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BATTLE COMPANIES
New rules for playing experience-based campaigns in Middle-earth
ello and welcome to Battle Companies.
Many of you may well be familiar with
this game, while others are completely
new to it. To those who are new, greetings, and
to those who are returning, welcome back.
Feedback
If you want to give the The Lord of
the Rings team feedback on the
Battle Companies rules, please get
in touch with them by writing to the
following address:
Games Development
LOTR Battle Companies
Games Workshop
Willow Road
Lenton
Nottingham
NG7 2WS
Consistent success using the Battle Companies rules could make your heroes as mighty
as the members of the fabled Fellowship.
Effect
Dead The Heros adventure ends here remove the warrior from your
roster.
Lost in Battle The Hero lies wounded somewhere on the field of battle.
The players should, as soon after their bookkeeping is completed as possible,
play Take the high ground with the lost Hero as the objective. The Hero may
not act, or be attacked for the duration of the game. If his side wins, he is
returned, and makes a full recovery. If not, he is considered Dead.
Arm Wound The damaged arm may no longer be used, either to carry a
shield or wield a weapon. Therefore the Hero can only use a hand weapon or
dagger from this point onwards. A second arm wound will force your Hero to
retire, as per the Dead result.
Leg Wound The first leg wound gives a -1"/2cm move penalty. A second leg
result will cause your Hero to retire, as per the Dead result.
Full Recovery The Hero may play the next game as normal.
Full Recovery The Hero may play the next game as normal.
Its just a Scratch! The Hero must miss his next game. Alternatively he may
choose to roll again on this chart, but the second result will apply.
10
Niggling Injury Before each game the Hero must make a roll. On the score
of a 1, the Heros injury is plaguing him and he cannot take part in the game.
A Hero can have more than one Niggling Injury, in which case he must make
one roll for each.
11
The wounds of a Hero The Heros patrons are so impressed by the Heros
self-sacrifice that his force gains +D6 Influence this game. Additionally, he
makes a Full Recovery.
12
Protected By The Valar Saved from injury by the Valar, or perhaps some
darker power, the Hero is protected from any serious harm. The Hero
permanently gains +1 Fate. Additionally, he makes a Full Recovery.
Effect
Dead This Warriors adventure
ends here.
2-3
4-6
Elevated in status The Warrior is promoted. Not all Warriors are eligible for this.
See your race promotion table for those who can be promoted and the result. If they
are ineligible, count as No Effect.
8+
A Hero in the making This result is available to all Warriors. From now onwards
the Warrior is treated as a Hero, and may gain Experience. He also adds one Fate
point to his characteristics. He starts with no Experience Points, but will begin to
accrue them as normal from the next game onwards.
Here two Orcs roll high enough to wound the Warrior of Minas Tirith. Since the Good model has
one wound on his profile, the Evil player may choose which Orc counts as having inflicted it.
Company Type:
Company Rating:
Notes
Equipment
Name:
Type:
M F
D A W C
Wounds inflicted this game:
Might
Will
Fate
Equipment
Name:
Type:
M F
D A W C
Wounds inflicted this game:
Equipment
Name:
Type:
S
D A W C
Wounds inflicted this game:
Equipment
Name:
Type:
S
D A W C
Wounds inflicted this game:
Equipment
Name:
Type:
S
D A W C
Wounds inflicted this game:
Might
Will
Fate
Might
Will
Fate
M F
Might
Will
Fate
M F
Might
Will
Fate
M F
Copyright MMIV New Line Productions, Inc. Permission granted to photocopy for personal use only, to play The Lord of the Rings Strategy Battle Game. All Rights Reserved. The Lord of the Rings and the
names of the characters, items, events and places therein are trademarks of The Saul Zaentz Company d/b/a Tolkien Enterprises under license to New Line Productions, Inc and Games Workshop Ltd.
Result
No reinforcements
Orc Warrior with spear
Orc Warrior with shield
Orc Warrior with bow
Choose one of the above
Roll again on table below
D6
1-2
3-4
5-6
Result
Orc Tracker
Mordor Uruk-hai
Warg Rider
Promotion Option
Orc Tracker Alter the Warriors statistics
appropriately. The Warrior may choose to ride a
Warg for the cost indicated above.
