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The Basics
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Final Fantasy IX is a role-playing game, the ninth in the main Final Fantasy
Series. You play as Zidane, a thief and member of the group Tantalus who
begin the game with a mission to kidnap Princess Garnet, themost beautiful
princess in all the land. Everything of course escalates from there in the
traditional Final Fantasy style but the story remains unique.
Combat is turn based with an ATB battle system meaning that you, your
characters and the enemy take turns attacking however the keyword "active"
means that if you're just sitting there trying to make up your mind which
command to use the enemy won't hesitate to keep attacking, you do however
have
an infinite amount of time to choose spells and abilities without being
attacked. Outside of battle you will either find yourself walking around in a
town, dungeon or the world map. The main difference between towns and
dungeons besides the aesthetics is the fact that for the most part there are
no random battle encounters in town. On the world map you will encounter
random battles and have the ability to move between different areas or ride
vehicales/Chocobos if you have acquired them. Battles are encountered
randomly in this game meaning in dungeons and on the map you will find
yourself thrust into battles quite often just by moving around. You will
never encounter random battles while standing still.
Outside of battle you can customize your characters in the menu screen (press
triangle to access the menu.) The first option you will see is item,
throughout the game your party will collect items and you can use them in the
menu (or in battle.) Some items can only be used in the menu, some can only
be used in battle, most can be used in either case. Next we have Abilities.
Your characters will learn abilities by equipping different weapons, armour
etc and once these abilities have been learned you can equip them (if they're
equippable.) Some abilties are spells and such that can be used in battle.
The equip menu allows you to change weapons, armour, armlets, headgear and
add-ons that you have acquired throughout your quest. Different pieces of
equipment not only upgrade your stats but they also teach you abilities if you
have them equipped during battle. Each ability on a piece of equipment has a
certain amount of AP needed to learn so that once you take off that piece of
equipment the ability will still remain. AP is gathered along with experience
and Gil at the end of every battle. Experience will allow your characters to
level up and increase their stats, Gil is the currency for this game with
which you can purchase different items and equipment.
The status menu show you the stats, learned abilities and more of whichever
character you choose from your active party. HP represents how much damage
the character can take before death, MP is how much magic the character can
cast before needing to refill, speed, strength, magic and spirit are modifiers
for how proficient the character is in getting more turns, attack power, magic
power and defense respectively. Attack is the actual stat that will mean the
person does more damage when increased, defense is their ability to lower
damage received, evade shows how good they are at dodging attacks, magic def
is how much damage is reduced from magic attacks and magic eva is how good
the
character is at dodging magic attacks. Level maxes out at 99.
Order allows you to change what row your character fights in. Characters in

the back row take 50% less damage from physical attacks but deal 50% less
damage physically themselves. This means that attacks should always be in the
front row while mages and magic casters are best left in the back row so they
will take less damage but their magic power remains as high as possible.
Here are the basics as outlined by the great Alleyway Jack. First of all you
need at least five cards to play the card game. Speak to someone using the
square button to challenge them to a card game, not everyone is willing to
play of course. The basic game takes place on a 4X4 grid where you and your
opponent take turns placing cards down. If one of your cards has a yellow
arrow pointing where you're opponent's does not then that card flips and
becomes yours, if two arrows meet then a card battle begins. When a card
battle begins if it takes place between more than one card you can choose
where the card battle starts and that will in turn affect how the card battle
plays out, you can also get combos. If you win a card battle with your
opponent all the cards facing in the direction of your opponent's card's
arrows will become yours. The same thing happens to you of course if you
opponent gets a combo. A perfect game occurs when you flip every one of your
opponent's cards, you them win all of his/her cards as opposed to the one card
you would normally win from a basic win. More perfect games will increase
your collector's level. And so you have the basics of playing the card game.
Card shows all the current cards you have, Final Fantasy IX has its own little
card game which is best outlined by the great Alleyway Jack. First of all you
need at least five cards to play the card game. Speak to someone using the
square button to challenge them to a card game, not everyone is willing to
play of course. The basic game takes place on a 4X4 grid where you and your
opponent take turns placing cards down. If one of your cards has a yellow
arrow pointing where you're opponent's does not then that card flips and
becomes yours, if two arrows meet then a card battle begins. When a card
battle begins if it takes place between more than one card you can choose
where the card battle starts and that will in turn affect how the card battle
plays out, you can also get combos. If you win a card battle with your
opponent all the cards facing in the direction of your opponent's card's
arrows will become yours. The same thing happens to you of course if you
opponent gets a combo. A perfect game occurs when you flip every one of your
opponent's cards, you them win all of his/her cards as opposed to the one card
you would normally win from a basic win. More perfect games will increase
your collector's level. And so you have the basics of playing the card game.
Config will let you change some of the basic game options like battle and text
speed, more advanced things like button configuration of personal preferences
for the game in general. Basically you should access these as early in the
game as possible and set everything up the way you want it, after that point
there's pretty much no reason to access this menu ever again. For those
wondering how to save the game, saving is performed at save poinrs of course
which in this game take the form of Moogles, this is also where you use tents,
On the world map press the square button to summon the default save Moogle.
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The Characters
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Zidane - Zidane is the main character of this game, he is also a thief. Given
that the main character in Final Fantasy IX is a thief, stealing plays an
integral part in the game. Unlike previous games most bosses carry three

