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T h e S e c o n d S t o r y
Complete Game Guide
Version 1.00
By Sky Render
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
NOTE: This walkthrough employs the QuickFind system! To locate data about
a particular part of the game, simply search for the QuickFind code listed
in the table of contents (found in brackets at the end of each entry)!
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
TABLE OF CONTENTS
I. Introduction
Foreword
Legal Disclaimer
Revision History
II. Gameplay Mechanics
Character Roster
Skill Dossier
Item Creation
Regular Skills
Super Specialty Skills
Combat System
Frequently Asked Questions
GameShark Codes
III. Walkthrough
Disc 1
PART I: Arlia Village
PART II: Cross Kingdom
SUBQUEST: Miscellaneous Things
PART III: Clik
PART IV: Mars Village
PART V: Herlie and Hilton
SUBQUEST: Getting Ashton
PART VI: Lacuor Castle
SUBQUESTS: Lacour Detours
SUBQUEST: Getting Opera
PART VII: Linga
PART VIII: The Hoffman Ruins
PART IX: The Lacuor Front Line
PART X: Eluria
Disc 2
PART XI: Energy Nede
[IFORWARD]
[ILEGAL]
[IREVISION]
[GMROSTER]
[GMSKILLS]
[GMREGSKIL]
[GMSUPERSK]
[GMCOMBAT]
[GMFAQ]
[GMCODES]
[D1ARLIA]
[D1CROSS]
[D1MISC]
[D1CLIK]
[D1MARS]
[D1HERLIE]
[SQASHTON]
[D1LACOUR]
[SQLACOUR]
[SQOPERA]
[D1LINGA]
[D1HOFFMAN]
[D1FRONT]
[D1ELURIA]
[D2NEDE]
[D2SYNARD]
[D2FINTEL]
[D2FPOWER]
[D2FCOURAG]
[D2FLOVE]
[D2FEINAL]
[D2WEAPONS]
[D2FINAL]
[SQCOT]
[SQFUNCITY]
[SQMONEY]
[SQIMMORTL]
[SGITEMS]
[SGPA]
[SGTCHEST]
[SGPICKPCK]
[SGCUSTOM]
[SGCOMPND]
[SGBLACKSM]
[SGMETALWK]
[SGCOOKING]
V. Bestiary
[SBESTIARY]
VI. Conclusion
Special Thanks To
Afterword
[CTHANKSTO]
[CAFTERWRD]
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
I. Introduction
=-=-=
Foreword
===--
[IFORWARD]
Due to a gross lack of decent and complete guides for this game, I felt
compelled to write this one. Hopefully, it'll come in handy for somebody
out there.
Legal Disclaimer
===--
[ILEGAL]
Revision History
===--
[IREVISION]
[GMROSTER]
The cast of Star Ocean 2 is certainly not small. Each character has
critical data pertaining to them that can really help in the long run.
NOTE ON RELATIONSHIPS: Relationships have two scores. The first is the
character's friendship level, the second their romantic level.
Relationship levels of both types go up by 1 every 75 battles that any two
characters participate in together. Books set relationship levels to 8.
Which relationship level is set depends on the book. The common books
affect friendship, the rare books affect romance. Both relationship levels
max out at 15. A level of 10 is required for a shared ending, friendship
for same gender and romance for opposite gender.
Key: Cl=Claude Re=Rena Ce=Celine Bo=Bowman Di=Dias Pr=Precis
As=Ashton Le=Leon Op=Opera Er=Ernest No=Noel Ch=Chisato
Dexterity
Op Er No Ch
6/5 5/5 5/5 5/5
have him.
Crawd (or Claude, if you like the English translation name) is definitely
the party's heaviest hitter. He can equip the best swords and has the most
multi-hit combo attacks. His moves tend to be very fast, and have decent
range. His only real downfall is that he doesn't have enough MP early on
to use his moves much.
Key Strengths: High stats all around, fast attack and recover, lots of good
Killer Moves
Key Drawbacks: Short-ranged, uses up MP quickly with his better skills
Killer Moves
Phase Gun: Shoots a beam of energy at one enemy. You can't use it after a
certain point in the plot. Mid-Short range.
Level: N/A
MP Cost: 0
Start Delay: Low
Duration: Instant
Recovery: Fast
Proficiency: N/A
Blockstun: No
Effect Change: None
Air Slash: Claude shoots a wave of air at an enemy. Unirange.
Second: Claude fires a ring of air around himself. Short range.
Level: 3
MP Cost: 4
Start Delay: Varies
Duration: Instant
Recovery: Fast
Proficiency: 200
Blockstun: Yes
Effect Change: Turns gold, moves faster.
Shooting Stars: Claude shoots a ball of energy at one enemy.
Mid-Short range, executed from long range.
Second: Claude pummels and enmy with energy fists. Short range.
Level: 7
MP Cost: 7
Start Delay: Very Low Duration: Short
Recovery: Mid-Fast
Proficiency: 100, 200
Blockstun: Yes
Effect Change: Turns gold, moves faster.
Head Splitter: Claude jumps into the air, and then lands sword-down on an
enemy's head. Unirange.
Level: 12
MP Cost: 9
Start Delay: Varies
Duration: Instant
Recovery: Fast
Proficiency: 130, 260, 500
Blockstun: No
Effect Change: At level 2, Claude gains more trailing air; at level 3, he
does a flip onto the enemy's head; at level 4, his flip is trailed by ghost
images of himself.
Energy Sword: Claude summons his fighting spirit to heal 15% of his HP.
Unirange.
Level: 20
MP Cost: 11
Start Delay: Medium
Duration: Medium
Recovery: Medium
Proficiency: 100, 200
Effect Change: At level 2, the circle of energy gets bigger and it restores
30% of Claude's HP; at level 3, the circle changes color, and it restores
60% of Claude's HP
Burst Knuckle: Claude launches a fireball. Fire-elemental. Mid-Short
range, executed from long range.
Second: Claude punches an enemy with burning fists. Short range.
Level: 28
MP Cost: 12
Start Delay: Medium
Duration: Low
Recovery: Mid-Fast
Proficiency: 100
Blockstun: Yes
Effect Change: Fireball gets bigger.
Ripper Blast: Claude smashes the ground, causing rocks to fly up and hit
nearby enemies. Short range, executed from long range.
Second: Claude smashes the ground, and a line of rocks shoots up in front
of him. Short range.
Level: 38
MP Cost: 17
Start Delay: Mid-Low
Duration: Very Low
Recovery: Fast
Proficiency: 90, 180, 270
Blockstun: No
Effect Change: Each level adds one more rock to the attack.
Twin Slash: Claude jumps and performs two slashes on an enemy. Short
range.
Level: 45
MP Cost: 20
Start Delay: Very Low Duration: Medium
Recovery: Fast
Proficiency: 150
Blockstun: Yes
Effect Change: Claude does 4 slashes instead of 2.
Dragon Howl: Claude summons an ethereal mini-dragon to breathe blue fire on
an enemy. Mid-Short range.
Level: 53
MP Cost: 28
Start Delay: Low
Duration: Mid-Low
Recovery: Mid-Fast
Proficiency: 250, 500
Blockstun: No
Effect Change: The dragon breathes more fire for each level.
Sword Bomber: Claude jumps into the air and launches fireballs from his
weapon at an enemy. Fire-elemental. Long range.
Level: 62
MP: 32
Start Delay: Mid-Low
Duration: Medium
Recovery: Mid-Fast
Proficiency: 140, 280, 420
Blockstun: No
Effect Change: Claude fires more fireballs.
Mirror Slice: Claude performs a series of fast strikes against one enemy.
Short range.
Level: 70
MP: 32
Start Delay: Low
Duration: Long
Recovery: Medium
Proficiency: 220
Blockstun: Yes
Effect Change: Claude does 8 slashes instead of 4.
Good Link Combos:
Air Slash + Ripper Blast
Ripper Blast + Dragon Howl
Dragon Howl + Mirror Slice
Level: 72
MP Cost: 30
Level: 17
MP Cost: 10
One could term Precis a KM-oriented fighter, since her regular attack
against monsters is far too slow. She has a fantastic number of spammable
killer moves that are very fast, and has one of the most powerful "best"
weapons in the game. She can't equip any decent armor for around half of
the adventure, unfortunately.
Key Strengths: Many hit-and-run Killer Moves, one of the best weapons in
the game equippable, fairly fast
Key Weaknesses: Low defense, can't equip many of the better armors, has
some extremely long delays for some Killer Moves, slow regular attacks
Killer Moves
Rocket Punch: Precis launches her weapon at an enemy. Mid-short range.
Level: N/A
MP Cost: 4
Start Delay: Low
Duration: Low
Recovery: Fast
Proficiency: 120
Blockstun: No
Effect Change: Faster, more damage.
Hop Step: Precis hops at an enemy and hammers them. Unirange.
Level: N/A
MP Cost: 5
Start Delay: Very Low Duration: Very Low
Recovery: Mid-Fast
Proficiency: 140
Blockstun: No
Effect Change: Does more damage.
Mole: Precis pulls out Bobot, expands him, gets in, and goes underground to
drill an enemy. Unirange.
Level: 17
MP Cost: 7
Start Delay: Mid-Long Duration: Medium
Recovery: Medium
Proficiency: 100
Blockstun: Yes
Effect Change: Drills the enemy for longer.
Ally-Oop!: Precis throws her Bobot at an enemy
Mid-short range.
Level: 25
MP Cost: 8
Start Delay: Very Short Duration: Very Short
Proficiency: 200
Effect Change: Precis tosses a second Bobot as
very quickly.
Recovery: Very Fast
Blockstun: No
a follow-up.
Parabola Beam: Precis fires a beam from a sattelite dish. Medium range.
Level: 38
MP Cost: 12
Start Delay: Medium
Duration: Medium
Recovery: Fast
Proficiency: 120, 240
Blockstun: No
Effect Change: Beam does more hits.
Bang-Bang Attack: Precis hammers an enemy twice. Mid-short range.
Level: 49
MP Cost: 15
Start Delay: Low
Duration: Low
Recovery: Fast
Proficiency: 170, 340, 510
Blockstun: Yes
Effect Change: Does another hit per level
Bloody Mary: Precis makes Bobot expand, gets in, and drills an enemy.
Mid-short range.
Level: 57
MP Cost: 32
Start Delay: Long
Duration: Long
Recovery: Medium
Proficiency: 130, 360
Blockstun: Yes
Effect Change: Drills for longer.
Mujin Super Beam: Precis throws an enlarged Bobot into the air, and Bobot
shoots a laser at an enemy for multiple hits. Unirange.
Level: N/A
MP Cost: 24
Start Delay: Medium
Duration: Mid-Low
Recovery: Mid-Fast
Proficiency: 120
Blockstun: No
Effect Change: Beam gets bigger, does more damage.
Note: Learned via Mech Launcher item.
Barrier: Precis throws Bobot at an enemy, and Bobot explodes when he lands
on the ground. Mid-short range.
Level: N/A
MP Cost: 28
Start Delay: Mid-Short Duration: Instant
Recovery: Very Fast
Proficiency: 200
Blockstun: No
Effect Change: Bobot gets a green trail, and has a larger explosion range
(more hits and damage).
Note: Learned via Plasma Zap-stick item.
Holo-Holograph: Precis makes a hologram of Ashton, who does a move similar
to Sword Dance. Mid-short range.
Level: N/A
MP Cost: 20
Start Delay: Medium
Duration: Medium
Recovery: Mid-Fast
Proficiency: 130
Blockstun: Yes
Effect Change: Ashton's hologram does more hits.
Note: Learned via a PA in Fun City.
Good Link Combos:
Ally-Oop! + Barrier
Ally-Oop! + Bloody Mary
Name: Opera Vectra
Age: 23
Birthday: Aug. 24 (when converted to Earth reckoning)
Race: Tetragenes
Favorite Food: Apple Cider
Favorite Instrument: Piano
Talent Strong Points: Dexterity
Talent Weak Points: Sixth Sense, Love of Animals
Character Type: Warrior (long-range)
Best Weapon: Pulse Box
Starting Relationships:
Cl Re Ce Bo Di Pr As Le Op Er No Ch
6/5 4/4 5/4 5/4 5/4 5/4 0/0 5/5 0/0 7/8 5/4 5/5
How to Recruit: Do a Private Action in Cross before the Lacour Tournament
of Arms, and see the three-eyed man run past. After the tournament, go
back to Hilton, and into the bar. After meeting Opera there and telling
her about the three-eyed man, head back to Cross and ask the king about
the three-eyed woman. He'll let you go into the Mountain Palace, where
Opera went. She's a bit further in, and will join if you let her.
One of the few long-range fighters, Opera is by far the best fighter you
can get early on. She becomes slightly outdated later as other characters
get more and more powerful weapons and skills. Even so, her Alpha on One
skill never stops being useful, and her regular attack is both fast and
well ranged. She's also the only fighter character with the ability to
heal all allies with one of her KMs.
Key Strengths: Capable of very long-ranged attacks, fast, quick to recover
with regular attacks, can hit flying enemies without jumping, has the only
all-healing KM in the game
Key Weaknesses: Low defense and stamina, somewhat low attack power later on
Killer Moves
Photon Prison: A prison of light encases an enemy. Short range.
Level: N/A
MP Cost: 10
Start Delay: Medium
Duration: Low
Recovery: Mid-Fast
Proficiency: 90, 180, 270
Blockstun: No
Effect Change: Freezes the enemy longer.
Flame Launcher: Opera launches a fireball. Fire-elemental. Unirange.
Second: Opera uses her weapon as a flamethrower. Short range.
Level: N/A
MP Cost: 7
Start Delay: Low
Duration: Medium
Recovery: Medium
Proficiency: 100, 200
Blockstun: Yes
Effect Change: Short-range version lasts longer.
Alpha on One: Several energy pockets are released, and they home in on
thier target. Long range.
Level: 24
MP Cost: 23
Start Delay: Low
Duration: Low
Recovery: Fast
Proficiency: 220, 440
Blockstun: No
Effect Change: Adds one more energy pocket per level.
Spread Ray: Opera shoots a few rays at the enemies, which explode when they
hit the ground. Medium range.
Level: 34
MP Cost: 16
Start Delay: Mid-Low
Duration: Mid-Low
Recovery: Mid-Fast
Proficiency: 180, 360, 540
Blockstun: No
Effect Change: Fires more shots.
Cold Wind: Opera shoots a cone of ice at the enemies. Water-elemental.
Medium range.
Level: 41
MP Cost: 25
Start Delay: Low
Duration: Medium
Recovery: Medium
Proficiency: 300
Blockstun: No
Effect Change: Lasts longer.
Gravity Shell: Opera launches a gravity bombshell at an enemy, which causes
a gravity vortex when it hits the enemy. Void-elemental. Medium range.
Level: 54
MP Cost: 20
Start Delay: Medium
Duration: Mid-Low
Recovery: Fast
Proficiency: 200
Blockstun: No
Effect Change: Vortex gets bigger.
Lightning Blade: Opera charges her gun and blasts out a series of lightning
bolts. Thunder-elemental. Medium range.
Level: 69
MP Cost: 20
Start Delay: Mid-Low
Duration: Medium
Recovery: Mid-Fast
Proficiency: 100, 200
Blockstun: Yes
Effect Change: Circle of bolts increases in size.
Healing Star: Opera aims her gun at the sky, and fires a rocket that turns
into stars, which heal all allies. Unirange.
Level: N/A
MP Cost: 9
Start Delay: Mid-Short Duration: Instant
Recovery: Very Fast
Proficiency: 5 more HP recovered per point (starts at 200, maxes at 5195)
Effect Change: None
Note: Learned via White System item.
Laser Bit: Opera throws out a prism and shoots it, and the shards fly out
and hit enemies. Long range.
Level: N/A
MP Cost: 8
Start Delay: Medium
Duration: Long
Recovery: Mid-Fast
Proficiency: 100, 200, 300
Blockstun: No
Effect Change: The prism breaks into more pieces.
Note: Learned via Black System item.
Hyper Launcher: Opera fires a massive purple laser from her gun.
Medium range.
Level: N/A
MP Cost: 34
Start Delay: Low
Duration: Mid-Low
Recovery: Mid-Fast
Proficiency: 100, 200, 300, 400, 500
Blockstun: No
Effect Change: Beam lasts longer, range improves.
Note: Learned via Green System item.
Good Link Combos:
Alpha-on-One + Hyper Launcher
Alpha-on-One + Healing Star
Alpha-on-One + Laser Bit
Name: Bowman Jean
Age: 27
Birthday: Dec. 30 (when converted to Earth reckoning)
Race: Expellian
Favorite Food: Daikon Miso Soup
Favorite Instrument: Harmonica
Talent Strong Points: Sixth Sense
Talent Weak Points: Sense of Taste, Dexterity
Character Type: Warrior (short-range)
Best Weapon: Empresia
Starting Relationships:
Cl Re Ce Bo Di Pr As Le Op Er No Ch
5/5 6/5 6/5 0/0 5/5 0/0 5/5 5/5 6/5 5/5 6/5 6/5
How to Recruit: He'll offer to join you if you don't have Precis already
during a story scene.
Bowman is often called the worst of the fighters, and for good reason.
His range for non-killer move attacks is horrid. Most of his killer moves
are next to useless, his best weapon is a joke, and his range is horridly
short. He can still be a useful addition to a team, though, as his Poison
Pills skill can wreak havoc on enemies.
Key Strengths: Has a few fast Killer Moves he can use in rapid succession
Key Weaknesses: Low attack power, horrible range, most Killer Moves are too
slow to hit enemies
Killer Moves
Spirit Attack: Bowman launches a ball of chi from his fists.
Level: N/A
MP Cost: 4
Start Delay: Low
Duration: Low
Recovery: Fast
Proficiency: 100, 200
Blockstun: Yes
Effect Change: Unknown.
Poison Pills: Bowman throws some poisonous pills at an enemy.
Level: N/A
MP Cost: 5
Age: 35
Birthdate: Aug. 31 (when converted to Earth reckoning)
Race: Tetragenes
Favorite Food: Hassaku Tea
Favorite Instrument: Cembalo
Talent Strong Points: Sixth Sense
Talent Weak Points: Sense of Taste
Character Type: Warrior (medium-range)
Best Weapon: Cat o' Nine Tails
Starting Relationships:
Cl Re Ce Bo Di Pr As Le Op Er No Ch
6/5 5/5 5/6 5/5 5/5 5/5 8/5 5/5 5/7 0/0 6/5 5/5
How to Recruit: First, get Opera. Then, go to Arlia Village, and through
it to Shingo Forest. From here, head northwards to where Opera's ship
crashed. Then, once you finish the Hoffmann Ruins, you'll find Ernest.
You'll have to fight a boss battle to recruit him (and not a very difficult
one, either). Note that if you refuse to recruit him at this point, you
lose Opera as well.
Until he's level 41 and has Thousand Whips, Ernest isn't very useful in
battle. Even then, he doesn't become really handy until he's level 58 and
gets Broken Heart. Once he DOES have Broken Heart, he's one of the best
characters to use for keeping enemies at bay while the powerhouses (Claude,
Dias, Chisato, etc.) close in and use their techs. Since you can steal two
Battle Suits from him, he still at least provides for the party (in a
sense) before he becomes competent.
Key Strengths: Decent range in his attacks, has some impossible-to-dodge
Killer Moves, moves quickly, has two Battle Suits to steal
Key Weaknesses: Long recover time from attacks, doesn't gain most of his
better Killer Moves until much later
Killer Moves
Dimension Whip: Ernest whips an enemy from behind via a vortex.