Warg Rider All weapons and equipment are
traded for that of a Warg Rider.
Morannon Orc Alter the Warriors statistics &
equipment appropriately. The Warrior may choose
additional equipment at the cost indicated above.
Result
No reinforcements
Warrior of Minas Tirith with shield
Warrior of Minas Tirith with shield
and spear
Warrior of Minas Tirith with bow
Choose one of the above
Roll again on table below
Result
Ranger of Gondor
Citadel Guard OR a Guard of the
Fountain Court
Knight of Minas Tirith
Promotion Option
Ranger of Gondor Alter the Warriors statistics
appropriately. If the Warrior had a spear in
addition to his bow, he may retain this.
Knight of Minas Tirith All weapons and
equipment are traded for that of a Knight of Minas
Tirith.
Citadel Guard/Guard of the Fountain Court The
player may choose which. Alter the Warriors
statistics appropriately. Include the special rule:
Bodyguard. May choose additional equipment at
the cost indicated in Gondor Equipment Options.
77
D6
1-2
3-4
5-6
Result
No effect
Warrior of Rohan with shield
Warrior of Rohan with shield and
throwing spear
Warrior of Rohan with bow
Choose one of the above
Roll again on the table below
Result
Rider of Rohan
Rohan Royal Guard
Rohan Royal Guard on horse
D6
1
2
3
4
5
6
D6
1-2
3-4
5-6
Result
No reinforcements
Wild Man of Dunland
Orc Warrior with spear, bow,
shield or two-handed weapon
Uruk-hai with Orc bow
Uruk-hai with shield
Roll again on the table below
Result
Warg Rider
Uruk-hai with crossbow
Uruk-hai beserker
99
Result
Warrior of Minas Tirith with bow
Warrior of Minas Tirith with shield
Warrior of Minas Tirith with shield
and spear
*If you have the Fiefdom rules from White Dwarf issue 295, you
can use a Hunter of Anfalas or Warrior of Morthond instead.
**If you have the rules from White Dwarf 295, you can use an
Foot-knight of Dol Amroth Knight of Dol Amroth The Knight is automatically granted a
horse. Add the steed to his profile.
D6
1
2
3
4
5
6
D6
1-3
4-6
Result
No effect
Haradrim Warrior with dagger
Haradrim Warrior with spear
Haradrim Warrior with bow
Roll twice more on this table,
re-rolling any further results
of 5
Roll again on the table below
Result
Haradrim Raider
Haradrim Raider with lance
11
11
Result
No effect
Moria Goblin with shield
Moria Goblin with spear
Moria Goblin with Orc bow
Choose one of the above
Choose two of the above
Result
No effect
Dwarf Warrior with
two-handed axe
Dwarf Warrior with shield
Dwarf Warrior with Dwarf bow
Choose one of the above
Khazd Guard
Khazd Guard: All equipment/statistics are exchanged for that of a Khazd Guard.
13
Rescue
A Hero finds himself separated from his
main force and under attack from the
enemy. As his foes seek to cut him down,
his companions race to his rescue. This
opportunity is too much for the attackers
to pass up, providing they can slay the
Hero without too much loss.
6"/16cm
Target hero
Special Rules
Wild Search: Both Companies have split
up their warriors to broaden the search. To
represent this, no models will start play on
the board. At the end of each players
Movement phase players should roll a
dice for each model in their Company not
on the board (Might may not be used to
influence this roll). The first turn will thus
consist mostly of these rolls.
D6 Result
1-2 The model is delayed and doesnt
move on to the board this turn. This
model still counts as part of the
Companys total size for rolling for
the game end and Courage tests.
3
The model moves onto the board
from either side edge (both the side,
and the entering point are chosen by
the opponent).
4
The model moves onto the board
from any point on either side edge,
chosen by the controlling player.
Special Rules
Surprise: The attacker always has priority
in this scenario.
To the rescue! The company of the target
Hero are keen to rescue their comrade and
leader. At the end of their first Move
Phase they move onto the board anywhere
along the opposite table edge to the
attacking player.
