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NATO Ordnance
Soviet Ordnance
Fast +2
Thermal -2
Thermal -2
Fast +2
Fast +2
Air Support attacks consecutive hexes with cannon (FP) and one hex with bombs (HE equivalent)
Artillery spotter (leader/scout) first places spotting round (in LOS, unblocked), rolls 2d6 for scatter
White die is the distance (1d6 + degrading, - leadership) halved; Black die is the direction
If result still in LOS, may shift the marker 1 hex (in LOS), place FFE marker (attacks all 7 hexes)
Attacker- rolls 1d6 + Firepower or HE equivalent + DFT Modifiers (leadership does not apply)
Defender- rolls 1d6 + Terrain Modifier (not from walls) + lowest armor value (if any)
If Attackers roll is > Defenders roll, all units in the hex must take a Damage Check
Air Support may use its FP or HE equivalent as a Penetration value + 1d6 (against vehicles / helos)
Targetrolls 1d6 + lowest armor value (halved from above) Air Support does not roll to hit
Large -1
Fast +2
ORDNANCE
Fast +2
Thermal -2
Large -1
Support Weapons
Support Weapons
Fast +2