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Experimental Rules:
Colossus

Barons of the
West
Fantasy Realm

Brunno Martins (order #6748549)

Barons of the West


Barons of the West
This ruleset is devised for use with the Barons of the West forces.
When using the Barons of the West Ruleset, a player can choose units and
upgrades from this ruleset and the Fantasy Expansion only.
Contents

Page Number

The Barons of the West

Barons of the West Special Rules

Followers

Pillagers

Anointed Ones

Vigorians

Experimental Rules for the Colossus Edition


This is a sample of the units and rules that we are currently developing in line for this army,
so if you feel that the choice of upgrades and units is lacking at the moment, there will be
more added in the final cut.
For more news on upcoming rulesets for Empires and to be the first to receive discounts,
become a member of the Empires Wargame group on Facebook.

Are you a member of a Wargaming Club?


You can get the Club ruleset for FREE on any Empires Edition! Just email
dom@empireswargame.com with the edition that your club would most like to play and
which club you are a part of, and we will send the rulesets to you. Terms and Conditions
apply.

Brunno Martins (order #6748549)

Barons of the West Special Rules


The following Special Rules apply to the whole unit not just the troops within the unit.

The Barons Men


Any unit with the Baron special rule is subject to the following rules:

1. Brace for Impact


All Baron units gain the Brace for Impact special rule for free

2. Drive em on!
Any Fodder unit within 3 of a Baron unit, improve their Bravery test to 25%.

3. Large Shield
All Baron units gain a Large Shield for free, unless they are carrying a two handed
weapon/fire arm.

4. Magical Resistance
When a Baron unit is hit by Magic, their Defence is taken with a +1 modifier, instead
of +2.

Fodder
Any unit with Fodder in its Special Rules takes a reduced Bravery test of 40%.

Red Musket
The Red Musket follows the rules for a Musket but with the following exception: it is able to
fire twice in one turn. Only four troops in a squad (min 20 troops per unit) can carry a Red
Musket; these chosen troops are always at the front of the unit.

Brunno Martins (order #6748549)

Violet Rifle
The Violet Rifle follows the rules for a Rifle but with the following exception: maximum
range increased by 2. Only four troops in one squad (min 20 troops per unit) can carry a
Violet Musket; these chosen troops are always at the front of the unit.

Relic Armour
Any unit wearing Relic Armour receives 2+ Defence in melee, shooting and against magic.

Mace
A troop that is not wearing armour and is hit by a Mace weapon receives no Defence.

Daemon
A Baron of the West army pays 15pts less for a Daemon.

Brunno Martins (order #6748549)

Followers
Followers
(min 20)

Cost
each

Shooting
skill

Melee
skill

Movement

Special Rules

Followers

10

N/A

5+

Fodder, Light
Armour

Defence
5+

Base Charge
2 + D6

Follower upgrades

Modifier

Mace

+4pts per model

See Mace rule

Quality
Footwear

+1pt per model

Able to reroll the D6 for failed charges

Improved
Footwear

+1pt per model

Base Charge increased by 1

Musician

+5pts per unit

Can turn in any direction without penalty

Standard
Bearer

+30pts per unit

Reroll any unsuccessful melee hits

Barons Men

+5pts per model

Unit loses the Fodder rule and gain the Baron rule

Designers Note:
The Follower unit is the most basic troop for the Baron armies. Followers can be armed with
the Mace, greatly increasing their advantage against armoured opponents and providing
adequate support in a vanguard role.

Brunno Martins (order #6748549)

Pillagers
Pillagers
(min 20)

Cost each

Shooting
skill

Melee
skill

Movement

Pillagers

N/A

5+

Special Rules

Fodder

Defence
6+

Base Charge
1 + D6

Pillagers upgrades

Modifier

Quality
Footwear

+1pt per model

Able to reroll the D6 for failed charges

Improved
Footwear

+1pt per model

Base Charge increased by 1

Designers Note:
Pillagers are a close equivalent of Peasants found in the Kingdom of Man armies, except
that Pillagers dont Stumble. Pillagers are cheap to field in comparison to other units found
in the Baron armies; so I expect to see most players field at least two units of Pillagers in
their army lists.

Brunno Martins (order #6748549)

Anointed Ones
Anointed Ones
(min 10)

Cost each

Shooting
skill

Melee
skill

Movement

Special Rules

Veteran

17

N/A

5+

Baron, Heavy Armour,


Never Fall Back

Elite

20

N/A

4+

Baron, Heavy Armour,


Never Fall Back, Morning
Star

Defence
4+
Anointed One upgrades

Base Charge
1 + D6
Modifier

Platemail
Armour

+3pts per model

3+ Defence

Relic Armour
ELITE ONLY

+5pts per model

See Relic Armour rule

Mace

+4pts per model

See Mace rule

Quality
Footwear

+1pt per model

Able to reroll the D6 for failed charges

Improved
Footwear

+1pt per model

Base Charge increased by 1

Musician

+5pts per unit

Can turn in any direction without penalty

Standard
Bearer

+30pts per unit

Reroll any unsuccessful melee hits

Company
Banner

+50pts per unit

Any failed melee hits may be rerolled, as do other


allied units within 12" from the banner

Designers Note:
With a good selection of upgrades, the Anointed Ones are a strong unit capable of holding
their ground, dealing sufficient damage and bolstering Fodder units; but what they gain in
melee and defence, they lose in ranged combat.

Brunno Martins (order #6748549)

Vigorians
Vigorians
(min 5)

Cost each

Shooting
skill

Melee
skill

Movement

Special Rules

Vigorians

30

N/A

4+

Baron, Never Fall Back,


Mace, Relic Armour, Horse

Defence
2+

Vigorian upgrades

Base Charge
2 + D6

Modifier

Morning Star

+1pt per model

-1 melee skill

Spear

+2pts per model

See Spear rule

Midnight Hare

+2pts per model

See Midnight Hare rule

Infamous

+25pts per model

Troop has two lives

Musician

+5pts per unit

Can turn in any direction without penalty

Standard
Bearer

+30pts per unit

Reroll any unsuccessful melee hits

Company
Banner

+50pts per unit

Any failed melee hits may be rerolled, as do other


allied units within 12" from the banner

Designers Note:
Though similarly lacking in ranged weaponry, the Vigorians were designed with the belief
that these troops would potentially guard the higher echelons off power, and so, with the
best weaponry and armour available (throw in the Never Fall Back rule as well), you have a
unit that can deal and be dealt high damage without fear of running from the board.

The Empires core rule set is registered copyright to Dominic Basta, who has given permission to the War of
Life Gaming System Organisation to use the rule set.
Registered copyright given in the UK by the UK Copyright Service. Registered copyright is international. All
Rights Reserved

Brunno Martins (order #6748549)

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