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'Distant Worlds in-game text

'Galactopedia topic titles


Components
;Components
Finding Your Way Around
;Finding Your Way Around
Game Concepts
;Game Concepts
Game Screens
;Game Screens
Planet and Star Types
;Planet and Star Types
Resources
;Resources
Ships and Bases
;Ships and Bases
Alien Races
;Alien Races
Government Types
;Government Types
Space Creatures
;Space Creatures
Game Editor
;Game Editor
Introduction
;Introduction
Continental Planets
;Continental Planets
Marshy Swamp Planets
;Marshy Swamp Planets
Desert Planets
;Desert Planets
Ocean Planets
;Ocean Planets
Ice Planets
;Ice Planets
Volcanic Planets
;Volcanic Planets
Barren Rock Planets
;Barren Rock Planets
Gas Giant Planets
;Gas Giant Planets
Frozen Gas Giant Planets
;Frozen Gas Giant Planets
Asteroids
;Asteroids
Gas Clouds
;Gas Clouds
Stars
;Stars
Nebulae Clouds
;Nebulae Clouds
Edit Asteroid
;Edit Asteroid
Edit Space Creature
;Edit Space Creature
Edit Empire - Colonies
;Edit Empire - Colonies
Edit Empire - Details
;Edit Empire - Details
Edit Empire - Research
;Edit Empire - Research
Edit Empire - Ships and Bases
;Edit Empire - Ships and Bases
Edit Gas Cloud
;Edit Gas Cloud
Edit Planet or Moon
;Edit Planet or Moon
Edit Ship or Base
;Edit Ship or Base
Edit Star
;Edit Star
Edit Creature
;Edit Creature
Empire Exploration
;Empire Exploration
Erase Independent Alien Race
;Erase Independent Alien Race
Erase Alien Race
;Erase Alien Race
Erase Asteroid Field
;Erase Asteroid Field
Erase Colony
;Erase Colony
Erase Items
;Erase Items
Erase Ruins
;Erase Ruins
Place Independent Alien Race
;Place Independent Alien Race
Place Asteroid
;Place Asteroid
Place Asteroid Field
;Place Asteroid Field
Place Colony
;Place Colony
Place Space Creature
;Place Space Creature
Place Gas Cloud
;Place Gas Cloud
Place Moon
;Place Moon
Place Pirate Faction
;Place Pirate Faction
Place Planet
;Place Planet
Place Ruins
;Place Ruins
Place Ship or Base
;Place Ship or Base
Place Star
;Place Star
Place System
;Place System
Exploration
;Exploration

Colonization
;Colonization
Colony Growth
;Colony Growth
Colony Approval
;Colony Approval
Your Empire - State vs Private
;Your Empire - State vs Private
Diplomacy
;Diplomacy
Empire Reputation
;Empire Reputation
Diplomatic Relation Types
;Diplomatic Relation Types
Blockades
;Blockades
Construction
;Construction
Research
;Research
Ship Designs
;Ship Designs
Ship Costs
;Ship Costs
Fleets
;Fleets
Intelligence Missions
;Intelligence Missions
Troops
;Troops
Combat - Space Battles
;Combat - Space Battles
Combat - Colony Invasions
;Combat - Colony Invasions
Combat - Ground Combat
;Combat - Ground Combat
Independent planets and Traders
;Independent planets and Traders
Pirates
;Pirates
Alternative Game play
;Alternative Game play
Ancient Ruins
;Ancient Ruins
Tourism
;Tourism
Migration
;Migration
Mining for Resources
;Mining for Resources
Fuel
;Fuel
Economy Tips
;Economy Tips
Colonization Tips
;Colonization Tips
Colony Taxes
;Colony Taxes
Democracy
Republic
Feudalism
Monarchy
Despotism
Military Dictatorship
Mercantile Guild
Technocracy
Utopian Paradise
Hive Mind
Way of the Ancients
Way of Darkness

;Democracy
;Republic
;Feudalism
;Monarchy
;Despotism
;Military Dictatorship
;Mercantile Guild
;Technocracy
;Utopian Paradise
;Hive Mind
;Way of the Ancients
;Way of Darkness

Mouse Actions
;Mouse Actions
Controlling your Ships
;Controlling your Ships
Ship Mission Types
;Ship Mission Types
Keyboard Commands
;Keyboard Commands
Messages and Events
;Messages and Events
Ship Symbols
;Ship Symbols
Colonies Screen
;Colonies Screen
Design Detail Screen
;Design Detail Screen
Designs Screen
;Designs Screen
Diplomacy Screen
;Diplomacy Screen
Empire Comparisons and Victory Conditions
;Empire Comparisons and
Victory Conditions
Your Empire Summary Screen
;Your Empire Summary Screen
Fleets Screen
;Fleets Screen
Galaxy Map Screen
;Galaxy Map Screen
Game Menu
;Game Menu
Game Options
;Game Options

Selection Panel
;Selection Panel
Intelligence Agents Screen
;Characters Screen
Main Screen
;Main Screen
Research Screen
;Research Screen
Ships and Bases Screen
;Ships and Bases Screen
Speaking to Other Empires
;Speaking to Other Empires
Troops Screen
;Troops Screen
Message History Screen
;Message History Screen
Expansion Planner Screen
;Expansion Planner Screen
Start New Game Screen
;Start New Game Screen
Quick Start Screen
;Quick Start Screen
Game Options - Advanced Display Settings Screen
;Game Options - Advanced
Display Settings Screen
Component Guide
;Component Guide
Change Theme Screen
;Change Theme Screen
Capital Ships
;Capital Ships
Colony Ships
;Colony Ships
Construction Ships
;Construction Ships
Cruisers
;Cruisers
Destroyers
;Destroyers
Escorts
;Escorts
Exploration Ships
;Exploration Ships
Freighters
;Freighters
Frigates
;Frigates
Star Bases
;Star Bases
Mining Ships
;Mining Ships
Mining Stations
;Mining Stations
Space Ports
;Space Ports
Troop Transports
;Troop Transports
Resupply Ships
;Resupply Ships
Resort Bases
;Resort Bases
Passenger Ships
;Passenger Ships
Area Weapons
;Area Weapons
Armor
;Armor
Beam Weapons
;Beam Weapons
Cargo Storage
;Cargo Storage
Colonization Modules
;Colonization Modules
Combat Targetting
;Combat Targetting
Command Centers
;Command Centers
Commerce Centers
;Commerce Centers
Construction Yards
;Construction Yards
Countermeasures
;Countermeasures
Docking Bays
;Docking Bays
Energy Collectors
;Energy Collectors
Engines
;Engines
Fuel Storage
;Fuel Storage
Habitation Modules
;Habitation Modules
Hyperdrives
;Hyperdrives
Life Support
;Life Support
Long Range Scanners
;Long Range Scanners
Manufacturers
;Manufacturers
Medical Centers
;Medical Centers
Proximity Arrays
;Proximity Arrays
Reactors
;Reactors
Recreation Centers
;Recreation Centers
Research Laboratories
;Research Laboratories
Resource Extractors
;Resource Extractors
Resource Profile Sensors
;Resource Profile Sensors
Shields
;Shields
Torpedo Weapons
;Torpedo Weapons

Troop Storage
;Troop Storage
Vectoring Engines
;Vectoring Engines
Damage Control
;Damage Control
Stealth
;Stealth
Passenger Storage
;Passenger Storage
Resources Visual Index
;Resources Visual Index
Aculon
;Aculon
Aquasian Incense
;Aquasian Incense
Argon
;Argon
Bifurian Silk
;Bifurian Silk
Caguar Fur
;Caguar Fur
Carbon Fibre
;Carbon Fibre
Caslon
;Caslon
Chromium
;Chromium
Dantha Fur
;Dantha Fur
Dilithium Crystal
;Dilithium Crystal
Ekarus Meat
;Ekarus Meat
Emeros Crystal
;Emeros Crystal
Falajian Spice
;Falajian Spice
Gold
;Gold
Helium
;Helium
Hydrogen
;Hydrogen
Ilosian Jade
;Ilosian Jade
Iridium
;Iridium
Jakanta Ivory
;Jakanta Ivory
Korabbian Spice
;Korabbian Spice
Krypton
;Krypton
Lead
;Lead
Loros Fruit
;Loros Fruit
Megallos Nut
;Megallos Nut
Natarran Incense
;Natarran Incense
Nekros Stone
;Nekros Stone
Nepthys Wine
;Nepthys Wine
Osalia
;Osalia
Otandium Opal
;Otandium Opal
Polymer
;Polymer
Questurian Skin
;Questurian Skin
Rephidium Ale
;Rephidium Ale
Silicon
;Silicon
Steel
;Steel
Terallion Down
;Terallion Down
Tyderios
;Tyderios
Ucantium Pearl
;Ucantium Pearl
Vodkol
;Vodkol
Wiconium
;Wiconium
Yarras Marble
;Yarras Marble
Zentabia Fluid
;Zentabia Fluid
Ardilus
;Ardilus
Giant Kaltor
;Giant Kaltor
Space Slug
;Space Slug
Sand Slug
;Sand Slug
Ships & Bases
;Ships & Bases
Maint.
;Maint.
TOTAL
;TOTAL
Other Bases
;Other Bases
About ship maintenance costs...
;About ship maintenance costs...
Colony Information
;Colony Information
Capital
;Capital
#colonies#systems
;{0} colonies, {1} systems

Population
;Population
Strategic Value
;Strategic Value
Reputation
;Reputation
At war with
;At war with
empires
;empires
War weariness
;War weariness
Government
;Government
Maintenance costs
;Maintenance costs
Approval
;Approval
Growth rate
;Growth rate
Research speed
;Research speed
Troop recruitment
;Troop recruitment
Corruption
;Corruption
Normal
;Normal
Colony Income
;Colony Income
Intelligence Agents
;Intelligence Agents
Economy
;Economy
STATE
;STATE
PRIVATE
;PRIVATE
Cash
;Cash
Income
;Income
Expenses
;Expenses
Cashflow
;Cashflow
Annual Colony Tax Revenue
;Annual Colony Tax Revenue
Foreign Trade Bonuses
;Foreign Trade Bonuses
Annual Tribute From Others
;Annual Tribute From Others
Space Port Income
;Space Port Income
Resort Income
;Resort Income
Annual Ship & Base Maintenance
;Annual Ship & Base Maintenance
This Years Fuel Costs
;This Years Fuel Costs
Annual Troop Maintenance
;Annual Troop Maintenance
Annual Agent Maintenance
;Annual Agent Maintenance
Annual Subjugation Tribute
;Annual Subjugation Tribute
Annual Colony Revenue
;Annual Colony Revenue
Annual Colony Taxes
;Annual Colony Taxes
How does my empire make money?...
;How does my empire make money?.
..
Size
;Size
Strength
;Strength
Health
;Health
UnexploredLocation
;Unexplored {0}
Independent
;Independent
Lost Colony
;Lost Colony
Unoccupied
;Unoccupied
Unknown resources
;Unknown resources
No resources
;No resources
double-click to select fleet
;double-click to select fleet
Abandoned
;Abandoned
No mission
;No mission
Engage when attacked
;Engage when attacked
Engage nearby targets
;Engage nearby targets
Engage system targets
;Engage system targets
Engage detected targets
;Engage detected targets
Unknown mission
;Unknown mission
Image too big
;Image too big: {0}\n\nEnsure that this image is no more
than {1}Kb in size.\nPlease change the image and try again.
Error loading file
;Error loading file
Could not load required image
;Could not load required image: {0}\n\nY
ou may need to reinstall Distant Worlds to resolve this problem

Could not load required sound


;Could not load required sound: {0}\n\nY
ou may need to reinstall Distant Worlds to resolve this problem
Forming nebulae clouds...
Igniting stellar cores...
Emptying Black Holes...
Tidying up asteroid fields...
Initiating orbital motion...
Building mining stations...
Fueling pirate ships...
Repairing battle damage...
Recharging reactors...
Recalibrating hyperdrives...
Feeding the Giant Kaltors...
Starting the Game

;Forming nebulae clouds...


;Igniting stellar cores...
;Emptying Black Holes...
;Tidying up asteroid fields...
;Initiating orbital motion...
;Building mining stations...
;Fueling pirate ships...
;Repairing battle damage...
;Recharging reactors...
;Recalibrating hyperdrives...
;Feeding the Giant Kaltors...
;Starting the Game

Troop Recruitment
;Troop Recruitment
Agent Recruitment
;Agent Recruitment
Agent Assignment
;Agent Assignment
Colony Tax Rates
;Colony Tax Rates
Ship Design
;Ship Design
Ship Building
;Ship Building
Fleet Formation
;Fleet Formation
Diplomatic Gifts
;Diplomatic Gifts
Treaty Negotiation
;Treaty Negotiation
Wars and Trade Sanctions
;Wars and Trade Sanctions
Attacks on Enemies
;Attacks on Enemies
Welcome to Your Empire
;Welcome to Your Empire
Start Playing
;Start Playing
You are ruler of
;You are ruler of the {0}\nYour style of governm
ent is {1}\nYour empire has {2} colonies in {3} systems
To win this game
;To win this game you must do one of the followi
ng:\n
To win - Economy
; - Your economy generates {0}% of galaxy total
To win - Population
; - Control {0}% of the galaxy's population
To win - Territory
; - Control {0}% of colonies in the galaxy
To win - Time Limit
; Game finishes at {0}
To win - Time Limit explanation
;Winner is the empire with the greatest
strategic value at this time
To win - Start Date
; Victory Conditions do not apply until {0}
SANDBOX MODE
;SANDBOX MODE (Open Play - No victory conditions)
Introduction Conclusion
; Press F1 for help at any time\n\nExplore, Colo
nize and Defend!
Could not create save game folder
;Could not create save game fold
er at {0}
Could not set save game folder
;Could not set save game folder
Saving the Galaxy...
;Saving the Galaxy...
Leave automation on
;Leave automation on
Turn off automation
;Turn off automation
Turn Off TASKNAME Automation?
;Turn Off {0} Automation?
Don't ask me again
;Don't ask me again
Would you like to turn off automation
;{0} is currently automated. Wou
ld you like to turn off automation and control {0} yourself?\n\nYou can also ena
ble or disable automation at any time from the Game Options screen (O key).
Advisor Suggestion
;Advisor Suggestion
View
;View
Unexplored Gas Cloud
;Unexplored Gas Cloud
Unexplored System
;Unexplored System
Deep Space
;Deep Space

Number of sources in your empire


;Number of sources in your empir
e
Available supply in your empire
;Available supply in your empire
Outstanding requests in your empire
;Outstanding requests in your em
pire
Available supply in the galaxy
;Available supply in the galaxy
Outstanding requests in the galaxy
;Outstanding requests in the gal
axy
Filter by
;Filter by
Colony Ship already assigned
;Colony Ship already assigned
Construction Ship already assigned
;Construction Ship already assig
ned
Build and Send Colony Ship
;Build and Send Colony Ship
not enough money
;not enough money
Cannot Build Colony Ship for this target
;Cannot Build Colony Shi
p for this target
credits
;credits
Queue nearest Construction Ship to build Mining Station here
;Queue n
earest Construction Ship to build Mining Station here
Your empire has X colonies in Y systems
;Your empire has {0} colonies in
{1} systems
Show Expansion Planner
;Show Expansion Planner
How can you help your colonies grow?...
;How can you help your colonies
grow?...
Cargo
;Cargo
Construction Yard
;Construction Yard
Docking Bay
;Docking Bay
Name
;Name
Tax Rate
;Tax Rate
Learn about Colony Approval...
;Learn about Colony Approval...
Ships waiting to be constructed
;Ships waiting to be constructed
Ships waiting to dock
;Ships waiting to dock
Manufacturing Plants
;Manufacturing Plants
Components waiting to be manufactured
;Components waiting to be manufa
ctured
Resources for
;Resources for {0}
troops
;troops
Total Strength
;Total Strength
Annual Maintenance Costs
;Annual Maintenance Costs
Weapons
;Weapons
View Docking Bays
;View Docking Bays
docked
;docked
waiting
;waiting
Ships waiting for a Docking Bay
;Ships waiting for a Docking Bay
Refuel
;Refuel
Repair
;Repair
Retrofit
;Retrofit
Retire
;Retire
Scrap
;Scrap
Remove Ship
;Remove Ship
damaged
;damaged
unbuilt
;unbuilt
Set Fleet
;Set Fleet
None
;None
New Fleet
;New Fleet
Speak
;Speak
Learn about Diplomatic Relations...
;Learn about Diplomatic Relation
s...
Learn about Empire Reputation...
;Learn about Empire Reputation..

.
Learn about Pirates...
Your Empire
Speak with
Selected Item
system
;system
selected ships
View locked on SELECTED

;Learn about Pirates...


;Your Empire
;Speak with {0}
;Selected Item
;selected ships
;View locked on {0} (L key to unlock)

Left-click to place Independent Alien Race


;Left-click to place Ind
ependent Alien Race
Left-click to place Asteroid
;Left-click to place Asteroid
Left-click to place Asteroid Field
;Left-click to place Asteroid Fi
eld
Left-click to place Ship or Base
;Left-click to place Ship or Bas
e
Left-click to erase Alien Race
;Left-click to erase Alien Race
Left-click to erase Asteroid Field
;Left-click to erase Asteroid Fi
eld
Left-click to erase Colony
;Left-click to erase Colony
Left-click to erase item
;Left-click to erase item
Left-click to erase Ruins
;Left-click to erase Ruins
Left-click to place Colony
;Left-click to place Colony
Left-click to place Creature
;Left-click to place Creature
Left-click to explore system, right-click to unexplore
;Left-click to e
xplore system, right-click to unexplore
Left-click to place Gas Cloud
;Left-click to place Gas Cloud
Left-click to place Moon
;Left-click to place Moon
Left-click to place Pirate Faction
;Left-click to place Pirate Fact
ion
Left-click to place Planet
;Left-click to place Planet
Left-click to place Ruins
;Left-click to place Ruins
Left-click to place Debris Field
;Left-click to place Debris Fiel
d
Left-click to place Star
;Left-click to place Star
Left-click to place System
;Left-click to place System
Blockade X
;Blockade {0}
Move to X
;Move to {0}
Move here
;Move here
Bombard X
;Bombard {0}
Attack X
;Attack {0}
Destroy X
;Destroy {0}
Patrol X
;Patrol {0}
Mine X
;Mine {0}
Explore X
;Explore {0}
Hold at X
;Hold at {0}
Load Troops at X
;Load Troops at {0}
Unload Troops at X
;Unload Troops at {0}
Refuel at X
;Refuel at {0}
Rescue X
;Rescue {0}
Colonize X
;Colonize {0}
Escort X
;Escort {0}
Repair X
;Repair {0}
Repair at X
;Repair at {0}
Retire at X
;Retire at {0}
Retrofit at X
;Retrofit at {0}
Waypoint at X
;Waypoint at {0}
Wait at X
;Wait at {0}
Assemble and attack X
;Assemble and attack {0}

Assemble and bombard X


;Assemble and bombard {0}
Right-click to
;Right-click to
Ctrl-Right-click for more missions
;Ctrl-Right-click for more missi
ons
Increase game speed
;Increase game speed
Decrease game speed
;Decrease game speed
Open Galactic History screen
;Open Galactic History screen
Open Message History screen
;Open Message History screen
Next selected item
;Next selected item
Previous selected item
;Previous selected item
Previous Space Port
;Previous Space Port
Previous Colony
;Previous Colony
Previous Construction ship
;Previous Construction ship
Previous Idle ship
;Previous Idle ship
Previous Military ship
;Previous Military ship
Previous Exploration or Colony ship
;Previous Exploration or Colony
ship
Previous Fleet
;Previous Fleet
Change engagement stance
;Change engagement stance
comma
;comma
Currently
;Currently
Next Space Port
;Next Space Port
Next Colony
;Next Colony
Next Construction ship
;Next Construction ship
Lock/unlock view on selected item
;Lock/unlock view on selected it
em
Next Idle ship
;Next Idle ship
Next Military ship
;Next Military ship
Next Exploration or Colony ship
;Next Exploration or Colony ship
Next Fleet
;Next Fleet
Zoom to 100%
;Zoom to 100%
Zoom In
;Zoom In
Zoom Out
;Zoom Out
Zoom to Galaxy
;Zoom to Galaxy
Zoom to Sector
;Zoom to Sector
Zoom to System
;Zoom to System
Zoom to selected item
;Zoom to selected item
Select nearest available military ship
;Select nearest available milita
ry ship
Toggle display detail level
;Toggle display detail level
Open Galactopedia Help screen
;Open Galactopedia Help screen
Open Ships and Bases screen
;Open Ships and Bases screen
Open Colonies screen
;Open Colonies screen
Open Construction Yards screen
;Open Construction Yards screen
Open Designs screen
;Open Designs screen
Open Diplomacy screen
;Open Diplomacy screen
Open Galaxy Map screen
;Open Galaxy Map screen
Open Intelligence Agents screen
;Open Characters screen
Open Research screen
;Open Research screen
Open Fleets screen
;Open Fleets screen
Open Troops screen
;Open Troops screen
Switch to Game Editor
;Switch to Game Editor
Open Empire Comparison and Victory Conditions
;Open Empire Comparison
and Victory Conditions
Open Your Empire Summary screen
;Open Your Empire Summary screen
Open Expansion Planner screen
;Open Expansion Planner screen
Show Game Menu: load & save, options, exit
;Show Game Menu: load &
save, options, exit
Resume the game
;Resume the game

Pause the game


;Pause the game
Pause
;Pause
Spacebar
;Spacebar
or
;or
Messages: click a message for more information
;Messages: click a messa
ge for more information
Map: click to move view to a new location
;Map: click to move view
to a new location
Selection Panel: click to center view on selected item
;Selection Panel
: click to center view on selected item
You cannot place any more items in this system
;You cannot place any mo
re items in this system. Please remove another item first, then retry placing yo
ur new item.
Too many items in system
;Too many items in system
Asteroid
;Asteroid
Asteroid Field - Rock
;Asteroid Field - Rock
Asteroid Field - Metal
;Asteroid Field - Metal
Asteroid Field - Ice
;Asteroid Field - Ice
Station
;Station
Gas Mining Station
;Gas Mining Station
Mining Station
;Mining Station
Space Port
;Space Port
Research Station
;Research Station
Beacon
;Beacon
Defense Platform
;Defense Platform
unknown
;unknown
Another empire has persuaded us to declare war on you
;Another empire
has persuaded us to declare war on your worthless empire.\n\nWe'll see you in ba
ttle!
Another empire has persuaded us to impose trade sanctions on you
;Another empire has persuaded us to impose trade sanctions on your pitiful empir
e.\n\nOur trade with you is finished!
Could not parse message
;Could not parse message
Reveal Historical Secret
;{0} Reveal Historical Secret
Reveal Historical Secret Details
;The {0} tell us: We have found
a datacore in ancient ruins on a distant planet. In the datacore is a message th
at reveals eerie details of the galaxy's past history.
We terminate all trade with you effective immediately!
;We terminate al
l trade with you effective immediately!
Prepare for war!
;Prepare for war!
Thanks!
;Thanks!
Send small gift
;Send small gift ({0} credits)
Send medium gift
;Send medium gift ({0} credits)
Send large gift
;Send large gift ({0} credits)
Buy information
;Buy information
Cancel pirate alliance
;Cancel alliance ({0} credits per month)
Pay protection fee
;Pay protection fee
Request attack on another empire
;Request attack on another empir
e
Change relationship
;Change relationship
Send a gift
;Send a gift
Send a warning
;Send a warning
Negotiate an end to this war...
;Negotiate an end to this war...
Negotiate lifting trade sanctions...
;Negotiate lifting trade sanctio
ns...
Swap maps or tech
;Swap maps or tech
Negotiate a trade proposal...
;Negotiate a trade proposal...
What is this discovery?
;What is this discovery? (pay {0} credits)
No thanks
;No thanks

Where is this colony?


;Where is this colony? (pay {0} credits)
Show me the system maps
;Show me the system maps (pay {0} credits)
Tell me about this empire
;Tell me about this empire (pay {0} cred
its)
We stand alongside our friends and allies
;We stand alongside our
friends and allies - we declare war on the {0}!
Sorry, we can't help you right now...
;Sorry, we can't help you right
now...
Swap Territory maps (empire systems)
;Swap Territory maps (empire sys
tems)
Swap Galaxy maps (all exploration)
;Swap Galaxy maps (all explorati
on)
Sell TECH for X credits
;Sell {0} for {1} credits
Would you accept this trade?
;Would you accept this trade?
We accept this proposal
;We accept this proposal
We reject this proposal
;We reject this proposal
Let's make a different deal...
;Let's make a different deal...
We accede to your outrageous demands
;We accede to your outrageous de
mands, but under duress!
This proposal is unfair
;This proposal is unfair! We will NOT accept it!
We accept your demands
;You are most persuasive. We accept your demands
We reject your demands
;Don't bully us! We are not scared of your threa
ts!
How about this trade then?
;How about this trade then?
We accept your proposal
;We accept your proposal
Yes, a Free Trade Agreement sounds like a great idea!
;Yes, a Free Tra
de Agreement sounds like a great idea!
Yes, we join you in a Mutual Defense Pact!
;Yes, we join you in a M
utual Defense Pact!
Yes, we accept your offer of a Protectorate!
;Yes, we accept your off
er of a Protectorate!
Not at the moment, thanks
;Not at the moment, thanks
Attack X for Y
;Attack {0} for {1} credits
Commence the attacks!
;Commence the attacks! (pay {0} credits)
We can put you in contact with another empire
;We can put you in conta
ct with another empire for {0} credits
We have maps of an unexplored system
;We have maps of an unexplored s
ystem for {0} credits
We can reveal the location of an independent colony
;We can reveal t
he location of an independent colony for {0} credits
We have made an intriguing discovery that we will share
;We have made an
intriguing discovery that we will share for {0} credits
We accept your offer of an alliance
;We accept your offer of an alli
ance (pay {0} credits per month)
We accept your protection
;We accept your 'protection' (pay {0} cr
edits per month)
Alright, we set you free from subjugation
;Alright, we set you fre
e from subjugation
No, you must remain our slaves
;No, you must remain our slaves
Impose Trade Sanctions on X
;Impose Trade Sanctions on the {0}
No, we see no need for Trade Sanctions
;No, we see no need for Trade Sa
nctions
Lift Trade Sanctions against X
;Lift Trade Sanctions against the {0}
No, our Trade Sanctions will continue
;No, our Trade Sanctions will co
ntinue
Propose Mutual Defense Pact
;Propose Mutual Defense Pact
Propose Protectorate
;Propose Protectorate
Cancel our current treaty
;Cancel our current treaty ({0})
Declare War!
;We Declare War on You!
Propose Free Trade Agreement
;Propose Free Trade Agreement

Impose Trade Sanctions


;We Impose Trade Sanctions on You
Propose an end to War
;We Propose an end to War
Propose an end to War if you agree to become our Subjugated Dominion
;We Propose an end to War if you agree to become our Subjugated Dominion
We agree to become your Subjugated Dominion to end this war
;We agre
e to become your Subjugated Dominion to end this war
We set you free from Subjugation
;We set you free from Subjugatio
n
We beg for release from Subjugation
;We beg for release from Subjuga
tion
Lift Trade Sanctions
;We Lift Trade Sanctions against You
Ok, we declare war on the X
;Ok, we declare war on the {0}
Sorry, this is not our war
;Sorry, this is not our war
We agree - this war ends now
;We agree - this war ends now
We agree to end this war only if you agree to become our Subjugated Dominion
;We agree to end this war only if you agree to become our Subjugated Dominion
No, we will fight on
;No, we will fight on
Ok, we will end our war with the X
;Ok, we will end our war with th
e {0}
No, we will continue our fight
;No, we will continue our fight
Yes, we accept defeat and acknowledge your status as our ruler
;Yes, we
accept defeat and acknowledge your status as our ruler
No, we will not become your slaves!
;No, we will not become your sla
ves!
Yes, we accept your acknowledgement of defeat and look forward to receiving our
regular tribute
;Yes, we accept your acknowledgement of defeat and look
forward to receiving our regular tribute
No, you must suffer further before this war will end
;No, you must su
ffer further before this war will end
End your treacherous covert missions against us
;End your treacherous co
vert missions against us
Stop your military attacks against us
;Stop your military attacks agai
nst us
Remove your military forces from our territory
;Remove your military fo
rces from our territory
Go to X system
;Go to {0} system
Tell us more
;Tell us more
We are not interested
;We are not interested
Let's discuss something else...
;Let's discuss something else...
Goodbye
;Goodbye
X says
;{0} says
Catastrophe!
;Catastrophe!
Trade Deal offered
;Trade Deal offered
Territory Map swap offered
;Territory Map swap offered
Galaxy Map swap offered
;Galaxy Map swap offered
Technology offered
;{0} Technology offered
Celebration!
;Celebration!
You must decide...
;You must decide...
You've been warned!
;You've been warned!
Remove Military forces from System
;Remove Military forces from Sys
tem
Ship Mission Complete
;Ship Mission Complete
Ship needs Refuelling
;Ship needs Refuelling
Ship Stranded
;Ship Stranded
Pirates Offer Alliance
;Pirates Offer Alliance
Pirates Offer Protection
;Pirates Offer Protection
Pirates Offer to Attack Enemy
;Pirates Offer to Attack Enemy
Pirates Offer Colony Location
;Pirates Offer Colony Location
Pirates Offer System Map
;Pirates Offer System Map

Pirates Offer Empire Contact


;Pirates Offer Empire Contact
Pirates Offer Discovery
;Pirates Offer Discovery
Treaty accepted
;Treaty accepted
Blockade ends
;Blockade ends
Blockade begins
;Blockade begins
Agent Recruited
;Agent Recruited
Agent Captured
;Agent Captured
Agent mission succeeds
;Agent mission succeeds
Agent mission fails
;Agent mission fails
Colony defends against invasion!
;Colony defends against invasion
!
Colony rebelling!
;Colony rebelling!
Revolution! Our government has changed
;Revolution! Our government has
changed
Colony gained
;Colony gained
Colony lost!
;Colony lost!
Diplomatic Relation Change
;Diplomatic Relation Change
Free Trade Agreement Offered
;Free Trade Agreement Offered
Mutual Defense Pact Offered
;Mutual Defense Pact Offered
Protectorate Offered
;Protectorate Offered
Subjugation proposed
;Subjugation proposed
Trade Sanctions Imposed
;Trade Sanctions Imposed
War Declared!
;War Declared!
Empire Defeated!
;Empire Defeated!
New empire encountered
;New empire encountered
Ship discovered
;Ship discovered
Planet discovered
;Planet discovered
Location discovered
;Location discovered
Ruins discovered
;Ruins discovered
Valuable Resource Discovered
;Valuable Resource Discovered
Valuable Resource Traded with Us
;Valuable Resource Traded with U
s
Valuable Resource Trading Terminated
;Valuable Resource Trading Termi
nated
Galactic History revealed
;Galactic History revealed
Secret location offered
;Secret location offered
Secret history offered
;Secret history offered
Monetary Gift
;Monetary Gift
General Information
;General Information
Request to Leave System
;Request to Leave System
New colony established
;New colony established
Colonization failed
;Colonization failed
Treaty proposed
;Treaty proposed
Treaty refused
;Treaty refused
Request to remove presence from system
;Request to remove presence from
system
Request to honor Mutual Defense Pact
;Request to honor Mutual Defense
Pact
Request to impose Trade Sanctions
;Request to impose Trade Sanctio
ns
Request to Declare War
;Request to Declare War
Request to lift Trade Sanctions
;Request to lift Trade Sanctions
Request to end War
;Request to end War
Research Breakthrough
;Research Breakthrough
Ship completed
;Ship completed
Ship purchased
;Ship purchased
Warning to stop attacks
;Warning to stop attacks
Warning to stop intelligence missions
;Warning to stop intelligence mi
ssions
Attacking enemy
;Attacking enemy

Under attack!
Incoming Enemy Fleet!

;Under attack!
;Incoming Enemy Fleet!

Your empire has been completely wiped out!


;Your empire has been co
mpletely wiped out!
We have agreed to trade the rare resource X
;We have agreed to trade
the rare and valuable resource {0} with you
We have terminated trade of the rare resource X
;We have terminated any
trade of the rare and valuable resource {0} with you
Select new home colony
;Select new home colony
Default
;Default
Scenic Locations
;Scenic Locations
Research Locations
;Research Locations
Independent Populations
;Independent Populations
Pirate Bases
;Pirate Bases
Enemy Systems
;Enemy Systems
Potential Colonies
;Potential Colonies
Known Resources
;Known Resources
Our Systems
;Our Systems
Explored Systems
;Explored Systems
Empire Summary
;Empire Summary
Select government...
;Select government...
About this type of Government...
;About this type of Government..
.
Edit Design
;Edit Design
View Design
;View Design
Shortest Range
;Shortest Range
Longest Range
;Longest Range
Bombard
;Bombard
Maximum Weapons Energy use per second
;Maximum Weapons Energy use per
second
Maximum Ship size
;Maximum Ship size
Maximum Base size
;Maximum Base size
when not at colony
;when not at colony
Show Latest Designs
;Show Latest Designs
Show Non-Obsolete Designs
;Show Non-Obsolete Designs
Show All Designs
;Show All Designs
Upgrade Selected Designs
;Upgrade Selected Designs
Warning - missing critical designs
;WARNING: Missing civilian ship
designs
Warning - missing critical designs detail
;You do not have any non
-obsolete designs for the following civilian ship types:\n\n{0}\nWithout civilia
n ship designs your empire could encounter much pain and suffering!\n\nYou may w
ant to review your choices and ensure that you have some non-obsolete designs fo
r the above ship types.
Unknown star
;Unknown star
Unknown system
;Unknown system
Build here
;Build here
Move to
;Move to
Unknown
;Unknown
Prepare and Bombard
;Prepare and Bombard
Lost
;Lost
Attack
;Attack
Prepare and Attack
;Prepare and Attack
Patrol
;Patrol
Colonize
;Colonize
Refuel at
;Refuel at
Escort
;Escort
Load Troops
;Load Troops

At X
;At {0}
At nearest colony with available troops
;At nearest colony with availabl
e troops
Unload Troops at
;Unload Troops at
Change Colony Tax
;Change Colony Tax
Queue Next Mission
;Queue Next Mission
Explore
;Explore
This system
;This system
Nearest unexplored system
;Nearest unexplored system
At nearest ship yard
;At nearest ship yard
At nearest colony
;At nearest colony
Build at X
;Build at {0}
Build BASETYPE at X
;Build {0} at {1}
At nearest refuelling point
;At nearest refuelling point
Clear All Queued Missions
;Clear All Queued Missions
Prepare and Attack X
;Prepare and Attack {0}
Prepare and Bombard X
;Prepare and Bombard {0}
Refuel all ships
;Refuel all ships
At your nearest Space Port
;At your nearest Space Port
Repair and Refuel damaged ships
;Repair and Refuel damaged ships
Return to base
;Return to base
Stop
;Stop
Escape
;Escape
Escape from X
;Escape from {0}
Assign X as base
;Assign {0} as base
Retrofit to latest designs
;Retrofit to latest designs
colonizing
;colonizing
SHIPNAME colonizing PLANETNAME
;{0} colonizing {1}
SHIPNAME building at COLONY to colonize PLANETNAME
;{0} building at
{1} to colonize {2}
Build new Colony Ship and Colonize X
;Build new Colony Ship and Colon
ize {0}
Recruit Troops at X
;Recruit Troops at {0}
Repair damaged ships
;Repair damaged ships
Join Fleet
;Join Fleet
Leave Current Fleet
;Leave Current Fleet
Retire all ships
;Retire all ships
Scrap Ships Immediately
;Scrap Ships Immediately
Automate all ships
;Automate all ships
'Retrofit to X for Y credits
To X for Y credits
;To {0} for {1} credits
Scrap Base Immediately
;Scrap Base Immediately
All systems in sector X
;All systems in sector {0}
Deploy at X
;Deploy at {0}
Undeploy
;Undeploy
Investigate Ruins
;Investigate Ruins
Investigate Ship
;Investigate Ship
Investigate Base
;Investigate Base
Leave FLEETNAME
;Leave {0}
Make lead ship for FLEETNAME
;Make lead ship for {0}
'Retrofit to X at Y
To X at Y
;To {0} at {1}
To X at nearest ship yard
;To {0} at nearest ship yard
Scrap Ship Immediately
;Scrap Ship Immediately
Automate
;Automate
Nth Fleet
;{0} Fleet
The screenshot has been saved at the following location
;The screenshot
has been saved at the following location
Screenshot Saved
;Screenshot Saved
Resume Playing
;Resume Playing

This is not a valid Distant Worlds game file


;This is not a valid Dis
tant Worlds game file.
Cannot load file
;Cannot load file
Distant Worlds saved game files
;Distant Worlds saved game files
Load Distant Worlds game
;Load Distant Worlds game
Loading the Galaxy...
;Loading the Galaxy...
Could not create save game folder at X
;Could not create save game fold
er at {0}.
Save Distant Worlds game
;Save Distant Worlds game
Are you sure that you wish to exit this game?
;Are you sure that you w
ish to exit this game?
Exit Distant Worlds
;Exit Distant Worlds
Are you sure that you wish to exit to the main menu?
;Are you sure th
at you wish to exit to the main menu?
Exit to main menu
;Exit to main menu
Purchase Cost
;Purchase Cost
Maintenance Cost
;Maintenance Cost
All warnings in red must be resolved before this design can be saved
;All warnings in red must be resolved before this design can be saved.
Cannot Save Design
;Cannot Save Design
Must have a X component
;Must have a {0} component
Must NOT have X components
;Must NOT have {0} components
Consider adding X components
;Consider adding {0} components
Military ships must have weapons
;Military ships must have weapon
s
Defensive bases must have weapons
;Defensive bases must have weapo
ns
Civilian ships may only have one weapon
;Civilian ships may only have on
e weapon
Civilian ships cannot have super weapons
;Civilian ships cannot h
ave super weapons
Superweapon may not fire because total reactor energy output and storage is low
;Superweapon may not fire because total reactor energy output and storage is low
Cannot currently build a design of this size maximum size
;Cannot
currently build a design of this size ({0}), maximum size {1}
Cannot currently build a design of this size unless at colony
;Cannot
currently build a design of this size {0} unless at colony
Cannot currently build a design of this size
;Cannot currently build
a design of this size ({0})
Resupply Ships: min X% cargo storage, docking bays, gas extractors
;Resupply Ships: min {0}% cargo storage, docking bays, gas extractors
Construction Ships: min X% cargo storage, construction, manufacturers
;Construction Ships: min {0}% cargo storage, construction, manufacturers
Colony Ships: min X% colonization module
;Colony Ships: min {0}%
colonization module
Need more Habitation Modules
;Need more Habitation Modules
Need more Life Support components
;Need more Life Support componen
ts
Reactor power output inadequate to supply static energy requirements
;Reactor power output inadequate to supply static energy requirements
Only one HyperDrive component is required
;Only one HyperDrive com
ponent is required
Design must have a name
;Design must have a name
Must set Role for Design
;Must set Role for Design
Must set FleeWhen for Design
;Must set FleeWhen for Design
Must set Invasion Tactics for Design
;Must set Invasion Tactics for D
esign
Must set Battle Tactics against stronger opponents for this Design
;Must set Battle Tactics against stronger opponents for this Design
Must set Battle Tactics against weaker opponents for this Design

;Must set Battle Tactics against weaker opponents for this Design
Flee When for civilian ships must be When Enemy Military Sighted
;Flee When for civilian ships must be When Enemy Military Sighted
Battle Tactics for civilian ships must be Evade
;Battle Tactics for civi
lian ships must be Evade
Invasion Tactics for civilian ships must be Do Not Invade
;Invasio
n Tactics for civilian ships must be Do Not Invade
Copy of X
;Copy of {0}
Are you sure that you want to delete this design?
;Are you sure th
at you want to delete this design?
Delete Design
;Delete Design
This design is in use and cannot be deleted
;This design is in use a
nd cannot be deleted.
Cannot Delete Design
;Cannot Delete Design
Total Empire Potential
;Total Empire Potential
X% from Y government style
;{0} from {1} government style
X% from Y race
;{0} from {1} race
Every X minutes
;Every {0} minutes
Reset Warnings
;Reset Warnings
Empire Settings
;Empire Settings
Expansion
;Expansion
War and Combat
;War and Combat
Spy Master
;Spy Master
Expert
;Expert
Rule in Absence
;Rule in Absence
none
;none
full
;full
Changing your style of government can have serious negative effects on your empi
re
;Changing your style of government can have serious negative eff
ects on your empire. Development levels on your colonies will be set back, and s
ome of your colonies may even decide to leave your empire if they do not like yo
ur decision.\n\nAre you sure that you want to have a revolution and change your
style of government to {0}?
Have a Revolution?
;Have a Revolution?
Military Ships
;Military Ships
Research Stations
;Research Stations
Defensive Bases
;Defensive Bases
Monitoring Stations
;Monitoring Stations
Troop Carriers
;Troop Carriers
X Agents
;{0} Agents
Agent mission summary
;{0} on mission, {1} counter intelligence, {2} i
n deep cover, {3} unassigned
Current maximum agents
;Current maximum agents
Recruit Agent
;Recruit Agent
Are you sure that you wish to disband this agent?
;Are you sure th
at you wish to disband this agent?
Disband Agent
;Disband Agent
Are you sure that you want to disband TROOPNAME?
;Are you sure th
at you want to disband '{0}'?
Disband Troop
;Disband Troop
'victory and defeat messages
Congratulations to our new galactic ruler!
;Congratulations to our
new galactic ruler!
I knew you were going to win
;I knew you were going to win
This is outrageous! How could I have been beaten?!
;This is outrage
ous! How could I have been beaten?!
You must have cheated!
;You must have cheated!
I'll get you next time!
;I'll get you next time!
You're the big chief now
;You're the big chief now

Joyful greetings to our new supreme ruler!


;Joyful greetings to our
new supreme ruler!
You won!
;You won!
You beat us all
;You beat us all
You're a tough competitor
;You're a tough competitor
Welcome to our new Galactic Emperor!
;Welcome to our new Galactic Emp
eror!
Arrgghhh! How could YOU beat ME?!
;Arrgghhh! How could YOU beat ME
?!
I can't take it! I don't handle defeat well
;I can't take it! I don'
t handle defeat well
Can you go easy on us next time?
;Can you go easy on us next time
?
Did you cheat? I think you cheated...
;Did you cheat? I think you chea
ted...
Hey wait, I was just getting started!
;Hey wait, I was just getting st
arted!
What? Are we finished already?
;What? Are we finished already?
Your enemies tremble before your mighty fleets!
;Your enemies tremble be
fore your mighty fleets!
Hey, do you need a deputy emperor? I'm right here, no problem
;Hey, do
you need a deputy emperor? I'm right here, no problem
You know being galactic emperor isn't all fun and games, we expect to see result
s!
;You know being galactic emperor isn't all fun and games, we exp
ect to see results!
Better luck next time
;Better luck next time
Your failure is complete!
;Your failure is complete!
You have failed!
;You have failed!
Your breath is smellier than a Teekan's armpit!
;Your breath is smellier
than a Teekan's armpit!
Failure teaches valuable lessons - you'll do better next time
;Failure
teaches valuable lessons - you'll do better next time
May you be chased by a thousand hungry Kaltors!
;May you be chased by a
thousand hungry Kaltors!
Defeat suits you well
;Defeat suits you well
Your oppression will never return!
;Your oppression will never retu
rn!
You lost - ha ha!
;You lost - ha ha!
How could you lose when you had such a big headstart?
;How could you l
ose when you had such a big headstart?
Lost again? Maybe you should find a smaller galaxy...
;Lost again? May
be you should find a smaller galaxy...
Perhaps galactic conquest just isn't your thing...
;Perhaps galacti
c conquest just isn't your thing...
You move slower than a blind space slug!
;You move slower than a
blind space slug!
Want to try again?
;Want to try again?
How much failure can you take?
;How much failure can you take?
Explore and Expand, NOT Shrink and Collapse!
;Explore and Expand, NOT
Shrink and Collapse!
You don't even qualify to be in the same galaxy as us!
;You don't even
qualify to be in the same galaxy as us!
The beginner's galaxy is back that way... See you later!
;The beginner's
galaxy is back that way... See you later!
You're fired!
;You're fired!
Maybe you should switch careers: asteroid miner would suit you better
;Maybe you should switch careers: asteroid miner would suit you better
Ever thought of trying Solitaire instead?
;Ever thought of trying
Solitaire instead?
Rematch!
;Rematch!

Let's try again


;Let's try again
We were too good for you!
;We were too good for you!
You fought us to a standstill
;You fought us to a standstill
Shall we have another go?
;Shall we have another go?
WINNER!
;WINNER!
Distant Worlds Tutorial
;Distant Worlds Tutorial
Continue
;Continue
Play This Game
;Play This Game
Tutorial
;Tutorial
Galactopedia
;Galactopedia
Race Family
;Race Family
Special Government
;Special Government
Special Technology
;Special Technology
Default Reproduction Rate
;Default Reproduction Rate
Slightly
;Slightly
Moderately
;Moderately
Intelligent
;Intelligent
Stupid
;Stupid
Aggressive
;Aggressive
Passive
;Passive
Cautious
;Cautious
Reckless
;Reckless
Friendly
;Friendly
Unfriendly
;Unfriendly
Dependable
;Dependable
Unreliable
;Unreliable
Extremely
;Extremely
Very
;Very
Quite
;Quite
Racial Characteristic INTENSITY QUALITY
;{0} {1}
Reenable All Automation Prompts
;This will reenable all automation promp
ts, informing you when you attempt to manually control an automated function.\n\
nAre you sure that you want to do this?
Reset Automation Messages?
;Reset Automation Messages?
Encounter
;Encounter
Add Troop
;Add Troop
Remove Troop
;Remove Troop
Acquire
;Acquire
Explodes
;Explodes
Edit Moon
;Edit Moon
Edit Planet
;Edit Planet
Edit Empires
;Edit Empires
Maximum Empires Message
;You have reached the maximum number of empires
allowed in this galaxy. To add a new empire, please remove another one first.
Maximum Empires in the Galaxy
;Maximum Empires in the Galaxy
This empire is your player empire
;This empire is your player empi
re. You cannot remove this empire.
Cannot Remove Player
;Cannot Remove Player
This will permanently remove the selected empire
;This will perma
nently remove the selected empire and all of it's ships, bases and colonies from
the galaxy. Are you sure that you want to do this?
Remove Empire?
;Remove Empire?
You may enter a password below to protect this game from unauthorized editing
;You may enter a password below to protect this game from unauthorized editing.
To change an existing password simply overtype a new one.
Click 'Save' to save the password
;Click 'Save' to save the passwo
rd. Do not forget this password - without it you will not be able to edit this g
ame.\n\nClick 'Clear' to remove the password - anyone will then be able to edit
this game.

Editing of this game is protected by a password


;Editing of this game is
protected by a password. Please enter the password below.
Invalid password
;Invalid password
The password you entered was incorrect
;The password you entered was in
correct.
Leave the Ruins alone
;Leave the Ruins alone
Leave the Ship alone
;Leave the Ship alone
Leave the Base alone
;Leave the Base alone
Go to Event Location
;Go to Event Location
Accept rogue fleet into our empire
;Accept rogue fleet into our emp
ire
Reject offer from rogue fleet
;Reject offer from rogue fleet
Warn target empire about this secret deal
;Warn target empire abou
t this secret deal
Keep this information to ourselves
;Keep this information to oursel
ves
Expose this secret project to all empires
;Expose this secret proj
ect to all empires
Distant Worlds ship designs files
;Distant Worlds ship designs fil
es
Save Distant Worlds designs
;Save Distant Worlds designs
Load Distant Worlds designs
;Load Distant Worlds designs
Show All Messages
;Show All Messages
Show Non-Battle Messages
;Show Non-Battle Messages
Show Galactic History Messages
;Show Galactic History Messages
This ship is not owned by your empire - it cannot be scrapped
;This sh
ip is not owned by your empire - it cannot be scrapped
This ship is privately owned - it cannot be scrapped
;This ship is pr
ivately owned - it cannot be scrapped
Cannot scrap ship
;Cannot scrap ship
The purchase cost will not be refunded if you scrap this ship
;The pur
chase cost will not be refunded if you scrap this ship.\n\nAre you sure you want
to scrap this ship?
Scrap Ship under Construction?
;Scrap Ship under Construction?
This ship is not owned by your empire - it cannot be removed
;This sh
ip is not owned by your empire - it cannot be removed
This ship is privately owned - it cannot be removed
;This ship is pr
ivately owned - it cannot be removed
Cannot remove ship from queue
;Cannot remove ship from queue
Removing this ship from the construction queue will refund half the purchase cos
t
;Removing this ship from the construction queue will refund half
the purchase cost ({0} credits)\n\nAre you sure you want to remove this ship?
Remove Ship from Construction Queue?
;Remove Ship from Construction Q
ueue?
Available Colony ships
;Available Colony ships
Location of Potential Colony
;Location of Potential Colony
Select Potential Colony
;Select Potential Colony
Go to Potential Colony
;Go to Potential Colony
Available Construction ships
;Available Construction ships
Location of Resource Target
;Location of Resource Target
Select Resource Target
;Select Resource Target
Go to Resource Target
;Go to Resource Target
Location of Resource Supply
;Location of Resource Supply
Select Resource Location
;Select Resource Location
Go to Resource Location
;Go to Resource Location
Send X to colonize Y
;Send {0} to colonize {1}
Send X to build a mining station at Y
;Send {0} to build a mining stat
ion at {1}
No Colony ship selected
;No Colony ship selected
No colony target selected
;No colony target selected

No Colony ships available


;No Colony ships available
No Construction ship selected
;No Construction ship selected
No resource target selected
;No resource target selected
No Construction ships available
;No Construction ships available
Galactic History
;Galactic History
Messages
;Messages
Research Area
;Research Area
Resources required to manufacture
;Resources required to manufactu
re
Learn about X
;Learn about {0}
Requirements for building ship design X
;Requirements for building ship
design {0}
Requirements for building base design X
;Requirements for building base
design {0}
Components Required
;Components Required
Resources Required
;Resources Required
Components that use RESOURCE
;Components that use {0}
Learn about X in the Galactopedia
;Learn about {0} in the Galactop
edia
Your Empire Settings
;Your Empire Settings
Low
;Low
Medium
;Medium
High
;High
Total retrofit cost
;Total retrofit cost
Cannot afford this retrofit
;Cannot afford this retrofit
Some of the selected items cannot be retrofitted
;Some of the sel
ected items cannot be retrofitted (e.g. private ships, bases not at your colonie
s).
The selected items are not of the same type, thus you cannot retrofit them to a
specific design
;The selected items are not of the same type, thus you c
annot retrofit them to a specific design. Instead each of the selected items wil
l be retrofitted to the latest design for their type.
Some of the selected items must be retrofitted at a colony
;Some of
the selected items must be retrofitted at a colony (e.g. bases, colony ships, c
onstruction ships, resupply ships). These items will be retrofitted at any of yo
ur available colonies.
Scrapping ships and bases permanently and immediately removes them from the game
;Scrapping ships and bases permanently and immediately removes them from the gam
e.\n\nAre you sure that you want to scrap all of the selected ships and bases?
Scrap selected ships and bases?
;Scrap selected ships and bases?
Retiring ships permanently removes them from the game
;Retiring ships
permanently removes them from the game.\n\nAre you sure that you want to retire
all of the selected ships?
Retire selected ships?
;Retire selected ships?
Game Paused
;Game Paused
Press Spacebar or Pause key to resume
;Press Spacebar or Pause key to
resume
DW Screen Resolution
;Distant Worlds requires a screen resolution of
at least {0}.\n\nYou should change the resolution of your Windows desktop and re
start.\n\nYou may choose to continue, but some aspects of Distant Worlds may not
work properly.\n\nDo you wish to continue loading Distant Worlds with a low scr
een resolution?
Screen resolution
;Screen resolution
Incorrect version of the file
;Incorrect version of the file {0}. Plea
se reinstall Distant Worlds to correct this problem.
Incorrect File Version
;Incorrect File Version
Could not find file
;Could not find file {0}. Please reinstall Dista
nt Worlds to correct this problem.
File Missing
;File Missing
There is an error with your serial number as entered
;There is an err

or with your serial number as entered. Please contact support@matrixgames.com f


or assistance. Error Code: {0}
Registration Check
;Registration Check
Related Topics
;Related Topics
Version
;Version
Copyright
;Copyright 2014 CodeForce Limited. All rights reserved.
Starting
;Starting
Current Theme
;Current Theme
The default Distant Worlds theme, using the standard images, names and music.
;The default Distant Worlds theme, using the standard images, names and music.
Start a New Game: The Galaxy
;Start a New Game: The Galaxy
stars
;stars
Dwarf
;Dwarf
Tiny
;Tiny
Small
;Small
Standard
;Standard
Large
;Large
Huge
;Huge
Galaxy\nSize
;Galaxy\nSize
Very Low
;Very Low
Very High
;Very High
Rare
;Rare
Scattered
;Scattered
Plentiful
;Plentiful
Teeming
;Teeming
Young
;Young
Expanding
;Expanding
Mature
;Mature
Old
;Old
Peaceful
;Peaceful
Restless
;Restless
Unstable
;Unstable
Chaos
;Chaos
Very Slow
;Very Slow
Slow
;Slow
Fast
;Fast
Very Fast
;Very Fast
Few
;Few
Many
;Many
Planet Quality
;Planet Quality
Independent Alien Life
;Independent Alien Life
Aggression
;Aggression
Research Speed
;Research Speed
About Alien Life...
;About Alien Life...
About Research...
;About Research...
About Space Creatures...
;About Space Creatures...
About Pirates...
;About Pirates...
Harsh
;Harsh
Trying
;Trying
Agreeable
;Agreeable
Excellent
;Excellent
Supersize
;Supersize
Basic
;Basic
Enhanced
;Enhanced
Advanced
;Advanced
Highly Advanced
;Highly Advanced
Exceptional
;Exceptional
OR specify the starting empires below...
;OR specify the starting
empires below...
Allow independent alien colonies to start new empires during the game

;Allow independent alien colonies to start new empires during the game
TERRITORY control X
;TERRITORY: control {0}% of the colonies in the
galaxy
POPULATION control X
;POPULATION: control {0}% of the galaxy's popula
tion
ECONOMY control X
;ECONOMY: private economy generates {0}% of the
galaxy total
TIME LIMIT X
;TIME LIMIT: game finishes after {0} years
Victory Conditions X
;Victory Conditions apply after {0} years
You have entered a restricted security zone. You must turn back and leave this a
rea immediately.
;You have entered a restricted security zone. Yo
u must turn back and leave this area immediately.
Signal Intercept Station
;Signal Intercept Station
NAME Weapons Testing Range
;{0} Weapons Testing Range
NAME Special Projects Outpost
;{0} Special Projects Outpost
You have entered a high-security area used for secret research experiments. Leav
e now, while you still can!
;You have entered a high-security area u
sed for secret research experiments. Leave now, while you still can!
Dead Zone
;Dead Zone
Scoundrels Refuge
;Scoundrels Refuge
NAME Mining Station
;{0} Mining Station
Outpost
;Outpost
Depot
;Depot
Base
;Base
Facility
;Facility
Monitoring Station
;Monitoring Station
random location
;random location
Start Location
;Start Location
The approximate starting location of your empire within the galaxy
;The approximate starting location of your empire within the galaxy. This is not
a precise setting - it simply determines the region of the galaxy where your ho
me system is located. This area is indicated by red shading in the galaxy previe
w below
Flag
;Flag
The design of your empire's flag
;The design of your empire's fla
g
Victory
;Victory
Territory
;Territory
To win the game you must control the specified percentage of all colonies in the
galaxy
;To win the game you must control the specified percentage of al
l colonies in the galaxy
To win the game you must control the specified percentage of the galaxy's popula
tion
;To win the game you must control the specified percentage of th
e galaxy's population
To win the game your empire's private economy must generate the specified percen
tage of the galaxy's total income
;To win the game your empire's p
rivate economy must generate the specified percentage of the galaxy's total inco
me
Time Limit
;Time Limit
The game will finish after the specified number of years have passed
;The game will finish after the specified number of years have passed. The winne
r is determined by which empire has the greatest strategic value at this time
Start Time
;Start Time
Victory Conditions will not apply until the specified number of years have passe
d
;Victory Conditions will not apply until the specified number of
years have passed. This setting can prevent a game from ending prematurely
Time Limit Years
;Time Limit Years

The winning empire will be determined after this many years have passed
;The winning empire will be determined after this many years have passed
Start Time Years
;Start Time Years
Victory Conditions will not apply until this many years have passed
;Victory Conditions will not apply until this many years have passed
Your computer does not have enough memory to play a Quick Start galaxy of this s
ize
;Your computer does not have enough memory to play a Quick Start
galaxy of this size. Galaxies with more than {0} stars require {1} memory to pl
ay.\n\nPlease select a Quick Start game with a smaller galaxy and try again.
Not Enough Memory for this Galaxy Size
;Not Enough Memory for this Gala
xy Size
Creating new Galaxy...
;Creating new Galaxy...
Galaxy Size
;Galaxy Size
colony
;colony
colonies
;colonies
Epic
;Epic
QuickStart Epic
;Be ready for an epic game roaming across a huge galaxy.
\n\nYou start with a single colony and rudimentary technology. The entire galax
y lies before you waiting to be discovered...
QuickStart Ring Race
;You start with one or two colonies clustered to
gether in a ring galaxy. Expand in both directions around the ring to spread you
r empire. \n\nAs you encounter other empires competition is inevitable...
QuickStart Random
;A completely random start. Be ready for surpris
e: the galaxy shape and size, your empire's attributes and all competing empires
are chosen at random.
QuickStart Conflict
;Conflict early and often is guaranteed in this
game. \n\nExpect antagonism and treachery from other empires and a plethora of p
irates raiding your borders...
QuickStart Expanding Settlements
;The galaxy is well established
with many mature empires. Your empire has around 16-20 colonies.\n\nWhile much o
f the galaxy has been explored and settled, there remain unknown areas that wait
for brave adventurers...
QuickStart Expanding from the Core
;The old worlds of the galactic
core have been well explored and settled. Now a rush is on to expand outwards fr
om the core into the galactic rim. \n\nStake your claim in the wild territories
of the newly discovered rim worlds.
QuickStart Fast
;You begin partially established with several colonies.
The galaxy is very small and there are quite a number of other empires. \n\nBe r
eady for action as a scramble for colonies and resources ensues...
QuickStart Fully Developed - Small
;The entire galaxy has been expl
ored and settled. Colonies from many empires are spread across the galaxy.\n\nWh
at next? A life of peaceful trading and diplomacy? Or the start of a brutal conq
uest?\n\nChart a path for your empire...
QuickStart Fully Developed - Standard
;The entire galaxy has been expl
ored and settled. Colonies from many empires are spread across the galaxy.\n\nWh
at next? A life of peaceful trading and diplomacy? Or the start of a brutal conq
uest?\n\nChart a path for your empire...
QuickStart Fully Developed - Large
;The entire galaxy has been expl
ored and settled. Colonies from many empires are spread across the galaxy.\n\nWh
at next? A life of peaceful trading and diplomacy? Or the start of a brutal conq
uest?\n\nChart a path for your empire...
QuickStart Galactic Republic - Supreme Ruler
;The galaxy is dominated
by your mighty empire - The Galactic Republic. Your enormous republic spans mor
e than 100 colonies.\n\nBut while you control the galactic core, your influence
does not extend into the wilder outlying parts of the galaxy. Other tiny empires
inhabit the outer regions.\n\nWhat form will your relations with them take? Ign
ore them? Peaceful assimilation through diplomacy? Or conquest through force?
QuickStart Galactic Republic - Wild Frontiers
;The galaxy is dominated
by the mighty Galactic Republic. It spreads its considerable influence across t

he galactic core.\n\nBut here in the outer rim other empires hold power. Your em
pire is one of many that exist far from the reaches of The Galactic Republic.\n\
nHow will you expand in the shadow of such a giant? Chart a course for your empi
re...
QuickStart Sovereign Territories - Regional Ruler
;Several large e
mpires dominate different parts of the galaxy. Many other smaller empires are al
so to be found throughout the galaxy.\n\nYour empire is one of the regional heav
yweights. You control about 40-60 colonies.\n\nExpand your empire to dominate ev
en further. Form alliances with others to strengthen your position.
QuickStart Sovereign Territories - Minor Faction
;Several large e
mpires dominate different parts of the galaxy. Many other smaller empires are al
so to be found throughout the galaxy.\n\nYour empire is a minor faction. You con
trol a small number of colonies.\n\nExpand your empire, forming alliances with o
thers to strengthen your position.
Basic Tutorial
;Basic Tutorial
Advanced Tutorial
;Advanced Tutorial
Galaxy
;Galaxy
Creatures
;Creatures
Space creatures are distributed throughout the galaxy at the start of the game
;Space creatures are distributed throughout the galaxy at the start of the game.
\n\nThis setting determines how many creatures are in the galaxy.
Close Credits
;Close Credits
Design && Development
;Design & Development
Programming
;Programming
Art Designer
;Art Designer
Additional Artwork
;Additional Artwork
Concept Reviewer
;Concept Reviewer
BETA TESTERS
;BETA TESTERS
Copyright Only
;Copyright
All rights reserved
;All rights reserved
With special thanks to
;With special thanks to
Published by
;Published by
EXECUTIVE PRODUCER
;EXECUTIVE PRODUCER
ASSOCIATE PRODUCER
;ASSOCIATE PRODUCER
BOX DESIGN
;BOX DESIGN
MANUAL EDITING AND CONTENT
;MANUAL EDITING AND CONTENT
LOGO ART DESIGNS
;LOGO ART DESIGNS
PUBLIC RELATIONS && MARKETING
;PUBLIC RELATIONS & MARKETING
PRODUCTION ASSISTANTS
;PRODUCTION ASSISTANTS
CUSTOMER SUPPORT STAFF
;CUSTOMER SUPPORT STAFF
FORUM ADMINISTRATION
;FORUM ADMINISTRATION
DISTRIBUTOR SALES MANAGER
;DISTRIBUTOR SALES MANAGER
BUSINESS DEVELOPMENT MANAGER
;BUSINESS DEVELOPMENT MANAGER
SERIOUS GAMES PROJECT MANAGER
;SERIOUS GAMES PROJECT MANAGER
WEB DATABASE DESIGN && DEVELOPMENT
;WEB DATABASE DESIGN & DEVELOPME
NT
NETWORK AND SYSTEM ADMINISTRATOR
;NETWORK AND SYSTEM ADMINISTRATO
R
QUALITY ASSURANCE LEAD
;QUALITY ASSURANCE LEAD
VERY SPECIAL THANKS
;VERY SPECIAL THANKS
MATRIX NEXGEN
;MATRIX NEXGEN
OUR STRENGTH
;OUR STRENGTH
We thank God for giving us the ability and strength to complete this project and
follow our dream.
;We thank God for giving us the ability and stre
ngth to complete this project and follow our dream.
We would also like to thank our families and friends for giving us their non-sto
p love and support during this project.
;We would also like to thank our
families and friends for giving us their non-stop love and support during this
project.