Short-range.
Level: N/A
MP Cost: 5
Start Delay: Mid-Low
Duration: Mid-Low
Recovery: Medium
Proficiency: 80, 160, 240
Blockstun: Yes
Effect Change: Does more hits.
Spiral Whip: Ernest makes a whirlwind with his whip. Mid-range.
Level: N/A
MP Cost: 7
Start Delay: Medium
Duration: Low
Recovery: Mid-Fast
Proficiency: N/A
Blockstun: Yes
Effect Change: N/A
Arc Attack: Ernest loops his whip on nothingness and swings out to kick an
enemy. Short-range.
Level: 32
MP Cost: 7
Start Delay: Mid-Low
Duration: Low
Recovery: Medium
Proficiency: 100, 200
Blockstun: Yes
Effect Change: Kicks one more time per proficiency level.
Thousand Whips: Ernest splits his whip into multiple strands, and hits an
enemy with it several times. Short-range.
Level: 41
MP Cost: 10
Start Delay: Low
Duration: Medium
Recovery: Mid-Fast
Proficiency: 40, 80, 120
Blockstun: Yes
Key Weaknesses: Slow regular attack, most Killer Moves only hit once or
twice
Killer Moves
Air Slash: Dias launches a black wave of air at
Second: Dias makes a circle of black air around
Level: N/A
MP Cost: 4
Start Delay: Low
Duration: Instant
Proficiency: N/A
Effect Change: N/A
an enemy. Unirange.
him. Short-range.
Recovery: Very Fast
Blockstun: No
Chaos Sword: Dias releases dark matter from his weapon, and slashes an
enemy with it. Short-range.
Second: Dias launches an energy wave from his blade. Mid-range.
Level: N/A
MP Cost: 5
Start Delay: Low
Duration: Instant
Recovery: Fast
Proficiency: 120
Blockstun: Yes
Effect Change: Does more damage.
Cross Wave: Dias does a quick double slash to an enemy. Short-range.
Level: N/A
MP Cost: 8
Start Delay: Low
Duration: Low
Recovery: Fast
Proficiency: 120
Blockstun: Yes
Effect Change: Does more damage.
Crescent Wave: Dias releases a crescent wave from his sword.
Mid-short-range.
Level: N/A
MP Cost: 10
Start Delay: Low
Duration: Very Low
Recovery: Mid-Fast
Proficiency: 130
Blockstun: No
Effect Change: Gets bigger, does more damage.
Gale Stab: Dias lunges at an enemy. Mid-short-range.
Level: 40
MP Cost: 10
Start Delay: Mid-Low
Duration: Instant
Recovery: Fast
Proficiency: 130
Blockstun: Yes
Effect Change: Does more damage.
Crescent Moon Flash: Dias launches a crescent moon wave from his sword.
Mid-short-range.
Level: 48
MP Cost: 13
Start Delay: Low
Duration: Very Low
Recovery: Mid-Fast
Proficiency: 100
Blockstun: No
Effect Change: becomes a full moon, does more damage.
Hawk Scream Blast: Dias launches a phoenix wave from his sword.
Short-range.
Level: 56
MP Cost: 16
Start Delay: Low
Duration: Low
Recovery: Mid-Fast
Proficiency: 100
Blockstun: Yes
Effect Change: Does more damage.
Full Moon Slash: Dias makes a full moon over his head, and strikes an enemy
with the energy. Mid-short-range.
Level: 63
MP Cost: 25
Start Delay: Mid-Long Duration: Mid-Low
Recovery: Fast
Proficiency: 100
Blockstun: No
Effect Change: Does more damage, lasts longer.
[GMSKILLS]
Unlike most RPGs, your characters won't just turn into living gods with no
guidance. You can upgrade characters' abilities via Skills, special
abilities that enhance combat ability and some field actions. Skills are
also the key to Item Creation abilities, which let you make new items from
existing items.
Skills require SP, or Skill Points, to level up. To get SP, you can
either level up, open up talents, or win Bullying Battles in Fun City's
Battling Stadium. You can hold a maximum of 999 SP at any given time for
each character.
Each character starts out with either a few skills learned, or a lot of SP
allocated for you to distribute. You can gain new skills for them to learn
by buying them at Skill Guilds in most towns.
SKILL: Sketching
DESCRIPTION: The ability to draw things.
ABILITIES ADDED TO: Art
SKILL: Effort
DESCRIPTION: The ability to strive even in the most dire of situations.
ABILITIES ADDED TO: Practice
BONUS EFFECTS: Reduces exp. needed for next level by Skill level * 5%
SP REQUIREMENTS: 20/30/40/50/60/70/80/90/90/90 (620)
SKILLSET: Sensibility 3
SKILL: Perseverance
DESCRIPTION: The ability to continue working no matter what.
ABILITIES ADDED TO: Practice
BONUS EFFECTS: SP consumption of all skills reduces by Skill level * 2,
down to a minimum of 1 SP required for level up
SP REQUIREMENTS: 8/10/12/14/16/18/20/22/24/26 (170) (NOTE: Since this skill
decreases SP needed by 2 per level, you only really need 8 SP per level for
it, totalling 80 SP)
SKILLSET: Sensibility 2
SKILL: Patience
DESCRIPTION: The ability to contain one's feelings and impulses.
ABILITIES ADDED TO: Practice, Survival
BONUS EFFECTS: Constitution bonus of Skill level * 2
SP REQUIREMENTS: 2/4/7/11/16/22/29/37/46/56 (230)
SKILLSET: Sensibility 1
SKILL: Danger Sense
DESCRIPTION: The ability to sense dangerous people and objects.
ABILITIES ADDED TO: Scout
BONUS EFFECTS: Stamina bonus of Skill level * 3
SP REQUIREMENTS: 2/3/5/7/10/13/17/21/26/40 (144)
SKILLSET: Sensibility 2
SKILL: Biology
DESCRIPTION: Knowledge of the nature of life itself.
ABILITIES ADDED TO: Compounding
BONUS EFFECTS: HP bonus of 10 * Skill level squared
SP REQUIREMENTS: 12/22/32/42/62/80/82/85/90/95 (602)
SKILLSET: Knowledge 2
SKILL: Mental Science
DESCRIPTION: Knowledge of the mind and it's abilities.
ABILITIES ADDED TO: Compounding
BONUS EFFECTS: MP bonus of Skill level * 5
SP REQUIREMENTS: 8/14/20/26/32/52/62/82/90/95 (481)
SKILLSET: Knowledge 3
SKILL: Kitchen Knife
DESCRIPTION: The ability to wield various kitchen utensils.
ABILITIES ADDED TO: Cooking
BONUS EFFECTS: Strength bonus of Skill level * 20
SP REQUIREMENTS: 2/4/8/16/32/40/50/55/65/90 (362)
SKILLSET: Technique 1
SKILL: Recipe
DESCRIPTION: Knowledge of recipes for specific dishes.
ABILITIES ADDED TO: Cooking
BONUS EFFECTS: Recovery amount increases for favorite food consumption
SP REQUIREMENTS: 1/1/2/2/3/3/5/5/10/20 (52)
SKILLSET: Knowledge 1
SKILL: Good Eye
Belt
ability to strike enemies at their weak point.
enemy defense Skill level * 5% of the time
40/40/50/50/60/60/70/70/80/80 (600)
1
EFFECTS: User attempts to run behind enemies Skill level * 7.5% of the time
SP REQUIREMENTS: 12/14/16/18/20/22/24/26/28/30 (210)
SKILLSET: Combat 2
SKILL: Counterattack
DESCRIPTION: The ability to counter enemy hits.
EFFECTS: User counters enemy attacks Skill level * 5% of the time
SP REQUIREMENTS: 5/10/15/20/40/50/60/70/85/99 (454)
SKILLSET: Combat 3
SKILL: Feint
DESCRIPTION: The ability to get a guaranteed hit.
EFFECTS: User hits without fail using Feint Skill level * 5% of the time
SP REQUIREMENTS: 12/22/32/42/62/80/82/85/90/95 (602)
SKILLSET: Combat 2
SKILL: Mental Training
DESCRIPTION: The ability to increase attack power via mental focus.
EFFECTS: User's attack power raises by 33% Skill level * 5% of the time
SP REQUIREMENTS: 4/7/14/21/28/35/42/49/56/63 (319)
SKILLSET: Combat 2
SKILL: Motormouth
DESCRIPTION: The ability to speak quickly.
EFFECTS: Reduces spell casting time by 50% Skill level * 6% of the time
SP REQUIREMENTS: 40/50/50/60/60/70/80/90/90/99 (689)
SKILLSET: Combat 3
SKILL: Body Control
DESCRIPTION: The ability to keep oneself from fainting.
EFFECTS: User stays alive from fatal blows and resists status ailments
Skill level * 6% of the time
SP REQUIREMENTS: 10/20/30/40/50/60/70/80/90/99 (549)
SKILLSET: Combat 3
SKILL: Spirit Force
DESCRIPTION: The ability to reduce damage by sheer force of will.
EFFECTS: Damage is halved Skill level * 5% of the time
SP REQUIREMENTS: 20/30/40/50/60/70/80/90/90/99 (629)
SKILLSET: Combat 1
SKILL: Parry
DESCRIPTION: The ability to parry enemy attacks.
EFFECTS: User blocks attacks without fail Skill level * 5% of the time
SP REQUIREMENTS: 12/22/32/42/62/80/82/85/90/95 (602)
SKILLSET: Combat 3
SKILL: Cancel
DESCRIPTION: The ability to immediately do a Killer Move after attacking
EFFECTS: Allows use of Killer Moves immediately after starting a regular
attack Skill level * 6% of the time
SP REQUIREMENTS: 10/20/30/40/50/60/70/80/90/99 (549)
SKILLSET: Combat 1
SKILL: Gale
DESCRIPTION: The ability to increase one's own speed
EFFECTS: Combat speed up Skill level * 5%
SP REQUIREMENTS: 5/7/9/11/13/33/43/53/63/80 (317)
SKILLSET: Combat 2
SKILL: Provocation
DESCRIPTION: The ability to taunt enemies in battle.
EFFECTS: Allows use of taunting (press Select in battle); enemies follow
user, may cause enemies to go berserk
SP REQUIREMENTS: 20/30/40/50/60/70/80/90/90/99 (629)
SKILLSET: Combat 3
SKILL: Float
DESCRIPTION: The ability to knock an enemy into the air.
EFFECTS: Enemy gets knocked into the air Skill level * 7.5% of the time
SP REQUIREMENTS: 20/30/40/50/60/70/80/90/90/99 (629)
SKILLSET: None (special)
Item Creation
===-Item Creation is the ability to devise new items out of old ones, the new
items frequently being more useful than the old ones. The system is fairly
simple in concept, but each skill has its own functionality and usage.
Regular Skills
---==
[GMREGSKIL]
These are the regular Item Creation skills, which can be learned from the
basic skillset which you can purchase from Skill Guilds throughout the
game.
SKILL: Art
SUB-SKILLS: Esthetic Sense, Sketching
DESCRIPTION: Allows you to make artwork and specialty items that aid in
both battle and field options
MATERIALS NEEDED: Magic Canvas or Magical Clay
SUPPORT TALENTS: Sense of Design
SUPPORT ITEMS: Graphics Software
OUTPUT:
Magic Canvas - Revival Card, Extension Card, Discovery Card, Fol Up Card,
Victorial Card, Mortalial Card, Fountain Card, Fairies Card, 'The Scream',
'The Last Supper', 'Spring', Portraits A-L (depends on your party)
Magical Clay - Magic Rock, Super Ball, Tri-ball, Silence Card, Dummy Doll,
Hexagram Card, Hyper Ball, Skanda, Bubble Lotion, Mirror of Wisdom,
Jack-in-the-Box, Treasure Chest
NOTES: Art items tend to help in and out of battle, but their overall
usefulness is easily outmatched by other items (with the exception of the
Extension and Discovery Cards)
SKILL: Oracle
SUB-SKILLS: Radar, Peity, Playfulness
DESCRIPTION: Gives you various information, hints, etc.
MATERIALS NEEDED: None
SUPPORT TALENTS: None
SUPPORT ITEMS: None
OUTPUT: None
NOTES: This skill is completely useless, particularly if you're using a
walkthrough
SKILL: Musical Talent
[GMSUPERSK]
Super Specialty Skills are like regular Item Creation skills on crack.
You can make insanely effective items, do amazingly helpful things, and
even enhance all Item Creation skills for a short period of time. The only
catch is, you need basic Item Creation skills learned for all party members
for the Super Specialty Skills to be any good.
SKILL: Master Chef
SUB-SKILLS: Cooking, Compounding
DESCRIPTION: Make super-powerful dishes with the entire party's help
MATERIALS NEEDED: Two uncooked food items
SUPPORT TALENTS: Sense of Taste
SUPPORT ITEMS: All-Purpose Knife
OUTPUT: Healthy dish or junk food (failure)
NOTES: Much like Cooking, I almost never use this
SKILL: Orchestra
SUB-SKILLS: Musical Talent, Art
DESCRIPTION: Play an orchestra for about 30 seconds, and up the success
rate of talents opening up (as well as success rates of Item Creation)
MATERIALS NEEDED: Conductor's Baton, at least 6 instruments, 6 party
members, and 8 songs
SUPPORT TALENTS: None needed
SUPPORT ITEMS: None needed
OUTPUT: The orchestra plays (never fails!)
NOTES: This is the single most important Super Specialty you can use, as it
increases success for about 30 seconds on all Item Creation abilities and
Super Specialty abilities by an almost obscene amount (success rate is
upped to 75-90%, no matter the actual skill level of the character); the
fact that talents open up more frequently during Orchestra is an added
bonus
SKILL: Comprehenshion
[GMCOMBAT]
Star Ocean 2 has a very unique combat system, one that takes a bit of
adjusting to. This is a basic overview of how the system works.
BATTLE MODES: There are three battle modes: Manual, Semi-Active, and
Full-Active. Manual is the original Star Ocean attack method, but it's
very slow to use (as you have to manually select a target from the list of
enemies). Semi-Active is similar to this, but time passes while selecting
a target, so it's a very bad idea to use it. Full-Active is probably the
best method, in which enemy targetting is automatically set to the nearest
enemy, and you can actually move your character of choice around with the
D-pad without having to hit a button.
ATTACKING: There are several different ways to attack in battle. The first
and easiest is just to swing your weapon, by hitting X. This causes a
character to run up to the target enemy and use their weapon on them.
You can also assign two Killer Moves to each fighting character, one for L1
and one for R1. Simply hitting L1 or R1 will activate the Killer Move in
those positions on the nearest enemy. You can sequence Killer Moves after
a regular attack, but it's best to wait until you have the Cancel ability
before you try to do this.
USING MAGIC: Fortunately, the magic system isn't hard to adapt to at all.
Simply hit Triangle to open the ring menu, and select Heraldry. Select a
spell, and (if necessary) select a target. Spells can take some time to
cast, so it's best to have a spell caster stay away from the enemies when
using magic.
LEVELING UP: Leveling up in Star Ocean 2 is much the same as most RPGs.
Once you gain enough experience, you gain a level, and your characters gain
SP (usually equal to their level, give or take 10%). They also gain new
skills at level up.
Frequently Asked Questions
===--
[GMFAQ]
These are questions that get asked repeatedly in just about every Star
Ocean 2 forum, message board, and chatroom. Note that there are spoilers
within.
Q: How to I get the Eternal Sphere sword?
A: First, you must get to second place in the Lacour Tournament of Arms
(that is, get up to the fight with Dias). Then, go back to Gamgee's house
(in the rear of Lacour) and talk to Gamgee, BEFORE you leave Lacour at the
end of the tournament. He'll give you the Sharp Edge. Customize the Sharp
Edge with a Mithril to get the Minus Sword. Customize the Minus Sword with
another Mithril to get the Eternal Sphere. Saving before each
A: You must first get in a PA very early in the game (to be exact, at Clik,
before the flood). After meeting Filia there, you can meet her later in
Central City, during a Private Action. This PA takes place only after you
have come to the point where you have to return to Fienal, and you cannot
turn the limiter back on once it's off. Filia is in the Central City
administrative office, on the first floor. Entering the building and
moving forward starts the event, and turns off the limiter.
Q: How do you access the secret files in North City?
A: This is actually a quest unto itself. The first bit to do is try to
access the Secret Files, and discover that they're locked. From there,
once you can get to Giveaway, talk to the dean of the university to find
out about Reyfus and his research. Find Reyfus in his lab, and he'll tell
you about his research. From there, go to Central City and talk to Chisato
(you may have to do a PA if she's in your party). She'll begin searching
for the password for you. Then, go back into Central City again (or do
another PA if Chisato's in your party) to get the password to the database.
Go back to North City, and check the terminal again. The data is unlocked,
but the computer can't decode the information. From here, you must get up
to the point where the sealed Heraldry laboratory is unsealed, and the
passcode is found. Go back and talk to Reyfus again, and he'll use the
passcode to hack into the files and decode them. Read through the files,
and you'll see that the third and fourth are locked. Go talk to Reyfus
again, and then go talk to the dean of Giveaway. He'll give you Pandora's
Box, which you should go and give to Reyfus. From here, you should start a
PA in Giveaway, and talk to everybody in the university, then return to the
town normally. Talk to Reyfus, and he'll have finished decoding the final
two files, which you'll now be able to read. Behold for yourself the true
history of Nede...
GameShark Codes
===--
[GMCODES]
80061CC2
D0061CA4
80061CC4
D0061CA4
80061CC6
1000
0010
0010
0010
AC60
D002B628
30189A6E
30189A66
30189A9A
0101
0001 Item Creation always succeeds (press L2 + Select)
0001
0001
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
III. Walkthrough
=-=-=
Disc 1
===-PART I: Arlia Village
---==
[D1ARLIA]
NOTE: If you plan to do any pickpocketing early on, you may need to restart
the game several times to do so! Be sure that your character has the
Dexterity talent on their status screen (go to Status, then hit Triangle)
before moving on! You may ignore this if you're not planning to do any
stealing before reaching the Lacour continent. Just be aware that many
useful items will be unattainable as a result.
The introduction to both scenarios is different, so read the one that
pertains to you. Either way, you'll be in Arlia Village for a bit.
Location: Arlia Village
Items: Leather Armor, Ressurection Bottle, 200 FOL, Blueberry, Rose Hips,
Strawberry Jam, Blackberry
~ Claude's Scenario ~
You start at the entrance of a dome on Milocinia. Once you can, go up to
the sparking control box, and activate it. When you're inside, run up to
the equipment in the northern half of the screen. Upon regaining control,
you will be in battle. Simply attack the enemy with L1 repeatedly (like
you were told to), and it will die quickly enough.
After a short sequence, you'll be allowed to explore Arlia Village a bit.
Once you're satisfied, go to Rena's house (on the eastern end of town, down
in the western corner of that side of town). Take Rena to see the newlywed
couple, then return to Rena's house. Once you're back in control, go to
Salva and talk to the people in the mansion on the north side of town.
Return to Arlia briefly, then go back to the mansion in Salva.
~ Rena's Scenario ~
You start outside Rena's house. From there, go west to the other end of
town, then south, and enter the Shingo Forest. Once you go far enough in,
you will encounter Claude, who kindly dispatches an enemy for you. The
game takes over at this point, and you eventually you'll be back in Arlia.
