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Collin's Yellow Bell

Previous Alan's Bell


You can find the Yellow Bell if you walk from your farm to the beach in your Farmland, just south of the
bridge that leads to the Flute Fields. The two of you spot the bell half-buried in sand. Unfortunately Collin
is so weak that he can't be of much help, but manages to make fun of Finn before he fades away.
Return to the Goddess Pond and show the Yellow Bell to the Goddess. Collin's strength can be restored if
you bathe the bell in collected moonlight. There are 3 spots in the land where the moon rays merge
together, and if you put the bell in the light it should restore Collin's power.

The moon light will only appear between 6:00 pm and midnight, but first you have to find the moon light
stones!
Walk back to the Garmon Mine area and walk up the staircase that lead up past Ramsey's shop. At the
top of the staircase you'll unlock Calvin, who says he's exploring strange stones that he found written
about on a lithograph. The stone he found on the ground is one of the moon light stones you're looking
for! Calvin gives you the ancient lithograph to help you with your search and then he leaves.
Note: At this point you've met Calvin, but you have not officially unlocked him. Calvin will begin to live at
the Orcarina Inn after you ring the Yellow Bell.
To recharge the bell with the moon light, take the bell out of your rucksack and press A when you holding
the bell in the middle of the moon light. The bell will absorb the rays and Collin will be a little bit stronger.
Now you have to find the other 2 spots.

The other moon light spots are fairly easy to find. One is on the hillside that leads down to Horn Ranch in
Flute Fields, and the other is below the Lighthouse in Harmonica Town. Just take the Yellow Bell and
place it in the light. Once you have all 3 done, Collin's power will be recharged.
You're not done yet! Now that you have the bell it needs to be hung from its bell pedestal in Flute Fields.
The gate leading to the pedestal is to the right of the Marimba Farm store. Unfortunately the path to the
pedestal is locked by a gate.
Go inside Marimba Farm and talk with Ruth. She complains about her useless husband, and wishes that
they had some crops to ship. If you can grow some crops for her, maybe she can be of some help.
Ruth tells you that she needs you to grow 10 of any of the following crops:

Spring - Good Lettuce

Summer - Good Tomato

Fall - Good Pumpkin

Winter - Good Buckwheat

You don't have to grow 10 of each crop, just 10 of which ever one you can grow in the season that you
currently are in. Any quality of Good, Perfect, or Shining will do. You can also mix and match the crops,
such as bringing her 5 Good Lettuce in Spring and then 5 Good Tomatoes in Summer.
Bring Ruth the 10 vegetable she's requested and ask her about the pedestal again. She thinks there
might be one out where her useless husband works in the field. She'll unlock the field gate for you.
At the end of the path you'll find the Yellow Bell frame. Place the bell in its holder and ask Collin to ring it.
Now the power of the earth has returned to Castanet.
If you return to Marimba Farm the next day, Anissa will have returned from her travels. Her brother Taylor
has also returned from his short seed shopping trip and will let you know by visiting your house in the
morning.

Ben's Blue Bell


Previous Collin's Yellow Bell

Upstairs in the windmill on Horn Ranch you'll find another pedestal, but the green bell is missing. Where
is Daren? Finn thinks maybe Witch might have an idea on what to do next. She lives in Fugue Forest.
If you go to the forest entrance you'll discover that the gate is locked! Go back to Horn Ranch and talk to
Hanna. She doesn't know why the gate would be locked when it didn't use to be locked, so she sends her
husband out to investigate.
Return back to the forest entrance and you'll find Cain looking at the lock. He doesn't have the key, but he
believes Dale has it.
Walk to the carpentry shop in the Garmon Mine District and talk to Dale. He did indeed lock the door to
the forest and hands over the key.
Use the key on the door in order to pass through the gate. You also need to have your Axe in your
Rucksack before you can enter the forest.
The path through the forest is a series of randomly generated screens. There's about 12 random tree
areas you have to pass through. As you walk into each area, search for a small path that leads away from
where you are. Sometimes the path can be hidden behind a tree on the north-side of the screen. There
are no dead ends, so keep searching if you don't see the path right away.