Font typefaces by
;Font typefaces by
Uses compression technology by
;Uses compression technology by
Scientific and Technical Advisor
;Scientific and Technical Adviso
r
Catering by
;Catering by
No Giant Kaltors were harmed in the making of this game
;No Giant Kaltor
s were harmed in the making of this game
Pirates are distributed throughout the galaxy at the start of the game
;Pirates are distributed throughout the galaxy at the start of the game. \n\nThi
s setting determines how many pirates are in the galaxy.
Start New Game
;Start New Game
Click here to start a fully configurable game
;Click here to start a f
ully configurable game. Allows customizing Galaxy options, settings for your emp
ire and all other empires, and victory conditions.
Tutorials
;Tutorials
Select one of the interactive tutorials to help you learn how to play Distant Wo
rlds
;Select one of the interactive tutorials to help you learn how t
o play Distant Worlds
Quick Start
;Quick Start
Jump straight into a preconfigured game with no setup
;Jump straight i
nto a preconfigured game with no setup
Load Game
;Load Game
Load a previously saved game
;Load a previously saved game
Browse the built-in galactic encyclopedia
;Browse the built-in gal
actic encyclopedia. The Galactopedia provides detailed information on all game c
oncepts, game screens, alien races, planet types and much more
Check For Updates
;Check For Updates
Visit CODEFORCE to check for updates to Distant Worlds
;Visit {0} to ch
eck for updates to Distant Worlds
Credits
;Credits
Displays the credits for Distant Worlds
;Displays the credits for Distan
t Worlds
Exit
;Exit
Exit Distant Worlds to the Windows desktop
;Exit Distant Worlds to
the Windows desktop
Options
;Options
Control display, sound and other game settings
;Control display, sound
and other game settings
Start a New Game: Victory Conditions
;Start a New Game: Victory Condi
tions
Start a New Game: Your Empire
;Start a New Game: Your Empire
Your computer does not have enough memory to play a galaxy of this size
;Your computer does not have enough memory to play a galaxy of this size. Galaxi
es with more than 700 stars require 2Gb memory to play.\n\nPlease lower the numb
er of stars in the galaxy and try again.
random
;random
Random
;Random
Average
;Average
Same System
;Same System
Nearby
;Nearby
Distant
;Distant
Random - not too close
;Random - not too close
Start a New Game: Other Empires
SHAPE Galaxy
;{0} Galaxy
Elliptical
;Elliptical
Spiral
;Spiral
Ring
;Ring

;Start a New Game: Other Empires

Irregular
;Irregular
Deep Core
;Deep Core
Outer Core
;Outer Core
Inner Rim
;Inner Rim
Outer Rim
;Outer Rim
Far Regions
;Far Regions
Core
;Core
Void
;Void
Rim
;Rim
Center
;Center
Edge
;Edge
Elliptical galaxies have a classic spiral shape
;Elliptical galaxies hav
e a classic spiral shape, with two large nebula cloud arms winding out from the
center of the galaxy.\n\nThe galactic core is densely packed with stars. Moving
towards the edge of the galaxy, star formations taper away, becoming less dense.
\n\nBut at the edge stars once again pack together to form a distinct outer rim
that surrounds the galaxy.
Spiral galaxies have a distinctive shape
;Spiral galaxies have a
distinctive shape, with two large nebula cloud arms spiraling out from the cente
r of the galaxy.\n\nThe galactic core is densely packed with stars in a two-arme
d spiral formation.\n\nMoving towards the edge of the galaxy, star formations ta
per away, becoming less dense.\n\n
Ring galaxies contain most of their stars
;Ring galaxies contain m
ost of their stars in a large, dense ring that encompasses the galactic perimete
r.\n\nScattered stars and nebula cloud formations can be found in the middle of
the galaxy.\n\n
Irregular galaxies have no fixed shape or structure
;Irregular galax
ies have no fixed shape or structure.\n\nStars and nebula clouds are spread even
ly throughout the galaxy.\n\n
Race randomly selected
;Race randomly selected
Your Race
;Your Race
Government randomly selected
;Government randomly selected
Your Government
;Your Government
The Galaxy
;The Galaxy
Other Empires
;Other Empires
Main Color
;Main Color
Secondary Color
;Secondary Color
Race
;Race
Shape
;Shape
Alien Life
;Alien Life
Home System
;Home System
Tech Level
;Tech Level
Auto-Generate
;Auto-Generate
Amount
;Amount
List
;List
Type the name of your empire here
;Type the name of your empire he
re
The primary color for your empire
;The primary color for your empi
re. This color is used to identify your colonies, ships and bases. It is also on
e of the colors on your flag
The secondary color for your empire
;The secondary color for your em
pire. This is one of the colors on your flag
The dominant race at your empire's home colony
;The dominant race at yo
ur empire's home colony. As you colonize additional planets you can assimilate o
ther alien populations, bringing other races into your empire
Determines the layout and distribution of stars within the galaxy
;Determines the layout and distribution of stars within the galaxy
Determines how many stars are in the galaxy
;Determines how many sta
rs are in the galaxy. Dwarf, Tiny, Small and Standard galaxies require 1Gb memor

y to play. Large and Huge galaxies require 2Gb memory


Influences the general quality of planets and moons in the galaxy
;Influences the general quality of planets and moons in the galaxy. Higher quali
ty planets support larger populations and provide more income when colonized
Independent alien populations are distributed throughout the galaxy
;Independent alien populations are distributed throughout the galaxy at the star
t of the game. This setting determines how many of these populations exist in th
e galaxy, and how large each of them are
Determines how old and developed the entire galaxy is
;Determines how
old and developed the entire galaxy is. This setting influences the following it
ems: size and development level of auto-generated empires, size of independent a
lien populations
Determines how aggressive computer players are in the game
;Determi
nes how aggressive computer players are in the game. There are other factors spe
cific to each empire which also determine aggression levels, but this setting is
a global value that influences all empires
Determines how fast research occurs in the galaxy
;Determines how
fast research occurs in the galaxy, and thus how quickly new components become a
vailable for use in ships and bases. There are other factors specific to each em
pire which also determine research speed, but this setting is a global value tha
t influences all empires
Determines how many space creatures are present in the galaxy
;Determi
nes how many space creatures are present in the galaxy
The form of government that your empire follows
;The form of government
that your empire follows. Your government can be changed during the game by havi
ng a revolution, however revolutions can have undesirable side-effects...
The favorability of your home system
;The favorability of your home s
ystem. This includes factors like: resource abundance, population level of your
home colony, and the presence of other favourable planets in the system
Determines how many colonies you have and how well established your empire is
;Determines how many colonies you have and how well established your empire is.
This includes the following factors: number of colonies, population levels on yo
ur colonies, how much of the galaxy you have explored, the number of ships and b
ases your empire has
Determines how advanced your research is
;Determines how advanced
your research is and thus which components are available for constructing ships
and bases. PreWarp means zero tech researched. Note that pirate players cannot
set tech to PreWarp
Determines the level of corruption
;Determines the level of corrupt
ion and income loss at the colonies in your empire
When this is turned on the specified number of empires are automatically generat
ed
;When this is turned on the specified number of empires are auto
matically generated at the start of the game. The empire and race characteristic
s are randomly assigned, however the Galaxy Expansion setting influences how lar
ge these empires are
The number of starting empires to auto-generate
;The number of starting
empires to auto-generate.
Here you can manually specify all of the starting empires in the galaxy
;Here you can manually specify all of the starting empires in the galaxy, along
with all of their characteristics. Setting 'Proximity to You' determines how clo
se each empire will be to your empire in the galaxy
New Empires appear during game
;New Empires appear during game
If this is turned on then independent alien populations can eventually become em
pires
;If this is turned on then independent alien populations can eve
ntually become empires once they reach a certain level of development. This mean
s that empires can spontaneously generate throughout the galaxy during the game
Change Theme DESCRIPTION
;Change Theme:\nCustomize your Distant W
orlds experience by switching the images, names and music used in the game
Determines how many pirates are present in the galaxy
;Determines how
many pirates are present in the galaxy. Pirates can be a real problem, but they

do have their uses...


Not Explored
;Not Explored
SHIPTYPE NAME requires refuelling
;{0} {1} requires refuelling
Refugee
;Refugee
We have encountered a refugee SHIPTYPE
;We have encountered a refugee {
0}, adrift in the {1} system
We have encountered an abandoned SHIPTYPE
;We have encountered an
abandoned {0}, adrift in the {1} system
Should we investigate the ship?
;Should we investigate the ship?
Should we investigate the base?
;Should we investigate the base?
Abandoned Ship Encountered
;Abandoned Ship Encountered
Abandoned Base Encountered
;Abandoned Base Encountered
Restricted Area Encounter
;We have encountered the {0}, a restrict
ed area near the {1} system
Debris Field Encounter
;We have discovered a vast field of space debris
in the {0} system
Planet Destroyer Encounter
;We have discovered a huge unfinished co
nstruction project in the {0} system
Space Battle Debris Discovered
;Space Battle Debris Discovered
Secret Construction Project Discovered
;Secret Construction Project Dis
covered
HyperjumpDisabledArea
;The area appears to have affected our hyperdriv
e - we cannot hyperjump while in this area.
A broadcast message announces
;A broadcast message announces
Perhaps it would be wise to leave this area
;Perhaps it would be wis
e to leave this area
Debris Field Detail
;It appears to be the remains of an epic battle.
\n\nThe wreckage includes many powerful military ships that look salvageable. We
should send construction ships to this location at once to repair and recover a
s many of these valuable ships as possible.\n\nRepairing the advanced technology
in these ships would no doubt provide research bonuses to our empire.\n\nIt may
also be wise to send an armed escort along - we want to dissuade anyone else fr
om claiming these ships. Let's keep this discovery to ourselves...
Planet Destroyer Detail
;Under construction is an enormous mobile milita
ry base that houses a superweapon designed to destroy an entire planet! The base
, named the {0}, appears to have been abandoned when it was only half finished.\
n\nOnce this base is completed it would allow the possessor to dominate the gala
xy. In addition, examining the advanced technology in this project would no doub
t provide significant research bonuses to our empire.\n\nWe should hurry to fini
sh construction of this enormous weapon!
Valuable Discovery ENVIRONMENT PLANETTYPE NAME SYSTEM
;We have made a
highly valuable discovery at the {0} {1} {2} in the {3} system
Restricted Resource Discovery - Korabbian Spice
;This {0} supplies an ex
tremely rare resource: Korabbian Spice.\n\nKorabbian Spice greatly enhances the
mental powers of any being that consumes it, allowing them to perform incredible
intellectual feats.
Restricted Resource Discovery - Zentabia Fluid
;This {0} supplies an ex
tremely rare resource: Zentabia Fluid.\n\nZentabia Fluid can heal nearly any wou
nd or disease. It can even repair damaged limbs or organs.
Restricted Resource Discovery - Loros Fruit
;This {0} supplies an ex
tremely rare resource: Loros Fruit.\n\nLoros Fruit greatly extends the lifespan
of any being. The natural aging process will be slowed dramatically, allowing th
e being to live much longer than usual.
Restricted Resource Benefits
;Colonies supplied with this rare resour
ce would gain an enormous development bonus. Obviously we should make every effo
rt to control it.\n\nWe should hurry to build a mining station at this location,
or better still, send a colony ship to establish a new colony here.
X Discovered
;{0} Discovered
Independent Colony Discovered
;Independent Colony Discovered

Strange Discovery ENVIRONMENT PLANETTYPE NAME SYSTEM


;We have made a
strange discovery at the {0} {1} {2} in the {3} system
Deserted Ship Gas Giant
;Adrift in orbit around the planet is a {0}, the
{1}.\n\nThough obviously very old, the ship still appears to be in good working
order. We have boarded it and taken control.
Deserted Ship Frozen Gas Giant
;Shrouded in frozen gas clouds in the up
per atmosphere is a {0}, the {1}.\n\nThough obviously very old, the ship still a
ppears to be in good working order. We have boarded it and taken control.
Deserted Ship Barren Rock
;Lying half buried by a rockfall is a {0
}, the {1}.\n\nThough obviously very old, the ship still appears to be in good w
orking order. We have boarded it and taken control.
Deserted Ship Continental
;Lying deep in an impenetrably thick for
est, covered with undergrowth is a {0}, the {1}.\n\nThough obviously very old, t
he ship still appears to be in good working order. We have boarded it and taken
control.
Deserted Ship Ice
;Lying half buried by snow at the bottom of an i
cy valley is a {0}, the {1}.\n\nThough obviously very old, the ship still appear
s to be in good working order. We have boarded it and taken control.
Deserted Ship Marshy Swamp
;Lying half buried in a dense jungle, co
vered by vines and creepers is a {0}, the {1}.\n\nThough obviously very old, the
ship still appears to be in good working order. We have boarded it and taken co
ntrol.
Deserted Ship Ocean
;Lying half buried in the mud at the bottom of a
shallow sea is a {0}, the {1}.\n\nThough obviously very old, the ship still app
ears to be in good working order. We have boarded it and taken control.
Deserted Ship Desert
;Lying half buried in the sand dunes on the edge
of a vast desert plain is a {0}, the {1}.\n\nThough obviously very old, the shi
p still appears to be in good working order. We have boarded it and taken contro
l.
Deserted Ship Volcanic
;Sitting near the edge of a burning lake of lava
is a {0}, the {1}.\n\nThough obviously very old, the ship still appears to be i
n good working order. We have boarded it and taken control.
Deserted Ship Discovered
;Deserted Ship Discovered
Colony Ship Race
;Inside the colony ship are millions of {0}s in
stasis hibernation
Disassembling the advanced technology in this ship
;Disassembling t
he advanced technology in this ship at one of our space ports would yield resear
ch bonuses (Right-click > Retire > At nearest ship yard).\n\nAlternatively, mayb
e we should keep this advanced ship and use it in our empire.
The existing population joined our empire
;The existing population
of {0}s have also joined our empire
The existing population repelled colonization
;The existing population
of {0}s repelled our colonization attempt
NAME colonized
;{0} has been colonized
They have trained some new troops for us
;They have trained some
new troops for us
They have advanced our understanding of X
;They have advanced our
understanding of the research area {0}
They have advanced our understanding of X breakthrough
;They have share
d knowledge with us that has unlocked a new research area: {0}
They have presented us with a gift of X credits
;They have presented us
with a gift of {0} credits
Colonization Race Ability Bonus
;Our recent colonization of the {0} {1}
has brought the {2} race into our empire, imparting new special abilities to us
New Ability for our Empire
;New Ability for our Empire
Colonization attempt failed
;Our attempt to colonize {0} has failed
SHIPTYPE NAME has completed its mission
;{0} {1} has completed its missi
on
Pirate Base Bonus Abandoned Ship
;After destroying the pirate bas
e {0} we have found a datacore floating in the debris. In the datacore is inform

ation about an abandoned {1} named {2}.\n\nThe information is damaged but it app
ears to indicate that the {1} is adrift somewhere in the {3} system in sector {4
}.\n\nWe should immediately send a ship to this system to claim the {1} for our
empire.
Lost Ship Location Revealed
;Lost Ship Location Revealed
Pirate Base Bonus Money
;After destroying the pirate base {0} we have fo
und treasure floating in the debris. The value of the treasure totals to {1} cre
dits.
Valuable Treasure Discovered
;Valuable Treasure Discovered
Pirate Base Bonus Faction Joins
;After destroying the pirate base {0} a
nearby pirate faction has decided to join our empire. The {1} want to avoid bein
g next on our hit list, so they have given up piracy and joined our navy.\n\nAll
ships and bases of the {1} have been transferred to our empire.
Pirate Faction Joins Your Empire
;Pirate Faction Joins Your Empir
e
Pirate Base Bonus Exploration
;After destroying the pirate base {0} we
have found a datacore floating in the debris. In the datacore is information ab
out an independent colony of {1}s that the pirates once traded with.\n\nThe info
rmation is damaged but it appears to indicate that the colony is located somewhe
re in the {2} system in sector {3}\n\nThese independent {1}s may be willing to j
oin our empire if we send a colony ship there.
Independent Colony of RACE
;Independent Colony of {0}s
We have disassembled the ship X at Y
;We have disassembled the ship {
0} at {1}
Unfortunately our engineers were unable to learn anything new from inspecting it
s technology
;Unfortunately our engineers were unable to learn anythi
ng new from inspecting its technology
We have received a research bonus in X from disassembling Y
;We have
received a research bonus in {0} from disassembling the advanced technology in
the ship {1} at {2}
Retrofitting for the SHIPTYPE NAME has been completed at LOCATION
;Retrofitting for the {0} '{1}' has been completed at {2}
The SHIPTYPE NAME has been completed at LOCATION
;The {0} '{1}' h
as been completed at {2}
Asteroid Field
;Asteroid Field
CREATURETYPE of LOCATION
;{0} of {1}
BONUS from RACE
;from {0}
There has been a revolution on X
;There has been a revolution on
{0}
the inhabitants have switched allegiance and joined us!
;the inhabitants
have switched allegiance and joined us!
the inhabitants have treacherously betrayed us and joined the X
;the inh
abitants have treacherously betrayed us and joined the {0}!
The recent revolt PLANETTYPE NAME RACE
;The recent revolt on the {0} {1
} has brought the {2} race into our empire, imparting new special abilities to u
s
We have wiped out your enemy, the X
;We have wiped out your enemy, t
he {0}
We have wiped out your allies, the X
;We have wiped out your allies,
the {0}
We have liberated you from the X
;We have liberated you from the
{0}
We have eliminated your slaves, the X
;We have eliminated your slaves,
the {0}
We have wiped out the X
;We have wiped out the {0}
You have been defeated!
;You have been defeated!
Civil War in the EMPIRE
;Civil War in the {0}
A civil war is underway in the OTHEREMPIRE
;A civil war is underway
in the {0}!

Revolution in the EMPIRE


;Civil War in the {0}
A split has occurred in the OTHEREMPIRE
;A split has occurred in the {0}
!
Empire Split Detail COLONYCOUNT EMPIRE NEWEMPIRE
;Tiring of oppre
ssion and tyranny, {0} colonies have proclaimed independence and have left the {
1}!\n\nThey have formed a new empire, the {2}
Revolution!
;Revolution!
Your Empire Split Detail COLONYCOUNT NEWEMPIRE
;Disaster! Our empire ha
s split in two!\n\nMassive unrest has caused {0} colonies to proclaim independen
ce and leave our empire. They have formed a new empire, the {1}.
Civil War!
;Civil War!
We are now at war with these traitors
;We are now at war with these tr
aitors - we will retake what belongs to us!
Intercept Resource RESOURCE SYSTEM SPACEPORT
;We have intercepted a s
hipment of {0}, an extremely rare and highly valuable resource.\n\nThe {0} was
being smuggled by pirates near the {1} system. It has been deposited at {2} for
our empire's use.
Intercept Resource unclear origin
;We are uncertain where the {0}
originated from. Perhaps we should look into this further.
Rare Resource Intercepted
;Rare Resource Intercepted
Communications Intercept SHIPNAME EMPIRE
;Our exploration ship {0
} has intercepted some secret communications of the {1}
Communications Intercept MONITORINGSTATION EMPIRE
;Our listening f
acilities at {0} have intercepted some secret communications of the {1}
Communications Intercept Planet Destroyer
;The message reveals tha
t they are undertaking a massive secret construction project in the {0} system i
n sector {1}.\n\nThe {2} are building a deadly space fortress whose prime weapon
is capable of destroying an entire planet!\n\nExposing this secret project coul
d turn other empires against the {2}, and damage the {2}s reputation.\n\nBut doi
ng so would likely also make the {2} very angry with us.\n\nShould we expose thi
s nefarious scheme?
Secret Construction Project Revealed
;Secret Construction Project Rev
ealed
Communications Intercept Debris Field
;The message reveals that the {0
} have discovered a vast debris field of advanced warships, damaged from battle.
The debris field lies in the {1} system in sector {2}. Most of the ships appear
to be salvageable.\n\nWe should hurry to this location to repair and recover th
ese valuable ships for our empire.
Debris Field Revealed
;Debris Field Revealed
Communications Intercept Restricted Area
;The message reveals tha
t the {0} have discovered a secret restricted area near the {1} system in sector
{2}.\n\nPerhaps we should send a ship to investigate this location for ourselve
s.
Restricted Area Revealed
;Restricted Area Revealed
Warning Planet Destroyer Construction
;We send a warning about the {0}
. We have discovered that they are undertaking a massive secret construction pro
ject in the {1} system in sector {2}.\n\nThe {0} are building a deadly space for
tress whose prime weapon is capable of destroying an entire planet!
Uncover Pirate Attack Funding Against Us
;Our intelligence networ
k has uncovered a covert arrangement of the {0}. They have made a secret deal wi
th a pirate faction, the {1}, to attack our facilities!\n\nThe {0}, must pay for
this outrageous treachery!
Pirates secretly funded to attack us
;Pirates secretly funded to atta
ck us
Uncover Pirate Attack Funding Against Us Threaten
;We have uncover
ed your treacherous arrangement with the {0} to attack us!\n\nYou will pay for t
his perfidy!
Uncover Pirate Attack Funding Against Other
;Our intelligence networ
k has uncovered a covert arrangement of the {0}.\n\nThe {0} have made a secret d
eal with a pirate faction, the {1}, to attack the ships and bases of the {2}!\n\

nWarning the {2} about this secret deal will no doubt earn their gratitude towar
ds us. It will also damage the reputation of the {0}.\n\nShould we quietly warn
the {2} about this arrangement?
Pirates secretly funded to attack empire
;Pirates secretly funded
to attack empire
Rogue Fleet Defects!
;Rogue Fleet Defects!
Rogue Fleet Defects Detail
;All ships in our fleet, the {0}, have d
efected to the {1}!\n\nThe commanders of the {0} say that they can no longer tol
erate our tyranny and oppression.\n\nThe {1} must pay for this treachery!
Rogue Fleet Defects Warning
;How dare you welcome our traitorous {0}
into your empire!\n\nYou will pay for this brazen betrayal!
Rogue Fleet offers to defect
;Rogue Fleet offers to defect
Rogue Fleet offers to defect Detail
;A fleet from the {0} is offerin
g to defect to our empire.\n\nThe {1} offers to join our empire. However accepti
ng this offer would be highly provocative and risky.\n\nShould we accept this fl
eet into our empire?
We offer to reveal a secret location
;We offer to reveal a secret loc
ation
We offer to reveal secret history
;We offer to reveal secret histo
ry
Weapons Research Bonus from Ruin
;{0} weapons research from {1}
Energy Research Bonus from Ruin
;{0} energy research from {1}
HighTech Research Bonus from Ruin
;{0} high-tech research from {1}
Industrial Research Bonus from Ruin
;{0} industrial research from {1
}
Ongoing bonus while repairing advanced tech
;Ongoing bonus while rep
airing advanced tech in {0}
Ongoing bonus while repairing advanced ships
;Ongoing bonus while rep
airing advanced ships in {0}
Our engineers have invented a new CATEGORY COMPONENT
;Our engineers h
ave invented a new {0} component: {1}
We agree to end this war. We will cease hostilities immediately.
;We agree to end this war. We will cease hostilities immediately.
We accept defeat and acknowledge your status as our ruler.
;We acce
pt defeat and acknowledge your status as our ruler.
We refuse to become your slaves - we will fight on.
;We refuse to be
come your slaves - we will fight on.
We will not accede to your outrageous demand for subjugation!
;We will
not accede to your outrageous demand for subjugation!
We graciously accept your magnanimous treaty proposal!
;We graciously a
ccept your magnanimous treaty proposal!
We agree to free you from subjugation to us.
;We agree to free you fr
om subjugation to us.
Thank you for your gift.
;Thank you for your gift.
We comply with your request to leave the X system
;We comply with
your request to leave the {0} system.
We comply with your request to remove all colonies from the X system
;We comply with your request to remove all colonies from the {0} system.
We will not remove our colonies from the X system
;We will not rem
ove our colonies from the {0} system.
This is our capital system.
;This is our capital system.
We join you in battle against the EMPIRE
;We join you in battle a
gainst the {0}
We join you in trade embargo against the EMPIRE
;We join you in trade em
bargo against the {0}
Our trade sanctions against you have been lifted - we will now resume trade.
;Our trade sanctions against you have been lifted - we will now resume trade.
We will resume trade with the EMPIRE
;We will resume trade with the {

0} as you requested.
We are ending our war with you
Our blockade is perfectly legal...
...

;We are ending our war with you


;Our blockade is perfectly legal

Furious
;Furious
Angry
;Angry
Annoyed
;Annoyed
Pleased
;Pleased
Delighted
;Delighted
Stranded Ship SHIPTYPE NAME SYSTEM
;{0} {1} has been badly damaged
and is stranded in the {2} system. Send a construction ship to repair it.
Trade Restricted Resource EMPIRE
;The {0} have agreed to trade ra
re restricted resources with us
Trade Restricted Resource Refuse EMPIRE
;The {0} have refused to trade r
are restricted resources with us
Colonization Probability Most unlikely
on)
Colonization Probability Unlikely
)
Colonization Probability Possible
Colonization Probability Probable
Colonization - Yes, using current colonization
ent colonization tech
Colonization - Yes, native type for RACE
}
Colonization - Yes, using colony ship NAME
{0}
No, unable to colonize
;No, unable to

;Most unlikely (hostile populati


;Unlikely (unfriendly population
;Possible (existing population)
;Probable (friendly population)
tech
;Yes, using curr
;Yes, native type for {0
;Yes, using colony ship
colonize

Our Agent Captured


;Our agent {0} has been captured while preparing
to {1}
Enemy Agent Captured
;We have captured {0} of the {1} preparing to {2
}
Enemy Deep Cover Agent Captured
;We have captured {0}, a deep cover agen
t of the {1}, who had infiltrated our empire!
Our Agent Captured In Act
;Our agent {0} has been captured while a
ttempting to {1}
Enemy Agent Captured In Act
;We have captured {0} of the {1} attempt
ing to {2}
Our Agent Detect Fail
;Our agent {0} has been detected after failing t
o {1}
Enemy Agent Detect Fail
;{0} of the {1} managed to escape when our force
s detected them attempting to {2}
Our Agent Detect Succeed
;Our agent {0} has been detected after h
aving successfully {1}
Enemy Agent Detect Succeed
;{0} of the {1} managed to escape our fo
rces after having successfully {2}
Our Agent Fail
;Our agent {0} has evaded detection after failing to {1}
Our Agent Succeed
;Our agent {0} has evaded detection after having
successfully {1}
Agent Revolution
;Our government has been overthrown in a revolut
ion! Our government style is now {0}. We strongly suspect foreign involvement in
this revolution...
IntelligenceMissionOutcome CounterIntelligence
nce missions
IntelligenceMissionOutcome DeepCover Succeed
IntelligenceMissionOutcome DeepCover Fail

;prevent enemy intellige


;infiltrated the {0}
;infiltrate the {0}

IntelligenceMissionOutcome DeepCover OurEmpire Succeed


;infiltrated our
empire!
IntelligenceMissionOutcome DeepCover OurEmpire Fail
;infiltrate our
empire!
IntelligenceMissionOutcome InciteRevolution Succeed
;instigated a re
volution to overthrow the government of the {0}
IntelligenceMissionOutcome InciteRevolution Fail
;instigate a rev
olution to overthrow the government of the {0}
IntelligenceMissionOutcome InciteRevolution OurEmpire Succeed
;instiga
ted a revolution to overthrow our government!
IntelligenceMissionOutcome InciteRevolution OurEmpire Fail
;instiga
te a revolution to overthrow our government!
IntelligenceMissionOutcome SabotageColony Succeed
;incited a rebel
lion on {0}
IntelligenceMissionOutcome SabotageColony Fail
;incite a rebellion on {
0}
IntelligenceMissionOutcome SabotageConstruction Succeed
;sabotaged const
ruction at {0}
IntelligenceMissionOutcome SabotageConstruction Fail
;sabotage constr
uction at {0}
IntelligenceMissionOutcome StealGalaxyMap Succeed
;stolen the gala
xy map of the {0}
IntelligenceMissionOutcome StealGalaxyMap Fail
;steal the galaxy map of
the {0}
IntelligenceMissionOutcome StealGalaxyMap OurEmpire Succeed
;stolen
our galaxy map!
IntelligenceMissionOutcome StealGalaxyMap OurEmpire Fail
;steal o
ur galaxy map
IntelligenceMissionOutcome StealTerritoryMap Succeed
;stolen the terr
itory map of the {0}
IntelligenceMissionOutcome StealTerritoryMap Fail
;steal the terri
tory map of the {0}
IntelligenceMissionOutcome StealTerritoryMap OurEmpire Succeed
;stolen
our territory map!
IntelligenceMissionOutcome StealTerritoryMap OurEmpire Fail
;steal o
ur territory map
IntelligenceMissionOutcome StealOperationsMap Succeed
;stolen the oper
ations map of the {0}
IntelligenceMissionOutcome StealOperationsMap Fail
;steal the opera
tions map of the {0}
IntelligenceMissionOutcome StealOperationsMap OurEmpire Succeed
;stolen
our operations map!
IntelligenceMissionOutcome StealOperationsMap OurEmpire Fail
;steal o
ur operations map
IntelligenceMissionOutcome StealTechData Succeed
;stolen research
information from the {0}
IntelligenceMissionOutcome StealTechData Fail
;steal research informat
ion from the {0}
IntelligenceMissionOutcome StealTechData OurEmpire Succeed
;stolen
research information from us!
IntelligenceMissionOutcome StealTechData OurEmpire Fail
;steal research
information from us!
Incoming Enemy Fleet
tack vector towards {2}!
Ship Purchased NAME LOCATION
}
Base Purchased NAME LOCATION
}
Request help against EMPIRE

;An enemy fleet, the {0} of the {1}, is on an at


;The ship '{0}' has been purchased at {1
;The base '{0}' has been purchased at {1
;We request your help against the {0}

Trade Demand Threat


es: {1}
Trade Offer
ge for: {1}
Trade Demand
Trade Swap Maps
Trade Tech

;You must give us: {0} ...or face the consequenc


;We make you the following trade offer: {0} ...in exchan
;We demand that you give us this: {0}
;We offer to trade {0}s with you
;We offer to sell {0} to you for {1} credits

May you look kindly on our proposal of free trade with your wealthy empire
;May you look kindly on our proposal of free trade with your wealthy empire
We would prove a most loyal ally to your mighty empire in a mutual defense pact
;We would prove a most loyal ally to your mighty empire in a mutual defense pact
We urge you to consider our proposal for an end to this pointless war
;We urge you to consider our proposal for an end to this pointless war
We offer you refuge in a Protectorate treaty with our strong empire
;We offer you refuge in a Protectorate treaty with our strong empire
We propose an end to this war, but you must become our subjugated dominion
;We propose an end to this war, but you must become our subjugated dominion
We regret to inform you that all trade between our two empires has been suspende
d
;We regret to inform you that all trade between our two empires
has been suspended
We beg you to consider a truce
;We beg you to consider a truce
We are afraid that we have no choice but to declare war on you
;We are
afraid that we have no choice but to declare war on you
We propose a free trade agreement between our two dynamic societies
;We propose a free trade agreement between our two dynamic societies
It would be in both our best interests to form a mutual defense pact
;It would be in both our best interests to form a mutual defense pact
We are cancelling our treaty with you forthwith
;We are cancelling our t
reaty with you forthwith
All trade between us has been terminated until further notice
;All tra
de between us has been terminated until further notice
We feel a truce is in order at this point
;We feel a truce is in o
rder at this point
We inform you that a state of war now exists between us
;We inform you t
hat a state of war now exists between us
Accept our free trade agreement proposal and prosper with us
;Accept
our free trade agreement proposal and prosper with us
You would be wise to ally yourselves with our strong empire in a mutual defense
pact
;You would be wise to ally yourselves with our strong empire in
a mutual defense pact
We are pleased to rid ourselves of this troublesome treaty with you!
;We are pleased to rid ourselves of this troublesome treaty with you!
Effective immediately, all our trade with your tyrannical empire is terminated
;Effective immediately, all our trade with your tyrannical empire is terminated
We offer your pathetic empire a respite from your miserable defeats in a truce
;We offer your pathetic empire a respite from your miserable defeats in a truce
We declare war on your worthless empire. Your colonies await liberation from you
r tyranny
;We declare war on your worthless empire. Your colonies
await liberation from your tyranny
We are greatly honored to present this humble gift to your noble empire
;We are greatly honored to present this humble gift to your noble empire
We respectfully request that you leave the X system at your earliest convenience
;We respectfully request that you leave the {0} system at your earliest convenie
nce
We would be most appreciative if you were able to decolonize the X system
;We would be most appreciative if you were able to decolonize the {0} system
We beg you to consider our request to declare war on the EMPIRE
;We beg
you to consider our request to declare war on the {0}

We would be most gratified if you were able to resume trade with the EMPIRE
;We would be most gratified if you were able to resume trade with the {0}
We respectfully appeal to your illustrious empire to cease trade with the EMPIRE
;We respectfully appeal to your illustrious empire to cease trade with the {0}
Please hear our respectful plea to stop your war with the EMPIRE
;Please hear our respectful plea to stop your war with the {0}
We are greatly troubled by your unfriendly attacks. Please try to avoid these un
fortunate incidents
;We are greatly troubled by your unfriendly atta
cks. Please try to avoid these unfortunate incidents
We have heard baseless rumours that your virtuous empire has been involved in co
vert actions against us
;We have heard baseless rumours that your virtuo
us empire has been involved in covert actions against us
Please accept this gift as a token of our goodwill
;Please accept t
his gift as a token of our goodwill
Please leave the X system
;Please leave the {0} system
Please remove your colonies from the X system
;Please remove your colo
nies from the {0} system
We formally request that you declare war on the EMPIRE
;We formally req
uest that you declare war on the {0}
Please resume trade with the EMPIRE
;Please resume trade with the {0
}
We request that you terminate trade with the EMPIRE
;We request that
you terminate trade with the {0}
Please end your war with the EMPIRE
;Please end your war with the {0
}
We serve official warning on you to cease all attacks against us
;We serve official warning on you to cease all attacks against us
Your covert actions against us have been detected. We warn you to stop these act
ivities
;Your covert actions against us have been detected. We warn you
to stop these activities
We are pleased to present this gift to you
;We are pleased to prese
nt this gift to you
We demand that you immediately leave the X system
;We demand that
you immediately leave the {0} system
We insist that you remove all colonies from the X system at once
;We insist that you remove all colonies from the {0} system at once
Without delay, we require that you declare war on the EMPIRE
;Without
delay, we require that you declare war on the {0}
We demand that you restore trade with the EMPIRE at once!
;We dema
nd that you restore trade with the {0} at once!
We order you to instantly cease all trade with the EMPIRE
;We orde
r you to instantly cease all trade with the {0}
We command you to stop your war with the EMPIRE straight away!
;We comm
and you to stop your war with the {0} straight away!
You are ordered to immediately cease all attacks against us!
;You are
ordered to immediately cease all attacks against us!
We warn you to end your treacherous covert actvities against us immediately!
;We warn you to end your treacherous covert actvities against us immediately!
Your military forces in our systems violate our territory
;Your mi
litary forces in our systems violate our territory
You have formed beneficial treaties with our friends
;You have formed
beneficial treaties with our friends
You have trade sanctions or are at war with our friends
;You have trade
sanctions or are at war with our friends
Your colonies and bases trespass in our systems!
;Your colonies a
nd bases trespass in our systems!
We respect your good reputation
;We respect your good reputation ({0})
We are troubled by your poor reputation
;We are troubled by your poor re
putation ({0})

Our empires generate a colossal amount of trade


;Our empires generate a
colossal amount of trade
Our empires produce a large amount of trade
;Our empires produce a l
arge amount of trade
Our empires share a fair amount of trade
;Our empires share a fai
r amount of trade
Our empires share a small volume of trade
;Our empires share a sma
ll volume of trade
We are unhappy with your style of government
;We are unhappy with you
r style of government ({0})
We like your style of government
;We like your style of governmen
t ({0})
We covet your colonies and resources...
;We covet your colonies and reso
urces...
You have blockaded our colonies and space ports!
;You have blocka
ded our colonies and space ports!
We naturally like you
;We naturally like you
We instinctively dislike you
;We instinctively dislike you
We are envious of your huge strength and power
;We are envious of your
huge strength and power
We are upset that you refuse to trade valuable resources with us
;We are upset that you refuse to trade valuable resources with us
We are happy that you trade valuable resources with us
;We are happy th
at you trade valuable resources with us
Our past dealings with you have been terrible
;Our past dealings with
you have been terrible
Our past dealings with you have been good
;Our past dealings with
you have been good
We cancel our treaty with you.
;We cancel our treaty with you.
We will resume trade with you.
;We will resume trade with you.
We set you free from your slavery...
;We set you free from your slave
ry...
Please accept our gift of X credits
;Please accept our gift of {0} c
redits
We warn you to stop your covert missions against us!
;We warn you to
stop your covert missions against us!
We warn you to stop your attacks against us!
;We warn you to stop you
r attacks against us!
We are under attack from the EMPIRE
;We are under attack from the {0
}! We call on you to honor your treaty with us and declare war on them.
We are initiating a general blockade of your colony at X
;We are
initiating a general blockade of your colony at {0}
We are initiating a general blockade of SPACEPORT
;We are initiati
ng a general blockade of {0}
We are lifting our blockade of your colony at X
;We are lifting our bloc
kade of your colony at {0}
We are lifting our blockade of SPACEPORT
;We are lifting our bloc
kade of {0}
The blockade of X has ended
;The blockade of {0} has ended
Your forces intrude in our territory
;Your forces intrude in our terr
itory! We warn you to remove your military ships from the {0} system
Diabolical
Evil
Notorious
Nasty
Dubious
Satisfactory
Respectable
Admired

;Diabolical
;Evil
;Notorious
;Nasty
;Dubious
;Satisfactory
;Respectable
;Admired

Noble
Heroic

;Noble
;Heroic

Energy Research Station


;Energy
Weapons Research Station
High Tech Research Station
Industrial Research Station
Defensive Base
;Defensive Base

Research Station
;Weapons Research Station
;High Tech Research Station
;Industrial Research Station

Automation Defensive Base


;Our military planners recommend that we
build a new orbital defensive base at our colony {0} in the {1} system.\n\nThis
new defensive base would provide greatly increased protection for this highly v
aluable colony. It would cost {2} credits to build.\n\nShould we spend {2} credi
ts on this new base?
Automation Colonization Existing Ship
;The {0} {1} {2}, in the {3} sys
tem, would be a good choice for a new colony.\n\nWe have a spare colony ship, th
e {4}, ready to send to this location right away.\n\nShould we send the {4} to c
olonize {2}?
Automation Colonization New Ship
;The {0} {1} {2}, in the {3} sys
tem, would be a good choice for a new colony.\n\nWe could build a new colony shi
p at {4}, one of our colonies in the {5} system, and send it to colonize {2}.\n\
nShould we build a new colony ship and send it to colonize {2}?
Automation Construction Colony
;Our experts recommend that we build a n
ew {0} ({1}) for a cost of {2} credits at the {3} {4} {5} in the {6} system.\n\n
Should we spend {2} credits and build this new {0}?
Automation Construction Forces
;Our experts have analyzed our current f
orces and have determined that we should build the following new ships:\n{0} for
a total cost of {1} credits.\n\nThese new ships would be built at any available
construction yards within our empire.\n\nDo you authorize this expenditure to b
uild these new ships?
Automation Attack Forces In Our System
;The {0} are intruding in our te
rritory. Some of their military forces are lurking in the {1} system.\n\nOur for
ces are ready to attack their ships and drive them out of our system.\n\nShould
we attack the {0} forces in the {1} system?
Automation Intelligence Mission
;Our intelligence experts think that we
should send our agent {0} on a secret mission against the {1}.\n\nOur agent woul
d attempt to {2}.\n\nShould we send this agent on this mission?
Automation Prepare Attack
;Our military advisors recommend that we
prepare a surprise attack on our enemy the {0}.\n\nPreparations would involve m
oving our strike force ({1}) to {2} in the {3} system. Our {1} would then be ide
ally positioned to launch an immediate attack against {4} in the {5} system. Of
course we would await your order before commencing the actual attack.\n\nShould
we initiate our preparations for the attack?
Automation Raid
;Our diplomats and military advisors are concerned about
our rival, the {0}. They recommend that we undertake preemptive action against
them.\n\nIf you agree, we will notify all of our military ships to raid any targ
ets of opportunity that they encounter.\n\nThese attacks may harm our reputation
a little, and the {0} probably won't like it much. But we will have taught them
a good lesson!\n\nShould we commence the raids against the {0}?
Automation Assist War
;The {0} have asked us to assist them by declari
ng war on the {1}.\n\nShould we declare war on the {1}?
Automation Assist Trade Sanctions
;The {0} have asked us to assist
them by initiating trade sanctions against the {1}.\n\nShould we initiate trade
sanctions against the {1}?
Automation Invade Independent
;The {0} {1} {2} in the {3} system would
make a fine new colony for our empire.\n\nUnfortunately it is currently inhabit
ed by an unfriendly independent race of {4}s - any attempt to colonize {2} would
likely end in failure.\n\nOur military advisors therefore recommend that we inv
ade and take over by force. This may affect our reputation a little, but don't l
et that worry you...\n\nShould we send an invasion fleet ({5}) to {2}?

Automation Attack Enemy Fleet


;Our military advisors recommend that we
attack the {0}, a fleet of our enemy the {1}.\n\nOne of our fleets ({2}) is rea
dy to attack on your orders.\n\nShould we initiate the attack?
Automation Attack Pirate Base
;Our military advisors recommend that we
attack the pirate base {0} of the {1} in the {2} system.\n\nOne of our fleets (
{3}) is ready to attack on your orders.\n\nShould we initiate the attack?
Automation Attack Enemy Base
;Our military advisors recommend that we
attack {0}, owned by our enemy the {1} in the {2} system. One of our fleets ({3
}) is ready to carry out the attack.\n\nShould we initiate the attack?
Automation Blockade Enemy Base
;Our military advisors recommend that we
blockade {0}, owned by our enemy the {1} in the {2} system. One of our fleets (
{3}) is ready to implement the blockade.\n\nShould we initiate the blockade?
Automation Request Lift Trade Sanctions
;Our diplomats feel that we shou
ld make a request on behalf of our friends the {0}. We should request the {1} to
lift their trade sanctions against them.\n\nShould we make this request on our
friends behalf?
Automation Request End War
;Our diplomats feel that we should make
a request on behalf of our friends the {0}. We should request the {1} to end the
ir war against them.\n\nShould we make this request on our friends behalf?
Automation Request Leave System
;Our military advisors recommend that we
demand the {0} to leave the {1} system.\n\nShould we make this demand?
Automation Trade Restricted Resources
;Our economic advisors recommend
that we trade our valuable resource {0} with the {1}.\n\nShould we trade with t
hem?
Automation Terminate Restricted Resources
;Our economic advisors r
ecommend that we terminate trade of our valuable resource {0} with the {1}.\n\nS
hould we terminate trade with them?
Automation Destroy Planet
;Our military advisors recommend that we
destroy the {0} {1} {2}, controlled by our enemy the {3} in the {4} system.\n\n
This would entail sending our planet destroyer, the {5}, to {2} to obliterate i
t.\n\nAll other empires will tremble before us after we inflict this terrible pu
nishment! And our reputation will be trash, but don't let that worry you.\n\nSho
uld we initiate the attack?
Automation Bombard Colony
;Our military advisors recommend that we
bombard the {0} {1} {2}, a colony of our enemy the {3} in the {4} system.\n\nBo
mbarding the colony would wipe out the population there and damage the quality o
f the {1} itself. Our reputation would no doubt suffer some harm. But it would t
each the {3} a good lesson, and we'd get rid of millions of troublesome {5}s!\n\
nOne of our fleets ({6}) is ready to bombard this enemy colony.\n\nShould we ini
tiate the bombardment?
Automation Attack Enemy Colony
;Our military advisors recommend that we
attack the {0} {1} {2}, a colony of our enemy the {3} in the {4} system.\n\nOne
of our fleets ({5}) is ready to carry out the attack.\n\nShould we initiate the
attack?
Automation Blockade Enemy Colony
;Our military advisors recommend
that we blockade the {0} {1} {2}, a colony of our enemy the {3} in the {4} syst
em.\n\nOne of our fleets ({5}) is ready to implement the blockade.\n\nShould we
initiate the blockade?
Automation Give Gift
;Our diplomats feel that it would be wise to sen
d a monetary gift of {0} credits to the {1}.\n\nThis gift will enhance our stand
ing with the {1}, and hopefully lead to peaceful relations.\n\nShould we send th
em this money?
Automation Free From Subjugation
;After carefully reviewing our r
elationship with the {0} our diplomats feel that we should set them free from su
bjugation.\n\nShould we set them free?
Automation Offer Treaty
;After carefully reviewing our relationship with
the {0} our diplomats feel that we should offer them a {1}.\n\nShould we make t
his offer?
Automation Cancel Treaty
;After carefully reviewing our relations
hip with the {0} our diplomats feel that we should cancel our treaty with them.\

n\nShould we cancel the treaty?