items instead of just one, and they are almost always pieces of equipment that
you either have not had a chance to purchase yet, or possibly even thing which
cannot be purchased. For this reason Zidane will almost always begin boss
fights by stealing from the enemy until all three items are acquired, after
that his physical attack are quite strong so he makes a good attacker. He
also has special thief skills with various effects like automatic running from
battle instantaneously etc. When Zidane goes into Trance his physical attack
power increases and he gains the ability to use special skills called Dyne.
The Dyne skills Zidane has are directly related to the normal thief skills he
has, the more thief skills he's got the more Dyne skills he's got. Dyne
attacks are some of the most powerful attacks in the game which is why Zidane
averages out to be one of the most useful characters you can have.
Vivi - A small Black Mage with a lot of power. Vivi has the ability to cast
black magic which is another word for attack magic or offensive magic. Most
of his spells are elemental in nature meaning they can be used to either
exploit enemy weaknesses or be weakened by enemy defenses depending on how
you
use them. Vivi's other skill is Focus which simply uses one of his turns in
order to increase his magic attack power for the next one. When Vivi goes
into Trance his black magic command changes into Double Black allowing him to
cast two spells in a single turn, either the same spell or different ones.
Steiner - Steiner is the game's knight, he is a powerful attacker who is able
to equip strong armour giving him powerful defenses as well. Steiner's Sword
Art are special knight attacks which can be learned and have various effects.
His Sword Magic is a very unique command where it can only be used if Steiner
is in the party alongside Vivi. The spells will use up Steiner's MP, Vivi
casts any spell that he has already learned on Steiner's sword which combines
the power and element of Vivi's magic with the strength of Steiner's sword to
do massive damage to the enemy. When Steiner entes a trance state unlike the
other characters he does not gain new abilities, instead his physical attack
power just increases almost exponentially, don't underestimate it.
Dagger - She is the primary summoner in the game, the summon spells she
begins
the game with cannot be used due to a serious lack of MP but in time she will
get the ability to cast more and more of them. Summon is a command to call
down great creates to either attack the enemies or perform other support
effects. Dagger is also a white mage so she can heal the party when they need
it as well. When she goes into trance her ability and power of summon
monsters (Eidolons) increases and lengthens their animations as well.
Freya - She's a Lancer in this game. Lancer's are special dragon knights who
wield deadly spears and have the ability to jump high in the air coming down
on their enemies with tremendous force. Lancer's also learn dragon magic
which are various magic spells with differing effects. When Freya goes into
Trance her jump command changes so that rather than firing a single spear down
on the enemy, she rains spears down and remains in the air instead of coming
down after each spear is thrown to maximize speed and power equally.
Quina - The game's blue mage. Unlike previous games where you had to be hit
by a spell to learn it, Quina lears his/her spells by eating enemies and then
seeing if they taste good or bad. If they taste good then he/she may learn a
new magic skills from them. In order to eat an enemy you must first damage it
to the point where it has less than about 1/8 of its HP remaining. When Quina
goes into trance it can now not only Eat an enemy but also Cook them as well,
this means you don't need to deal nearly as much damage beforehand.

Eiko - A similar character to Dagger except somewhat opposite. Dagger


emphasizes summoning and can also cast white magic while Eiko emphasizes
white
magic and can also cast summon spells. Her arsenal of white magic is quite
extensive and when she goes into Trance, similar to Vivi her white magic
changes into Double White and allows her to cast two spells in one turn.
Amarant - Amarant is Final Fantasy's IX's monk. He uses the power of his own
hands to smash all those who defy him. Of course he comes with powerful monk
abilities too which often focus on the monk's uncanny ability to channel it's
power into a healing force, healing others around them or even bringing them
back from an unconscious state. One other ability Amarant possesses is the
ability to throw weapons you have in your inventory. In a Trance state he can
use two monk abilities in a single turn and his power is greatly enhanced.
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Full Walkthrough
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|__ inal Fantasy IX /--------------------------------------------------------o
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o------- Item Checklist -------o You start off in control of your character
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| in a dark room. Approach the table in the
| None...................... / | middle of the room and light the candle
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| using the X button. You've barely started
o------------------------------o the game and it's time to fight already!
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| Boss: Masked Man
| HP: 160
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Steal
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| Potion
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| For the very first boss you have a party of |----------------------------|
| four thieves meaning that stealing is quite | Wrist
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| quick and easy. Be sure that you steal the |----------------------------|
| three items the boss has and then from there | Mage Masher
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| you can attack until he drops, the fight is
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| designed to give you a feel for the battle
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| system, it's not meant to be difficult.
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|__ inal Fantasy IX /--------------------------------------------------------o
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Alexandria
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