Académique Documents
Professionnel Documents
Culture Documents
qcf
qcb
hcf
hcb
uf
/
--f
\
df
f
b
u
d
Forward
Back
Up
Down
HP
LP
HK
LK
Heavy
Light
Heavy
Light
Punch
Punch
Kick
Kick
P
K
+
/
,
Any Punch
Any Kick
And
Or
Then
===============================================================================
2. System
===============================================================================
++++++++++++++
| 2.1 Basics |
++++++++++++++
Dash Forward
f, f
Halt
Forward Run
b
f, f, then hold f
to continue run
Halt
Dash Backward
b or stop holding f
b, b
Small Jump
High Jump
Dash/Run Jump
tap ub/u/uf
press ub/u/uf
f, f, uf
b
db
block a move at the
last second
perform a special move
or super during
just defend
block a move in air at
the last second
Guard Crush
Feint Move 1
f + LP+HP
Feint Move 2
d + LP+HP
Throw
f/b + HP close
Throw Escape
d + HP
LP+LK
High Attack
d + LP+LK
Brake
Taunt
press start
Special Taunt 1
f + start
winning
b + start
winning
Special Taunt 2
S-Power Supers
P-Power Supers
just after
the round
just after
the round
+++++++++++++++++
| 2.2 Top Meter |
+++++++++++++++++
When in top meter you deal out more damage, heal slowly, and
have access to your top attack. The top meter is set before each match.
You may move it by pressing left and right. In console mode you can increase
or decrease the size of the meter by pressing up and down. The smaller the
top meter, the more damage you deal out...but the easier it is to lose it,
too.
Top Attack
++++++++++++++++++++
| 2.2 Counter Hits |
++++++++++++++++++++
Counter hits in this game have a special property. They have the ability
to either "stun" or "float" an opponent. This allows you to expand your combo
possibilities.
"Stun" Counter Hits
```````````````````
This usually occurs when you counter the opponent while they are simply on
the ground. That means that the move you are countering isn't launching in
the air (ala a Rising Tackle), and the move you used to counter them doesn't
pop the opponent in the air as well. The message "Counter Hit" will appear
and you may notice the opponent will turn a bit. During this, they are
stunned for a split second. If you recover from the move you used to cause
this counter hit, you have a chance to attack them and combo.
"Float" Counter Hits
`````````````````````
This usually occurs when you counter the opponent while they are in air or
if you counter an opponent with an attack that pops the opponent up (ala a
Power Dunk brake move). The message "Counter Hit" will appear and you will
notice the opponent falling similar to how they fall when hit with Dong Hwan's
Launch Shiden Kyaku. When this happens, you have another chance to juggle
or attack them. Ever wonder how someone juggles with two brake moves? This
is it. It's a great way to set up some nice combos. Say you use Terry's
Power Dunk brake move (f, d, df + K, LP+LK). If this causes a counter hit,
you can perform another Power Dunk brake move and pop the opponent back into
the air again and then finish the series with a Buster Wolf (qcf, qcf + K).
Or maybe in Butt's case, you counter hit an air opponent with his Powerful
Shippu Kyaku (qcf + HK). Try landing a Kohou brake move (f, d, df + P,
LP+LK), then his TOP! Zanretsuken (HP+HK), then finish with a Kyokugen Ko Hou
(qcf, qcf + K). There are tons of possibilities, so be aware of recognizing
when you counter hit and take advantage of it.
Missed Follow Up On "Float" Counter Hits
`````````````````````````````````````````
If you miss the chance to follow up on a counter hit float, you MIGHT have
another chance to get some extra damage. This all depends on what the
opponent does. If the opponent uses a roll recovery, then you can't do
anything. But if the opponent fails to do that, then you will have the
ability to strike the opponent while they are on the ground. When falling
from a float, the opponent will fall face first into the ground and will
lay on their stomach. They will stay there for a split second before they
get up. During that time, you have the chance to hit them with a low attack,
such as a trip or a ground projectile. You can only strike them once while
they are stunned like this.