At the end of the forest you'll find the Witch's house. When you go inside there's nothing there but a pink
frog! Maybe Wizard knows something about this, so head back to Harmonica Town.
Wizard knows all about the pink frog in Fugue Forest. It's actually Witch! The Witch had tried to cast a
spell to restore the divine tree. Even after Wizard had warned her not to do it, she went ahead and had
some unfortunate results. She's stuck as a little froggie for the moment. Wizard can restore her but he
needs a few ingredients; a Hibiscus flower, Perfect Butter, and Good Cornmeal. The Hibiscus can only be
found on the island to the south, which requires a boat to travel there.
Go to the Fishery and talk to Ozzie. Boats have not arrived in Harmonica Town for quite some time, due
to the fact that the Lighthouse is broken. The water aqueduct that flows through town is needed to run the
light on top of the lighthouse. Ozzie suggest that you go talk to Paolo, who is inside the Lighthouse.
Paolo will tell you about the Lighthouse. He will also give you the key to the aqueduct gate that keeps the
Watery Cave protected. There is also a strange, cryptic map behind him on the wall:

The aqueduct gate is on the level between Wizard's house and Choral Clinic. Use the key on the gate to
open it. Inside the Watery Cave you'll find the Blue Bell on its pedestal!

Ask Ben to ring his bell, but no matter how much he pleads, the bell will not ring. Has it forgotten how to
sound? Finn thinks the Goddess might know something.
Back at the pond, Goddess says someone who knows about the Watery Cave might be the person who
can help with the Blue Bell. Head back to Paolo, who mentions that he heard from his dad that the town
itself can help tune the bell. Paolo will point out the strange map on the wall that you saw before.
Oh, but something is missing... Paolo does some more drawing and now the map makes more sense:

It looks like the two of you will use the town's aqueduct system to help tune the bell. You just have to
collect a few pieces:

Duck Egg:
You can buy a Duckling from Horn Ranch for 800 G. The Duckling will take 7 days to mature into a Duck.
The adult Duck will lay an egg every 2 days, and the quality of the Duck Egg won't matter for this task.
Horn Ranch won't sell duck eggs at their shop until after you ring the Green Bell, so you must produce the
egg from your own farm.

Black Pearl:
Near the Blue Bell's pedestal is a staircase down into the Watery Cave mine. On level 25 you might see a
Black Pearl on the ground for you to pick up. The Black Pearl shines, so it is easy to spot on the dark
cave floor.

5 Fish:
You just need a total of 5 fish. Any kind of fish will do, and they don't have to be all of the same species.
You can buy fish from Ozzie's Fishery shop or catch them yourself.

A Windy Day:
There's no way to control this one, but most of the days on Castanet have some sort of breeze blowing. If
you want to confirm, buy a television set from Barbara at her shop in Garmon Mine District and then
watch Elli's daily weather report. She'll tell you the next day's sunshine and wind report.

After you have all of the components necessary, talk to Paolo when he is standing outside the lighthouse.
Tell him you have all the parts and then he will freeze time (of sorts) so you can walk around town and set
up the contraption.

The 5 fish need to go into the pool of water that is up the stairs to the left of the Orcarina Inn, the Black
Pearl needs to go on the scale on the right-side of the inn's door, and the Duck Egg needs to be placed
on the roof of Hamilton's house. You will see small green arrows indicating where things need to go.
When putting in the 5 fish into the pond, remember you are placing them in one at a time and not the
entire stack of fish at once.
After you have the pieces in place, talk to Paolo at the lighthouse to start the process. The egg will roll
down Hamilton's roof, bounce off a tent, land in the aqueduct, roll down to the scale, which shoots the
pearl up into the air and off the wind sock. The pearl will land in the school of fish, who become startled
and swim down the aqueduct, landing on a series of piano keys which plays a little tune.
Success! Now head back down to the Watery Cave, where the bell rings out and returns the power of
water to the land. You can now catch new kinds of fish and travel by boat to Toucan Island. You'll also
unlock the mayor's son, Gill.

