition is a
Felguard but he does almost zero damage if the cleave is sidestepped.

Trash Pull 8
5 Imps.
Jaer - Arcane Torrent when cast is almost finished
Single target stuns and interrupts to finish. Save AoE everything for next pull.

Trash Pull 9
Run into all 3 Packs
Kirnan - Grasp all 3 packs, position the Felguards in 1 direction, dodge the cleave.
AoE Stuns, AoE Interrupts, Single target Interrupts and Stuns focussing entirely on the Imps!

Boss 3 - Azzakel
**Drums! Drums! Drums!**
This is the boss that needs a super-fast kill. Just dont chain the [Curtain of Flame] DoT.
When he flies up.
Jaer - Repentance 1 Imp
Sneakapeak - That monk thing 1 Imp
Legionarius - Trap 1 Imp
Kill the Disorientate Adds while hes still flying, DO NOT bother damaging the Felguard,
Kirnan dodges cleave and moves boss slightly after landing (he gets a circle damage zone
around him when he lands + fire in all directions)
When hes moved, nuke boss, done.

Cinematic wont play now, so Feral Boost to the teleporter.


The Gold Challenge says we need 50 kills, its actually only 48, this means we DO NOT have
to kill the Imp and Whirlwind Demon adds on the 3 warlocks.

Mini-Boss 1 - Durrag the Dominator


Kirnan - Dark Sim Shadowbolt.
Ignore/Stun/CC the Imp.
Dodge Chaos Wave.
Pre-Click Portal.

Mini-Boss 2 - GulKosh
Kirnan - Face Shaadum away from Melee. Dark Sim Shadow Bolt.
Everyone else Stun Shaadum when he tries to whirlwind. If we run out of stuns, Kirnan kite
him away.
Interrupt Drain Life as priority.
Pre-Click Portal.

Mini-Boss 3 - Gromtash
Kirnan - Dark Sim Immolate.
Move out of Rain of Fire, Interrupt Immolate as priority and as many immolates as possible.
Sneakapeak - Might as well Touch of Death this guy, the final boss goes immune at low HP.

Final Boss - TeronGor


Phase 1
Interrupt [Rain of Fire].
Kite the Infernal in P1.
Phase 2
Move out of [Rain of Fire]
Killahdrude - Root the Infernal.
Kirnan + Killahdrude - Interrupt Chaos Bolt.
Sneakapeak + Legionarius - Interrupt Incinerate when the boss needs moving out of [Rain
of Fire].
Use personal cooldowns on [Seed of Corruption].
Move away from people when [Seed of Corruption] is going to expire.

GOLD MEDAL!

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