Automation End War
;After reviewing the situation our diplomats fee
l that we should end our war with the {0}.\n\nShould we end this war?
Automation Declare War
;After reviewing the situation our diplomats fee
l that we should declare war on the {0}.\n\nShould we declare war?
Automation Lift Trade Sanctions
;After reviewing the situation our diplo
mats feel that we should resume trade with the {0}.\n\nShould we resume trade wi
th them?
Automation Initiate Trade Sanctions
;After reviewing the situation o
ur diplomats feel that we should initiate trade sanctions against the {0}.\n\nSh
ould we initiate trade sanctions?
Automation Subjugated Dominion
;After reviewing the situation our diplo
mats feel that we should offer the {0} an end to our war with them if they agree
to become our slaves as a subjugated dominion.\n\nShould we offer them subjugat
ion as a way to end this war?
Mild
Tolerable
Significant
Serious
Critical
Rampant

;Mild
;Tolerable
;Significant
;Serious
;Critical
;Rampant

Ship Maintenance Ability Bonus


;Master Engineers: ship maintenance {0}
Troop Maintenance Ability Bonus
;Warrior Class: troop maintenance {0}
Resource Extraction Ability Bonus
;Industrious Miners: faster mini
ng {0}
War Weariness Ability Bonus
;Fierce Rivalry: lower war weariness {0}
Satisfaction Ability Bonus
;Natural Optimists: happiness {0}
Research Ability Bonus
;Gifted Scientists: faster research {0}
Espionage Ability Bonus
;Cunning Schemers: better spies {0}
Trade Ability Bonus
;Natural Merchants: colony income {0}
Pirate Offer Attack Empire
;Having trouble with the {0}? We can hel
p you...
Pirate Offer Protection
;We offer you our valuable services to protect y
our vulnerable empire
Pirate Offer Contact Empire
;We can put you in contact with another
empire
Pirate Offer System Map
;We can provide you with maps of an unexplored s
ystem
Pirate Offer Independent Colony
;We can tell you the location of an inde
pendent colony
Pirate Offer Discovery
;We can share the location of an intriguing disc
overy
Victory Conditions Time Limit Win
;The game time limit of {0} has
arrived and you are the strongest empire!
Victory Conditions Time Limit Lose
;The game time limit of {0} has
arrived and the {1} are the strongest empire
Victory Conditions Population Win
;You have achieved a population
victory with more than {0}% of the galaxy's population
Victory Conditions Territory Win
;You have achieved a territory v
ictory by controlling more than {0}% of the colonies in the galaxy
Victory Conditions Economy Win
;You have achieved an economic victory b
y generating more than {0}% of the galaxy's wealth
Victory Conditions Population Lose
;The {0} has achieved a populati
on victory with more than {1}% of the galaxy's population
Victory Conditions Territory Lose
;The {0} has achieved a territor
y victory by controlling more than {1}% of the colonies in the galaxy

Victory Conditions Economy Lose


;The {0} has achieved an economic victor
y by generating more than {1}% of the galaxy's wealth
Independent Colony Report Intro
;We have encountered an independent popu
lation of {0}s at the {1} {2} {3} in the {4} system
Independent Colony Legend Intro
;The {0} have preserved an ancient legen
d which they share with you
Independent Colony Colonization Hostile
;The population appears to be ve
ry hostile towards us. It would likely be very difficult to colonize this {0}. A
lternatively of course, we could always just invade their colony and enslave thi
s worthless rabble...
Independent Colony Colonization Unlikely
;The population appears
to be quite unfriendly towards us. It may be difficult to colonize this {0}. Alt
ernatively of course, we could always just invade and take the colony over...
Independent Colony Colonization Good
;The population appears to be fa
irly friendly towards us. It is likely that we could easily colonize this {0}.
Most unlikely
Unlikely
Possible
Likely

;Most unlikely
;Unlikely
;Possible
;Likely

Race Report RACE ADVANCEMENT RACEFAMILY INTENSITY QUALITY


are a {1} {2} race, who are {3} {4}
a highly advanced
;a highly advanced
an advanced
;an advanced
an average
;an average
a slightly backward
;a slightly backward
a primitive
;a primitive
cunning spies
;cunning spies
gifted scientists
;gifted scientists
industrious miners
;industrious miners
natural optimists
;natural optimists
master starship engineers
;master starship engineers
superb ground troops
;superb ground troops
tenacious fighters
;tenacious fighters
Race Bonus ABILITY
Race Bonus Extra ABILITY
Mission
Mission
Mission
Mission
Mission
Mission
Mission
Mission
Mission
Mission
Mission
Mission
Mission
Mission
Mission
Mission
Mission
Mission
Mission

Mine
Attack
Build
Bombard
Blockade
Colonize
Deploy
Escape
Escort
Explore
Wait
Load Troops
Move
Move and Wait
Patrol
Refuel
Repair
Rescue
Retire

;They are {0}


;They are also {0}
;Mine
;Attack
;Build
;Bombard
;Blockade
;Colonize
;Deploy
;Escape
;Escort
;Explore
;Wait
;Load Troops
;Move
;Move and Wait
;Patrol
;Refuel
;Repair
;Rescue
;Retire

;The {0}

Mission
Mission
Mission
Mission
Mission
Mission
Mission

Retrofit
Transport
Undeploy
Unload Troops
Prepare and Attack
Prepare and Bombard
Waypoint
Amphibian
Humanoid
Insectoid
Reptilian
Rodent
Ursidian

;Retrofit
;Transport
;Undeploy
;Unload Troops
;Prepare and Attack
;Prepare and Bombard
;Assemble

Race
Race
Race
Race
Race
Race

Family
Family
Family
Family
Family
Family

;Amphibian
;Humanoid
;Insectoid
;Reptilian
;Rodent
;Ursidian

Ship
Ship
Ship
Ship
Ship
Ship
Ship
Ship

Role
Role
Role
Role
Role
Role
Role
Role

Base
Build
Colony
Exploration
Freight
Military
Passenger
Resource

Flee
Flee
Flee
Flee
Flee

When
When
When
When
When

Attacked
;Attacked
Enemy Military Sighted
Never
;Never
Shields 20
;Shields 20%
Shields 50
;Shields 50%

Ship
Ship
Ship
Ship
Ship
Ship
Ship
Ship
Ship
Ship
Ship
Ship
Ship
Ship
Ship
Ship
Ship
Ship
Ship
Ship
Ship
Ship
Ship
Ship
Ship
Ship
Ship
Ship
Ship

SubRole
SubRole
SubRole
SubRole
SubRole
SubRole
SubRole
SubRole
SubRole
SubRole
SubRole
SubRole
SubRole
SubRole
SubRole
SubRole
SubRole
SubRole
SubRole
SubRole
SubRole
SubRole
SubRole
SubRole
SubRole
SubRole
SubRole
SubRole
SubRole

;Base
;Build
;Colony
;Exploration
;Freight
;Military
;Passenger
;Resource
;Enemy Military Sighted

CapitalShip
;Capital Ship
ColonyShip
;Colony Ship
ConstructionShip
;Construction Ship
Cruiser
;Cruiser
DefensiveBase
;Defensive Base
Destroyer
;Destroyer
EnergyResearchStation
;Energy Research Station
Escort
;Escort
ExplorationShip
;Exploration Ship
Frigate
;Frigate
GasMiningShip
;Gas Mining Ship
GasMiningStation
;Gas Mining Station
GenericBase
;Star Base
HighTechResearchStation
;HighTech Research Station
IndustrialResearchStation
;Industrial Research Station
LargeFreighter
;Large Freighter
LargeSpacePort
;Large Space Port
MediumFreighter
;Medium Freighter
MediumSpacePort
;Medium Space Port
MiningShip
;Mining Ship
MiningStation
;Mining Station
MonitoringStation
;Monitoring Station
PassengerShip
;Passenger Ship
ResortBase
;Resort Base
ResupplyShip
;Resupply Ship
SmallFreighter
;Small Freighter
SmallSpacePort
;Small Space Port
TroopTransport
;Troop Transport
WeaponsResearchStation
;Weapons Research Station

Stance
Stance
Stance
Stance

AttackEnemies
AttackIfAttacked
AttackUnallied
DoNotAttack

;Attack
;Attack
;Attack
;Do Not

Armor
Computer
Construction
EnergyCollector
Engine
Extractor
Habitation
HyperDrive
Labs
;Lab
Manufacturer
Reactor
Sensor
Shields
Storage
WeaponArea
WeaponBeam
WeaponSuperArea
WeaponSuperBeam
WeaponTorpedo

Enemies
If Attacked
Unallied
Attack

Component
Component
Component
Component
Component
Component
Component
Component
Component
Component
Component
Component
Component
Component
Component
Component
Component
Component
Component

Category
Category
Category
Category
Category
Category
Category
Category
Category
Category
Category
Category
Category
Category
Category
Category
Category
Category
Category

;Armor
;Computer
;Construction
;Energy Collector
;Engine
;Extractor
;Habitation
;Hyper Drive

Component
Component
Component
Component
Component
Component
Component
Component
Component
Component
Component
or
Component
Component
Component
Component
Component
Component
Component
Component
Component
Component
Component
Component
Component
Component
Component
Component
Component
Component
Component
Component
Component
Component
Component

Type
Type
Type
Type
Type
Type
Type
Type
Type
Type
Type

Stealth
;Stealth
Damage Control
;Damage Control
Command Center
;Command Center
Commerce Center
;Commerce Center
Countermeasures
;Countermeasures
Targetting
;Targetting
Construction Yard
;Construction Yard
Main Thrust Engine
;Main Thrust Engine
Vectoring Engine
;Vectoring Engine
Gas Extractor
;Gas Extractor
Luxury Resource Extractor
;Luxury Resource Extract

Type
Type
Type
Type
Type
Type
Type
Type
Type
Type
Type
Type
Type
Type
Type
Type
Type
Type
Type
Type
Type
Type
Type

Mine
;Mine
Colony
;Colony
Habitation Module
Life Support
Medical Center
Recreation Center
Energy Lab
HighTech Lab
Industrial Lab
Weapons Lab
Energy Manufacturer
HighTech Manufacturer
Industrial Manufacturer
Weapons Manufacturer
Proximity Array
Resource Profile Sensor
Long Range Scanner
Cargo Module
Docking Bay
Fuel Storage Cell
Troop Module
Area Weapon
EMP Weapon

;Manufacturer
;Reactor
;Sensor
;Shields
;Storage
;Area Weapon
;Beam Weapon
;Super Area Weapon
;Super Beam Weapon
;Torpedo Weapon

;Habitation Module
;Life Support
;Medical Center
;Recreation Center
;Energy Lab
;HighTech Lab
;Industrial Lab
;Weapons Lab
;Energy Manufacturer
;HighTech Manufacturer
;Industrial Manufacturer
;Weapons Manufacturer
;Proximity Array
;Resource Profile Sensor
;Long Range Scanner
;Component Cargo Module
;Component Docking Bay
;Fuel Storage Cell
;Troop Module
;Area Weapon
;EMP Weapon

Component
Component
Component
Component
Component
Component
Component
Component

Type
Type
Type
Type
Type
Type
Type
Type

HyperDeny Weapon
;HyperDeny Weapon
Pacifier Area Weapon
;Pacifier Area Weapon
Super Area Weapon
;Super Area Weapon
Super Beam Weapon
;Super Beam Weapon
Beam Weapon
;Beam Weapon
Torpedo Weapon
;Torpedo Weapon
Shields
;Shields
HyperDrive
;HyperDrive

When attacked
Nearby targets
System targets
Detected targets
BattleTactics
BattleTactics
BattleTactics
BattleTactics

;When attacked
;Nearby targets
;System targets
;Detected targets

All Weapons
Evade
Point Blank
Standoff

;All Weapons
;Evade
;Point Blank
;Standoff

InvasionTactics Do Not Invade


InvasionTactics Invade Immediately
InvasionTactics Invade When Clear
DiplomaticRelationType
DiplomaticRelationType
DiplomaticRelationType
DiplomaticRelationType
DiplomaticRelationType
DiplomaticRelationType
DiplomaticRelationType
DiplomaticRelationType
DiplomaticRelationType
HabitatCategoryType
HabitatCategoryType
HabitatCategoryType
HabitatCategoryType
HabitatCategoryType
HabitatType
HabitatType
HabitatType
HabitatType
HabitatType
HabitatType
HabitatType
HabitatType
HabitatType
HabitatType
HabitatType
HabitatType
HabitatType
HabitatType
HabitatType
HabitatType
HabitatType
HabitatType
HabitatType
HabitatType
HabitatType

;Do Not Invade


;Invade Immediately
;Invade When Clear

FreeTradeAgreement
;Free Trade Agreement
MutualDefensePact
;Mutual Defense Pact
None
;No relationship
NotMet
;Not Met
Protectorate
;Protectorate
SubjugatedDominion
;Subjugated Dominion
TradeSanctions
;Trade Sanctions
Truce
;Truce
War
;War

Asteroid
GasCloud
Moon
Planet
Star

Ammonia
Argon
BarrenRock
BlackHole
CarbonDioxide
Chlorine
Continental
Desert
FrozenGasGiant
GasGiant
Helium
Hydrogen
Ice
;Ice
MainSequence
MarshySwamp
Metal
Neutron
NitrogenOxygen
Ocean
Oxygen
RedGiant

;Asteroid
;Gas Cloud
;Moon
;Planet
;Star
;Ammonia
;Argon
;Barren Rock
;Black Hole
;Carbon Dioxide
;Chlorine
;Continental
;Desert
;Frozen Gas Giant
;Gas Giant
;Helium
;Hydrogen
;Main Sequence
;Marshy Swamp
;Metal
;Neutron
;Nitrogen Oxygen
;Ocean
;Oxygen
;Red Giant

HabitatType
HabitatType
HabitatType
HabitatType

SuperGiant
SuperNova
Volcanic
WhiteDwarf

;Super Giant
;Super Nova
;Volcanic
;White Dwarf

IntelligenceMissionType
IntelligenceMissionType
IntelligenceMissionType
IntelligenceMissionType
IntelligenceMissionType
IntelligenceMissionType
IntelligenceMissionType
IntelligenceMissionType
IntelligenceMissionType

CounterIntelligence
DeepCover
InciteRevolution
SabotageColony
SabotageConstruction
StealGalaxyMap
StealOperationsMap
StealTechData
StealTerritoryMap

Sector X
Unknown X
unknown cargo
nothing
Tourists
Passengers
Migrants

;Sector {0}
;Unknown {0}
;unknown cargo

;Counter Intelligence
;Deep Cover
;Incite Revolution
;Incite Rebellion at Colony
;Sabotage Construction
;Steal Galaxy Map
;Steal Operations Map
;Steal Research
;Steal Territory Map

;nothing
;Tourists
;Passengers
;Migrants

You have entered a restricted area


;You have entered a restricted a
rea used for experimental research projects. For your own safety you must leave
immediately!
Welcome to the Supply Depot
;Welcome to the {0}. Proceed to the outp
ost for refuel or repair.
You have entered a military weapons test zone
;You have entered a mili
tary weapons test zone. For your own safety you must leave immediately!
Ancient Monolith of X
;Ancient Monolith of {0}
X Falls
;{0} Falls
Undersea Ruins of X
;Undersea Ruins of {0}
Ice Rings of X
;Ice Rings of {0}
Rings of X
;Rings of {0}
Fire Rings of X
;Fire Rings of {0}
Great Canyon
;Great Canyon
X Canyon
;{0} Canyon
X Project
;{0} Project
Guardian of X
;Guardian of {0}
X Debris Field
;{0} Debris Field
coordinates X,Y
;coordinates {0}, {1}
Location Description Nebula
;location in the {0} near the {1} system
in sector {2}
Location Description
;location near the {0} system in sector {1}
A Location Description Nebula
;a location in the {0} near the {1} syst
em in sector {2}
A Location Description
;a location near the {0} system in sector {1}
Location Planet
;{0} {1} {2} in the {3} system in sector {4}
'STORY CLUES
SecondaryStoryClue1
;They say that their ancient ancestors were once
a space-faring race, travelling between the stars. But that knowledge was lost
in a terrible disaster they refer to as the 'Great Forgetting'.
SecondaryStoryClue2
;They tell of a time in the distant past when th
e galaxy was enslaved by a cruel alien race. However these evil tyrants suddenly
disappeared, never to be seen again. Ever since that time, they have lived in f
ear that these cruel overlords will one day return.

SecondaryStoryClue3
;They tell of a time in the distant past when gi
gantic monsters would descend from the sky to consume entire cities. These monst
ers destroyed all in their path, wiping out most of their civilization. Ever sin
ce then they have lived in fear that these terrifying creatures will one day ret
urn.
SecondaryStoryClue4
;They say that their ancestors lived in a time o
f great knowledge, with technology far beyond their own. But their civilization
crumbled when a deadly plague struck their planet, killing most of the populatio
n.
SecondaryStoryClue5
;The message appears to be a progress report on
a mammoth construction project:\n\n========================================\nPRO
GRESS REPORT - PROJECT DESOLATION\n\nConstruction work on our colossal project h
as been proceeding steadily. Despite encountering numerous technical problems we
have been able to overcome them all - we remain on schedule.\n\nIt has proven e
specially difficult to maintain secrecy for our supply convoys. The quantity of
materials they ferry to the construction site is enormous. But our recent takeov
er of the nearby Judan system has largely resolved this problem.\n\nWhen our new
superweapon is revealed our enemies will tremble before us!\n==================
======================
SecondaryStoryClue6
;The message appears to be a news broadcast warn
ing of an impending enemy invasion:\n\n========================================\
nFTL INTERSECTOR NEWS - EMERGENCY BROADCAST\n\nThis is an emergency message to t
he inhabitants of Osidian 4. The Shakturi Axis has launched a surprise attack in
our system. Shakturi forces are battling with the 3rd Alliance fleet in orbit o
ver Osidian 4 at this very moment.\n\nGovernor Duroshi has ordered the immediate
evacuation of all Alliance citizens from the planet. Evacuation transports will
be leaving for multiple refuge destinations. Make your way to the nearest depar
ture point at once!\n========================================
SecondaryStoryClue7
;The message appears to be a mission briefing to
a military task force:\n\n========================================\nMISSION BRI
EFING - ALLIANCE TASK FORCE 84\n\nYour mission is to transport your consignment
of Giant Kaltors to the Fodoras system. This system contains an important Shaktu
ri shipyard that must be destroyed.\n\nOnce at your destination, release all of
your consignment as close as possible to the planet Fodoras 8. Opposition may be
intense, but it is critical that your payload reach its target.\n\nOnce you hav
e completed this task make your way to the refuelling outpost at Lopas 12 and aw
ait further orders. Good luck.\n========================================
SecondaryStoryClue8
;The message appears to be a distress signal fro
m a damaged warship:\n\n========================================\nDISTRESS CODE
99 - SHAKTURI 5TH FLEET\n\nOur ship, the 'Dark Reaper', is the only surviving sh
ip of the 5th fleet. We are fleeing the scene of battle in the Montur system.\n\
nOur fleet was ambushed by an immense swarm of savage space creatures. The monst
rous creatures attacked our ships, devouring everything! We are returning to Sha
ktur fleet headquarters directly.\n\nOn board we also have many crew stricken wi
th an unusual illness. Dr Torzhan has examined them but has not seen symptoms li
ke these before. Please make ready emergency medical teams to treat the affected
crew members on our arrival.\n========================================
SecondaryStoryClue9
;It appears to be a time capsule message from an
alien race decimated by a deadly plague:\n\n===================================
=====\nPRESERVATION OF KNOWLEDGE\n\nThe Xaraktor virus has massacred our populat
ion. Everything is chaos. Giant Kaltors continue their attacks. The remnants of
our population has mostly resorted to lawless anarchy and rioting. Our civilizat
ion is disintegrating before our eyes - very few of us remain now.\n\nWe have un
dertaken a last ditch effort to preserve all of our culture, knowledge and techn
ology. It is our hope that even if none of us survive this catastrophic plague,
at least all of our collective knowledge will endure. Maybe at some time in the
distant future it will be discovered by some worthy explorer.\n\n
Archival Refuge Station
;Archival Refuge Station
X Archival Refuge
;{0} Archival Refuge
SecondaryStoryClue9 Location
;To any recipient of this message - all

of our treasures and knowledge are stored at {0} at galactic coordinates {1}, {2
}, {3}.\n\nMay this great knowledge be used wisely.\n
StoryClue1
;The message appears to be a confidential intelligence r
eport describing the arrival of a new empire in the galaxy:\n\n=================
=======================\nGOLTAK REPUBLIC CLASSIFIED ANALYSIS - SHAKTUR AXIS\n\nT
he Shaktur Axis arrived in our galaxy approximately ten years ago. They have qui
ckly established a reputation for cruelty and aggression. We should proceed with
extreme caution in any dealings with them - they are totally untrustworthy.\n\n
The Shakturi clearly intend to dominate all around them. They demonstrate utter
contempt for their neighbours. Their treatment of the Atuukian Kingdom is a prim
e example of their brutality.\n\nWe strongly suspect that the Shakturi are secre
tly working to overthrow all of the empires in their region. What their subseque
nt objective is remains unclear at this stage.\n================================
========
StoryClue2
;The message appears to be a secret intelligence report
describing an empire's success in covertly undermining and dividing its enemies:
\n\n========================================\nSHAKTUR AXIS INTELLIGENCE REPORT\n
\nOur ongoing efforts to divide the pitiful, backward peoples of the galaxy are
having great success. We have now infiltrated every empire and are progressively
working to undermine their feeble alliances.\n\nThe ancient Karatur Unity Pact
was shattered by our recent deception, where we framed the Goltak Republic for t
he genocide at Volindra 7. It was priceless to watch their astonished denials!\n
\nHowever one notable failure in our diplomatic sabotage plans has been the rece
nt formation of the Freedom Alliance. This new alliance is a serious threat to o
ur aims - the Humans, Kiadians and Ackdarians form a potent combination of stren
gth and intelligence. However even they are compromised - nothing they do is unk
nown to us.\n\nWhen we commence our attack, revealing all of our secrets, nothin
g will stop us...\n========================================
StoryClue3
;The message appears to be an archived news broadcast re
porting on an intense battle in a major galactic war:\n\n=======================
=================\nFTL INTERSECTOR NEWS - BREAKING\n\nReports are reaching us of
a catastrophic loss in the battle against the Shaktur Axis.\n\nFreedom Alliance
forces described a shocking new development while defending the Rekallios syste
m. During the battle the Shakturis unleashed a new superweapon that completely d
estroyed the planet Rekallios 5, leaving behind only a rocky field of space debr
is. This deadly planet destroyer weapon came as a total surprise - the Alliance
forces were left with no option but to flee.\n\nThe loss in the Rekallios system
is an especially bitter blow to the Freedom Alliance, following a series of dis
astrous defeats in the surrounding systems. In the few months since it began its
conquest, the Shaktur Axis has taken control of more than 20 sectors. The inten
sity of the Shakturi onslaught is proving overwhelming for the over-stretched Al
liance forces.\n\nAdmiral Kandulian, supreme commander of Freedom Alliance force
s, has instructed colony governors in the Alliance core worlds to commence emerg
ency evacuations.\n========================================
StoryClue4
;The message appears to be a classified report on top se
cret military research projects:\n\n========================================\nFR
EEDOM ALLIANCE SECRET WEAPONS RESEARCH REPORT\n\nAs you are all well aware, our
losses to the Shaktur Axis have been breathtaking. It is projected that in a few
more months we will be completely overrun. In light of this desperate situation
, several months ago Alliance high command approved our research projects for th
e ultimate doomsday option to stop the Shakturi. This report outlines our progre
ss and current status.\n\nOur research projects have proceeded along two paths:\
n1. a virus bioweapon that targets the Shakturi genetic structure\n2. a genetica
lly modified space creature capable of spreading the virus\n\nOur bioengineering
project is progressing well - the common Kaltor has been genetically modified i
nto a giant space-going predator. This new Giant Kaltor should prove to be an ex
cellent vector for spreading our super virus.\n\nOn the other hand, work on the
super virus itself has been difficult. While we have successfully developed an i
ncredibly lethal virus, it has proven extremely complex to ensure that it solely

targets only the Shakturi species. Our current iteration of the virus is 100% l
ethal against Shakturi. However it is also 70% lethal against most other species
. We believe that we can reduce the lethality to other species to just 5% with a
nother six months of work.\n\nHigh command has communicated the dire urgency of
these deadly weapons, but we have grave fears for the consequences of unleashing
them before they are ready.\n========================================
StoryClue5
;It appears to be a final transmission from a heavily da
maged capital ship. The message describes the outcome of a cataclysmic war in th
e galaxy:\n\n========================================\nLAST MESSAGE TO SURVIVORS
\nFreedom Alliance vessel 'Guardian of Freedom', command ship 8th Fleet, Stardat
e 9876.07.30\n\nThis is a final message to any surviving Freedom Alliance forces
and our allies. Our main reactor is failing and we are undertaking a mass evacu
ation to a marginally habitable planet here in the Torak system.\n\nThe great co
nflict is finally over, but at enormous cost. The deadly Xaraktor virus succeede
d beyond anyone's imagination, stopping the Shakturi dead in their tracks. As fa
r as we can tell, no Shaktur Axis forces remain anywhere.\n\nUnfortunately the v
irus also destroyed nearly all other life in the galaxy. Once out in the wild it
mutated at alarming speed, wiping out nearly everything it touched. We believe
that the virus has now burnt itself out - it can only live for a few weeks in a
single host. However the Giant Kaltors are still rampant, making travel through
many systems extremely hazardous.\n\nWe have had no contact with anyone for seve
ral weeks. It is possible that some pockets of civilization may have survived, b
ut we do not hold out much hope. To any recipients of this message - we wish you
well. May stellar civilization rise once again some day in the far distant futu
re...\n========================================
A datacore recovered from the ruins NAVIGATIONAL DIRECTIONS
;A datac
ore recovered from the ruins reveals some intriguing information: in the datacor
e are NAVIGATIONAL DIRECTIONS pointing to
We should send a ship to investigate this location.
;We should send
a ship to investigate this location.
Ruins Discovery Historical Details
;In the {0} we have made a curio
us discovery: a datacore found in the ruins contains a message that reveals hist
orical details from the galaxy's distant past.
Ruins Discovery Money
;In the ruins of the {0} we have found valuable
treasure worth {1} credits.
Treasure Recovered
;Treasure Recovered
Ruins Discovery Research
;In the ruins of the {0} we have found t
echnology that has advanced our understanding of {1}
Ruins Discovery Research Breakthrough
;In the ruins of the {0} we have
found technology that has advanced our understanding of {1}, leading us to disc
over a new component: {2}
Technology Recovered
;Technology Recovered
Ruins Discovery Maps
;In the ruins of the {0} we have found detailed
maps of {1} surrounding systems
System Maps Recovered
;System Maps Recovered
Empire Bonus when Colonized
;Empire Bonus when Colonized
Ruins Empire Bonus
;The {0} provides a unique bonus to any empire t
hat colonizes this {1}
Ruins Bonus Defensive
;Any troops trained at this {0} gain a {1} stren
gth bonus, as well as being trained {1} faster.\n\nAdditionally any forces defen
ding this {0} from invasion gain a {1} combat bonus.\n\n
Ruins Bonus Diplomacy
;Empire-wide Diplomacy bonus of {0}
Ruins Bonus Happiness
;Empire-wide Happiness bonus of {0}
Ruins Bonus Energy Research
;Empire-wide Energy Research bonus of {0
}
Ruins Bonus HighTech Research
;Empire-wide HighTech Research bonus of
{0}
Ruins Bonus Industrial Research
;Empire-wide Industrial Research bonus o

f {0}
Ruins Bonus Weapons Research
;Empire-wide Weapons Research bonus of {
0}
Ruins Bonus Colony Income
;Empire-wide Colony Income bonus of {0}
We should immediately send a colony ship to colonize this extremely valuable wor
ld
;We should immediately send a colony ship to colonize this extre
mely valuable world, and gain this bonus for our empire!
Kaltor Swarm Released
;Kaltor Swarm Released!
Ruins Kaltor Swarm
;Upon entering the ruins of the {0} your survey
team encounters several Giant Kaltors entombed inside!\n\nThe Kaltors escape thr
ough the open entrance to wreak havoc on the outside world. Look out!
Pirate Ambush
;Pirate Ambush
Ruins Pirate Ambush
;As your survey team enters the ruins of the {0}
they trigger a powerful galactic beacon. The beacon signals to a nearby pirate
faction, the {1}, and they send a band of raiding ships to your location!\n\nPr
epare to repel enemy fire!
Secret Super Weapon Discovered
;Secret Super Weapon Discovered
Ruins Secret Super Weapon Discovered
;In the ruins of the {0} we have
found secret technology enabling us to build a unique super weapon, the {1}.\n\
nThis discovery will allow us to build military vessels of unrivalled power...
Secret Form of Government Revealed
;Secret Form of Government Revea
led
Ruins Secret Form of Government Revealed
;In the ruins of the {0}
we have found documents outlining a unique form of government, the {1}. This ty
pe of government can provide us with special benefits that are unavailable to ot
her empires.\n\n
Government Description Way of the Ancients
;The documents explain t
hat The Way of the Ancients is a benevolent form of government that was followed
by the original inhabitants of the galaxy thousands of years ago. What became o
f these original inhabitants is not stated.
Government Description Way of Darkness
;The documents explain that The
Way of Darkness is a cruel form of government that was followed by an evil empir
e that once dominated the galaxy thousands of years ago. What happened to this m
ighty empire is not stated.
Ruins Secret Form of Government Revealed Adoption
;We can adopt th
is new type of government at any time from the Empire Summary screen (F12).
Ruins Lost Ship Location
;In the ruins of the {0} we found a data
core containing the coordinates of a lost ship, the {1}. The ship can be found a
t the {2} {3} in the {4} system in sector {5}.\n\nWe should hurry to this locati
on and claim this ship for our empire.
Lost Colony Location Revealed
;Lost Colony Location Revealed
Ruins Lost Colony Location Revealed
;In the ruins of the {0} we foun
d a datacore containing the coordinates of a lost colony. The colony can be foun
d at the {1} {2} in the {3} system in sector {4}.\n\nWe should hurry to this loc
ation and claim this colony for our empire.
Sleeping Alien Race Awoken
;Sleeping Alien Race Awoken
Ruins Sleeping Alien Race Awoken
;In their investigation of the {
0} our survey team found a vast stasis hibernation chamber hidden beneath the ru
ins. The colossal chamber contains millions of sleeping {1}s.\n\nOur team accide
ntally triggered the mechanism to wake the sleeping {1}s and the woken aliens ha
ve now taken control of the {2}.\n\nThe {1}s explain that they hid themselves in
hibernation when an evil empire brutally enslaved the entire galaxy long ago. T
he awoken {1}s remain terrified that these fearsome overlords, whom they call 'T
he Dark Ones', may return once again.
Ruins Origins Positive
;They state that long ago the {0}s led a heroic
resistance effort against a colossal invasion of evil aliens from another galaxy
. The story ends abruptly as it tells about the {0}s and their allies being over
whelmed by enemy forces...
Ruins Origins Negative
;They state that long ago the {0}s once allied t

hemselves with a mysterious empire who invaded from another galaxy far away. The
se invaders had plans to conquer and enslave the rest of the galaxy. What became
of this terrifying alliance is unstated...
Ruins Origins Human
;They state that long ago the Humans led a heroi
c resistance effort against a colossal invasion of evil aliens from another gala
xy. The story ends abruptly as it tells about the Humans and their allies being
overwhelmed by enemy forces...
Ruins Origins Kiadian
;They state that long ago the Kiadians once foug
ht against a colossal force of extra-galactic alien invaders. The Kiadian empire
was an important member of an alliance that battled these evil invaders. The ou
tcome of this epic war is not mentioned.
Ruins Origins Ackdarian
;They state that long ago the Ackdarians once fo
ught valiantly against a terrifying alien race that invaded this galaxy from ano
ther galaxy far away. The Ackdarians suffered catastrophic losses as these evil
invaders overwhelmed their systems.
Ruins Origins
;In the ruins of the {0} we have found very old document
s from earliest prehistory. These documents describe epic events in the history
of the {1} race.
Ruins Origins Positive Effect
;The discovery of this bold and heroic p
ast will increase the happiness for all empires of the {0} race.
Ruins Origins Negative Effect
;The discovery of this dark and shameful
past will decrease the happiness for all empires of the {0} race.
History of the RACE
;History of the {0}
Ruins Origins Discovery Other
;In their exploration of the distant rea
ches of the galaxy another empire has made a momentous discovery in some ancient
ruins.\n\nIn the ruins they have found very old documents from earliest prehist
ory. These documents describe epic events in the history of our race, the {0}s.
Refugee SHIPTYPE
;Refugee {0}
Ruins Refugees
;While our survey team was exploring the ruins of the {0
} they found a powerful locator beacon. They activated the beacon and its signal
has been picked up by a small fleet of ships that has just hyperjumped into the
system!\n\nA message from the fleet explains: 'Greetings! We are {1} refugees f
rom a far away galaxy. We were driven from our home by a cruel alien race who pu
rsued us in a brutal war. We seek refuge with you and wish to join your empire.
In return, we offer you our fleet of ships.'\n\nTheir fleet consists of some col
ony ships and a small escort of military ships. The ships appear to be quite adv
anced.\n\nIf we want to absorb these refugees into our empire and claim their sh
ips then we should move towards their fleet at the {2} {3} in this system.
Galactic Refugees Encountered
;Galactic Refugees Encountered
Our survey team found nothing of interest in the ruins.
;Our survey team
found nothing of interest in the ruins.
Our survey team found nothing of interest in the RUINNAME
;Our sur
vey team found nothing of interest in the {0}.
Ruins are Silent
;Ruins are Silent
Navigational Coordinates
;Navigational Coordinates
Ship
;Ship
Abandoned Ship Explodes
;The {0} explodes in a dazzling fireball - it wa
s a trap!\n\n
Abandoned Ship Explodes Damage
;The immense blast has also caused damag
e to our ship!
Abandoned Ship Explodes Shields
;Fortunately the blast has been absorbed
by our ships shields - we did not sustain any real damage.
SHIPBASE Explodes
;{0} Explodes!
Abandoned Ship Pirate Ambush
;As your boarding team approaches the {0
} it powers up its engines and prepares to attack us. The {0} is a pirate from t
he {1} lying in wait for us!\n\nPrepare to repel incoming enemy fire!
Abandoned Ship Acquire Intro
;We have investigated an abandoned {0} (
{1}) at {2}
Abandoned Ship Acquire Intro Refugee
;We have boarded a refugee {0} a

t {1}
Abandoned Ship Acquire Transfer Refugee
;The crew have transferred contr
ol of the ship to our empire.
Abandoned Ship Acquire Transfer
;It appears to be in good working order.
We have boarded it and taken control.
Abandoned Ship Acquire Transfer X
;The {0} appears to be in good w
orking order. We have boarded it and taken control.
Abandoned Ship Acquire Message
;A message in the {0}'s central computer
reveals eerie details of the galaxy's past history.
Abandoned Ship Acquire Tech Bonus
;Disassembling the advanced tech
nology in this ship at one of our space ports would yield research bonuses (Righ
t-click > Retire > At nearest ship yard).\n\nAlternatively, maybe we should keep
this powerful ship and use it to defend our empire.
Abandoned Ship Acquire Government Existing
;In the {0}s central com
puter we have found documents outlining a unique form of government, the {1}. We
have already learnt about this government type from a previous discovery.
Abandoned Ship Acquire Government
;In the {0}s central computer we
have found documents outlining a unique form of government, the {1}. This type
of government can provide us with special benefits that are unavailable to other
empires.
Abandoned Ship Acquire Maps
;In the {0}s central computer we have fo
und detailed maps of {1} nearby systems.
Abandoned Ship Acquire Money
;Onboard the {0} we have found valuable
treasure worth {1} credits.
Abandoned Ship Acquire Tech
;In the {0}s central computer we have fo
und technology that has advanced our understanding of {1}.
Abandoned Ship Acquire Tech Breakthrough
;In the {0}s central com
puter we have found technology that has advanced our understanding of {1}, leadi
ng us to discover a new component: {2}.
Abandoned Ship Acquire Tech Multiple
;In the {0}s central computer we
have found a huge store of technology research that has vastly improved our und
erstanding of the following areas:
Abandoned Ship Acquire NAVIGATIONAL DIRECTIONS
;The {0} also reveals so
me intriguing information: displayed on the main screen are NAVIGATIONAL DIRECTI
ONS pointing to
Maybe we should send a ship to investigate this location.
;Maybe w
e should send a ship to investigate this location.
Abandoned Ship Acquire Colony Ship
;Inside the colony ship are mill
ions of {0}s sleeping in stasis hibernation.
Abandoned Ship Acquired
;Abandoned Ship Acquired
Abandoned Base Acquired
;Abandoned Base Acquired
Galactic History Uncovered
;Galactic History Uncovered
Energy Engineering Facility
;Energy Engineering Facility
Techno Nexus
;Techno Nexus
Akurian Industrial Workshop
;Akurian Industrial Workshop
Carida Armaments Installation
;Carida Armaments Installation
Unity Forum
;Unity Forum
Garden of Arcadia
;Garden of Arcadia
Great Mercantile Exchange
;Great Mercantile Exchange
Fortress of Torak
;Fortress of Torak
Not Investigated - Details Unknown
;Not Investigated - Details Unkn
own
X Development bonus for colony
;{0} Development bonus for colony
Colony
;Colony
Hidden Fortress of X
;Hidden Fortress of {0}
Nexus of the Red Claw
;Nexus of the Red Claw
Great Beacon of X
;Great Beacon of {0}
Great Archives of X
;Great Archives of {0}
Silent Chamber of the RACE
;Silent Chamber of the {0}s

Imperial Archive X
Temple of Eternal Blackness

;Imperial Archive {0}


;Temple of Eternal Blackness

'GENERATED RUIN DESCRIPTIONS: phrase from first set + " the ruins " + phrase fro
m second set
the ruins
;the ruins
From our position in orbit we can see that
;From our position in or
bit we can see that
Our orbital inspection reveals that
;Our orbital inspection reveals
that
Surveying from orbit indicates that
;Surveying from orbit indicates
that
Our scanners show that
;Our scanners show that
Our sensors indicate that
;Our sensors indicate that
From our orbital inspection we detect that
;From our orbital inspec
tion we detect that
appear completely deserted
;appear completely deserted
have been vacated for a considerable time
;have been vacated for a
considerable time
have lain undisturbed for centuries
;have lain undisturbed for centu
ries
are in an advanced state of decay and disrepair
;are in an advanced stat
e of decay and disrepair
date from an extremely distant past age
;date from an extremely distant
past age
lie deep in a dense forest
;lie deep in a dense forest
sit on a rocky mountain outcrop
;sit on a rocky mountain outcrop
are located in the midst of a grassy plain
;are located in the mids
t of a grassy plain
sit at the bottom of a forest-covered valley
;sit at the bottom of a
forest-covered valley
are perched atop rocky coastal cliffs overlooking a vast ocean
;are per
ched atop rocky coastal cliffs overlooking a vast ocean
are surrounded by lush jungle
;are surrounded by lush jungle
are situated on a reed-covered island in the middle of a marshy bog
;are situated on a reed-covered island in the middle of a marshy bog
are located in a clearing in the heart of a swampy jungle
;are loc
ated in a clearing in the heart of a swampy jungle
sit in a grassy riverside clearing upstream from a large waterfall
;sit in a grassy riverside clearing upstream from a large waterfall
are half-buried in undergrowth near a huge swampy wasteland
;are hal
f-buried in undergrowth near a huge swampy wasteland
lie half buried by deep sand drifts
;lie half buried by deep sand dr
ifts
are nearly consumed by a vast sandbank
;are nearly consumed by a vast s
andbank
are set into the wall of a rocky canyon
;are set into the wall of a rock
y canyon
are perched atop a precipice overlooking a vast dusty plain
;are per
ched atop a precipice overlooking a vast dusty plain
are situated atop a large mesa in a desert plain
;are situated at
op a large mesa in a desert plain
sit on a rocky island lashed by giant storm waves from the surrounding sea
;sit on a rocky island lashed by giant storm waves from the surrounding sea
sit half-submerged atop a vast reef in the midst of an endless ocean
;sit half-submerged atop a vast reef in the midst of an endless ocean
lie deep in snow drifts at the peak of a windswept mountain pass
;lie deep in snow drifts at the peak of a windswept mountain pass
are located near the edge of an icy tundra wasteland
;are located nea

r the edge of an icy tundra wasteland


sit on a stone ledge overlooking a fiery lake of lava
ledge overlooking a fiery lake of lava
lie in the midst of a vast rocky plain blanketed with thousands
eam vents
;lie in the midst of a vast rocky plain
housands of geothermal steam vents
sit at the center of a shadowy, star-lit plain
;sit at
shadowy, star-lit plain
lie at the bottom of a desolate, rocky valley
;lie at
desolate, rocky valley

;sit on a stone
of geothermal st
blanketed with t
the center of a
the bottom of a

X is under attack from ATTACKER


;{0} is under attack from a {1}!
Pirate
;Pirate
Colony Bombardment
;Those evil {0}s of the {1} are bombarding our c
olony {2}, slaughtering our citizens! They must pay for this atrocity!
We have encountered a new empire
;We have encountered a new empir
e in the {0} system, the {1}
This empire is predominantly composed of SAME RACE
;This empire is
predominantly composed of {0}s, the same as our empire. They would likely be fav
ourable towards a treaty with us.
This empire is predominantly composed of SAME RACE FAMILY
;This em
pire is predominantly composed of {0}s, our distant relatives. They may be favou
rable towards a treaty with us.
World Destroyer
;World Destroyer
Have you considered a permanent alliance with our pirate faction?
;Have you considered a permanent alliance with our pirate faction?
'Nebula names
NEBULANAME Arm
;{0} Arm
NEBULANAME NEBULATYPENAME
Cluster
;Cluster
Cloud
;Cloud
Expanse
;Expanse
Nebula
;Nebula
Murk
;Murk
Gloom
;Gloom
Fog
;Fog
Zone
;Zone
Region
;Region
Drift
;Drift
Corridor
;Corridor
Storm
;Storm
Tempest
;Tempest
Typhoon
;Typhoon
Squall
;Squall
Turmoil
;Turmoil
Maelstrom
;Maelstrom
Desolation
;Desolation
Waste
;Waste

;{0} {1}

We have discovered ancient ruins from a lost civilization


;We have
discovered the {0}, ancient ruins from a lost civilization, at the {1} {2} {3}
in the {4} system.
Should we investigate the ruins?
;Should we investigate the ruins
?
We have discovered a lost colony of RACE
;We have discovered a lo
st colony of {0}s at the {1} {2} {3} in the {4} system.
The inhabitants have welcomed us and we have claimed the colony for our empire.
;The inhabitants have welcomed us and we have claimed the colony for our empire.

Lost Colony Found


;Lost Colony Found
RACENAME Militia
;{0} Militia
We have put down a rebellion on X
;We have put down a rebellion on
{0}
We have fended off an invasion on X
;We have fended off an invasion
on {0}
Our colony at the PLANETTYPE COLONYNAME has revolted and left our empire JOIN OT
HER
;Our colony at the {0} {1} has revolted and left our empire, joi
ning the {2}!
Our colony at the PLANETTYPE COLONYNAME has revolted and left our empire INDEPEN
DENT
;Our colony at the {0} {1} has revolted and left our empire, bec
oming independent!
The EMPIRE have invaded the PLANETTYPE COLONYNAME
;The {0} have in
vaded the {1} {2} and taken it over!
Colony Left Empire Joined Us
;The {0} {1} has left their empire and j
oined us!
Invaded Colony Taken Over
;We have invaded and taken over the {0}
{1}!
Conquest New Race Ability
;Our recent conquest of the {0} {1} has
brought the {2} race into our empire, imparting new special abilities to us:
Conquest New Race Ability Militia
;Our recent acquisition of the {
0} {1} has brought the {2} race into our empire, imparting new special abilities
to us:
Colony Leaves Empire
;The inhabitants of {0} have tired of our oppres
sive rule and switched allegiance to the {1}!
Colony Leaves Empire Joins Us
;The oppressed inhabitants of {0} have s
witched allegiance and joined us!
Revolt New Race Ability
;The recent revolt on the {0} {1} has brought th
e {2} race into our empire, imparting new special abilities to us:
Colony Leaves Empire Independent
;The inhabitants of {0} have tir
ed of our oppressive rule and proclaimed independence!
Colony Rebelling
;The inhabitants of our colony {0} are rebelling
against our rule! They refuse to pay any taxes
Colony Rebelling Militia
;The inhabitants of our colony {0} are r
ebelling against our rule! They have raised forces to overthrow us!
Trade Description AdoptGovernmentStyle
;Change government to {0}
Trade Description Base
;{0} ({1} system)
Trade Description Colony NAME PLANETTYPE SYSTEMNAME
;{0} ({1} colony
, {2} system)
Trade Description Declare War Other
;Declare War on {0}
Trade Description End War Other
;End War with {0}
Trade Description Galaxy Map
;Galaxy Map
Trade Description Threaten Trade Sanctions
;Or else we initiate Tra
de Sanctions against you!
Trade Description Threaten War
;Or else we declare War on you!
Trade Description End War You
;End our War with you
Trade Description Lift Trade Sanctions You
;Lift our Trade Sanction
s against you
Trade Description Trade Sanctions Other
;Initiate Trade Sanctions agains
t {0}
Trade Description Lift Trade Sanctions Other
;Lift Trade Sanctions ag
ainst {0}
Trade Description Money
;{0} credits
Trade Description Territory Map
;Territory Map
Trade Description OUR GALAXY MAP
;our Galaxy Map
Trade Description OUR TERRITORY MAP
;our Territory Map
'Custom Controls text
Damaged
;Damaged

Automated
;Automated
Not automated
;Not automated
X components damaged
;{0} components damaged
repairing at colony
;repairing at colony
send a construction ship to repair
;send a construction ship to rep
air
no hyperdrive, cannot travel for repairs
;no hyperdrive, cannot t
ravel for repairs
Under construction (X components unbuilt)
;Under construction ({0}
components unbuilt)
Deep cover in the EMPIRE
;Deep cover in the {0}
Until cancelled
;Until cancelled
One month
;One month
Three months
;Three months
One year
;One year
Learn about Intelligence Missions...
;Learn about Intelligence Missio
ns...
Skill
;Skill
Any research area
;Any research area
Cancel Mission
;Cancel Mission
Assign Mission
;Assign Mission
Target Empire
;Target Empire
Mission Type
;Mission Type
Target
;Target
Time to Complete
;Time to Complete
Success Probability
;Success Probability
About this mission type...
;About this mission type...
Not Applicable Abbreviation
;n/a
WARNING: This mission is highly risky - your agent may be captured
;WARNING: This mission is highly risky - your agent may be captured
This mission is somewhat risky, maybe you should reconsider
;This mi
ssion is somewhat risky, maybe you should reconsider
Recruiting
;Recruiting
Invading
;Invading
Readiness
;Readiness
Overall Strength
;Overall Strength
Pirate Faction
;Pirate Faction
Ruins
;Ruins
Ruins: Special Government
;Ruins: Special Government
Ruins: Super Weapon
;Ruins: Super Weapon
Ruins: Sleeping Race
;Ruins: Sleeping Race
Ruins: Refugees
;Ruins: Refugees
Ruins: Origins
;Ruins: Origins
Ruins: Lost Ship
;Ruins: Lost Ship
Ruins: Lost Colony
;Ruins: Lost Colony
Debris Field
;Debris Field
Bombarding Torpedo Weapon
;Bombarding Torpedo Weapon
Tech
;Tech
Static Energy Used
;Static Energy Used
Stealth Rating
;Stealth Rating
Damage Reduction
;Damage Reduction
Repair Component
;Repair Component
No component repair function
;No component repair function
Rating
;Rating
Reactive Rating
;Reactive Rating
Maintenance savings
;Maintenance savings
Trade bonuses
;Trade bonuses
Effectiveness
;Effectiveness
Construction Speed
;Construction Speed
At this tech level ALL construction yards can build ships up to size

;At this tech level ALL construction yards can build ships up to size {0}, and b
ases up to size {1}
Potential Energy
;Potential Energy
Maximum Thrust
;Maximum Thrust
Max Energy Usage
;Max Energy Usage
Cruise Thrust
;Cruise Thrust
Cruise Energy Usage
;Cruise Energy Usage
Thrust
;Thrust
Energy Usage
;Energy Usage
Extraction
;Extraction
Population Amount
;Population Amount
At this tech level: increased growth rate at X colonies
;At this tech le
vel: increased growth rate at all your {0} colonies
Can colonize
;Can colonize
Support Size
;Support Size
Value
;Value
Speed
;Speed
Speed Abbreviation
;Speed
Typical Jump Initiation
;Typical Jump Initiation
seconds abbreviation
;secs
Research Output
;Research Output
Capacity
;Capacity
Energy Output
;Energy Output
Storage Capacity
;Storage Capacity
Fuel Type
;Fuel Type
X fuel units per 1000 energy units
;{0} fuel units per 1000 energy
units
Range
;Range
Recharge Rate
;Recharge Rate
Cargo Throughput
;Cargo Throughput
Damage
;Damage
Energy Used
;Energy Used
Damage Loss
;Damage Loss
Fire Rate
;Fire Rate
Bombard Damage
;Bombard Damage
X credits
;{0} credits
Available Funds
;Available Funds
Defense
;Defense
Shield Recharge Rate
;Shield Recharge Rate
Reactive Armor Strength
;Reactive Armor Strength
Stealth: Visibility Range
;Stealth: Visibility Range
Energy
;Energy
Energy Collection
;Energy Collection
Reactor Power Output
;Reactor Power Output
Static Energy Usage
;Static Energy Usage
Excess Energy Output
;Excess Energy Output
Fuel Capacity
;Fuel Capacity
Energy Storage
;Energy Storage
Gas
;Gas
Luxury
;Luxury
Yards
;Yards
Bays
;Bays
Industry
;Industry
Cargo Capacity
;Cargo Capacity
Medical
;Medical
Recreation
;Recreation
Mining
;Mining
Manufacturing
;Manufacturing
Obsolete
;Obsolete
Not obsolete
;Not obsolete

Movement
;Movement
No movement
;No movement
Impulse
;Impulse
Cruise
;Cruise
Sprint
;Sprint
Hyper
;Hyper
Curve
;Curve
Acceleration
;Acceleration
Turn Rate
;Turn Rate
Warnings
;Warnings
FEELING with us
;{0} with us
LEVEL war weariness
;{0} war weariness
DESCRIBE reputation
;{0} reputation
No None
;No
Military firepower
;Military firepower
Offered Items
;Offered Items
Disputed Colonies
;Disputed Colonies
Disputed Bases
;Disputed Bases
Component Tech
;Component Tech
Declare War on...
;Declare War on...
Initiate Trade Sanctions against...
;Initiate Trade Sanctions agains
t...
End War with...
;End War with...
Lift Trade Sanctions against...
;Lift Trade Sanctions against...
Lift Trade Sanctions against Your Empire
;Lift Trade Sanctions ag
ainst Your Empire
End War with Your Empire
;End War with Your Empire
Threaten Trade Sanctions unless you agree
;Threaten Trade Sanction
s unless you agree
Threaten War unless you agree
;Threaten War unless you agree
Diplomatic Relations
;Diplomatic Relations
Pirate Protection
;Pirate Protection
Pirate Mercenaries
;Pirate Mercenaries
Pirate Alliance
;Pirate Alliance
Territory - Colonies
;Territory - Colonies
Economy - Annual GDP
;Economy - Annual GDP
Military Strength
;Military Strength
colonies format
;#0 colonies
credits format
;0,K credits
firepower format
;#0 firepower
Pirate Base
;Pirate Base
Unknown pirate base
;Unknown pirate base
No pirate base
;No pirate base
ITEM at LOCATION (NAME system)
;{0} at {1} ({2} system)
Pirate Alliance Description
;ALLIANCE for {0} credits per month (las
t paid {1})
Pirate Protection Description
;Protection Fee paid until {0}
Pirate Attack Description
;Attacking {0} for us until {1}
System
;System
Colonies
;Colonies
Tax Revenue
;Tax Revenue
Annual GDP
;Annual GDP
Dominant Race
;Dominant Race
RACE family
;{0} family
We protect them
;We protect them
They protect us
;They protect us
We subjugate them
;We subjugate them
They subjugate us
;They subjugate us
Current Relationship With Us
;Current Relationship With Us
Treaty on Offer
;Treaty on Offer

Cancelling Treaty
;Cancelling Treaty
Ending War
;Ending War
Lifting Trade Sanctions
;Lifting Trade Sanctions
Peace Treaty
;Peace Treaty
Request release from Subjugation
;Request release from Subjugatio
n
Offering release from Subjugation
;Offering release from Subjugati
on
Accept Offer
;Accept Offer
No Empire
;No Empire
Victory Conditions
;Victory Conditions
GAME OVER
;GAME OVER
Winner
;Winner
Global Conditions
;Global Conditions
Victory Conditions Economy
;Empire's private economy (GDP) generate
s {0}% of galaxy total
Unknown empire
;Unknown empire
Closest Empire
;Closest Empire
Victory Conditions Population
;Control {0}% of the galaxy's population
Victory Conditions Territory
;Control {0}% of colonies in the galaxy
The inhabitants of COLONY are FEELING with you
;The inhabitants of {0}
are {1} with you
The RACE give this colony lower war weariness
;The {0}s give this colo
ny lower war weariness
The RACE give this colony higher happiness
;The {0}s give this colo
ny higher happiness
Our colony has a very high level of development
;Our colony has a very h
igh level of development
Our colony has a high level of development
;Our colony has a high l
evel of development
Our colony has a reasonable level of development
;Our colony has
a reasonable level of development
Our colony has some development
;Our colony has some development
Our colony has begun to develop
;Our colony has begun to develop
We approve of the current tax rate
;We approve of the current tax r
ate
The current tax rate is too high!
;The current tax rate is too hig
h!
Our empire happiness is enhanced by the X
;Our empire happiness is
enhanced by the {0}
We are happy that our empire is at peace
;We are happy that our e
mpire is at peace
We tire of our empire's wars
;We tire of our empire's wars
We have no cultural distress
;We have no cultural distress
We are in awe of nearby colonies of other empires
;We are in awe o
f nearby colonies of other empires
Recreational and medical facilities benefit us
;Recreational and medica
l facilities benefit us
We lack access to recreational and medical facilities
;We lack access
to recreational and medical facilities
We are proud of our empire's good reputation
;We are proud of our emp
ire's good reputation
We are concerned about our empire's poor reputation
;We are concerne
d about our empire's poor reputation
We have no racial unhappiness
;We have no racial unhappiness
RACE are unhappy being part of our RACE empire
;{0}s are unhappy being
part of our {1} empire
You are not at war with empires of our race
;You are not at war with
empires of our race
RACE are upset that we are at war with their species
;{0}s are upset

that we are at war with their species


Our colony's environment has been ravaged by destruction
;Our col
ony's environment has been ravaged by destruction
happy
;happy
satisfied
;satisfied
unhappy
;unhappy
angry
;angry
Rebelling
;Rebelling
SHIP colonizing here
;colonizing here
SHIP building mining station here
;building mining station here
Pirate base in this system
;Pirate base in this system
Colonization target in another empire's system
;Colonization target in
another empire's system
Mining location in another empire's system
;Mining location in anot
her empire's system
Colonization unlikely due to hostile population
;Colonization unlikely d
ue to hostile population
Galactic storm makes colonization hazardous
;Galactic storm makes co
lonization hazardous
Galactic storm makes construction hazardous
;Galactic storm makes co
nstruction hazardous
Low quality makes colonization undesirable
;Low quality makes colon
ization undesirable
Our last scan of this location showed nearby pirates or space monsters
;Our last scan of this location showed nearby pirates or space monsters
Populace
;Populace
Maximum Abbreviation
;MAX
Others
;Others
click for details
;click for details
Resource
;Resource
Attack Strength
;Attack Strength
SuperLaser
;SuperLaser
Blockaded by EMPIRE
;Blockaded by {0}
Next
;Next
queued
;queued
Type
;Type
Empire
;Empire
Fleet
;Fleet
click to select Fleet
;click to select Fleet
Design
;Design
click for design details
;click for design details
All components normal
;All components normal
Retrofitting to DESIGN
;RETROFITTING to {0}
Unknown component status
;Unknown component status
Deployed
;Deployed
Status
;Status
Deploying
;Deploying
Undeploying
;Undeploying
Not Deployed
;Not Deployed
No passengers
;No passengers
Onboard
;Onboard
Unknown passengers
;Unknown passengers
speed reduced
;speed reduced
reducing
;reducing
slowed
;slowed
Hyper block
;Hyper block
No Hyperdrive
;No Hyperdrive
Ready to Fire
;Ready to Fire
Charging
;Charging
Super Laser
;Super Laser

Firepower
;Firepower
Advanced Tech Bonus
;Advanced Tech Bonus
Building
;Building
Docked
;Docked
PlanetType
PlanetType
PlanetType
PlanetType
PlanetType
PlanetType
PlanetType
PlanetType
PlanetType
PlanetType
PlanetType

Abbreviation
Abbreviation
Abbreviation
Abbreviation
Abbreviation
Abbreviation
Abbreviation
Abbreviation
Abbreviation
Abbreviation
Abbreviation

Rock
;Rock
Continental
Desert
;Des
Marshy Swamp
Ocean
;Ocn
Ice
;Ice
Volcanic
Frozen Gas Giant
Gas Giant
Asteroid
Gas Cloud

