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Distractions & Asides

ADD SOME.......

Aids for Role Playing during Flintloque Scenarios

Welcome gentle reader.


Distractions and Asides are short pieces for you to add to your games of Flintloque the Skirmish.
They are totally superficial and not needed in the slightest during play, as they add nothing to the
engine of the game.
Then why have you create them, I hear you shout, and rightly so.....
The reason is anarchy, the reason is fun; the reason is to add a chance of total ruin for one or
more characters during play. These optional suggested additions are for role play, adding to the
characters of your scenarios. We give you Distractions & Asides!

2. Thrown Rocks and Knifes


While most will prefer the comforting weight of a musket or the steadying
feel of a sword in their hands there are those and there are times when a
more unorthodox weapon is needed. Two of the more common objects
used as weapons (and no we are not talking about the infamous Ostarian
Bone Boomerang) are stone and rocks that are found laying about and also
purpose made throwing knifes or daggers.

Thunk! Right betwixt the shoulder blades!


While not common the throwing knife or dagger can be used to deadly
effect in your games of Flintloque.
The purpose of the throwing knife is two fold, that of last weapon in the
face of oncoming foes or as the silent killer of sentries and others where
to be not detected is vital to your mission.
When throwing a knife, you must use an actual throwing knife not a
bayonet or common kitchen slasher.
The typical throwing knife costs 3 Points to purchase for your character.
If retrieved by spending an action over a dead body it may be re-used. If
a target hit by the knife is not killed then they may keep the blade if they
desire.

This time D&A gives you optional rules for these two types of unusual
weapons for your use in games of Flintloque. Enjoy!

When used in melee the knife counts as a normal knife under the melee
rules.

Oi! Who threw that bloody rock!

A knife is thrown just as a black powder weapon is fired, see the table
here for range and hit strength.

Often a last resort of those who have run out of options, to throw a rock
or stone at a foe instead of shooting at them. While this is by no means
ideal for removing your enemy from the world of the living it can be
effective in desperate situations.
Rocks and stones can be found almost anywhere on a battlefield, they can
be crumbling masonry, parts of ruined structures, rock falls from cliffs,
stones on the beach to common rocks on the banks of streams. To
represent this in your games you need to make a percentile dice roll when
you wish to find a rock at your characters feet; to be picked up straight
away.

UNUSUAL WEAPONS TABLE (DISTANCE TO HIT / HIT STRENGTH)


Type

0-5cm

5-15cm

15-30cm

30-45cm

45-60cm

60-75cm

Reload
Time

Rock

50/4

40/3

30/2

None

Large
Rock

50/6

40/5

30/3

15/2

None

Thrown
Knife

55/4

45/3

35/2

None

Roll a D100 and apply modifiers dependent on your characters situation


and surroundings.
Rough Ground
+10% Frozen / Snowy Ground
Desert Ground
-5% Wounded
For Each Stone after the first in that exact location
Undead Character
-20% Find Large Rock

-10%
-10%
-10%
-10%

On a modified roll of 50% plus your character has found a rock or stone
that is the right weight to be thrown by him or her to cause injury.
The rock can be carried and occupies one hand meaning that no carbine
or larger weapons can be loaded or fired but the use of a pistol or sword is
fine.

Throwing a Knife to Assassinate


At some points during a scenario you may wish to attack an enemy to
remove them silently, as an assassin does. This can be done with a
throwing knife (but not with a rock).
This is not an easy task to achieve even for a veteran character.
Firstly they must possess a throwing knife and they must approach the
enemy character in silence (rules for this can be found elsewhere) but it
is easier at night and outdoors and of course if you approach from the rear.

A rock is thrown like any other missile weapon launched by hand. It has
zero points cost and if used as a melee weapon it has a -2 modifier.

Secondly the character must be within 15cm of the target to make the
throw, this is the only way to ensure a kill. The throw is made as normal
and if hit then wounds are worked out differently. The target is either
killed or uninjured (as is the way in all dramatic tales!).

Here is the table of distance and damage done by a thrown rock. Only one
rock can be lifted and hurled per Turn by a character.

Attacker and Defender both roll a D10 adding +1 for being Experienced, +2
for Elite, +1 for Light Infantry, -1 for Average, -2 for Raw, -3 for Undead.

This table covers all rocks thrown by all types of characters except Ogres
and Trolka, they may lift and hurl two kinds of rocks. The normal one
and a large one which follows its own line of stats here.

The higher modified roll wins. The target is killed silently or the
attackers cover is blown.

2007

Good luck!

Alternative Armies PO Box 8207, Girvan, Scotland, KA26 0YB

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