===============================================================================
3. Characters
===============================================================================
*******************************************************************************
* 3.1 Rock Howard
*
*******************************************************************************
Colors
-----LP - Red top
HP - Green top
LK - Blue top
HK - Purple top
Throw
----Koku Sen
f/b + HP close
Basic Moves
----------Air Punch To Kick
HP, LK in air
LP, HP in air
Command Moves
------------TOP! Overhead Kick
Arcing Heal
HP+HK
LP+LK
Rising Elbow
d + LP+LK
d + LP+HP
f + LP+HP
HK close, f + HK
Special Moves
------------Reppu Ken
qcf + LP
qcf + HP
Hard Edge
qcb + P
qcf + LK
qcf + HK
qcb + LK
overhead
overhead; cancelable into
specials and supers; low
dodge; does not low dodge
ground projectiles however
cancelable into specials
and supers
second part is
the close HK
the opponent
Kick to come
an overhead;
must touch
for the Axe
out
Rising Tackle
Shinkuu Nage
Brake
Rassetsu
S-Power Supers
-------------Raging Storm
Shine Knuckle
P-Power Supers
-------------Raging Storm
Shine Knuckle
Deadly Rave
Finish
qcf, qcf + LP
qcf, qcf + LK
*******************************************************************************
* 3.2 Kim Dong Hwan
*
*******************************************************************************
Colors
-----LP - Black costume w/ Red trim and Red hair
HP - Yellow costume w/ Brown trim and Blue hair
LK - White costume w/ Blue trim and Red hair
HK - Pink costume w/ Red trim and Blonde hair
Throws
-----Tai Otoshi
f/b + HP close
Tai Hineri
Basic Moves
----------Super Jump
Triangle Jump
d, ub/u/uf
jump against wall and
then away
LP, HP in air
LK, HP in air
Sky Break
One Two Tap
HP close
HK close
Command Moves
------------Ushiro Geri
TOP! Kaiten Dong Hwan
Dropping Heal
Turn Kick
b + HP in air
HP+HK
LP+LK
d + LP+LK
d + LP+HP
f + LP+HP
d + LP
Special Moves
------------Kuu Sa Jin
f, d, df + P
Brake
LP+LK
qcf + LK
qcf + HK
Raimei Zan
qcb + K
Ashi Binta
Hishou Kyaku
hcb + HP
d + K in air
S-Power Supers
-------------Super Dong Hwan Kyaku
crossup
overhead; low dodge
cancelable into specials
and supers
must be blocked low
Raimei Dan
qcf, qcf + LK
P-Power Supers
-------------Super Dong Hwan Kyaku
Raimei Dan
*******************************************************************************
* 3.3 Hotaru Futaba
*
*******************************************************************************
Colors
-----LP - Purple-Blue vest w/ White pants and Red hair bow
HP - Black vest w/ Off White pants and Blue hair bow
LK - Purple vest w/ Pink pants and Yellow hair bow
HK - Brown vest w/ Green pants and White hair bow
Throws
-----Ten Rankutou
Hantentou
f/b + HP close
Basic Moves
----------Palm To Foot
LP, LK in air
LP, HP in air
d + LK in air
HP+HK in air
HP+HK
LP+LK
Needle Kick
d + LP+LK
d + LP+HP
f + LP+HP
Special Moves
------------Hakki Shou
qcf + P
qcb + P
f, d, df + K
Kobi Kyaku
qcb + K
Brake
LP+LK
qcb + K in air
hcf + HK
S-Power Supers
-------------Sou Shou Ten Ren Ge
Ten Shou Ran Ki
qcf, qcf + LP
qcf, qcf + LK
P-Power Supers
-------------Sou Shou Ten Ren Ge
qcf, qcf + HP
qcf, qcf + HK
overhead
the dive portion must connect
(not blocked) to perform
the entire super
*******************************************************************************
* 3.4 Khushnood Butt
*
*******************************************************************************
Colors
-----LP - White pants w/ White top
HP - Black pants w/ Black top
LK - Orange pants w/ Orange top