Daren's Green Bell


Previous Ben's Blue Bell
Now that the water bell has been rung, you can start collecting the pieces necessary for locating the wind
bell.

Recap:

Find the bell pedestal on the top floor of the windmill at Horn Ranch

Unlock the Forest by talking to Hanna, Cain, and then Dale

Visit Witch's hut in the Forest

Talk to Wizard in town, who wants you to collect 3 ingredients

The 3 ingredients Wizard needs for his spell are:

Perfect Butter:
First you'll need a cow, but since Cain gives you one for free at the beginning of the game this shouldn't
be a problem. If you take good care of your cow, eventually you will get Perfect Milk from it. To transform
the milk into butter, buy the Butter Maker from Barbara's General Store for 3800 G. The maker will be
inside your barn. You just have to put the milk in the maker to produce butter.
You can also buy Perfect Butter from the Spring 28 Animal Festival. Go to Hanna's booth to buy it for 740
G.

Good Cornmeal:
During the Summer season grow corn on your farm. You can buy the seeds from Taylor's telephone shop
for 200 G per bag. To unlock Taylor, buy a telephone from Barbara's shop and place it in your house.
Good quality is only one step up from Decent, so you won't really need any fertilizer.
After you grow a piece of Good, Perfect, or Shining Corn, go to the waterwheel in Flute Fields. The wheel
is just right after the bridge, and there will be a door on the left-side of the building. Once inside, you'll find
a bucket where you can grind various items like Corn, Wheat, and Buckwheat. If you place your Good
Corn in the grinder you will create Cornmeal. On rainy days the quality of items produced will decrease at
the Waterwheel; your Good Corn may turn into Decent Cornmeal.
If you have upgraded Marimba Farm to level 2 by shipping at least 30,000 G worth of crops, Ruth will
have Decent Corn for sale year round for 320 G. Once her shop upgrades to level 3 (ship at least 80,000
G worth of crops) she will have Good Corn for 380 G.
Since using the Waterwheel on rainy days will decrease the quality of items processed, you
can increase the quality by using the wheel during snowstorm weather. The Decent Corn you buy from
Ruth's shop will become Good Cornmeal during these days.
Wizard will accept Perfect or Shining Cornmeal as well.

Hibiscus:
Before you can take the boat to Toucan Island, you need to buy a Boat Ticket from Ozzie for 400 G. Give
the ticket to Pascal out on the dock. The captain will take you to the island.
On the island you'll find the Pineapple Inn. Managing the front desk of the inn is the lovely Selena. She is
quite interested in the stranger who has just appeared and admits she wants to visit the mainland that
you've come from, but her mother quickly scolds her. Sue feels that her daughter is too young to leave
the island. Sue and Selena get into an argument and the young girl storms out of the cafe. Samson
apologizes to you for having to watch his family's disagreement. He use to be able to sell Hibiscus but he
can't with all this fighting going on.
Talk to Selena out on the beach. She tells you her dream is to become a dancer, and she gives you a
little show. Impressive! You can't spend all day at Toucan Island, so talk to Pascal to return back to
Harmonica Town without the required flower.
After you get off the boat you'll discover a stowaway! Selena had snuck aboard the boat and is delighted
to finally be somewhere else other than her little island. She runs off to explore Harmonica Town.
You'll find Selena at Hayden's Brass Bar, where she has gotten a job as an entertainment dancer. Selena
does feel bad about the fight with her mom, and gives you a letter to take back to Sue.
Buy another 400 G boat ticket and head back to Toucan Island. Give the letter to Sue and Samson. They
are relieved that their daughter is fine and that she'll visit on her days off from working at the bar. Samson
will reward you with a Hibiscus flower, and the seeds will now be for sale at his shop for 40 G a bag.

