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GAME OF THRONES DRINKING GAME

REQUIRED: 1 or more packs of cards, 1 Kings Chalice


SET UP: First, each player must draw one card at random from the deck in order to determine which house they
pledge to. Place the cards back in the deck and then arrange them in a ring around the Kings Chalice. Players
then take turns picking cards and carry out the corresponding rules.

THE RULES
A RED WEDDING A simple waterfall where the picker begins drinking and everyone in the circle drinks too.
Each player can only stop drinking when the person before them stops and when a player stops drinking they
must pretend to die dramatically.
2 DUEL The player must choose an opponent with whom they duel which may take any form they choose. A
forfeit is decided before the duel takes place and the loser must carry out said forfeit. If the duel is a draw,
duellers must both carry out the forfeit.
3 HODOR When a player speaks, they become Hodor and so can only use the word Hodor until their next
turn. If they utter any other words they must have a drink. There can be multiple Hodors at any one time.
4 KHALEESI Player declares Khaleesi and all women must drink.
5 DRACARYS At any point after picking this card, the player can shout Dracarys and then must stand up
and start flapping their arms like wings of the dragon. The last player to do so must heat up their beverage and
then take a drink.
6 VALAR MORGHULIS Player declares Valar Morghulis and all men must drink.
7 DIREWOLVES Player can being howling at any time. The last person to howl must drink.
8 SQUIRE Player chooses a squire who will accompany them and assist them in all further challenges.
There can be multiple squires at any time but no player may have more than one squire. A player can only be a
squire to one other player. Squires do not work in chains, so if for example a player is given a specific task, only
they and their squire must carry it out, not any squires of their squire.
9 MASTER OF COIN Player takes two coins and tosses them. If heads and heads then nothing happens. If
heads and tails they must take a drink. If tails and tails they are permitted to make one rule. Any coin which
lands heads up they keep and are then allowed to attempt to put in another players drink and if successful their
victim must down their drink.
10 HOUSE SWAP Player MUST choose another player with whom they swap Houses.
J HAND OF THE KING Player becomes hand of the king/queen and must do whatever the king commands
them (within reason), failure to do so ends a punishment of the kings choosing. If the king/queen is absent, they
are in charge.
Q QUEST Player must go on a quest determined by the other players.
K THE IRON THRONE Player is now king/queen; their chair the Iron Throne. The must fashion themselves a
crown out of whatever they can find. On each turn they are allowed, but not required, to make up to two rules
these rules cease when they are dethroned. Any player who does not address them as your grace must take a
drink. They have the casting vote over any decisions which need to be made. They can choose to be exempt
from rules. When a new king/queen is chosen, the previous king/queen must down their drink. At the end of the
game, the player who is king/queen must be given a dirty pint in the Kings Chalice which they must down.
JOKER Optional. The theme song is played. All players must drink whilst it plays; the last person to stop
drinking is able to make a rule.

HOUSES
Each player chooses a fealty at random at the beginning of the game by drawing a card, the number
corresponds to the house to whom the pledge their fealty. Each house comes with its own set of rules which will
be carried out during and at the end of the game, and they are as follows:
ACE/TWO (A/2) BARATHEON Player must drink double at all times. At the end of the game, the player
must ride the bus turning over only black cards. Riding the bus is setting up cards in rows of 1-2-3-2-1 OR 1-2-34-3-2-1 and the player must turn one card from each row over, if they encounter a red card, new cards are
placed on top of those turned over and they must start again. Every card that is turned up corresponds to a drink
and all drinks are taken when they have reached the other side.
THREE/FOUR (3/4) GREYJOY Player must have a boat (any object other than a straw) floating in their
drink at all times; if the boat sinks they must down their drink.
FIVE (5) KNIGHTS WATCH When taking the black, player must recite the oath of the Knights Watch this
also applies after a fealty swap. For as long as they are in the Knights Watch they cannot become king/queen
if they draw a king then the old king/queen continues their reign.
SIX/SEVEN (6/7) LANNISTER At the start of the game they must take a drink of all other players drinks.
During the game they must only drink with their non-sword wielding hand. At the end of the game, they must
give a drink of their drink to all other players, because a Lannister always pays their debts.
EIGHT/NINE (8/9) MARTELL Player must be touching at least one other player at all times, failure to do so
and they must take a drink this is paused during challenges.
TEN/JACK (10/J) STARK During the game if the card the player draws is a heart then they must down half
their drink. At the end of the game they must down a full drink because they are a Stark and are likely to die.
QUEEN (Q) TARGARYEN During the game player has 3 Dragons. Each dragon enables the player to
pass any challenge they are sets, i.e. any task they are bid to carry out during the game they can give to
someone else to carry out instead. At the end of the game the game they must consume a spoonful of a fiery
substance (e.g. hot sauce, a mixture of ketchup and chilli powder etc.)
KING (K) TYRELL Player must attempt to kiss every king/queen during their reign. Failure to do so and at
the end of the game they must down a full drink. If there is a fealty swap during the game, the new Tyrells must
only kiss the monarchs who reign during their new allegiance.

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