Go to Rena's house, and then go talk to the people in town (particularly
the newlyweds). Once you've found Claude, go back to Rena's house.
Fol: 500
Difficulty: Easy
Suggested Level: 3-6
You don't have many options for this fight. If you're playing as Claude,
use Air Slash a lot, then close in to finish Alen. If you're playing as
Rena, control Claude and attack, while backing off when his HP is too low
so Rena can heal him. It's not a hard fight, really, unless you're playing
as Rena on Universe mode.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
After Alen's down, a whole lot more story unfolds, most of it mindnumbingly boring. Once you're given control again, run down to the bridge
in Arlia. If you're playing as Rena, you'll also have to try and enter
Shingo Forest before you can continue. More story sequence will take place
after this, and the opening chapter of SO2 will come to a close.
PART II: Cross Kingdom
---==
[D1CROSS]
NOTE: At this point, you have the entirety of the Cross continent open to
you. There are a number of unofficial side-quests you can do at this point
if you wish (listed in the next section), or you can move on with the plot.
Location: Cross
Items: Wooden Shield, Leather Helm, 500 Fol, 600 Fol, Passport*,
Treasure Map*
As you enter Cross, you'll notice that it's night there (although it's
daytime everywhere else). Head on into the inn, and you'll be allowed to
stay for free. After that's over, you might want to browse around town,
and buy new equipment (if you haven't already done so in other towns).
Once you're ready, head to the north end of town, and enter the castle. Go
ahead and sign up for an audience, and then loot the castle. Be sure to
talk to as many people as you can. Eventually, one of the guards will
inform you that it's time for your audience.
Head back to the main stairway of the castle, and head up to have your
audience. Ask all three questions you're given, and then head out of the
castle (with a measly 600 Fol gift and a Passport). As you walk into the
town square, you'll see a woman panicking over something. Moving forward
even further, you'll see two mages in a shoutfest. After a few barbs are
exchanged, the party leader will try to intervene, but not be much help.
The white-cloaked mage manages to win, and suggests that you come with her
on an adventure. Since you have no choice at this point, just say yes.
She'll introduce herself as Celine, and show you her map. Then, it's off
to Cross Cave!
OPTIONAL: If you plan to recruit Opera, do a Private Action in Cross, and
go towards the castle. After seeing the three-eyed man run past, you'll
open the possibility of recruiting Opera later. You have until you leave
this continent to do so.
Location: Cross Cave
Suggested Level: 5-10
Items: Blueberry, Artemis Leaf, Sweet Syrup x2, Cure Poison x2, ?MINERAL,
Lavender x2, ?JEWELRY, Tri-ball, Magic Canvas, Stink Gel, ?ITEM,
Blackberry, Feather Pen, 600 Fol, Resurrection Mist, 700 Fol,
Heart Barriers, Green Beryl, Ancient Writings*
Enemies: Armedknight, Slime, Landworm, Alraune, Gargoyle
The cave is very straightforward, with only one hidden path (remember: all
entrances have green light pouring from them). Your goal is on the far
north end of the cave, a room with a very big rock that's glowing green.
Celine will panic when she sees that it's a dead end, but Claude will point
out that the map mentions that a spell needs to be cast. The path will
open, and you'll be able to enter the treasue room.
The treasure you're looking for is on the upper lefthand side of the big
star, the Ancient Writings. Unfortunately, Celine can't understand them.
A warning: if you open the chest on the upper right part of the glowing
star, you'll have to fight two Gargoyles (who are a bit tough for a level
10 party, but not impossible). Anyway, once you've nabbed everything, head
back to the entrance. Celine will then give you the choice to take her
along or ditch her. Do as you see fit, and then it's off to Clik!
SUBQUEST: Miscellaneous Things
--=
[D1MISC]
At this point, you can perform a number of actions to make the game a lot
easier for you: leveling up, getting more skills from the two port towns of
the Cross continent, and even netting yourself a nice accessory that gives
you items as you walk.
Leveling Up: There are a few good places to do this at this point. The
first is Cross Cave (northeast of Cross), then the Heraldry Forest (the
entrance of which is in Mars village, which is along the eastern arm of the
Cross continent), and the final location for leveling up is Lassguss
Mountain (on the western side of the continent, behind Cross). You can
easily reach level 30-40 before even entering Cross.
Getting the Mischief: There's a rare accessory that you can get at this
early point, called Mischief. There is a catch, though: you have to take
[D1CLIK]
Clik is on the northern end of the Cross continent, on the north "spoke"
of the land. Go ahead and go there.
Location: Clik
Suggested Level: 8-12
Items: Lyre, Grain, Seafood, Vegetables
Start off by visiting the house on the hilltop, and getting the Lyre. If
you miss it now, you won't be able to get another one for a very long time.
Once that's done, go ahead and buy any new equipment you may need, and
visit the docks. Talk to the captain of the ship, and then head back up to
the town square. After this, return to the port and talk to the two kids
running around, and then return to the first area of Clik. Talk to the
little blue-haired boy to get things moving again.
At this point, you can visit many locations and hear Ketil say (often
amusing) things about the locales. Feel free to visit around, and answer
Ketil however you like; it doesn't affect anything, after all. Once you've
had your fill of Ketil's tour, go visit the kids at the docks again. After
that, visit the captain of the ship, and then head back up to the town
square. It seems that fate doesn't agree with your plans to leave port.
Talk to the captain again to get your passport back, and then head up the
steps and see Ketil again. Then, leave Clik. It's off to Mars!
PART IV: Mars Village
---==
[D1MARS]
Back on the world map, head south to the central area of the continent,
and then head east along the path to Mars Village.
Location: Mars Village
Suggested Level: 8-12
Items: Silk Robe, Purple Mist, Silence Card, Sour Syrup
Unfortunately, you can't skip this segment (which is kind of silly, seeing
as nothing is preventing you from going to Herlie, but the ship there
refuses to leave port until this part is done). Go visit the house on the
far right end of town for the Silk Robe in the upstairs bedroom, and buy
any other supplies you may be needing at the general store. When all is in
order, visit the elder's house (located in the upper left area of town).
~ Claude's Scenario ~
The story sequence here is fairly long, so bear with it. When you're back
in control, buy any supplies you may be needing, and then tell Celine that
you're ready. Once you've got control again, equip Claude with the Mud
Boots, and enter the Heraldry Forest.
~ Rena's Scenario ~
After the sequence in the elder's house, you will automatically go visit
Dias. After this, just go back to your party and talk to them. Now, buy
any last-minute supplies you may need, and then tell Dias that you're
ready. When you're back in control, equip the Mud Boots on Rena, and head
into the Heraldry Forest. NOTE: you should use Dias' SP, but don't give
him any abilities that raise base stats; when/if he permanently joins you
later, those boosts will not be in effect. Also, feel free to unequip Dias
entirely and give his stuff to your other party members.
Location: Heraldry Forest
Suggested Level: 8-12
Items: ?HERB, Amber Robe, Smelling Salts, Dummy Doll, Flame Blade, Mandrake
Monsters: Carlaeagle, Robberaxe, Magius, Bugbear, Bloodworm, Stingray
From the entrance of the Heraldry Forest, head left and grab the ?HERB.
After that, take advantage of the save point, and head into the forest
proper. The path is entirely straightforward at first, so don't worry; you
can't get lost. You'll have to fight bandits along the way, but they're
really not too tough at all (especially in Rena's scenario, since Dias is
level 35). Once you reach any intersection, be sure to explore both of
the possible paths, so you can get any items that may be down the dead
ends. Also, if you didn't before, be sure to equip the Mud Boots (but not
on Dias; trust me on this one). Before long, you'll reach the final
intersection of the forest. Head off to the left.
~ Claude's Scenario ~
The master of Heraldry from the elder's house will wander into the area,
and reveal that he's the boss of the bandits. Now you have to defeat him.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
BOSS: Varmillion
Exp: 1000
HP: 3,000
Resistances: Dark
Recommended Party: Claude & Celine
Fol: 1000
Difficulty: Easy
Suggested Level: 10-13
This boss will only attack physically. If you can keep your distance and
use attacks that keep him at bay or let you dodge him (Head Splitter in
particular), then you shouldn't have a problem.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
After the fight, the plot will continue automatically.
~ Rena's Scenario ~
A little girl will run into the scene, and you'll have to fight a lone
bandit; no challenge. Now, continue left. Soon, you'll be in a boss fight
with Azamgil.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
BOSS: Azamgil
Exp: 1840
HP: 2,000
Resistances: None
Recommended Party: Rena & Dias
Fol: 3750
Difficulty: Average
Suggested Level: 10-13
Azamgil comes with 4 Shielders (1,400 HP each), who are really annoying.
Have Rena spam a full-screen attack like Ray or (if you have it) Light
Cross, while Dias protects her from any incoming Shielders or Azamgil
himself. Once the Shielders are down, Azamgil is easy as pie; just spam
Air Slash and/or Chaos Sword.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
After the fight, you'll get the hut key. Take it to the cabin door, and
unlock it. You can talk to the kids if you want, or you can leave the area
and continue the plot.
With that out of the way, you'll be in Celine's house. After a short chat
with the elder, try to leave town. Some more story sequences will take
place, and you'll (finally) be able to leave for Herlie.
PART V: Herlie and Hilton
---==
[D1HERLIE]
From Mars, it's a short walk east to Herlie. Go ahead and go there.
Location: Herlie
Suggested Level: 11-15
Items: 1200 FOL, Leather Boots, Ring of Sadness, Ringed Mail,
Sinclair Saber
You're not obligated to, but you may want to buy some supplies before you
cross over to the next continent (I certainly suggest it). Also, if you
plan to recruit Ashton, this is your first (and almost last) chance to.
See the next section for details. Once you're ready, board the ship, and
head on over to the continent of Lacour, and the town of Hilton.
Location: Hilton
There's literally nothing here but shops and NPCs. Stock up on anything
you're running short on, then head to the world map. Note that enemies on
the Lacour continent are much stronger than most everything on the Cross
continent, so if you haven't been leveling up, you may be in for a bit of
a surprise. Anyway, your next goal is the town of Lacour, in the middle of
the continent. Naturally you can go visit the Lacour Front Lines and Linga
now if you want, but the plot won't continue until you visit Lacour.
SUBQUEST: Getting Ashton
--=
[SQASHTON]
NOTICE: If you want to get Opera in your party, do not finish this
subquest! Getting Ashton will prevent you from getting Opera. If you plan
to get Opera, and want to do the Salva Drift sequence, do not agree to take
Ashton along and do not return to the room you meet Ashton in until after
you've left Salva and re-entered the town!
Location: Salva Drift Dragon's Nest
Items: Maple Syrup, Brigandine, Iron, Aquaberry, Golden Earring,
Cinderella Glass, Diamond, Star Ruby
Monsters: Gerel, Sandglass, Beastmaster, Werewolf, Scewer
To get Ashton, you need to complete the Mars Village sequence. Go to
Herlie, and talk to the two sailors near the entrance of town to find out
about the dragon in Salva. Leave Herlie, and return to Salva. Enter the
drift, and make your way into the dragon's domain. You'll see a mysterious
fighter in there as you make your way through the area. Follow the path
to the end, and you'll find Ashton there, fighting a two-headed dragon.
After the fight, say you'll take responsibility, and he'll join your party.
If you tell him no, returning to the room where he was fighting the dragon
in will force him to join your party. Note that you can go as far as
meeting Ashton and turning him down and still be able to recruit Opera.
If you want to get the Diamond and Star Ruby, but don't want Ashton, leave
Salva and re-enter; Ashton will no longer be in the mines.
Ashton has his own sub-quest that you can do at almost any time, starting
now. Head to Mars Village, and check the bookshelf there. After this,
go back to Cross, and ask for permission to enter the Mountain Palace.
Head there (it's north of cross, on a side-path from the road that leads
to Clik).
Location: Mountain Palace
Suggested Level: 12-15
Items: Luna Tablet, Crystal, Fairy's Statue, Emerald Ring, ?MINERAL,
Amber Robe, Crest Rod, Damascus, Fairy's Cologne, Wolfsbane, ?HERB,
Ressurection Bottle, ?JEWELERY, Cure Stone, Sweet Syrup, ?MINERAL, Cestus
Monsters: Archer, Slimepool, Petrogerell, Hounddog, Hood, Sandglass
Yikes, well-stuffed dungeon! The path through is far from straightforward
or easy, but there's a lot you can find to make up for the maze-like
structure of the place. Once you get to the room with the goblet, you'll
have to fight a boss.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
BOSS: Nightmare
Exp: 4000
Fol: 9000
HP: 9,000
Resistances: None
Difficulty: Average
Recommended Party: Claude, Rena, Celine, Ashton Suggested Level: 19-21
As with all enemies of this type, Nightmare can and does completely evade
physical attacks about 90% of the time. Meaning you need to spam spells
and KMs like Ripper Blast to even hit her. She's annoyingly fast, but not
that powerful overall.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
After the fight, get the heck out of the dungeon, and head to the Lassguss
Mountains behind Cross.
Location: Lassguss Mountains
Suggested Level: 21-23
Monsters: Pilesherry, Koboldking, Sargwen, Shout, Simurgh, Flyingray
As if to make up for the previous dungeon, this one is short and entirely
bereft of items. Note that this is a good place to level up. Anyway, just
make your way to the top, save at the bird nest, and battle XINE.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
BOSS: XINE
Exp: 8300
Fol: 3200
HP: 20,000
Resistances: None
Difficulty: Average
Recommended Party: Claude, Rena, Celine, Ashton Suggested Level: 23-26
Clever name (read it backwards). Anyway, XINE is a flying enemy, meaning
you need to either use KMs that can reach that high (like Head Splitter, or
if you've leveled up quite a bit, Ripper Blast), or use physical attacks
and let your spellcasters do the main damage for you. XINE has a lot of
annoying moves, but he tends to focus on your fighters, so Rena should be
able to keep everybody alive while you rip XINE a new one.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
After this, return to the Salva Drift where you found Ashton, and the
subquest will complete. Note that, though this subquest IS entirely
optional and Ashton will never leave the party even if you ignore it, you
get enough goodies from doing it that it's worth it.
PART VI: Lacuor Castle
---==
[D1LACOUR]
Location: Lacour
Items: Star Ruby
After a brief
buy stuff. If
for details on
continent. If
up quite a bit
When you're satisfied that you're ready, visit the castle and talk to the
upper receptionist. Enter the Lacour Tournament of Arms, and then head to
the item shop area of town. Any shop you want is fine as a sponsor, so
pick one according to how much you think you'll need to focus on defense or
attack power. Once that's done, stay at the inn.
~ Rena's Scenario ~
Rena will run off after
of town, and talk to the
the fighting men there.
forge, then head back to
Go on up to the castle, and into the left wing, then upstairs into the
arena proper. Talk to the receptionist.
~ Claude's Scenario ~
Head into the waiting room, and you'll soon be in a battle. The fight is
not too hard, so you should prevail without trouble. Afterwards, go to the
stands and talk to your allies, then fight another battle. This time, keep
your distance and use long-range moves like Head Splitter, Air Slash, and
Ripper Blast. Once more, return to the stands and talk to your allies, and
then you'll be back in battle. You cannot win against Dias, so don't
bother trying.
~ Rena's Scenario ~
Follow Dias, then head to Gamgee's. After that, try to enter the tavern.
One easy fight later, you'll get the Sharpness. Go into the tavern and
talk to Gamgee, then head back to the arena. Note that, if you didn't
equip Dias' stuff on your party members but did remove it prior to this,
Dias will reclaim all of his equipment from you. Go to the upper end of
the arena, and down into the central viewing area. Then go around to the
far side and talk to Gamgee. Return to the viewing area and talk to
Claude. To trigger the rest of this area's story scenes, just keep exiting
the upper seating area and re-entering it, then walking into the upper part
of the central staircase.
After the tournament, go first to see Gamgee (the swordsmith living on the
far left side of town). If you got to the fight with Dias, he will give
you the Sharp Edge. Afterwards, go back to the item shop that sponsored
you and get your consolidation prize. After that, you're free to head to
Linga.
IMPORTANT! If you got up to Dias in the tournament, visit Gamgee and get
the Sharp Edge BEFORE you leave Lacour! You cannot come back to get it
later! This is your only chance!
SUBQUESTS: Lacour Detours
--=
[SQLACOUR]
Once again, there's a lot of stuff you can do at any point as soon as you
get to the new continent. Here's the big tasks...
Finishing the Skill Dossier: You can buy the remaining skillsets you lack
from Hilton, Lacour, and Linga. This will net you a number of useful
abilities, and open the path to learning any Item Creation skill. I
suggest you level up Claude's Metalworking ability to 10, so you can take
advantage of a sword you'll be able to get soon.
Recruiting Precis: You can also recruit Precis at this point if you visit
Linga, so it may be worth a visit unless you plan to skip getting her. If
you do plan to get Precis, go to Linga, exit, do a PA, and go either to the
north side of town (Claude's scenario) or to the house in the lower left
corner of town (Rena's scenario) to initiate the sequence to recruit her.
Making Money: If you got a Marvel Sword from the Treasure Chest earlier,
then you have a chance to make a lot of money off of it now. Linga sells
Magical Film and a Magical Camera, or you can train up an ally (I suggest
Precis if you got her) in Mechanical skill and have them build a Ririca
instead. Either way, you can duplicate the Marvel Sword and sell it for
an insanely high price (even higher if you use Identify All! to raise the
price beforehand).
Leveling Up: Lacour's hotspot leveling area is the forests outside of the
Lacour Front Lines. You can find Salamanders there, who are very dangerous
and very valuable. If you're feeling less than enthusiastic about manually
leveling up by now, then you may want to try your hand at Reverse Side and
see if you can't make a Forged Medals item (if you haven't already gotten
one from the Mischief, that is). Use the Reproduction skill to duplicate
the Forged Medals as much as needed, and you'll be able to level up all of
your characters to level 100 if you so desire. This does, of course, break
the game's difficulty.
Eternal Sphere: This can only be done after the Tournament of Arms. Save
after you get the Sharp Edge from Gamgee, then level up Radar twice for an
ally. If you don't get at least 1 Mithril, reload and level Radar again.
Once you do get Mithril, save and (if you only got 1) repeat the process
for a different ally. Save after you have 2 Mithrils, then have Claude do
Metalworking on the Sharp Edge with Mithril. Once he successfully makes
the Minus Sword, save again. Then, Metalwork the Minus Sword with Mithril.
This will almost definitely take several tries, but it's worth it: it will
net you Eternal Sphere, the best sword in the game.
SUBQUEST: Getting Opera
--=
[SQOPERA]
NOTICE: To do this subquest, you must not have Ashton! If you got Ashton
earlier, or if you missed the scene involving the three-eyed man in Cross,
you won't be able to recruit her. You can still recruit Opera if you went
as far as meeting Ashton and turning him down; the game only cares if he
actually joins the party or not for recruiting Opera.
After you complete the Tournament of Arms, head to Hilton's pub and watch
the scene there. Head back to Cross and ask the king about the three-eyed
woman, then head to the Mountain Palace.
Location: Mountain Palace
Suggested Level: 12-15
Items: Luna Tablet, Crystal, Fairy's Statue, Emerald Ring, ?MINERAL,
Amber Robe, Crest Rod, Damascus, Fairy's Cologne, Wolfsbane, ?HERB,
Ressurection Bottle, ?JEWELERY, Cure Stone, Sweet Syrup, ?MINERAL, Cestus
Monsters: Archer, Slimepool, Petrogerell, Hounddog, Hood, Sandglass
Same items as in Ashton's scenario, as you can see. Make your way in, and
recruit Opera as soon as you find her. You can technically quit at this
point, but since you're here, you may as well continue and get the items in
this dungeon. There's a boss fight of sorts partway in against some
Salamander lookalikes. They're not too hard, they're just like Salamanders
are. Once you find Ernest's lab, you can leave.