Bring the 3 ingredients back to Wizard. The two of you travel to Witch's hut and after a few magic words,
Witch is turned back to normal. She is glad to be back to normal, but then suddenly turns on the Wizard!
Witch is angry that he had taken so long to turn her back from a frog. Wizard tried to explain that he
warned her about the spell, but she still kicks him out of her house. You, the Wiz, and Finn all escape her
house but Finn remembers that you are suppose to ask her about the Green Bell.

After she learns that you weren't really with the Wizard, Witch is a little easier to talk to. She thinks for a
moment, and says she does have something green in her collection of items. Witch takes a look around
and pulls out several green items until she finds the bell.
Return the bell to the frame inside the windmill on Horn Ranch, and ask Daren to ring it. After the Harvest
Sprite rings his bell the power of wind returns to Castanet.
Once Daren leaves to go to the Goddess' Spring, Gill makes an appearance. He's surprised that you,
were able to get the Green Bell to ring. Gill thanks you for helping out, and tells you to ask him if you have
any questions.

Edge's Purple Bell


Previous Daren's Green Bell
The Harvest Goddess hints that the Purple Bell's pedestal is somewhere high. You know it's not in the
lighthouse, so the other high place on Castanet is the Celesta Church.
Go to the church and ask Perry if he's heard of any stories about the church. He says that around 2:00
am at night there is a strange voice that is heard crying somewhere in the building.
Return to the church around 2 o'clock in the morning and you'll bump into Perry as he is running out of the
church! Something has scared him off. Check out the door to the right of the alter.

It looks like you've found Edge and the Purple Bell! The strange voice Perry was talking about was Edge's
crying. Edge can't ask the bell to ring because the bell's power is run by people's wishes. No one goes to

the Wishing Shrine anymore, so the bell won't ring. The Whishing Strine can be found through the door
on the left-side of the alter.
The painting on the wall doesn't seem to be anything special. Finn tries to make a wish of his own but the
fresco doesn't appear to actually grant any wishes. It's best to ask the Goddess.
The Harvest Goddess says the shrine was a gift to Edge to help him with his loneliness. The bell's spirit is
tied to Edge's heart, and so it won't ring if the people don't the shrine their wishes. Since everyone is too
busy to go to the shrine themselves, Goddess suggests you talk to everyone in Castanet to hear their
wish and then go talk to the Wishing Shrine for them.
In order to hear other people's wishes, you have to raise their friendship up to at least 3 hearts. When you
talk to the person he or she will tell you what their wish is.

Once you've heard a wish, return to the Wishing Shrine at the church between 6am and 6pm. Press A in
front of the picture and you'll get a list of all the villagers you know. People who have told you their wish
will have a red-colored clover next to their names. Select the person, you'll earn a mark on the top-half of
the shrine painting, and the clover icon will turn green so you can't select them a second time.
You have to fill in all 10 marks on the wall, so you need to listen to 10 people's wishes.
When you've finished filling in the mural's dots, return to Edge and talk to him. Now he's so happy that he
is still crying! Once the Purple Bell rings out, return to the Goddess' Pond.
You can continue to collect wishes from the villagers. Once you have all of the wishes for every character
in your game you'll be rewarded with the wish trophy for your house.
Next Becoming A Hero

Becoming A Hero
Previous Edge's Purple Bell
Back at the pond, the Goddess and all her sprites have gathered together. She thanks you for helping to
bring nature back to the land. Alan breaks up the happy moment by pointing out the fact that the tree is
still wilted.
Since the Goddess is tied to the tree, her power has not returned as well. To summon the Harvest King
the 5 bells need to be rung all at the same time. However, only someone who has a great love for the
land and has earned the title of "hero" can call forth the King.

