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Level 5 Diploma in IT
March 2012
EXAMINERS REPORT
Principles of User Interface Design
Examiners General Comments
Candidates must use the indicated mark allocations for each section of the question
as a guide to the amount of detail required by an answer and tailor their answer
accordingly. Any time and effort spent simply re-stating the question asked at the
beginning of an answer is wasted.
It is very important that the answers presented are relevant to the question asked,
and address the context and the specific issues raised in the question, or marks
cannot be earned. Candidates should not give very general descriptions of generic
design or evaluation techniques in response to questions that ask for how they would
approach highly specific scenarios - which usually have a very narrow context.
Section A
A1.
a)
b)
c)
Answer Pointers
These are open-ended questions and students answers will vary, but should be
along the following lines. Any reasonable answer will be accepted and marks will be
given for clear explanations and good examples.
a)
The description should include the elements in the following W3C definition:
Web accessibility means that people with disabilities can use the Web. More
specifically, Web accessibility means that people with disabilities can perceive,
understand, navigate, and interact with the Web, and that they can contribute
to the Web. Web accessibility also benefits others, including older people with
changing abilities due to ageing. Web accessibility encompasses all
disabilities that affect access to the Web, including visual, auditory, physical,
speech, cognitive, and neurological disabilities.
b)
c)
Age-related considerations:
age-related macular degeneration (AMD) is the most common cause of
blindness and visual impairment in people over 60;
cataracts are the commonest cause of blindness in the world;
visual changes in the elderly often result in increased susceptibility to glare
and decreased contrast acuity;
neurological symptoms in the elderly are common: e.g. decreased cognitive
function, difficulty concentrating, easily distracted, impaired memory,
(making it difficult to follow navigation and complete tasks), mobility
problems, poor sight and hearing, and tremors;
joint stiffness or functional impairment.
Issues to be addressed in the design can include:
use larger fonts or make font size scalable e.g. using CSS;
use good color contrast or provide high contrast style;
A2.
a)
b)
ii)
Answer Pointers
These are open-ended questions and students answers will vary, but should be
along the following lines. Any reasonable answer will be accepted and marks will be
given for clear explanations and good examples.
a)
Task-based testing is where the user is given a task or tasks to perform using
the system and the usability determined from their efforts. This method does
not concern itself with the underlying functionality of the system, just the ability
of a user to perform given tasks.
b)
c)
Good answers addressed all the points asked for in the question and demonstrated
that the candidate had thought about the issues in the context of the scenario
described.
A3.
a)
b)
c)
Answer Pointers
These are open-ended questions and students answers will vary, but should be
along the following lines. Any reasonable answer will be accepted and marks will be
given for clear explanations and good examples.
a)
A mental model is the personal cognitive model that a user has of how a
system functions.
b)
c)
In-person Questionnaires
Postal Questionnaires
Relatively cheap
Can usually be run by single
person
Can usually use large samples
No direct contact with users
- cannot easily clarify details/ask
supplementary
questions
- no control over answers
- cannot observe user
Tasks the website is intended to support are select the and each action a user
has to take to do the task is walked through using a protocol. The user actions
are anticipated, taking into account the user profiles already obtained.
Prompts and feedback provided by the website are also taken into account.
Any problems with the interface are documented, and solutions to them
determined.
A walkthrough does not test real users on the system but is an evaluation tool
that helps apply design expertise to the evaluation of the interface and
because an entire classes of users can be represented, the walkthrough can
be used to identify many more problems than a single, unique user in a single
test session.
Examiners Guidance Notes
In this question, good answers addressed the required number of points asked for in
a practical way and in the context of the scenario. General descriptions of what the
Internet might be used for at home were not relevant and could not earn marks.
It is important to appreciate that the question did not call for the candidate to choose
the most appropriate survey method, merely to discuss relevant issues to be
considered.
It should be noted that focus groups have no place in carrying out an evaluation
using a cognitive walkthrough.
Section B
B4.
b)
c)
(5 marks)
Discuss the disadvantages and limitations of heuristic evaluation.
(15 marks)
(5 marks)
Answer Pointers
a)
Heuristic evaluation is a form of Usability Inspection and was first put forward
by Nielsen who lists 10 general heuristics. The method relies on evaluators
inspecting a system using the 10 heuristics and identifying problems that arise
from comparing the system with the heuristics.
Candidates are NOT being asked to list the 10 original heuristics but if any are
listed marks will be given for that. The heuristics are:
1.
2.
3.
4.
5.
6.
7.
8.
9.
10.
b)
The advantages are that it is easy to use, does not take a long time and can
be applied by anyone. Many users obtain Nielsenss original 10 heuristics and
apply these. This has made heuristic evaluation very popular and usage is
common in industry and commerce.
c)
The 10 original heuristics are not defined in detail but each one is generally
described. What is needed is an agreed set of operational definitions that
allow quantification of some kind. Therefore the application of the heuristics
depends on the evaluators own understanding of what each heuristic means.
There is no way to assess statistical validity or reliability. (5 marks)
The method relies totally on the experience of the evaluator, i.e. results differ
depending on whether the evaluator is experienced or not. Contributes more
to training evaluators than to system design. (5 marks)
Leading Human Factors experts such as Carroll and Rosson have gone as far
to say that heuristics evaluation contributes nothing of use. This has led other
researchers and practitioners to argue that heuristic evaluation is potentially
dangerous in that the approach can easily result in misleading data that can
have detrimental effect on companies that are using the method. (5 marks)
B5.
The use of scenarios is now common in user centred design approaches and
is seen as an important component of modern user interface design.
a)
b)
c)
ii)
Answer Pointers
a)
The main characteristics are that scenarios are used to exemplify typical user
behaviours. Scenarios are used to exemplify users and stakeholders, typical
behaviours, special situations etc. (3 marks)
There is also an emphasis on activity, information and interaction. The
approach value adds UCD but does not replace it. (2 marks)
b)
c)
i)
ii)
Open ended and any reasonable attempt will be awarded with full
marks. As an example, a typical scenario is provided below:
Scenario 1: Satoshi taking the TOEFL
Satoshi had just received his SAT score in the mail. He was not quite
satisfied with his verbal score so he decided to talk to his counsellor
Leilani one day. Knowing that English was his second language, Leilani
recommended Satoshi to take the TOEFL (Test of English as a Foreign
Language). Satoshi did not know much about the TOEFL, so Leilani
gave him the exam booklet as well as a TOEFL study guide in her
office. Satoshi thanked her for the help and took the study guide home.
Because he did not know any of his friends taking the exam in the near
future, he would have to study the exam by himself.
B6.
A games company wants to design a new hand-held console that will allow it
to compete with mobile phones. The new console will allow users to play
games but will also enable users to search and purchase from eCommerce
web sites. The company want to adopt user centred design for the
development of the new hand-held console.
Storyboards originate in the film industry where they are used to plan scenes.
However, storyboards are also a useful way to design user interfaces and
human-computer interaction.
a)
b)
Answer Pointers
a)
The main advantages of storyboards are their visual clarity and hence they
are easy to understand (2 marks). These factors make storyboards very
powerful tools for communicating with users (2 marks) and the basis of
evaluation studies (1 mark).
The main disadvantages of storyboards are that there is a great deal of
variation in how they are produced no agreed formalism exists or is agreed
(2 marks). While storyboards can provide a detailed picture of both layout and
dialogue they dont provide a strong bridge between design and
implementation (2 marks) another formalism (e.g. UML) is needed (1 mark).
b)