NOTE: If you plan to recruit Ernest, return to Arlia now and enter Shingo
Forest. Go to the upper right corner of the clearing in the forest, and
watch the scene there. If you have Precis recruited, Opera will get the
Seventh Ray as well. This is required for getting Ernest, but if you don't
plan to get him, DO NOT WATCH THIS SCENE! Opera will leave your party upon
finding Ernest if you refuse to take him along.
[D1LINGA]
Once you get to Linga, visit the house furthest to the right in the middle
of town. Then go visit the pharmacy on the north end of town, and talk to
the shopkeep from the wrong side of the counter. After that, it's off to
the Linga Sanctuary.
Location: Sanctuary of Linga
Items: Lavender x3, Wolfsbane, Mandrake, Artemis Leaf, Aceras x2,
Rose Hips, Ruby, Mixed Syrup, Might Chain, Rainbow Diamond, Bubble Lotion,
Straight Punch, Twin-Edge, ?GUARD, Spring Water, Cinderella Glass
Monsters:
I suggest you avoid collecting herbs until you've found the rare one
you're after. There are two ways to go about this dungeon: you can either
collect every herb in sight until you find Clarisage, or you can hold off
until you reach the back of the cave and get a Dill Whip. Both of them
will work, but Bowman will be more impressed by a Dill Whip. If you visit
the very back of the cave, you'll find the last of the treasures, and a
pack of 3 Visseyers. These enemies can eat your allies when they attack,
but attacking them after they swallow an ally will force them to release
whomever they ate. Regardless, you can return to Linga once you have
either a Clarisage or a Dill Whip.
Show Bowman the herb you got, then head to Kieth's again. If you didn't
recruit Precis, Bowman will offer to go along with you; it's your call if
you want to take him up on that. Anyway, after all's said and done, return
to Lacour, and head to the basement of the castle.
PART VIII: The Hoffman Ruins
---==
[D1HOFFMAN]
Now you have Bratrat... er, Leon in the party (for now). Head to Hilton
and take the ship to the Hoffman Ruins, and head on inside.
Location: Hoffman Ruins
Items: Cure Stone, Recoil Bracelet, Angel Hair, Light Box, Aquaberry,
Dictionary, Cure Paralysis, Holy Mist, Green Beryl x2, Zephyr Earring,
Orichalcum, 1-Up Pudding, Gold, Hyperball, Diamond, Spring Water,
Fruit Syrup, Hot Syrup, Peep Half, Material Kit, Peep-Peep Bomb,
Blackberry, Sturm Ring, 'Spring', ?HERB, Sour Syrup, Paralysis Check
Monsters:
This place is big, long, and annoying. Along the way, you'll occasionally
find explosives which you can detonate. A few of these reveal items, but
most just damage you and accomplish nothing. That said, you may as well
activate all of them, seeing as healing is not difficult at all. Once you
reach the lowest part of the ruins, save and head in for a boss fight.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
BOSS: Harfainx x2
Exp: 40000
Fol: 10000
HP: 36,700
Resistances: Light, Dark,
Difficulty: Average
Thunder
Recommended Party: 3 fighters + Rena
Suggested Level: 32-35
The Harfainx enemies love to cast lightning spells, so try and focus on
whatever one your allies are not focusing on at the moment. If you keep
them busy with your fighters, they won't be able to cast their spells, and
thus won't be hard at all. Just be sure to heal if they do somehow slip
past your defenses and cast a spell, and do not under any circumstances let
them spell-combine: combined Thunderstorm can easily do over 2000 damage to
all allies.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
After the fight, exit the Hoffman Ruins. Note that, if you recruited
Opera and saw her downed ship in Shingo Forest, you will have an additional
sequence here and have to fight another boss.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
BOSS: Ghost
Exp: 52000
HP: 8,200
Resistances: None
Recommended Party: 3 fighters + Rena
Fol: 85000
Difficulty: Very Easy
Suggested Level: 32-35
Ahahahaha, you're kidding me, right? This guy is pathetically easy. The
best move he has is Black Saber. I cannot see how he will be anything
resembling a problem for you if you could handle the Harfainxes.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
After the fight, you get the option to either ditch Opera, or recruit both
her and Ernest; I suggest you recruit him. If you do recruit him, go to
both Mars and Linga and save outside them, then do a PA and find Ernest.
Pickpocket him in both places to get 2 Battle Suits, ridiculously powerful
armor that has 500 defense.
Regardless, head back to Lacour, and visit Lacour Castle's throne room.
PART IX: The Lacuor Front Line
---==
[D1FRONT]
NOTE: This is the point of no return for disc 1. As soon as you go to the
Lacour Front Line and join up, you will not be able to return to the world
map. Be sure to prepare sufficiently before continuing.
Head to the Lacour Front Line now, which is in the opposite direction from
Linga, following a different road than the one to Hilton. Once you're
there, visit the commander's office on the top level, right-most room.
Leave the room for some story scenes.
~ Rena's Scenario ~
Go follow Dias and talk to him. If you want him in your party, ask him
to join up with you. Then go out on the balcony.
The next day, talk to everybody at the front, then enter the main hallway.
Go up to the pavillion. You'll be thrown automatically into a battle.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
BOSS: Shin
Exp: N/A
Fol: N/A
HP: 21,000
Resistances: All
Recommended Party: 3 fighters + Rena
Difficulty: Impossible
Suggested Level: 32-35
This is one of the most annoying battles in the game: you have to survive
for 1 minute, but you cannot damage the boss, and the boss ignores your
defenses entirely. There's nothing to indicate that you need to stay alive
in this fight, either. Anyway, just avoid the boss as best you can, and
draw it away from Rena so she can heal as necessary. After the minute's
up, Shin will leave.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
After the fight, talk to the commander in his office, then go back to the
infirmary and try to exit it. More story scenes commence (and if you have
Precis, you'll get a Thunder Punch). Exit the pavillion once you can, and
head into the main part of the hall. Next time you have control, you'll be
in yet another fight (an easy one against some Stonestatues), then a boss
fight.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
BOSS: Shin
Exp: N/A
HP: 21,000
Resistances: All
Recommended Party: 3 fighters + Rena
Fol: N/A
Difficulty: Impossible
Suggested Level: 32-35
Nice FMV Elvis 'do, Shin. Anyway, this time there's no time limit on the
battle, so feel free to get your arse handed to you as fast as you please.
This battle is a good chance to raise skill for Healing Star and/or Secret
Medicine, at least. Don't you just hate must-lose battles?
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
PART X: Eluria
---==
[D1ELURIA]
After all that, you'll be on the continent of El. The story here varies
ever so slightly depending on who you chose as your main character, but not
enough to warrant special notes. Make your way up to the Eluria Colony.
Location: Eluria Colony
Items: Plate Mail x2, Rune Cap, Giant Fists, Silver Greaves x2,
Metal Fangs, Silver Robe x2, Shield Sword, Veil Piercer, Fine Shield,
ID Card*
After some brief (sappy) story scenes, you'll be back in control.
~ Claude's Scenario ~
If you want to recruit Leon, be sure to tell the Elder that you'll take
Leon along instead of leaving him there.
Visit the armory, and raid the barrels. As you try to leave, the shop
owner will give you the ID Card. Make your way to Eluria Tower, in the
center of the continent.
Location: Eluria Tower
Items: Meteor Ring, Holy Mist, Stone Check, Steel Helm, X Box,
Crestier Guard x2, Musical Software, Trickster, Cure Paralysis, Sapphire,
Aquaberry, Ultra Punch, Fresh Syrup, ?GUARD, Card Key, Murasame Sword,
Giant Fists, Gale Earring, Splinter, Spring Water
Monsters: Eldermagius, Goathead, Defender, Coldlizard, Darthwidow,
Gelatinfloat
Go up to the door and use the ID Card to get inside. I love the music in
this place... Anyway, raid the rooms for their treasures (there's a hidden
room off to the left in the second section of the tower that has the
Trickster), and make your way up. Note that, if you haven't been leveling,
this place is a great spot to do so. Anyway, as you make your way towards
the top, you'll eventually find a statue of a priest. Talk to it and input
A P O C A. By doing so, you'll gain the Access Card, which lets you reach
the last part of the dungeon. Once you reach where you can use the Card
Key, if you go to the left, you can get a scene involving Claude. It's a
bit more verbose in Claude's scenario, so if you're playing his, look
below.
~ Claude's Scenario ~
Upon being beamed up to the Calnus, make your way to the bridge, and then
pickpocket the cadet to the right of the door for a Battle Suit. If you
fail to steal this, you may want to reload, as Battle Suits are rare and
very powerful. Most of the rest of the ship's staff has useful stuff too,
so feel free to rob them all blind. Once you're ready, talk to Ronixis to
resume the plot.
Take the right path, be sure to use the save point, then go face Shin
again.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
BOSS: Shin
Exp: 45,400
HP: 21,000
Resistances: All
Recommended Party: 3 fighters + Rena
Items: Emerald Ring
Fol: 52,100
Difficulty: Average
Suggested Level: 38-41
Now he can be beaten, and he's actually not that hard. He comes with two
Stonestatues (2,200 HP each), but they're barely even minor annoyances.
Use your best flying KMs, and avoid letting Shin get too close, since he
can absorb HP and MP via his Spoiling attack. Ripper Blast, Head Splitter,
and other such aerial attacks will see you through.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
After the battle, head upstairs. Feel free to eplore the side rooms, but
do not enter the right-hand door in the area that the middle door leads to
until you're ready to finish disc 1. Doing so will trigger the final boss
fight of this disc, as well as a lot of exposition.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
BOSS: Berle
Exp: N/A
HP: 100,000
Resistances: All
Recommended Party: 3 fighters + Rena
Fol: N/A
Difficulty: Impossible
Suggested Level: 42-45
Just like the first Shin fight, you have to survive for 1 minute without
having everybody die. To make this easier to do, set all of your allies'
AI to Do Nothing, then use your controlled character to kite Berl around
the battlefield for the whole minute.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
After the fight, the disc ends. Prease insult disc 2.
Disc 2 Walkthrough
===-PART XI: Energy Nede
---==
[D2NEDE]
As the second half of Star Ocean 2 opens, you witness a confusing and
almost nonsensical conversation between the Ten Wise Men. The party will
wake up, and Rena will inform them that they're at the Outer Wall Paradise.
Before long, the party will find a transporter, and you'll take control of
the party again in a much more high-tech facility. Leave the Transporter
Room, and watch as a short conversation ensues between the party and the
mayor of Central City, Narl.
~ Rena's Scenario ~
Narl will ask to speak with Rena alone. It's just a brief little chat,
and not that important.
Once your party is assembled, look around town. Be sure to visit every
location in Central City, and upgrade your equipment.
RECRUITMENT NOTICE: Make sure you see the strange red-haired woman near
the inn in Central City before you leave the city! This is critical for
recruiting a character later.
Once your party is equipped and ready, leave Central City, and go
northwards, to North City. There's a lot of stuff available in North City
that can't be found anywhere else, so you may want to get as much as
possible here, as well. When you feel you're ready, go to the building on
the far upper right side of town, the Synard home.
Talk to the receptionist, and visit the director's office on the first
floor. A boss fight will commence shortly.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
BOSS: Synard
Exp: 80000
HP: 43,000
Resistances: None
Recommended Party: 3 ranged fighters + Rena
Fol: 20000
Difficulty: Average
Suggested Level: 50-55
With that accident over, the director will inform you that you'll have to
get a Synard another way, and sends you through yet another transporter.
PART XII: The Synard
---==
[D2SYNARD]
Fol: 52,000
Difficulty: Average
Suggested Level: 60-65
These spider-ladies aren't really all that tough, they're just resillient.
Thrash them constantly so that they stay peeped, and they won't pose any
threat at all. They can teleport and throw sickles, just like their nonboss selves can, but they're hardly difficult to corner.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
With the threat taken care of, the plot will continue, and you will get
the Synard. Head back to Central City now.
Back in Central City, go up to the third floor, and visit the Nede
Chronicle. Talk to the red-haired reporter you kept running into, and you
can choose to recruit her (assuming she did follow you around). From here,
just head up to the mayor's office, and he'll tell you what to do next. To
sum it up, you need to collect the four powers of Nede from the Fields of
Power, Intelligence, Courage, and Love. He gives you the keys to these
Fields (the Rune Codes), and sends you on your way.
[D2FINTEL]
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
BOSS: Magichand
Exp: 161,600
Fol: 82,200
HP: 130,000
Weak Points: None
Difficulty: Average
Recommended Party: 3 fighters & Rena
Suggested Level: 60-65
Items: Ressurection Mist, Cinderella Glass, Rare Gauntlets, Reverse Doll
This boss is annoying for many reasons, most notable being that it has 4
sub-bosses with it (2 Magicboxes, a Guardbox, and a Workbox, all with
30,000 HP each). Focus on the "box" enemies first, but beware: the Workbox
and Guardbox will absorb star attacks, so Eternal Sphere will heal those
two enemies. That aside, the fight is mostly annoying, and is easiest when
done with allies who have good aerial KMs.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
The fight over, you get the Jewel of Intelligence. Leave the Field
afterwards.
The Field of Power
--=
[D2FPOWER]
[D2FCOURAG]
This is the exact same boss as the previous Field had. Same tactics apply
here as did there.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
After the fight, grab the jewel and go.
The Field of Love
--=
[D2FLOVE]
Fol: 38,040
Difficulty: Average
Suggested Level: 60-65
Lover comes with 2 Breakwings (30,000 HP each) who should be taken out
first, since they use nasty magic like Star Flare. Once you've got the
Breakwings down, Lover's a total joke.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Grab the jewel and leave.
PART XIV: The Ten Wise Men
---==
Assault on Feinal
--=
Once you have all 4 Jewels, return to
to begin the campaign to take down the
again, head out to the world map, save
After some story, you'll fight a bunch
[D2FEINAL]
Central City and talk to Mayor Narl
10 Wise Men. When you get control
(if you want to), and enter Feinal.
of robots, and then a "boss".
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
BOSS: Marsillio
Exp: N/A
HP: 150,000
Resistances: None
Recommended Party: 3 fighters + Rena
Fol: N/A
Difficulty: Impossible
Suggested Level: 65-70
Getting sick of can't-win battles? This is the last of them, and it's
also (pleasantly enough) NOT a time-limited battle. Let Marsillio rip you
a new one, so the fight ends fast. Note that, if an ally has an Algol
equipped, you can sometimes insta-kill Marsillio when he hits them. This
has zero impact on the plot, however; it will always act like you lost.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Afterwards, you'll be back in Central City, and be told to head to Armlock
next.
Anti-Matter Weapons
--=
[D2WEAPONS]
In Armlock, go to the far north side of town, and talk to Narl. He will
lead you to the Heraldry Weapons Laboratory.
Location: Heraldry Weapons Laboratory
Items: Mind Ring
The Mind Ring is in a side area off to the right. Anyway, make your way
to the central data banks in the north part of the laboratory, then go back
outside and into the forest below the transporter back to Armlock.
Afterwards, go to Mirage's house (she lives in the center of town), and
after you see her about the data, go to the Minhe Cavern in the south of
Energy Nede.
Location: Minhe Cavern
Items: Fruit Syrup, ?MINERAL, Encyclopedia, Fresh Syrup, Smelling Salts,
Mithril Mesh, Smith's Hammer, Spring Water, Meteorite, Wonder Drug,
Lightning Gun, Dummy Doll, Aceras, LEA Metal*
Monsters:
This dungeon is unique: the walls are basically monsters, and monsters are
all over the place. The encounter rate is truly ridiculous. BUT, when you
beat the boss, the random encounters all go away. So it's in your best
interest to make it to the back of the cave and face the boss first thing.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
BOSS: Bark
Exp: 59,800
HP: 150,000
Weak Points: None
Recommended Party: 3 fighters & Rena
Fol: 55,000
Difficulty: Easy
Suggested Level: 65-70
Bark does not move, or attack, or do anything... at first. But once the
fight has lasted long enough, Bark uses Lost Patience, which does pretty
good damage to all allies. He'll keep doing Lost Patience at regular (and
very slow) intervals. Seeing as he NEVER attacks you, you'd have to be
very low-leveled to lose this fight.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
After the fight, you can take the LEA metal to Mirage in Armlock. After
that, equip your new antimatter weapons (if you'd like), then tell the
assistant you want to see Mayor Narl, then prepare to fight another boss.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
BOSS: Marsillio
Exp: 72,000
HP: 150,000
Weak Points: None
Recommended Party: 3 fighters & Rena
Fol: 50,000
Difficulty: Fairly Easy
Suggested Level: 65-70
Not so badass now that he can't ignore defense, and doesn't take 0 damage,
huh? Marsillio's a pushover who only does close-range attacks. Hit him
with a long-range delaying attack like Alpha on One while your close-range
allies move in for the kill while he's stunned. Easy easy.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Afterwards, leave the arena to fight ANOTHER boss.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
BOSS: Shiego
Exp: 83,000
HP: 160,000
Weak Points: None
Recommended Party: 3 fighters & Rena
Fol: 54,000
Difficulty: Easy
Suggested Level: 65-70
Shiego's a fast bastard, but that's all he has going for him. His attacks
barely do anything, so just corner and pummel him like the ass he is.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
After that, head to Armlock and go towards Mirage's house for ANOTHER
boss. Sick of these yet?
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
BOSS: Berle
Exp: 99,000
HP: 170,000
Weak Points: None
Recommended Party: 3 fighters & Rena
Items: Merlin Drink
Fol: 58,000
Difficulty: Easy
Suggested Level: 65-70
Berle can use a move called Meta-Guard, which puts him in immune state
briefly, but that's his only advantage in this fight. Once his blue
barrier wears off (and it doesn't last long), move in and pummel him good.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Once that's over, you're finally able to move about on your own again.
The Final Strike
--=
[D2FINAL]
When you're good and ready, head to L'Aqua. After a story scene with your
lead character and whomever likes them best, you'll be back onto the Herush
and on your way to Feinal once more.
Location: Feinal
Items: Mithril Shield, Heraldry Book, Spark Whip, Nuclear Bomb, Left Cross,
?ITEM, Ressurection Mist, Lotus Eater, Beta Box, Atomic Punch,
Sylvan Boots, Mithril, Titan's Fists, Rune Shoes, Pleiad Sword,
Fresh Syrup, Spring Water, Spark, Clap Rod, Duel Helm, Sage's Stone,
Flash Pot, Aceras, Duel Suit, Goddess Statue, Cure Stone
Monsters:
Big, long, hard. Feinal. The biggest phallus in the world. *bong* Start
again...
Big, long, hard. Feinal. The last dungeon of the game. This place will
take a while to complete, rest assured. As you enter, you'll have to fight
not one, not two, but THREE of the Ten Wise Men at once.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Fol: 70,000
Difficulty: Somewhat Hard
Suggested Level: 70-75
You're fighting against Ruprecht (105,800 HP), Nicolus (45,500 HP), and
Jibril (85,200). Nicolus is the one you want to get rid of first, both
because he has the least HP and because he uses the nastiest magic. Jibril
comes next, since he's also pretty nasty, and Ruprecht can wait for last.