HK - Pink pants w/ Green top
Throw
----Kyokugen Zu Tsuki
f/b + HP close
Basic Moves
----------Kick To Weak Punch
LK, LP in air
LK, HP in air
Driving Force
Fake Roundhouse
HP close
HK far, HP
Command Moves
------------TOP! Zanretsuken
HP+HK
Heal Strike
Violent Poke
LP+LK
d + LP+LK
d + LP+HP
f + LP+HP
f + LP
Special Moves
------------Kohou Ken
qcf + P
Kohou
Brake
f, d, df + P
LP+LK
qcf + LK
qcf + HK
qcb + LP
Gedan Harai
qcb + LK
Ko Sen Kyaku
S-Power Supers
-------------Haou Shoukou Ken
Kyokugen Ko Hou
qcf, qcf + LP
qcf, qcf + LK
P-Power Supers
-------------Haou Shoukou Ken
Kyokugen Ko Hou
Ryuuko Ranbu
qcf,
qcf,
qcf,
HP
qcf + HP
will absorb projectiles
qcf + HK
qcf, qcf + HP, tap tap HP: 0-2 times for
to empower
thirteen hits, 3-6 for
nineteen hits (note that
the seventh hit must be
blocked low), 7-9 for
twenty-two hits (note
that seventh hit must be
blocked low), 10+ for
twelve hit level four
super
*******************************************************************************
* 3.5 Hokutomaru
*
*******************************************************************************
Colors
-----LP - Black costume w/ Red scarf
HP - Brown costume w/ Green scarf
LK - White costume w/ Purple scarf
HK - Orange costume w/ Gray scarf
Throws
-----Hikkaki
Nonmen Tsukuri
Basic Moves
----------Double Jump
f/b + HP close
Elbow To Hammer
Elbow To Kick
LP, LK in air
LP, HK in air
Kick To Elbow
LK, LP in air
Kick To Hammer
LK, HP in air
LK, HK in air
Hammer To Elbow
HP, LP in air
Hammer To Kick
HP, LK in air
HP, HK in air
u, HK, LP
u, HK, HP
u, HK, LK
Wild Swing
Palm To Swing
HP close
LP, HP
Oh No
Palm To Punt
HP
LP, LK
Kick To Roundhouse
LK, HK
Oh No
HP
Command Moves
------------TOP! Ninpou Bakuen Jump HP+HK
Double Pound
LP+LK
Quick Fist
d + LP+LK
Invisible Advance
Feint Shuriken
Feint Karakusa Giri
Low Palm To Swing
LK+HP
d + LP+HP
f + LP+HP
d + LP, d + HP
Yikes
Low Palm To Low Kick
HP
d + LP, d + LK
Kick To Trip
d + LK, d + HK
Yikes
overheads
the jumping HP part must
touch the opponent for
the HK part to come out;
overheads
the jumping HK part must
touch the opponent for
the LP part to come out;
overheads
the jumping HK part must
touch the opponent for
the HP part to come out;
overheads
the jumping HK part must
touch the opponent for
the LK part to come out;
overheads
2 hits
the LP must touch the
opponent to produce the
follow up attacks
HP
Kick To Swing
d + LK, d + HP
Yikes
Sliding
Kuuten Keri
HP
df + LK
df + HK
cancelable into
Kuuchuu Shuriken, Air
Kyou, or Air Jitsu;
a good set up to
Ougi Chou Hissatsu
Tatsumaki when opponent
is in the corner
Special Moves
------------Shuriken
qcf + LP
Triple Shuriken
qcf + HP
Kuuchuu Shuriken
qcf + P in air
Karakusa Giri
qcb + P
Dash
Kuuha Dan
Brake
Kyou
qcb + LK
Air Kyou
qcb + LK in air
Jitsu
qcb + HK
Air Jitsu
qcb + HK in air
S-Power Supers
-------------Chou Hissatsu Shuriken qcf, qcf + LP
Shuriken Ender
LP+LK
Ougi Chou Hissatsu Tats. qcf, qcf + LK
P-Power Supers
-------------Chou Hissatsu Shuriken qcf, qcf + HP
Shuriken Ender
LP+LK
Ougi Chou Hissatsu Tats. qcf, qcf + HK
*******************************************************************************
* 3.6 Kevin Rian
*
*******************************************************************************
Colors
-----LP - Blue costume w/ Black vest
HP - Red costume w/ Black vest
LK - Orange costume w/ Blue vest
HK - Green costume w/ Green vest
Throw
----Poli Throw
f/b + HP close
Basic Move
---------N/A
Command Moves
------------TOP! Blast Charge
Stomp
Layback Kick
HP+HK
LP+LK
d + LP+LK
d + LP+HP
f + LP+HP
f + LK
Special Moves