;Cont
;Mrsh
;Volc
;FzGs
;Gas
;Ast
;Cld

click to select
;click to select
Quality
;Quality
Solar
;Solar
Microwave
;Microwave
X-ray
;X-ray
No bonus
;No bonus
Scenery
;Scenery
BONUSAMOUNT from FEATURE
;{0} from {1}
Yes, but low quality is undesirable
;Yes, but low quality is undesir
able
Colony Revenue and GDP portion
;{0} ({1} of empire GDP)
GDP
;GDP
NO TAX PAID (Rebelling)
;NO TAX PAID (Rebelling)
compliance
;compliance
Tax
;Tax
X planets, Y moons
;{0} planets, {1} moons
Unknown Bonus
;Unknown Bonus
Owner
;Owner
Lead Ship
;Lead Ship
Ships
;Ships
Summary
;Summary
X troops (Y strength)
;{0} troops ({1} strength)
Multiple Ships
;Multiple Ships
Main Sequence star system
;Main Sequence star system
Red Giant or Super Giant star system
;Red Giant or Super Giant star s
ystem
White Dwarf star system
;White Dwarf star system
Neutron star system
;Neutron star system
Supernova star
;Supernova star
System Map
;System Map
Continental planet or moon
;Continental planet or moon
Marshy Swamp planet or moon
;Marshy Swamp planet or moon
Desert planet or moon
;Desert planet or moon
Ocean planet or moon
;Ocean planet or moon
Ice planet or moon
;Ice planet or moon
Volcanic planet or moon
;Volcanic planet or moon
Barren Rock planet, moon or Asteroid
;Barren Rock planet, moon or Ast
eroid
Gas Giant planet
;Gas Giant planet
Frozen Gas Giant planet
;Frozen Gas Giant planet
Filtered View Items
;Filtered View Items
Item matching view filter
;Item matching view filter
Item not matching view filter
;Item not matching view filter

Area
;Area
Progress towards Next Component
;Progress towards Next Component
Next Component
;Next Component
Crash Program
;CRASH PROGRAM
Research in this area complete
;Research in this area complete
Initiate Crash Research Program?
;Initiate Crash Research Program
?
Crash Research Initiate Message
;Would you like to initiate a crash prog
ram to research {0}?\n\nThis crash program would temporarily focus all of our re
search output towards unlocking this new component. We would thus gain access to
the {0} much sooner.\n\nHowever during this time no progress would be made in a
ny other research areas. We would also need to spend {1} credits to focus our re
search in this way.\n\nShould we spend {1} credits on this crash research progra
m?
Crash research COMPONENT
;Crash research {0}
Cannot afford crash research
;Cannot afford crash research ({0} credi
ts)
Maximum Potential
;Maximum Potential
Actual Output
;Actual Output
All Resources
;All Resources
Strategic
;Strategic
Top Colonies
;Top Colonies
Development Level
;Development Level
Restricted Resource Trade Description
;They have {0} which they trade
with us
Restricted Resource Trade Refuse Description
;They have {0} which the
y REFUSE to trade with us
Restricted Resource Trade Us Description
;Trade our {0} with them
Maximum Damage
;Max Damage
Minimum Damage
;Min Damage
'grid column headings
Picture
;Picture
Category
;Category
Role
;Role
Mission
;Mission
Amount Abbreviation
;Amt
Reserved Abbreviation
;Rsvd
Completion
;Completion
Quantity Abbreviation
;Qty
Progress
;Progress
SubRole
;SubRole
Cost
;Cost
Maintenance Abbreviation
Date Created
;Date Created
Command
;Command
Subject
;Subject
Star Date
;Star Date
Relationship
;Relationship
Bias
;Bias
Culture
;Culture
Population Abbreviation
;Pop
Revenue
;Revenue
Distance
;Distance
Distance from your nearest Space Port
e Port
Growth
;Growth
HighTech
;HighTech
Industrial
;Industrial
Price
;Price

;Maint

;Distance from your nearest Spac

Sources
;Sources
Your Stock
;Your Stock
Your Demand
;Your Demand
Galaxy Stock
;Galaxy Stock
Galaxy Demand
;Galaxy Demand
Home colony
;Home colony
Power
;Power
Current system
;Current system
Proximity to You
;Proximity to You
Location
;Location
Rate
;Rate
Location of selected item in Galaxy
;Location of selected item in Ga
laxy
Count
;Count
Location of selected Colony in Galaxy
;Location of selected Colony in
Galaxy
Overview
;Overview
Flee When
;Flee When
Stance
;Stance
Invasion
;Invasion
Stronger Opponents
;Stronger Opponents
Weaker Opponents
;Weaker Opponents
Bombard Power
;Bombard Power
HyperDeny
;HyperDeny
Targetting
;Targetting
Known Systems for this Empire
;Known Systems for this Empire
Flag Shape
;Flag Shape
Money
;Money
Edit Empire
;Edit Empire
Development
;Development
Microwave Radiation
;Microwave Radiation
Solar Radiation
;Solar Radiation
X-Ray Radiation
;X-Ray Radiation
Currently Showing
;Currently Showing
Location in Galaxy
;Location in Galaxy
Map Key
;Map Key
Password
;Password
Enter Editor Password
;Enter Editor Password
Editor Password
;Editor Password
fps
;fps
Attack/Bombard
;Attack/Bombard
Other
;Other
First assemble when this percentage of fleet dispersed
;First assemble
when this percentage of fleet dispersed
First assemble when this percentage of fleet need fuel
;First refuel wh
en this percentage of fleet need fuel
Mode
;Mode
Agent Missions
;Agent Missions
Attacks Against Enemies
;Attacks Against Enemies
Sending Diplomatic Gifts
;Sending Diplomatic Gifts
War and Trade Sanctions
;War and Trade Sanctions
Treaties
;Treaties
Scroll Speed
;Scroll Speed
Star Density
;Star Density
Zoom Speed
;Zoom Speed
Mouse scroll-wheel behavior
;Mouse scroll-wheel behavior
Music
;Music
Effects
;Effects
Retrofit To
;Retrofit To

Location of selected Fleet in Galaxy


;Location of selected Fleet in G
alaxy
Location of selected Troops in Galaxy
;Location of selected Troops in
Galaxy
Remove from Queue
;Remove from Queue
Scrap Ship
;Scrap Ship
Show Construction Summary
;Show Construction Summary
Move Down
;Move Down
Move to Bottom
;Move to Bottom
Move to Top
;Move to Top
Move Up
;Move Up
Go to Ship
;Go to Ship
Select Ship
;Select Ship
View Fleet
;View Fleet
Close
;Close
Go to Colony
;Go to Colony
Set as Capital
;Set as Capital
Select Colony
;Select Colony
Show On Galaxy Map
;Show On Galaxy Map
Show Ruin Details
;Show Ruin Details
Disband
;Disband
Recruit
;Recruit
Add New
;Add New
Cancel
;Cancel
Copy As New
;Copy As New
Delete
;Delete
Edit
;Edit
Load Designs...
;Load Designs...
Save Designs...
;Save Designs...
Save
;Save
Show Component Guide
;Show Component Guide
Upgrade
;Upgrade
Go to Ship or Base
;Go to Ship or Base
Add New Empire
;Add New Empire
Remove Empire
;Remove Empire
Have Revolution
;Have Revolution
Investigate
;Investigate
Sort by Your Empire Priority
;Sort by Your Empire Priority
Go to selected item
;Go to selected item
Ok
;Ok
Exit Editor
;Exit Editor
Clear
;Clear
Save As
;Save As
Continue Playing...
;Continue Playing...
Save Game
;Save Game
Save Game As
;Save Game As
Exit to Main Menu
;Exit to Main Menu
Advanced Settings...
;Advanced Settings...
Other Empire Settings
;Other Empire Settings
Go to Location
;Go to Location
Go to Facility
;Go to Facility
Retrofit Selected Items to New Design
;Retrofit Selected Items to New
Design
Go to Fleet
;Go to Fleet
Set Home Colony
;Set Home Colony
Repair and Refuel
;Repair and Refuel
Select Fleet
;Select Fleet
Go to Troop
;Go to Troop
Only Show Latest Components
;Only Show Latest Components
Mark as Obsolete
;Mark as Obsolete

Anchored to Parent
;Anchored to Parent
Visible
;Visible
Empire Capital
;Empire Capital
Unlimited
;Unlimited
Always show enemy Fleets
;Always show enemy Fleets
Always show enemy Military ships
;Always show enemy Military ship
s
Always show Pirates
;Always show Pirates
Civilian ships
;Civilian ships
Allow colonization and mining stations in other empires systems
;Allow c
olonization and mining stations in other empires systems
Auto Pause in Game Screens
;Auto Pause in Game Screens
Every (SPACER) minutes
;Every
minutes
Colony Gain or Loss
;Colony Gain or Loss
Treaty offers
;Treaty offers
Empire Discovery
;Empire Discovery
Exploration discoveries
;Exploration discoveries
Requests, Warnings and Gifts
;Requests, Warnings and Gifts
New Ship Built
;New Ship Built or Retrofitted
Ship Needs Refuelling or Repair
;Ship Needs Refuelling or Repair
Under Attack
;Under Attack
Display nebulae clouds in systems
;Display nebulae clouds in syste
ms
Construction Summary
;Construction Summary
Designs
;Designs
Empire Comparison
;Empire Comparison
Expansion Planner
;Expansion Planner
Galaxy Map
;Galaxy Map
Advanced Display Settings
;Advanced Display Settings
Retrofit Selected Items
;Retrofit Selected Items
Ruin Summary
;Ruin Summary
Show all ships and bases
;Show all ships and bases
Resource Targets by Your Empire Priority
;Resource Targets by You
r Empire Priority
Resource Targets by Galaxy Priority
;Resource Targets by Galaxy Prio
rity
Your Empire Resource Locations
;Your Empire Resource Locations
No default stance
;No default stance (no change)
Custom
;Custom
Control manually
;Control manually
Fully automate
;Fully automate
Suggest offensive missions
;Suggest offensive missions
Suggest attack targets
;Suggest attack targets
Suggest new colonies
;Suggest new colonies
Suggest new ships and bases
;Suggest new ships and bases
Suggest gifts to empires
;Suggest gifts to empires
Suggest war and trade sanctions
;Suggest war and trade sanctions
Suggest new treaties
;Suggest new treaties
Move to selected item
;Move to selected item
Move to mouse cursor location
;Move to mouse cursor location
Generate
;Generate
starting empires
;starting empires
OR specify the starting empires below
;OR specify the starting empires
below
Galaxy Starting Location
;Galaxy Starting Location
Empire Name
;Empire Name
Leave all Victory Conditions unchecked to play in Sandbox mode (open play)
;Leave all Victory Conditions unchecked to play in Sandbox mode (open play)
Start Game
;Start Game
Next: Victory Conditions
;Next: Victory Conditions

Previous: Your Empire


;Previous: Your Empire
Start the Game!
;Start the Game!
Next: Your Empire
;Next: Your Empire
Previous: Other Empires
;Previous: Other Empires
Next: Other Empires
;Next: Other Empires
Previous: The Galaxy
;Previous: The Galaxy
Switch Theme
;Switch Theme
Show this screen at startup
;Show this screen at startup
Allow new Empires to appear during the game
;Allow new Empires to ap
pear during the game
Auto-Generate Starting Empires
;Auto-Generate Starting Empires
Start a New Game
;Start a New Game
Change Theme
;Change Theme
Galaxy View - Ship Display
;Galaxy View - Ship Display
Maximum Framerate
;Maximum Framerate
Default Engagement Stances
;Default Engagement Stances
Fleet Attack Settings
;Fleet Attack Settings
Auto Save
;Auto Save
Automation
;Automation
Display Settings
;Display Settings
Popup Messages
;Popup Messages
Scrolling Messages
;Scrolling Messages
Sound Volume
;Sound Volume
Yes
;Yes
No
;No
Abort
;Abort
Retry
;Retry
Ignore
;Ignore
Mothership
Refuelling Base
Fleet Supply Ship
Light Transport
Light Trader
Light Hauler
Light Freighter
Cargo Shuttle
Merchant Freighter
Medium Transport
Cargo Freighter
Cargo Hauler
Medium Freighter
Cargo Ferry
Freight Hauler
Super Hauler
Cargo Carrier
Heavy Freighter
Cargo Barge
Bulk Freighter
Heavy Lifter
Bulk Transport
Gas Prospector
Gas Miner
Gas Hauler
Gas Tanker
Ore Prospector
Ore Hauler
Miner
;Miner
Mineral Miner
Constructor

;Mothership
;Refuelling Base
;Fleet Supply Ship
;Light Transport
;Light Trader
;Light Hauler
;Light Freighter
;Cargo Shuttle
;Merchant Freighter
;Medium Transport
;Cargo Freighter
;Cargo Hauler
;Medium Freighter
;Cargo Ferry
;Freight Hauler
;Super Hauler
;Cargo Carrier
;Heavy Freighter
;Cargo Barge
;Bulk Freighter
;Heavy Lifter
;Bulk Transport
;Gas Prospector
;Gas Miner
;Gas Hauler
;Gas Tanker
;Ore Prospector
;Ore Hauler
;Mineral Miner
;Constructor

Ship Yard
;Ship Yard
Space Dock
;Space Dock
Space Liner
;Space Liner
Commuter
;Commuter
Tourist
;Tourist
Migrant
;Migrant
Scout
;Scout
Surveyor
;Surveyor
Pathfinder
;Pathfinder
Explorer
;Explorer
Traveller
;Traveller
Navigator
;Navigator
Colonizer
;Colonizer
Settler
;Settler
World Founder
;World Founder
Weapons Platform
;Weapons Platform
Defense Battery
;Defense Battery
Orbital Battery
;Orbital Battery

About this Race


;About this Race
Read more about this Government type
;Read more about this Government
type
Read more about this race
;Read more about this race
QuickStart Title Conflict
;Conflict!
QuickStart Title Epic
;Epic
QuickStart Title Expanding From The Core
;Expanding From The Core
QuickStart Title Expanding Settlements
;Expanding Settlements
QuickStart Title Fully Developed - Small
;Fully Developed - Small
QuickStart Title Fully Developed - Standard
;Fully Developed - Stand
ard
QuickStart Title Fully Developed - Large
;Fully Developed - Large
QuickStart Title Galactic Republic - Supreme Ruler
;Galactic Republ
ic - Supreme Ruler
QuickStart Title Galactic Republic - Wild Frontiers
;Galactic Republ
ic - Wild Frontiers
QuickStart Title Ring Race
;Ring Race
QuickStart Title Fast
;Fast
QuickStart Title Sovereign Territories - Minor Faction
;Sovereign Terri
tories - Minor Faction
QuickStart Title Sovereign Territories - Regional Ruler
;Sovereign Terri
tories - Regional Ruler
Attack Overmatch
System Nebulae Detail

;Attack Overmatch
;System Nebulae Detail

Independent Alien Races


;Independent Alien Races
Clear Items
;Clear Items
Moons
;Moons
Pirates and Ruins
;Pirates and Ruins
Planets
;Planets
Systems
;Systems
Latest Component
;Latest Component
Bonuses
;Bonuses
Creature Swarm
;Creature Swarm
Component
;Component
Sleeping Race
;Sleeping Race
Clear Offered Items
;Clear Offered Items

Purchase
;Purchase
Learn about Construction
'All Types means all planet types
All Types
;All Types
Learn about Fleets
;Learn
Learn about Troops
;Learn
Learn about Research
;Learn
Transport X
;Transport {0}

;Learn about Construction


about Fleets
about Troops
about Research

Show me first
;Show me first
Winner is the empire with the greatest strategic value at this time
;Winner is the empire with the greatest strategic value at this time
Under construction
;Under construction

Gas Cloud
Blockade

;Gas Cloud
;Blockade

'************************************************
'NEW ENTRIES FOR Return of the Shakturi follow...
'************************************************
Incoming Enemy Planet Destroyer!
;Incoming Enemy Planet Destroyer
!
Incoming Enemy Planet Destroyer
;An enemy planet destroyer, the {0} of t
he {1}, is on an attack vector towards {2}!
Nth Strike Force
;{0} Strike Force
Component Category Point Defense Weapon
;Point Defense Weapon
Component Category Ion Weapon
;Ion Weapon
Component Type Missile Weapon
;Missile Weapon
Component Type Point Defense
;Point Defense
Component Type Ion Cannon
;Ion Cannon
Component Type Ion Pulse
;Ion Pulse
Component Type Ion Defense
;Ion Defense
Component Type HyperStop
;Hyper Block
Component Type Fighter Bay
;Fighter Bay
Component Type Sensor TraceScanner
;Trace Scanner
Component Type Sensor ScannerJammer
;Scanner Jammer
Component Type Targetting Fleet
;Fleet Targeting
Component Type Countermeasures Fleet
;Fleet Countermeasures
Component Type SpaceColony
;Space Colony
Component Type Bombard Weapon
;Bombard Weapon
Cash on hand
;Cash on hand
Annual Income
;Annual Income
Annual Expenses
;Annual Expenses
This Year's Bonus Income
;This Year's Bonus Income
Colony Tax Revenue
;Colony Tax Revenue
Tribute From Others
;Tribute From Others
Ship & Base Maintenance
;Ship & Base Maintenance
Troop Maintenance
;Troop Maintenance
Agent Maintenance
;Agent Maintenance
Fuel Costs
;Fuel Costs
Subjugation Tribute
;Subjugation Tribute
Colony Revenue
;Colony Revenue
Facilities
;Facilities

requires new X project assignment


;requires new {0} project assign
ment
Open Empire Policy screen
;Open Empire Policy screen
Open Build Order screen
;Open Build Order screen
Secret Warning offered
;Secret Warning offered
Colony ship failed to colonize
;Colony ship failed to colonize
Colony Destroyed
;Colony Destroyed
Planetary Facility completed
;Planetary Facility completed
Build planetary facilities
;Build planetary facilities
Fighters
;Fighters
Game Options - Your Empire Settings Screen
;Game Options - Your Emp
ire Settings Screen
Build Order Screen
;Build Order Screen
Empire Policy Screen
;Empire Policy Screen
Add
;Add
Remove
;Remove
Location of Potential Colony and Colony Ship
;Location of Potential C
olony and Colony Ship
Location of Resource Target and Construction Ship
;Location of Res
ource Target and Construction Ship
Ion Weapons
;Ion Weapons
Point Defense Weapons
;Point Defense Weapons
Fighter Bays
;Fighter Bays
Area Shield Recharge
;Area Shield Recharge
HyperDeny Components
;HyperDeny Components
Gravity Well Projectors
;Gravity Well Projectors
Trace Scanners
;Trace Scanners
Scanner Jammers
;Scanner Jammers
Bombard Weapons
;Bombard Weapons
Missile Weapons
;Missile Weapons
Planetary Facilities
;Planetary Facilities
Have Revolution and switch government
;Have Revolution and switch gove
rnment
Have Revolution and switch to GOVERNMENT
;Have Revolution and swi
tch to {0}
Star\nAmount
;Star\nAmount
Scarce
;Scarce
Occasional
;Occasional
Abundant
;Abundant
Expensive
;Expensive
Very Expensive
;Very Expensive
Cheap
;Cheap
Very Cheap
;Very Cheap
Pirate Proximity
;Pirate Proximity
Colony Prevalence
;Colony Prevalence
Research \nCosts
;Research \nCosts
Level X
;Level {0}
Even Clusters
;Even Clusters
Varied Clusters
;Varied Clusters
Story Events
;Story Events
Enables story events in the game
;Enables story events in the gam
e and their related victory conditions. Turn this off to play without major stor
y events
Cluster galaxies have groups of stars clustered together
;Cluster
galaxies have groups of stars clustered together in constellations.\n\nBetween
clusters there are very few stars, thus each cluster is like an 'island' in the
galaxy, separated from the next cluster by a sea of emptiness.\n\nEven clusters
means that each cluster is approximately the same size.\n\n
Cluster galaxies have groups of stars clustered together Varied
;Cluster
galaxies have groups of stars clustered together in constellations.\n\nBetween

clusters there are very few stars, thus each cluster is like an 'island' in the
galaxy, separated from the next cluster by a sea of emptiness.\n\nVaried cluster
s means that cluster sizes are varied - some are small, while others are large.\
n\n
Star Amount
;Star Amount
Influences the number of colonizable planets and moons in the galaxy
;Influences the number of colonizable planets and moons in the galaxy. Lower pre
valences will mean sparser empires with colonies more spread out, while higher p
revalences will mean denser empires, with colonies closer together
Research Costs
;Research Costs
Shield Area Recharge Range
;Shield Area Recharge Range
Victory Conditions Defend Colony
;You must prevent the {0} {1} of
the {2} from being taken over or destroyed
Victory Conditions Conquer Colony
;You must take over or destroy t
he {0} {1} of the {2}
Our empire happiness is enhanced by the RUIN at COLONY in the SYSTEM
;Our empire happiness is enhanced by the {0} at {1} in the {2} system
Special ruins at this X
;Special ruins at this {0}!
Special luxury resources at this X
;Special luxury resources at thi
s {0}!
X is in one of our systems
;{0} is in one of our systems
disabled
;disabled
X research bonus to AREA
;{0} bonus to {1} research
Construction ship queued to build X here
;Construction ship queue
d to build {0} here
COLONYSHIP colonizing here
;'{0}' colonizing here
CONSTRUCTIONSHIP building mining station here
;'{0}' building mining s
tation here
Maintenance
;Maintenance
Ion Defense
;Ion Defense
Empire Navigation Tool
;Empire Navigation Tool
Colony Facility Building
;Colony Facility Building
Suggest new colony facilities
;Suggest new colony facilities
Loaded games are paused
;Loaded games are paused
Discoveries
;Discoveries
Ask what to do
;Ask what to do
Investigate - show all results
;Investigate - show all results
Investigate - do not show results
;Investigate - do not show resul
ts
Investigate - report discoveries
;Investigate - report discoverie
s
Investigate - report major discoveries
;Investigate - report major disc
overies
When encounter Abandoned Ship or Base
;When encounter Abandoned Ship o
r Base
When encounter Ruins
;When encounter Ruins
Newly built ships are automated
;Newly built ships are automated
Enable Return Of The Shakturi story events and victory conditions
;Enable Return Of The Shakturi story events and victory conditions
Return Of The Shakturi storyline
;Return Of The Shakturi storylin
e
Enable original Distant Worlds story events
;Enable original Distant
Worlds story events
Distant Worlds original storyline
;Distant Worlds original storyli
ne
Apply New Tech Level
;Apply New Tech Level
Fleet Targeting
;Fleet Targeting
Hyper Disruption
;Hyper Disruption
Point Defense
;Point Defense
Fighter Capacity
;Fighter Capacity

Build Facility
;Build Facility
Scrap Facility
;Scrap Facility
Enter Game Editor
;Enter Game Editor
Apply Policy
;Apply Policy
Advisor Suggest
;Advisor Suggest
Current Amount
;Current Amount
Purchase Costs
;Purchase Costs
Order Amount
;Order Amount
Maintenance Costs Abbreviated
;Maint. Costs
Available Money and Cashflow
;Available Money and Cashflow
TOTAL Purchase and Maintenance Costs
;TOTAL Purchase and Maintenance
Costs
Scenery Bonus
;Scenery Bonus
Research Bonus
;Research Bonus
Has Rings
;Has Rings
The EMPIRE have destroyed your colony COLONY in the SYSTEM system
;The {0} have destroyed your colony {1} in the {2} system!
Colony Failure Under Attack
;The colony ship was under attack and ha
d to flee the area
Colony Failure Already Colonized
;The {0} was already colonized
Colony Failure Cannot Colonize
;The colony ship cannot colonize this {0
}
Colony Failure Colony Destroyed
;The {0} has been destroyed!
Colony Failure Message
;Our colony ship {0} failed to colonize the {1}
{2} {3} in the {4} system
We have an important warning that you need to hear
;We have an impo
rtant warning that you need to hear
Weapons Research Bonus from Station
;Weapons Research: {0} from {1}
Energy Research Bonus from Station
;Energy Research: {0} from {1}
HighTech Research Bonus from Station
;HighTech Research: {0} from {1}
the ability to colonize PLANETTYPE planets and moons
;the ability to
colonize {0} planets and moons
an increase to the maximum construction sizes of ships and bases
;an increase to the maximum construction sizes of ships {0} and bases {1}
double population growth rate at all of our PLANETTYPE colonies
;double
population growth rate at all of our {0} colonies
Our engineers have completed research in RESEARCHPROJECT
;Our eng
ineers have completed research in {0}
This breakthrough provides BENEFITS
;This breakthrough provides {0}
the new component X for our ships and bases
;the new component '{0}'
for our ships and bases
improvements to the existing component X
;improvements to the exi
sting component '{0}'
the ability to build a new planetary facility X
;the ability to build a
new planetary facility, the {0}
access to a new fighter type X
;access to a new fighter type {0}
We reject your treaty proposal
;We reject your treaty proposal
Build new ships for X credits
;Build new ships for {0} credits
Retrofit Recommendation Message Components
;Recent research breakth
roughs have unlocked the following new components:\n{0}...resulting in new ship
and base designs that incorporate this new technology.
Retrofit Recommendation Message
;Recent research breakthroughs have resu
lted in new ship and base designs that incorporate new technology.
Retrofit Recommendation Explanation
;We should retrofit all of our s
hips and bases to use these new designs. The cost for retrofitting all of our st
ate-owned ships and bases would be {0} credits. Our ships and bases would be ret
rofitted after they complete their current missions.\n\nShould we spend {0} cred
its to retrofit our ships and bases?
advisors
;advisors
military planners
;military planners

bureaucrats
;bureaucrats
Planetary Facility Explanation Cloning
;This planetary facility would a
llow us to train elite troops, clones of the best troops in our empire
Planetary Facility Explanation Robotic
;This planetary facility would a
llow us to mass-produce elite robotic troops
Planetary Facility Explanation Troop Academy
;This planetary facility
would allow us to train elite troops
Planetary Facility Explanation Regional Capital
;This planetary facility
would reduce corruption at the surrounding colonies, increasing the revenue we
receive from them
Planetary Facility Explanation Bunker
;This planetary facility would g
reatly increase the defensive strength of our troops stationed at this colony, p
roviding better defense against invasion
Planetary Facility Explanation Ion Cannon
;This planetary facility
would provide powerful defense against enemy ships, firing crippling ion bolts
at them as they attempt to invade
Planetary Facility Explanation Shield
;This planetary facility would p
rovide powerful defenses against enemy bombardment, preventing any bombard weapo
ns from damaging our colony
Planetary Facility Build Recommendation
;Our {0} recommend that we build
a {1} at our colony {2} in the {3} system.\n\n{4}. It would cost {5} credits to
build.\n\nShould we spend {5} credits on this new facility?
Victory Conditions Colony Destroy
;{0} have won the game by destro
ying the {1} {2}!
Victory Conditions Colony Invade
;{0} have won the game by taking
over the {1} {2}!
Victory Conditions Colony Cause Loss
;{0} have won the game by causin
g the {3} to lose the {1} {2}!
You
;You
Improvements to COMPONENT
;Improvements to {0}
Build FACILITY
;Build {0}
Test Site
;Test Site
Special Projects Area
;Special Projects Area
Research Zone
;Research Zone
Experimental Area
;Experimental Area
Research Facility
;Research Facility
Research Outpost
;Research Outpost
Projects Facility
;Projects Facility
Research Installation
;Research Installation
Supply Depot
;Supply Depot
Supply Outpost
;Supply Outpost
Strategic Reserve
;Strategic Reserve
Forward Supply Zone
;Forward Supply Zone
Military Test Site
;Military Test Site
Test Zone
;Test Zone
Weapons Testing Range
;Weapons Testing Range
Standard Fighter
;Standard Fighter
Light Interceptor
;Light Interceptor
Tactical Interceptor
;Tactical Interceptor
Advanced StarFighter
;Advanced StarFighter
Superiority StarFighter
;Superiority StarFighter
Standard Bomber
;Standard Bomber
Light Torpedo Bomber
;Light Torpedo Bomber
Medium Torpedo Bomber
;Medium Torpedo Bomber
Assault Bomber
;Assault Bomber
Advanced StarBomber
;Advanced StarBomber
Light Missile Bomber
;Light Missile Bomber
Medium Missile Bomber
;Medium Missile Bomber
Advanced Missile Bomber
;Advanced Missile Bomber

Missile StarBomber
Top Speed
Bombing Damage
Bombing Range
Bombing Fire Rate
Weapons Damage
Weapons Range
Weapons Fire Rate

;Missile StarBomber
;Top Speed
;Bombing Damage
;Bombing Range
;Bombing Fire Rate
;Weapons Damage
;Weapons Range
;Weapons Fire Rate

Planetary Facility Description Troop Academy


;Allows the training of
elite troops at a colony, giving them 50% greater strength than normal
Planetary Facility Description Robotic Foundry
;Manufactures robotic tr
oops at a colony. Robotic troops are not especially strong, but can be manufactu
red quickly, and have one quarter the normal maintenance costs
Planetary Facility Description Cloning Facility
;Produces clone troops a
t a colony. The strongest current troop in your empire is cloned
Planetary Facility Description Bunker
;Provides a defensive bonus for
troops defending a colony. Their defensive strength is increased by the amount b
elow when fending off invasions
Planetary Facility Description Ion Cannon
;Fires massive ionized b
lasts at nearby enemy ships, disabling their engines and weapons
Planetary Facility Description Shield
;Projects a defensive shield aro
und a planet, protecting the colony from enemy bombardment
Planetary Facility Description Regional Capital
;Regional Capitals lower
corruption in your nearby colonies, increasing revenue for your empire. This pr
oject allows you to build one additional regional capital in your empire, for a
total of {0}
Defensive bonus
;Defensive bonus
Rate of fire
;Rate of fire
second abbreviation
;sec
Maximum ship size
;Maximum ship size
Maximum base size
;Maximum base size
Bases built at colonies have unlimited size
;Bases built at colonies
have unlimited size
Fleet Bonus
;Fleet Bonus
Hyperjump Tracking
;Hyperjump Tracking
Projects a powerful gravity well that prevents nearby ships from initiating a hy
perjump
;Projects a powerful gravity well that prevents nearby ships fro
m initiating a hyperjump
X per 100 distance
;{0} per 100 distance
Close-in weapons system that fires deadly bursts at enemy fighters, disabling or
destroying them
;Close-in weapons system that fires deadly burst
s at enemy fighters, disabling or destroying them
Provides facilities for manufacture, storage and repair of star fighters and bom
bers aboard ships or bases
;Provides facilities for manufacture, st
orage and repair of star fighters and bombers aboard ships or bases
Repair Rate
;Repair Rate
Power Loss
;Power Loss
Disabling Power
;Disabling Power
Fires a bolt of ionized particles that disables weapons and engines of the targe
t ship or base
;Fires a bolt of ionized particles that disables weapons
and engines of the target ship or base
Fires an omni-directional shockwave that disables weapons and engines of nearby
ships and bases
;Fires an omni-directional shockwave that disables weapo
ns and engines of nearby ships and bases
Protects a ship or base against the disabling effects of Ion weapons
;Protects a ship or base against the disabling effects of Ion weapons
Ion Defense Strength
;Ion Defense Strength
Restores the shield levels of nearby friendly ships when their shields drop belo
w 50%
;Restores the shield levels of nearby friendly ships when their

shields drop below 50%


Recharge Range
;Recharge Range
Max Recharge Amount
;Max Recharge Amount
Energy Required
;Energy Required
Max Population
;Max Population
Allows scanning another ship or base to determine its cargo, onboard troops and
component status
;Allows scanning another ship or base to determi
ne its cargo, onboard troops and component status
Scan Range
;Scan Range
Scan Power
;Scan Power
Jams enemy trace scanners, preventing them from scanning the contents of a ship
;Jams enemy trace scanners, preventing them from scanning the contents of a ship
Jamming Power
;Jamming Power
Projects a powerful gravity well that pulls enemy ships out of hyperspace within
a defined range
;Projects a powerful gravity well that pulls ene
my ships out of hyperspace within a defined range. This effectively provides a s
afety zone where enemy ships must travel at sub-light speed, allowing more time
for reinforcements to arrive in response to an attack
Hyper Stop Range
;Hyper Stop Range
Planetary Facility
;Planetary Facility
MajorStoryEvent1
;The dark ones of ancient times long to return.
They seek a pathway back, to dominate over all.\n\nBeware of unknown monuments a
nd beacons that light the way.\n\nBe prepared for the revenge of the destroyers.
..
MajorStoryEvent2
;A deep evil creeps across the void.\n\nDarkness
overshadows the stars.\n\nAll will be lost, none will remain,... unless deliver
ance can be found...
MajorStoryEvent3
;We are the guardians of secrets from the ancien
t past. At this critical time we share this most important message with you:\n\n
We have finally confirmed what we have long suspected: the Erutkah are not who t
hey claim to be. Through our covert channels we have discovered that the ERUTKAH
are actually the SHAKTURI of ancient legend!\n\nUnder the false pretense of bei
ng refugees from another galaxy, the Shakturi have been secretly sending huge co
nvoys of powerful military ships into our galaxy. This is nothing less than a st
ealth invasion!\n\nYou probably know that the Shakturi have visited our galaxy b
efore. Thousands of years ago they invaded our galaxy: dividing, destroying and
dominating. Their strength was unmatched, and despite the heroic efforts of the
ancient Freedom Alliance, the Shakturi were on the brink of total victory and do
mination over all.\n\nAt this time the allied races of the Humans, Kiadians and
Ackdarians launched a desperate last-ditch attempt to stop the Shakturi: they de
veloped a devastating biological weapon known as the Xaraktor virus. Along with
this, the Alliance also bio-engineered the Giant Kaltor space monster to spread
this deadly virus.\n\nThe Xaraktor virus was 100% lethal to the Shakturi. Unfort
unately, despite the best efforts of Alliance scientists, it was also quite dead
ly to most other species. When the virus was unleashed against the Shakturi, the
results were catastrophic the Shakturi were totally wiped out within weeks.\n\n
But the rest of the galaxy was also shattered: all space-faring empires were rav
aged by the virus, with anarchy soon overtaking them their civilizations disinte
grated and they returned to primitive ways.\n\nThe Alliance knew that the Shaktu
ri were cunning adversaries who would very likely leave behind beacons to notify
their race in their distant home galaxy when the time had arrived for a new inv
asion, far in the future.\n\nForeseeing this likely situation, the Alliance made
preparations to preserve important technology and weaponry here on our planet o
f Utopia. As guardians of these ancient secrets, we have waited and watched. Now
the time has come to turn these tools over to you. You must unite with your all
ies of old and defeat the Shakturi!\n\nWe have already communicated with the oth
er races of the ancient grand alliance and prepared them for what is to come. Wi
th your approval we will reactivate the Freedom Alliance and present you with a
powerful fleet that you will need to battle the Shakturi.\n\nThe planet of Utopi

a must be protected at all costs. Important relics from the past reside here, an
d they are critical to the future of the galaxy. Do not let the Shakturi destroy
or defeat Utopia! It must stand...
MajorStoryEvent4
;Our deceptive claim of being the peaceful 'Erut
kah' fooled most of the galaxy! But now we drop our mask and fight openly as the
Shaktur Supremacy.\n\nAnd once again we face the Freedom Alliance! But you cann
ot possibly win - our burning fury will consume you! This time you will not thwa
rt our rightful dominance of this galaxy.\n\nDo not hope to destroy us again wit
h your Xaraktor virus. We have learnt from that failure and have developed a ver
y effective vaccine against it.\n\nThe Ancient Guardians cannot save you either.
Their powerful secrets will not survive our onslaught.\n\nOur forces have only
just begun to flow across the dark void from our home galaxy to this galaxy. You
will soon experience our full rage when we unleash unequalled destruction on yo
ur pitiful empires!\n\nOur new World Destroyers have just arrived in the galaxy
and are fully operational. We cannot wait to crush those meddlesome Mechanoids a
nd their home planet of Utopia!\n\nWith the Freedom Alliance destroyed, nothing
will stop us from ruling over all!\n\nWelcome to your end...
MajorStoryEvent5
;As you are well aware, our losses to the Shaktu
r Supremacy have been breathtaking. In a short while we will be completely overr
un.\n\nIn light of this desperate situation it is time to reveal a secret that w
e have kept from you until now.\n\nLong ago when the Shakturi first roamed this
galaxy the ancients created us - the Mechanoids - as the last preserve of knowle
dge and hope. Our directive was to be keepers of all wisdom from the past and to
watch for the return of the Shakturi. The ancients knew that at some future tim
e the Shakturi would return and again attempt to dominate this galaxy. Thus we h
ave reassembled the Freedom Alliance and armed you with the Guardian Fleet.\n\nH
owever the ancients also left us with tools of last resort, to be used when all
appeared lost. With the dire threat we now face, it is time to deliver these too
ls for your use against the Shakturi.\n\nIn orbit around your capital you will n
ow find the planet destroyer 'Deliverance'. This is an especially powerful Shakt
uri planet destroyer that was captured by the ancient Freedom Alliance after the
y defeated the Shakturi long ago. It has been kept safely hidden for thousands o
f years, but now the time has come to use it.\n\nMay it successfully defeat the
evil Shakturi...
ShakturiPlayerVictory
;The Shakturi have been defeated! Their capital
is no more.\n\nWith the loss of their central command the Shakturi empire has fa
llen into confusion and chaos. Most of their forces have disbanded, with many at
tempting to flee back across the void to their home galaxy. What little remains
of the once-mighty Shakturi empire have given up the fight.\n\n\nThe Ancient Gua
rdians share a final message with you:\n\nOur mission is complete: the galaxy ha
s been saved from the Shakturi return! Your actions in defeating the Shakturi ha
ve shown you to be worthy inheritors of the ancient legacy. With our purpose ful
filled, we appoint you as the new galactic guardians.\n\nWe present to you our p
lanet Utopia and all of our ships and bases. Along with this we give you all of
our technical knowledge and galactic map information. We also share with with yo
u knowledge of our wise and benevolent form of government: The Way of the Ancien
ts. May you use these wisely in defending the galaxy.\n\n\nYou are victorious! L
ong live the Freedom Alliance!
ShakturiPlayerDefeat
;You have been defeated by the mighty Shakturi!
The guardian capital of Utopia has fallen!\n\nThe colonies of your empire still
remain free. But without the help of the Ancient Guardians, the Shakturi dominat
ion over all is now inevitable.\n\nDarkness falls across the galaxy, all hope is
lost - how did you let this happen?!...
Strange transmission from beyond our galaxy
;Strange transmission fr
om beyond our galaxy
Shakturi Beacon Trigger
;As our survey team entered the ruins of the {0}
they accidentally activated an ancient transmission system, sending a powerful
signal into the dark void beyond the edge of the galaxy.\n\nIn response, a stran
ge and indecipherable message is received from outside the galaxy...

MechanoidEncounter
;We have encountered an advanced race of machine
s, called the Mechanoids, in the {0} system.\n\nThe Mechanoids are a very strang
e race - they exist as pure logic, living inside computer networks. They can pro
ject their presence on holographic displays or video screens.\n\nThey are assist
ed by small robots called Helpernoids, who build and maintain all of the machine
ry for the Mechanoid civilization.
MechanoidEncounterDetail
;This machine race describe themselves a
s guardians of the {0} system. They warn you not to enter this system - it is a
forbidden zone.\n\nThe Mechanoids appear to be very unfriendly and unwelcoming perhaps it would be wise to stay clear of them...
Ancient Guardians Encountered
;Ancient Guardians Encountered
ErutkahEncounter
;We have encountered a strange alien race, who c
all themselves the Erutkah, in the {0} system.\n\nThe Erutkah say that they are
refugees from another galaxy, driven from their home by a cruel alien race that
pursued them in a brutal war. They describe themselves as peaceful wanderers who
seek harmony and goodwill with all.\n\nThey have given us a gift of 10000 credi
ts as a token of their friendship!
Erutkah Refugees Encountered
;Erutkah Refugees Encountered
We have completed construction of a new FACILITY
;We have complet
ed construction of a new {0} at our colony {1} in the {2} system
Clone Trooper Battalion
;Clone Trooper Battalion
BattleBot Group
;BattleBot Group
Elite TROOPNAME
;Elite {0}
Project Size
;Project Size
Complete
;Complete
Total Research Capacity
;Total Research Capacity
Actual Output (including bonuses)
;Actual Output (including bonuse
s)
RACE only
;{0} only
Click to queue research
;Click to queue research
Must first research PROJECT
;Must first research {0}
Must first research preceding project
;Must first research preceding p
roject
Cannot cancel crash programs
;Cannot cancel crash programs
Right-click to cancel
;Right-click to cancel
CRASH RESEARCH (3x speed)
;CRASH RESEARCH (3x speed)
Click to initiate Crash Program
;Click to initiate Crash Program
#X in queue
;#{0} in queue
Crash Research Initiate Question
;Would you like to initiate a cr
ash program to research {0}?\n\nThis would triple our research speed for this pr
oject, but would cost us {1} credits.\n\nShould we spend {1} credits on this cra
sh research program?
Crash Research Cannot Afford
;Initiating crash research for this proj
ect will cost us {0} credits.\n\nUnfortunately we do not have enough money for t
his - we currently have only {1} credits.
Not enough money for Crash Research Program
;Not enough money for Cr
ash Research Program
Advisor Suggestion - Ship Building
;Advisor Suggestion - Ship Build
ing
Wealth
;Wealth
Happiness
;Happiness
Energy Research
;Energy Research
HighTech Research
;HighTech Research
Weapons Research
;Weapons Research
Ruins Bonus Description
;{0} bonus in {1}
Ruins Bonus Description Ruins
;{0} bonus in {1} from {2} at {3} in the
{4} system
Other State
;Other State
Capitals
;Capitals
X colonies in Y systems
;{0} colonies in {1} systems

Xth of Y
;{0} of {1}
click to close items
;click to close items
click to show items
;click to show items
Special Ruins
;Special Ruins
Special Luxury Resources
;Special Luxury Resources
In our system
;In our system
In another empire's system
;In another empire's system
Hostile population
;Hostile population
Galactic storm
;Galactic storm
Low quality - poor colonization
;Low quality - poor colonization
Nearby pirates or space monsters
;Nearby pirates or space monster
s
No ITEMS
;No {0}
Planet Destroyer Project
;Planet Destroyer Project
Restricted Area
;Restricted Area
Near LOCATION
;Near {0}
FLEET attacking
;{0} attacking
Estimated
;Estimated
cycle fleets (X key) and click to assign attack
;cycle fleets ({0} key)
and click to assign attack
click to select item, double-click to move view
;click to select item, d
ouble-click to move view
Enemy Targets
;Enemy Targets
Potential Mining Locations
;Potential Mining Locations
Potential Research Locations
;Potential Research Locations
Potential Resort Locations
;Potential Resort Locations
Special Locations
;Special Locations
You have Defeated the Shakturi!
;You have Defeated the Shakturi!
The Shakturi have defeated the Freedom Alliance!
;The Shakturi ha
ve defeated the Freedom Alliance!
RACE Share Important Warning
;{0} Share Important Warning
Ancient Guardians Reveal All
;Ancient Guardians Reveal All
The Shakturi have Returned for Revenge!
;The Shakturi have Returned for
Revenge!
The Galaxy's Last Hope
;The Galaxy's Last Hope
The RACE tell us an important message
;The {0} tell us: Our communicat
ions network has intercepted an important message that we think you should hear.
The RACE tell us an important message Threat
;The {0} tell us: Our co
mmunications network has intercepted an important message that we think you shou
ld hear. The message appears to be a warning about a coming threat.
Subjugation
;Subjugation
Go to Research Station
;Go to Research Station
Click a project to add it to the research queue (previous projects must already
be researched)
;Click a project to add it to the research queue (previo
us projects must already be researched)
Right-click a queued project to cancel research, moving up subsequent projects i
n the queue
;Right-click a queued project to cancel research, moving
up subsequent projects in the queue
Click the current project to initiate crash-research, spending credits to shorte
n the research time
;Click the current project to initiate crash-res
earch, spending credits to shorten the research time
Total Empire Research Potential
;Total Empire Research Potential
Energy & Construction
;Energy & Construction
HighTech & Industrial
;HighTech & Industrial
No project
;No project
Development Abbreviation
;Develop.
No, we do not need any further help
;No, we do not need any further
help
Yes, our dire situation calls for the use of this superweapon!
;Yes, ou
r dire situation calls for the use of this superweapon!

No, we do not care about Utopia, and we will not join this alliance
;No, we do not care about Utopia, and we will not join this alliance
Yes, we will unite to fight the Shakturi!
;Yes, we will unite to f
ight the Shakturi!
Queue construction ship to build a DESIGN here
;Queue construction ship
to build a {0} here ({1}) for {2} credits
Build SHIPTYPE
;Build {0} ({1}) for {2} credits
Queue construction ship to Repair X
;Queue construction ship to Repa
ir {0}
Colonize TYPE CATEGORY NAME
;Colonize {0} {1} {2}
Escape from attackers
;Escape from attackers
Explore nearest system
;Explore nearest system
Load Troops at nearest colony
;Load Troops at nearest colony
Return to Base
;Return to Base
Refuel and Repair Fleet
;Refuel and Repair Fleet
Refuel and Repair ship
;Refuel and Repair ship
Scrap base immediately
;Scrap base immediately
Scrap Fighter immediately
;Scrap Fighter immediately
Scrap Bomber immediately
;Scrap Bomber immediately
Retrofit to latest design
;Retrofit to latest design ({0}) for {1}
credits
Retrofit fleet to latest designs
;Retrofit fleet to latest design
s
Attack with nearest available fleet
;Attack with nearest available f
leet
Return to Top
;Return to Top
Build new ship or base
;Build new ship or base
Build new planetary facility
;Build new planetary facility
Automate Ship
;Automate Ship
Cannot Build
;Cannot Build
Spaceport Already At Colony
;Spaceport Already At Colony
Already Colonizing
;Already Colonizing
No Research Bonus Here
;No Research Bonus Here
Research Station Already Here
;Research Station Already Here
No Scenery Bonus Here
;No Scenery Bonus Here
Cannot Colonize
;Cannot Colonize
No Colony Ship Design
;No Colony Ship Design
Already Building Mining Station Here
;Already Building Mining Station
Here
Already Building Monitoring Station Here
;Already Building Monito
ring Station Here
Already Building Resort Base Here
;Already Building Resort Base He
re
Already Building Research Station Here
;Already Building Research Stati
on Here
Mining Station Already Here
;Mining Station Already Here
Already Latest Design
;Already Latest Design
Already Retrofitting
;Already Retrofitting
Already Repairing
;Already Repairing
Troop Carrier Full
;Troop Carrier Full
Already Attacking
;Already Attacking
All Troop Carriers Full
;All Troop Carriers Full
Diplomacy - Treaties
;Diplomacy - Treaties
Refuel Other Empires Military Ships
;Refuel Other Empires Military S
hips
When not at War or have Trade Sanctions
;When not at War or have Trade S
anctions
When have Free Trade Agreement
;When have Free Trade Agreement

When have Mutual Defense Pact or Protectorate


;When have Mutual Defens
e Pact or Protectorate
Diplomacy - War and Trade Sanctions
;Diplomacy - War and Trade Sanct
ions
Use Blockades when have Trade Sanctions against an empire
;Use Blo
ckades when have Trade Sanctions against an empire
Maximum simultaneous Wars
;Maximum simultaneous Wars
Diplomacy - Gifts
;Diplomacy - Gifts
Send appropriate monetary gifts up to limit of
;Send appropriate moneta
ry gifts up to limit of
Intelligence - Agent Recruitment
;Intelligence - Agent Recruitmen
t
Intelligence - Mission Assignment
;Intelligence - Mission Assignme
nt
Proportion of Agents devoted to Counterintelligence
;Proportion of A
gents devoted to Counterintelligence
Allow Espionage mission: Steal Territory Map
;Allow Espionage mission
: Steal Territory Map
Allow Espionage mission: Steal Galaxy Map
;Allow Espionage mission
: Steal Galaxy Map
Allow Espionage mission: Steal Operations Map
;Allow Espionage mission
: Steal Operations Map
Allow Espionage mission: Steal Tech
;Allow Espionage mission: Steal
Tech
Allow Sabotage mission: Sabotage Colony
;Allow Sabotage mission: Sabotag
e Colony
Allow Sabotage mission: Sabotage construction
;Allow Sabotage mission:
Sabotage construction
Allow Sabotage mission: Incite Revolution
;Allow Sabotage mission:
Incite Revolution
Allow Espionage mission: Plant agent in Deep Cover
;Allow Espionage
mission: Plant agent in Deep Cover
Assign Espionage missions against empire when
;Assign Espionage missio
ns against empire when
Assign Sabotage missions against empire when
;Assign Sabotage mission
s against empire when
Anytime
;Anytime
Disliked
;Disliked
No Treaty
;No Treaty
Trade Sanctions or War
;Trade Sanctions or War
At War
;At War
When establish new colony, always recruit new Troops
;When establish
new colony, always recruit new Troops
When establish new colony, immediately build this base
;When establish
new colony, immediately build this base
Colonies - Facility Building
;Colonies - Facility Building
Allow building facility: Fortified Bunker
;Allow building facility
: Fortified Bunker
Allow building facility: Troop Academy
;Allow building facility: Troop
Academy
Allow building facility: Robotic Troop Foundry
;Allow building facility
: Robotic Troop Foundry
Allow building facility: Cloning Facility
;Allow building facility
: Cloning Facility
Allow building facility: Planetary Shield
;Allow building facility
: Planetary Shield
Allow building facility: Giant Ion Cannon
;Allow building facility
: Giant Ion Cannon
Allow building facility: Regional Capital
;Allow building facility
: Regional Capital

Do not build Fortified Bunker until population reaches


;Do not build Fo
rtified Bunker until population reaches
Do not build Troop Academy until population reaches
;Do not build Tr
oop Academy until population reaches
Do not build Robotic Troop Foundry until population reaches
;Do not
build Robotic Troop Foundry until population reaches
Do not build Cloning Facility until population reaches
;Do not build Cl
oning Facility until population reaches
Do not build Planetary Shield until population reaches
;Do not build Pl
anetary Shield until population reaches
Do not build Giant Ion Cannon until population reaches
;Do not build Gi
ant Ion Cannon until population reaches
Do not build Regional Capital until population reaches
;Do not build Re
gional Capital until population reaches
Colonies - Tax Rates
;Colonies - Tax Rates
Tax Rate policy for small colonies (below X)
;Tax Rate policy for sma
ll colonies (below {0})
Tax Rate policy for medium colonies (X - Y)
;Tax Rate policy for med
ium colonies ({0} - {1})
Tax Rate policy for large colonies (above X)
;Tax Rate policy for lar
ge colonies (above {0})
Increase colony tax rates when at War
;Increase colony tax rates when
at War
Never recruit Troops until colony population reaches
;Never recruit T
roops until colony population reaches
Fully automate Ship Design
;Fully automate Ship Design
Fully automate Research
;Fully automate Research
Control Research manually
;Control Research manually
Control Ship Design manually
;Control Ship Design manually
Tech emphasis 1
;Tech emphasis 1
Tech emphasis 2
;Tech emphasis 2
Overall focus
;Overall focus
Balanced
;Balanced
Speed and Agility
;Speed and Agility
Raw Power
;Raw Power
Energy Efficiency
;Energy Efficiency
when not in battle
;when not in battle
Automatically upgrade fighters to latest
;Automatically upgrade f
ighters to latest
Prompt for Retrofit when new tech becomes available
;Prompt for Retr
ofit when new tech becomes available
Military Construction Level
;Military Construction Level
Minimum population for Large spaceport
;Minimum population for Large sp
aceport
Minimum population for Medium spaceport
;Minimum population for Medium s
paceport
Minimum population for Small spaceport
;Minimum population for Small sp
aceport
Minimum distance between new spaceports
;Minimum distance between new sp
aceports
Military construction proportion: Troop Transports
;Military constr
uction proportion: Troop Transports
Military construction proportion: Capital Ships
;Military construction p
roportion: Capital Ships
Military construction proportion: Cruisers
;Military construction p
roportion: Cruisers
Military construction proportion: Destroyers
;Military construction p
roportion: Destroyers
Military construction proportion: Frigates
;Military construction p
roportion: Frigates

Military construction proportion: Escorts


;Military construction p
roportion: Escorts
War && Attacks
;War && Attacks
Emphasize
;Emphasize
Lower
;Lower
Use bombardment against enemy colonies
;Use bombardment against enemy c
olonies
Use planet destroyers against enemy colonies
;Use planet destroyers a
gainst enemy colonies
Harass enemies with attacks of opportunity
;Harass enemies with att
acks of opportunity
Move fleets to prepare preemptive strikes
;Move fleets to prepare
preemptive strikes
Priority: invade enemy colonies
;Priority: invade enemy colonies
Priority: attack enemy spaceports
;Priority: attack enemy spacepor
ts
Priority: attack enemy mining stations
;Priority: attack enemy mining s
tations
Priority: attack enemy fleets
;Priority: attack enemy fleets
Typical number of ships in Strike Force
;Typical number of ships in Stri
ke Force
Typical number of ships in Fleet
;Typical number of ships in Flee
t
Proportion of Military ships assigned to Fleets && Strike Forces
;Proportion of Military ships assigned to Fleets && Strike Forces
Build Order Explanation
;Select a design and amount to build for each sh
ip type below. Then click the 'Purchase' button to construct the new ships. \nSh
ips will be built at any available space ports and colonies throughout your empi
re.
No buildable designs
;No buildable designs
Purchase for X credits
;Purchase for {0} credits
Build Order Purchase Cannot Afford
;We cannot afford to build all o
f these new ships. This order would cost {0} credits, but we only have {1} credi
ts to spend.\n\nReduce your build order and try again.
Cannot afford build order
;Cannot afford build order
Bonus Income
;Bonus Income
Error reading name in file Startup.ini at line X
;Error reading n
ame in file Startup.ini at line {0}
Error reading value in file Startup.ini at line X
;Error reading v
alue in file Startup.ini at line {0}
Error at line X reading file Y
;Error at line {0} reading file {1}
Shakturi Ship Encounter
;The sight of this ship gives you an eerie feeli
ng. Though you've never seen this advanced alien design before, there is somethi
ng strangely familiar about it...
Enemy Targets: cycle fleets (X key) and click to assign attack
;Enemy T
argets: cycle fleets ({0} key) and click to assign attack
Select a fleet below to attack this target (closest fleets listed first)
;Select a fleet below to attack this target (closest fleets listed first)
No targets
;No targets
click to collapse
;click to collapse
click to expand
;click to expand
Previous
;Previous
Beams
;Beams
Torpedoes
;Torpedoes
Missiles
;Missiles
HyperDrives
;HyperDrives
Computers
;Computers
Sensors
;Sensors
Completed
;Completed
Adopt Government Style
;Adopt Government Style

Return to carrier
;Return to carrier
Return this Fighter to carrier
;Return this Fighter to carrier
Return this Bomber to carrier
;Return this Bomber to carrier
Recruit Troops
;Recruit Troops
Create new Fleet
;Create new Fleet
Build FACILITY cost
;Build {0} for {1} credits
Build a new colony ship and Colonize
;Build a new colony ship and Col
onize {0} {1} {2} for {3} credits
Manage Fighters and Bombers
;Manage Fighters and Bombers
Leave Fleet
;Leave Fleet
Join nearest Fleet
;Join nearest Fleet
Build new bomber
;Build new bomber
Build new fighter
;Build new fighter
Launch this Bomber
;Launch this Bomber
Launch available Bombers
;Launch available Bombers
Return all Bombers
;Return all Bombers
Launch this Fighter
;Launch this Fighter
Launch available Fighters
;Launch available Fighters
Return all Fighters
;Return all Fighters
Upgrade all fighters and bombers to latest
;Upgrade all fighters an
d bombers to latest
Not Enough Money
;Not Enough Money
Carrier Full
;Carrier Full
No Fighters Available
;No Fighters Available
No Bombers Available
;No Bombers Available
No Onboard Fighters Need Upgrading
;No Onboard Fighters Need Upgrad
ing

'************************************************
'NEW ENTRIES FOR DW Domination follow...
'************************************************
Colonization Not Possible - Foreign Territory
;No, foreign territory
In another empire's territory
;In another empire's territory
Allow Military Refueling
;We give you Military Refueling rights
Cancel Military Refueling
;We cancel your Military Refueling right
s
Allow Mining Rights
;We give you Mining rights in our territory
Cancel Mining Rights
;We cancel your Mining rights in our territory
Military Refueling Allowed with Us
;Military Refueling Allowed with
Us
Military Refueling Blocked with Us
;Military Refueling Blocked with
Us
Mining Rights Allowed with Us
;Mining Rights Allowed with Us
Mining Rights Blocked with Us
;Mining Rights Blocked with Us
Military Refueling Allowed
;We are pleased to allow your military s
hips to refuel at our colonies and space ports
Military Refueling Blocked
;Your military refueling rights have bee
n cancelled
Mining Rights Allowed
;We are pleased to offer your empire mining righ
ts within our borders
Mining Rights Blocked
;Your mining rights within our borders have been
cancelled
We are releasing you from subjugation to us. We no longer consider you to be our
conquered dominion.
;We are releasing you from subjugation to us. We

no longer consider you to be our conquered dominion.