This fight is utterly insane, so be prepared for some unexpected twists.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
After the fight, head
at first, one of which
to the next boss pair.
the next batch of Wise
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
BOSS: Vesper & Decus
Exp: 197,000
HP: See below Weak Points: None
Recommended Party: 3 fighters & Rena
Fol: 65,000
Difficulty: Somewhat Hard
Suggested Level: 75-80
Vesper has 140,000 HP, Decus has 180,000 HP. Vesper is the spellcaster in
this fight, while Decus does brute force attacks. Focus on Vesper first,
then let Decus have it. The fight will only be slightly less crazy than
the previous boss was, but it's quite doable.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
More dungeon follows after this, in the form of a puzzle floor. You need
to hit all 4 of the hidden switches to progress. It's not a particularly
hard puzzle, just time-consuming to find and hit every switch. Once you
get them all, continue onwards to the next save point and face Cyril.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
BOSS: Cyril
Exp: 460,000
HP: 300,000
Weak Points: None
Recommended Party: 3 fighters & Rena
Fol: 80,000
Difficulty: Somewhat Hard
Suggested Level: 80-85
Fol: 90,000
Difficulty: Hard
Suggested Level: 85+
[SQCOT]
After you've reached the final save point in Feinal and used it, you open
up a very special feature: the ability to return to Expel. Leave Feinal (I
know, it's a hell of a trip), and go back to Fun City. From there, talk to
the old man standing on the far side of the Battling Arena (he's wearing a
green hat), and tell him to revive your memories. Leave Arlia, and you'll
see that you have a Synard in Expel now! This means that you can go to the
far island off in the southwest corner of the world map that you couldn't
reach before! Go there, and you'll find the bonus dungeon, lovingly called
the Cave of Trials.
Floor 1 - Heraldic Ruins
Items: Fruit Nectar, Blueberry, Tri-emplem, Juicy Beef, Wonder Drug,
Nuclear Bomb, Link Stock
Monsters: Livingarmor, Warlock, Weirdknight, Gloomwing
The easiest of all of the floors, this area's mainly just to get you up to
par with the cave. There are no secrets or hidden items on this floor, and
everything is in plain sight (including the path to the exit), so feel free
to explore. The boss of the first floor is Darkfeather, a succubus boss
who can petrify your party members, and who dodges physical attacks quite
frequently. She's not too tough, fortunately. Victory against her nets
you a pair of Bunny Shoes, and access to the second floor.
Floor 2 - Lover's Alley
Items: Purity Leaf, Link Combo, Reflective Armor, Resurrection Mist
Monsters: Giant, Huntinggel, Cavesting, Weirdaxe
This floor is rather annoying. Because of the horrid translation, it's
all but impossible to understand the plaque at the entrance that tells you
the solution. The basic idea is to make each statue face the statue that
they "love" (according to what the plaque says). Here's a quick guide to
what direction each statue has to face:
Yufie - South
Lloyd - East
Cistina - South
Feria - East
Luke - North
Milene - South
Sharon - West
That will open the door to the boss of the second floor, Bloodgrell. Note
that the Link Combo is on the ground between Luke and Milene. The boss of
this floor is really just a regular monster on later floors, but he has the
same ability as all monsters of his type: to split in two. Be wary, and
use your best combos to kill him quick.
Floor 3 - Single Path Cave
Items: Slayer's Ring, Fruit Nectar (x2), Sylvan Mail, Wonder Drug,
Dream Crown, Juicy Beef
Monsters: Bloodgerell, Weirdgoat, Lesserdemon, Warlock
This floor is fairly easy, but you have to keep an eye on what you're
doing so that you don't backtrack. I've outlined a fairly good path below.
___________________
|
| < |
| < |
|_v__|____|_v__|____|
|
| ^ |
| ^ |
|_v__|____|_v__|____|
|
| ^ | < | ^ |
|_v__|_S__|____|____|
| > | > | > | ^ |
|____|____|____|____|
KEY:
S: Start/exit
<,>,^,v: Directions
____
|
|: Room
|____|
The boss of this floor is a group of Dreamshades (hourglass monsters).
They can use a rather annoying skill called Dream Peace, which stops all
allies for about five seconds. To avoid this pesky state, control Rena and
have her cast Ray every chance possible. Alternately, open the circle
command menu and wait until your characters resume their normal "standing
in place" poses when Dream Peace is activated. Victory nets you some
Magical Drops.
Floor 4 - Dancing God's Altar
Items: Fruit Nectar, Black Earring, Peep Non, Resurrection Mist,
Purity Leaf, Seraphic Garb, Illusive Shamisen, Extinction spell
Monsters: Huntinggel, Punkponk
This floor has two hidden walls right off the bat, with Leon's best spell
hidden in a chest behind one of them. The area is still very simple,
requiring little thought (flip both levers, and go into the center room to
meet the Dancing God; play her a song with a high-skill musician, and you
will net yourself the Illusive Shamisen).
The boss is behind a hidden wall along the left path, and is called
Miel128. He's a real pain in the arse, and can shoot his rockets in three
directions. He also blocks attacks quite a bit. Even so, he can be
peeped, so once he is, you'll have no trouble at all. Once he's finished,
Bunny Shoes
Funny Slayer
Fresh Syrup
Valkyrie Boots
Rainbow Diamond, Sage's Stone, Valkyrie Boots
Tri-Ace (Ashton's last KM)
Million Staff, Meteor Swarm (Celine's last spell)
Purity Leaf
Valiant Boots
The boss of this floor is a very large mech called Geo Guardian, that
(like all bosses in the cave so far) is peepable. He shouldn't cause you
any trouble, so long as you keep him peeped and unable to perform his nasty
attacks.
Floor 11 - Dragon's Nest
Items: None whatsoever
Monsters: Mindflayer, Miel128, Dreamshade, Ghastricgel, Weird-mage,
Hellmaster, Owlbear
A very short floor, with a boss just a few steps in. The boss is a copy
of the Synard, and significantly harder. Give Claude his best aerial
skills (Dragon Howl and Ripper Blast, essentially), and give everybody else
their best air-based skills, and thrash it. Although the boss can be
peeped, it hardly matters. The fight will take a while, but not that long.
Victory nets you Float, the last combat Skill. You can't access the 12th
floor as of yet, though. You have to split up first, and go with only two
party members (I suggest Claude and Rena).
Floor 12 - Hall of Warriors
Items: Battle Suit x2, Valkyrie Guard, Bunny Shoes
Monsters: Mindflayer, Miel128, Dreamshade, Weird-mage, Hellmaster, Owlbear,
Ghastricgel
An exceptionally short floor, this one ends with the Phoenix boss. Since
you have to face it off with only two allies (hopefully Claude and Rena),
the fight could be a bit difficult. Give Claude Dragon Howl or Ripper
Blast (or both), and set Rena to Aid Allies. Use Dragon Howl/Ripper Blast
to keep the boss at bay, and restore MP as necessary. The fight is long,
but not difficult at all. Once you win, you get the Holy Sword Farwell,
the second-best sword in the game. Head on back up to the 11th floor and
use the escape panel to reunite with the party and save. Even though you
have the option to re-enter the cave with only two party members from now
on, you'll never have to again.
NOTE: Now you have to go back to Sealed Coffin (9th floor), and get the
Levantine Sword from the Wisesorcerer. He has a lot of HP, but can be
peeped, so he won't be tough at all. Once you have the Levantine Sword
(which is, by the way, the best weapon in the game), equip it on Dias or
Ashton and go down to the door behind Phoenix on the 12th floor. You may
have to fight Phoenix again, so be wary.
Final Floor - Holy Nest of Angels
[SQFUNCITY]
Fun City is what you might call an easter egg. There are an amazing
number of things you can do here, from leveling up party members to getting
rare cooking ingredients. You can also get back to Expel from here, once
you save your game at the last save point in Feinal. Just talk to the old
man standing on the far side of the Battle Stadium (he's wearing a green
hat), and tell him that you do want him to revive your memories.
Now, for an overview of your options here...
BATTLE STADIUM: This place rules. You can level up your characters quick
here, and even win valuable items and Fol. I highly recommend you beat the
Survival Challenge when you can survive it, as it will net you the Fortune
(an accessory that gives you items while walking when worn).
BUNNY RACES: The bunny races are a great way to get more Bunny Shoes, and
possibly other prizes as well. I found that it's best to constantly bet on
the item you want, and not worry about betting on what seems to be the most
likely winning combo. Winning something you want eventually is better than
not standing a chance of ever winning at all, if you get my drift.
COOKING MASTER: This is tough, to say the least. If you start failing even
a little bit, you're basically screwed. But if you DO win, you can get
very rare cooking ingredients. The Beret and All-Purpose Knife seem to
help in this contest. The best strategy for this contest is to cook up
some dishes with common ingredients first, and then switch to the rarer
ingredients once your Press(ure) is down to about 10 or lower.
Making Quick Money
---==
[SQMONEY]
shields (with the help of the Magical Rasp, of course). These shields are
the most valuable piece of armor you can forge outside of Ishtar's Robe,
and sell for 416,000 Fol with Identify All!'s raise price function. The
initial price of this method is higher, but the end result is far more
valuable than the first two methods.
METHOD #4: Valiant Guards
ITEMS NEEDED: Silver Trumpet, Conductor's Baton x20
SKILLS NEEDED: Musical Talent (Lv 7 exactly)
WHAT TO DO: Have an ally with level 7 Musical Talent summon a monster via
The Evil Melody. You'll face off the 10th floor boss of the Cave of
Trials, Geo Guardian. Defeating this mech always nets you a Valiant Guard,
worth 7,840,000 Fol with prices increased. You can summon him as many
times as you want (so long as Musical Talent remains at 7), so you can make
a lot of money very fast with this method. You DO have to defeat Gabrie
Celesta to be able to even do this, though, so it's not very helpful.
Immortality Methods
---==
[SQIMMORTAL]
The one thing everybody wants: the ability to be undefeatable! There are
three methods I know of to do this, and all three have their drawbacks.
METHOD #1: Lunatic Ring + Peep Non on all
ADVANTAGES: Nothing hurts you, and you can't be peeped (unable to move or
act for 3 seconds).
DISADVANTAGES: Lunatic Rings break randomly when you get hit, so this is a
very unreliable method in a long boss fight. I'd go with the second
method, myself.
METHOD #2: Bloody Armor on all + Noel w/ a Million Staff
ADVANTAGES: You are literally completely immortal while wearing Bloody
Armor, but the downside is that you lose 1 HP per millisecond, meaning that
you'll die after about 10 seconds with 9999 HP. That's where Noel comes
in. He can equip Bloody Armor (as can most male characters), so you can
control him, and have him use Fairy Light whenever your party is getting
down there in the HP department. Be sure to turn of Parry for Noel, or he
may inadvertantly doom the party by blocking an attack while trying to heal
everybody.
DISADVANTAGES: Fairy Light costs a lot of MP. You can alleviate this
problem with a Fairy Ring and Mental Ring equipped on your healer (highly
recommended). Also, be sure to have 20 Blackberries handy at all times.
This method is superbly effective for facing off Gabrie Celesta and IseliaQueen. I've beaten the harder of the two (Iselia-Queen, that is) dozens
times with this method, and had swimmingly good results every time. One
final disadvantage: only fighter-type characters can take advantage of this
method (sorry, Rena!). Even so, three allies in Bloody Armor take the
brunt of Iselia-Queen's attacks, so you can still pull it off with Rena in
the party as your healer.
METHOD #3: Bloody Armor on all + Opera w/ max proficiency Healing Star
ADVANTAGES: Same as method #2, along with the fact that Healing Star uses
only 9MP per shot. Throw in a Fairy Ring on Opera, and you practically
have infinite healing (a maximum of 249 shots of Healing Star before your
MP runs out; far more than you'll need for any given fight).
DISADVANTAGES: Again, only certain characters can equip Bloody Armor. The
ones who cannot will have a harder time. Also, getting 999 proficiency for
Healing Star can take a while, though it's well worth it. Obviously, you
cannot use this method if you pick Ashton instead of Opera.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
IV. Special Guides
=-=-=
There are a lot of options and functions in Star Ocean 2. The number of
possible combinations and effects that you can achieve can almost be
overwhelming at times. But this section is here to set things right for
you, and tell you just what you can get while making things with Item
Creation.
Item List
===--
[SGITEMS]
While not all items can be made custom, some are a bit obscure in their
function, given the unhelpful nature of the item descriptions. This is a
rather nice guide for those seeking knowledge of what items do.
Item Types
There's several types of items in SO2, each with varying functions. Here
is your obligatory overview.
Healing - Items used for healing allies' HP, MP, and status in or out of
battle. This also includes some ally-damaging items. They're all one-time
items.
Food - Items made with cooking skills. These are mostly HP/MP-restoring
items, and none work in battle. All one-time.
Book - Books used to teach skills or modify relationships. All one-time.
Special - Items which have special effects, but can't be used in battle.
All one-time.
Support - Items in this category are used to aid with item creation, or
are one-time item creation materials.
Other - Items that have no function whatsoever on thier own, and can't be
used for anything (save being sold).
Junk - Failed item creation items, these serve no purpose whatsoever.
Battle - Items used in battle to cause damage or effects to the enemy. As
well, this includes ally-aiding items that only work in battle. All
one-time.
Card - Special items, several of which have special effects. All one-time.
Weapon - Weapons are what characters can equip to attack enemies.
Shield - Shields raise defense and avoidance ratings.
Armor - Armor raises character defense (which should be obvious).
Helm - Helmets add to character defense, as well.
Greaves - Greaves raise defense, and sometimes other stats.
Mineral - Minerals can be worn as accessories, or made into items.
Accs. - Accessories have a multitude of special effects.
Story - These items are the ones listed under Precious Items. They can't
be used, but may have an effect nonetheless.
Item List
Item Name
Blueberry
Blackberry
Aquaberry
Aceras
Type
Healing
Healing
Healing
Healing
Function
Restores
Restores
Restores
Restores
22% HP
22% MP
10% HP, cures poisoning
2% HP
Rose Hips
Lavender
Artemis Leaf
Wolfsbane
Mandrake
Maple Syrup
Sour Syrup
Sweet Syrup
Fresh Syrup
Mixed Syrup
Fruit Syrup
Hot Syrup
Angel's Statue
Goddess Statue
Herbal Oil
Holy Mist
Merlin Drink
Violence Pill
Odd Medicine
Danger Pot
Healing
Healing
Healing
Healing
Healing
Healing
Healing
Healing
Healing
Healing
Healing
Healing
Healing
Healing
Healing
Healing
Healing
Healing
Healing
Healing
Nightmare Pot
Healing
Energy Tonic
Cure Poison
Cure Paralysis
Cure Stone
Spring Water
Wonder Drug
Healing
Healing
Healing
Healing
Healing
Healing
Smelling Salts
Ressurection Bottle
Ressurection Mist
Risky Liquid
Healing
Healing
Healing
Healing
Fairy's Cologne
Succubus Cologne
Rotten Sashimi
Muscat Grape Jelly
Yogurt Salad
Aloe Jam
Sake Lees Pickles
Coconut Milk
Energy Drink
Pear Compote
Aged Berry Juice
Smelly Rice Cakes
Spicy Cake
Wilted Salad
Bad Tasting Stew
Bitter Juice
Raw Milk
Sambai Tea
Pickled Plum
Chicken Skewers
Quick Pickles
Yogurt
Rice-bran Pickles
Gruel
Macaroni Au Gratin
Healing
Healing
Food
Food
Food
Food
Food
Food
Food
Food
Food
Food
Food
Food
Food
Food
Food
Food
Food
Food
Food
Food
Food
Food
Food
Restores 2% HP
Restores 3% HP
Removes all status ailments
Poisons user
Kills user
Restores 20% MP
Restores 30% MP
Restores 30% HP
Restores 100% HP
Restores 30% HP and MP
Restores 45% HP and MP
Restores 70% HP or MP
Restores 30% HP to all
Restores 30% MP to all
Restores 30% MP
Restores 60% HP to all
Restores 100% MP
Restores 100% HP or kills user
Restores 100% HP or kills user
Restores 10% HP, poisons/petrifies if user
has over half HP
Restores 25% HP, poisons/petrifies if user
has over half HP
Switches HP and MP
Restores 10% HP, cures poisoning
Cures paralysis
Cures petrification
Cures all status ailments
Cures all status ailments, revives a fallen
ally with 1 HP
Revives a fallen ally with 30% HP
Revives a fallen ally with 60% HP
Revives a fallen ally with 100% HP
Revives a fallen ally with 100% HP, gives
a random status ailment
Keeps enemies away
Draws enemies near
Poisons user
Removes poisoning
Removes poisoning
Removes paralysis
Removes paralysis
Removes all status ailments
Removes all status ailments
Removes all status ailments
Removes all status ailments (unconfirmed)
Restores 1% HP
Restores 1% HP
Restores 2% HP
Restores 1% MP
Restores 1% MP
Restores 1% MP
Restores 3% MP
Restores 2% HP
Restores 5% HP; Dias' favorite food
Restores 5% HP
Restores 5% HP
Restores 6% HP
Restores 10% HP
Restores 10% HP
Orange Sherbet
Peach Ice Cream
Vanilla Ice Cream
Shu-mai
Strawberry Jam
Raspberry Jam
Apple Jam
Carrot Ice Cream
Rice Croquettes
Sweet Dumpling
Strawberry Mousse
Apple Crepes
Custard Pudding
Shortcake
Banana Crepes
Fried Eggs
Egg Sandwich
Hamburger
Potstickers
Rice Cakes
Bacon & Eggs
Rice Omlet
Spring Rolls
Toro Tuna
Orange Au Gratin
Shrimp Doria
Chocolate Crepes
Meat Dumpling
Sole and Fruit Sauce
Squash Croquettes
Pancakes
Cabbage Roll
Fried Rice
Shrimp Au Gratin
Squash Spring Rolls
Salmon Omlet
Beef Croquettes
Shrimp Pilaf
Baby Rabbit Risotto
Ground Lamb Steak
Konyaku Jelly
Big Tuna
Jambalaya
Chicken Doria
Fried Vegetables
Steak
Steamed Aspic
Strawberry Mochi
Meat Fried Rice
Plain Omlet
Sole & Wine Sauce
Au Gratin Climax
Cheese Pizza
Assorted Cheeses
Exciting Tenderloin
Fine Saute
Fish of Happiness
Peking Duck
Sashimi
Shark Potstickers
Food
Food
Food
Food
Food
Food
Food
Food
Food
Food
Food
Food
Food
Food
Food
Food
Food
Food
Food
Food
Food
Food
Food
Food
Food
Food
Food
Food
Food
Food
Food
Food
Food
Food
Food
Food
Food
Food
Food
Food
Food
Food
Food
Food
Food
Food
Food
Food
Food
Food
Food
Food
Food
Food
Food
Food
Food
Food
Food
Food
Restores
Restores
Restores
Restores
Restores
Restores
Restores
Restores
Restores
Restores
Restores
Restores
Restores
Restores
Restores
Restores
Restores
Restores
Restores
Restores
Restores
Restores
Restores
Restores
Restores
Restores
Restores
Restores
Restores
Restores
Restores
Restores
Restores
Restores
Restores
Restores
Restores
Restores
Restores
Restores
Restores
Restores
Restores
Restores
Restores
Restores
Restores
Restores
Restores
Restores
Restores
Restores
Restores
Restores
Restores
Restores
Restores
Restores
Restores
Restores
10%
10%
10%
10%
10%
11%
12%
12%
12%
12%
14%
15%
15%
16%
18%
18%
19%
19%
19%
19%
20%
20%
20%
20%
21%
21%
22%
22%
22%
22%
23%
26%
26%
26%
28%
29%
30%
30%
35%
40%
40%
45%
46%
48%
50%
50%
50%
55%
60%
60%
60%
68%
68%
70%
70%
70%
70%
70%
70%
70%
HP
HP
HP
HP
HP
HP
HP
HP
HP
HP
HP
HP
HP
HP;
HP
HP
HP
HP;
HP
HP
HP
HP
HP
HP
HP
HP
HP;
HP
HP
HP
HP
HP
HP
HP
HP
HP
HP
HP
HP;
HP
HP
HP;
HP
HP
HP
HP;
HP
HP
HP
HP
HP
HP
HP
HP
HP
HP
HP
HP
HP
HP
Food
Food
Food
Food
Food
Food
Food
Food
Food
Food
Food
Food
Food
Food
Food
Food
Food
Food
Food
Food
Food
Food
Food
Food
Food
Food
Food
Food
Food
Food
Food
Food
Food
Food
Food
Food
Food
Food
Food
Food
Food
Food
Food
Food
Food
Food
Food
Food
Food
Food
Food
Food
Food
Food
Food
Food
Food
Book
Book
Book
Restores
Restores
Restores
Restores
Restores
Restores
Restores
Restores
Restores
Restores
Restores
Restores
Restores
Restores
Restores
Restores
Restores
Restores
Restores
Restores
Restores
Restores
Restores
Restores
Restores
Restores
Restores
Restores
Restores
Restores
Restores
Restores
Restores
Restores
Restores
Restores
Restores
Restores
Restores
Restores
Restores
Restores
Restores
Restores
Restores
Restores
Restores
Restores
Restores
Restores
Restores
Restores
Restores
Restores
Restores
Restores
Restores
Enhances
Enhances
Enhances
75% HP
78% HP
80% HP
80% HP
80% HP
80% HP
88% HP
90% HP
100% HP, revives a fallen ally
100% HP
100% HP
5% MP
8% MP
10% MP; Bowman's favorite food
10% MP
10% MP
13% MP; Leon's favorite food
20% MP
22% MP
25% MP
26% MP
30% MP
30% MP
35% MP
40% MP; Opera's favorite food
40% MP; Ernest's favorite food
40% MP
45% MP
50% MP
55% MP
55% MP
60% MP
60% MP
60% MP
60% MP
66% MP
68% MP
70% MP
70% MP
70% MP
70% MP
80% MP
90% MP
90% MP
90% MP
90% MP
100% MP
8% HP and MP
60% HP and MP
70% HP and MP
80% HP and MP
80% HP and MP
90% HP and MP
100% HP and MP
100% HP and MP
100% HP and MP
100% HP and MP
the Sketching skill
the Musical Notation skill
the Musical Instrument skill
Book
Book
Book
Book
Book
Book
Book
Book
Book
Book
Book
Book
Book
Book
Book
Book
Book
Book
Book
Book
Book
Book
Book
Book
Book
Book
Book
Book
Book
Book
Book
Book
Book
Book
Book
Book
Book
Book
Book
Book
Book
Book
Special
Cinderella Glass
Second Ledger
Contract
Lien
Fill-up
Jack-in-the-box
Special
Special
Special
Special
Special
Special
Treasure Chest
Music Box
Flash Pot
Forged Medals
Special
Special
Special
Special
Go-home Frog
Twin's Tonic
Aphrodisiac
Life Insurance
Special
Special
Special
Special
Plasma Zap-stick
Mech Launcher
Black System
White System
Green System
Portrait A
Portrait B
Portrait C
Portrait D
Portrait E
Portrait F
Portrait G
Portrait H
Portrait I
Portrait J
Portrait K
Portrait L
Text Software
Graphics Software
Musical Software
Soldering Iron
Element Analyzer
Survival Kit
Erlenmeyer Flask
Antiseptic Gloves
Lezard Flash
Magical Rasp
Magical Camera
Ririca
Magical Film
Conductor's Baton
Feather Pen
Fountain Pen
Magic Canvas
Magic Clay
Smith's Hammer
Vellum Paper
Meat
Fruit
Grain
Seafood
Vegetables
Egg/Dairy Products
Juicy Beef
Creamy Cheese
Purity Leaf
Sweet Fruit
Magical Rice
Prime Tuna
Ganze Sea Urchin
Jiggly Slime
Slippery Slime
Yarma Cooking Set
Lyre
Piano
Organ
Cembalo
Violin
Harmonica
Illusive Shamisen
Silver Trumpet
Forged Bills
Forged Checks
Forged Documents
Stock Certificates
Fanzine
Fanzine !