------------Hell Snipe
Hell Rotor
f, d, df + P
qcb + LP (hold LP to
LP=short, HP=further
hold LP for: 0 seconds=level
delay)
HK early
HK late
Abort
Abort Light Kick
LK+HK
f + LK+HK
LP+HK
HP+HK
Abort
Abort Light Kick
LK+HK
f + LK+HK
LP+HK
HP+HK
Hell Trap
Brake
Creeper
Arm Sweep
Falling Heal
Abort
Abide Mine
Hell Arrest
S-Power Supers
--------------
Lucky Strike
qcf, qcf + LP
Gattling Freezer
qcf, qcf + LK
P-Power Supers
-------------Lucky Strike
qcf, qcf + HP
Gattling Freezer
qcf, qcf + HK
*******************************************************************************
* 3.7 Freeman
*
*******************************************************************************
Colors
-----LP - White pants w/ Orange-Red hair
HP - Blue pants w/ White hair
LK - Red pants w/ Blonde hair
HK - Gray pants w/ Red hair
Throw
----Gore Fest
f/b + HP close
Basic Moves
----------Crazy Swipe Kick
Double Slap
HK close
LP a step away, LP
LP close, LP, LP
2 hits
fist LP must connect for
second LP to come out
elbow must connect for
following LPs to come out
Command Moves
------------TOP! Overkill
Jumping Slap
Quick Sting
HP+HK
LP+LK
d + LP+LK
Feint Phobia
Feint Full Blast
d + LP+HP
f + LP+HP
Special Moves
------------Nightmare
Phobia
Double Phobia
V.O.D.
Low Slice
Down Slice
Straight Slice
Upward Slice
Crow
qcf +
f, d,
f, d,
qcb +
qcb +
qcb +
qcb +
qcb +
qcb +
Morbid Angel
hcf + K
Brake
S-Power Supers
-------------Full Blast
Creeping Death
P-Power Supers
-------------Full Blast
Creeping Death
P
df + LP
df + HP
P
LP
HP
LP
HP
K
LP+LK
LP=short, HP=long
LP=short, HP=long
must be blocked low
*******************************************************************************
* 3.8 Tizoc
*
*******************************************************************************
Colors
-----LP - Red costume w/ Yellow trim
HP - Green costume w/ White trim
LK - Blue costume w/ Yellow trim
HK - Gray costume w/ Red trim
Throws
-----Griffon Tower
f/b + HP close
Griffon Fall
Griffon Hug
df, df + HP
f/b + HK close
Basic Move
---------N/A
Command Moves
------------TOP! Gridro Super Kick
Wrestling Boot
HP+HK
LP+LK
Forward Peck
Feint Daedalus Attack
Feint Move In
d + LP+LK
d + LP+HP
f + LP+HP
Special Moves
------------Active Tupon
f, d, df + P
Poseidon Wave
b, d, db + LP
Brake
Olympus Over
Dash Back Olympus Over
Brake
Justice Hurricane
LP+LK
qcb + LK
qcb + HK
LP+LK
360 + P
low dodge
overhead; low dodge;
cancelable into Active Crash
use this to buffer in 360s;
has some high invincibility
LP=short, HP=long;
unblockable
if you hit a standing
opponent with this, they
will hit the ground on
their stomach, thus they
are able to be followed up
with a low attack (d + HK,
d + LK, ect); since the
Poseidon Wave hits the
opponent pretty far back,
the follow up will only
work if they are near the
corner
if you hit a standing
opponent with this, they
will hit the ground on
their stomach, thus they
are able to be followed up
with a low attack (d + HK,
d + LK, ect); since the
Dash Poseidon Wave hits the
opponent pretty far back,
the follow up will only
work if they are near the
corner
overhead
overhead
LP=weak, HP=strong; connects
close; unblockable
Active Crash
qcf + LP in air
Hercule's Throw
hcf + LK
S-Power Supers
-------------Big Fall Griffon
Daedalus Attack
720 + LP
qcf, qcf + HK
P-Power Supers
-------------Big Fall Griffon
Daedalus Attack
720 + HP
qcf, qcf + HK
*******************************************************************************
* 3.9 Bonne Jenet
*
*******************************************************************************
Colors
-----LP - Purple costume