Race Periodic Change Begin
;Our race, the {0}, has begun a regular
{1}-year change cycle. For the next {2} years {0} will have {3}
Race Periodic Change Begin Other
;The {0} race have begun their r
egular {1}-year change cycle. For the next {2} years the {0} will have {3}
Race Periodic Change End
;The regular {1}-year change cycle for o
ur race, the {0}, has ended. {0}s have reverted to their normal characteristics
Race Periodic Change End Other
;The regular {1}-year change cycle for t
he {0} race has ended. The {0}s have reverted to their normal characteristics
Race Periodic Change Begin Title
;{0} change cycle started
Race Periodic Change End Title
;{0} change cycle finished
increased aggression
;increased aggression
decreased aggression
;decreased aggression
increased caution
;increased caution
decreased caution
;decreased caution
increased friendliness
;increased friendliness
decreased friendliness
;decreased friendliness
increased population growth
;increased population growth
decreased population growth
;decreased population growth
Regular X-year change cycle: For Y years have CHANGES;
Regular {0}-year
change cycle: For {1} years have {2}
Smaller military ship sizes
Larger military ship sizes
Smaller civilian ship sizes
Larger civilian ship sizes
Not RACE

;Smaller military ship sizes


;Larger military ship sizes
;Smaller civilian ship sizes
;Larger civilian ship sizes

;Not available to {0}

Military Refueling Check Offer


;Our diplomats recommend that we allow m
ilitary ships of the {0} to refuel at our colonies and bases.\n\nShould we allow
military refueling for the {0}?
Military Refueling Check Cancel
;Our diplomats recommend that we cancel
our current arrangement with the {0} to provide refueling for their military shi
ps.\n\nShould we cancel military refueling for the {0}?
Mining Rights Check Offer
;Our diplomats recommend that we allow t
he {0} to build mining stations in our territory.\n\nShould we allow mining righ
ts for the {0}?
Mining Rights Check Cancel
;Our diplomats recommend that we no long
er allow the {0} to build mining stations in our territory.\n\nShould we cancel
mining rights for the {0}?
We appreciate military refueling
;We appreciate your help with mi
litary refueling
We appreciate mining rights
;We appreciate mining rights within your
territory
Corporate Nationalism
Trade with other Empires
Engage in Tourism
Economy and Trade

;Corporate Nationalism
;Trade with other Empires
;Engage in Tourism
;Economy and Trade

Assimilate
;Assimilate
Do Not Accept
;Do Not Accept
Resettle
;Resettle
Enslave
;Enslave
Exterminate
;Exterminate
Default Population Policy: Your Race Family
cy: Your Race Family
Default Population Policy: All Other Races
cy: All Other Races

;Default Population Poli


;Default Population Poli

We are angry at your brutal treatment of our race


;We are angry at
your brutal treatment of our race
We are outraged at your extermination of our race at your colonies
;We are outraged at your extermination of our race at your colonies
We are angry at your enslavement of our race at your colonies
;We are
angry at your enslavement of our race at your colonies
Population Policy: Same Family
;Population Policy: Same Family
Population Policy: All Other Races
;Population Policy: All Other Ra
ces
Use Penal Colonies to implement 'Enslave' policy
;Use Penal Colon
ies to implement 'Enslave' policy
SYSTEM Penal Colony
;{0} Penal Colony
Critical Resources
;Critical Resources
Disallowed Technology
;Disallowed Technology
Distant Worlds empire policy files
les
Load Distant Worlds empire policy
cy
Save Distant Worlds empire policy
cy

;Distant Worlds empire policy fi


;Load Distant Worlds empire poli
;Save Distant Worlds empire poli

At every opportunity
;At every opportunity
Against empires we intensely dislike
;Against empires we intensely di
slike
Against empires with Diabolical reputation
;Against empires with Di
abolical reputation
Never
;Never
Posture
Fleet Posture
Fleet Posture
Fleet Posture
Fleet Posture
Fleet Posture
Fleet Posture
Fleet Posture
Fleet Posture
Fleet Posture
Fleet Posture
Fleet Posture
Fleet Posture

;Posture
Attack Target
Attack System
Attack Area
Attack Sector
Attack Unlimited
Attack Anywhere
Defend Target
Defend System
Defend Area
Defend Sector
Defend Unlimited
Defend Anywhere

;Attack
;Attack
;Attack
;Attack
;Attack
;Attack
;Defend
;Defend
;Defend
;Defend
;Defend
;Defend

{0} only
{0} and system
{0} and nearby systems
{0} and sector
{0}, then any target
any targets
{0} only
{0} and system
{0} and nearby systems
{0} and sector
any target, based at {0}
any targets

Set Attack Target


;Set Attack Target
Set Home Base
;Set Home Base
Set Posture
;Set Posture
Set Range
;Set Range
Currently X
;Currently: {0}
Currently Defend
;Currently: Defend
Currently Attack
;Currently: Attack
Currently System
;Currently: System
Currently Target
;Currently: Target
Currently Home Base
;Currently: Home Base
Currently Nearby Systems
;Currently: Nearby Systems
Currently Sector
;Currently: Sector
Currently Anywhere
;Currently: Anywhere
Set Fleet Target X
;Set Fleet Target: {0}
Set Fleet Home Base X
;Set Fleet Home Base: {0}
click to set
;click to set
valid target is colony or base of another empire
;valid target is

colony or base of another empire


valid home base is friendly refueling point
ndly refueling point (colony or base)

;valid home base is frie

Transferring to DESTINATION
;Transferring to {0}
Expected Arrival
;ETA: {0}
Leading invasion of LOCATION
;Leading invasion of {0}
Leader
;Leader
Fleet Admiral
;Fleet Admiral
Ambassador
;Ambassador
Scientist
;Scientist
Troop General
;Troop General
Colony Governor
;Colony Governor
Intelligence Agent
;Intelligence Agent
completed DATE
;completed {0}
Character Bonus Diplomacy
;Diplomacy Bonus
Character Bonus Happiness
;Colony Happiness
Character Bonus Income
;Colony Income
Character Bonus Development Growth
;Population Growth
Character Bonus Targeting
;Targeting
Character Bonus Countermeasures
;Countermeasures
Character Bonus Ship Maneuvering
;Ship Maneuvering
Character Bonus Fighters
;Fighters
Character Bonus Colony Attack
;Colony Attack
Character Bonus Colony Defense
;Colony Defense
Character Bonus Weapons Research
;Weapons Research
Character Bonus Energy Research
;Energy Research
Character Bonus HighTech Research
;HighTech Research
Character Bonus Espionage
;Espionage Skill
Character Bonus Sabotage
;Sabotage Skill
Characters
;Characters
Learn about Characters
;Learn about Characters
Recruit Intelligence Agent
;Recruit Intelligence Agent
Disband Selected Character
;Disband Selected Character
X Intelligence Agents
;{0} Intelligence Agents
Disband CHARACTER
;Dismiss {0}
Are you sure that you wish to disband this character?
;Are you sure th
at you wish to dismiss {0}?
Disband Character
;Disband Character
Character Killed
;Character Killed
Character Appears
;Character Appears
New Character Appeared Message ROLE NAME LOCATION
;A new {0} named
{1} has appeared at {2}
New Character Event Title
;New {0} Appears!
New Character Event Troop General
;Our great victory at {0} has pr
oduced a new Troop General: {1}
New Character Event Fleet Admiral
;Our destruction of {0} has prod
uced a new Fleet Admiral: {1}
New Character Event Scientist
;Our recent research breakthrough in {0}
has produced a new Scientist: {1}
New Character Event Colony Governor
;Our recent colonization of {0}
has produced a new Colony Governor: {1}
New Character Event Construction Fleet Admiral
;Our construction of a n
ew {0}, the {1}, has produced a new Fleet Admiral: {2}
New Character Event Troop Recruit Troop General
;Our recruitment of a ne
w troop unit ({0}) has produced a new Troop General: {1}
New Character Event Invasion Troop General
;Our successful invasion
of the {0} {1} {2} in the {3} system has produced a new Troop General: {4}

New Character Event Defense Troop General


;The successful defense
of our colony {0} from invasion in the {1} system has produced a new Troop Gener
al: {2}
New Character Event Scientist Critical Success
;Our recent critical res
earch success in {0} has produced a new Scientist: {1}
New Character Event Ambassador
;Our recent signing of a {0} with the {1
} has produced a new Ambassador: {2}
Transfer Character to LOCATION

;Transfer Character to {0}

We have been incited to rebellion


on

;We have been incited to rebelli

Troops & Characters

;Troops & Characters

Show
Show
Show
Show
Show
Show
Show
Show
on
off

;Show Fleet Postures


;Show Travel Vectors for State ships
;Show Travel Vectors for Private ships
;Show Potential Colonies
;Show Scenic Locations
;Show Research Locations
;Show Long Range Scanners
;Show Empire Influence

Fleet Postures
Travel Vectors State
Travel Vectors Private
Potential Colonies
Scenic Locations
Research Locations
Long Range Scanners
Empire Territory
;on
;off

Extra Intelligence Agents

;Extra Intelligence Agents

Fuel Production Rate


;Fuel Production Rate
Enable building of SHIPTYPE
;Enable building of {0}s
Ship SubRole Carrier
;Carrier
Military construction proportion: Carriers
;Military construction p
roportion: Carriers
Carriers: min X% fighter bays
;Carriers: min {0}% fighter bays
Carriers
;Carriers
When construction size allows
;When construction size allows
Note that Carriers can be built 50% larger than current maximum ship constructio
n size
;Note that Carriers can be built 50% larger than current maximum
ship construction size, but must dedicate 40% of their hull space to fighter ba
ys
Planetary Facility Description Terraforming Facility
;Repairs planeta
ry damage to a colony, thus improving the quality and increasing the happiness a
nd income of the colony. Although damage will naturally repair over time, the Te
rraforming Facility repairs damage much faster
Colony Development Bonus
;Colony Development
Wonder Build Title
;{0} built
Wonder Build Description
;We have completed construction of the {
0} at our colony {1}!\n\nThe {0} is a unique wonder that can only be built once
in the galaxy. It provides the following special benefits:\n\n{2}
Note that each wonder may only be built once in the galaxy
;Note th
at each wonder may only be built once in the galaxy - you must be the first empi
re to complete the wonder
Wonder Build Location Requirement
;MUST BE BUILT AT A {0} COLONY
Wonder Already Built
;Wonder already built
Wonder Description Colony
;The {0} wonder provides {1} at this col
ony
Wonder Description Empire
;The {0} wonder provides {1} for your em

pire
X% faster
X% faster growth
Colony Defense
Colony Happiness
Colony Population
Empire Happiness
Empire Income
Empire Population

;{0}% faster
;{0}% growth rate
;Colony Defense
;Colony Happiness
;Colony Population
;Empire Happiness
;Empire Income
;Empire Population

Wonder
;Wonder
Allow building facility: Terraforming Facility
;Allow building facility
: Terraforming Facility
Do not build Terraforming Facility until population reaches
;Do not
build Terraforming Facility until population reaches
Build Wonders
;Build Wonders
Build new Wonder
;Build new Wonder
Construction of the WONDER at COLONY has been cancelled
;Construction of
the wonder {0} at our colony {1} has been cancelled. Another empire completed t
he wonder before us
Wonder cancelled
;Wonder cancelled
Wonder begun
;Wonder construction begun
Population Growth
;Population Growth
Wonder Cancel Substitute Money
;The lost construction effort has been c
onverted into {0} credits
Wonder Cancel Substitute Research
;The lost construction effort ha
s been converted into research progress in {0}
Wonder Cancel Substitute Facility
;The lost construction effort ha
s been converted into a new {0}
Victory Conditions Wonder Build
;{0} have won the game by building the {
1} at {2}!
Victory Conditions Lose Leader
;You have lost your leader {0} and have
thus lost the game! The {1} has won the game as the strongest remaining empire
Victory Conditions Lose Homeworld
;You have lost your homeworld {0
} and have thus lost the game! The {1} has won the game as the strongest remaini
ng empire
Victory Conditions Lose Leader Other
;The {0} have lost their leader
{1}. With the loss of their leader the {0} has descended into chaos and turmoil.
All of their colonies have become independent and their empire has been wiped o
ut!
Victory Conditions Lose Homeworld Other
;The {0} have lost their homewor
ld {1}. With the loss of this critical colony the {0} has descended into chaos a
nd turmoil. All of their colonies have become independent and their empire has b
een wiped out!
EMPIRE has completed construction of a new WONDER
;The {0} has com
pleted construction of a great wonder, the {1}
EMPIRE has completed construction of a new WONDER at COLONY SYSTEM
;The {0} has completed construction of a great wonder, the {1}, at their colony
{2} in the {3} system
EMPIRE has begun construction of a new WONDER
;The {0} has begun const
ruction of a great wonder, the {1}
EMPIRE has begun construction of a new WONDER at COLONY SYSTEM
;The {0}
has begun construction of a great wonder, the {1}, at their colony {2} in the {
3} system
If this wonder is completed, the EMPIRE will immediately win the game
;If this wonder is completed, the {0} will immediately win the game

Difficulty
;Difficulty
Easy
;Easy
Hard
;Hard
Very Easy
;Very Easy
Very Hard
;Very Hard
Enable Race-specific Victory Conditions
;Enable Race-specific Victory Co
nditions
Enable Disasters and other events
;Enable Disasters and other even
ts
Race-specific Conditions
;Race-specific Conditions
Enables Race-specific Victory Conditions in the game
;Enables Race-sp
ecific Victory Conditions in the game. Each alien race has unique victory condit
ions as specified in their profile.
Disaster Events
;Disaster Events
Enables various random game events, such as disasters at colonies
;Enables various random game events, such as disasters at colonies
Determines difficulty and aggression of gameplay
;Determines diff
iculty of gameplay. This alters the empire rates for various in-game factors rel
ative to the player. Factors affected include: colony income, corruption, resear
ch speed, mining rate, population growth, war weariness, weapons targetting and
countermeasures.
Race-specific Victory Conditions are Active
;Race-specific Victory C
onditions are Active
You can win the game by building the WONDER wonder
;You can win the
game by building the {0} wonder
You will lose the game if your leader is killed
;You will lose the game
if your leader is killed
You will lose the game if your leader LEADER is killed
;You will lose t
he game if your leader {0} is killed
You will lose the game if you lose your homeworld
;You will lose t
he game if you lose your homeworld
You will lose the game if you lose your homeworld COLONY
;You wil
l lose the game if you lose your homeworld {0}
The RACE can win the game by building the WONDER wonder
n the game by building the {1} wonder
The RACE will lose the game if their leader is killed
ose the game if their leader is killed
The RACE will lose the game if they lose their homeworld
s will lose the game if they lose their homeworld

;The {0}s can wi


;The {0}s will l
;The {0}

Phasers
;Phasers
Rail Guns
;Rail Guns
Main Thrust Engines
;Main Thrust Engines
Medicine
;Medicine
the ability to build SHIPTYPE
Transfer to new location
Double-click to move to location
n
Advisors
;Advisors
Advisor Suggestion Screen
Approve
;Approve
Decline
;Decline
Show
;Show

;the ability to build {0}s


;Transfer to new location
;Double-click to move to locatio

;Advisor Suggestion Screen

Advisor Message AllowTradeRestrictedResources


ces

;Trade Restricted Resour

Advisor Message BuildOneOff


;Build New Base
Advisor Message BuildOrder
;Build New Ships
Advisor Message CancelMilitaryRefueling
;Cancel Military Refueling
Advisor Message CancelMiningRights
;Cancel Mining Rights
Advisor Message Colonization
;Establish New Colony
Advisor Message ColonyFacility
;Build New Facility at Colony
Advisor Message ComplyTradeSanctionsOther
;Empire Asks Us to Initi
ate Trade Sanctions
Advisor Message ComplyWarOther
;Empire Asks Us to Declare War
Advisor Message DefendTerritory
;Attack Intruders
Advisor Message DiplomaticGift
;Send Monetary Gift
Advisor Message DisallowTradeRestrictedResources
;Stop Trading Re
stricted Resources
Advisor Message EnemyAttack
;Attack Enemy Target
Advisor Message EnemyAttackPlanetDestroyer
;Destroy Enemy Colony
Advisor Message EnemyBlockade
;Blockade Enemy Target
Advisor Message EnemyBombard
;Bombard Enemy Colony
Advisor Message IntelligenceMission
;Assign Intelligence Mission
Advisor Message InvadeIndependent
;Invade Independent Colony
Advisor Message OfferMilitaryRefueling
;Offer Military Refueling
Advisor Message OfferMiningRights
;Offer Mining Rights
Advisor Message PrepareRaid
;Prepare Raid on Empire
Advisor Message RequestEndWarOther
;Ask Empire to End War
Advisor Message RequestLiftTradeSanctionsOther
;Ask Empire to Lift Trad
e Sanctions
Advisor Message Retrofit
;Retrofit Ships and Bases
Advisor Message TreatyOffer
;Offer Treaty
Advisor Message WarTradeSanctions
;Change Relationship
Advisor Message DeclareWar
;Declare War
Advisor Message InitiateTradeSanctions
;Initiate Trade Sanctions
Suppress all pop-up screens
;Suppress all pop-up screens
Physical Size
;Physical Size
Physical\nSize
;Physical\nSize
sectors
;sectors
Determines the physical dimensions of the galaxy
;Determines the
physical dimensions of the galaxy, i.e. how many sectors wide and high the galax
y is
Colony Disaster Earthquake
;Colossal Quake
Colony Disaster Tsunami
;Devastating Tsunami
Colony Disaster Sinkhole
;Massive Sinkhole
Colony Disaster Sandstorm
;Enormous Sandstorm
Colony Disaster Blizzard
;Super-freezing Blizzard
Colony Disaster Eruption
;Catastrophic Eruption
Colony Disaster Plague
;Deadly Plague Strikes
Colony Disaster Plague Spreads
;Deadly Plague Spreads
Colony Disaster Earthquake Description
;There has been a colossal quake
at our colony {0} in the {1} system!\n\nThe quake has leveled many cities and o
pened vast fissures in the planet surface. Much of the planetary infrastructure
has been reduced to rubble.\n\nAs a result there has been extensive loss of life
and the quake has even damaged the quality of the planet itself
Colony Disaster Tsunami Description
;There has been a devastating ts
unami at our colony {0} in the {1} system!\n\nPowerful underwater surges have sw
ept away many suboceanic cities and manufacturing centers.\n\nAs a result there
has been extensive loss of life and the tsunami has even damaged the quality of
the planet itself
Colony Disaster Blizzard Description
;There has been a super-freezing
blizzard at our colony {0} in the {1} system!\n\nPowerful storm winds and huge
chunks of super-chilled ice have wiped out many above-ground installations, and

even damaged some cities in underground ice-caves.\n\nAs a result there has been
extensive loss of life and the blizzard has even damaged the quality of the pla
net itself
Colony Disaster Eruption Description
;There has been a catastrophic v
olcanic eruption at our colony {0} in the {1} system!\n\nMultiple new super-volc
anoes have burst through the planet crust, spewing huge oceans of lava across en
tire continents.\n\nAs a result there has been extensive loss of life and the er
uption has even damaged the quality of the planet itself
Colony Disaster Sinkhole Description
;There has been a massive sinkho
le on our colony {0} in the {1} system!\n\nAn entire continent has suffered exte
nsive crustal collapse, sending entire cities plunging into vast undergound pool
s of mud and debris.\n\nAs a result there has been extensive loss of life and th
e sinkhole has even damaged the quality of the planet itself
Colony Disaster Sandstorm Description
;There has been an enormous sand
storm at our colony {0} in the {1} system!\n\nColossal storm winds have sent a w
all of sand across half the planet's surface, irretrievably burying many cities
underneath.\n\nAs a result there has been extensive loss of life and the sandsto
rm has even damaged the quality of the planet itself
Colony Disaster Plague Description
;A deadly outbreak of {0} has st
ruck our colony {1} in the {2} system!\n\n{3}
Colony Disaster Plague Spreads Description
;A deadly outbreak of {0
} has spread from the planet {1} to our colony {2} in the {3} system!\n\n{4}
Empire Disaster Economic Crisis
;Economic Crisis
Empire Disaster Economic Crisis Description
;An economic crisis in o
ur empire has caused a massive drain of our state cash reserves!\n\nIn our effor
ts to contain the crisis we have lost {0} credits
Resource Depletion
;{0} Supplies Exhausted
Resource Depletion Description
;All supplies of {0} at our colony {1} i
n the {2} system have been completely exhausted!\n\nWe should ensure that we hav
e alternative supplies elsewhere in our empire
Resource Appearance
;{0} Discovered
Resource Appearance Description
;A new source of {0} has been discovered
at our colony {1} in the {2} system!\n\nThis new supply of {0} will benefit our
empire's economy
Plague HekretosFever
;Hekretos Fever
Plague DekaraVirus
;Dekara Virus
Plague GeneticScrambler
;Genetic Scrambling Syndrome
Plague MerturovPlague
;Merturov Plague
Plague HekretosFever Description
;Hekretos Fever is a deadly infe
ction that attacks the internal organs, causing rapid degeneration and death. An
outbreak of Hekretos Fever typically lasts about 3 months.
Plague DekaraVirus Description
;Dekara Virus is a very painful disease
that slowly cripples the central nervous system of any creature it infects, ulti
mately leading to death. An outbreak of Dekara Virus typically lasts about 9 mon
ths.
Plague GeneticScrambler Description
;Genetic Scrambling Syndrome att
acks the genetic code in all of the cells of an infected creature, wiping out an
y useful biological instructions. This leads to very rapid disintegration of the
infected creature, finally breaking them down to a puddle of protein slime. An
outbreak of Genetic Scrambling Syndrome typically lasts only one month. However
it is highly infectious and thus can spread rapidly.
Plague MerturovPlague Description
;Merturov Plague is the most dea
dly disease in the known galaxy. It swiftly eats the brain of the infected creat
ure, progressively causing insanity, immobilization and eventual death. Merturov
Plague is a highly resilient air-borne virus, and is thus very infectious. An o
utbreak of Merturov Plague typically lasts 4 months.
Plague Warn Spread
;Let us hope that this plague does not spread to

other colonies
Plague Colony Infection

;Infected with {0}

Phantom Pirate Base


;Phantom Pirate Base
Phantom Pirate Defensive Base
;Phantom Pirate Defensive Base
Phantom Fleet
;Phantom Fleet
Destroyed Ship Acquire Tech Multiple
;We have found a datacore floati
ng in the debris of the destroyed {0}. In the datacore we have found a huge stor
e of technology research that has given us breakthroughs in the following areas:
TARGET Destroyed
;{0} Destroyed
Phantom Pirate Base Destroyed
;We have destroyed the pirate base {0} o
f the {1}!
Great Victory
;This is a great victory over our nemesis the {0}!
First Contact Penalty Description
lien ways causes us to distrust you

;Our ignorance of your strange a

Apply Population Policy warning


;This will apply the current population
policy for this colony to all of the other colonies in your empire.\n\nAre you s
ure that you want to do this?
Apply Population Policy title
;Apply Population Policy to All Colonies
?
Apply this Policy to All Colonies
;Apply this Policy to All Coloni
es
Home Base

;Home Base

Area focus
;Area focus
Research Priority
;Research Priority
Free Trade Agreement Priority
;Free Trade Agreement Priority
Mutual Defense Pact Priority
;Mutual Defense Pact Priority
Willingness to Break Treaties
;Willingness to Break Treaties
Subjugation Priority
;Subjugation Priority
Willingness to Go To War
;Willingness to Go To War
Tourism Priority
;Tourism Priority
Exploration Priority
;Exploration Priority
Continental Planet Priority
;Continental Planet Priority
Marshy Swamp Planet Priority
;Marshy Swamp Planet Priority
Ocean Planet Priority
;Ocean Planet Priority
Desert Planet Priority
;Desert Planet Priority
Ice Planet Priority
;Ice Planet Priority
Volcanic Planet Priority
;Volcanic Planet Priority
Planets with Ruins Priority
;Planets with Ruins Priority
Build Special Wonder
;Build Special Wonder
Homeworld Defense Priority
;Homeworld Defense Priority
Protect Leader At All Costs
;Protect Leader At All Costs
Colony Invasion Overkill Factor
;Colony Invasion Overkill Factor
Invasion Overkill Explanation
;How many troops to use when invading an
enemy colony
Ship Battle Caution Factor
;Ship Battle Caution Factor
Ship Battle Caution Explanation
;Determines when your ships consider the
mselves overwhelmed by enemy forces and will retreat
Default 'Flee When' Stance for Military ships
;Default 'Flee When' Sta
nce for Military ships
Flee When Explanation
;Applies to Escorts, Frigates, Destroyers, Cruis
ers and Capital Ships
Control Restricted Resources Priority
;Control Restricted Resources Pr
iority

Weapons Research Bonus From Colony Resources


;{0} bonus to Weapons re
search from supplies of resource {1} at your colonies
Energy Research Bonus From Colony Resources
;{0} bonus to Energy res
earch from supplies of resource {1} at your colonies
HighTech Research Bonus From Colony Resources
;{0} bonus to HighTech r
esearch from supplies of resource {1} at your colonies
Race Resource Bonus BaseMaintenanceReduction Source
;{0} mined at th
is colony reduces maintenance costs by {1}% for all bases built here
Race Resource Bonus BaseMaintenanceReduction
;{0} at this colony redu
ces maintenance costs by {1}% for all bases built here
Race Resource Bonus ConstructionSpeed Source
;{0} mined at this colon
y increases construction speed by {1}% for all ships and bases built here
Race Resource Bonus ConstructionSpeed
;{0} at this colony increases co
nstruction speed by {1}% for all ships and bases built here
Race Resource Bonus Development Source
;{0} mined at this colony provid
es a {1}% development bonus
Race Resource Bonus Development
;{0} at this colony provides a {1}% deve
lopment bonus
Race Resource Bonus Happiness Source
;{0} mined at this colony provid
es a +{1} happiness bonus
Race Resource Bonus Happiness
;{0} at this colony provides a +{1} happ
iness bonus
Race Resource Bonus IncomeBoost Source
;{0} mined at this colony provid
es a {1}% income bonus
Race Resource Bonus IncomeBoost
;{0} at this colony provides a {1}% inco
me bonus
Race Resource Bonus PopulationGrowthRate Source
;{0} mined at this colon
y provides a {1}% increase to population growth rates
Race Resource Bonus PopulationGrowthRate
;{0} at this colony prov
ides a {1}% increase to population growth rates
Race Resource Bonus RecruitedTroopStrength Source
;{0} mined at th
is colony provides a +{1} strength bonus to new troops recruited here
Race Resource Bonus RecruitedTroopStrength
;{0} at this colony prov
ides a +{1} strength bonus to new troops recruited here
Race Resource Bonus ResearchEnergy Source
;{0} mined at this colon
y provides a {1}% bonus to Energy research in your empire
Race Resource Bonus ResearchEnergy
;{0} at this colony provides a {
1}% bonus to Energy research in your empire
Race Resource Bonus ResearchWeapons Source
;{0} mined at this colon
y provides a {1}% bonus to Weapons research in your empire
Race Resource Bonus ResearchWeapons
;{0} at this colony provides a {
1}% bonus to Weapons research in your empire
Race Resource Bonus ResearchHighTech Source
;{0} mined at this colon
y provides a {1}% bonus to HighTech research in your empire
Race Resource Bonus ResearchHighTech
;{0} at this colony provides a {
1}% bonus to HighTech research in your empire
Race Resource Bonus WarWearinessReduction Source
;{0} mined at th
is colony reduces war weariness by {1}% here
Race Resource Bonus WarWearinessReduction
;{0} at this colony redu
ces war weariness by {1}% here
Race Resource Bonus General BaseMaintenanceReduction Source
;{0}: -{
1}% maintenance costs for all bases built at colonies that mine this resource
Race Resource Bonus General BaseMaintenanceReduction
;{0}: -{1}% main
tenance costs for all bases built at colonies with access to this resource
Race Resource Bonus General ConstructionSpeed Source
;{0}: +{1}% cons
truction speed for all colonies that mine this resource
Race Resource Bonus General ConstructionSpeed
;{0}: +{1}% construction
speed for all colonies with access to this resource

Race Resource Bonus General Development Source


;{0}: +{1}% development
bonus for all colonies that mine this resource
Race Resource Bonus General Development
;{0}: +{1}% development bonus fo
r all colonies with access to this resource
Race Resource Bonus General Happiness Source
;{0}: +{1} happiness bon
us for all colonies that mine this resource
Race Resource Bonus General Happiness
;{0}: +{1} happiness bonus for a
ll colonies with access to this resource
Race Resource Bonus General IncomeBoost Source
;{0}: +{1}% income bonus
for all colonies that mine this resource
Race Resource Bonus General IncomeBoost
;{0}: +{1}% income bonus for all
colonies with access to this resource
Race Resource Bonus General PopulationGrowthRate Source
;{0}: +{1}% incr
ease to population growth rate for all colonies that mine this resource
Race Resource Bonus General PopulationGrowthRate
;{0}: +{1}% incr
ease to population growth rate for all colonies with access to this resource
Race Resource Bonus General RecruitedTroopStrength Source
;{0}: +{
1} strength bonus to new troops recruited at colonies that mine this resource
Race Resource Bonus General RecruitedTroopStrength
;{0}: +{1} stren
gth bonus to new troops recruited at colonies with access to this resource
Race Resource Bonus General ResearchEnergy Source
;{0}: +{1}% bonu
s to Energy research in your empire for each colony that mines this resource
Race Resource Bonus General ResearchEnergy
;{0}: +{1}% bonus to Ene
rgy research in your empire for each colony with access to this resource
Race Resource Bonus General ResearchWeapons Source
;{0}: +{1}% bonu
s to Weapons research in your empire for each colony that mines this resource
Race Resource Bonus General ResearchWeapons
;{0}: +{1}% bonus to Wea
pons research in your empire for each colony with access to this resource
Race Resource Bonus General ResearchHighTech Source
;{0}: +{1}% bonu
s to HighTech research in your empire for each colony that mines this resource
Race Resource Bonus General ResearchHighTech
;{0}: +{1}% bonus to Hig
hTech research in your empire for each colony with access to this resource
Race Resource Bonus General WarWearinessReduction Source
;{0}: -{
1}% war weariness at all colonies that mine this resource
Race Resource Bonus General WarWearinessReduction
;{0}: -{1}% war
weariness at all colonies with access to this resource
Race Colony Bonus ConstructionSpeed Increase
;The {0}s give this {2}
colony increased construction speed ({1})
Race Colony Bonus ConstructionSpeed Decrease
;The {0}s give this {2}
colony decreased construction speed ({1})
Race Colony Bonus Extermination Growth Increase
;Exterminating other rac
es at this colony gives the {0}s a {1} boost to population growth rates
Race Colony Bonus Extermination Growth Decrease
;Exterminating other rac
es at this colony gives the {0}s a {1} decrease to population growth rates
Race Colony Bonus Spaceport Armor Strength Increase
;The {0}s give a
ll spaceports at this colony a {1} armor strength bonus
Race Colony Bonus Migration Increase
;The {0}s give this colony a {1}
migration bonus
Race Colony Bonus Troop Regeneration Increase
;The {0}s increase the r
egeneration rate of all troops at this colony by {1}
Slavery gives this colony higher income
;Slavery gives this colony highe
r income
The inhabitants are upset at your harsh policy of enslavement
;The inh
abitants are upset at your harsh policy of enslavement
The inhabitants are upset at your harsh policy of extermination
;The inh
abitants are upset at your harsh policy of extermination
The inhabitants are upset at your harsh policy of enslavement and extermination
;The inhabitants are upset at your harsh policy of enslavement and extermination

Avert Disaster
;Disaster Averted
Avert Plague Description
;A plague has broken out on our colony {
0} in the {1} system!\n\nFortunately our medical teams were able to quickly iden
tify and contain the plague. They have administered vaccines from our medical st
ockpiles and there is no longer any danger from the plague.
Avert Disaster Description
;A {0} has occurred on our colony {1} in
the {2} system!\n\nFortunately damage and loss of life has been minimal. {1} wa
s lucky to escape relatively unharmed.
Our survey team made a discovery of galactic significance in the RUINNAME
;Our survey team made a discovery of galactic significance in the {0}!\n\nExamin
ing the unusual technology uncovered in the {0} will provide a research boost fo
r our empire. For the next 6 months all of our research will receive a 10% bonus
.
Unusual Technology Discovered
;Unusual Technology Discovered
Research Bonus From Historical Discovery in Ruins
;All of our rese
arch is receiving a temporary {0} bonus from unusual technology discovered at so
me ancient ruins
Race Event Title AntiXenoRiotsExterminate
;Xenophobic Riots
Race Event Title CannibalismPopulationShrinks
;Crazed Cannibalism
Race Event Title CreativeReengineeringFreeCrashResearch
;Creative Re-eng
ineering
Race Event Title DeathCultExterminate
;Death Cult
Race Event Title DestinyCharacterTraits
;Destiny
Race Event Title ForcedRetirementLeaderReplaced
;Forced Retirement
Race Event Title FriendsInManyPlacesRevealTerritory
;Friends In Many
Places
Race Event Title GrandPerformanceDiplomacyBonus
;Grand Performance
Race Event Title GreatHuntStrongTroops
;The Great Hunt
Race Event Title HistoricalDiscoveryExploreRuinsForResearchBoost
;Historical Discovery
Race Event Title HistoricalKnowledgeUncoverHiddenLocation
;Histori
cal Knowledge
Race Event Title IsolationistsResetFirstContactPenalty
;Isolationists
Race Event Title LuckyAvertColonyDisaster
;Lucky
Race Event Title MetamorphosisCharacterChange
;Metamorphosis
Race Event Title NaturalHarmonyColonyQualityIncreased
;Natural Harmony
Race Event Title NepthysWineVintage
;A Fine Vintage
Race Event Title NeverSurrenderWarWearinessReset
;Never Surrender
Race Event Title PredictiveHistory
;Predictive History
Race Event Title ScientificBreakthroughResearchProgress
;Scientific Brea
kthrough
Race Event Title SecurityConcernsCharacterReplaced
;Security Concer
ns
Race Event Title ShakturiArtifactWeaponResearch
;Shakturi Artifact
Race Event Title StrengthInNumbersMaintenanceLowerForSmallShips
;Strengt
h In Numbers
Race Event Title SuppressedKnowledgeLoseResearch
;Suppressed Know
ledge
Race Event Title SupremeWarriorNewGeneral
;Supreme Warrior
Race Event Title SwarmsFullTroopTransport
;Swarms
Race Event Title TodashGalacticChampionships
;Todash Galactic Champio
nships
Race Event Title UnderwaterLeviathan
;Darkhul
Race Event Title WarriorWaveTroopRecruitment
;Warrior Wave
Race Event Title XenophobiaNoAssimilate
;Xenophobia
Race Event Description NepthysWineVintage

;This year's annual harv

est of Nepthys seaweed has produced a plentiful supply of superb Nepthys wine.\n
\nAll colonies that produce Nepthys wine will get a +5 happiness bonus for the n
ext year.
Race Event Description UnderwaterLeviathan
;The main underwater cit
y of our ocean colony {0} has suffered a devastating attack by an enormous Darkh
ul sea monster!\n\nMany lives have been lost at {0}, and the quality of the colo
ny has also been reduced.
Race Event Description GreatHuntStrongTroops
;The Great Hunt of the d
eadly Caguar sabre-cat is underway on our homeworld!\n\nFor the next year all tr
oops recruited at our colony {0} will be 10% stronger.
Race Event Description SuppressedKnowledgeLoseResearch
;The tribal lead
ers have declared that pursuit of new knowledge is forbidden.\n\nProgress on our
current research project {0} has been set back by 50%.
Race Event Description ShakturiArtifactWeaponResearch
;An artifact of
the legendary ancient Shakturi has been unearthed on a remote planet!\n\nAs a re
sult of the knowledge gained from this discovery, the research project {0} has b
een advanced by 50%.
Race Event Description WarriorWaveTroopRecruitment
;Our armies are
preparing for a surge of new troops.\n\nAll troops recruited in the next year wi
ll be trained 20% faster and will be 10% stronger.
Race Event Description SwarmsFullTroopTransport
;Swarms of aggressive ne
w warriors are joining our armies!\n\nA new troop transport ship from our outlyi
ng colonies has arrived in orbit around our capital {0}. It is filled with stron
g new troops, eager to see battle!
Race Event Description CannibalismPopulationShrinks
;The populace at
our colony {0} has been driven into an insane frenzy. Due to this hyper-aggress
ive paranoia, there has been widespread cannibalism!\n\nAs a result the populati
on of {0} has been reduced.
Race Event Description MetamorphosisCharacterChange NewTrait
;{0}, a
{1} at {2}, has undergone a transformation as part of our race's change cycle.\n
\nAs a result {0} now has a new character trait: {3}
Race Event Description MetamorphosisCharacterChange LoseTrait
;{0}, a
{1} at {2}, has undergone a transformation as part of our race's change cycle.\n
\nAs a result {0} has lost a previous character trait: {3}
Race Event Description StrengthInNumbersMaintenanceLowerForSmallShips
;Our race's change cycle has focussed our starship engineers attention on our ra
ce's natural preference for building smaller ships. This has reduced the mainten
ance costs for all smaller ships in our empire.\n\nThus all ships of size 200 or
less will have 25% lower maintenance costs for the next year.
Race Event Description AntiXenoRiotsExterminate
;Xenophobic riots have e
rupted at our colony {0} in the {1} system! All foreign races have been targeted
for brutal treatment, with vigilante mobs carrying out a policy of exterminatio
n!\n\nIt will take some time to restore order at {0}. In the meantime we are una
ble to change the population policy of Extermination.
Race Event Description XenophobiaNoAssimilate
;Our people have decided
that they will no longer accept any new foreigners at our colonies. Alien races
are no longer welcome!\n\nThus for the next year we cannot use Assimilate popul
ation policy at any of our colonies.
Race Event Description DestinyCharacterTraits
;As a result of their ex
periences, our {0} {1} has gained a new character trait: {2}
Race Event Description NaturalHarmonyColonyQualityIncreased
;Our sou
nd environmental policies have enhanced the natural beauty of our {0} colony {1}
in the {2} system.\n\nAs a result {1} has had a 1% natural quality gain.
Race Event Description SecurityConcernsCharacterReplaced
;The loy
alty of our {0} {1} has been questioned by experts in our Internal Security Bure
au. Further investigation raised suspicions of collaboration with our enemies.\n
\nUltimately {1} was identified as a security threat to our empire and has been
neutralized. A new intelligence agent, {2}, has been assigned to keep a careful
eye on the reliability of our key personnel.
Race Event Description NeverSurrenderWarWearinessReset
;The tenacious s

pirit of our race has been renewed by the heroic efforts of our {0}!\n\nWar wear
iness has been dramatically reduced throughout our empire.
Race Event Description ScientificBreakthroughResearchProgress
;The gre
at minds of our scientists and engineers have produced a breakthrough while rese
arching {0}.\n\nThis breakthrough has provided a burst of research progress in u
nlocking {0}.
Race Event Description ForcedRetirementLeaderReplaced
;Our {0} {1}, se
rving at {2}, has been deemed to be too old and feeble to perform acceptably. Ou
r Enforcement Teams have removed {1}.\n\nIn their place a new {0} has been appoi
nted: {3}
Race Event Description TodashGalacticChampionships
;The Todash Gala
ctic Championships have begun on our colony {0}! This semi-regular event is a sp
ectacle of brutal sporting prowess that is renowned throughout the galaxy.\n\nTh
e great pride produced by this impressive sporting event means that for the next
year all of our colonies will have +5 development and lower war weariness.
Race Event Description HistoricalKnowledgeUncoverHiddenLocation
;Our his
torical investigations have uncovered a long-forgotten location that conceals cl
ues about the galaxy's past.\n\nThe location is called the {0} and can be found
in sector {1} at galactic coordinates {2}
Race Event Description IsolationistsResetFirstContactPenalty
;A resur
gence of isolationism has spread throughout our colonies. Our people have reaffi
rmed their desire to remain apart from others in the galaxy.\n\nDistrust of othe
r empires has been renewed, harming our relations with them as a result.
Race Event Description GrandPerformanceDiplomacyBonus
;A spectacular p
erformance of the famous {0} play 'Jomeo and Ruliette' has been enjoyed by high
dignitaries from the {1}. The dignitaries were greatly impressed and moved by th
e play.\n\nAs a result, for the next year our empire will have a 10% diplomacy b
onus with the {1}.
Race Event Description FriendsInManyPlacesNewEmpire
;Visitors to our
resort base {0} have shared interesting information about a new empire that was
previously unknown to us.\n\nThe empire is called the {1}. Communications have
been established with the {1} - we can contact them from the Diplomacy screen.
Race Event Description FriendsInManyPlacesRevealTerritory
;Contact
s on our resort base {0} have acquired a complete territory map for the {1}.\n\n
Our maps have been updated to incorporate this new information on the {1}s terri
tory.
Race Event Description SupremeWarriorNewGeneral
;A great general has ari
sen to lead our troops in mighty conquest. {0} is a capable military tactician w
ho can lead our forces to victory!
Race Event Description DeathCultExterminate
;A great sacrifice is be
ing prepared on {0}! The non-{1} population on {0} will be consumed, with their
useful parts integrated by worthy {1}s!\n\nFor the next year Exterminate policy
will be in force at {0}.
Race Event Description CreativeReengineeringFreeCrashResearch
;Curious
tinkering by our technicians has revealed a new scientific principle, greatly a
ccelerating our research!\n\nThis has provided a free crash research program in
our current research project {0}.
Race Event Description PredictiveHistory
;Our detailed examinatio
n of the past, combined with our extensive exploration discoveries, now allows u
s to predict events of the near future with some accuracy.\n\nFor the next year
our empire will enjoy the following benefits:\n\n - able to predict and avert na
tural disasters at our colonies\n\n - 20% more accurate targeting in ship battle
s\n\n - 20% more effective countermeasures in ship battles\n\n - significant cou
nter-intelligence advantages\n\n - development bonus of +5 at all our colonies
Race Event Colony Description WarriorWave
;Due to our empire's War
rior Wave, all troops recruited now are trained 20% faster and are 10% stronger
Race Event Colony Description AntiXenoRiotsExterminate
;Population poli
cy locked as Exterminate while Xenophobic riots rage
Race Event Colony Description DeathCultExterminate
;Exterminate pop

ulation policy in force for non-{0} races during Death Cult


Race Event Colony Description GreatHuntStrongTroops
;Due to the Grea
t Hunt, all troops recruited now are 10% stronger
Race Event Colony Description NepthysWineVintage
;+5 happiness bo
nus due to this year's fine vintage of Nepthys wine
Race Event Colony Description XenophobiaNoAssimilate
;Assimilate popu
lation policy unavailable due to recent wave of Xenophobia
Race Event Colony Description PredictiveHistory
;+5 development bonus du
e to recent discoveries in Predictive History
Race Event Colony Description TodashGalacticChampionships
;The rec
ent Todash Galactic Championships gives this colony +5 development bonus and low
er war weariness (-10%)
Race Victory Condition BuildWonder
;Build the {0} wonder
Race Victory Condition ConquerMostEnemyColonies
;Conquer the most enemy
colonies
Race Victory Condition ControlHomeworld
;Control your Homeworld {0}
Race Victory Condition ControlLargestColoniesByType
;Control the {0}
largest {1} Colonies in the galaxy
Race Victory Condition ControlMostRuins
;Control the most Ruins in the g
alaxy
Race Victory Condition ControlPlanetTypePercentage
;Control {0}% of
all {1} Colonies in the galaxy
Race Victory Condition ControlRestrictedResourceSupply
;Control {0} loc
ation(s) supplying Restricted Resources (Korabbian Spice, Loros Fruit, Zentabia
Fluid)
Race Victory Condition DestroyMoreEnemyTroopsThanLoseTimesFactor
;Destroy {0} times more enemy troops than you lose
Race Victory Condition DestroyMoreEnemyTroopsThanLoseTimesFactorSingle
;Destroy more enemy troops than you lose
Race Victory Condition DestroyMoreShipsBySizeThanLoseTimesFactor
;Destroy {0} times more enemy ships by size than you lose
Race Victory Condition DestroyMoreShipsThanLoseTimesFactor
;Destroy
{0} times more enemy ships and bases than you lose
Race Victory Condition DestroyMoreShipsThanLoseTimesFactorSingle
;Destroy more enemy ships and bases than you lose
Race Victory Condition DestroyMostCreaturesByType
;Destroy the mos
t {0}s
Race Victory Condition DestroyMostShipsBySize
;Destroy the most enemy
ships by size in the galaxy
Race Victory Condition DestroyMostShips
;Destroy the most enemy ships an
d bases in the galaxy
Race Victory Condition DestroyMostTroops
;Destroy the most enemy
troops in the galaxy
Race Victory Condition EnslavePopulationProportionEmpire
;Enslave
other races at your colonies: {0}% of your empire's population
Race Victory Condition ExploreGalaxyPercentage
;Explore {0}% of the gal
axy
Race Victory Condition ExploreMostSystems
;Explore the most system
s in the galaxy
Race Victory Condition ExterminateOrEnslaveMostPopulation
;Extermi
nate or Enslave the most people in the galaxy
Race Victory Condition FreeTradeAgreementsFormedProportionAllEmpires
;Make Free Trade Agreements, Mutual Defense Pacts or Protectorates with {0}% of
all empires in the galaxy
Race Victory Condition HighestPrivateRevenue
;Have the highest Privat
e Revenue in the galaxy
Race Victory Condition HighestTradeVolume
;Earn the highest amount
of Trade Bonuses in the galaxy
Race Victory Condition KeepLeaderAlive
;Keep your empire's Leader alive

Race Victory Condition LargestMilitary


;Have the largest military in th
e galaxy
Race Victory Condition LargestMilitaryNonAllied
;Have the largest milita
ry amongst non-allied empires
Race Victory Condition LeastBrokenTreaties
;Break the fewest Treati
es in the galaxy
Race Victory Condition LeastTimeWarring
;Spend the least time at War in
the galaxy
Race Victory Condition LeastTreaties
;Have the fewest Treaties in the
galaxy
Race Victory Condition LeastWars
;Start the fewest Wars in the ga
laxy
Race Victory Condition LoseFewestShipsBySize
;Lose the fewest ships b
y size in the galaxy
Race Victory Condition LoseFewestShips
;Lose the fewest ships and bases
in the galaxy
Race Victory Condition LoseFewestTroops
;Lose the fewest troops in the g
alaxy
Race Victory Condition MostExperiencedAdmiral
;Have the most experienc
ed Admiral in the galaxy
Race Victory Condition MostExperiencedGeneral
;Have the most experienc
ed General in the galaxy
Race Victory Condition MostHomeworlds
;Control the most Homeworlds (yo
urs and others) in the galaxy
Race Victory Condition MostIntelligenceMissionsIntercepted
;Interce
pt the most enemy Intelligence Missions in the galaxy
Race Victory Condition MostIntelligenceMissionsSucceed
;Carry out the h
ighest number of successful Intelligence Missions in the galaxy
Race Victory Condition MostMiningStations
;Have the most Mining St
ations in the galaxy
Race Victory Condition MostResortBases
;Have the most Resort Bases in t
he galaxy
Race Victory Condition MostScientists
;Have the most Scientists in the
galaxy
Race Victory Condition MostSpaceports
;Have the most Spaceports in the
galaxy
Race Victory Condition MostSubjugatedDominions
;Subjugate the most empi
res in the galaxy
Race Victory Condition MostTimeWarring
;Spend the most time at War in t
he galaxy
Race Victory Condition MostTourismIncome
;Earn the most Tourist I
ncome in the galaxy
Race Victory Condition MostTradeIncome
;Earn the most Trade Income in t
he galaxy
Race Victory Condition MostTroops
;Have the most troops in the gal
axy
Race Victory Condition MostTroopsNonAllied
;Have the most troops am
ongst non-allied empires
Race Victory Condition MutualDefensePactsFormedProportionAllEmpires
;Make Mutual Defense Pacts with {0}% of all empires in the galaxy
Race Victory Condition OldestFreeTradeAgreement
;Have the longest-lastin
g Free Trade Agreement in the galaxy
Race Victory Condition OldestMutualDefensePact
;Have the longest-lastin
g Mutual Defense Pact in the galaxy
Race Victory Condition OwnLargestCapitalShip
;Own the largest Capital
Ship in the galaxy
Race Victory Condition PopulationHappiest
;Have the Happiest Popul
ation in the galaxy
Race Victory Condition PopulationHighest
;Have the Largest Popula
tion in the galaxy

Race Victory Condition ResearchLeastAdvanced


;Perform the Least Resea
rch in the galaxy
Race Victory Condition ResearchMostAdvanced
;Perform the Most Resear
ch in the galaxy
Race Victory Condition ResearchMostCompletedBranches
;Have the most C
ompleted Research Branches in the galaxy
Race Victory Condition ResearchMostCompletedBranchesByIndustry
;Have th
e most Completed {0} Research Branches in the galaxy
Race Victory Condition MineMostResourcesLuxury
;Mine the most Luxury re
sources in the galaxy
Race Victory Condition MineMostResourcesStrategic
;Mine the most S
trategic resources in the galaxy
Race Victory Condition BuildMostMilitaryShips
;Build the most Military
ships in the galaxy
Race Victory Condition BuildMostCivilianShips
;Build the most Civilian
ships in the galaxy
Race Victory Condition BuildMostBases
;Build the most Bases in the gal
axy
Race Victory Condition PirateControlColoniesPercentage
;Control {0}% of
all pirate-controlled colonies in the galaxy
Race Victory Condition PirateBuildMostHiddenBases
;Build most Hidd
en Pirate Bases in the galaxy
Race Victory Condition PirateBuildHiddenFortress
;Build a Hidden
Pirate Fortress facility
Race Victory Condition PirateBuildCriminalNetwork
;Build a Pirate
Criminal Network
Race Victory Condition PirateEliminateMostPirateFactions
;Elimina
te the most Pirate Factions in the galaxy
Race Victory Condition PirateMostProtectionIncome
;Earn the most i
ncome from Pirate Protection Arrangements in the galaxy
Race Victory Condition PirateMostSmugglingIncome
;Earn the most i
ncome from Smuggling in the galaxy
Race Victory Condition PirateMostSuccessfulMissionsAttack
;Complet
e the most Pirate Attack missions in the galaxy
Race Victory Condition PirateMostSuccessfulMissionsDefend
;Complet
e the most Pirate Defend missions in the galaxy
Race Victory Condition CaptureMostShips
;Capture the most ships and base
s in the galaxy
Race Victory Condition PirateMostSuccessfulRaids
;Complete the mo
st successful Pirate Raids in the galaxy
Race Victory Condition Detail ControlPlanetTypePercentage
;{0} {1}
colonies, {2} of galaxy total
Race Victory Condition Detail ControlHomeworld Other
;Your homeworld
{0} is controlled by the {1}
Race Victory Condition Detail DestroyMoreEnemyTroopsThanLoseTimesFactor
;Destroyed {0} enemy troops, Lost {1} own troops
Race Victory Condition Detail DestroyMoreShipsBySizeThanLoseTimesFactor
;Destroyed {0} enemy ship size, Lost {1} own ship size
Race Victory Condition Detail DestroyMoreShipsThanLoseTimesFactor
;Destroyed {0} enemy ships, Lost {1} own ships
Race Victory Condition Detail EnslavePopulationProportionEmpire
;Enslave
d {0}, Empire Population {1}
Race Victory Condition Detail ExploreGalaxyPercentage
;Explored {0} sy
stems of {1}
Race Victory Condition Detail FreeTradeAgreementsFormedProportionAllEmpires
;{0} Free Trade Agreements, Mutual Defense Pacts and Protectorates
Race Victory Condition Detail MutualDefensePactsFormedProportionAllEmpires
;{0} Mutual Defense Pacts

Race Victory Condition Detail ConquerMostEnemyColonies


;{0} enemy colon
ies conquered
Race Victory Condition Detail ControlMostRuins
;{0} ruins controlled
Race Victory Condition Detail DestroyMostCreaturesByType
;{0} des
troyed
Race Victory Condition Detail DestroyMostShipsBySize
;Destroyed {0} e
nemy ship size
Race Victory Condition Detail DestroyMostShips
;Destroyed {0} enemy shi
ps and bases
Race Victory Condition Detail DestroyMostTroops
;Destroyed {0} enemy tro
ops
Race Victory Condition Detail ExploreMostSystems
;{0} systems exp
lored
Race Victory Condition Detail ExterminateOrEnslaveMostPopulation
;{0} enslaved, {1} exterminated
Race Victory Condition Detail HighestPrivateRevenue
;{0} credits tot
al revenue
Race Victory Condition Detail HighestTradeVolume
;{0} credits tot
al trade income
Race Victory Condition Detail LargestMilitary
;{0} total military ship
size
Race Victory Condition Detail LargestMilitaryNonAllied
;{0} total milit
ary ship size
Race Victory Condition Detail MostTroops
;{0} troops
Race Victory Condition Detail MostTroopsNonAllied
;{0} troops
Race Victory Condition Detail LeastBrokenTreaties
;{0} treaties br
oken
Race Victory Condition Detail LeastTimeWarring
;{0} years at war
Race Victory Condition Detail LeastTreaties
;{0} treaties
Race Victory Condition Detail LeastWars
;{0} wars
Race Victory Condition Detail LoseFewestShipsBySize
;{0} ship size l
osses
Race Victory Condition Detail LoseFewestShips
;{0} ships and bases los
t
Race Victory Condition Detail LoseFewestTroops
;{0} troops lost
Race Victory Condition Detail MostExperiencedAdmiral
;Admiral {0}
Race Victory Condition Detail MostExperiencedGeneral
;General {0}
Race Victory Condition Detail MostHomeworlds
;{0} homeworlds
Race Victory Condition Detail MostIntelligenceMissionsIntercepted
;{0} missions intercepted
Race Victory Condition Detail MostIntelligenceMissionsSucceed
;{0} suc
cessful missions
Race Victory Condition Detail MostMiningStations
;{0} mining stat
ions
Race Victory Condition Detail MostResortBases
;{0} resort bases
Race Victory Condition Detail MostScientists
;{0} scientists
Race Victory Condition Detail MostSpaceports
;{0} spaceports
Race Victory Condition Detail MostSubjugatedDominions
;{0} subjugated
dominions
Race Victory Condition Detail MostTimeWarring
;{0} years at war
Race Victory Condition Detail MostTourismIncome
;{0} credits total touri
sm income
Race Victory Condition Detail MostTradeIncome
;{0} credits total trade
bonuses
Race Victory Condition Detail OldestFreeTradeAgreement
;{0}, signed {1}
Race Victory Condition Detail OldestMutualDefensePact
;{0}, signed {1}
Race Victory Condition Detail OwnLargestCapitalShip
;{0}, size {1}
Race Victory Condition Detail PopulationHappiest
;Average approva
l: {0}
Race Victory Condition Detail PopulationHighest
;{0} total population