In order to summon the Harvest King you need to raise your Farm Degree to the level of "hero" or above.
Each day the profit you earn from Crops, Animal Products, Fishing, or Mining are added together in each
category. At the end of the season you will earn a Farm Degree title depending on which category you
earned the most money in. You can find your current Farm Degree rank by going into your Farm
Summary menu and looking at your Player details.
To earn a hero rank you need to earn a lot of profit in one of the four categories. It doesn't matter which
category you choose to become a hero in, but only the items you ship in the current season (28 days)
count towards your Farm Degree.
If you already have a "hero", "super", or "ultimate" rank when you ring the Purple Bell, then you don't have
to do anything more! Finn will tell you to hurry and visit the Harvest King's throne so all of the sprites can
summon him to save the Goddess Tree.

Hero in Crops
Meeting the hero rank in shipping crops is probably the easiest way to do it. You don't even need to buy
extra crop lands from Hamilton. To earn a hero rank in crops you need to earn at least 100,000 G in the
season you're in.

On the right-side of your field will be some trees at the beginning of the game. You can chop down the 4th
tree that doesn't line up in the row on the edge of your field to free up some land for your own crops. You
could chop down all of the trees, but they produce fruit (typically cherries) and it is nice to have free crops
anyway.
If you till your field from the left-edge to the tree line you should have an area about 9 by 12 squares (108
total squares). This does leave a strip of 1 x 12 at the top or bottom of your field which you can utilize, but
it will take some extra effort to plant/water such an unusual piece of leftover field.
Fertilizing your crop will help to increase the chances of getting Perfect and Shining crops that sell for
more gold. Each square of soil on your field is rated from level 1 to level 5. Adding fertilizer from Marimba
Farm will increase the level of your soil and allow the crops to grow faster.

Decent Fertilizer - 50 G - Increases soil level by 1

Good Fertilizer - 100 G - Increases soil level by 2

Perfect Fertilizer - 180 G - Increases soil level by 3

Shining Fertilizer - 250 G - Increases soil level by 4

Depending on which season you are in, there are certain crops that are best to plant in the entire field:

Spring: A field of Strawberries or Lettuce is good to grow. The Strawberry can reproduce fruit
every 6 days for level 5 soil, 7 days for level 4 soil, and 8 days for level 3 soil. Lettuce will mature
every 5 days (at level 3 soil or higher, which requires less fertilizer) but you have to remember to
buy enough Lettuce Seeds for replanting. If your Lettuce matures on a Wednesday when
Marimba Farm is closed, you may be forced to wait until Thursday to buy more seeds for
replanting or use your Telephone to pay 80 G per seed instead of 40 G.
So on average:
o

108 Strawberries x 270 G (Perfect quality) x 4 (7 day maturity @ lvl 4 soil, 28 days max)
= 116,640 G

108 Lettuce x 280 G (Perfect quality) x 5 (5 day maturity @ lvl 3 soil, 25 days max) =
151,200 G

Growing Strawberries is really cutting it close though. Since the crop's quality is random when
you harvest the fruit there might not be enough shipped to earn the minimum 100,000 G. Better
soil helps, but it is not a guarantee.

Summer: Use either Honeydew or Tea Leaves. The Tea is easier if you don't have a fully
upgraded Marimba Farm, but neither crop regrows on an ongoing basis. You will have to buy new
seeds all season long.
If you choose to go with Tea Leaves, you will want level 3 soil or higher. The plants will mature
every 3 days (!!) with that soil quality, but on the downside you don't get a lot of profit. Your goal
will be to ship as many Tea Leaves as you possibly can in the 28 day season.
With Melons you will earn more money per harvest, but the fruit takes a lot longer to mature. It
takes 6 days to produce Honeydew with level 3 soil, and 5 days if your soil is level 4 or 5.
Honeydew seeds are only 40 G per bag whereas Tea Leaves are 50 G per bag.
o

108 Tea Leaves x 230 G (Perfect) x 9 (3 days maturity @ lvl 3 soil, 27 days max) =
223,560 G

108 Honeydew x 450 G (Perfect) x 5 (5 days maturity @ lvl 4 soil, 25 days max) =
243,000 G

Summer season has storms! Randomly throughout the season your crops may be affected by
bad weather. On a stormy day you may wake up in the morning to find a large number of your
plants have been destroyed. The only thing you can do is replant and hope they mature before
the next storm appears.