HP - Black costume
LK - Blue costume
HK - Red costume
Throws
-----Bye-Bye Boo
Falling Crush
f/b + HP close
Basic Moves
----------Super Jump
Kick To Palm
d, ub/u/uf
u, HK, LP
High Heel
Quick Triple Slap
Double Slap
HK close
LP close, LP, LP
HP a step away, HP
Command Moves
------------TOP! Rolling Thunder
HP+HK
Falling Elbow
LP+LK
Rising Kick
d + LP+LK
Feint Aurora
d + LP+HP
Feint Many Many Torped. f + LP+HP
Special Moves
------------Buffrass
qcf + P
Crazy Ivan
The Hind
qcb + P
qcf + K
Brake
Gulf Tomahawk
Harrier Bee Dive
LP+LK
qcb + K
d + K in air
LP=almost stationary,
HP=long; will collide
with other projectiles as
both will be "destroyed"
in the process; note that
there is a small window of
time before the execution
of this move and after it
travels where other
projectiles can sneak
through
LP=stationary, HP=long
LK=short and 3 hits, HK=long
and 5 hits; has a low
dodge when she hops
forward
good set up to Aurora
LK=short, HK=long; overhead
LK=steeper dive; follow ups
must use the same kick
that you started the
Harrier Bee Dive with; can
be done out of a backward
dash
K
K
K
K
S-Power Supers
-------------Many Many Torpedoes
Aurora
qcf, qcf + LP
qcf, qcf + LK
P-Power Supers
-------------Many Many Torpedoes
Aurora
qcf, qcf + HP
qcf, qcf + HK
*******************************************************************************
* 3.10 Gato
*
*******************************************************************************
Colors
-----LP - Green pants w/ Orange-Yellow top
HP - Blue pants w/ White top
LK - Black pants w/ Black top
HK - Brown pants w/ Green top
Throws
-----Daien Shin
f/b + HP close
f/b + HK close
Basic Moves
----------Kick To Straight Punch
LK, LP in air
Standing Split
Fake Double Palm
Fake High Kick
HK close
HP far, HK
HK far, HP
Command Moves
------------Kuuchuu Furi Muki
TOP! Mouko Kou Hazan
Double Kick
HP+HK in air
HP+HK
LP+LK
Shoulder Strike
d + LP+LK
Feint Rai Ga
Feint Shin Ga
Sai Gaku
d + LP+HP
f + LP+HP
f + LP
Muran Geri
f + LK
Special Moves
------------Shin Ga
Tsuika Kougeki
qcf + P
f, f, + P
Charge d
u + HP
Rai Ga
f, d, df
Brake
Fuu Ga
Kou Ga
Kyuu Ga
Sen Ga
LP+LK
qcb + K
LP
HP
LK
Katsu Ga
HK
LP=short, HP=long
follow up must use same P
you started with
for 2 seconds, high counter attack; will
not counter throws or
projectiles
+ K
LK=short with 5 hits,
HK=further with 6 hits; HK
version has a kick "down"
maneuver
good set up to Zero Kiba
LK=short jump, HK=long jump
absorbs projectiles
overhead
launches opponent; normals
will not follow up, but
specials and supers will;
good set up for Zero Kiba
must be blocked low
S-Power Supers
-------------Zero Kiba
qcf, qcf + LP
Tatsu Kiba
qcf, qcf + LK
P-Power Supers
-------------Zero Kiba
qcf, qcf + HP
Tatsu Kiba
Ten Ryuu Retsu Kiba
qcf, qcf + HK
f, d, df + LP+LK
Follow Up
Finish
f, d, df + LP+LK
f, d, df + LP+LK
*******************************************************************************
* 3.11 Kim Jae Hoon
*
*******************************************************************************
Colors
-----LP - White costume w/ Green trim and Blue hair
HP - Yellow costume w/ Brown trim and Brown hair
LK - Red costume w/ Green trim and Blue hair
Throw
----Tai Otoshi
f/b + HP close
Basic Moves
----------Down Tap To Strong
LP, HP in air
LK, HK in air
Sky Break
One Two Tap
HP close
HK close
Command Moves
------------TOP! Neri Chagi
Dropping Heal
Turn Kick
HP+HK
LP+LK
d + LP+LK
d + LP+HP
f + LP+HP
Back Dash, LK
Quick Poke
d + LP
Special Moves
------------Shakka Shuu
Ryuusei Kyaku
Hangetsu Zan
Hien Zan
Tenchuu Zan
Brake
Hishou Kyaku