Race Victory Condition Detail ResearchLeastAdvanced


;{0} total resea
rch completed
Race Victory Condition Detail ResearchMostAdvanced
;{0} total resea
rch completed
Race Victory Condition Detail ResearchMostCompletedBranches
;{0} com
pleted research branches
Race Victory Condition Detail ResearchMostCompletedBranchesByIndustry
;{0} completed {1} research branches
Race Victory Condition Detail MineMostResourcesLuxury
;{0} luxury reso
urces mined
Race Victory Condition Detail MineMostResourcesStrategic
;{0} str
ategic resources mined
Race Victory Condition Detail BuildMostMilitaryShips
;{0} Military sh
ips built
Race Victory Condition Detail BuildMostCivilianShips
;{0} Civilian sh
ips built
Race Victory Condition Detail BuildMostBases
;{0} Bases built
Race Victory Condition Detail PirateControlColoniesPercentage
;{0} con
trolled colonies, {1} of galaxy total
Race Victory Condition Detail PirateBuildMostHiddenBases
;{0} hid
den pirate bases
Race Victory Condition Detail PirateEliminateMostPirateFactions
;{0} pir
ate factions eliminated
Race Victory Condition Detail PirateMostProtectionIncome
;{0} cre
dits income from protection arrangements
Race Victory Condition Detail PirateMostSmugglingIncome
;{0} credits inc
ome from smuggling
Race Victory Condition Detail PirateMostSuccessfulMissionsAttack
;{0} completed pirate attack missions
Race Victory Condition Detail PirateMostSuccessfulMissionsDefend
;{0} completed pirate defend missions
Race Victory Condition Detail CaptureMostShips
;{0} captured ships and
bases
Race Victory Condition Detail PirateMostSuccessfulRaids
;{0} successful
pirate raids
Race Victory Conditions
;Race Victory Conditions
Condition
;Condition
Portion
;Portion
Enable Race-specific events
;Enable Race-specific events
Victory Threshold Percent
;Victory Threshold Percent
Race-specific Events
;Race-specific Events
Enables Race-specific Events in the game
;Enables Race-specific E
vents in the game
Victory Threshold Percentage
;Victory Threshold Percentage
Sets the percentage of Victory Conditions that must be fulfilled to win the game
;Sets the percentage of Victory Conditions that must be fulfilled to win the gam
e
Victory Threshold
;Victory Threshold
Victory Conditions Threshold Win
Victory Conditions Threshold Lose

;You have achieved victory


;The {0} has achieved victory

Characteristics
;Characteristics
Resource Bonuses
;Resource Bonuses
Colonization Cost Factor Description
;{0} planet Colonization Researc
h {1} of normal costs
Colony Construction Speed Factor Description
;{0} colonies have {1} c
onstruction speed
Colony Exterminate Policy Growth Factor Description
;Colonies with E

xterminate Policy have {0} growth rate bonus


Colony Immune Disasters Description
;{0} colonies can usually avoid
natural disasters
Character Appearance Chance Less Description
;Less likely to generate
new {0} characters ({1})
Character Appearance Chance More Description
;More likely to generate
new {0} characters ({1})
Character Starting Trait Description
;{0} characters have {1} startin
g trait
Intelligence Agent Recruitment Cost Description
;Intelligence Agent Recr
uitment Cost: {0} credits
Intelligence Agent Recruitment Cost Description Cheaper
;Lower Intellige
nce Agent Recruitment Cost: {0} credits
Intelligence Agent Recruitment Cost Description Expensive
;Higher
Intelligence Agent Recruitment Cost: {0} credits
Start a New Game: Your Race
;Start a New Game: Your Race
Previous: Your Race
;Previous: Your Race
Next: Your Race
;Next: Your Race
Native Planet Type
;Native Planet Type
Based At

;Based At

Victory Conditions Explanation


;Select any combination of Territory, Po
pulation, Economy or Race-specific victory conditions at right. Then select the
percentage threshold for victory: this is the portion of the selected victory co
nditions that must be met for victory.\n\nLeave all victory conditions unchecked
for Sandbox Mode (open play).
Victory Condition Target: Control the specified percentage of all colonies in th
e galaxy
;Victory Condition Target: Control the specified percent
age of all colonies in the galaxy
Victory Condition Target: Control the specified percentage of the galaxy's popul
ation
;Victory Condition Target: Control the specified percentage of t
he galaxy's population
Victory Condition Target: Your empire's private economy must generate the specif
ied percentage of the galaxy's total income
;Victory Condition Targe
t: Your empire's private economy must generate the specified percentage of the g
alaxy's total income
Game Intro
following:
Game Intro
otal
Game Intro
Game Intro
Game Intro
Game Intro

Victory

;Victory Condition Targets - Achieve {0} of the

Victory Economy
Victory
Victory
Victory
Victory

Population
Territory
Race
Time Limit

Slower Construction Speed


Faster Construction Speed
Stronger Spaceport Armor
Weaker Spaceport Armor
Higher Tourism Income
Lower Tourism Income
Higher Trade Income
Lower Trade Income
Higher Migration Rate
Lower Migration Rate
Faster Troop Regeneration
Slower Troop Regeneration

;Your economy generates {0}% of galaxy t


;Control {0}% of the galaxy's population
;Control {0}% of colonies in the galaxy
;{0} Race-specific conditions
;Game finishes at {0}
;Slower Construction Speed
;Faster Construction Speed
;Stronger Spaceport Armor
;Weaker Spaceport Armor
;Higher Tourism Income
;Lower Tourism Income
;Higher Trade Income
;Lower Trade Income
;Higher Migration Rate
;Lower Migration Rate
;Faster Troop Regeneration
;Slower Troop Regeneration

Historical Locations Known at Game Start


own at Game Start
Energy and Construction
HighTech and Industrial

;Historical Locations Kn

;Energy and Construction


;HighTech and Industrial

Character Skill Increase Description


;Our {0} {1}, located at {2}, ha
s increased their {3} skill level.\n\nTheir {3} level is now {4}
Character promotion
;Character promotion
Character
Character
Character
Character
Character
Character
Character
Character
Character
Character
Character
Character
Character
Character
Character
Character
Character
Character
Character
Character
Character
Character
Character
Character
Character
Character
Character
Character
Character
Character
Character
Character
Character
Character
Character
Character
Character
Character
Character
Character
Character
Character
Character
Character
Character
Character
Character
Character
Character
Character

Trait
Trait
Trait
Trait
Trait
Trait
Trait
Trait
Trait
Trait
Trait
Trait
Trait
Trait
Trait
Trait
Trait
Trait
Trait
Trait
Trait
Trait
Trait
Trait
Trait
Trait
Trait
Trait
Trait
Trait
Trait
Trait
Trait
Trait
Trait
Trait
Trait
Trait
Trait
Trait
Trait
Trait
Trait
Trait
Trait
Trait
Trait
Trait
Trait
Trait

Addict
;Addict
BeanCounter
;Bean Counter
CarefulAttacker
;Careful Attacker
Corrupt
;Corrupt
Courageous
;Courageous
Creative
;Creative
Demoralizing
;Demoralizing
Diplomat
;Diplomat
Disliked
;Disliked
Disorganized
;Disorganized
DoubleAgent
;Double Agent
Drunk
;Drunk
EloquentSpeaker
;Eloquent Speaker
Energetic
;Energetic
Engineer
;Engineer
Environmentalist
;Environmentalist
Expansionist
;Expansionist
Famous
;Famous
ForeignSpy
;Foreign Spy
FreeTrader
;Free Trader
Generous
;Generous
GoodAdministrator
;Good Administrator
GoodGroundLogistician
;Good Ground Logistician
GoodRecruiter
;Good Recruiter
GoodSpaceLogistician
;Good Space Logistician
GoodStrategist
;Good Strategist
GoodTactician
;Good Tactician
HealthOriented
;Health Oriented
Industrialist
;Industrialist
InspiringPresence
;Inspiring Presence
Isolationist
;Isolationist
LaborOriented
;Labor Oriented
Lawful
;Lawful
LaxDiscipline
;Lax Discipline
Lazy
;Lazy
Linguist
;Linguist
LocalDefenseTactics
;Local Defense Tactics
Logical
;Logical
Luddite
;Luddite
Measured
;Measured
Methodical
;Methodical
NaturalGroundLeader
;Natural Leader
NaturalSpaceLeader
;Natural Leader
NonTechnical
;Non Technical
Obnoxious
;Obnoxious
Organized
;Organized
Pacifist
;Pacifist
Paranoid
;Paranoid
Patriot
;Patriot
PeaceThroughStrength
;Peace Through Strength

Character
Character
Character
Character
Character
Character
Character
Character
Character
Character
Character
Character
Character
Character
Character
Character
Character
Character
Character
Character
Character
Character
Character
Character
Character
Character
Character
Character
Character
Character
Character

Trait
Trait
Trait
Trait
Trait
Trait
Trait
Trait
Trait
Trait
Trait
Trait
Trait
Trait
Trait
Trait
Trait
Trait
Trait
Trait
Trait
Trait
Trait
Trait
Trait
Trait
Trait
Trait
Trait
Trait
Trait

PlanetarySupport
PoorAdministrator
PoorGroundAttacker
PoorGroundDefender
PoorGroundLogistician
PoorNavigator
PoorRecruiter
PoorSpaceAttacker
PoorSpaceDefender
PoorSpaceLogistician
PoorSpeaker
PoorStrategist
PoorTactician
Protectionist
RecklessAttacker
SkilledNavigator
Sober
;Sober
Spiritual
StrongGroundAttacker
StrongGroundDefender
StrongSpaceAttacker
StrongSpaceDefender
Technical
Tolerant
TongueTied
ToughDiscipline
Trusting
UltraGenius
Uninhibited
Weak
;Weak
Xenophobic

;Planetary Support
;Poor Administrator
;Poor Ground Attacker
;Poor Ground Defender
;Poor Ground Logistician
;Poor Navigator
;Poor Recruiter
;Poor Space Attacker
;Poor Space Defender
;Poor Space Logistician
;Poor Speaker
;Poor Strategist
;Poor Tactician
;Protectionist
;Reckless Attacker
;Skilled Navigator

Character
Character
gs
Character
ion Speed
Character
gs
Character
Character
Character
Character
n Speed
Character
Character
Character
Character
Character
Character
Character
peed
Character
Character
Character
gs
Character
ion Speed
Character
gs

Skill Assassination
;Assassination
Skill CivilianBaseMaintenance
;Civilian Base Maintenance Savin

;Spiritual
;Strong Ground Attacker
;Strong Ground Defender
;Strong Space Attacker
;Strong Space Defender
;Technical
;Tolerant
;Tongue Tied
;Tough Discipline
;Trusting
;Ultra Genius
;Uninhibited
;Xenophobic

Skill CivilianShipConstructionSpeed
Skill CivilianShipMaintenance

;Civilian Ship Construct


;Civilian Ship Maintenance Savin

Skill
Skill
Skill
Skill

ColonyCorruption
;Colony Corruption Reduction
ColonyHappiness
;Colony Happiness
ColonyIncome
;Colony Income
ColonyShipConstructionSpeed
;Colony Ship Constructio

Skill
Skill
Skill
Skill
Skill
Skill
Skill

Concealment
;Concealment
CounterEspionage
;Counter Espionage
Countermeasures
;Countermeasures
DamageControl
;Damage Control
Diplomacy
;Diplomacy
Espionage
;Espionage
FacilityConstructionSpeed
;Facility Construction S

Skill Fighters
;Fighters
Skill HyperjumpSpeed
;Hyperjump Speed
Skill MilitaryBaseMaintenance
;Military Base Maintenance Savin
Skill MilitaryShipConstructionSpeed
Skill MilitaryShipMaintenance

;Military Ship Construct


;Military Ship Maintenance Savin

Character
Character
Character
Character
Character
Character
Character
Character
Character
Character
Character
Character
Character
Character
Character
Character
Character
Character
Character
Character
Character
Character
Character

Skill
Skill
Skill
Skill
Skill
Skill
Skill
Skill
Skill
Skill
Skill
Skill
Skill
Skill
Skill
Skill
Skill
Skill
Skill
Skill
Skill
Skill
Skill

Character Event
Character Event
Character Event
Character Event
Character Event
Character Event
Character Event
Character Event
Character Event
ured
Character Event
uited
Character Event
iled
Character Event
t Intercepted
Character Event
cceeded
Character Event
Character Event
re
Character Event
ss
Character Event
Character Event
Character Event
Character Event
Character Event
Character Event
Character Event
Character Event
tempt
Character Event
Character Event
Character Event
Empire

MiningRate
PopulationGrowth
PsyOps
;PsyOps
RepairBonus
ResearchEnergy
ResearchHighTech
ResearchWeapons
Sabotage
ShieldRechargeRate
ShipEnergyUsage
ShipManeuvering
Targeting
TourismIncome
TradeIncome
TroopExperienceGain
TroopGroundAttack
TroopGroundDefense
TroopMaintenance
TroopRecoveryRate
TroopRecruitment
WarWeariness
WeaponsDamage
WeaponsRange

;Mining Rate
;Population Growth
;Repair Bonus
;Energy Research
;HighTech Research
;Weapons Research
;Sabotage
;Shield Recharge Rate
;Ship Energy Savings
;Ship Maneuvering
;Targeting
;Tourism Income
;Trade Income
;Troop Experience Gain
;Ground Attack Strength
;Ground Defense Strength
;Troop Maintenance Savings
;Troop Recovery Rate
;Troop Recruitment Rate
;War Weariness Reduction
;Weapons Damage Increase
;Weapons Range Increase

Ship Built
;Ship Built
Facility Built
;Planetary Facility Built
Base Built
;Base Built
Spaceport Built
;Spaceport Built
Wonder Built
;Galactic Wonder Built
Cash Negative
;Out of Cash
Cash Positive
;Cash Positive
Ground Invasion
;Colony Invasion
Intelligence Agent Captured
;Intelligence Agent Capt
Intelligence Agent Recruited

;Intelligence Agent Recr

Intelligence Mission Failed

;Intelligence Mission Fa

Intelligence Agent Intercepted

;Enemy Intelligence Agen

Intelligence Mission Succeeded

;Intelligence Mission Su

Research Breakthrough
Research Critical Failure

;Research Breakthrough
;Critical Research Failu

Research Critical Success

;Critical Research Succe

Space Battle
;Space Battle
Tourism Income
;Tourism Income
Trade Income
;Trade Income
Treaty Signed
;Treaty Signed
Troop Complete
;Troop Ready for Battle
War Ended
;War Ends
War Started
;War Begins
Target Of Failed Assassination
;Failed Assassination At
Subjugated
;Subjugated by Foreign Power
Treaty Broken
;Treaty Broken
Ambassador Assigned To Empire
;Ambassador Assigned to

Character
Character
Character
Character
Character

Event
Event
Event
Event
Event

Character Event
Character Event
Character Event
Character Event
n {0}
Character Event
Character Event
Character Event
Character Event
Character Event
Character Event
gned to {0}

Start
;Character appears
Transfer Location
;Character changes location
Trait Gain
;Trait acquired
Skill Gain
;Skill acquired
Skill Progress
;Skill level increased
Title
Title
Title
Title

ShipBase Built
;{0} Built
Facility Built
;{0} Built
Intelligence Agent Captured
;{0} Captured
Research Breakthrough
;Research Breakthrough i

Title
Title
Title
Title
Title
Title

Treaty Signed
;Treaty Signed with {0}
War Ended
;War Ends with {0}
War Started
;War Begins with {0}
Subjugated
;Subjugated by {0}
Treaty Broken
;Treaty Broken with {0}
Ambassador Assigned To Empire
;Ambassador Assi

Space Battle Title


;Battle of {0}
Space Battle Title Nearby
;Battle near {0}
Space Skirmish Title
;Skirmish at {0}
Space Skirmish Title Nearby
;Skirmish near {0}
Space Battle Stats Destroyed Tonnage
;Enemy ships and bases destroyed
: {0}, with total size of {1} ({2} to fighters)\n\nFriendly ships and bases lost
: {3}, with total size of {4} ({5} to fighters)
Space Battle Enemy Losses
;Enemies destroyed by type: {0}
Space Battle Friendly Losses
;Friendly losses by type: {0}
Other Ships
;Other Ships
Colony Invasion Title
;Invasion of {0}
Colony Defense Title
;Defense of {0}
Colony Invasion Troop Losses
;{0} Defending troops destroyed\n{1} Inv
ading troops destroyed
Colony Invasion Succeeded
;The invasion of {0} was successful - th
e defending forces were defeated!
Colony Invasion Failed
;The invasion of {0} failed - the invading force
s were defeated!
Colony Defense Succeeded
;The defense of {0} was successful - the
invading enemy forces were defeated!
Colony Defense Failed
;The defense of {0} failed - the colony was over
run by enemy forces!
Enemy Agent Fail
;{0} of the {1} has evaded detection after faili
ng to {2}
Enemy Agent Succeed
;{0} of the {1} has evaded detection after havin
g successfully {2}
Facility Built
;A {0} has been constructed at {1}
Wonder Built
;A great galactic wonder, the {0}, has been constructed
at {1}
Character
Character
Character
t ({1})
Character
ney!
Character
nt money
Character
level of
Character

Event Description Build Ship


Event Description Build Base
Event Description Build Spaceport

;A new {0} has been built ({1})


;A new {0} has been built ({1})
;A new {0} has been buil

Event Description Cash Negative

;Our empire is out of mo

Event Description Cash Positive

;Our empire has sufficie

Event Description Colony Development Change


colony {0} has changed
Event Description Hyperjump Exit

;The development
;The {0} {1} has exited

hyperspace
Character Event Description Intelligence Agent Recruited
;A new i
ntelligence agent has been recruited ({0})
Character Event Description Research Advance
;A research breakthrough
has been made in {0}
Character Event Description Tourism Income
;Our empire has earned i
ncome from tourism
Character Event Description Trade Income
;Our empire has earned i
ncome from trade
Character Event Description Treaty Signed
;A {0} has been signed w
ith the {1}
Character Event Description Troop Complete
;A new troop has been co
mpleted ({0})
Character Event Description War Ended
;Our war with the {0} has ended
Character Event Description War Started
;A war has begun with the {0}
Character Event Description Target Of Failed Assassination
;We have
survived an assassination attempt by a foreign intelligence agent!
Character Event Description Subjugated
;Our empire has been subjugated
by the {0}
Character Event Description Treaty Broken
;Our treaty with the {0}
has been broken
Character Event Description Ambassador Assigned To Empire
;An amba
ssador has been assigned to our embassy at the {0} capital
Character Event Description Critical Research Failure
;There has been
a critical failure while researching {0}, seriously setting back progress
Character Event Description Critical Research Success
;There has been
a critical breakthrough while researching {0}, greatly accelerating progress
Character Event Description Start
;A new {0} named {1} has appeare
d at {2}
Character Event Description Transfer Location
;{0} has transferred to
{1}
Character Event Description Trait Gain
;The character has gained a new
trait: {0}
Character Event Description Skill Gain
;The character has gained a new
skill: {0}
Character Event Description Skill Progress
;The character increased
their skill level in {0}
Character Event History
Character Event History
Show Event History
Event
;Event
Title
;Title
Commanding FLEETNAME
Onboard SHIPNAME
Waiting at X
Ambassador to EMPIRE at
Governing COLONY
Ruling from COLONY
Researching at X
Traits
;Traits
Skills
;Skills
No Fleet

Screen

;Character Event History Screen


;Character Event History
;Show Event History

;Commanding {0}
;Onboard {0}
;Waiting at {0}
COLONY
;Ambassador to {0} at {1}
;Governing {0}
;Ruling from {0}
;Researching at {0}
;No Fleet

Phantom Pirates Encountered


;Phantom Pirates Encountered
Encounter Message Phantom Pirates
;We have encountered the legenda
ry pirate horde, the {0} in the {1} system!\n\nThese infamous pirates were last
seen hundreds of years ago. At that time their terrifying fleets freely roamed t
he galaxy, pillaging everything they came across. Then they suddenly disappeared
, never to be heard from again - until now...\n\nWe had best prepare our defense

s against these fearsome adversaries! They will likely have a large base in a qu
iet system nearby - we must destroy this base to defeat them.
Enemy Agent Captured Generic
;We have captured enemy agent {0} while
they were on a mission against our empire
Character Death Title
;{0} Killed!
Character Death Assassination Title
;{0} Assassinated!
Character Death Description
;Our {0} {1} has died at {2}!
Character Death Assassination Description
;Our {0} {1} has been as
sassinated by a foreign intelligence agent at {2}!
Character Death Ship Destroyed Description
;Our {0} {1} has died wh
en their ship {2} was destroyed in battle near {3}!
Character Death Base Destroyed Description
;Our {0} {1} has died wh
en {2} was destroyed!
Character Death Invasion Description
;Our {0} {1} has been killed in
the invasion of {2}!
Character Death Bombardment Description
;Our {0} {1} has been killed in
the orbital bombardment of {2}!
Character Death Disaster Description
;Our {0} {1} has been killed in
a natural disaster at {2}!
Character Death Great Loss
;The loss of this experienced {0} is a g
reat tragedy for our empire
Allow Sabotage mission: Destroy Base
Base
Allow Sabotage mission: Assassinate Character
Assassinate Character
IntelligenceMissionOutcome AssassinateCharacter
} at {1}
IntelligenceMissionOutcome AssassinateCharacter
at {1}
IntelligenceMissionOutcome DestroyBase Succeed
IntelligenceMissionOutcome DestroyBase Fail
IntelligenceMissionType DestroyBase
IntelligenceMissionType AssassinateCharacter

;Allow Sabotage mission: Destroy


;Allow Sabotage mission:
Succeed

;assassinated {0

Fail

;assassinate {0}

;destroyed {0}
;destroy {0}
;Destroy Base
;Assassinate Character

Character New Trait Failed Assassination


;The recent failed assas
sination attempt on our {0} {1} has caused them to acquire a new character trait
: {2}
Character New Trait War Started
;The start of war has caused our {0} {1}
to acquire a new character trait: {2}
Character New Trait War Ended
;The end of war has caused our {0} {1} t
o acquire a new character trait: {2}
Character New Trait Ground Invasion
;The recent invasion of {3} has
caused our {0} {1} to acquire a new character trait: {2}
Character New Trait Space Battle With Location
;The recent space battle
near {3} has caused our {0} {1} to acquire a new character trait: {2}
Character New Trait Space Battle
;A recent space battle has cause
d our {0} {1} to acquire a new character trait: {2}
Character New Trait Research Advance
;The recent research breakthroug
h in {3} has caused our {0} {1} to acquire a new character trait: {2}
Character New Trait Subjugated
;Our recent subjugation to the {3} has c
aused our {0} {1} to acquire a new character trait: {2}
Character New Trait Build Military Ship
;The recent construction of a ne
w military ship ({3}) has caused our {0} {1} to acquire a new character trait: {
2}
Character New Trait Build Civilian Ship
;The recent construction of a ne
w civilian ship ({3}) has caused our {0} {1} to acquire a new character trait: {
2}
Character New Trait Build Colony Ship
;The recent construction of a ne

w colony ship ({3}) has caused our {0} {1} to acquire a new character trait: {2}
Character New Trait Build Spaceport
;The recent construction of a ne
w spaceport ({3}) has caused our {0} {1} to acquire a new character trait: {2}
Character New Trait Build Military Base
;The recent construction of a ne
w base ({3}) has caused our {0} {1} to acquire a new character trait: {2}
Character New Trait Build Research Station
;The recent construction
of a new research station ({3}) has caused our {0} {1} to acquire a new charact
er trait: {2}
Character New Trait Build Resort Base
;The recent construction of a ne
w resort base ({3}) has caused our {0} {1} to acquire a new character trait: {2}
Character New Trait Build Facility
;The recent construction of a ne
w planetary facility ({3}) has caused our {0} {1} to acquire a new character tra
it: {2}
Character New Trait Build Wonder
;The recent construction of a ne
w galactic wonder ({3}) has caused our {0} {1} to acquire a new character trait:
{2}
Character New Trait Treaty Signed
;The recent treaty signed with t
he {3} has caused our {0} {1} to acquire a new character trait: {2}
Character New Trait Treaty Broken
;The collapse of our treaty with
the {3} has caused our {0} {1} to acquire a new character trait: {2}
Character New Trait Ambassador Assigned To Empire
;The recent amba
ssadorial appointment to the {3} capital has caused our {0} {1} to acquire a new
character trait: {2}
Character New Trait Troop Complete
;A recent troop recruitment at {
3} ({4}) has caused our {0} {1} to acquire a new character trait: {2}
Character New Trait Intelligence Mission Failure
;The recent fail
ure of the '{3}' intelligence mission by {4} has caused our {0} {1} to acquire a
new character trait: {2}
Character New Trait Intercept Foreign Agent
;The recent interception
of a foreign intelligence agent has caused our {0} {1} to acquire a new charact
er trait: {2}
Character New Trait Intelligence Mission Success
;The recent succ
ess of the '{3}' intelligence mission by {4} has caused our {0} {1} to acquire a
new character trait: {2}
Character New Trait Critical Research Failure
;The recent critical fai
lure in the research project {3} has caused our {0} {1} to acquire a new charact
er trait: {2}
Character New Trait Critical Research Success
;The recent critical bre
akthrough in the research project {3} has caused our {0} {1} to acquire a new ch
aracter trait: {2}
Character New Trait Review
;Our {0} {1} has acquired a new characte
r trait: {2}
Character New Skill Failed Assassination
;The recent failed assas
sination attempt on our {0} {1} has caused them to acquire a new skill: {2}
Character New Skill War Started
;The start of war has caused our {0} {1}
to acquire a new skill: {2}
Character New Skill War Ended
;The end of war has caused our {0} {1} t
o acquire a new skill: {2}
Character New Skill Ground Invasion
;The recent invasion of {3} has
caused our {0} {1} to acquire a new skill: {2}
Character New Skill Space Battle With Location
;The recent space battle
near {3} has caused our {0} {1} to acquire a new skill: {2}
Character New Skill Space Battle
;A recent space battle has cause
d our {0} {1} to acquire a new skill: {2}
Character New Skill Research Advance
;The recent research breakthroug
h in {3} has caused our {0} {1} to acquire a new skill: {2}
Character New Skill Subjugated
;Our recent subjugation to the {3} has c
aused our {0} {1} to acquire a new skill: {2}
Character New Skill Build Military Ship
;The recent construction of a ne

w military ship ({3}) has caused our {0} {1} to acquire a new skill: {2}
Character New Skill Build Civilian Ship
;The recent construction of a ne
w civilian ship ({3}) has caused our {0} {1} to acquire a new skill: {2}
Character New Skill Build Colony Ship
;The recent construction of a ne
w colony ship ({3}) has caused our {0} {1} to acquire a new skill: {2}
Character New Skill Build Spaceport
;The recent construction of a ne
w spaceport ({3}) has caused our {0} {1} to acquire a new skill: {2}
Character New Skill Build Military Base
;The recent construction of a ne
w base ({3}) has caused our {0} {1} to acquire a new skill: {2}
Character New Skill Build Research Station
;The recent construction
of a new research station ({3}) has caused our {0} {1} to acquire a new skilltr
ait: {2}
Character New Skill Build Resort Base
;The recent construction of a ne
w resort base ({3}) has caused our {0} {1} to acquire a new skill: {2}
Character New Skill Build Facility
;The recent construction of a ne
w planetary facility ({3}) has caused our {0} {1} to acquire a new skill: {2}
Character New Skill Build Wonder
;The recent construction of a ne
w galactic wonder ({3}) has caused our {0} {1} to acquire a new skill: {2}
Character New Skill Treaty Signed
;The recent treaty signed with t
he {3} has caused our {0} {1} to acquire a new skill: {2}
Character New Skill Treaty Broken
;The collapse of our treaty with
the {3} has caused our {0} {1} to acquire a new skill: {2}
Character New Skill Ambassador Assigned To Empire
;The recent amba
ssadorial appointment to the {3} capital has caused our {0} {1} to acquire a new
skill: {2}
Character New Skill Troop Complete
;A recent troop recruitment at {
3} ({4}) has caused our {0} {1} to acquire a new skill: {2}
Character New Skill Intelligence Mission Failure
;The recent fail
ure of the '{3}' intelligence mission by {4} has caused our {0} {1} to acquire a
new skill: {2}
Character New Skill Intercept Foreign Agent
;The recent interception
of a foreign intelligence agent has caused our {0} {1} to acquire a new skill:
{2}
Character New Skill Intelligence Mission Success
;The recent succ
ess of the '{3}' intelligence mission by {4} has caused our {0} {1} to acquire a
new skill: {2}
Character New Skill Critical Research Failure
;The recent critical fai
lure in the research project {3} has caused our {0} {1} to acquire a new skill:
{2}
Character New Skill Critical Research Success
;The recent critical bre
akthrough in the research project {3} has caused our {0} {1} to acquire a new sk
ill: {2}
from Trait
;from Trait
Amount To All Skills
;{0} To All Existing Skills
Character Trait Description InspiringPresence
;Slowly increases the sk
ills of all other characters at the same location or in the same fleet
Character Trait Description Demoralizing
;Slowly decreases the sk
ills of all other characters at the same location or in the same fleet
Character Trait Description LocalDefenseTactics
;{0} to Targeting and Co
untermeasures when fleet is near a colony or base of your empire
Character Trait Description ForeignSpy
;Significantly increases the suc
cess rate of other empires 'Steal Tech' espionage missions against your empire
Character Trait Description Patriot
;Significantly decreases the suc
cess rate of other empires 'Steal Tech' espionage missions against your empire
Character Trait Description UltraGenius
;Increases the research output o
f your empire by {0}
Character Trait Description Creative
;Increases the chance of a criti
cal research success or failure
Character Trait Description Methodical
;Decreases the chance of a criti

cal research success or failure


Character Trait Description OnlyAppliesToExistingSkills
existing skills
Research UltraGenius Scientist Bonus
e research output of your empire by {1}
Research Leader Bonus Energy Increase
nergy research output of your empire by {1}
Research Leader Bonus HighTech Increase
ighTech research output of your empire by {1}
Research Leader Bonus Weapons Increase
eapons research output of your empire by {1}
Research Leader Bonus Energy Decrease
nergy research output of your empire by {1}
Research Leader Bonus HighTech Decrease
ighTech research output of your empire by {1}
Research Leader Bonus Weapons Decrease
eapons research output of your empire by {1}

;only applies to

;Your scientist {0} increases th


;Your leader {0} increases the E
;Your leader {0} increases the H
;Your leader {0} increases the W
;Your leader {0} decreases the E
;Your leader {0} decreases the H
;Your leader {0} decreases the W

Research Critical Breakthrough


;Critical Research Breakthrough
Research Critical Failure
;Critical Research Failure
Research Critical Failure SCIENTIST LOCATION RESEARCHPROJECT
;Our sci
entist {0} at {1} has been pursuing the wrong path while researching {2}.\n\nThi
s mistake has set back progress on the project as existing research is cancelled
and new ideas are investigated
Research Critical Failure RESEARCHPROJECT
;Our scientists have bee
n pursuing the wrong path while researching {0}.\n\nThis mistake has set back pr
ogress on the project as existing research is cancelled and new ideas are invest
igated
Research Critical Success SCIENTIST LOCATION RESEARCHPROJECT
;Our sci
entist {0} at {1} has made a critical breakthrough while researching {2}.\n\nThi
s breakthrough has initiated a crash research program for the project
Research Critical Success RESEARCHPROJECT
;Our scientists have mad
e a critical breakthrough while researching {0}.\n\nThis breakthrough has initia
ted a crash research program for the project
Research Bonus Breakdown
;{0} from location, {1} from scientists
at station
Colony governor provides bonuses to this colony
;Governor {0} provides b
onuses to this colony
X has declared war on Y
;{0} has declared war on {1}
The war between X and Y has ended
;The war between {0} and {1} has
ended
Wonder construction begun WONDER COLONY SYSTEM
;Construction of {0} has
begun at {1} in the {2} system
Wonder construction begun WONDER
;Construction of {0} has begun
Wonder construction completed WONDER COLONY SYSTEM
;Construction of
{0} has been completed at {1} in the {2} system
Wonder construction completed WONDER
;Construction of {0} has been co
mpleted
Disaster at COLONY
;{0} at {1}
Phantom Pirates encountered
;Legendary pirate faction encountered, t
he {0}!
Empire Leader killed
;The leader of the {0}, {1}, has been killed
Empire Leader Replaced
;The leader of the {0} has been replaced. The ne
w leader is {1}
Galactic NewsNet

;Galactic NewsNet

Leader Change Disruption Colony Rebel


;The disruption caused by our re
cent leadership change has led to a rebellion at our colony {0}
Leader Change Coup Title
;Coup d'tat replaces Leader!
Leader Change Coup
;Our leader {0} has been deposed in a coup d'tat!
\n\n{1} has seized control as the new leader, and their allies are moving quickl
y to secure their power.\n\nExpect a period of upheaval and disruption as our em
pire adjusts to this new regime...
Leader Change Coup From Existing
;Our leader {0} has been deposed
in a coup d'tat!\n\n{1}, an existing {2}, has seized control as the new leader,
and their allies are moving quickly to secure their power.\n\nExpect a period of
upheaval and disruption as our empire adjusts to this new regime...
Leader Change Replaced Title
;Leader Replaced
Leader Change Replaced
;Our leader {0} has been ousted as incompetent!\
n\n{1} has been appointed as the new leader, and has assumed immediate control.\
n\nHowever this change will not come without upheaval - expect a period of disru
ption as our empire adjusts to this new leadership...
Leader Change Replaced From Existing
;Our leader {0} has been ousted
as incompetent!\n\n{1}, an existing {2}, has been appointed as the new leader, a
nd has assumed immediate control.\n\nHowever this change will not come without u
pheaval - expect a period of disruption as our empire adjusts to this new leader
ship...
Leader Change Election Title
;New Leader Elected
Leader Change Election
;Our leader {0} has been replaced in an empire-w
ide election\n\n{1} has been elected as the new leader.\n\nThis fresh leadership
has sent a wave of enthusiasm through our empire, improving happiness and decre
asing war weariness at all our colonies
Leader Change Election From Existing
;Our leader {0} has been replace
d in an empire-wide election\n\n{1}, an existing {2}, has been elected as the ne
w leader.\n\nThis fresh leadership has sent a wave of enthusiasm through our emp
ire, improving happiness and decreasing war weariness at all our colonies
Leader New Title
;New Leader Takes Power
Leader New
;{0} has taken power as our new leader, and has assumed
immediate control
Leader New From Existing
;{0}, an existing {1}, has taken power a
s our new leader, and has assumed immediate control
Leader Change Colony Boost
;Our new empire leader {0} is boosting h
appiness
Leader Change Colony Disrupt
;Our empire's disruptive leadership chan
ge ({0}) is reducing happiness
Wonders provide a X happiness bonus
;Wonders provide a {0} happiness
bonus
Character bonus at colony Leader only
;Your empire's leader provides a
{0} happiness bonus
Character bonus at colony Leader and Governor
;Your empire's leader an
d this colony's governor provide a total {0} happiness bonus
Base Destroyed Sabotage
;Base Destroyed
Base Destroyed Sabotage Description
;{0} has been totally destroyed
in an explosion in the {1} system!\n\nWe strongly suspect sabotage by foreign in
telligence agents...
We ask you to end your trade sanctions against us
;We ask you to e
nd your trade sanctions against us
Cannot currently build a design of this ship type
;Cannot currentl
y build ships of this type ({0})
Civilian ships cannot have fighter bays
;Civilian ships cannot have figh
ter bays
Critical Empire Resources
;Critical Empire Resources

Agent Rebellion
;Our colony {0} is rebelling against our rule!\n\nWe str
ongly suspect the involvement of foreign intelligence agents in this rebellion..
.
Pirate Faction Joins Your Empire Fearful Phantom Pirates
;A nearb
y pirate faction, the {0}, has decided to join our empire.\n\nThe {0} are fearfu
l of the legendary pirate gang, the {1}, and thus want to ally with us. So they
have given up piracy and joined our navy.\n\nAll ships and bases of the {0} have
been transferred to our empire.
You cannot currently dismiss your leader, because your empire already had a rece
nt leadership change
;You cannot currently dismiss your leader, becau
se your empire has already had a recent leadership change
Cannot Dismiss Leader Now
;Cannot Dismiss Leader Now
Local Defense Tactics Description
;Local Defense Tactics: {0} Targ
eting & Countermeasures
Character untested - skill levels and traits unknown
;Character untes
ted - skill levels and traits unknown
Dismiss
;Dismiss
Showing low-quality colonies
;Showing low-quality colonies
Hiding low-quality colonies
;Hiding low-quality colonies
Including Asteroids
;Including Asteroids
Excluding Asteroids
;Excluding Asteroids
Show low-quality colonies
;Show low-quality colonies
Show asteroids
;Show asteroids
Character missions and locations
s
Colony Population Policies

;Character missions and location


;Colony Population Policies

IntelligenceMissionOutcome StealTechData Project Succeed


;stolen
research information on {0} from the {1}
IntelligenceMissionOutcome StealTechData Project Fail
;steal research
information on {0} from the {1}
No buildable facilities
;No buildable facilities
No buildable wonders
;No buildable wonders
including bonuses from traits
;including bonuses from traits
Missiles are X less effective against armor
;Missiles are {0} less e
ffective against armor
Phasers Description
;Phasers have a +10% targeting bonus. Phasers ar
e also more effective against armor - phaser hits can penetrate reactive armor m
ore easily than other weapons
Rail Guns Description
;Rail Guns have a -10% targeting handicap. Rail
Guns have a unique ability to partially bypass shields, directly damaging a shie
lded target. However Rail Guns are also 50% less effective against armor
Cannot build here
;Cannot build here
SilverMist
;SilverMist
SilverMist Released
;SilverMist Nanomachines Released!
Ruins SilverMist
;Upon entering the ruins of the {0} your survey
team are overwhelmed by a cloud of microscopic nanomachines that were lying dorm
ant inside!\n\nThis nanomachine cloud appears to be the legendary threat known a
s SilverMist. An ancient story told in this sector describes the SilverMist as a
deadly menace that consumes anything in its path. It even attacks colonies, con
suming all organic life and leaving behind a barren world ravaged by destruction
. Worse still, SilverMist will multiply as it consumes materials, splitting into
two new clouds!\n\nThe SilverMist cloud has now escaped through the open entran
ce of the {0} to wreak havoc on the galaxy!\n\nWe must do all in our power to de
stroy this colossal threat. Failing that, stay as far away from SilverMist as po
ssible!
SilverMist Released Broadcast
;Dormant SilverMist nanocloud has been t
riggered inside ruins at {0} in the {1} system in sector {2}!

SilverMist Encountered
;SilverMist Nanomachines Encountered!
SilverMist Encountered Detail
;We have encountered a deadly cloud of n
anomachines in the {0} system in sector {1}!\n\nThis nanocloud appears to be the
legendary threat known as SilverMist. An ancient story told in this sector desc
ribes the SilverMist as a deadly menace that consumes anything in its path. It e
ven attacks colonies, consuming all organic life and leaving behind a barren wor
ld ravaged by destruction. Worse still, SilverMist will multiply as it consumes
materials, splitting into two new clouds!\n\nWe must do all in our power to dest
roy this colossal threat. Failing that, stay as far away from SilverMist as poss
ible!
Automation Request Release From Subjugation
;After carefully reviewi
ng our relationship with the {0} our diplomats feel that we should ask to be set
free from our subjugation to them.\n\nShould we request our freedom?
Character Locations
;Character Locations
SilverMist Space Creature Concept
;SilverMist Space Creature Conce
pt
Shift-click to multi-select items
;Shift-click to multi-select ite
ms
Wonders
;Wonders
Energy To Fuel Converter
;Energy To Fuel Converter
Phased Weapons
;Phased Weapons
Empire Territory
;Empire Territory
Characters Screen
;Characters Screen
SPECIAL THANKS
;SPECIAL THANKS
MANAGER OF DEALER OPERATIONS
;MANAGER OF DEALER OPERATIONS
DIRECTOR OF OPERATIONS AND ACQUISITIONS
;DIRECTOR OF OPERATIONS AND ACQU
ISITIONS
MANUAL DESIGN AND LAYOUT
;MANUAL DESIGN AND LAYOUT
ART DIRECTOR
;ART DIRECTOR
BOX AND LOGO DESIGN
;BOX AND LOGO DESIGN
TESTING TEAM
;TESTING TEAM
ADMINISTRATION
;ADMINISTRATION
GRAPHIC ARTISTS
;GRAPHIC ARTISTS
X from population

;{0} from population

X has been defeated


X has been defeated by Y

;The {0} has been defeated!


;The {0} has been defeated by the {1}!

This design is manually created


;This design is manually created
Cannot edit this design
;Cannot edit this design
You cannot edit this design because it is already in use
;You can
not edit this design because it is already in use.\n\nTo make a new design based
on this design, click the 'Copy As New' button in the Designs screen.
Are you sure that you want to delete these designs?
;Are you sure th
at you want to delete these designs?
Delete Designs
;Delete Designs
Delete Selected Designs
;Delete Selected Designs
Could Not Delete Some Designs
;Could Not Delete Some Designs
Some of the selected designs were in use and could not be deleted
;Some of the selected designs were in use and could not be deleted
Colonization Not Possible - Outside Range Limit
;No, too far from existi
ng colonies
Too far from existing colonies
;Too far from existing colonies
Colony Influence Range

;Colony Influence Range

Colonization Range
;Colonization Range
Enforce Colonization Range Limits
;Enforce Colonization Range Limi
ts
Start a New Game: Colonization and Territory
;Start a New Game: Colon
ization and Territory
Colonization and Territory
;Colonization and Territory
Controls the size of influence circles that are projected out from colonies. Col
ony influence determines your empire territory
;Controls the size of in
fluence circles that are projected out from colonies. Colony influence determine
s your empire territory
Determines whether colonization range limits are applied
;Determi
nes whether colonization range limits are applied. If turned on, new colonies mu
st be within the specified distance from one of your existing colonies
Specifies the maximum allowable distance of new colonies from one of your existi
ng colonies
;Specifies the maximum allowable distance of new colonie
s from one of your existing colonies. Potential new colonies that are further th
an this distance cannot be colonized
Next: Colonization and Territory
;Next: Colonization and Territor
y
Previous: Colonization and Territory
;Previous: Colonization and Terr
itory
Colony Influence Range Suggestion
;Suggested range for a {0}-star
galaxy of size {1} x {2} sectors: {3}
Default Retrofit Stance
;Default Retrofit Stance
Auto Retrofit (including advisor suggestions)
;Auto Retrofit (includin
g advisor suggestions)
Only Retrofit When Manually Ordered
;Only Retrofit When Manually Ord
ered
Retrofit Stance
;Retrofit Stance
Design Upgrade Explanation
;Select which design subroles you want a
utomatically upgraded below. Note that Ship Design must also be automated for de
signs to be automatically upgraded. If a design subrole is unchecked then you mu
st manually upgrade designs of that subrole.
Show All Design Types
;Show All Design Types
Show State Ships
;Show State Ships
Show State Bases
;Show State Bases
Show Private Ships
;Show Private Ships
Show Private Bases
;Show Private Bases
AutoRetrofit
;AutoRetrofit
Automatic
;Automatic
Manual
;Manual
Show Empire Policy
;Show Empire Policy
Designs Upgrade Roles Explanation
;Automatic upgrading for each de
sign subrole can be individually enabled or disabled by clicking in the 'Upgrade
' column of the list below. This can also be controlled in the Empire Policy scr
een (Research && Design section). Note that Ship Design must also be automated f
or designs to be automatically upgraded.
Auto Upgrade Selected Designs
;Auto Upgrade Selected Designs
Manually Upgrade Design
;Manually Upgrade Design
Design Upgrade Affirmative Explanation
;
Design Upgrade Negative Explanation
;This design subrole is NOT auto
matically upgraded. You can enable automatic design upgrading for state-owned sh
ips and bases in the Empire Policy screen (Research && Design section).
Private design - cannot manually retrofit
;Private design - cannot
manually retrofit
Save Selected Designs
No designs to save
No designs have been selected

;Save Selected Designs


;No designs to save
;No designs have been selected. Select w

hich designs to save by shift-clicking designs in the list below.


Optimized
;Optimized
This is an optimized design
;This is an optimized design that has be
en loaded from a file
Show Latest Buildable Designs
;Show Latest Buildable Designs
Show Buildable Non-Obsolete Designs
;Show Buildable Non-Obsolete Des
igns
Design Component Details Explanation General
ngs for creating new designs below.
Design Component Details Explanation Military Ships
ngs for creating new military ship designs below.
Design Component Details Explanation Spaceports
creating new spaceport designs below.

;Fine-tune general setti


;Fine-tune setti
;Fine-tune settings for

DesignComponentArmorLevel
;Armor Level (all ships and bases)
DesignComponentShieldLevel
;Shielding Level (all ships and bases)
DesignComponentPointDefenseLevel
;Point Defense Level (all ships
and bases)
DesignComponentEnsureFullSpeedHyperdriveFromReactorsStateShips
;Ensure
enough Reactor power output for full Hyperdrive speed on all state-owned ships
DesignComponentMiningStationsArmed
;Mining Stations are armed
DesignComponentFighterMilitaryLevel
;Fighter Level for Cruisers and
Capital Ships
DesignComponentTroopMilitaryLevel
;Troop Level for Destroyers, Cru
isers and Capital Ships
DesignComponentWeaponsBeamMilitaryLevel
;Beam Weapon Level for Military
ships
DesignComponentWeaponsTorpedoMilitaryLevel
;Torpedo Weapon Level fo
r Military ships
DesignComponentEnergyCollectorMilitary
;Include Energy Collectors on Mi
litary ships
DesignComponentProximitySensorMilitary
;Include Proximity Sensors on Mi
litary ships
DesignComponentCountermeasuresMilitary
;Include Countermeasures on Mili
tary ships
DesignComponentTargetTrackingMilitary
;Include Target Tracking on Mili
tary ships
DesignComponentFleetCountermeasuresMilitary
;Include Fleet Counterme
asures on Cruisers and Capital Ships
DesignComponentFleetTargetTrackingMilitary
;Include Fleet Target Tr
acking on Cruisers and Capital Ships
DesignComponentDamageControlMilitary
;Include Damage Control on Milit
ary ships
DesignComponentIonDefenseMilitary
;Include Ion Defense on Military
ships
DesignComponentHyperDenyCapitalShips
;Include HyperDeny on Capital Sh
ips
DesignComponentShipScanningCapitalShips
;Include Ship Scanning on Capita
l Ships
DesignComponentScannerJammerTroopTransport
;Include Scanner Jammer
on Troop Transports
DesignComponentFighterBaseLevel
;Fighter Level for Medium and Large Spac
eports and Defensive Bases
DesignComponentLongRangeScannerSpaceports
;Include Long Range Scan
ners on Medium and Large Spaceports
DesignComponentShipScanningSpaceports
;Include Ship Scanning on Medium
and Large Spaceports
DesignComponentEnginesMainThrustMilitaryLevel
;Engine Level for Milita
ry ships

DesignComponentEnginesVectoringMilitaryLevel
for Military ships
Very Heavy
Heavy
;Heavy
Light
;Light
Very Light
Ship Design Fine-tuning
Tech emphasis 3
Tech emphasis 4
Tech emphasis 5
Tech emphasis 6

;Vectoring Engine Level

;Very Heavy
;Very Light
;Ship Design Fine-tuning
;Tech emphasis 3
;Tech emphasis 4
;Tech emphasis 5
;Tech emphasis 6

'NEW ENTRIES FOR DW PIRATES FOLLOW


Component Category WeaponGravity
;Gravity Weapon
Component Category AssaultPod
;Assault Pod
Gravitic beam that pulls enemy ships towards you for capture or attack
;Gravitic beam that pulls enemy ships towards you for capture or attack. Alterna
tely it can also push strong attackers away from you
Pulling Power
;Pulling Power
Short-range shuttles that allow boarding and capture of enemy ships or bases
;Short-range shuttles that allow boarding and capture of enemy ships or bases. A
ssault Pods transport a small team of commandos to the enemy target, which they
can board only if its shields are low enough. Assault Pods can be shot down by P
oint Defense weapons
Assault Strength
;Assault Strength
Boarding Range
;Boarding Range
Shield Penetration
;Shield Penetration
Launch Rate
;Launch Rate
Tractor Beams
;Tractor Beams
Assault Pods
;Assault Pods
Component Type Tractor Beam Weapon
;Tractor Beam Weapon
Component Type Assault Pod
;Assault Pod
Component Type Gravity Area Weapon
;Gravity Area Weapon
Component Type Gravity Beam Weapon
;Gravity Beam Weapon
Enemy Base captured
;Enemy Base captured
Enemy Ship captured
;Enemy Ship captured
Base boarded and lost
;Base boarded and lost
Ship boarded and lost
;Ship boarded and lost
Our ship X has been boarded and captured
;Our {0} '{1}' has been
boarded and captured by the {2}!
BASE has been boarded and captured
;{0} has been boarded and captur
ed by the {1}!
We have boarded and captured the ship X
;We have boarded and captured th
e ship '{0}' of the {1}!
We have boarded and captured BASE
;We have boarded and captured {0
} of the {1}!
Disabled
;Disabled
Boarding
;Boarding
Boarding Description Selection Panel
;Attackers {0} vs Defenders
{1}
Boarding Defense Strength
;Boarding Defense Strength
excluding onboard Troops
;excluding onboard Troops
Boarding Assault
;Boarding Assault
Assault
;Assault
Boarding Strength
;Boarding Strength
pods
;pods
Capture
;Capture

Capture X
;Capture {0}
Raid
;Raid
Pirate Protection Description New
;Protection Arrangement ({0} cre
dits per month)
Pirate Protection Description New Pirates
;Truce (Protection Arran
gement)
Pirate Attack Description New
;Attacking {0} of the {1} for us for {2}
credits
Automation Pirate Attack Mission
;Our pirate council recommends t
hat we carry out our attack mission on behalf of the {0}.\n\nThe mission involve
s attacking {1} of the {2} in the {3} system.\n\nOne of our fleets ({4}) is read
y to attack on your orders.\n\nShould we initiate the attack?
Automation Pirate Attack Pirate
;Our pirate council recommends that we a
ttack our hated pirate enemy, the {0}!\n\nOne of their bases ({1}) sits waiting
for us to plunder in the {2} system.\n\nOne of our fleets ({3}) is ready to atta
ck on your orders.\n\nShould we initiate the attack?
We accept your protection PER MONTH
;We accept your 'protection' (pa
y {0} credits per month)
We accept a truce
;We accept a truce
Cancel Pirate Protection
;We no longer want your 'protection'. Ou
r arrangement with you is cancelled.
Cancel Pirate Protection Title
;Protection Arrangement Cancelled
Pirates Cancel Pirate Protection Pirates
;The truce between our f
actions is cancelled.
Pirates Cancel Pirate Protection Normal
;Our protection arrangement with
your empire is cancelled.
Request Pirate Protection
;Request 'protection' arrangement
Cancel Pirate Protection Option
;Cancel protection arrangement
Propose Pirate Protection
;Propose protection arrangement for {0}
credits per month
Propose Pirate Protection Pirates
;Propose truce (Protection Arran
gement)
Communications with Unknown Empires
;Communications with Unknown Emp
ires
Trade Description System Map
;Detailed maps of the {0} system
Locations of Independent Colonies
;Locations of Independent Coloni
es
Secret Locations;
Secret Locations
Secret Location
;Secret Location
Pirate Ship Joins Us
;A pirate ship ({0}) has joined our empire after
their faction ({1}) was wiped out
Pirates Offer Truce
;Pirates Offer Truce
Pirate Attack Mission Available
;The {0} has posted a new attack mission
targetting {1}
Pirate Attack Mission Available Title
;Pirate Attack Mission Available
Pirate Defend Mission Available
;The {0} has posted a new defense missio
n protecting {1}
Pirate Defend Mission Available Independent
;The independent colony
{0} has posted a new defense mission to protect their colony
Pirate Defend Mission Available Title
;Pirate Defense Mission Availabl
e
Pirate Smuggle Mission Available
;The {0} has posted a new smuggl
ing mission supplying {1}
Pirate Smuggle Mission Available Independent
;The independent colony
{0} has posted a new smuggling mission for supply of {1}
Pirate Smuggle Mission Available Independent All Resources
;The ind
ependent colony {0} has posted a new smuggling mission for supply of any resourc
es

Pirate Smuggle Mission Available Title


;Pirate Smuggling Mission Availa
ble
Offer Pirate Attack Mission Advisor Suggestion
;Our military advisors r
ecommend that we offer a contract to mercenaries to attack an enemy target.\n\nT
he target is {0} of the {1} in the {2} system. We would start the bidding at {3}
credits.\n\nDo you agree to offer this attack mission to mercenaries?
Offer Pirate Defend Mission Advisor Suggestion
;Our military advisors r
ecommend that we offer a contract to mercenaries to defend a vulnerable target o
f our empire.\n\nThe target is {0} in the {1} system. We would start the bidding
at {2} credits.\n\nDo you agree to offer this defense mission to mercenaries?
Offer Pirate Smuggle Mission Advisor Suggestion
;Our strategic supply ad
visors recommend that we offer an open contract to supply one of our colonies wi
th a much-needed resource.\n\nThe under-supplied colony is {0} in the {1} system
- it has a shortage of {2}. We would pay a bonus of {3} credits for every 100 u
nits of {2} that reaches {0}.\n\nDo you agree to offer this smuggling mission to
all takers?
Offer Pirate Smuggle Mission All Resources Advisor Suggestion
;Our str
ategic supply advisors recommend that we offer an open contract to supply one of
our colonies with much-needed resources.\n\nThe under-supplied colony is {0} in
the {1} system - it has resource shortages in a number of areas. We would pay a
bonus of {2} credits for every 100 units of cargo that reaches {0}.\n\nDo you a
gree to offer this smuggling mission to all takers?
Advisor Message OfferPirateAttackMission
;Offer Attack Mission to
Pirates
Advisor Message OfferPirateDefendMission
;Offer Defense Mission t
o Pirates
Advisor Message OfferPirateSmuggleMission
;Offer Smuggling Mission
to Pirates
Advisor Message AcceptPirateSmugglingMission
;Accept Smuggling Missio
n
Automation Pirate Offer Protection
;Our pirate council recommends t
hat we offer a protection arrangement to the {0}.\n\nWe would charge the {0} {1}
credits per month to ensure that none of their ships or bases suffer any 'unfor
tunate accidents'.\n\nShould we make this protection offer?
Automation Pirate Offer Protection To Pirates
;Our pirate council reco
mmends that we establish a truce with the {0}.\n\nAs the {0} are pirates like us
, there would be no charge for this protection arrangement.\n\nShould we make th
is protection offer?
Automation Pirate Cancel Protection
;Our advisors recommend that we
cancel our protection arrangement with the {0}.\n\nWe are currently spending {1}
credits per month on protection from this pirate faction.\n\nShould we cancel t
his protection arrangement?
Automation Pirate Cancel Protection To Pirates
;Our pirate council reco
mmends that we cancel our truce with the {0}.\n\nShould we cancel this protectio
n arrangement?
Spaceport Already Here
;Spaceport Already Here
Pirate Smuggler Detected Other
;We have detected a pirate smuggler ship
, the {0} of the {1} docking at {2}!\n\nSend forces to pursue these criminals at
once!
Pirate Smuggler Detected Ours
;One of our smuggling ships, the {0}, ha
s been detected by the {1} as it docked at {2}!\n\nThe {0} is attempting to evad
e enemy forces in the area!
Pirate Smuggler Detected Other Ship
;We have detected a pirate smugg
ler ship, the {0} of the {1} in the {2} system!\n\nSend forces to pursue these c
riminals at once!
Pirate Smuggler Detected Ours Ship
;One of our smuggling ships, the
{0}, has been detected by the {1} in the {2} system!\n\nThe {0} is attempting t
o evade enemy forces in the area!
Pirate Smuggler Detected
;Pirate Smuggler Detected