Fanzine ?
Fanzine ...
Fanzine (Music)
Fanzine (Male)
Fanzine (Female)
Fanzine (Heart)
?ITEM
?HERB
?JEWELERY
?MINERAL
?WEAPON
?GUARD
?MACHINE
?FOOD
?BOOK
Red Lotus Gem
Cracked Gem
Scribbles
Weird Lump
Rock
Crumpled Paper
Support
Support
Support
Support
Support
Other
Other
Other
Other
Other
Other
Other
Other
Other
Other
Other
Other
Other
Other
Other
Other
Other
Other
Other
Other
Other
Other
Other
Junk
Junk
Junk
Junk
Scrap Iron
Blurry Photo
Perforated Armor
Bounced Check
Junk
Junk
Junk
Junk
Fairy Glass
Battle
Fairy Mist
Battle
Skanda
Skanda Compress
Skanda Ointment
Care Tablet
Battle
Battle
Battle
Battle
Marionette Pill
Battle
Crush Pill
Attack Vial
Kamikaze Tonic
Mirror of Wisdom
Mental Pot
Dummy Doll
Lilith Tonic
Pixie Cologne
Natural High
Assault Bomb
Protection Bomb
Battle
Battle
Battle
Battle
Battle
Battle
Battle
Battle
Battle
Battle
Battle
Flare Bomb
Half-Dead Bomb
Nuclear Bomb
Peep-peep Bomb
Mind Bomb
Paralysis Oil
Paralysis Mist
Shock Oil
Smoke Oil
Smoke Mist
Bitter Lotion
Battle
Battle
Battle
Battle
Battle
Battle
Battle
Battle
Battle
Battle
Battle
Bubble Lotion
Battle
Melting Lotion
Battle
Stink Gel
Battle
Magic Rock
Super Ball
Tri-Ball
Tetra-Bomb
Hyperball
Idol
Fairy's Statue
Magical Drops
Spectacles
'The Scream'
'Judgement Day'
'The Last Supper'
Battle
Battle
Battle
Battle
Battle
Battle
Battle
Battle
Battle
Battle
Battle
Battle
Fountain Card
Extension Card
Fol Up Card
Discovery Card
Card
Card
Card
Card
Revival Card
Fairies Card
Victorial Card
Silence Card
Hexagram Card
Funny Slayer
Card
Card
Card
Card
Card
Weapon
Golden Fangs
Silver Fangs
All-Purpose Knife
Weapon
Weapon
Weapon
Dull Sword
Worn-out Sword
Long Sword
Broad Sword
Sinclair Sabre
Bastard Sword
Weapon
Weapon
Weapon
Weapon
Weapon
Weapon
Flame Blade
Weapon
Baselard
Sharp Edge
Walloon Sword
Gusgine
Weapon
Weapon
Weapon
Weapon
Long Edge
Oriental Blade
Veil Piercer
Sharpness
Weapon
Weapon
Weapon
Weapon
Murasame Sword
Minus Sword
Weapon
Weapon
Grand Stinger
Weapon
Ignite Sword
The Hope of Breeze
Whirlwind
Force Sword
Weapon
Weapon
Weapon
Weapon
Soul Slayer
Sawed
Weapon
Weapon
Ruins' Fate
Hard Cleaver
Marvel Sword
Weapon
Weapon
Weapon
Crimson Diablos
Weapon
Pleiad Sword
Aura Blade
Weapon
Weapon
Silvance
Weapon
Sacred Tear
Weapon
Cromlea Sword
Windsley Sword
Eternal Sphere
Weapon
Weapon
Weapon
Weapon
Levantine Sword
Weapon
Wobbly Sword
Twin Sword
Both Shaver
Guard Sword
Smaller
Twin-edge
Shield Sword
Twin Picks
Doubledemon Sword
Double Masher
Scyther
Lotus Eater
Holy Cross
Weapon
Weapon
Weapon
Weapon
Weapon
Weapon
Weapon
Weapon
Weapon
Weapon
Weapon
Weapon
Weapon
Melufa
Bent Rod
Rod
Ruby Wand
Crest Rod
Magical Rod
Clap Rod
Tongue Twister
Silver Rod
Holy Rod
Ruby Rod
Rod of Snakes
Million Staff
Silvermoon
Worn Knuckles
Knuckles
Hard Knuckles
Cestus
Bagh Nakh
Metal Fangs
Dragon's Claws
Giant Fists
Pain Cestus
Braised Knuckles
Hecatoncheire
Magical Gloves
Eagle's Claws
Grizzly Claps
Rune Full Moon
Serpent's Tooth
Sorceress Knuckles
Weird Slayer
Fallen Hope
Kaiser Knuckle
Fellper Nails
Empresia
Booster Box
Radio Box
Seventh Ray
Light Box
X Box
Alpha Box
Beta Box
Gamma Box
Pulse Box
Weapon
Weapon
Weapon
Weapon
Weapon
Weapon
Psycho Box
Limp Whip
Leather Whip
Splinter
Hard Whip
Rose Whip
Light Whip
Weapon
Weapon
Weapon
Weapon
Weapon
Weapon
Weapon
Invisible Whip
Spark Whip
Weapon
Weapon
Weapon
Magic Hand
Iron Punch
One-two Punch
Straight Punch
Thunder Punch
Weapon
Weapon
Weapon
Weapon
Weapon
Ultra Punch
Fire Punch
Great Punch
Atomic Punch
SD Punch
Weapon
Weapon
Weapon
Weapon
Weapon
Hyper Punch
UGA Punch
Weapon
Weapon
SDUGA Punch
Book of Awakenings
Weapon
Weapon
Treatsie
Thick Book
Reference Book
Heraldry
Illustrated Book
Dictionary
Encyclopedia
Heraldry Book
Book of Darkness
Weapon
Weapon
Weapon
Weapon
Weapon
Weapon
Weapon
Weapon
Weapon
Brain Structure
Weapon
Holy Scriptures
Weapon
Weapon
Weapon
Weapon
Weapon
Weapon
Flame Gun
Freeze
Lightning Gun
Cracker
Spark
Aero Gun
Electron
Psychic Gun
Odd Clothes
Leather Armor
Silk Robe
Banded Mail
Ringed Mail
Mithril Dress
Amber Robe
Brigandine
Evening Dress
Barrier Armor
Silver Robe
Mithril Coat
Plate Mail
Chaos Mail
Core Plate
Holy Cloak
Bloody Armor
Steel Armor
Flying Hawk Robes
Jeanne's Armor
Mithril Mesh
Wizard's Mail
Star Cloak
Ishtar's Robe
Mirage Robe
Sylvan Mail
Reflective Armor
Duel Suit
Armor
Seraphic Garb
Armor
Battle Suit
Valiant Mail
Odd Gauntlets
Buckler
Odd Shield
Rune Buckler
Knight's Shield
Fine Shield
Rare Gauntlets
Pallas Athena
Armor
Armor
Shield
Shield
Shield
Shield
Shield
Shield
Shield
Shield
Crestier Guard
Shield
Barrier Shield
Shield
Shield
Jeanne's Shield
Shield
Mithril Shield
Shield
Star Guard
Shield
Algol
Shield
Valkyrie Guard
Valiant Guard
Crown
Golden Crown
Dream Crown
Shield
Shield
Helmet
Helmet
Helmet
Moon Tiara
Helm
Beret
Frog
Odd Hat
Leather Helm
Odd Helmet
Banded Helm
Magical Hat
Fame Helm
Iron Helm
Rune Cap
Helm
Helm
Helm
Helm
Helm
Helm
Helm
Helm
Helm
Helm
Wizard's Hat
Bloody Helm
Helm
Helm
Hermit's Hat
Helm
Plate Helm
Steel Helm
Helm
Helm
battle
+300 DEF, +20 GUTS, immune to petrification
(male warriors only)
+400 DEF, +40 AVD, +100 MAG, +50 STM,
+50 LUC, strong vs. fire and light; defense
rises as HP decreases
+500 DEF, +50 GUTS
+500 DEF, +60 GUTS (male warriors only)
+0 DEF, +10 AVD (mages only)
+1 DEF, +30 AVD
+5 DEF, +10 AVD, +5 CRT (warriors only)
+5 DEF, +60 AVD, immune to paralysis
+10 DEF, +60 AVD (warriors only)
+15 DEF, +70 AVD (male warriors only)
+20 DEF, +30 AVD
+20 DEF, +80 AVD, strong vs. all but void
(warriors only)
+20 DEF, +80 AVD, strong vs. water
(warriors only)
+24 DEF, +40 AVD, strong vs. water and
thunder (warriors only)
+30 DEF, +30 AVD, +10 CRT, strong vs. void
(females only)
+30 DEF, +80 AVD, strong vs. thunder and
stars; immune to paralysis (female warriors
only)
+31 DEF, +60 AVD; strong vs. fire, dark,
and void (warriors only)
+33 DEF, +121 AVD; launches stars when
parrying
+40 DEF, +80 AVD, +50 STM; petrifies
attacking enemy when parrying (female
warriors only)
+100 DEF, +120 AVD (females only)
+120 DEF, +120 AVD (males only)
+0 DEF
+0 DEF
+0 DEF; strong vs. earth, water, fire,
thunder, and void; weak vs. dark
+0 DEF, weak vs. dark; Motormouth set to 7
(females only)
Raises success rate of Art
+1 DEF, +5 GUTS
+1 DEF
+3 DEF
+6 DEF (warriors only)
+6 DEF (warriors only)
+10 DEF (mages only)
+12 DEF (warriors only)
+25 DEF (warriors only)
+26 DEF; MP consumption cut by 1/3 (mages
only)
+29 DEF (mages only)
+33 DEF, +33 MAG, +13 CRT; weak vs. earth,
fire, and vacuum; sucks MP away during
battle (warriors only)
+35 DEF, +20 AVD, strong vs. fire (mages
only)
+40 DEF (warriors only)
+50 DEF (warriors only)
Sylvan Helm
Isis Tiara
Odin's Helm
Helm
Helm
Helm
Jeanne's Helm
Helm
Mithril Helm
Duel Helm
Mud Boots
Helm
Helm
Greaves
Sandals
Glass Slippers
Boots
Secret Boots
Greaves
Greaves
Greaves
Greaves
Pin Heels
High Heels
Suede Boots
Leather Greaves
Leather Boots
Steel-toed Boots
Iron Greaves
Bunny Shoes
Greaves
Greaves
Greaves
Greaves
Greaves
Greaves
Greaves
Greaves
Plate Greaves
Neo Greaves
Greaves
Greaves
Rune Shoes
Greaves
Witch's Boots
Greaves
High-laced Boots
Silver Greaves
Mithril Greaves
Sylvan Boots
Star Greaves
Greaves
Greaves
Greaves
Greaves
Greaves
Valkyrie Boots
Greaves
Valiant Boots
Greaves
Iron
Mineral
Silver
Mineral
Gold
Mineral
Sapphire
Mineral
Ruby
Mineral
Crystal
Mineral
Green Beryl
Mineral
Damascus
Mineral
Orichalcum
Mineral
+50 DEF
+50 DEF (mages only)
+50 DEF, +10 MAG, +60 GUTS, +60 STM,
+10 CRT, strong vs. void (male warriors
only)
+56 DEF, strong vs. water and void (female
warriors only)
+65 DEF (warriors only)
+100 DEF (male warriors only)
+0 DEF; allows passage through marshes in
the Heraldry Forest
+1 DEF
+1 DEF (females only)
+3 DEF
+3 DEF; raises success rate of item
creation skills slightly
+3 DEF, +10 CRT (females only)
+5 DEF (females only)
+5 DEF
+5 DEF (warriors only)
+6 DEF
+8 DEF, +20 AVD
+10 DEF
+10 DEF, +80 STM; raises combat speed to
maximum
+18 DEF (warriors only)
+20 DEF, +5 AVD, +10 LUC, strong vs. earth
(warriors only)
+20 DEF, +10 AVD, strong vs. wind and
thunder
+24 DEF, +10 AVD, strong vs. fire (mages
only)
+25 DEF
+30 DEF (warriors only)
+45 DEF (warriors only)
+60 DEF
+60 DEF, strong vs. vacuum and dark
(warriors only)
+250 DEF; raises combat speed to maximum
(females only)
+260 DEF; raises combat speed to maximum
(males only)
Can be used to make items with Metalwork,
armor via Blacksmith, or be turned into
other minerals via Alchemy; HIT +1
Can be used to make items with Metalwork;
AC +1
Can be used to make items with Metalwork;
AVD +1
Can be used to make items with Metalwork;
strong vs. water
Can be used to make items with Metalwork;
strong vs. fire
Can be used to make items with Metalwork;
strong vs. thunder
Can be used to make items with Metalwork;
strong vs. wind
Can be used to make armor with Blacksmith;
strong vs. dark
Can be used to make armor with Blacksmith;
Meteorite
Rune Metal
Mithril
Diamond
Star Ruby
Rainbow Diamond
Moonite
Sage's Stone
Blue Talisman
Aqua Ring
Fire Ring
Flare Ring
Stardust Ring
Atlas Ring
Battalia Ring
Berserk Ring
Eclipse Ring
Emerald Ring
Fairy Ring
Gold Ring
Hard Ring
Heavy Ring
Holy Ring
Infinity Ring
Insanity Ring
Lunatic Ring
Meteor Ring
Peep Half
Peep Non
Princess Ring
Prism Ring
Promised Ring
Protection Ring
Reflection Ring
Resistance Ring
Ring of Happiness
Ring of Sadness
Shield Ring
Silver Ring
Accs.
Slayer's Ring
Accs.
Sturm Ring
Thunder Ring
Accs.
Accs.
Weighty Ring
Accs.
Angel Armband
Accs.
Dream Bracelet
Golden Bracelet
Green Bracelet
Link Combo
Lot Bracelet
Recoil Bracelet
Accs.
Accs.
Accs.
Accs.
Accs.
Accs.
Feet Symbol
Israfil's Tear
Accs.
Accs.
Leaf Pendant
Luna Talisman
Magic Mist
Might Chain
Misty Symbol
Necklace
Paralysis Check
Poison Check
Stone Check
Purple Mist
Accs.
Accs.
Accs.
Accs.
Accs.
Accs.
Accs.
Accs.
Accs.
Accs.
Fairy Tear
Accs.
Pyre Tear
Accs.
Ruby Pendant
Silver Charm
Silver Pendant
Star Necklace
Talisman
Attack Earring
Black Earring
Blood Earring
Accs.
Accs.
Accs.
Accs.
Accs.
Accs.
Accs.
Accs.
Emerald Earring
First Earring
Accs.
Accs.
Gale Earring
Accs.
Gaudy Earring
Golden Earring
Hard Earring
Lunatic Earring
Accs.
Accs.
Accs.
Accs.
Moon Earring
Accs.