Against the odds: Should the target Hero
survive the game he will gain 1 extra
Experience point in addition to the normal
amount for playing and surviving.
5-6
Control
Both Companies have been tasked with
seizing control of an area of a larger
battlefield. Five key areas have been
deemed essential for control and both
companies will vie fiercely for them.
Player Edge
Objective
Markers
Player Edge
15
Nurbog
Nurbog
F
5/4
S
4
D
5
A
2
W
1
C
4
Nurbog has gained two points in fight (+10), one in strength (+5), one in defence (+5) One
attack (+10) and one courage (+5).
Additionally Nurbog has one Might point (+5) and two Fate points (+10).
Lastly Nurbog has Rally to Me (+10).
So the total value for Nurbog is 5 points (for being an orc), plus 35 points for his
characteristics, plus 15 points for his Heroic characteristics, plus 10 for his special rules.
Giving Nurbog a grand total of 65 points.
Participants
Both players should select equal forces, each
with a points value of at least 500 points,
including one or more Battle Companies.
The value of the Battle Companies should be
included within the points value spent on the
entire army.
48"/112cm
Layout
A 48/112cm x 72/180cm board with as
much terrain as possible. More terrain
definitely makes for a more exciting game
so players are encouraged to use their
imagination and cooperate.
72"/180cm
Starting Positions
Each player rolls a dice, with the highest scorer
choosing one of the long board edges to deploy
on. That player places all of his models that are
not members of a Battle Company on the
board, within 12/28cm of his board edge. His
opponent should do likewise, placing his
models within 12/28cm of the opposite edge.
Objectives
The battle is already fixed, and the forces are
preparing to engage. This confrontation will
only end with the defeat of one of the armies.
At the end of the turn in which one side is
reduced to 25% of its starting number, the
game ends.
Victory: Your force was not reduced to 25% of
its starting number.
Special Rules
Experience and wounds: The members of the
Battle Companies involved in this scenario may
gain experience and injury in the same way as a
normal game of Battle Companies.
Battle Company: Whilst the main army is
already in position, the Battle Companies are
racing to bolster their comrades and swing the
battle in their favour. Each player should roll a
D6 at the end of their Move phase from the
second turn onwards. On the roll of a 6 their
2-5
17
Loads of Gaming!
All our Hobby Centres in the UK will be
running special games for The War of the
Ring Campaign. So you can pop down with
your army and join in. Results posted from
the Hobby Centres are worth more in the
campaign, so its worth the visit!
3. Play a game!
The Website!
A dedicated website has been designed for
The War of the Ring Campaign.The website
(www.thewarofthering.co.uk) holds a stack
of gaming, painting and scenery-making
material the ideal place to satisfy your
hunger for more hobby action!
The Website also includes:
Forums A place to get together online
with your allies and swap tactics, plan
where to post your results, or just chat
about how the campaign is going.
Interactive map Shows you who is
winning the war as it unfolds! It also
allows you to follow the path of the
TM
Key
Eriador
Angmar
Iron Hills
Mirkwood
Misty Mountains
Sub Area
1
2
3
4
5
6
7
8
9
10
11
3rd
10th
17th
24th
1st
8th
15th
22nd
29th
5th
12th
June
June
June
June
July
July
July
July
July
August
August
Weathertop
Rivendell
Moria
The Silverlode
Amon Hen
Fangorn forest
Helms Deep
Osgiliath
Pelennor Fields
Minas Tirith
Cirith Ungol
12
19th
August
Black Gate
Rhn
Rohan
Gondor
Mordor
Harad
Copyright Games Workshop Limited 2005 excepting all materials pertaining to the New Line theatrical productions: The Fellowship of The Ring; The Two Towers;
and The Return of The King, MMV New Line Productions, Inc. All Rights Reserved. The Lord of the Rings and the names of the characters, items, events and places
therein are trademarks of The Saul Zaentz Company d/b/a Tolkien Enterprises under license to New Line Productions, Inc and Games Workshop Ltd. Games Workshop,
the Games Workshop logo, Warhammer and the Warhammer 40,000 device are either , TM and/or Games Workshop Ltd 2000-2005, variably registered in the UK
and other countries around the world. All Rights Reserved.