Pirate Attack Mission Completed Pirate


;We have completed an attack mis
sion for the {0} to destroy or capture {1}!\n\nSuccessfully completing this miss
ion has enhanced our reputation with the {0}. They have also paid us the mission
fee of {2} credits.
Pirate Attack Mission Completed Other
;The {0} have completed an attac
k mission for us by destroying or capturing {1}!\n\nWe have paid the {0} the mis
sion fee of {2} credits.
Pirate Attack Mission Completed Title
;Pirate Attack Mission Completed
Pirate Defend Mission Completed Pirate
;We have completed a defense mis
sion for the {0} to protect {1}.\n\nSuccessfully completing this mission has enh
anced our reputation with the {0}. They have also paid us the mission fee of {2}
credits.
Pirate Defend Mission Completed Other
;The {0} have completed a defens
e mission for us by protecting {1}.\n\nWe have paid the {0} the mission fee of {
2} credits.
Pirate Defend Mission Completed Title
;Pirate Defense Mission Complete
d
Pirate Smuggle Mission Completed Title
;Pirate Smuggling Mission Finish
ed
Pirate Smuggle Mission Completed Pirate
;The mission to supply {0} with
{1} has expired. The {2} will no longer pay a bonus for smuggling this resource
to this colony.
Pirate Smuggle Mission Completed Pirate All Resources
;The mission to
supply resources to {0} has expired. The {1} will no longer pay a bonus for smug
gling resources to this colony.
Pirate Smuggle Mission Completed Pirate Independent
;The mission to
supply independent colony {0} with {1} has expired. The bonus for smuggling this
resource to this colony will no longer be paid.
Pirate Smuggle Mission Completed Pirate Independent All Resources
;The mission to supply resources to independent colony {0} has expired. The bonu
s for smuggling resources to this colony will no longer be paid.
Pirate Smuggle Mission Completed Other
;Our smuggling bonus for supplyi
ng our colony {0} with {1} has expired. We will no longer pay a bonus for smuggl
ing this resource to this colony.
Pirate Smuggle Mission Completed Other All Resources
;Our smuggling b
onus for supplying our colony {0} with resources has expired. We will no longer
pay a bonus for smuggling this resource to this colony.
Pirate Attack Mission Failed Pirate
;We have failed to destroy or ca
pture {1} for the {0}!\n\nOur failure to complete this mission has harmed our re
putation with the {0}. We have also missed out on the mission fee of {2} credits
.
Pirate Attack Mission Failed Other
;The {0} have failed to destroy
or capture {1} for us!\n\nTheir failure to complete this mission means that the
mission fee of {2} credits goes unpaid.
Pirate Attack Mission Failed Title
;Pirate Attack Mission Failed
Pirate Defend Mission Failed Pirate
;We have failed to protect {1} f
or the {0}!\n\nOur failure to defend {0} has harmed our reputation with the {0}.
We have also missed out on the mission fee of {2} credits.
Pirate Defend Mission Failed Other
;The {0} have failed to protect
{1} for us!\n\nTheir failure to defend {0} means that the mission fee of {2} cre
dits goes unpaid.
Pirate Defend Mission Failed Title
;Pirate Defense Mission Failed
Attack requested by EMPIRE
;Attack for {0}
Defense requested by EMPIRE
;Defend for {0}
Smuggling requested by EMPIRE
;Smuggle {0} for {1}
Smuggling requested by EMPIRE All Resources
;Smuggle resources for {
0}
Smuggling requested by Independent
;Smuggle {0} to {1}

Smuggling requested by Independent All Resources


;Smuggle resourc
es to {0}
Assigned to: EMPIRE
;Assigned to: {0} for {1} credits
Current bid: EMPIRE
;Current bid: {0} for {1} credits
Smuggling bonus AMOUNT
;{0} credits per 100 units
X pirate factions accepted
;{0} pirate factions accepted
You and X other pirate factions accepted
;You and {0} other pirat
e factions accepted
No bids yet
;No bids yet
Bid PRICE credits
;Bid {0} credits
X seconds
;{0} seconds
Accept Smuggling Mission
;Accept Mission
Pirate Attack Missions
;Pirate Attack Missions
Play as a Normal Empire in the Age of Shadows
;Play as a Normal Empire
in the Age of Shadows
Play as a Pirate Empire in the Age of Shadows
;Play as a Pirate Empire
in the Age of Shadows
Play as a Normal Empire in Classic Age
;Play as a Normal Empire in Clas
sic Age
Play as a Pirate Empire in Classic Age
;Play as a Pirate Empire in Clas
sic Age
Start a New Game: Playstyle
;Start a New Game: Playstyle
Start a New Game: Your Pirate Empire
;Start a New Game: Your Pirate E
mpire
Next: Playstyle
;Next: Playstyle
Previous: Playstyle
;Previous: Playstyle
Your pirate empire has been eliminated
;Your pirate empire has been eli
minated
Last Year
;Last\nYear
This Year
;This\nYear
Stable
;Stable
Variable
;Variable
Pirate Missions
;Pirate Missions
Looting Destroyed Ships
;Looting Destroyed Ships
Scrapping Captured Ships
;Scrapping Captured Ships
Smuggling
;Smuggling
Selling Information
;Selling Information
Resorts
;Resorts
Ship Maintenance
;Ship Maintenance
Resource Purchases
;Resource Purchases
Crash Research
;Crash Research
Facility Building
;Facility Building
Protection Agreements
;Protection Agreements
Controlled Colonies
;Controlled Colonies
Stable Cashflow
;Stable Cashflow
Stable Income
;Stable Income
Variable Income
;Variable Income
Stable Expenses
;Stable Expenses
Variable Expenses
;Variable Expenses
Pirate Economy
;Pirate Economy
Pirate Home Base at Location
;{0} at {1}
Boarding && Capture
;Boarding && Capture
Capture targeted ships
;Capture targeted ships
Capture targeted bases
;Capture targeted bases
Never (always destroy)
;Never (always destroy)
When high tech or larger than we can build
;When high-tech or large
r than we can build
When stronger than target
;When stronger than target
Always capture
;Always capture
When base in own territory
;When base in own territory

When base in own or neutral territory


;When base in own or neutral ter
ritory
When Offer Pirate Defense Missions
;When Offer Pirate Defense Missi
ons
Offer Pirate Attack Missions
;Offer Pirate Attack Missions
Who Offer Pirate Defense Missions To
;Who Offer Pirate Defense Missio
ns To
Offer Pirate Smuggling Missions
;Offer Pirate Smuggling Missions
When dislike empire
;When dislike empire
Whenever opportune target available
;Whenever opportune target avail
able
When at War with empire
;When at War with empire
When at War
;When at War
At any time
;At any time
Bid on Pirate Attack Missions
;Bid on suitable Pirate Attack Missions
Bid on Pirate Defend Missions
;Bid on suitable Pirate Defend Missions
Accept Pirate Smuggling Missions
;Accept suitable Pirate Smugglin
g Missions
Enlist captured Military ships
;Enlist captured Military ships into you
r navy
When NOT high tech or larger than we can build
;When NOT high tech or l
arger than we can build
Never Enlist (always disassemble)
;Never Enlist (always disassembl
e)
How Disassemble captured Military ships
;How Disassemble captured Milita
ry ships
Always immediately scrap for money
;Always immediately scrap for mo
ney
Disassemble at base when high tech or larger than we can build
;Disasse
mble at base when high tech or larger than we can build, otherwise scrap for mon
ey
Always disassemble at base for tech and resources
;Always disassem
ble at base for tech and resources
Enlist captured Civilian ships
;Enlist captured Civilian ships into civ
ilian fleet
How Disassemble captured Civilian ships
;How Disassemble captured Civili
an ships
Enlist captured Bases
;Enlist captured Bases
Scrap when not Research Station
;Scrap when not Research Station
Always Enlist
;Always Enlist
Always Scrap
;Always Scrap
Upgrade enlisted Military ships to latest design
;Upgrade enliste
d Military ships to latest design
Upgrade enlisted Civilian ships to latest design
;Upgrade enliste
d Civilian ships to latest design
Pirate Control Description Sole
;Controlled by {0} {1}
Pirate Control Description Multiple
;Controlled by {0} {1} (+{2} oth
ers...)
Planetary Facility Explanation Pirate Base
;This planetary facility
gives our pirate faction permanent control of the colony where it is built. It
also increases the research output for our pirate faction
Planetary Facility Explanation Pirate Fortress
;This planetary facility
gives our pirate faction permanent control of the colony where it is built. It
also increases the research output for our pirate faction
pirate council
;pirate council
Pirate Protection Payment Description
0} credits ({1} credits per year)
Smuggler
;Smuggler

;Monthly Protection payment of {

Pirate Mission Expires DATE


Pirate Mission Completes DATE

;Must complete before {0}


;Mission completes at {0}

Pirate Facility Build Title


;{0} built
Pirate Facility Build Description
;We have completed construction
of a {0} at our pirate-controlled colony {1}!\n\nThe {0} facility provides the f
ollowing special benefits:\n\n{2}
Empire Research Bonus
Colony Income Bonus
Colony Corruption

;Empire Research Bonus


;Colony Income Bonus
;Colony Corruption

TroopType Infantry
;Infantry
TroopType Armored
;Armored Forces
TroopType Artillery
;Planetary Defense Unit
TroopType SpecialForces
;Special Forces
TroopType PirateRaider
;Pirate Raider
the ability to recruit TROOPTYPE
;the ability to recruit {0}
Increases the Attack Strength of newly recruited TROOPTYPE
;Increas
es the Attack Strength of newly recruited {0}
Increases the Defend Strength of newly recruited TROOPTYPE
;Increas
es the Defend Strength of newly recruited {0}
Lowers the maintenance costs of all troops
;Lowers the maintenance
costs of all troops
Improved Boarding attack strength
;Improved Boarding attack streng
th
Improved Boarding defense strength
;Improved Boarding defense stren
gth
Defend Strength
;Defend Strength
Overall Attack Strength
;Overall Attack Strength
Overall Defend Strength
;Overall Defend Strength
Total Attack Strength
;Total Attack Strength
Total Defend Strength
;Total Defend Strength
Enable recruiting TROOPTYPE
;Enable recruiting of {0}
Bonus
;Bonus
Troop Type Description Infantry
;The basic troop unit. Provides strong d
efense against invasion.
Troop Type Description Armored
;Provides very strong attack for invadin
g enemy colonies. Armored forces must be produced at an Armored Factory planetar
y facility, built at one of your colonies. Armored forces are twice the size of
Infantry, and thus require more space on your Troop Transports.
Troop Type Description Artillery
;Reduces the strength of invadin
g enemy troops. Planetary Defense Units fire at invading enemy troops as they dr
op to the surface from their transports. Planetary Defense Units are 4 times the
size of Infantry, and thus require more space on your Troop Transports.
Troop Type Description SpecialForces
;Take out enemy defensive facili
ties and bases prior to invading an enemy colony. Special Forces have a much bet
ter chance of successfully landing on the target colony (i.e. bypassing defenses
like planetary shields, etc). They target defensive facilities for destruction:
fortified bunkers, planetary shields, giant ion cannons, etc. Special Forces ar
e very tough and hard to destroy - they are best countered by enemy Special Forc
es.
Troop Name Armored RACETROOPNAME
;Armored {0}
Troop Name Artillery RACETROOPNAME
;Planetary Defense {0}
Troop Name SpecialForces RACETROOPNAME
;Special Forces {0}
Garrison
;Garrison
Ungarrison
;Ungarrison
Garrisoned
;Garrisoned
Transfer
;Transfer
Troop Loadout Description
;{0} / {1}

Troop Strength Level Green


;Green
Troop Strength Level Experienced
;Experienced
Troop Strength Level Veteran
;Veteran
Troop Strength Level Elite
;Elite
Special Forces Destroy Facility Description
;Our {0} facility has be
en destroyed by enemy forces ({1}) during an invasion of our colony {2}!
Invasion Destroys Facility Description
;Our {0} facility has been destr
oyed by enemy forces during an invasion of our colony {1}!
Planetary Facility destroyed
;Planetary Facility destroyed
Planetary Facility damaged
;Planetary Facility damaged
Colony Invasion Summary
;{0} defending {1} against invasion by {2}
Colony Invasion Summary No Invasion
;{0} ({1}) stationed at {2}
Colony Raid Summary
;{0} defending {1} against raid by {2}
Colony Invasion Bonus Summary Attackers
;Attackers ({0}) have {1} bonus
from {2}
Colony Invasion Bonus Summary Defenders
;Defenders ({0}) have {1} bonus
from {2}
Colony Invasion Bonus Native Planet
;Native Planet Type
Colony Invasion Bonus Troop General
;Troop Generals
Colony Invasion Bonus Defensive Facilities
;Defensive Planetary fac
ilities
Colony Invasion Penalty Uncolonizable
;Uncolonizable Planet Type
Show Colony Ground Report
;Show {0} Ground Report
Show Colony Battle Report
;Show {0} Battle Report
To pirates we trust
;To pirates we trust
To any pirates with protection arrangement
;To any pirates with pro
tection arrangement
Pirate Smuggler Freighter Construction Level
;Pirate Smuggler Freight
er Construction Level
Pirate Smuggler Miner Construction Level
;Pirate Smuggler Miner C
onstruction Level
Pirate Smuggler Passenger Construction Level
;Pirate Smuggler Passeng
er Construction Level
Infantry Recruitment Level
;Infantry Recruitment Level
Armor Recruitment Level
;Armor Recruitment Level
Artillery Recruitment Level
;Planetary Defense Recruitment Level
Special Forces Recruitment Level
;Special Forces Recruitment Leve
l
Use Default Troop Transport Loadouts
;Use Default Troop Transport Loa
douts
Default Infantry Loadout
;Default Infantry Loadout
Default Armor Loadout
;Default Armor Loadout
Default Artillery Loadout
;Default Planetary Defense Loadout
Default Special Forces Loadout
;Default Special Forces Loadout
Extreme
;Extreme
Difficulty scales as player nears victory
;Difficulty scales as pl
ayer nears victory
Difficulty Scaling
;Difficulty Scaling
Difficulty Scaling Description
;If enabled, difficulty level increases
as the player nears victory. Difficulty begins to increase as the player passes
50% progress in their victory conditions. However this only applies if the playe
r is the closest empire to victory
Pirate Playstyle
;Pirate Playstyle
Victory Conditions Explanation Pirate
;Enable Pirate-specific victory
conditions at right. Then select the pirate playstyle for your empire. Finally s
elect the percentage threshold for victory: this is the portion of the selected
victory conditions that must be met for victory.\n\nLeave all victory conditions

unchecked for Sandbox Mode (open play).


Enable Pirate-specific Victory Conditions
;Enable Pirate-specific
Victory Conditions
Pirate-specific Conditions
;Pirate-specific Conditions
PiratePlayStyle
PiratePlayStyle
PiratePlayStyle
PiratePlayStyle

Balanced
Pirate
Mercenary
Smuggler

You are ruler of PIRATE


e is {1}\n
Game Intro Victory Pirate

;Balanced
;Raider
;Mercenary
;Smuggler
;You are ruler of the {0}\nYour pirate play styl
;{0} Pirate-specific conditions

Determines the play focus and pirate victory conditions for your pirate empire
;Determines the play focus and pirate victory conditions for your pirate empire
Enables Pirate-specific Victory Conditions in the game
;Enables Piratespecific Victory Conditions in the game
Pirate Leader
;Pirate Leader
Ship Captain
;Ship Captain
New Character Event Ship Captain
uced a new Ship Captain: {1}

;Our destruction of {0} has prod

New Character Event Fleet Admiral Capture


;Our boarding and captur
e of {0} has produced a new Fleet Admiral: {1}
New Character Event Ship Captain Capture
;Our boarding and captur
e of {0} has produced a new Ship Captain: {1}
New Character Event Ship Captain Smuggler Capture
;Our boarding an
d capture of {0} has produced a new smuggler Ship Captain: {1}
Pirate Evaluation Gift Description
;We appreciate your monetary gif
ts
Pirate Evaluation Offense Over Requests Description
;We are offended
by your rude demands
Pirate Evaluation Happy Over Requests Description
;We are happy wi
th your favorable trade offers
Pirate Evaluation Detected Intelligence Missions Description
;We are
upset over your intelligence missions against us
Pirate Evaluation Pirate Missions Succeed Description
;We are happy wi
th your successful missions for us
Pirate Evaluation Pirate Missions Fail Description
;We are unhappy
with your failed missions for us
Pirate Evaluation Ship Attacks Description
;We are angry about your
attacks on our ships and bases
Pirate Evaluation Protection Cancelled Description
;We are annoyed
at your cancellation of our protection arrangement
Pirate Evaluation Coveted Colonies Description
;We compete to control t
he same colonies
Pirate Evaluation Long Relationship Description
;Our long relationship h
as built trust between us
Pirate Evaluation Raids Against Our Colonies Description
;We are
angered by your raids against our colonies
Assign Mercenary
for {1} credits
Assign Mercenary
n of {0} for {1}
Assign Mercenary
ion at {0}

Attack Mission
Defense Mission
credits
Smuggling Mission

;Assign Mercenary Attack Mission of {0}


;Assign Mercenary Defense Missio
;Assign Mercenary Smuggling Miss

Assign Mercenary Smuggling Mission Resource


;Assign Mercenary Smuggl
ing Mission at {0} for {1}
Smuggling Mission for RESOURCE for PRICE
;Pay bonus of {0} credit
s per 100 units for {1}
Cancel Mercenary Attack Mission
;Cancel Mercenary Attack Mission
Cancel Mercenary Defense Mission
;Cancel Mercenary Defense Missio
n
Cancel Mercenary Smuggling Mission
;Cancel Mercenary Smuggling Miss
ion
Mission Already Assigned
;Mission Already Assigned
Captured Base Scrapped
;Captured Base Scrapped
Captured Ship Scrapped
;Captured Ship Scrapped
Captured Base Scrapped Description
;In keeping with our empire
cy, we have immediately scrapped the captured base {0} in-place for a money
s of {1} credits
Captured Ship Scrapped Description
;In keeping with our empire
cy, we have immediately scrapped the captured ship {0} in-place for a money
s of {1} credits
Other Empires Considering Pirate Mission Description
es considering this mission
Empires Considering Pirate Mission Description
this mission
for X credits per 100 units

poli
bonu
poli
bonu

;{0} other empir


;{0} empires considering

;for {0} credits per 100 units

Colony Population Defending RACE Description


n, Defense Strength: {1}
Colony Population RACE Description
Troop Description Defend NAME STRENGTH HEALTH
{1}, Health: {2}
Troop Description Attack NAME STRENGTH HEALTH
1}, Health: {2}
Close Screen
;Close Screen

;Defending {0} Populatio


;

{0} Population
;{0}, Defense Strength:
;{0}, Attack Strength: {

Battle Strength Description


;{0} vs {1}
Additional Bonus
;Additional Bonus
Increases the interception accuracy of all TROOPTYPE against invaders
;Increases the interception accuracy of all {0} against invaders
Lowers maintenance costs of all troops
;Lowers maintenance costs of all
troops
Allow building facility: Military Academy
: Military Academy
Allow building facility: Spy Academy
;Allow
ademy
Allow building facility: Naval Academy
;Allow
Academy
Allow building facility: Science Academy
: Science Academy
Allow building facility: Armored Factory
: Armored Factory
Do not build Armored Factory until population reaches
mored Factory until population reaches
Do not build Science Academy until population reaches
ience Academy until population reaches
Do not build Spy Academy until population reaches
y Academy until population reaches
Do not build Naval Academy until population reaches

;Allow building facility


building facility: Spy Ac
building facility: Naval
;Allow building facility
;Allow building facility
;Do not build Ar
;Do not build Sc
;Do not build Sp
;Do not build Na

val Academy until population reaches


Do not build Military Academy until population reaches
litary Academy until population reaches

;Do not build Mi

Planetary Facility Explanation Armored Factory


;This planetary facility
would allow us to build Armored troop units, specialized at invading and taking
over enemy colonies
Planetary Facility Explanation Spy Academy
;This planetary facility
would increase the chance of new Intelligence Agents appearing in our empire
Planetary Facility Explanation Science Academy
;This planetary facility
would increase the chance of new Scientists appearing in our empire
Planetary Facility Explanation Naval Academy
;This planetary facility
would increase the chance of new Fleet Admirals appearing in our empire
Planetary Facility Explanation Military Academy
;This planetary facility
would increase the chance of new Troop Generals appearing in our empire. It wou
ld also allow us to recruit Special Forces troop units, specialized at taking ou
t enemy defences prior to a colony invasion
Planetary
Planetary
Planetary
Planetary
Planetary

Facility
Facility
Facility
Facility
Facility

Armored Factory
Spy Academy
Science Academy
Naval Academy
Military Academy

;Armored Factory
;Spy Academy
;Science Academy
;Naval Academy
;Military Academy

Planetary Facility Description Armored Factory


;Allows the recruitment
of Armored troop units at a colony. Armored troops have very high attack strengt
h and are thus specialized at invading enemy colonies
Planetary Facility Description Spy Academy
;Increases the chance of
new Intelligence Agents appearing in our empire
Planetary Facility Description Science Academy
;Increases the chance of
new Scientists appearing in our empire
Planetary Facility Description Naval Academy
;Increases the chance of
new Fleet Admirals appearing in our empire
Planetary Facility Description Military Academy
;Increases the chance of
new Troop Generals appearing in our empire. Also allows recruitment of Special
Forces troop units. Special Forces are specialized at taking out enemy defences
prior to a colony invasion
Gravitic beam that damages enemy ships with blasts of powerful gravity waves
;Gravitic beam that damages enemy ships with blasts of powerful gravity waves. C
ompletely bypasses both shields and armor. More effective on closer and smaller
targets
Sends out a blast of pulsing gravity waves from a targetted point in space
;Sends out a blast of pulsing gravity waves from a targetted point in space. Pul
ls ships towards the blast point, and also damages ships and bases within the bl
ast radius. Completely bypasses both shields and armor. More effective on closer
and smaller targets
Firing Range
;Firing Range
Pull Range
;Pull Range
Duration
;Duration
X secs
;{0} secs
Damage Range
;Damage Range
Gravity Area Weapons
;Gravity Area Weapons
Gravity Beam Weapons
;Gravity Beam Weapons
Smuggling Mission Description
;Smuggling {0} to {1}
Smuggling Mission Description All Resources
;Smuggling resources to
{0}
Insufficient Strategic Resources For Growth
;This colony has insuffi
cient strategic resources, which is slowing development and population growth. E

nsure that your empire has a supply of key strategic resources (Steel, Lead, Car
bon Fibre, Polymer, Silicon, Hydrogen, Caslon).
PreWarp

;PreWarp

Minimum number of Troop Units per Colony


;Minimum number of Troop
Units per Colony
overrides recruitment setting above
;overrides recruitment setting a
bove
X units
;{0} units
Fleet Troop Capacity Description
;Total Fleet Troop Capacity: {0}
Fleet Troop Extended Description STRENGTH CAPACITY UNITS
;{0} str
ength, {1}/{2}: {3}
TroopType Infantry Abbreviation
;Inf
TroopType Armored Abbreviation
;Arm
TroopType Artillery Abbreviation
;PDU
TroopType SpecialForces Abbreviation
;SF
No units
;No units
Troop UNITS CAPACITY
;{0}/{1}
Ship Fleet Troop Loadout override
;This ship is part of a fleet, a
nd thus the fleet's Troop Loadout settings override these settings
This troop is garrisoned at this location
;This troop is garrisone
d at this location
Disband Selected Troops
;Disband Selected Troops
Troop Garrison Level at Colonies
;Troop Garrison Level at Colonie
s
Our forces are invading COLONY of EMPIRE
;Our forces are invading
the colony {0} of the {1}
Our forces are bombarding COLONY of EMPIRE
;Our forces are bombardi
ng the colony {0} of the {1}
Our attempted invasion of COLONY of EMPIRE has failed
;Our attempted i
nvasion of the colony {0} belonging to the {1} has been defeated!
Pirate Event New Freighter
;An independent freighter has joined our
faction as a smuggler! The freighter is named {0}, and is based at the colony {
1}.
Pirate Event New Freighter With Captain
;The smuggler {0} has joined our
faction! {0} with his smuggling freighter the {1}, is based at the colony {2}.
Pirate Event New Military Ship
;A military ship has been 'found' and 'a
cquired' near the colony {0}. The {1} has joined our fleet and is ready for acti
on!
Pirate Event New Military Ship With Captain
;The bounty hunter {0} h
as joined our faction! {0} with his military ship the {1} is based at the colony
{2}. The {1} has joined our fleet and is ready for action!
Pirate Event New Ship
;A ship has been 'found' and 'acquired' near the
colony {0}. The {1} is now available for our use.
Pirate Event New Ship With Captain
;The ship captain {0} has joined
our faction! {0} with his ship the {1} is based at the colony {2}. The {1} is n
ow available for our use.
Smuggler Joins Us
;Smuggler Joins Us
Bounty Hunter Joins Us
;Bounty Hunter Joins Us
Ship Captain Joins Us
;Ship Captain Joins Us
Smuggling Ship Acquired
;Smuggling Ship Acquired
Military Ship Acquired
;Military Ship Acquired
Ship Acquired
;Ship Acquired
Inform Empire Their Contact Details Sold
;The {0} have sold our c
ontact details to another empire, the {1}. We can now contact the {1} via the Di

plomacy screen.
Inform Empire Their Contact Details Sold Title
;Pirates sell our contac
t details to {0}
We have lost control of the colony X
;Our faction has lost control of
the {0} colony {1} in the {2} system
We have gained control of the colony X
;Our faction has begun to contro
l the {0} colony {1} in the {2} system. Our continued presence here will further
extend our influence at this colony.
Game Type Intro Pirate Shadows
;You are a pirate faction in the Age of
Shadows. Pirates, smugglers and mercenaries rule the galaxy. But standard empire
s in the Age of Shadows are undeveloped - before they can take to the stars, the
y must first research critical technology like HyperDrives and Colonization. Mea
nwhile pirates and others retain these key technologies and thus dominate galact
ic affairs. As a pirate faction, your key to survival is exploiting undeveloped
standard empires and keeping them from growing too strong...
Game Type Intro Normal Shadows
;You are a standard empire in the Age of
Shadows. Pirates, smugglers and mercenaries rule the galaxy. Your empire is lar
gely undeveloped, with no space technology. Before you can take to the stars, yo
u must first research critical technology like HyperDrives and Colonization. Mea
nwhile pirates and others retain these key technologies and thus dominate galact
ic affairs. As a fledgling stellar empire you must develop the technologies you
need while manipulating pirates and smugglers to work for you...
Game Type Intro Pirate Classic
;You are a pirate faction in the Classic
Age. Mighty stellar empires are beginning to expand across the stars, bringing
order to a once chaotic galaxy. Can you exploit these empires to your benefit? C
an you retain enough influence in the untouched outlands of the galaxy to surviv
e?...
Game Type Intro Normal Classic
;You are a standard empire in the Classi
c Age. Your empire has begun to expand beyond your own star system. Other mighty
stellar empires are also moving out into the stars. Meanwhile pirates, smuggler
s and mercenaries still hold control over uncharted regions of the galaxy. Can y
ou defend your growing empire from these forces and prosper?...
Game WhatToDo Pirate Shadows
;- Gain control over populated colonies
by keeping starships in orbit around them. Cement your control over these coloni
es by being the first to build hidden pirate base facilities\n- Make protection
arrangements with standard empires to obtain a constant source of revenue\n- Tak
e on appropriate missions from standard empires to earn extra money and expand y
our influence\n- Stifle breakout growth from standard empires by destroying any
spaceports they attempt to build
Game WhatToDo Normal Shadows
;- Research key starting technologies to
enable building of a simple spaceport at your colony\n- Expand your empire acro
ss your home star system by building nearby mining stations\n- Handle resource s
hortages by assigning smuggling missions at your home colony\n- Research the bre
akthrough technologies of HyperDrives and Colonization to become a truly star-fa
ring empire\n- Expand across the galaxy by establishing new colonies and mining
stations
Game WhatToDo Pirate Classic
;- Gain control over populated colonies
by keeping starships in orbit around them. Cement your control over these coloni
es by being the first to build hidden pirate base facilities\n- Make protection
arrangements with standard empires to obtain a constant source of revenue\n- Tak
e on appropriate missions from standard empires to earn extra money and expand y
our influence\n- Steal technology from standard empires with your highly-effecti
ve spies
Game WhatToDo Normal Classic
;- Constantly expand your empire by colo
nizing new planets and building new mining stations and research stations\n- Bui
ld up a strong military to deal with threats from other empires and pirates\n- U
se diplomacy to make friends and deter enemies
What You Should Do
;What You Should Do

An empire has made a breakthrough in the key technology of X


re has made a breakthrough in the key technology of {0}
The EMPIRE has made a breakthrough in the key technology of X
has made a breakthrough in the key technology of {1}
Pirate Offer Protection Other Pirate
o rival factions

;An empi
;The {0}

;We offer a truce between our tw

Construction Resource Shortage at X


;Construction Resource Shortage
at {0}
Construction Resource Shortage Message
;Construction at {0} is stalled
due to shortages of the following resources: {1}\nEnsure that your empire has a
supply of these resources
Construction Resource Shortage Message Short
;Construction stalled du
e to resource shortages: {0}
Build new civilian ship
;Build new civilian ship
Ancient Knowledge Cache Discovered
;Storehouse of Ancient Knowledge
Discovered
Ruins Ancient Knowledge Cache Discovered
;In the ruins of the {0}
we have found a store of scientific knowledge from a vanished civilization.\n\n
Though very difficult to decipher, this store of knowledge has given us enough u
nderstanding to begin researching the project {1}.\n\nThe {1} project holds the
promise of faster-than-light travel, opening up the galaxy to our exploration...
Ruins: Unlock Research Project
;Ruins: Unlock Research Project
Project is disabled. Must enable through exploration
;Project is disa
bled. Must enable through exploration
PreWarpProgressEvent
Constructed
PreWarpProgressEvent
n Constructed
PreWarpProgressEvent
PreWarpProgressEvent
onstructed
PreWarpProgressEvent
PreWarpProgressEvent
chnology Discovered
PreWarpProgressEvent
nology Discovered
PreWarpProgressEvent
d
PreWarpProgressEvent
PreWarpProgressEvent
PreWarpProgressEvent
PreWarpProgressEvent
PreWarpProgressEvent

Title BuildFirstMiningStation

;Mining Station

Title BuildFirstResearchStation

;Research Statio

Title BuildFirstShip
Title BuildFirstMilitaryShip

;Star Ship Constructed


;Military Ship C

Title BuildFirstSpaceport
Title DiscoverColonizationTech

;Spaceport Constructed
;Colonization Te

Title DiscoverHyperspaceTech

;Hyperspace Tech

Title EncounterFirstKaltor

;Giant Kaltor Encountere

Title
Title
Title
Title
Title

;First Contact
;Pirates!
;Lone Trader
;Hyperjump!
;Pirate Raiders!

FirstContactNormalEmpire
FirstContactPirate
FirstContactIndependent
FirstHyperjump
ExperienceFirstPirateRaid

PreWarpProgressEvent Message BuildFirstMiningStation


;The constructio
n of our first mining station allows us to gather large quantities of valuable r
esources for use in powering the economy of our home world and building more sta
r ships.\n\nBuilding {0} has galvanized the resolve of our population, providing
a short-term boost to our economy.\n\nOur freighters will soon begin travelling
to this new mining station, returning it's resources to our home world. These r
esources may even be sold to others in the galaxy, further boosting our fledglin
g empire.\n\nWe should keep building more new mining stations, especially target
ing key resources that both our ship-building and home world require.
PreWarpProgressEvent Message BuildFirstResearchStation
;Constructing a
research station gives a huge boost to our research efforts, allowing us to achi

eve technology breakthroughs faster.\n\nThis event has galvanized the resolve of


our population, providing a short-term boost to our economy.\n\nStationing suit
able scientists at {0} will improve our research even more.
PreWarpProgressEvent Message BuildFirstResearchStation New Scientist
;Constructing a research station gives a huge boost to our research efforts, all
owing us to achieve technology breakthroughs faster.\n\nA new scientist has also
appeared at this new research station: {0}.
PreWarpProgressEvent Message BuildFirstShip
;We have constructed our
first star ship, the {0}! This event marks the beginning of our return to the s
tars.\n\nWe must continue to expand and explore our solar system. Build more shi
ps to establish a thriving solar empire.
PreWarpProgressEvent Message BuildFirstMilitaryShip
;We have constru
cted our first military ship, the {0}! We are now able to defend ourselves again
st threats.\n\nBuild more military ships to protect our empire throughout our st
ar system.
PreWarpProgressEvent Message BuildFirstSpaceport
;We have constru
cted a spaceport. This large orbital base serves as a ship yard, allowing us to
build many different types of star ships.\n\nThe construction of our new spacepo
rt has galvanized the resolve of our population, providing a short-term boost to
our economy.\n\nOur new spaceport also provides a hub for trade and commerce. F
reighters will deliver cargo here and ships can refuel here.\n\nAs our technolog
y progresses we should upgrade our spaceport with other capabilities: shields an
d weapons for defense, research labs, sensors and more.
PreWarpProgressEvent Message DiscoverColonizationTech
;With the develo
pment of the {0}, we have acquired all of the technology necessary to colonize n
ew worlds!\n\nThis event has galvanized the resolve of our population, providing
a massive short-term boost to our economy.\n\nWe should identify hospitable pla
nets that are good candidates for new colonies. Then begin building colossal Co
lony Ships to send out to these new worlds.\n\nAt this point we have truly becom
e a space-faring civilization. As we move out into the galaxy, the Age of Shadow
s is quickly fading. We will continue to grow and gain the upper hand over pirat
es and mercenaries.\n\nNow has come the age of expansion where we must compete a
gainst other empires for dominance in the galaxy...
PreWarpProgressEvent Message DiscoverHyperspaceTech
;Using the ancie
nt knowledge recovered in our earlier exploration, we have developed our first p
rimitive hyperdrive! This breakthrough technology allows our star ships to trave
l faster-than-light!\n\nThis momentous discovery means that we can finally leave
our own solar system and travel to faraway stars, truly exploring the galaxy.\n
\nThis amazing discovery has also galvanized the resolve of our population, prov
iding a short-term boost to our economy.\n\nWe should quickly exploit this new c
apability by redesigning and building new ships with these hyperdrives.
PreWarpProgressEvent Message DiscoverHyperspaceTech New Scientist
;We have discovered hyperspace technology, allowing our star ships to travel fas
ter-than-light!\n\nThis momentous discovery means that we can finally leave our
own solar system and travel to faraway stars, truly exploring the galaxy.\n\nThi
s amazing discovery has produced a new scientist in our empire: {0}.\n\nWe shoul
d quickly exploit this new capability by redesigning and building new ships with
these hyperdrives.
PreWarpProgressEvent Message EncounterFirstKaltor
;We have encount
ered a Giant Kaltor space monster near {0}! This fearsome beast lives in the col
d dark vacuum of space and attacks any passing ships.\n\nThis Kaltor bears an un
canny resemblance to monsters described in ancient legends that descended from t
he sky to consume all in their path.\n\nPerhaps it would be wise to steer clear
of these dangerous creatures...
PreWarpProgressEvent Message FirstContactNormalEmpire
;We have encount
ered another alien race, the {1}! This {1} call their civilization the {0}.\n\nW
e can contact the {2} from the Diplomacy screen.
PreWarpProgressEvent Message FirstContactNormalEmpire War
;We have
made first contact with an alien race, the {1}!\n\nThe {1} empire is called the
{0}.\n\nUnfortunately our clumsy translators, while attempting to send a friend

ly greeting to the {0}, instead accidentally sent a vile insult to them. In resp
onse the {0} has declared WAR on our empire!
PreWarpProgressEvent Message FirstContactPirate
;It appears that we have
company. Unfortunately this is not the kind of company that we want - hostile s
pace pirates\n\nWhere did these pirates come from? Are they a scouting party for
a larger empire? Or are they a lone group?\n\nThese pirates look well-armed and
are more technologically advanced than we are. Thus, given our current situatio
n, it would be wise to appease them in any way possible, even paying them off if
necessary.
PreWarpProgressEvent Message FirstContactIndependent
;We have encount
ered a lone star ship in our system, the {0}. It does not appear to be a hostile
pirate, but rather an independent space trader.\n\nCould there be other ships l
ike this? Might they help transport needed resources for us?
PreWarpProgressEvent Message FirstContactIndependent NoShip
;We have
encountered a lone star ship in our system. It does not appear to be a hostile
pirate, but rather an independent space trader.\n\nCould there be other ships li
ke this? Might they help transport needed resources for us?
PreWarpProgressEvent Message FirstHyperjump
;One of our ships, the {
0}, has engaged its hyperdrive, allowing our empire to travel faster-than-light
for the very first time!\n\nDistances that previously took months to traverse ca
n now be covered nearly instantly! Next stop: the stars.\n\nThe {0} is now speed
ing through hyperspace - who knows what it will discover!
PreWarpProgressEvent Message FirstHyperjump Creature Outbreak
;One of
our ships, the {0}, has engaged its hyperdrive, allowing us to travel faster-tha
n-light for the very first time!\n\nDistances that previously took months to tra
verse can now be covered nearly instantly! Next stop: the stars.\n\nWe are also
receiving reports that at the time of this hyperjump unusual sensor readings wer
e reported at {1}. Maybe we should send a ship to investigate this area...
PreWarpProgressEvent Message ExperienceFirstPirateRaid
;Pirates are rai
ding our homeworld {0}! The {1} have landed on {0} and are looting and pillaging
.\n\nIn the past there were rumors of secret visits from star travellers. But re
cently these visitors from the stars have begun to appear openly. Some, like the
{1}, are hostile, taking whatever they want by force. Others come in peace and
trade.\n\nAncient legends speak of a time when our own ancestors once travelled
amongst the stars. But with the 'Great Forgetting' all this knowledge was lost.\
n\nMany of our people say that now is the time for us to return to the stars. Wi
th the technology that we have acquired from some of our stellar visitors it sho
uld be possible to once again become a space-faring civilization...
PreWarpProgressEvent Message AvoidFirstPirateRaid
;We have avoided
a pirate raid on our homeworld {0}!\n\nIn the past there were rumors of secret
visits from star travellers. But recently these visitors from the stars have beg
un to appear openly. Some are hostile, taking whatever they want by force. Other
s come in peace and trade.\n\nAncient legends speak of a time when our own ances
tors once travelled amongst the stars. But with the 'Great Forgetting' all this
knowledge was lost.\n\nMany of our people say that now is the time for us to ret
urn to the stars. With the technology that we have acquired from some of our ste
llar visitors it should be possible to once again become a space-faring civiliza
tion...
No construction yards for this
or this ship type
We do not have a supply of all
a supply of required resources
Resource shortage

ship type
required resources
{0}
;Resource shortage

We have X smugglers available for this mission


ilable for this mission
Our empire has access to X sources of this resource
{0} sources of this resource

;No construction yards f


;We do not have

;{0} smuggling ships ava


;Our empire has

X smugglers are performing this mission


;{0} smugglers performing this m
ission
Smuggling Mission Delivery Report
;{0} units delivered, {1} credit
s earned
Smuggling Mission Delivery Report For Requester
;{0} units delivered, {1
} credits paid
Mission Available Forces
;{0} military ships available ({1} firep
ower)
Target Firepower
;Target Firepower
X ships are attacking this target
;{0} ships attacking this target
({1} firepower)
X ships are defending this target
;{0} ships defending this target
({1} firepower)
Pirate Base Bonus Targeted Faction Joins
;The {1} have decided to
join our empire after we destroyed their pirate base {0}. The {1} have seen our
growing strength and have thus decided to give up piracy and join our navy.\n\n
All ships and bases of the {1} have been transferred to our empire.
Improved our understanding of PROJECT
;Improvements in our understandi
ng of {0}
Research breakthrough in PROJECT
;Research breakthrough in {0}
We have raided base TARGET of the EMPIRE and pillaged the following
;We have raided the base {0} of the {1}! In our successful raid we have pillaged
the following loot: {2}
We have raided colony TARGET of the EMPIRE and pillaged the following
;We have raided the colony {0} of the {1}! In our successful raid we have pillag
ed the following loot: {2}.\n\nOur raid has also boosted our control of this col
ony, further increasing our income
We have raided base TARGET of the EMPIRE and pillaged the following FAIL
;We have raided the base {0} of the {1}! Fierce defense forced us to withdraw, b
ut not before we managed to pillage the following loot: {2}
We have raided colony TARGET of the EMPIRE and pillaged the following FAIL
;We have raided the colony {0} of the {1}! Fierce defense forced us to withdraw,
but not before we managed to pillage the following loot: {2}
The EMPIRE have raided our base TARGET and stolen the following
;The {1}
have raided our base {0}! In the raid they looted the following: {2}
The EMPIRE have raided our colony TARGET and stolen the following
;The {1} have raided our colony {0}! In the raid they looted the following: {2}
Our pirate forces have defended our hidden base on X
;Our pirate forc
es have defended our hidden base on {0}
Our attempted eradication of the EMPIRE pirate faction on COLONY has failed
;Our attempted eradication of the {1} pirate faction on {0} has failed
Pirate Removed From Colony Description
;We have eradicated the {0} pira
te faction from our colony {1} in a battle that destroyed all of their pirate fa
cilities
We have raided TARGET of the EMPIRE but failed to obtain any loot
;We have raided {0} of the {1} but failed to obtain any loot
The EMPIRE have raided our base TARGET but failed to obtain any loot
;The {1} have raided our base {0} but failed to obtain any loot
The EMPIRE have raided our colony TARGET but failed to obtain any loot
;The {1} have raided our colony {0} but failed to obtain any loot
Raid Bonuses Title
;Raid Against Enemy Target
Raid Victim Title
;We have been Raided!
Raid X
;Raid {0}
RACE Pirate Raider
;{0} Pirate Raider
Automation Raid Base
;Our military advisors recommend that we raid th
e enemy base {0} of the {1} in the {2} system. This raid would would likely prov
ide us with a substantial pile of loot!\n\nOne of our fleets ({3}) is ready to c
arry out the raid on your orders.\n\nShould we initiate the raid?
Automation Raid Colony
;Our military advisors recommend that we raid th

e colony {0}, owned by our enemy the {1} in the {2} system. This raid would woul
d likely provide us with a substantial pile of loot!\n\nOne of our fleets ({3})
is ready to carry out the raid on your orders.\n\nShould we initiate the raid?
Automation Raid Independent Colony
;Our military advisors recommend
that we raid the independent colony {0} in the {1} system. This raid would woul
d likely provide us with a substantial pile of loot!\n\nOne of our fleets ({2})
is ready to carry out the raid on your orders.\n\nShould we initiate the raid?
Advisor Message PirateRaid
;Send Raid to Loot enemy target
Our attempted raid on COLONY of EMPIRE has failed
;Our attempted r
aid on the colony {0} belonging to the {1} has been repelled!
We have fended off a raid on X
;We have fended off a raid on {0}
Pirate Protection Extortion
;You may have noticed that we are about
to attack you. But for the small price of {0} credits per month we could avoid t
his unnecessary violence.\n\nOf course, you really should have paid up sooner. N
ow that our attack is underway, our fee is higher than it would have been otherw
ise
We are angry at the recent conquest of our colony
the recent conquest of our colony
Resource shortages are hampering the growth of our colony
e shortages are hampering the growth of our colony
Give to
;Give to

;We are angry at


;Resourc

Planetary Facility Pirate Criminal Network


;Criminal Network
Planetary Facility Explanation Pirate Criminal Network
;This planetary
facility gives our pirate faction full ownership of the colony where it is built
. This means that the colony publicly identifies as belonging to us. We can then
recruit troops here to invade other colonies. We can also build Colony Ships he
re to colonize other planets. And we can build Contruction Ships here too
Owned Colonies
;Owned Colonies
Pirate Owned Colony Population Victory Condition Bonus Description
;Pirate Colonized Population Bonus: {0}
Pirate Owned Colony Population Victory Condition Bonus Detail
ulation at colonies owned by {1}
Garrison selected troops
Ungarrison selected troops
equals X units
;= {0} units
Ungarrisoned Troops At Colonies
Character Skill
Character Skill
Character Skill
rength
Character Skill
Troop Strength
Character Skill
Character Skill
Character Skill

;Garrison Selected Troops


;Ungarrison Selected Troops
;Ungarrisoned Troops At Colonies

TroopStrengthArmor
TroopStrengthInfantry
TroopStrengthSpecialForces
TroopStrengthPlanetaryDefense
SmugglingIncome
SmugglingEvasion
BoardingAssault

;{0} pop

;Armored Troop Strength


;Infantry Troop Strength
;Special Forces Troop St
;Planetary Defense Unit

;Smuggling Income
;Smuggling Evasion
;Boarding Assault Strength

Character New Trait Smuggling Success


;A successful smuggling mission
has caused our {0} {1} to acquire a new character trait: {2}
Character New Trait Smuggling Success Location
;A successful smuggling
mission to {3} has caused our {0} {1} to acquire a new character trait: {2}
Character New Trait Smuggling Detection
;The detection of a smuggling mi
ssion to {3} has caused our {0} {1} to acquire a new character trait: {2}
Character New Trait Raid
;A recent raid has caused our {0} {1} to
acquire a new character trait: {2}

Character New Trait Raid Location


;The recent raid against {3} has
caused our {0} {1} to acquire a new character trait: {2}
Character New Trait Boarding
;A recent boarding has caused our {0} {1
} to acquire a new character trait: {2}
Character New Trait Boarding Location
;The boarding of {3} has caused
our {0} {1} to acquire a new character trait: {2}
Character New Skill Boarding
;The recent boarding of {3} has caused o
ur {0} {1} to acquire a new skill: {2}
Character New Skill Raid
;The recent raid against {3} has caused
our {0} {1} to acquire a new skill: {2}
Character New Skill Smuggling Success
;A successful smuggling mission
to {3} has caused our {0} {1} to acquire a new skill: {2}
Character New Skill Smuggling Detection
;The detection of a smuggling mi
ssion to {3} has caused our {0} {1} to acquire a new skill: {2}
Character Trait Smuggler
Character Trait BountyHunter

;Smuggler
;Bounty Hunter

Character
Character
Character
Character

Event
Event
Event
Event

Boarding
Raid
;Raid
Smuggling Success
Smuggling Detection

;Boarding

Character
Character
Character
Character
ed

Event
Event
Event
Event

Title
Title
Title
Title

Character
Character
Character
o {0} has
Character
o {0} has

Event Description
Event Description
Event Description
been successful
Event Description
been detected

Character Death
ring a boarding
Character Death
ring a boarding

;Smuggling Success
;Smuggling Detection

Boarding
;{0} Boarded
Raid
;{0} Raided
Smuggling Success
;Smuggling to {0} Successful
Smuggling Detection
;Smuggling to {0} Detect
Boarding
Raid
Smuggling Success
Smuggling Detection

;{0} has been boarded


;{0} has been raided
;Our smuggling mission t
;Our smuggling mission t

Ship Captured Description


;Our {0} {1} has died du
assault when their ship {2} was captured near {3}!
Base Captured Description
;Our {0} {1} has died du
assault when {2} was captured!