Ruby Earring
Shield Earring
Shiny Earring
Silver Earring
Star Earring
Zephyr Earring
Angel Hair
Anklet
Bandit's Gloves
Golden Cross
Golden Idol
Left Cross
Accs.
Accs.
Accs.
Accs.
Accs.
Accs.
Accs.
Accs.
Accs.
Accs.
Accs.
Accs.
Right Cross
Accs.
Luna Tablet
Magic Cross
Accs.
Accs.
Magician's Hand
Moonlight
Pretty Idol
Reverse Doll
Accs.
Accs.
Accs.
Accs.
Salamander Helmet
Accs.
Sacknoth's Helmet
Accs.
Santa's Boots
Accs.
Silver Cross
Accs.
Silver Idol
Silver Barette
Tri-emplem
Tri-emblem
Accs.
Accs.
Accs.
Accs.
Useless Decoration
Wierd Doll
Mischief
Accs.
Accs.
Accs.
Trickery
Accs.
Fortune
Accs.
Wisdom Ring
Accs.
Surrender Pendant
Accs.
Demonslayer Ring
Accs.
Mind Ring
Accs.
Mental Ring
Healing Ring
Regeneration Ring
Accs.
Accs.
Accs.
AC +1
Reduces damage from all attacks by 1/5
Strong vs. light
Raises max. MP
Sets Motormouth to 3; strong vs. stars
Increases combat speed
AVD +5
AC +3
Allows user to pickpocket
Hit +50; strong vs. fire, weak vs. vacuum
HIT +1
Doubles HP, HIT +40, STM +20, CRT +10;
strong vs. water, stars, vacuum, light, and
void; weak vs. earth, fire, thunder, and
dark
Doubles MP, AC +20, AVD +40, GUTS +10,
LUC +20; strong vs. earth, fire, thunder,
and dark; weak vs. water, stars, vacuum,
light, and void
Raises max. MP by 30%
Diverts blocked attacks into energy 20% of
the time; strong vs. stars, vacuum, and
light
Allows user to pickpocket (higher accuracy)
Effects unknown
Effects unknown
Revives holder when they die, GUTS +20;
strong vs. all
Raises Ashton's effectiveness in battle,
AC +12, AVD +10
Raises Ashton's effectiveness in battle,
AC +40, AVD +15
Gives random items to the party when worn
while staying at an inn
Blocks all status ailments, can break;
strong vs. vacuum and light, weak vs. fire
AVD +1
AC +3
Hit +10, AC +12, AVD +5, CRT +2
Hit +50, AC +50, AVD +50, GUTS +20,
STM +50, LUC +50, CRT +10; strong vs. all
No effects
Effects unknown
Gives you random items (common); weak vs.
earth
Gives you random items (semi-rare); weak
vs. water
Gives you random items (rare); weak vs.
fire
Raises HP and MP, blocks status ailments;
breaks randomly
Prevents some monsters from approaching the
wearer during combat
Prevents most monsters from approaching the
wearer during combat
Restores 5% of max. MP per turn; weak vs.
thunder
Restores 5% of max. HP per turn
Regenerates HP automatically during combat
Regenerates HP automatically during combat;
Communicator
Rena's Pendant
Rena's Hairpin
Passport
Treasure Map
Ancient Writings
Hut Key
Tournament Pass
Story
Story
Story
Story
Story
Story
Story
Story
Silver Goblet
Tears of the King
Clarisage
Dill Whip
Metox
Energy Stone
ID Card
Card Key
Chisato's Job ID
Rune Codes
Story
Story
Story
Story
Story
Story
Story
Story
Story
Story
Jewel of Intelligence
Jewel of Power
Jewel of Courage
Jewel of Love
Warrior Statue
Story
Story
Story
Story
Story
Story
Story
N.F.I.D.
Void Matter
Story
Story
Link Stock
Pandora's Box
Story
Story
AVD +2
Claude's communicator
The pendant Rena wears
Rena's crescent-moon hairpin
Allows passage via ships
A new map of Cross Cave
A mysterious scroll found in Cross Cave
The key to the hut in the Heraldry Forest
Allows the bearer entry to the Lacour
Tournament of Arms
A goblet used in demon exorcism
The tears of the demon bird XINE
A very rare herb
A never-before-seen herb
A legendary herb that can cure any ailment
The key component of the Lacour Hope
Allows entry to Eluria Tower
Removes the barriers in Eluria Tower
Chisato's ID; give it to her to recruit her
Special codes to break the seal of the
Fields of Nede
The intelligence of Nede
The strength of Nede
The courage of Nede
The love of Nede
Used to summon the boss of the Field of
Courage
Allows entry to the Minhe Mine
Low Energy Antiproton metal, used to make
void-matter weapons
Allows the bearer free entry to Fun City
Gives all allies' weapons an antimatter
field
Gives another slot for Link Combos
Used to decode the Secret Files from the
North City library
[SGPA]
This is a list of all of the Private Actions (PA's) in SO2. Note that
relationship changes aren't guaranteed to occur for all parties involved
in a PA, so all specific relationship changes are recorded.
Key: F=Friendship R=Romantic
=-=-= Arlia Village PA's =-=-=
Where?: Rena's bedroom.
Who?: Claude
When?: Any time.
What?: Rena is thinking about the past.
Outcomes:
What about the past?
(Cr/Re, Re/Cr: R+1)
What kind of kid were you when you were young?
(Re/Cr: R-1)
Let's not talk about the past. How about the future?
(No effect)
[SGTCHEST]
This is a list of everything you can get out of the Treasure Chest item.
Which items you get is entirely random. There are 208 known items you can
get at this time.
Lavender, Aceras, Artemis Leaf, Wolfsbane, Mandrake, Rose Hips,
Cure Poison, Cure Paralysis, Cure Stone, Aquaberry, Blueberry, Blackberry,
Ressurection Bottle, Ressurection Mist, Mixed Syrup, Fresh Syrup,
Fruit Syrup, Hot Syrup, Apple Jam, Strawberry Jam, Raspberry Jam, Aloe Jam,
Aphrodisiac, Twin's Tonic
Conductor's Baton, Magical Clay, Feather Pen, Vellum Paper, Smith's Hammer,
Spectacles, Fruit, Grain, Vegetables, Seafood, Egg/Dairy Products, Meat,
Ladyfingers, Rice Croquettes, Soy Milk, Weird Lump, Bounced Check Fanzine,
Fanzine ?, Fanzine !, Fanzine ..., Fanzine (male), Fanzine (female),
Fanzine (heart), Fanzine (Music)
Worn Knuckles, Hard Knuckles, Cestus, Metal Fangs, Bagh Nakh,
Giant's Fists, Hetaconchiere, Grizzly Claps, Rune Full Moon,
Sorceress Knuckles, Bent Rod, Rod, Silver Rod, Magic Hand, One-Two Punch,
Iron Punch, Fire Punch, Great Punch, Atomic Punch, Ultra Punch,
Booster Box, Radio Box, Light Box, X Box, Alpha Box, Limp Whip,
Leather Whip, Splinter, Light Whip, Spark Whip, Rose Whip, Wobbly Sword,
Twin Swords, Smaller, Both Shaver, Scyther, Lotus Eater, Reference Book,
Heraldry, Dictionary, Thick Book, Dull Sword, Long Sword, Sinclair Sabre,
Baselard, Flame Blade, Walloon Sword, Gusguine, Veil Piercer,
Oriental Blade, Ignite Sword, Force Sword, Marvel Sword
Leather Armor, Robe, Ringed Mail, Brigandine, Buckler, Wooden Shield,
Round Shield, Knight's Shield, Fine Shield, Secret Boots, Boots,
Suede Boots, Iron Greaves, Leather Greaves, Frog, Leather Helm, Fame Helm,
Odd Gauntlets, Odd Shield, Odd Hat, Odd Clothes, Odd Gloves
Glass Slippers, Gold Bracelet, Hard Ring, Weighty Ring, Anklet, Gold Ring,
Ruby Earring, First Earring, Lot Bracelet, Useless Decoration, Shield Ring,
Reflection Ring, Silver Barette, Necklace, Gaudy Earring, Weird Doll,
Star Earring, Golden Idol, Silver Idol, Attack Earring, Tri-Emplem,
Crown, Golden Crown, Golden Bracelet, Lunatic Earring
Hyperball, Killer Poison, Nuclear Bomb, Bubble Lotion, Care Tablet,
Medical Rinse, Risky Liquid, Nightmare Pot, Madness Mist, Flare Bomb,
Smoke Mist, Natural High, Odd Medicine, Pixie Cologne, Fairy Glass,
Energy Tonic, Super Ball, Fairies Card, Extension Card, Fol Up Card,
Discovery Card, Experience Card, Mortalial Card, Victorial Card,
Spring Water, Paralysis Mist, Bubble Lotion, Wonder Drug, Mental Pot,
Melting Lotion, Paralysis Oil, Tri-ball, Herbal Oil, Shock Oil, Holy Mist,
Flash Pot, Angel's Statue, Dummy Doll, Skanda Compress, Kamikaze Tonic,
Assault Bomb, Peep-Peep Bomb, Crush Pill, Violence Pill, Lilith Tonic,
Succubus Cologne, Tetra-bomb, Mind Bomb, Attack Vial, Fairy's Statue,
Sweet Syrup, Smelling Salts, Resistance Ring, Smoke Oil, Fairy Mist,
Fairy's Cologne, Half-Dead Bomb, Merlin Drink, Skanda Ointment
Pickpocketing List
===--
[SGPICKPCK]
This is a list of everything you can steal from the townspeople in the
game. Items marked with a ^ are valuable/rare/otherwise useful. A # after
a person's name means that they say something if you fail (usually meaning
that it's very hard to steal from them).
Arlia Village
Entrance
Lucia: 100 Fol
Young Girl: Blackberry
Old Man: 100 Fol
(PA) Ashton: Necklace
(CPA) Leon: The Hermes Theory^
North End
Man: Artemis Leaf
Man 2 (near entrance of Salva Drift): Magical Clay
Young Woman: Ruby
Young Woman 2 (the one that "tingles"): Blurry Photo
Little Girl: Silver Idol
Young Man: 500 Fol
Fighting Man*: Dull Sword
(PA) Ashton: Silver Pendant
(PA) Precis: Material Kit
(RPA) Claude: Can't pickpocket
Tavern 'Rough and Tumble'
Worker (on upper level): Gold
Worker 2 (sitting at table): Silver
Worker 3 (sitting at counter): Sambai Tea^
Young Man (worried about Talent): Resurrection Bottle^
Bartender: Spring Water^
Fighting Man* (at counter): Worn-out Sword
Soldier* (at counter): Iron Helm
Fighting Man* (at table): Victorial Card
Soldier* (at table): Banded Mail
Fighting Man* (2nd floor): Bastard Sword
Alen's Mansion
Butler: Berry Juice
Servant: 12 Fol
Cook: 15 Fol
Salva Drift
(PA) Yuki: Aloe Jam
Soldier*: Silence Card
(CPA) Ashton: ???
* - Only appears when Ashton is trying to fight Gyoro and Ururun (you don't
have to recruit him to steal these items though)
** - If you fail to steal from Rockhopper, the game won't play any sounds;
you can only tell because the game won't react when you try to use
Path to Castle
Young Man: Paralysis Oil
Cross Castle
First Floor
Receptionist (audience): Leather Helm
Receptionist (tax payments): Leather Greaves
Young Woman: Magical Film
Young Man: Magical Camera^
Soldier: 200 Fol
Soldier2: Sweet Syrup
(CPA) Leon: Pocket Encyclopedia^ (Game calls it "Pocket Book")
Downstairs
Soldier: 200 Fol
Soldiers' Compartment
Page: 200 Fol
Cross Castle Kitchen
Chambermaid: Anklet
Cook: Fruit
Second
Throne
West
East
Floor
Room
Guard: Cure Paralysis
Guard: Stink Gel
Waiting Room
Soldier: Banded Helm
Soldier 2 (near window): Banded Mail
Third Floor
Chambermaid: Wierd Doll
Chambermaid 2 (near window): 500 Fol
The Princess's Chambers
Nanny: 100 Fol
Princess Rosalind: Silk Robe
The Prince's Chambers
Chambermaid: 50 Fol
Prince Clother: Golden Crown (only if you did the Chris-Celine scene
though; only in Rena's game)
Mars Village
West Side
Colin: 120 Fol
Young Man: Robe
Young Woman: Magical Hat
Woman: Spectacles
Cecille: Ring of Sadness^
Old Man: Boots
Young Man (at Heraldry Forest entrance): Ruby Wand
(PA) Leon: All About Herbs^
(RPA) Claude: Portrait B
(RPA) Claude*: Sinclair Sabre
Dock Area
Sailor (by barrels): Hassaku Tea^
Sailor (sweating): Discovery Card^
Sailor (by the boat): Feet Symbol^
Sailor# (mad, by the kids)***: Berserk Ring^
Boy: 50 Fol
Girl: Apple Crepes
Heraldic Wizard: Herbal Oil^
Captain: 'Ishidaya' Tea^
Ketil: Bandit's Gloves
(PA) Celine: Cinderella Glass
* - The housekeeper only appears while Ketil is giving you a tour of
the town.
** - These people only show up after Clik is destroyed.
*** - This guy only shows up after finishing Cross Cave.
**** - This person will be gone after Ketil's tour.
Port Town of Herlie
Port Area
Father#: 'Usunigori' Tea^
Traveler*: 120 Fol
Woman: 200 Fol
Sailor: 'Ishidaya' Tea^
Sailor (near boat): Hassaku Tea^
(PA) Opera: Apple Cider^
(CPA) Rena: Fairies Card^
(RPA) Claude: Extension Card^
(RPA) Yul#: Portrait B
Shop Area
Woman: Rose Hips
Boy: Meat Dumpling
Man (behind Skill Guild building): Silence Card
(PA) Precis: Flare Bomb
(PA) Leon: Mystical Beings^
(PA) Ernest: Reverse Doll^
(PA) Bowman: Holy Mist^
Inn 'Ocean View'
Karen: Fountain Pen
Raddle the Traveler (in 1st room on west hall): Wonder Drug^
Old man (2nd room east hall)*: Pickled Plum
Young Boy (1st room west hall)*: Purple Mist
Proprietor (3rd room west hall)*: Ruby Earring
Newlywed: Life Insurance^
Newlywed 2: Ring of Happiness^
Eleanor's House
Mother: Mixed Syrup
Eleanor: Care Tablet^
(PA) Ashton: Fruit
Delicatessen 'Red Dragon Manor'
Chinnen: Coconut Milk^
Young
Young
Young
Young
(CPA)
Outside Castle
Woman: Pyre Tear^
Young Man: Extension Card^
Scalper*: Crumpled Paper
Tourist* (lower): Orangeade
Tourist 2* (higher): Soy Milk
Man*: 500 FOL
* - These people only appear on the day of the tournament.
Note: Some people also disappear on the day of and after the tournament.
Lacour Castle
Lacour Castle 'Registration'
Soldier at Registration: Fountain Pen
Soldier at Registration 2: Fountain Pen
Central Atrium
Maid: Weighty Ring
Tournament Fighting Man: Long Sword
Maid: Twin-Edge*
Soldier: Ruby*
East Hallway
Young Woman: Sapphire
Maid: Silver Barrette
Ayura: 50 FOL
Maid: Silver*
Soldier* (left)= Blackberry
Soldier 2*(right): Aquaberry
Lacour Castle 'Conference Room'
Soldier (left of doorway): Paralysis Check^
Soldier 2 (right of doorway): Blackberry
Soldier 3 (left of window): Aquaberry
Soldier 4 (right of window): Blueberry
Soldier 5 (by chair): 800 FOL
Lacour Castle 'Main Library'
Soldier: 70 FOL
Researcher (by desk): Maple Syrup
Librarian: Feather Pen
Researcher 2 (by bookcase): Sour Syrup
Researcher 3 (in corner): Vellum Paper
(PA) Ernest: Frog
(PA) Bowman: Antiseptic Gloves^
Laboratory
Researcher (right of doorway): Care Tablet^
Soldier: Sour Syrup
???? (Leon): Pieces for Learners^
Researcher 2 (near bookcase): Fresh Syrup
Researcher 3*: Mandrake
Researcher 4*: Wolfsbane
West Hallway
Maid: Sweet Dumpling
Soldier* (right): Round Shield
Maid: Blueberry
Soldier: 200 FOL
Soldier 2*: Boots
Soldier 3*: Leather Helm
Throne Room
Child from Cold Region: Vanilla Ice Cream
Mother from Cold Region: 400 FOL
Tourist (back row)= Blueberry
Opportunist: Bandit's Glove
Tourist (woman): Cinderella Glass
Tourist 2 (mid front row): Vellum Paper
Tourist 3 (left front row): Useless Decoration
Guide: Conductor's Baton
Soldier*: Worn-out Sword
Hall above Throne Room
Soldier (left): Poison Check
Soldier 2 (right): Cure Poison
Maid: Rice Cakes
Soldier 3* (left): Buckler
Soldier 4* (right): Boots
Chambers
Maid: Anklet
* - These people only appear on the day of the tournament.
** - You can only pickpocket these people after the tournament.
Note: Some people also disappear on the day of and after the tournament.
Lacour (Post-Invasion)
Central Area
Soldier: Can't pickpocket
Man: 500 Fol
Woman*: Cinderella Glass
(PA) Claude: Iron Greaves
Tavern
Drunk: Root Beer^
Soldier: Blackberry
2nd East Area
Soldier: Cure Paralysis
Market
Chef: Egg/Dairy Products
* - This woman disappears if you talk to her. Be sure to steal from
her first.
Lacour Castle (Post-Invasion)
Lacour Castle 'Registration'
Man: Mortalial Card
Woman: Victorial Card
Soldier at Registration: Fountain Pen
Soldier at Registration: Fountain Pen
Central Atrium
Maid: Twin-edge
Gamgee: Smith's Hammer
Suphia: Orichalcum
Edda: Smith's Hammer
Guildmaster: Pet Food
Ground Host: Iron
Youth: 150 Fol
Mama: 500 Fol
East Hall
Maid: Sweet Dumpling
Fastred: Rock
Soldier: Banded Mail
Great Dining Hall
Chef: Hamburger
Man: 300 Fol
Girl: Fruit
Cook: Sirloin Steak
Arena
Soldier (desk): Fountain Pen
Fighting Man: 600 Fol
Fighting Man 2: Cure Poison
East Arena Hall
Maid: Blueberry
Arena Fan Seats, South
Soldier (grey): Blackberry
Soldier (brown): Aquaberry
Arena Fan Seats, North
Man: Weird Lump
West Hall
Maid: Silver
(PA) Precis: Iron Punch
Meeting Room
Soldier (grey): Paralysis Check^
Soldier (brown): Blackberry
Soldier (blue, left): Aquaberry
Soldier (blue, right): Blueberry
Library
Soldier: 70 Fol
Store Keeper: Apple Cider^
Researcher (desk): Maple Syrup
Librarian: Feather Pen
Researcher (bookshelf): Sour Syrup
Researcher (corner): Vellum Paper
Noel*: Reverse Doll
Laboratory
(PA) Opera: Light Box^
(PA) Leon: Pieces for Learners^
Soldier: Sour Syrup
Field Hospital
Nurse: Cure Poison
Nurse 2: High Heels
Soldier: Bitter Lotion
Nurse 3*: Sweet Syrup
Soldier 2* (far right): Brigandine
Soldier 3* (next to nurse 3): Brigandine
Soldier 4* (sitting at back of room): Blueberry
Soldier 5* (sitting in front of clock): Worn-out sword
Soldier 6* (standing near bed): Perforated Armor
Fighting Man*: Broad Sword
Doctor*: Spring Water^
* - These people appear only after the first monster attack
Eluria Colony
Outside
Woman: Paralysis Check^
Child: Lot Bracelet
Woman 2 (right side of screen): Ring of Sadness^
Woman 3 (near huts): Reverse Doll
Youth: Holy Mist
Man: Peep Half
Leader's House
Leader: Star Ruby
Woman: Glass Slippers
Youth: Sandals
Leon*: Magical Theory
Armory
Youth: Melting Lotion
* - Leon only appears here if you are playing Claude's storyline and have
not included him in your party.
