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Sonalysts Combat Simulations - Dangerous Waters (SCS-DW) README

I. System Requirements
II. Known Issues
A. Display
1) Anti-aliasing and Anisotropic Filtering
2) Hardware Cursor
B. Voice Recognition
C. Multiplayer
III. Manual Errata
IV. Latest Info

I. System Requirements
================================
Minimum Specifications
-

Windows 98SE/ME/2000/XP
550 Mhz processor
128 MB RAM
Eight-speed CD-ROM drive
Direct 3D compliant Video Card with 32 MB RAM, (with DirectX 9.0c compatible
drivers)
Sound Card with DirectX 9.0c compatible drivers
Desktop Resolution of 800x600 @ 16-bit color depth
590 MB hard-drive space for installation
Internet or LAN connection required for multiplayer
Recommended System
(upgrades from Minimum Specifications)

- 1 GHz+ processor
- 256 MB RAM
- Direct 3D compliant Video Card with 64 MB RAM, (with DirectX 9.0c compatible
drivers)
- 1 GB hard-drive space for installation

II. Known Issues


================================
A. Display
1) Anti-aliasing and Anisotropic Filtering
It is recommended that Anti-aliasing and Anisotropic Filtering be DISABLED or se
t to
APPLICATION CONTROLLED from your video card's settings page. When these setting
s
are enabled outside the game, visual anomalies may occur.
In general, if you find a visual problem in the game, make sure you have the lat
est
drivers installed for your video card. The NVidia and ATI download sites are
listed below.
NVidia:

http://www.nvidia.com/content/drivers/drivers.asp
ATI:
http://www.ati.com/support/driver.html
2) Hardware Cursor
A hardware accelerated cursor has been included as the default rendering of the
cursor
assuming that your video hardware supports it (this functionality is detected wh
en the
game starts for the first time). If you are having graphical difficulties and th
e game
tends to "lock up" after having exited a mission in the Debrief screen, you may
disable
the hardware cursor in the "dangerouswaters.ini" file:
[Graphics]
.SoftwareCursor Yes
B. Voice Recognition
If you have any versions of the Microsoft Speech Recognition Engine prior to ver
sion
5, you MUST uninstall those versions then install the version of the speech
engine provided with the game for voice recognition to function properly.
Opening the Speech panel in the Windows Control panel while the game is running
with
the voice recognition option enabled may cause the voice recognition to stop
working. If this situation occurs, closing and restarting the game will be
necessary to re-enable voice recognition. However, the best solution is to avoid
this is by not opening the Speech panel during game play.
C. Multiplayer
1) The IP address shown in the Gameroom for the Host in Multiplayer is the local
IP
address and may not be the IP address needed by other players to join your hoste
d
game. One method to determine the IP address for your computer with respect to
the rest of the Internet is to browse the website: http://www.myipaddress.com/
That website will display the IP address clients will need to use in order to jo
in a
Multiplayer game. Also, if you have a firewall installed and active it may not
allow you to
connect in a Multiplayer game.
2) SCS-DW uses DirectPlay 9.0c for its Multiplayer connectivity. In order to
connect to other players in a Multiplayer game, it may be necessary to open
ports in the range 2302-2400 and port 6073 in your firewall and/or router for
TCP and UDP packets:
========================================================================
====
Connection // Ports for Client Configuration // Ports for Host Configura
tion
========================================================================

====
Initial UDP Connection // 6073 (Outbound) // 6073 (Inbound)
Subsequent UDP Inbound // 2302-2400 // 2302-2400
Subsequent UDP Outbound // 2302-2400 // 2302-2400
For more information on port forwarding in DirectPlay 9.0c, please visit
this page:
http://support.microsoft.com/kb/240429
3) SCS-DW attempts to determine which
when connecting in Multiplayer games.
incorrect and can prevent connections
.
In order to determine if this default

network adapter your computer is using


Sometimes this default selection is
to/from other players in Multiplayer games
selection is causing problems, first start

SCS-DW and "Host" a game. At the Gameroom screen, the adapter that was chosen
by SCS-DW will be displayed in the chat window. It is suggested that you write
this down. It may look similar to the following:
"Local Area Connection - IPv4 - 192.1.168.69"
Then using Windows Explorer, browse to the directory where SCS-DW was installed
(DEFAULT: C:\Program Files\Sonalysts Combat Simulations\Dangerous Waters)
and open the file "adapters.txt".
The following is an example "adapters.txt" file:
This file contains all adapters found on this system:
Local Area Connection - IPv4 - 192.1.168.69
The adapter that SCS-DW will pick is the "Local Area Connection" adapter, but in
some case there can be two adapters on a given system:
This file contains all adapters found on this system:
Broadcom Ethernet Adapter - 68.132.123.45
Local Area Connection - IPv4 - 192.1.168.69
In order to force SCS-DW to pick the "Broadcom Ethernet Adapter" you need to edi
t the
file "dangerouswaters.ini" as follows:
Scroll down inside the "dangerouswaters.ini" file to find the keyword
.AdapterName "IPv4".
In the example "adapters.txt" file above, the .AdapterName keyword
would need to be changed to
.AdapterName "Broadcom Ethernet Adapter".
After making the change, save the "dangerouswaters.ini" file. Next time
Dangerous Waters is run it will use the adapter that you specified.
It is recommended that the numerical address portion of an adapter be left out o
f
the .AdapterName. This will allow SCS-DW to still connect successfully if
your ISP changes the IP address being used. (This is common with cable/DSL Inter
net
connections.)

III. Manual Errata


================================
Additions and corrections to the printed/pdf manual can be found in the file
"SCS-DW_CombinedManualErrata.pdf", located in the installed Manual folder, as we
ll
as the Manual folder on game disk 1.

IV. Latest Info


================================
For the latest news and information on SCS-DW, please visit:
http://www.scs-dangerouswaters.com/
Sonalysts and Sonalysts Combat Simulations - Dangerous Waters
are trademarks or registered trademarks of Sonalysts, Inc in the
U.S. and/or other countries.
2004 Sonalysts, Inc. All rights reserved.

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