Fall: Bluemist Flowers. Planting these flowers is the easiest way to earn your hero rank. The
Bluemist will sell for the same amount of profit no matter what quality of soil they are grown in.
The only thing soil quality affects is the speed at which the flower matures. You can buy the
Bluemist Flower seeds at Marimba Farm for 50 G a bag.
o

108 Bluemist Flowers x 390 G x 5 (5 days maturity @ lvl 3 soil, 25 days max) = 210,600
G

108 Bluemist Flowers x 390 G x 7 (4 days maturity @ lvl 4 soil, 28 days max) = 294,840
G

108 Bluemist Flowers x 390 G x 9 (3 days maturity @ lvl 5 soil, 27 days max) = 379,080
G

Winter: Your best crops are going to be Snowdrop Flowers or Buckwheat. Snowdrop Flowers
can mature in 3 days if you have level 3 soil or higher, but Buckwheat takes at least 5 days with
level 3 soil.
o

108 Snowdrop Flowers x 150 G x 9 (3 days maturity @ lvl 3 soil, 27 days max) = 145,800
G

108 Buckwheat x 240 G (Perfect quality) x 5 (5 days to mature @ lvl 3 soil, 25 days max)
= 129,600 G

Winter season has snow storms that can wipe out your growing crops. Between the storms and
the lack of a guarantee to get Perfect crops at every harvest, Winter is the most difficult season to
become a hero in. If you need to hero-up during Winter then buying a second crop field from
Hamilton may help you to achieve it.

Hero in Animal Products


To earn the rank of hero for shipping animal products (eggs, milk, etc.) you need to earn at least 60,000
G in profit.

The quality of items produced by your animals all depend on the number of hearts that it has. The more
hearts, the better chance of it producing a Shining item. Raising an animal's hearts to the maximum of 10
will take you multiple seasons.

Hearts

Decent

Good

Perfect

Shining

0 to 2.5

Often

Uncommon

Never

Never

2.5 to 5

Often

Normal

Uncommon

Never

5 to 7.5

Uncommon

Often

Often

Normal

7.5 to 10

Never

Uncommon

Often

Normal

If you have a level 3 barn you can have up to 8 livestock animals. The most profitable livestock animal are
cows, which produce milk every day. You can then convert that milk into Butter or Cheese, although both
processed items give you the same amount of profit.

8 cows x 260 G (Good quality Milk) x 28 days = 58,240 G

8 cows x 280 G (Good quality Cheese) x 28 days = 62,720 G

As you can see, just simply using cows is cutting it really close to the 60,000 G requirement at the lower
Good quality item rank. If you happen to have other animals in your barn, such as a horse that
produces no profit, then that affects your chance of getting ranked hero.
Supplementing chickens should be enough to pick up the slack, but it requires you to build a level 3
poultry barn before you can have 8 of them. Chickens will produce eggs every day and are more
profitable than ducks. You can also convert the eggs in mayonnaise if you have the Mayonnaise Maker
from Barbara.

8 chickens x 80 G (Good quality Egg) x 28 days = 17,900 G

8 chickens x 100 G (Good quality Mayonnaise) x 28 days = 22,400 G

You also can raise up to 4 silkworms in your level 3 poultry barn, but they take a long time to increase
hearts with. The silkworms only produce one Silk every 4 days, but you can convert that into Silk Yarn
with the Yarn Maker. If you have a Silk that is grade Good or higher you don't want to dye it. Dyed Silk
Yarn sells for less than non-dyed unless you combine a Decent Silk Yarn with a blue-colored flower or
herb.