Hassei Waza Trip
qcf + P (hold P to
delay in a high
autoguard stance)
overhead
overhead; low dodge
cancelable into specials
and supers
cancelable into specials
and supers; move itself
launches opponent and is
good set up to Hou'ou
Kyaku
must be blocked low
qcb + K
S-Power Supers
-------------Houyoku Ten Shou Kyaku
qcf, qcf + LP
Hou'ou Kyaku
qcf, qcf + LK
P-Power Supers
-------------Houyoku Ten Shou Kyaku
Hou'ou Kyaku
started with
overhead; follow up must use
same K you started with
*******************************************************************************
* 3.12 Terry Bogard
*
*******************************************************************************
Colors
-----LP - Blue jeans w/ Brown jacket
HP - Brown jeans w/ Black jacket
LK - Blue jeans w/ Green jacket
HK - Blue-Green jeans w/ Red jacket
Throw
----Buster Throw
f/b + HP close
Basic Move
---------High Roundhouse
HK close
2 hits
Command Moves
------------TOP! Max Dunk
HP+HK
Hop Kick
LP+LK
Uppercut
d + LP+LK
Special Moves
------------Power Wave
qcf + P
Burn Knuckle
Power Charge
Part Two
qcb + P
f, f + P
f, f + P
Finish
f, f + P
Power Dunk
f, d, df + K
Brake
Crack Shoot
LP+LK
qcb + K
S-Power Supers
-------------Power Geyser
Buster Wolf
qcf, qcf + LP
qcf, qcf + LK
P-Power Supers
-------------Power Geyser
Buster Wolf
qcf, qcf + HP
qcf, qcf + HK
```````````````````````````````````````````````````````````````````````````````
*******************************************************************************
* 3.13 Grant
*
*******************************************************************************
Colors
-----LP - Red costume w/ White hair
HP - Orange costume w/ White hair
LK - Blue costume w/ Blonde hair
HK - Black costume w/ Red hair
Throw
----Ankoku Otoshi
f/b + HP close
Basic Move
---------Step High Kick
HK far
Command Moves
------------TOP! Majin Gan
HP+HK
LP+LK
d + LP+LK
d + LP+HP
f + LP+HP
d + HP
df + HP
Special Moves
------------Kyou Chou Jin
f, d, df + LP
Messhou Hisetsu
Brake
d + K
LP+LK
Kokuen Ryuu
qcb + P
f, b, f + P
Gou Dangai
Messhou Hisetsu
qcf + K
d + K in air
2 hits
S-Power Supers
-------------Majin Haten Dan
Majin Engetsu Rin
qcf, qcf + LP
qcf, qcf + LK
P-Power Supers
-------------Majin Haten Dan
Majin Engetsu Rin
qcf, qcf + HP
qcf, qcf + HK
*******************************************************************************
* 3.14 Kain Heinlein
*
*******************************************************************************
Colors
-----LP - White costume w/ Blue-Purple trim
HP - Red costume w/ Brown trim
LK - White costume w/ Brown trim
HK - Red costume w/ Black trim
Throw
----Schwarze Mond
f/b + HP close
Basic Moves
----------Kick To Weak Punch
u, HK, LP
Uppercut
Energy Punt
HP far
HK
Command Moves
------------TOP! Schwarzer Stob
Front Flip
Backfist
HP+HK
LP+LK
d + LP+LK
Uppercut
HP
Schwarze Panzer
Schwarze Panzer Force
Brake
Schwarze Lanze
Brake
d + LP+HP
f + LP+HP
S-Power Supers
-------------Himmlischer Atem
Himmlische Seele
qcf, qcf + LP
qcf, qcf + LK
absorbs projectiles
Kain can move and attack
after projectile is
thrown; absorbs
projectiles
P-Power Supers
-------------Himmlischer Atem
Himmlische Seele
qcf, qcf + HP
qcf, qcf + HK
absorbs projectiles
Kain can move and attack
after projectile is
thrown; absorbs
projectiles
===============================================================================
4. Misc. And Easter Eggs
===============================================================================
*************
* 4.1 Codes *
*************
Random Select - Hold start at the select screen (Arcade mode only).