Pirate Facility Owner Description

;Owned by {0}

Automation Attack Pirate Facility


;Our colony {0} in the {1} syste
m is infested with criminals, mercenaries and smugglers of the {2} pirate factio
n. Their {3} at the colony supports their activities here.\n\nOur military advis
ors recommend that we attack the {3} facility of the {2} to eradicate these pira
tes from our colony.\n\nShould we launch a ground attack against these pirates a
t our colony {0}?
Advisor Message PirateFacilityEradicate
;Attack Pirate Facility at our c
olony
Cannot Raid Now - target recently raided
;Cannot Raid Now - targe
t recently raided
This base was recently Raided
;This base was recently Raided
This colony was recently Raided
;This colony was recently Raided
Economy Efficiency Bonus Description
;Due to recent events in our emp
ire we are experiencing a temporary boost to population growth, development and

research
Economy Efficiency Penalty Description
;Our poor choice of government i
s damaging our empire, slowing population growth, development and research
Raids and Other
;Raids and Other
Raid Withdrawal Description Invader
;Our raid of the colony {0} has
gone poorly, and our forces have withdrawn.
Raid Withdrawal Description Defender
;We have repulsed the {1} pirate
faction as they attempted to raid our colony {0}. Their forces have fled.
Raid Economy Damage Description
;A recent raid against this colony has d
amaged the economy, lowering its revenue
Empire Achieved Warp Notification
;We have detected a faint hyperj
ump signature in the {0} system. This system is home to the {1}. We believe that
they may have achieved hyperspace travel...
Empire achieves Hyperspace Travel
;Empire achieves Hyperspace Trav
el
Planetary Facility Build Recommendation Need Funds
;Our {0} recomme
nd that we save up funds to build a {1} at our colony {2} in the {3} system.\n\n
The {1} would cost {5} credits to build, but unfortunately we do not have enough
money. Save up {5} credits so that you can build the {1}.\n\n{4}.
In Transit - Your Empire
;In Transit - Your Empire
Unfulfilled Demand - Your Empire
;Unfulfilled Demand - Your Empir
e
In Transit - Galaxy
;In Transit - Galaxy
Unfulfilled Demand - Galaxy
;Unfulfilled Demand - Galaxy
Amount in transit to fulfill demand in your empire
;Amount in trans
it to fulfill demand in your empire
Amount in transit to fulfill demand in the galaxy
;Amount in trans
it to fulfill demand in the galaxy
Suggest pirate missions
;Suggest pirate missions
Offer Pirate Missions
;Offer and Accept Pirate Missions
Enable Shadows story events
;Enable Shadows story events
Shadows Events
;Shadows Events
Enables pre-warp game events, such as triggered pirate attacks and creature outb
reaks
;Enables pre-warp game events, such as triggered pirate attacks
and creature outbreaks
Design Fuel Range System Description
;Range: {0} system diameter
Design Fuel Range Sector Description
;Range: {0} sectors
Missing Component Resource Supply
;We may not be able to manufactu
re this component. Our empire is missing sources of:
Accept Pirate Smuggle Mission Advisor Suggestion
;Our pirate coun
cil recommends that we accept a smuggling mission on offer by the {0}.\n\nThis m
ission would entail smuggling much-needed {1} to the colony {2} in the {3} syste
m. We would receive a bonus of {4} credits for every 100 units of {1} that reach
es {2}.\n\nDo you agree to undertake this smuggling mission?
Accept Pirate Smuggle Mission All Resources Advisor Suggestion
;Our pir
ate council recommends that we accept a smuggling mission on offer by the {0}.\n
\nThis mission would entail smuggling much-needed resources to the colony {1} in
the {2} system. We would receive a bonus of {3} credits for every 100 units of
cargo that reaches {1}.\n\nDo you agree to undertake this smuggling mission?
Accept Pirate Smuggle Mission Independent Advisor Suggestion
;Our pir
ate council recommends that we accept a smuggling mission on offer by an indepen
dent colony.\n\nThis mission would entail smuggling much-needed {0} to the colon
y {1} in the {2} system. We would receive a bonus of {3} credits for every 100 u
nits of {0} that reaches {1}.\n\nDo you agree to undertake this smuggling missio

n?
Accept Pirate Smuggle Mission Independent All Resources Advisor Suggestion
;Our pirate council recommends that we accept a smuggling mission on offer by an
independent colony.\n\nThis mission would entail smuggling much-needed resource
s to the colony {0} in the {1} system. We would receive a bonus of {2} credits f
or every 100 units of cargo that reaches {0}.\n\nDo you agree to undertake this
smuggling mission?
Pirate Playstyle Description Balanced
;Balanced playstyle pirates atte
mpt to control colonies, gain income from protection arrangements with other emp
ires, and capture enemy ships and bases.
Pirate Playstyle Description Smuggler
;Smugglers are focussed on gaini
ng income by smuggling resources to colonies and building a network of protectio
n arrangements with other empires. Smugglers also make good use of spies to infl
uence events in their favor.
Pirate Playstyle Description Mercenary
;Mercenaries are guns for hire w
ho seek out attack and defense missions to perform for other empires. When not c
arrying out missions, they build up their fleets by boarding and capturing ships
from enemy empires. Mercenaries also raid colonies and bases for loot.
Pirate Playstyle Description Pirate
;Raiders attempt to control colo
nies, both independent and those owned by standard empires. They grow rich by si
phoning off the wealth from these controlled colonies. To cement their control t
hey fight off competing rival pirates and attempt to build pirate bases and fort
resses at their colonies.
Experience

;Experience

Play As Pirate Tutorial


PreWarp Empire Tutorial

;Play as a Pirate Tutorial


;PreWarp Empire Tutorial

Shrink Selection Panel


Enlarge Selection Panel

;Shrink Selection Panel


;Enlarge Selection Panel

Use Exploration Ships to scout enemy systems


o scout enemy systems
Shrink Screen
;Shrink Screen
Expand Screen
;Expand Screen

;Use Exploration Ships t

Advisor Message ColonyFacility Need Funds


Facility
Already Bidded
;Already Bid
Control
;Control

;Need Funds to Build New

Very Few
Very Many

;Very Few
;Very Many

PreWarp Abandoned Ship Encounter


;A radio transmission from the s
hip repeats over and over: 'This mission is too important for me to allow you to
jeopardize it'
Ship Capture Reveals Pirate Base
;Our recent capture of {0} from
the pirate faction '{1}' has revealed the location of their base {2}.\n\nRecords
onboard {0} indicate that {2} can be found in the {3} system in sector {4}.
Ship Capture Reveals Pirate Base Title
;Ship Capture Reveals Pirate Bas
e
Facility Maintenance Cost
;Annual Maintenance
Facility Maintenance
;Facility Maintenance
when completed
;when completed

Pirate Bonus Modifier


Pirate Bonus Modifier
Pirate Bonus Modifier
Pirate Bonus Modifier
ntenance costs
Pirate Bonus Modifier
aintenance costs
Pirate Bonus Modifier
Pirate Bonus Modifier
Pirate Bonus Modifier
Pirate Bonus Modifier
and defense
Pirate Bonus Modifier
hips and bases
Pirate Bonus Modifier
Bases and Fortresses
Pirate Bonus Modifier
l Network

Smuggling Income
Raid Strength
Raid Bonuses
Ship Maintenance State

;Smuggling income
;Boarding and Raid strength
;Raid bonuses
;State Ship and Base mai

Ship Maintenance Private


Research
Research
Research
Facility

Weapons
Energy
HighTech
Elimination

;Private Ship and Base m


;Weapons research
;Energy research
;HighTech research
;Facility fortification

Looting Bonuses

;Looting income from destroyed s

Facility Build

;Build time and cost for Pirate

Wonder Build

;Build time and cost for Crimina

Pirate Playstyle Description

;Pirate {0}

Successful Intelligence Missions


;Successful Intelligence Mission
s
Successful Raids
;Successful Raids
Captured Ships and Bases
;Captured Ships and Bases
Destroyed Ships and Bases
;Destroyed Ships and Bases
Smuggling Freighters
;Smuggling Freighters
Completed Attack Missions
;Completed Attack Missions
Completed Defense Missions
;Completed Defense Missions
Bonus from Pirate Bases and Fortresses at Controlled Colonies
earch bonus from Pirate Bases and Fortresses at Controlled Colonies
Pirate Corruption Description
increase corruption
Fade civilian ships and bases
Zero

;{0} res

;Pirate control and bases at this colony


;Fade civilian ships and bases

;Zero

Tourism from X
;Tourism from {0}
Natural scenery
;Natural scenery
Planetary Wonders
;Planetary Wonders
Destroyed Pirates do not respawn
;Destroyed Pirates do not respaw
n
Destroyed Pirates do not respawn Description
;If checked then pirate
factions that are completely wiped out do not respawn replacement pirate faction
s. This makes it easier to clear pirates from an area of the galaxy.
Colony Under Attack From Silvermist Description
;Our colony {0} in the {
1} system is under attack from a deadly space monster, the {2}!\n\nThis fearsome
swarm of destruction threatens to wipe out our colony!
Colony Wiped Out From Silvermist Description
;Our colony {0} in the {
1} system has been completely wiped out by a deadly space monster, the {2}! This
fearsome swarm consumed all life and technology at the colony, thus growing eve
n larger and more deadly.\n\nSend a fleet equipped with Ion Weapons to destroy t
his threat at once!
SilverMist Wipes Out Colony
;SilverMist Wipes Out Colony
Planet Type
Armored Breakthrough

;Planet Type
;Armored Breakthrough

Armored Reserve
;Armored Reserve
Fortified Line
;Fortified Line
Overwhelming Odds
;Overwhelming Odds
Defense Grid
;Defense Grid
Special Operations
;Special Operations
Space Control
;Space Control
Raiding
;Raiding
Ground Report
;Ground Report
Planetary Facility Build Recommendation With Maintenance
;Our {0}
recommend that we build a {1} at our colony {2} in the {3} system.\n\n{4}. It w
ould cost {5} credits to build, and would also have an ongoing annual maintenanc
e cost of {6} credits.\n\nShould we spend {5} credits on this new facility?
Retrofit Recommendation Explanation Partial
;We should retrofit all
of our ships and bases to use these new designs. The cost for retrofitting a por
tion of our state-owned ships and bases would be {0} credits. Our ships and base
s would be retrofitted after they complete their current missions.\n\nShould we
spend {0} credits to retrofit some of our ships and bases?
Pirate Territory Colonies Controlled vs Owned
;{0} controlled, {1} own
ed
Empire Contact From Galaxy Map
;The {0} obtained maps that include our
area of the galaxy. This means that we can now contact the {0} in the Diplomacy
screen
AchievementType AchieveAllRaceVictoryConditions
;Achieve all race victor
y conditions
AchievementType BreakTreaties
;Break 20 Treaties
AchievementType BuildWonders
;Build {0} Galactic Wonders
AchievementType CaptureEnemyShips
;Capture {0} Enemy Ships and Bas
es
AchievementType ChangeGovernmentToWayOfDarkness
;Change Government to Wa
y of Darkness
AchievementType ChangeGovernmentToWayOfTheAncients
;Change Governme
nt to Way of the Ancients
AchievementType ConquerEnemyColonies
;Conquer {0} Enemy Colonies
AchievementType DefeatAncients
;Defeat the Ancient Guardians
AchievementType DefeatLegendaryPirates
;Defeat the Legendary Pirates
AchievementType DefeatShakturi
;Defeat the Shakturi
AchievementType DestroyEnemyCivilianShipsAndBases
;Destroy {0} Ene
my Civilian Ships and Bases
AchievementType DestroyEnemyMilitaryShipsAndBases
;Destroy {0} Ene
my Military Ships and Bases
AchievementType DestroyEnemyTroops
;Destroy {0} Enemy Troops
AchievementType DestroySilverMists
;Destroy {0} SilverMists
AchievementType DestroySpaceMonsters
;Destroy {0} Space Monsters
AchievementType EliminateEnemyCharacters
;Eliminate {0} Enemy Cha
racters
AchievementType EliminateEnemyEmpires
;Eliminate {0} Enemy Empires
AchievementType EliminatePirateFactions
;Eliminate {0} Pirate Factions
AchievementType EmpireSplits
;Empire Splits (Civil War)
AchievementType HighestMiningVolume
;Mine Most Resources
AchievementType HighestTradeIncome
;Highest Trade Volume
AchievementType JoinTheFreedomAlliance
;Join the Freedom Alliance
AchievementType JoinTheShakturi
;Join the Shakturi (Mutual Defense Pact)
AchievementType OwnOperationalPlanetDestroyer
;Own an operational Plan
et Destroyer
AchievementType SpendAllTimeAtWar
;Spend at least 90% of time at W
ar
AchievementType SpendNoTimeAtWar
;Spend 0% of time at War

AchievementType StartWars
;Start 20 Wars
AchievementType SuccessfulIntelligenceMissions
;{0} Successful Espionag
e and Sabotage Missions
AchievementType SuccessfulRaids
;{0} Successful Raids against enemy colo
nies and bases
AchievementTitle
{0}s
AchievementTitle
AchievementTitle
AchievementTitle
AchievementTitle
AchievementTitle
AchievementTitle
AchievementTitle
AchievementTitle
AchievementTitle
AchievementTitle
AchievementTitle
Galactic War
AchievementTitle
AchievementTitle
AchievementTitle
AchievementTitle
AchievementTitle
AchievementTitle
AchievementTitle
AchievementTitle
AchievementTitle
AchievementTitle
AchievementTitle
AchievementTitle
AchievementTitle
AchievementTitle
AchievementTitle
AchievementTitle
AchievementTitle
Achievement
Achievement
Achievement
Achievement
Achievement
Achievement

AchieveAllRaceVictoryConditions

;Paragon of the

BreakTreaties
;Backstabber
BuildWonders
;Wunderworld
CaptureEnemyShips
;What's Yours is Mine
ChangeGovernmentToWayOfDarkness
;Dark Times
ChangeGovernmentToWayOfTheAncients
;Ancient Order
ConquerEnemyColonies
;Conqueror
DefeatAncients
;Galactic Downfall
DefeatLegendaryPirates
;Don't Tell me the Odds
DefeatShakturi
;The Final War
DestroyEnemyCivilianShipsAndBases
;Marauder
DestroyEnemyMilitaryShipsAndBases
;Veteran of the

Level
Level
Level
Level
Level
Level

DestroyEnemyTroops
;Planetary Warfare
DestroySilverMists
;Disassembler
DestroySpaceMonsters
;Monster Hunter
EliminateEnemyCharacters
;Assassin
EliminateEnemyEmpires
;New Galactic Order
EliminatePirateFactions
;I am the Law
EmpireSplits
;A House Divided
HighestMiningVolume
;Minecrafter
HighestTradeIncome
;Free Trader
JoinTheFreedomAlliance
;We Want You
JoinTheShakturi
;If You Can't Beat 'Em
OwnOperationalPlanetDestroyer
;Behold the Power!
SpendAllTimeAtWar
;Galaxy in Flames
SpendNoTimeAtWar
;Peace through Peace
StartWars
;Warmonger
SuccessfulIntelligenceMissions
;Cloak and Blaster
SuccessfulRaids
;Raider
L
C
M
I
II
III

;L
;C
;M
;I
;II
;III

Automation Attack Enemy Colony With Waypoint


;Our military advisors r
ecommend that we attack the {0} {1} {2}, a distant colony of our enemy the {3} i
n the {4} system.\n\nOne of our fleets ({5}) is ready to carry out the attack. B
ecause this target is so distant, we will also need to refuel on the way at {6}.
\n\nShould we initiate the attack?
Automation Blockade Enemy Colony With Waypoint
;Our military advisors r
ecommend that we blockade the {0} {1} {2}, a distant colony of our enemy the {3}
in the {4} system.\n\nOne of our fleets ({5}) is ready to implement the blockad
e. Because this target is so distant, we will also need to refuel on the way at
{6}.\n\nShould we initiate the blockade?
Automation Attack Enemy Base With Waypoint
;Our military advisors r
ecommend that we attack {0}, owned by our enemy the {1} in the {2} system. One o
f our fleets ({3}) is ready to carry out the attack. Because this target is so d
istant, we will also need to refuel on the way at {4}.\n\nShould we initiate the
attack?

Automation Blockade Enemy Base With Waypoint


;Our military advisors r
ecommend that we blockade {0}, owned by our enemy the {1} in the {2} system. One
of our fleets ({3}) is ready to implement the blockade. Because this target is
so distant, we will also need to refuel on the way at {4}.\n\nShould we initiate
the blockade?
Raid Unhappiness Description
;We are terrified by recent pirate raids
against our colony
Start New Game New Player Explanation Title
;NEW PLAYERS
Start New Game New Player Explanation Text
;Playing in the Age of S
hadows is more challenging. New players should start with the bottom option "Pla
y as a Normal Empire in the Classic Age"
Game Summary Galaxy Size
;Galaxy Size: {0} stars
Game Summary Difficulty
;Difficulty: {0}
Game Summary Score
;Score: {0}
Achievements
;Achievements
Defeat
;Defeat
Game
Game
Game
Game
Game
Game
Game
Game

Summary
Summary
Summary
Summary
Summary
Summary
Summary
Summary

Score Population
Score Economy
Score Colonies
Score Military
Score Research
Score Wonders
Victory
Defeat

Empire Achievements
Empires in this Game
Player's Achievements
Completed Games

;Population: {0}
;Economy: {0}
;Colonies: {0}
;Military: {0}
;Research: {0}
;Wonders: {0}
;Victory
;Defeat

;Empire Achievements
;Empires in this Game
;Player's Achievements
;Completed Games

Boarding And Capture


Ground Report Screen
Including Ships in Fleets
Excluding Ships in Fleets

;Boarding And Capture


;Ground Report Screen
;Including Ships in Fleets
;Excluding Ships in Fleets

PRODUCERS
;PRODUCERS
ADDITIONAL DESIGN
;ADDITIONAL DESIGN
BOX ART
;BOX ART
BETA TEST COORDINATION
;BETA TEST COORDINATION
TECHNICAL DIRECTOR
;TECHNICAL DIRECTOR
Automation Pirate Defend Mission
;Our pirate council recommends t
hat we carry out our defend mission on behalf of the {0}.\n\nThe mission involve
s protecting {1} of the {2} in the {3} system.\n\nOne of our fleets ({4}) is rea
dy to move to this location on your orders.\n\nShould we send our fleet?
Advisor Message DefendTarget
;Defend Mission Target
Invasion Damages Facility Description
;Our {0} facility has been damag
ed by enemy forces during an invasion of our colony {1}!
Colony Invasion Bonus Pirate Facilities
;Pirates defend Hidden Base
Bombardment Destroys Facility Description
;Our {0} facility has be
en destroyed by enemy forces during an orbital bombardment of our colony {1}!
Construction Sabotaged
;Construction Sabotaged
Construction Sabotaged Description
;Construction work at {0} has be
en set back in an explosion in the {1} system!\n\nWe strongly suspect sabotage b
y foreign intelligence agents...
Boarded Base Self Destructs Title
;Captured Base Self Destructs
Boarded Base Self Destructs Capture
;We have boarded and captured {0

} at the colony {1} in the {2} system.\n\nUnfortunately the defense mechanisms o


f the base triggered a self-destruct sequence that has destroyed the base!
Boarded Base Self Destructs Capture Loot
;We have boarded and cap
tured {0} at the colony {1} in the {2} system.\n\nUnfortunately the defense mech
anisms of the base triggered a self-destruct sequence that has destroyed the bas
e!\n\nHowever the boarding attempt was not a total loss: we were able to salvage
some loot from the debris ({3} credits).
Boarded Base Self Destructs Loss
;The {0} have boarded and captur
ed {1} at our colony {2} in the {3} system. Fortunately the defense mechanisms o
f the base triggered a self-destruct sequence that has destroyed the base!
Pirate
Pirate
Pirate
Pirate
Pirate
Pirate
Pirate

Missions
Missions
Missions
Missions
Missions
Missions
Missions

List
List
List
List
List
List
List

Status Open
Status Accepted
Status All
Type All
Type Smuggling
Type Attack
Type Defend

;Showing Available missions


;Showing Accepted missions
;Showing Accepted and Available missions
;Showing all mission types
;Showing Smuggling missions
;Showing Attack missions
;Showing Defend missions

Pirate Base Destroyed Faction Joins


;After destroying the pirate bas
e {0} of the {1}, they have decided to join our empire.\n\nMany of the ships and
bases of the {1} have joined our empire, while some have decided to go their ow
n way as independent traders, and others have simply been abandoned.
Weak Pirate Faction Joins
;The {0}, a pirate faction from the {1}
system, have become too weak to survive.\n\nMany of the ships and bases of the {
0} have decided to join our empire, while some have gone their own way as indepe
ndent traders, and others have simply been abandoned.
Default Engagement Stances - Auto
to
Default Engagement Stances - Manual
nual

;Default Engagement Stances - Au


;Default Engagement Stances - Ma

Pirate Strength
;Pirate Strength
Determines how strong pirates are and how fast they grow
nes how strong pirates are and how fast they grow
Weak
;Weak
Very Weak
;Very Weak
Strong
;Strong
Missing Tech
Size too big

;Determi

;Missing Tech
;Size too big

Pirate Attack Mission Cancelled Pirate


;Our attack mission against {0}
for the {1} has been cancelled.\n\n{0} has already been destroyed or captured by
someone else.
Pirate Attack Mission Cancelled Other
;Our requested attack mission ag
ainst {0}, assigned to the {1}, has been cancelled.\n\n{0} has already been dest
royed or captured by someone else.
Pirate Attack Mission Cancelled Title
;Pirate Attack Mission Cancelled
Tech Trading
;Tech Trading
Enables tech trading between empires in the Diplomacy screen
;Enables
tech trading between empires in the Diplomacy screen. Unchecking this will disa
ble all tech trading between empires.
Allow Tech Trading
;Allow Tech Trading
Trade Description Base With Sector

;{0} ({1} system, sector {2})

Restricted Resource Discovery - General

;This {0} supplies an extremely

rare resource: {1}.


Planetary Facility Description Regional Capital New
;Regional Capita
ls lower corruption in your nearby colonies, increasing revenue for your empire.
This project allows you to build one additional regional capital in your empire
Has control of pirate facilities at colony
acilities at colony

;Has control of pirate f

Empire Description Label


;Description (will appear as summary for
this empire when using this galaxy as a starting map in a new game)
Galaxy Description Label
;This information will appear as a summa
ry when using this galaxy as a starting map in a new game.
Edit Galaxy
;Edit Galaxy
Physical Galaxy Description
;{0}-star {1} galaxy, {2} x {3} sectors
Empire Summary Race Government Description
;{0} race, {1} governmen
t
Empire Summary Race Pirate Description
;{0} race, {1} pirate faction
Empire Summary Colonies Description
;{0} colonies in {1} systems ({
2} spaceports)
Empire Summary Economy Description
;{0} credits on hand ({1} credi
ts annual cashflow)
StartNewGame GalaxyMaps Explanation
;This theme contains prebuilt ga
laxies available for play. You can select a galaxy and a faction from the list b
elow. Or you can instead proceed to a custom game.
StartNewGame GalaxyMaps CustomGame
;No thanks, I want to set up a C
ustom Game
StartNewGame GalaxyMaps StartGame
;Play selected Galaxy and Factio
n
StartNewGame GalaxyMaps AvailableGalaxies
;Playable Galaxies for {0} theme
StartNewGame GalaxyMaps AvailableEmpires
;Playable Factions for {
0}
Start a New Game: Prebuilt Galaxies
;Start a New Game: Prebuilt Gala
xies
Prebuilt Galaxies
;Prebuilt Galaxies
Galaxies
;Galaxies
Select a galaxy to play
;Select a galaxy to play
Factions
;Factions
Select a faction to play
;Select a faction to play
Starting Prebuilt Galaxy
;Starting Prebuilt Galaxy
OR Load existing Galaxy as map
;OR Load existing Galaxy as map
No Galaxy Map specified
;No Galaxy Map specified. Will instead generate
new galaxy using settings at left
Regenerate Resources
;Regenerate Resources
Regenerate Scenery and Research bonuses
;Regenerate Scenery and Research
bonuses
Regenerate Space Creatures
;Regenerate Space Creatures
Regenerate Ruins
;Regenerate Ruins
Regenerate Special Locations
;Regenerate Special Locations
Select Distant Worlds game as map
;Select Distant Worlds game as m
ap
Browse for Maps
;Browse for Maps
Clear Map
;Clear Map
Browse for an existing saved game to use as a galaxy map in your new game
;Browse for an existing saved game to use as a galaxy map in your new game
Clear saved game as galaxy map and instead use settings at left to generate a ne
w galaxy
;Clear saved game as galaxy map and instead use settings
at left to generate a new galaxy
Clear existing resources from the map and regenerate new resources when starting
your new game
;Clear existing resources from the map and regenerate ne

w resources when starting your new game


Clear existing Scenery and Research bonuses from the map and regenerate new bonu
ses when starting your new game
;Clear existing Scenery and Research bon
uses from the map and regenerate new bonuses when starting your new game
Clear existing Space Creatures from the map and regenerate new Space Creatures w
hen starting your new game
;Clear existing Space Creatures from the
map and regenerate new Space Creatures when starting your new game
Clear existing Ruins from the map and regenerate new Ruins when starting your ne
w game
;Clear existing Ruins from the map and regenerate new Ruins when
starting your new game
Clear existing Special Locations from the map and regenerate new Special Locatio
ns when starting your new game
;Clear existing Special Locations from t
he map and regenerate new Special Locations when starting your new game
EventActionType
EventActionType
EventActionType
EventActionType
EventActionType
EventActionType
ity
EventActionType
EventActionType
War On Trigger
EventActionType
EventActionType
ects To Trigger
EventActionType
EventActionType
EventActionType
EventActionType
EventActionType
EventActionType
tion
EventActionType
EventActionType
EventActionType
anet
EventActionType
EventActionType
EventActionType
ation
EventActionType
EventActionType
EventActionType
EventActionType
EventActionType
igger Empire
EventActionType
EventActionType
Planet
EventActionType
EventActionType
EventActionType
EventActionType
EventActionType
EventActionType

AcquireBuiltObject
;Acquire Ship or Base
AcquireHabitat
;Acquire Colony
BuildPlanetaryFacility
;Build Planetary Facility
ChangeEmpireGovernment
;Change Empire Government
DestroyBuiltObject
;Destroy Ship or Base
DestroyPlanetaryFacility
;Destroy Planetary Facil
DisasterAtColony
;Disaster At Colony
EmpireDeclaresWarOnTriggerEmpire
;Empire Declares
Empire
EndPlague
;End Plague
EnemyFleetDefectsToTriggerEmpire
;Enemy Fleet Def
Empire
FindMoneyTreasure
;Find Money Treasure
GenerateBuiltObject
;Generate Ship or Base
GenerateCreatureSwarm
;Generate Creature Swarm
GenerateErutkah
;Generate Erutkah
GenerateNewEmpire
;Generate New Empire
GenerateNewPirateFaction
;Generate New Pirate Fac
GeneratePirateAmbush
GenerateRefugeeFleet
GenerateResourceAtHabitat

;Generate Pirate Ambush


;Generate Refugee Fleet
;Generate Resource At Pl

InterceptResource
LearnAboutLostColony
LearnAboutSpecialLocation

;Intercept Resource
;Learn About Lost Colony
;Learn About Special Loc

LearnExplorationInfo
;Learn Map Info
LearnGovernmentType
;Learn Government Type
LearnTech
;Learn Tech
MakeEmpireContact
;Make Empire Contact
PirateFactionJoinsTriggerEmpire
;Pirate Faction Joins Tr
RemoveResourceAtHabitat
SleepingRaceAwokenAtHabitat
SplitEmpireCivilWar
SplitEmpirePeacefully
StartPlague
UnlockTech
RevealObject
ChangeRaceBias

;Remove Resource At Planet


;Sleeping Race Awoken At

;Split Empire in Civil War


;Split Empire Peacefully
;Start Plague
;Unlock Tech
;Reveal Item
;Change Race Bias

EventActionType Description AcquireBuiltObject


EventActionType Description AcquireHabitat

;Acquire {0} {1}


;Acquire {0} {1}

EventActionType Description BuildPlanetaryFacility


;Build {0} at {1
}
EventActionType Description BuildPlanetaryFacility Alt
;Build {0} at tr
igger empire capital
EventActionType Description ChangeEmpireGovernment
;Change governme
nt of {0} to {1}
EventActionType Description DestroyBuiltObject
;Destroy {0}
EventActionType Description DestroyPlanetaryFacility
;Destroy {0} at
{1}
EventActionType Description DestroyPlanetaryFacility Alt
;Destroy
{0} at any colony of trigger empire
EventActionType Description DisasterAtColony
;Disaster At {0}
EventActionType Description EmpireDeclaresWarOnTriggerEmpire
;{0} dec
lares War on trigger empire
EventActionType Description EndPlague
;End plague at {0}
EventActionType Description EndPlague Alt
;End plagues at all colo
nies of trigger empire
EventActionType Description EnemyFleetDefectsToTriggerEmpire
;An enem
y Fleet defects to trigger empire
EventActionType Description FindMoneyTreasure
;Find treasure of {0} cr
edits
EventActionType Description GenerateBuiltObject
;Generate {0} at {1}
EventActionType Description GenerateCreatureSwarm
;Generate {0} {1
}s at {2}
EventActionType Description GenerateErutkah
;Generate Erutkah
EventActionType Description GenerateNewEmpire
;Generate new {0} empire
at {1}
EventActionType Description GenerateNewPirateFaction
;Generate new {0
} pirate faction at {1}
EventActionType Description GeneratePirateAmbush
;Generate pirate
ambush of {0} ships at {1}
EventActionType Description GenerateRefugeeFleet
;Generate {0} re
fugee fleet at {1}
EventActionType Description GenerateRefugeeFleet Alt
;Generate refuge
e fleet at {1}
EventActionType Description GenerateResourceAtHabitat
;Generate resour
ce {0} at {1}
EventActionType Description InterceptResource
;Intercept shipment of r
esource {0}
EventActionType Description LearnAboutLostColony
;Learn about los
t colony of {0}s at {1}
EventActionType Description LearnAboutSpecialLocation
;Learn about spe
cial location {0}
EventActionType Description LearnExplorationInfo
;Learn map info
for {0} unexplored systems
EventActionType Description LearnGovernmentType
;Learn about {0} governm
ent
EventActionType Description LearnTech
;Learn about {0} Tech
EventActionType Description MakeEmpireContact
;Trigger empire makes co
ntact with {0}
EventActionType Description PirateFactionJoinsTriggerEmpire
;Pirate
faction {0} joins trigger empire
EventActionType Description RemoveResourceAtHabitat
;Remove resource
{0} at {1}
EventActionType Description SleepingRaceAwokenAtHabitat
;Sleeping race o
f {0}s awoken at {1}
EventActionType Description SplitEmpireCivilWar
;Split {0} in civil war
EventActionType Description SplitEmpirePeacefully
;Split {0} peace
fully
EventActionType Description StartPlague
;Start plague at {0}

EventActionType
EventActionType
EventActionType
EventActionType
EventActionType
towards {1} by
EventTriggerType
EventTriggerType
EventTriggerType
EventTriggerType

Description
Description
Description
Description
Description
{2}

GameEvent
GameEvent
GameEvent
GameEvent
{0}
GameEvent
GameEvent
{0}
GameEvent
GameEvent
GameEvent
e {0}
GameEvent
ns {0}

Build
Capture
Destroy
Investigate

UnlockTech
RevealShip
RevealBase
RevealPlanet
ChangeRaceBias

TriggerType
TriggerType
TriggerType
TriggerType

;Unlock {0} Tech


;Reveal {0} {1}
;Reveal base {0}
;Reveal {0} {1}
;Change race bias of {0}

;Build
;Capture
;Destroy
;Investigate

Build Description
;Build {0} at {1}
Capture Description
;Capture {0} {1}
Capture Description Base
;Capture base {0}
Capture Description Colony
;Capture colony

TriggerType Destroy Description


TriggerType Destroy Description Planet

;Destroy {0} {1}


;Destroy planet

TriggerType Destroy Description Creature


TriggerType Investigate Description
TriggerType Investigate Description Base

;Destroy {0}
;Investigate {0} {1}
;Investigate bas

TriggerType Investigate Description Ruins

;Investigate rui

MultipleEventActionType ExecuteAllActions
;Execute All Actions
MultipleEventActionType ExecuteSingleRandomAction
;Execute Single
Random Action
Triggered By Ruin
;Triggered By Ruin
Triggered By Ruin X
;Triggered By Ruin ({0})
Ship/Base Type
;Ship/Base Type
Creature Type
;Creature Type
Special Location
;Special Location
Research Project
;Research Project
# Creatures
;# Creatures
# Ships
;# Ships
Pop in millions
;Pop in millions
# Systems
;# Systems
Event for X
;Event for {0}
SetEventActionTarget Description
;Click to set {0} as Event Targe
t
SetEventActionTargetInvalid Description
;Select valid Event Target - mus
t be Ship, Base, Planet, Moon, Asteroid or Star (click in empty space to cancel)
No Event set
;No Event set
Edit Event
;Edit Event
Add Event
;Add Event
Description
;Description
Build Facility Type
;Build Facility Type
Build Base/Ship
;Build Base/Ship
Go to Target
;Go to Target
Delete Action
;Delete Action
Double-click to edit
;Double-click to edit
GameEventAction Description AcquireBuiltObject Ship
ontrol of the {0} {1} in the {2} system.
GameEventAction Description AcquireBuiltObject Base
ontrol of the base {0} in the {1} system.

;We have taken c


;We have taken c

GameEventAction Description AcquireHabitat


;We have taken control o
f the {0} colony {1} in the {2} system.
GameEventAction Description BuildPlanetaryFacility
;A new {0} has b
een built at the colony {1} in the {2} system.
GameEventAction Description DestroyPlanetaryFacility
;The {0} has bee
n destroyed at {1} in the {2} system.
GameEventAction Description ChangeEmpireGovernment
;The government
of the {0} has changed to {1}.
GameEventAction Description DestroyBuiltObject Ship
;The {0} {1} has
been destroyed in the {2} system.
GameEventAction Description DestroyBuiltObject Base
;The base {0} ha
s been destroyed in the {1} system.
GameEventAction Description DisasterAtColony
;There has been a natura
l disaster at the colony {0} in the {1} system.
GameEventAction Description EmpireDeclaresWarOnTriggerEmpire
;The {0}
have declared war on us.
GameEventAction Description PirateFactionJoinsTriggerEmpire
;The {0}
pirate faction have joined our empire.
GameEventAction Description StartPlague
;A deadly plague has begun at th
e colony {0} in the {1} system.
GameEventAction Description EndPlague
;A plague of {0} has ended at th
e colony {1} in the {2} system.
GameEventAction Description EnemyFleetDefectsToTriggerEmpire
;An enem
y fleet, the {0} of the {1}, has defected to our empire. All ships of the {0} ar
e now under our control.
GameEventAction Description FindMoneyTreasure
;We have recovered treas
ure totalling {0} credits.
GameEventAction Description GenerateBuiltObject
;A new {0} named {1} has
appeared at {2} in the {3} system.
GameEventAction Description GenerateCreatureSwarm
;A swarm of {0}s
have appeared at {1} in the {2} system.
GameEventAction Description GenerateNewEmpire
;A new empire of {0}s na
med the {1} has appeared at {2} in the {3} system.
GameEventAction Description GenerateNewPirateFaction
;A new pirate fa
ction of {0}s named the {1} has appeared at {2} in the {3} system.
GameEventAction Description GeneratePirateAmbush
;We have been am
bushed by a group of pirates from the {0} in the {1} system.
GameEventAction Description GenerateRefugeeFleet
;A ragtag fleet
of refugee {0}s have jumped into the {1} system.
GameEventAction Description GenerateResourceAtHabitat
;A new source of
{0} has been discovered at {1} in the {2} system.
GameEventAction Description RemoveResourceAtHabitat
;An existing sou
rce of {0} has been completely exhausted at {1} in the {2} system.
GameEventAction Description InterceptResource
;We have intercepted a s
hipment of {0} near the {1} system. The resource has been deposited at {2}.
GameEventAction Description LearnAboutLostColony
;We have learned
about a lost colony of {0}s at {1} in the {2} system.
GameEventAction Description LearnAboutSpecialLocation
;We have learned
about a special location, {0} in the {1} sector.
GameEventAction Description LearnExplorationInfo
;We have gained
detailed map information for {0} systems near the {1} system.
GameEventAction Description LearnGovernmentType
;We have learned about a
new form of government: {0}.
GameEventAction Description LearnTech
;We have gained knowledge of new
technology: {0}.
GameEventAction Description UnlockTech
;We have unlocked access to {0}.
This allows us to begin researching this technology.
GameEventAction Description MakeEmpireContact
;We have made contact wi
th the {0}. We can now contact them from the Diplomacy screen.
GameEventAction Description SleepingRaceAwokenAtHabitat
;We have awoken

a race of {0}s in stasis hibernation at {1} in the {2} system.


GameEventAction Description SplitEmpireCivilWar
;A civil war has broken
out in the {0}, splitting the empire in two.
GameEventAction Description SplitEmpirePeacefully
;The {0} has spl
intered, forming a new breakaway empire.
GameEventAction Description RevealObject Ship
he location of the {0} {1} in the {2} system.
GameEventAction Description RevealObject Base
he location of the base {0} in the {1} system.
GameEventAction Description RevealObject Planet
he location of the {0} {1} in the {2} system.
GameEventAction Description ChangeRaceBias
ed their bias towards the {1} race by {2}.
GameEventAction
GameEventAction
GameEventAction
GameEventAction
GameEventAction
GameEventAction
es
GameEventAction
GameEventAction
GameEventAction
GameEventAction
r on us
GameEventAction
GameEventAction
GameEventAction
GameEventAction
ects to us
GameEventAction
GameEventAction
GameEventAction
GameEventAction
GameEventAction
ars
GameEventAction
GameEventAction
ed
GameEventAction
vered
GameEventAction
GameEventAction
GameEventAction
vealed
GameEventAction
ed
GameEventAction
GameEventAction
ed
GameEventAction
GameEventAction
GameEventAction
GameEventAction
f {0}s awoken
GameEventAction
GameEventAction
GameEventAction

;We have learned about t


;We have learned about t
;We have learned about t
;The {0} race have chang

Title
Title
Title
Title
Title
Title

AcquireBuiltObject Ship
;Ship Acquired
AcquireBuiltObject Base
;Base Acquired
AcquireHabitat
;Colony Acquired
BuildPlanetaryFacility
;{0} Built
DestroyPlanetaryFacility
;{0} Destroyed
ChangeEmpireGovernment
;Empire Government chang

Title
Title
Title
Title

DestroyBuiltObject Ship
;Ship Destroyed
DestroyBuiltObject Base
;Base Destroyed
DisasterAtColony
;Natural Disaster at Colony
EmpireDeclaresWarOnTriggerEmpire
;{0} declares Wa

Title
Title
Title
Title

PirateFactionJoinsTriggerEmpire
;{0} joins us
StartPlague
;Plague at {0}
EndPlague
;Plague ends at {0}
EnemyFleetDefectsToTriggerEmpire
;Enemy Fleet def

Title
Title
Title
Title
Title

FindMoneyTreasure
;Treasure Recovered
GenerateBuiltObject
;New {0} appears
GenerateCreatureSwarm
;{0} swarm appears
GenerateNewEmpire
;New empire appears
GenerateNewPirateFaction
;New pirate faction appe

Title GeneratePirateAmbush
Title GenerateRefugeeFleet

;Pirate Ambush
;Refugee Fleet encounter

Title GenerateResourceAtHabitat

;New source of {0} disco

Title RemoveResourceAtHabitat
Title InterceptResource
Title LearnAboutLostColony

;{0} exhausted
;{0} shipment intercepted
;Lost Colony location re

Title LearnAboutSpecialLocation

;Special Location reveal

Title LearnExplorationInfo
Title LearnGovernmentType

;System Maps uncovered


;New Government discover

Title
Title
Title
Title

LearnTech
;New Tech Obtained
UnlockTech
;New Tech unlocked
MakeEmpireContact
;First Contact
SleepingRaceAwokenAtHabitat
;Sleeping race o

Title SplitEmpireCivilWar
Title SplitEmpirePeacefully
Title RevealObject Base

;Civil War in {0}


;{0} Splinters
;Base Location Revealed

GameEventAction Title RevealObject Ship


GameEventAction Title RevealObject Planet
GameEventAction Title ChangeRaceBias

;Ship Location Revealed


;{0} Location Revealed
;Race Bias Changed

No Title Set
;No Title Set
No Description Set
;No Description Set
Delete Event
;Delete Event
Go to Event Target
;Go to Event Target
Game Events for this Galaxy
;Game Events for this Galaxy
Text
;Text
Show Game Events for this Galaxy
;Show Game Events for this Galax
y
DesignImageScalingMode None
DesignImageScalingMode Absolute
DesignImageScalingMode Scaled
Image Scaling Mode
;Image

;None
;Absolute
;Scaled
Scaling

This theme has X galaxy maps available to play


xy maps available to play
Other Race
Bias Change
THEMENAME Theme

;This theme has {0} gala

;Other Race
;Bias Change
;{0} Theme

Disallowed Governments
;Disallowed Governments
Race cannot change government
;{0} race cannot change government
Game Info
;Game Info
Under Attack - Civilian Bases
;Under Attack - Civilian Bases
Under Attack - Civilian Ships
;Under Attack - Civilian Ships
Under Attack - Colonies && Spaceports
;Under Attack - Colonies && Spac
eports
Under Attack - Colony && Construction Ships
;Under Attack - Colony &
& Construction Ships
Under Attack - Exploration Ships
;Under Attack - Exploration Ship
s
Under Attack - Military Ships
;Under Attack - Military Ships
Under Attack - Research, Monitoring, Resorts
;Under Attack - Research
, Monitoring, Resorts
Message Settings
;Message Settings
Show Message Settings
;Show Message Settings
X Y is under attack from ATTACKER
{2}!
Annihilation
Doom
Devastation
Executioner

;{0} {1} is under attack from a

;Annihilation
;Doom
;Devastation
;Executioner

COLONY wiped out by PLAGUE


;{0} wiped out by {1}!
Our colony COLONY has been completely wiped out by PLAGUE
;Our col
ony {0} has been completely wiped out by {1}!\n\nThe spread of the deadly {1} ha
s eliminated the entire population of this once-thriving colony.
News EMPIRE COLONY has been completely wiped out by PLAGUE
;The {0}
colony {1} has been completely wiped out by {2}!
creates the new PLAGUE
changes to PLAGUE

;creates the new {0}


;changes to {0}

Mortality Rate
Infection Chance
Infection
X months

;Mortality Rate
;Infection Chance
;Infection
;{0} months

EventActionExecutionType Immediately
EventActionExecutionType Delay
EventActionExecutionType RandomDelay
Treaty
Other Empire

;Immediately
;Delay
;Random Delay

;Treaty
;Other Empire

EventActionType ChangeEmpireReputation
;Change empire reputation
EventActionType ChangeEmpireEvaluation
;Change an empire's evaluation o
f another empire
EventActionType InitiateTreaty
;Initiate treaty between 2 empires
EventActionType BreakTreaty
;Break treaty between 2 empires
EventActionType StartTradingSuperLuxuryResources
;Start trading r
estricted resources with another empire
EventActionType StopTradingSuperLuxuryResources
;Stop trading restricted
resources with another empire
EventActionType GeneralMessageToEmpire
;General message to an empire
EventActionType EmpireMessageToEmpire
;Empire message to another empir
e
EventActionType ResearchBonusInProject
;Provide research bonus in proje
ct
EventActionType UnlockTechForEmpire
;Unlock Tech for Empire
EventActionType EmpireDeclaresWarOnOtherEmpire
;Empire Declares War on
another Empire
EventActionType VictoryConditionBonus
;Victory bonus percentage to emp
ire
EventActionType SendFleetAttack
;Empire sends fleet attack against targe
t
EventActionType SendPlanetDestroyerAttack
;Empire sends planet des
troyer attack against target
EventActionType Description ChangeEmpireReputation
;Change reputati
on of {0} by {1}
EventActionType Description ChangeEmpireEvaluation
;Change {0} eval
uation of {1} by {2}
EventActionType Description InitiateTreaty
;Initiate {2} between {0
} and {1}
EventActionType Description BreakTreaty
;Break treaty between {0} and {1
}
EventActionType Description StartTradingSuperLuxuryResources
;{0} sta
rts trading restricted resources with {1}
EventActionType Description StopTradingSuperLuxuryResources
;{0} sto
ps trading restricted resources with {1}
EventActionType Description GeneralMessageToEmpire
;General message
to {0}
EventActionType Description EmpireMessageToEmpire
;Message from {0
} to {1}
EventActionType Description ResearchBonusInProject
;Provide researc
h bonus in {0}
EventActionType Description UnlockTechForEmpire
;Unlock {0} Tech for {1}
EventActionType Description EmpireDeclaresWarOnOtherEmpire
;{0} dec
lares War on {1}
EventActionType Description VictoryConditionBonus
;Victory bonus t
o {0} of {1}%
EventActionType Description SendFleetAttack
;{0} sends fleet attack

against {1} if owned by {2}


EventActionType Description SendPlanetDestroyerAttack
t destroyer attack against {1} if owned by {2}
Reputation Change
Evaluation Change
Sender
;Sender
Recipient
Background Image
Message Title
Message Text
Action for X

;{0} sends plane

;Reputation Change
;Evaluation Change
;Recipient
;Background Image
;Message Title
;Message Text
;Action for: {0}

GameEventAction Title UnlockTechForEmpire


;New Tech Unlocked
GameEventAction Title ChangeEmpireReputation Better
;Empire Reputati
on Increases
GameEventAction Title ChangeEmpireReputation Worse
;Empire Reputati
on Decreases
GameEventAction Title ChangeEmpireEvaluation
;{0} change their view o
f us
GameEventAction Title InitiateTreaty
;{0} Formed
GameEventAction Title BreakTreaty
;{0} Ends
GameEventAction Title StartTradingSuperLuxuryResources
;Restricted Reso
urce Trading Commences
GameEventAction Title StopTradingSuperLuxuryResources
;Restricted Reso
urce Trading Terminated
GameEventAction Title GeneralMessageToEmpire
;An important message
GameEventAction Title EmpireMessageToEmpire
;Message from the {0}
GameEventAction Title ResearchBonusInProject
;Research Bonus to {0}
GameEventAction Title EmpireDeclaresWarOnOtherEmpire
;{0} Declares Wa
r on {1}
GameEventAction Title VictoryConditionBonus
;Victory condition bonus
GameEventAction Title SendFleetAttack
;Fleet attack sent against {0}
GameEventAction Title SendPlanetDestroyerAttack
;Planet Destroyer attack
sent against {0}
GameEventAction Description UnlockTechForEmpire
;We have unlocked access
to {0}. This allows us to begin researching this technology.
GameEventAction Description ChangeEmpireReputation Better
;Our emp
ire's reputation has increased.
GameEventAction Description ChangeEmpireReputation Worse
;Our emp
ire's reputation has decreased.
GameEventAction Description ChangeEmpireEvaluation Better
;The {0}
have changed their view of us for the better.
GameEventAction Description ChangeEmpireEvaluation Worse
;The {0}
have changed their view of us for the worse.
GameEventAction Description InitiateTreaty
;We have formed a {0} wi
th the {1}.
GameEventAction Description BreakTreaty
;Our {0} with the {1} has ended.
GameEventAction Description StartTradingSuperLuxuryResources
;The {0}
have started trading restricted resources with us.
GameEventAction Description StopTradingSuperLuxuryResources
;The {0}
have terminated all trade of restricted resources with us.
GameEventAction Description ResearchBonusInProject
;We have receive
d a bonus in researching {0}.
GameEventAction Description EmpireDeclaresWarOnOtherEmpire
;The {0}
has declared war on us!
GameEventAction Description VictoryConditionBonus
;Our empire rece
ived a Victory condition bonus of {0}
GameEventAction Description SendFleetAttack
;We have sent a fleet to

attack {0} of the {1}


GameEventAction Description SendPlanetDestroyerAttack
planet destroyer to destroy {0} of the {1}

;We have sent a

Event Action Message Explanation


;A default message will be sent
to the affected empire when this action is executed. However you may instead sup
ply your own custom message below.
Project is disabled. Must enable through game event
;Project is disa
bled. Must enable through game event
Relation Type
;Relation Type
GameEvent TriggerType DiplomaticRelationChange
;{0} changes relation wi
th {1} to {2}
GameEvent TriggerType EmpireEncounter
;{0} encounters {1}
GameEvent TriggerType ResearchBreakthrough
;{0} makes research brea
kthrough in {1}
GameEvent TriggerType PlanetDestroyerConstructionCompleted
;{0} com
pletes construction of a Planet Destroyer
GameEvent TriggerType EmpireEliminated
;{0} eliminated
EventTriggerType DiplomaticRelationChange
with another empire
EventTriggerType EmpireEncounter
;Empire
e
EventTriggerType ResearchBreakthrough
;Empire
ugh
EventTriggerType PlanetDestroyerConstructionCompleted
s construction of a Planet Destroyer
EventTriggerType EmpireEliminated
;Empire

;Empire changes relation


encounters another empir
makes research breakthro
;Empire complete
eliminated

Add New Event


;Add New Event
Playable in Galaxy Map
;Playable in Galaxy Map
Deploy PLAGUE at this colony
;Deploy {0} at this colony
Giant Kaltors
;Giant Kaltors
Allow Giant Kaltors to exist in the galaxy at the start of the game. These can b
e disabled to support storylines without them
;Allow Giant Kaltors to
exist in the galaxy at the start of the game. These can be disabled to support s
torylines without them
Allow Giant Kaltors at game start
;Allow Giant Kaltors at game sta
rt
Select Techs Individually
;Select Techs Individually
Edit Research
;Edit Research
Victory Condition Bonus Description
;Game Events Bonus: {0}
Victory Condition Bonus Description Standing Wonders
;Game Events and
Standing Wonders Bonus: {0}
Victory Condition Bonus Detail
;{0} total bonuses from game events
Victory Condition Bonus Detail Standing Wonders
;{0} total bonuses from
game events and standing wonders
Pirate Owned Colony Population Victory Condition Bonus Plus Others Description
;Pirate Colonized Population Bonus (plus other game events): {0}
Pirate Owned Colony Population Victory Condition Bonus Plus Others Detail
;{0} population at colonies owned by {1}, and bonus from other game events
Build Planet Destroyers when able
le
Alliance Name

;Alliance Name

;Build Planet Destroyers when ab

Apply
Add Ruins
Remove Ruins

;Apply
;Add Ruins
;Remove Ruins

Sector
;Sector
Random CHARACTER ROLE
;Random {0}
PNG image files
;PNG image files
Load Character image
;Load Character image
There was an error while loading the image
;There was an error whil
e loading the image
Error loading Character image
;Error loading Character image
Edit Character Skills and Traits
;Edit Skills and Traits
Change Image
;Change Image
Change Role
;Change Role
Edit Skills and Traits
;Edit Skills/Traits
Change Empire
;Change Empire
Change location immediately
;Change location immediately
Edit Characters
;Edit Characters
Left-click to place Character
;Left-click to place Character at ship,
base or colony
Construction Resource Shortage
;Construction Resource Shortage
Cannot add both Mineral and Gas resources at same location
;Cannot
add both Mineral and Gas resources at the same location.
Invalid resource
;Invalid resource
Colony Manufactured Resource Appearance
;{0} Production Begins at {1}
Colony Manufactured Resource Appearance Description
;Production of {
0} has begun at our colony {1} in the {2} system!\n\n{0} is a special resource t
hat is only manufactured at certain types of colonies of sufficient size and dev
elopment.\n\nThis new supply of {0} will benefit our empire's economy.
Colony Manufactured Resource Stops
;{0} Production Stops at {1}
Colony Manufactured Resource Stops Description
;Production of {0} has s
topped at our colony {1} in the {2} system!\n\n{0} is a special resource that is
only manufactured at certain types of colonies of sufficient size and developme
nt.\n\nUnfortunately the size and development of our colony {1} has dropped belo
w the level required to produce {0}.
EventTriggerType CharacterAppears
EventTriggerType CharacterKilled

;Character Appears
;Character Killed

GameEvent TriggerType CharacterAppears


GameEvent TriggerType CharacterKilled

;{0} appears
;{0} killed

EventActionType Description IntergalacticConvoyMilitary


;Intergalactic M
ilitary Convoy for {0} of {1} ships
EventActionType Description IntergalacticConvoyCivilian
;Intergalactic C
ivilian Convoy for {0} of {1} ships
EventActionType Description CharacterGenerate
;Generate {0} {1} at {2}
EventActionType Description CharacterGenerate Role
;Generate new ra
ndom {0} character at {1}
EventActionType Description CharacterKill
;Kill {0} {1}
EventActionType Description CharacterChangeEmpire
;Change empire o
f {0} {1} from {2} to {3}
EventActionType Description CharacterChangeRole
;Change character {0} fr
om {1} to {2}
EventActionType Description CharacterChangeImage
;Change image fo
r {0} {1} to '{2}'

EventActionType IntergalacticConvoyMilitary
;Intergalactic Military
Convoy for empire
EventActionType IntergalacticConvoyCivilian
;Intergalactic Civilian
Convoy for empire
EventActionType CharacterGenerate
;Generate Character
EventActionType CharacterKill
;Kill Character
EventActionType CharacterChangeEmpire
;Change Character Empire
EventActionType CharacterChangeRole
;Change Character Role
EventActionType CharacterChangeImage
;Change Character Image
GameEventAction Description CharacterGenerate
appeared at {2}.
GameEventAction Description CharacterKill
!
GameEventAction Description CharacterChangeEmpire
nged empires from {2} to {3}
GameEventAction Description CharacterChangeRole
{2}
GameEventAction
GameEventAction
GameEventAction
GameEventAction

Title
Title
Title
Title

CharacterGenerate
CharacterKill
CharacterChangeEmpire
CharacterChangeRole

Character Role
Character
Character Image

;A new {0} named {1} has


;{0} {1} has been killed
;{0} {1} has cha
;{0} {1} changes role to

;{0} Appears
;{0} Killed
;{0} Changes Empire
;{0} Changes Role to {1}

;Character Role
;Character
;Character Image

Plague Unhappiness Description


olony is causing chaos and upheaval

;The terrifying pandemic of {0} at our c

Pirate Owned Colony Population Victory Condition Bonus Plus Others Standing
ers Description
;Pirate Colonized Population Bonus (plus other game
ts and standing wonders): {0}
Pirate Owned Colony Population Victory Condition Bonus Plus Others Standing
ers Detail
;{0} population at colonies owned by {1}, and bonus
other game events and standing wonders
Race
;{0}
Race
the

Victory Condition Detail MineMostResourcesColonyManufactured


colony manufactured resources produced
Victory Condition MineMostResourcesColonyManufactured
most colony manufactured resources in the galaxy

GameEvent TriggerType EmpireEliminated By Empire


by {1}
Locked
;Locked
Commanding SHIPNAME

Wond
even
Wond
from

;Produce

;{0} eliminated

;Commanding {0}

Cannot Deploy Xaraktor Virus - no facility


;Cannot deploy Xaraktor
Virus - no Bio-Engineering Facility built at a colony
Cannot Deploy Xaraktor Virus - too soon
;Cannot deploy Xaraktor Virus too soon since last use
Planetary Facility Planetary Shield
;Planetary Shield
We are sending our FLEET to join your attack on TARGET of EMPIRE
;We are sending our {0} to join your attack on {1} of the {2}
EMPIRE sends fleet to join our attack on TARGET
;{0} sends fleet to join
our attack on {1}

Start New
Start New
Start New
hadows
Start New
Start New
Start New
Start New
Start New

Game - Ancient Galaxy


Game - Shadows Pirate
Game - Shadows Standard
Game
Game
Game
Game
Game

;The Ancient Galaxy


;Pirate Faction in the Age of Shadows
;Standard Empire in the Age of S

Classic Era
;Classic Era
Return of the Shakturi
;Return of the Shakturi
Legends
;Legends
Custom Standard
;Custom Game as Standard Empire
Custom Pirate
;Custom Game as Pirate Faction

Start New Game Description - Ancient Galaxy


;Travel back to a time w
hen the galaxy was young. Ancient empires have carved out their territories and
formed alliances amongst themselves.\n\nAll is at peace. Or is it?\n\nKeep a loo
kout for new threats. A new race will bring permanent change to the galaxy...\n\
nThis start uses The Ancient Galaxy custom theme along with a custom galaxy map.
Additional tech in this custom theme adds new gameplay features.
Start New Game Description - Shadows Pirate
;You are a pirate factio
n in the Age of Shadows. Civilization has crumbled and pirates, smugglers and me
rcenaries rule the galaxy.\n\nBut standard empires in the Age of Shadows are und
eveloped - before they can take to the stars, they must first research critical
technology like HyperDrives and Colonization.\n\nMeanwhile pirates and others re
tain these key technologies and thus dominate galactic affairs.\n\nAs a pirate f
action, your key to survival is exploiting undeveloped standard empires and keep
ing them from growing too strong...
Start New Game Description - Shadows Standard
;You are a standard empi
re in the Age of Shadows. Civilization has crumbled and pirates, smugglers and m
ercenaries rule the galaxy.\n\nYour empire is largely undeveloped, with no space
technology. Before you can take to the stars, you must first research critical
technology like HyperDrives and Colonization.\n\nMeanwhile pirates and others re
tain these key technologies and thus dominate galactic affairs.\n\nAs a fledglin
g stellar empire you must develop the technologies you need while manipulating p
irates and smugglers to work for you...
Start New Game Description - Classic Era
;You are a standard empi
re in the Classic Era. Your empire has begun to expand beyond your own star syst
em.\n\nOther mighty stellar empires are also moving out into the stars. Meanwhil
e pirates, smugglers and mercenaries still hold control over uncharted regions o
f the galaxy.\n\nCan you defend your growing empire from these forces and prospe
r?\n\nExploration will uncover echoes of the galaxy's troubled past.\n\nThis sta
rt includes the original Distant Worlds storyline, but does not include Return o
f the Shakturi or Legends storyline and events.
Start New Game Description - Return of the Shakturi
;You are a stand
ard empire in the Classic Era. Your empire has begun to expand beyond your own s
tar system.\n\nOther mighty stellar empires are also moving out into the stars.
Meanwhile pirates, smugglers and mercenaries still hold control over uncharted r
egions of the galaxy.\n\nCan you defend your growing empire from these forces an
d prosper?\n\nDiscover the mysterious Ancient Guardians and uncover the secrets
they hold, while keeping a wary lookout for the return of a devastating invader.
\n\nThis start includes both the original Distant Worlds storyline and the Retur
n of the Shakturi storyline and events. But it does not include the Legends stor
yline and events.
Start New Game Description - Legends
;You are a standard empire in th
e Classic Era. Your empire has begun to expand beyond your own star system.\n\nO
ther mighty stellar empires are also moving out into the stars. Meanwhile pirate
s, smugglers and mercenaries still hold control over uncharted regions of the ga
laxy.\n\nCan you defend your growing empire from these forces and prosper?\n\nDi
scover the mysterious Ancient Guardians and uncover the secrets they hold, while
keeping a wary lookout for the return of a devastating invader. Meanwhile you m
ust contend with planetary disasters, legendary pirates and other deadly threats
!\n\nThis start includes all of the Distant Worlds storyline and events: Origina
l, Return of the Shakturi and Legends.

Start New Game Description - Custom Standard


;Set up a new game as a
standard empire with the full range of options.\n\nWith this start you can custo
mize all aspects of the game including: galaxy size and shape, colonization and
territory options, your empire's starting situation, other empires in the game a
nd victory conditions.
Start New Game Description - Custom Pirate
;Set up a new game as a
pirate faction with the full range of options.\n\nWith this start you can custom
ize all aspects of the game including: galaxy size and shape, colonization and t
erritory options, your factions's pirate playstyle, other empires in the game an
d victory conditions.
Start a New Game: Galaxy, Race, Government, Difficulty
;Start a New Gam
e: Galaxy, Race, Government, Difficulty
Switching to The Ancient Galaxy theme
;Switching to The Ancient Galaxy
theme
Start New Game New Player Explanation Title UNIVERSE
;NEW PLAYERS
Start New Game New Player Explanation Text UNIVERSE
;For a simple in
troduction to Distant Worlds try playing as a standard empire in the Classic Era
. Select "Introductory Game" below
Edit Empire - Characters
;Edit Empire - Characters
Edit Game Events
;Edit Game Events
Game Options - Message Settings Screen
;Game Options - Message Settings
Screen
Play as a PreWarp Empire
;Play as a PreWarp Empire
Your Empire and Colonies
;Your Empire and Colonies
Expansion and Diplomacy
;Expansion and Diplomacy
Research, Ship Design and Construction
;Research, Ship Design and Const
ruction
Fleets, Troops and Intelligence missions
;Fleets, Troops and Inte
lligence missions
Dealing with Pirates
;Dealing with Pirates
Play as a Pirate Faction
;Play as a Pirate Faction
Disband Fleet
;Disband Fleet
Switching to THEMENAME theme
;Switching to {0} theme
Race Report RACE ADVANCEMENT RACEFAMILY
;The {0} are a {1} {2} race
Start New Game Description - Introductory Game
;An introduction to Dist
ant Worlds. Jump straight into an easy game in the Classic Era, with abundant re
sources and few pirates
Colony Lost to Pirate Criminal Network
;Our colony {0} in the {1} syste
m has been lost to the {2} pirate faction! They have completed a Criminal Networ
k at the colony, thus allowing them to totally control {0} and become a fully-fl
edged empire.
Set as Home Base
Component
Component
Component
Component
Component

;Set as Home Base

Type Super Torpedo Weapon


Type Super Missile Weapon
Type Super RailGun Weapon
Type Super Phaser Weapon
Category WeaponSuperTorpedo

Range Shortest/Longest
Fighter Firepower

;Super
;Super
;Super
;Super
;Super

;Range Shortest/Longest
;Fighter Firepower

Torpedo Weapon
Missile Weapon
RailGun Weapon
Phaser Weapon
Torpedo Weapon

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