4 silkworms x 990 G (Good quality Silk) x 5 (4 days maturity, 28 days max) = 19,800 G

4 silkworms x 1090 G (Good quality Silk Yarn) x 5 (4 days maturity, 28 days max) = 21,800 G

So it is possible to become a hero in ranching, but you must combine a variety of animal species together
in order to earn the required amount of profit.

Hero in Mining
Becoming a hero in the mining category requires you to earn at least 300,000 G in one season from
shipping ore and jewels. The difficult part of this is the jewels and ores that are produced completely rely
on getting lucky with Mira when she processes your finds!
When you pick up ores and jewels from the mine, you must take them to Mira at the Accessory shop in
order to be processed. The types of items that come out of her appraisal is completely random. There is
nothing you can do to influence the chance of getting high-selling jewels compared to useless Glass.

Items

Junk Ore

Processed

Junk = 100%

Items

Gold Ore

Processed

Junk = 85%

Ite

Green W

Iron Ore

Gold = 15%

Junk = 50%
Iron = 50%
Rare Ore

Copper Ore

Junk = 90%
Rare Metal = 10%

Junk = 60%
Copper = 40%

Blue Wo
Red Wonderful

Silver Ore

Glass = 75%

Junk = 70%

Garnet = 20%

Silver = 30%

Ruby = 5%

Yellow Wonderful

Glass = 75%

Purple W

Amber = 20%
Topaz = 5%

White W

You also have to pay Mira 35 G for each item that needs to be processed! The jewel with the most profit
is the Diamond, which ships for 1330 G each, but you only have a 5% chance of getting a Diamond from
a single White Wonderful.
Becoming a hero in the Mining category takes a lot of effort, money, and luck.

Hero in Fishing
Fishing is a little easier than mining, but you need to earn at least 40,000 G to become a hero. It seems
like a smaller requirement but you have to keep in mind that fish can sell for as little as 7 G each.
Many of the fish that sell for anything worthwhile are uncommon. The best place to catch fish that could
meet this goal is along the beach on Toucan Island. You can catch Barracuda (680 G), Shira (286 G),
Tuna (317 G), Swordfish (322 G), Lobster (180 G), and Yellowtail (153 G). The only problem with
catching these large fish is they take a lot of stamina when you are reeling them in, especially the
Barracuda!
To get to the island you have to buy a Boat Ticket from Ozzie's shop for 400 G. When Ozzie's shop is
closed on Sundays you'll have to buy it the day before or use the Telephone to call in an order for 800 G.
Either way, you have to travel to the island to catch the fish as well as bring food to restore your stamina.

After earning the Hero rank...


After going to bed on the 30th of the season, your final Farm Degree rank will be calculated. If you made
it to "hero" then congratulations! If not, then you can try again the next season. There's no time limit on
how long it takes you to earn the title.

Summoning the Harvest King


Previous Becoming A Hero

Once you have reached the rank of hero, champ, or king, go through the Garmon Upper mine in order to
reach the seat of the Harvest King. The five sprites will be waiting for you at the summit of the mountain.
When you arrive you'll find that the Goddess is also waiting for you. The sprites begin the ceremony and
ring all of the bells together in unison. After some pretty flashing and lights, the Harvest King makes his
appearance from the heavens.
The King can sense that the great tree has wilted. Everyone heads down to the Goddess Pond, where
the Harvest King uses his powers to revive the tree. Now that the tree is back to normal, the Harvest
Goddess' powers have also been restored as well as the power of the land.
All is happy and well!

The ending is not very long at all. You'll get to see images of the various villagers celebrating the restored
land and that is about it.
When the ending sequence is over you'll reappear back inside your house at 10:00 pm. You can then
save your game and continue playing the game like normal.
After you restore the power of the tree to Castanet, you can begin to court the Harvest Goddess or
Harvest King as a marriage candidate.

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