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Vectorsand
TwoDimensionalMotion
Chapter 3 Vectors
Physical parameters that can be
completely described by a number
and are known as scalars.
Physical parameters can be
completely described by a number
and additionally direction and are
known as vectors .
temperature
mass
time
displacement
velocity
acceleration
Vector Notation
When handwritten, use an arrow:
When printed, will be in bold print with an
arrow:
When dealing with just the magnitude of a
vector in print, an italic letter will be used: A
Italics will also be used to represent scalars
Properties of Vectors
Equality of Two Vectors
Two vectors are equal if
they have the same
magnitude and the same
direction
Movement of vectors in
a diagram
Any vector can be
moved parallel to itself
without being affected
An example of a vector is the displacement vector which describes the change in position
of an object as it moves from point A to point B. This is represented by an arrow that
points from point A to point B. The length of the arrow is proportional to the
displacement magnitude. The direction of the arrow indicated the displacement direction.
The three arrows from A to B, from A' to B', and from A'' to B'',
have the same magnitude and direction. A vector can be shifted
without changing its value if its length and direction are not
changed.
Adding Vectors
When adding vectors, their directions must be
taken into account
Units must be the same
Geometric Methods
Use scale drawings
Algebraic Methods
The resultant vector (sum) is denoted as
Section3.1
Vector Subtraction
Special case of vector
addition
Add the negative of the
subtracted vector
We write: d a b a b
The scalar product a b of two vectors a and b is given by:
The scalar product of two vectors is also
a b =ab cos
known as the "dot" product. The scalar product in terms
of vector components is given by the equation:
a b =axbx ayby azbz
Components of a Vector
It is useful to use
rectangular
components to add
vectors
These are the
projections of the
vector along the xand y-axes
Then,
Displacement
The position of an object is
described by its position
vector,
The displacement of the
object is defined as the
change in its position
Velocity
The average velocity is the ratio of the displacement
to the time interval for the displacement
The instantaneous velocity is the limit of the average
velocity as t approaches zero
The direction of the instantaneous velocity is along a line
that is tangent to the path of the particle and in the direction
of motion
Acceleration
The average acceleration is defined as the rate
at which the velocity changes
Projectile Motion
An object may move in both the x and y
directions simultaneously
It moves in two dimensions
The initial velocity can be broken down into its xand y-components
Projectile Motion
x = voxt
This is the only operative equation in the
x-direction since there is uniform velocity
in that direction
Problem-Solving Strategy
Select a coordinate system and sketch the path
of the projectile
Include initial and final positions, velocities, and
accelerations
tan 1 (
555.5m
) 48
500m
Special Equations
The motion equations can be combined
algebraically and solved for the range and
maximum height
1
(42.0)(sin 60)(5.5) (9.8)(5.5) 2 51.83 m
2
vx v0 cos 0 (42.0)(cos 60) 21 m/s
v y (v0 sin 0 ) gt (42.0)(sin 60) (9.8)(5.5) 17.5 m/s
v (21 m/s) 2 (17.5 m/s) 2 27 m/s
68 m
H=
2g
2(9.8)
Relative Velocity
Relative velocity is about relating the measurements
of two different observers
It may be useful to use a moving frame of reference
instead of a stationary one
It is important to specify the frame of reference, since
the motion may be different in different frames of
reference
There are no specific equations to learn to solve
relative velocity problems
Relative Position
The position of car A
relative to car B is given
by the vector
subtraction equation
Equation