Académique Documents
Professionnel Documents
Culture Documents
How it works
*eg, at what time is a ball, thrown into the air, exactly 3m above th
two possible moments, both on the way up and on the way down
**eg, an object's speed increases while its acceleration remains a
***eg, where the average speed gives 0, but the distance is not.
Edit:
Units are taken into account by means of a multiplier to convert inputs to st
(metres and seconds), and, if required, reconvert into the required output u
calculator usually only shows outputs for unknown input values, by changin
output units you can have it convert a stated input value into new units, and
(in grey) in the output box.
ulator
s
Displacement
Initial Velocity
Final Velocity
m/s
m/s
m/s
m/s
User entry:
Units:
Calculated:
Units:
e calculator
Acceleration
Time
m/s
m/s
Displacement
Initial Velocity
Final Velocity
m/s
m/s
m/s
m/s
User entry:
Units:
Calculated:
Units:
e calculator
Acceleration
Time
m/s
m/s
Displacement
Initial Velocity
Final Velocity
m/s
m/s
m/s
m/s
User entry:
Units:
Calculated:
Units:
e calculator
Acceleration
Time
m/s
m/s
Also called the kinematic equations, these are used for describing motion where
acceleration is constant.
s
u
v
a
t
Displacement
Initial velocity
Final velocity
Acceleration
Time
Also called the kinematic equations, these are used for describing motion where
acceleration is constant.
m
ms-1
ms-1
ms-2
s
s
u
v
a
t
Displacement
Initial velocity
Final velocity
Acceleration
Time
m
ms-1
ms-1
ms-2
s
Displacement, velocity and acceleration are all vector quantities, meaning they
have both a magnitude and a direction. In one dimensional kinematics (assuming
all motion occurs in a straight line), all this means is that each quantity may be
either positive or negative - make sure you get them right, especially if, for instance,
acceleration is acting against the direction of motion (eg something being thrown
upwards).
Displacement, velocity and acceleration are all vector quantities, meaning they
have both a magnitude and a direction. In one dimensional kinematics (assuming
all motion occurs in a straight line), all this means is that each quantity may be
either positive or negative - make sure you get them right, especially if, for instance,
acceleration is acting against the direction of motion (eg something being thrown
upwards).
Equation
v = u + at
---------s = vt - at2
---------s = ut + at2
---------s = t(u + v)
---------v2 = u2 + 2as
Quantities involved
s
-----------------s
-----------------s
-----------------s
-----------------s
Note:
Note:
Equation
v = u + at
---------s = vt - at2
---------s = ut + at2
---------s = t(u + v)
---------v2 = u2 + 2as
Quantities involved
s
-----------------s
-----------------s
-----------------s
-----------------s
Resolving Forces
Resolving Forces
Eg.
F
Eg.
8
Fsin
8sin30
=4
Fsin
30o
8cos30
= 6.928
Fcos
8sin30
=4
30o
8cos30
= 6.928
Fcos
Fsin + Gsin - H
Fsin + Gsin - H
Gcos - Fcos
Gcos - Fcos
Eg.
3sin45 + 4sin30 - 5
= -0.878
Eg.
3sin45 + 4sin30 - 5
= -0.878
45o
45o
30o
30o
4cos30 - 3cos45
= -1.342
Note: the numbers are negative, which means the forces are
acting in the opposite direction to the arrows.
Once the horizontal and vertical component have been found, Pythagoras' theorem and right-angle
trigonometry can calculate the magnitude and direction of the complete resultant force.
4cos30 - 3cos45
= -1.342
Note: the numbers are negative, which means the forces are
acting in the opposite direction to the arrows.
Once the horizontal and vertical component have been found, Pythagoras' theorem and right-angle
trigonometry can calculate the magnitude and direction of the complete resultant force.