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anks have come a long way in shifting their focus from the traditional branch banking
channel to online banking. The initial websites were built for
banks to host static data and provide information. With the
onset of the banking transaction wave, an entire generation
of products and services were made available online, thereby enabling
customers to bank anytime, anywhere.
Presently, the banking industry is going through a paradigm
shift, with banks adopting social media not just to gauge
customer satisfaction, but as an alternate, prime banking
channel. What comes next is uncertain, but one significant
trend that is rapidly gaining traction is gamification.
WHAT IS GAMIFICATION?
Scenarios
Financial
planning
Gamification can help customers determine how a product suits their real
needs. Further, sharing social content on the site provides customers with
opinions on how a product has helped other customers. Challenges and
rewards help customers exhibit rational behavior towards financial planning.
Educative videos
Social content sharing
Narrative approach
Rewards
Challenges
Use case: Take the issue of building (or re-building) customer trust through financial literacy and education.Trying to accomplish this through a deluge of word documents and spreadsheet calculators does not really help banks. In fact, it usually ends up
increasing distrust since customers, more often than not, see these documents as disclaimer statements.
Gamification, on the other hand, has the potential to make the same exercise simple, easy, fun and accessible.Your bank can offer
reward points for customers who master educational resources, which can then be redeemed for a discount on bank products. Such
initiatives serve the dual purpose of educating the customer and helping your bank position the right product to the right customer.