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Stylianos Kokkalis was born in 1984 in Thessalonica, Greece. He is a Visual Artist, Photographer and Computer Scientist. He studied Painting and Computer Science. Has
for many years attended the painting schools of the painter Stergios Stamos and of
Helias Kotsiras, teacher of engraving in the National Fine Arts Academy of Greece in
Athens. He has received scholarships and won several nationwide distinctions for his
performance in computer science and graphics.
He currently does research on Augmented Reality environments, Tactile User
Interfaces, Transformable architecture and human-responsive environments, and
various Articial Intelligence related projects while trying to learn Rachmaninos 3rd
piano concerto. (Editors note: a helpless homo-universalis)
education
SCHOOL
Public basic, middle and
high-school education with nal
grade 98/100 1990-2001
PROFICIENCY IN ENGLISH
Michigan Prociency 1996
Acquired the Michigan Prociency
in English Diploma at the age of
12.
MITTELSTUFE IN GERMAN
LANGUAGE
Mittlestufe Pruefungen 1999
Acquired the Mittelstufe Diploma
in the German Language from
Goethe Institut at the age of 15.
PAINTING
Helias Kotsiras 2000-2002
Painting studies with Helias
Kotsiras. Preparation for the
National Fine Arts Academy and
studies on the forms of Ancient
Greek paintings, and engraving.
PAINTING
Stergios Stamos 1998-2001
Traditional painting and mixed
media studies with the artist
Stergios Stamos graduate of the
School of Fine Arts of Thessalonica
student of V. Dimitreas. Studies on
COMPUTER SCIENCE
Technical University of Crete
2002-2009
First place in the entry for the
undergraduate studies of the
Computer Science Depart- ments
of Greece. Chosen among the four
STYLIANOS KOKKALIS
SKILLS
COMPUTER LANGUAGES
Knowledge of systems programming, network administration and security supervision. Was the
administrator of the Universitys Computer Science department network. Expert in the following
environments: Apple Mac OSX, Microsoft Windows 2000/XP, generic Unix, GNU/Linux, Kerberos
single sign-on networks.
Deep understanding and application of web-related technologies such as the MVC programming
model, asynchronous and event-based programming, preprocessors and macros, literate
programming, server-client model, responsive and adaptive designs, grid layouts, cross-browser
cross-platform compliance testing, tweening and CSS based animation, CMS customization like
theming or plugin development for Wordpress and Drupal, jQuery and Underscore, Web workers
and parallel programming, collaborative development environments with GIT.
ART
Painting with oils, acrylics, waterbased inks, pastels, charcoal, fresco, marmorino tintoretto and
other stucco based wall painting techniques, collage, expert in darkroom work, lm developent
and emulsion crossprocessing, medium and large format photography, video editing, stop
motion animation, piano.
STYLIANOS KOKKALIS
PROJECTS
PAINTING EXHIBITION
1st prize and Autodesk technical acknowledgment and support for a 3D rendering of a futuristic
city complex. 1999
PHOTOGRAPHY EXHIBITION
Group photography exhibition in Chania with topic The discoloration of black & white 2002
ARTIFICIAL INTELLIGENCE
A project generating new architectural spaces through genetic algorithms and natural selection.
2005
SHORT FILM
Deadly Worm A short lm on social isolation inspired by calligarism and surrealism. 2005
ARTIFICIAL INTELLIGENCE
Implementation of an object-oriented Algol-style programming language and a miniscule operating system. 2006
SHORT FILM
Group photography exhibition in Chania without topic. Personal topic The Vodafone Generation
2006
PHOTOGRAPHY EXHIBITION
Group photography exhibition in Chania without topic. Personal topic The Eco Robots Age 2006
ARCHITECTURE-INSTALLATION
STYLIANOS KOKKALIS
INSTALLATION
Scale 2007
Scale is an installation which combines a live footage of people dancing in a digital natu- ral
environment. A tree becomes the center of the life of the participators and they react with it.
changing its shape.
HUMANE PHOTOGRAPHY
Programmed the fastest backpropagation based neural network library as of 2007 for a Lisp
based image analysis project.
FPGA CPU DESIGN - FOR THE JAPANESE GAME OF GO
Programmed the fastest in the world move generating processor for the japanese game of Go. As
a Thesis for the computer science department, I designed a custom FPGA processor that could
beat (1000 times faster) the best software implementation as of 2009 of a Monte-Carlo based
computer Go player. Go remains till today the last unsolved game where computers cannot
match even average human players. Monte Carlo simulation used as a t function for pruning the
search space of the next possible moves gave a huge boost to computer Go research, nally
transforming the problem to a computer-resource-limited one, and the designed FPGA takes
advantage of hardwares inherent parallelism for a three orders of magnitude performance
boost. 2009-2010
TRANSFORMABLE ARCHITECTURE
Worked along with prof. Kostis Oungrinis of MIT and prof. Marianthi Liapi of MIT for the creation
of an online portal for transformable architecture projects. Front-end and Backend developer of
the www.transformabledesign.com website. 2010-2012
TRANSFORMABLE DESIGNS
Created a simulator for architectural spaces built on the grounds of transformability in architecture. The web application (withan iPad port) reads a feed from a users google calendar, and
examining his daily activities, creates an animation and analysis of the spaces needed as much as
their hourly expanding and shrinking behaviour according to usage. The simulator runs on
www.transformabledesign.com/application/ 2013
DYNAMIC BUILDING PROGRAM: A NEW METHOD TO PRODUCE BUILDING PROGRAMS WITH THE
IMPLEMENTATION OF TIME RELEVANT FACTORS
Presented the transformable architecture simulator augmented with the ability to generate
building reports for architects at the International Conference on Adaptation and Movement in
Architecture, Toronto, Canada 2013
APPLE INC.
Worked in 2014 for Apple Inc as localisation engineer and tester and collaborated in the
development and frontend design of the in-house software used internally for testing.