Play as Grant - At Dong hold start, and press u, u, d, d, u, d (Arcade mode
only).
Play as Grant - Press left past Rock (Console mode only).
Play as Kain - At Jae hold start, and press d, d, u, u, d, u (Arcade mode only).
Play as Kain - Press right past Terry (Console mode only).
To Fight Kain - Have a fighting level average of at least AAA.
Survival Mode - Hold LP+HP+LK+HP when pressing start to play (Arcade mode only).
************************
* 4.2 Versus Handicaps *
************************
--This is only available in Console Mode-10 wins = opponent has raz power (this means they can charge their super meter
by taunting)
20 wins = opponent starts out with a full super meter each round
30 wins = opponent's super meter charges much faster
40 wins = opponent's super meter fills automatically
50 wins = opponent's lifebar is entirely Top Meter
***********************
* 4.3 Stage Movements *
***********************
--Taunting during a match causes something in the stage to "move"-Live House "Old Line" (Rock's Stage)
````````````````````````````````````
All Rounds: Red car on left has it's lights blink and people outside on
the balcony cheer.
Oriental Casino "Woo" (Dong's Stage)
````````````````````````````````````
All Rounds: Spectators in front cheer.
Philanthropy Belfry (Hotaru's Stage)
````````````````````````````````````
1st And 2nd Round: The large bells will ring.
3rd Round: Bats will fly out of the large bells.
Sarah Forest (Butt's Stage)
```````````````````````````
1st Round: The wolves howl and the eagle flaps it's wings while the bear on
the left stands. Porcupine in the left corner also cheers.
2nd And 3rd Rounds: Bear on the left throws a bowl up in the air and gets it
in the face. The wolves howl, the eagle flaps it's wings,
and the squirrels on fallen weight jitter. The porcupine
**********************
* 4.4 Special Intros *
**********************
-Rock vs Terry
-Rock vs Kain
-Dong vs Jae
-Hotaru vs Gato
-Hotaru at the Philanthropy Belfry stage
-Hokutomaru vs Jenet/Grant/Kain
-Hokutomaru at the 5th Ave And 2nd St. stage
-Kevin in Story Mode
-Freeman at the Slam "Free Field" stage
-Tizoc vs Grant
-Tizoc vs Kain
-Jenet vs Grant/Kain
-Jae vs Freeman/Gato/Grant/Kain
-Grant vs Kain
-vs Grant in Story Mode
*****************************
* 4.5 Special Win Victories *
*****************************
Rock
````
-Finish match with Top Attack or Shine Knuckle
-Finish match with Raging Storm
Dong
````
-Win match with any of his supers
Hotaru
``````
-Win match against Gato
-Win match with any of her supers or her Top Attack
Butt
````
None
Hokutomaru
``````````
-Win match with any of his supers
Kevin
`````
-Win match with Kevin in Story Mode
Freeman
```````
-Win match with any of his supers
Tizoc
`````
None
Jenet
`````
-Win match with any of her supers
Gato
````
-Win a match against Hotaru
Jae
```
-Win match with any of his supers, his Top Attack, or any special moves
Terry
`````
-Win a match against Rock
Grant
`````
-Win a match against Kain
Kain
````
-Win a match against Rock
-Win a match against Terry
*************
* 4.6 Other *
*************
-The big guy in Jenet's pirate crew is Lao (the guy getting beat up in the
Real Bout 2 intro by Rick and Xiang Fe)
-Cheng looks to be cheering you on in Dong's stage
-Hokutomaru's stage has the follow things
+
+
+
+
+
Kaede and Moriya from the Last Blade series are in the middle
Picture of Mai and Andy holding hands on the building in the back
Picture of Alfred under the Mai and Andy sign
Real Bout 2 advertisement at the very left corner
Just right of the theatre located on the left side of the stage is
another Real Bout advertisement
+ During the third round, who looks to be Ryo, is scratching his head
in the far right corner
===============================================================================
5. Conclusion
===============================================================================
5.1 What's Missing/Needed
-Cleanup and corrections
-If you have anything to add, any corrections I need to make, please email me
at billy_kane_32@hotmail.com. Credit will be given for your contribution.
5.2 Credits
-SNK
-Gamefaqs
-And me for writing this faq