Calnus Research Vessel
(NOTE: This area is exclusive to Claude. If you picked Rena as your hero,
you will not be able to pickpocket here.)
Cadet: Fountain Pen
Cadet 2 (right): Battle Suit^
Science Officer: Pet Food
Officer: Survival Kit^
Operator: Shortcake^
Operator 2 (right): Material Kit
Kurtzman: Text Software^
Ronixis: Peep Non^
Helmsman: Graphic Software^
Helmsman 2 (right): Musical Software^
Central City
Central Square
Man: Sweet Syrup
Old Man: Magical Clay
Woman: Shortcake^
Young Man: 500 Fol
Woman (turns into 'Girlfriend' after boyfriend appears): Ruby
Boyfriend: Moon Tiara
(CPA) Rena: Chocolate Crepes
(PA) Ernest: Discovery Card^
(PA) Ashton: Battalia Ring^
Weapon Shop 'Hyper-on-Hyper'
Kim: Mortalial Card
Restaurant 'Weight Lawyer'
Madam: Golden Bracelet
Butler: 5000 Fol
Proprietor: Baby Rabbit Rositto
Part-timer: French Toast^
Library
Librarian: Star Earring
Student: 500 Fol
L'Aqua
Entrance
Defense Force Soldier: Peep Non^
West Barrier
Defense Force Soldier: Infinity Ring^
East Barrier
Defense Force Soldier: Recoil Bracelet
Defense Force Soldier 2: Magic Cross
Entrance to Base
Defense Force Soldier: 3000 Fol
Defense Force Soldier 2: Rune Metal^
L'Aqua Tours Reception
Curator: Mithril^
Dispensary
Nurse: Resurrection Mist^
Nurse 2: Resurrection Bottle
Defense Force Soldier: Skanda^
Defense Force Soldier 2: Magic Mist
General's Office
Marianna: Isis Tiara^
Downstairs
Defense Force Soldier: Meteorite^
Soldier* (next to Mirage): Holy Scriptures^
Soldier* (next to Narl): Ruby Rod
Mirage*: Star Cloak
Narl*: Star Cloak
* - These people appear when you return to Feinal for the second time.
Secret Charity/Fake Gallery
Tock: Killer's Book
Customizing Guide
===--
[SGCUSTOM]
The ability to modify weapons and make new weapons is quite handy, seeing
as many of the most powerful equippable items are impossible to purchase.
A NOTE ON NON-LISTED COMBOS: Most weapons, when customized in a manner that
doesn't have a pre-determined output, will produce one of about five
weapons (all pre-determined) that the character can wield (or a failure
weapon, of course). With the orchestra playing, you'll most likely get a
fairly powerful weapon for the character doing this (listed as "All invalid
combinations (rare)" below).
A * indicates that you practicaly need a Magical Rasp for this to succeed.
Universal Weapons
Output Weapon
Funny Slayer
All-Purpose Knife
Wierd Slayer
AtkPwr Combinations
1
None (found in Cave of Trial and received
only)
160
None (buyable/buildable only)
1000
None (found in Cave of Trial only)
AtkPwr
2
3
10
12
30
60
100
160
222
240
250
285
480
550
599
620
Ignite Sword
Force Sword
Sawed
Marvel Sword
Aura Blade
Silvance
Sacred Tear
Windsley Sword
Eternal Sphere
Holy Sword Farwell
Levantine Sword
720
908
990
1100
1200
1210
1250
1400
1600
1900
3000
Combinations
Anything + Any metal (failed customization)
None (stealable only)
Any weapon + Gold
Any weapon + Silver
None (buyable/receivable only)
All invalid combinations
All invalid combinations
Most swords + Ruby
None (receivable only)
None (buyable/receivable only)
All invalid combinations
All invalid combinations
All invalid combinations
Veil Piercer + Diamond
Sharp Edge + Mithril
Oriental Blade + Rune Metal (Dias only)
Ignite Sword + Sapphire (Dias only)
Most swords + Damascus
Most swords + Star Ruby
All invalid combinations
All invalid combinations
None (findable only)
All invalid combinations (rare)
Most swords + Orichalcum*
None (receivable only)
None (receivable only)
Minus Sword + Mithril
None (found in Cave of Trial only)
None (found in Cave of Trial only)
Rena Lanford
Weapon Class: Armored gloves
Output Weapon
Worn Knuckles
Knuckles
Hard Knuckles
Cestus
Metal Fangs
Dragon's Claws
Pain Cestus
Braised Knuckles
Magical Gloves
Rune Full Moon
AtkPwr
1
30
58
140
400
490
580
599
688
900
Combinations
Anything + Any metal (failed customization)
None (buyable only)
None (buyable/stealable only)
All invalid combinations
All invalid combinations
Cestus + Moonite
All invalid combinations
Titan's Fists+Rainbow Diamond (Bowman only)
All invalid combinations
Magical Gloves + Moonite
Sorceress Knuckles
1000
Fallen Hope
Kaiser Knuckles
Fellper Nails
Empresia
1000
1100
1200
1220
Celine Jules
Weapon Class: Mage's staves
Output Weapon
Bent Rod
Rod
Ruby Wand
Crest Rod
Magical Rod
Clap Rod (eww...)
Tongue Twister
Silver Rod
AtkPwr
5
10
70
100
150
280
300
350
Holy Rod
Ruby Rod
Rod of Snakes
Million Staff
Dragon's Tusk
Prime Player (sic)
Silvermoon
520
680
700
800
990
1000
1000
Combinations
Anything + Any metal (failed customization)
None (buyable only)
Most rods + Ruby
All invalid combinations
All invalid combinations
All invalid combinations
All invalid combinations
Crest Rod + Mithril
Rod + Mithril
Ruby Wand + Mithril
Most rods + Orichalcum
Most rods + Star Ruby
All invalid combinations (rare)
None (found in Cave of Trial only)
Holy Rod + Star Ruby
None (receivable only)
Silver Rod + Moonite
Ashton Anchors
Weapon Class: Twin swords
Output Weapon
Wobbly Sword
Twin Swords
Both Shaver
Guard Sword
Smaller
Twin-Edge
Pair Nuts
Shield Sword
Twin Picks
Doubledemon Sword**
Double Masher
Scyther
Lotus Eater
Gemini
AtkPwr
3
40
120
160
180
340
380
490
500
700
799
820
1150
1200
Holy Cross
Melufa
Holy Sword Farwell
Levantine Sword
1240
1320
1900
3000
Combinations
Anything + Any metal (failed customization)
None (start with them)
None (buyable/stealable only)
None (stealable only)
None (receivable only)
All invalid combinations
Smaller + Moonite
Guard Sword + Iron
All invalid combinations
None (receivable only)
All invalid combinations
All invalid combinations
All invalid combinations
Lotus Eater + Meteorite
Pair Nuts + Meteorite
All invalid combinations (rare)
Scyther + Damascus
None (found in Cave of Trial only)
None (found in Cave of Trial only)
** - The Doubledemon Sword makes Ashton berserk, thus he does twice as much
damage as usual while holding it
Opera Vectra
AtkPwr
N/A
128
162
200
280
490
500
650
690
690
750
780
1000
1050
Combinations
Anything + Any metal (failed customization)
None (initially equipped)
All invalid combinations
Booster Box + Damascus
Light Box + Rainbow Diamond
All invalid combinations
All invalid combinations
Light Box + Rune Metal
All invalid combinations
All invalid combinations
All invalid combinations (rare)
Magic Box + Sage's Stone
Gamma Box + Orichalcum
None (receivable only)
Precis Neumann
Weapon Class: Robotic arms
Output Weapon
Scrap Iron
Magic Hand
Iron Punch
One-Two Punch
Ice Punch
Straight Punch
Thunder Punch
Burning Hand
Ultra Punch
Spark Hand
Fire Punch
Great Punch
Atomic Punch
SD Punch
Hyper Punch
UGA Punch
SDUGA Punch
AtkPwr
N/A
125
165
280
380
400
420
600
650
650
699
850
1120
1150
1250
1300
1600
Combinations
Anything + Any metal (failed customization)
All invalid combinations
All invalid combinations
All invalid combinations
All invalid combinations
None (can only be built with Machinery)
Most arms + Diamond
Most arms + Star Ruby
All invalid combinations
Most arms + Rainbow Diamond
Most arms + Ruby
All invalid combinations
All invalid combinations
All invalid combinations (rare)
None (receivable only)
SD Punch + Damascus
UGA Punch + Meteorite
Bowman Jean
Weapon Class: Fighting gloves
Output Weapon
Worn Knuckles
Hard Knuckles
Bag Nakh
Giant's Fist
Braised Knuckles
Hecatoncherie
Magical Gloves
AtkPwr
1
58
165
470
599
630
688
Asura
Sorceress Knuckles
Titan's Fists
Kaiser Knuckles
Moon Fists
750
1000
1000
1100
1200
Combinations
Anything + Any metal (failed customization)
None (buyable/stealable only)
All invalid combinations
All invalid combinations
All invalid combinations
Asura + Diamond
Metal Fangs + Mithril (Rena only)
Pain Cestus + Star Ruby (Rena only)
Titan's Fist + Crystal
Rune Full Moon + Sage's Stone (Rena only)
All invalid combinations
All invalid combinations (rare)
Rune Full Moon + Diamond
Ernest Raviede
Weapon Class: Whips
Output Weapon
Limp Whip
Leather Whip
Splinter
Hard Whip
Rose Whip
Molecule Wire
Flare Whip
Freeze Whip
Light Whip
Twin-Tail
Invisible Whip
Spark Whip
Dark Whip
Cat o' 9 Tails***
AtkPwr
2
60
460
550
600
799
800
800
820
860
950
1080
1100
1280
Combinations
Anything + Any metal (failed customization)
None (buyable only)
All invalid combinations
All invalid combinations
All invalid combinations
All invalid combinations
Most whips + Star Ruby
Most whips + Sage's Stone
All invalid combinations
Rose Whip + Silver
All invalid combinations (rare)
Most whips + Rainbow Diamond
Molecule Wire + Damascus
None (receivable only)
*** - This whip hits three times, as though Ernest had a Slayer's Ring
equipped. It will hit 9 times if you do equip a Slayer's Ring.
Leon Geeste
Weapon Class: Heraldic books
Output Weapon
Crumpled Paper
Treatsie
Thick Book
Reference Book
Heraldry
Illustrated Book
Dictionary
Encyclopedia
Heraldry Book
Mental Revolution
All About ESP
Book of Darkness
Ancient Wisdom
Million Staff
Brain Structure
Holy Scriptures
Book of Chaos
AtkPwr
N/A
50
180
280
290
320
340
500
500
680
780
700
800
800
890
920
950
Combinations
Anything + Any metal (failed customization)
None (stealable/writable only)
Most books + Iron
None (start with it)
Most books + Rune Metal
All invalid combinations
All invalid combinations
All invalid combinations
Heraldry + Moonite
All invalid combinations
All invalid combinations
Most books + Damascus
Book of Chaos + Damascus
None (found in Cave of Trials only)
All invalid combinations (rare)
Book of Darkness + Mithril
Book of Darkness + Damascus
Dias Flac
Weapon Class: Warrior's swords
Output Weapon
Dull Sword
Worn-out Sword
Long Sword
Bastard Sword
AtkPwr
2
3
30
150
Flame Blade
Baselard
Sharp Edge
Walloon Sword
Oriental Blade
160
180
222
240
448
Combinations
Anything + Any metal (failed customization)
None (stealable only)
None (buyable/receivable only)
Grand Stinger + Iron
Worn-out Sword + Orichalcum
Most swords + Ruby (Claude only)
Walloon Sword + Sapphire
None (receivable only)
None (buyable/receivable only)
All invalid combinations
Sharpness
Murasame Sword
Grand Stinger
Ignite Sword
The Hope of Breeze
Whirlwind
Soul Slayer
Ruin's Fate
Hard Cleaver
Marvel Sword
Crimson Diablos****
500
552
620
720
770
781
982
1000
1100
1100
1100
Pleiad Sword
Cromlea Sword
Holy Sword Farwell
Levantine Sword
1200
1399
1900
3000
**** - This weapon actually doubles the power of all physical attacks Dias
does (but it's not a berserk effect), meaning that it's potentially his
most powerful weapon
Noel Chandler
Weapon Class: Mage's knuckles
Output Weapon
Worn Knuckles
Knuckles
Hard Knuckles
Cat's Fangs
Metal Fangs
Dragon's Claws
Tiger's Fangs
Eagle's Claws
Million Staff
Grizzly Claws
Platinum Nails
Serpent's Tooth
Kaiser Knuckles
Death Fangs
AtkPwr
1
30
40
120
400
490
600
760
800
840
850
900
1100
1350
Combinations
Anything + Any metal (failed customization)
None (buyable only)
All invalid combinations
All invalid combinations
All invalid combinations
All invalid combinations
All invalid combinations
Hard Knuckles + Mithril
None (found in Cave of Trial only)
Dragon's Claws + Iron
Tiger's Fangs + Mithril
Eagle's Claws + Sapphire
All invalid combinations (rare)
None (receivable only)
Output Weapon
10 Volt Stun Gun
Stun Gun
Electric
AtkPwr
10
200
280
Shock Gun
380
Electro Gun
Voltage
Flame Gun
Freeze
Lightning Gun
Cracker
Spark
Electron
Psychic Gun
410
460
550
600
650
660
750
830
980
Combinations
Anything + Any metal (failed customization)
Electric + Sapphire
Stun Gun + Rainbow Diamond
Voltage + Sapphire
Electric Gun + Mithril
Stun Gun + Mithril
All invalid combinations
All invalid combinations
Most guns + Ruby
Shock Gun + Sapphire
All invalid combinations
Most guns + Damascus
All invalid combinations
All invalid combinations (rare)
Cracker + Sage's Stone
Chisato Madison
Weapon Class: Stun guns
Flare Gun
1100
Compounding Guide
===--
Herb #2
Aceras
Aceras
Artemis Leaf
Aceras
Lavender
Aceras
Mandrake
Aceras
Rose Hips
Aceras
Wolfsbane
Artemis Leaf
Artemis Leaf
Artemis Leaf
Lavender
Artemis Leaf
Mandrake
Artemis Leaf
Rose Hips
Artemis Leaf
Wolfsbane
Lavender
Lavender
Lavender
Mandrake
Lavender
Rose Hips
Lavender
Wolfsbane
Mandrake
Mandrake
Mandrake
Rose Hips
Mandrake
Wolfsbane
Rose Hips
Rose Hips
Rose Hips
Wolfsbane
Wolfsbane
Wolfsbane
Blacksmithing Guide
Possible Results
Fairy Mist, Ressurection Bottle,
Skanda Ointment, Smelling Salts
Flash Pot, Herbal Oil, Wonder Drug,
Spring Water
Energy Tonic, Fresh Syrup, Holy Mist,
Ressurection Bottle
Energy Tonic, Herbal Oil, Hot Syrup,
Risky Liquid
Kamikaze Tonic, Mental Pot,
Skanda Ointment, Succubus Cologne
Bubble Lotion, Lilith Tonic, Pixie Cologne,
Shock Oil
Care Tablet, Fairy Glass, Mind Pot,
Spring Water
Medical Rinse, Ressurection Mist,
Smelling Salts, Wonder Drug
Danger Pot, Sour Syrup, Spring Water,
Sweet Syrup
Attack Vial, Flash Pot, Kamikaze Tonic,
Smoke Mist
Bubble Lotion, Fairy's Cologne,
Lilith Tonic, Melting Lotion
Herbal Oil, Medical Rinse, Mixed Syrup,
Ressurection Bottle
Maple Syrup, Merlin Drink, Nightmare Pot,
Smoke Oil
Fresh Syrup, Fruit Syrup, Holy Mist,
Sweet Syrup
Bitter Lotion, Melting Lotion,
Paralysis Oil, Stink Gel
Crush Pill, Natural High, Risky Liquid,
Violence Pill
Attack Vial, Flash Pot, Kamikaze Pot,
Smoke Mist
Bubble Lotion, Fairy Cologne, Lilith Tonic,
Melting Lotion
Cure Paralysis, Cure Poison, Mixed Syrup,
Maple Syrup
Danger Pot, Nightmare Pot, Paralysis Mist,
Succubus Cologne
Bitter Lotion, Madness Mist, Stink Gel,
Melting Lotion
[SGBLACKSM]
[SGMETALWK]
Metalwork is a very special ability, as not all characters can make all
items possible in Metalwork. This list tells what each metal ore can be
turned into, as well as who can make each item type. Each character can
make four items per material, with some exceptions (Sapphire, especially).
Failure Items (any character can make them with any mineral):
Weighty Ring
Gaudy Earring
Useless Decoration
Iron:
Accessory
Heavy Ring
Hard Ring
Poison Check
Hard Earring
Black Earring
Paralysis Check
Stone Check
Wierd Doll
Silver:
Accessory
Silver Ring
Silver Baretta
Silver Cross
Angel Hair
Blue Talisman
Aqua Ring
Feet Symbol
Water Ring
Ruby:
Accessory
Recoil Bracelet
Berserk Ring
Ruby Earring
Pyre Tear
Blood Earring
Flare Ring
Shield Earring
Fire Ring
Crystal:
Accessory
Resistance Ring
Reflection Ring
Prism Ring
Frog
Holy Ring
Princess Ring
Glass Slippers
Surrender
Pendant
Green Beryl:
Accessory
Crown
Fairy Ring
Might Chain
Lot Bracelet
Emerald Ring
Talisman
Emerald Earring
Green Bracelet
Diamond:
Accessory
Attack Earring
First Earring
Reverse Doll
Flash Earring
Shiny Earring
Promised Ring
Pretty Idol
Thunder Ring
Chisato
Claude, Opera, Precis, Dias, Chisato
Claude, Opera, Precis, Ernest, Chisato
Rena, Celine, Ashton, Bowman, Dias, Leon, Noel
Rena, Celine, Ashton, Bowman, Ernest, Leon, Noel
Rena, Celine, Noel
Rena, Bowman, Precis, Dias, Leon, Noel, Chisato
Who can make?
Claude, Celine, Opera, Bowman, Precis, Dias, Leon, Chisato
Claude, Celine, Bowman, Precis, Ernest, Dias, Chisato
Claude, Dias, Bowman, Ernest, Chisato
Claude, Rena, Ashton, Opera, Bowman, Precis, Ernest, Dias,
Leon, Noel, Chisato
Rena, Ashton, Opera, Leon, Noel
Rena, Celine, Ashton, Opera, Precis, Leon, Noel
Rena, Ashton, Ernest, Noel
Celine, Noel
Star Ruby:
Accessory
Eclipse Ring
Accessory
Mental Ring
Wisdom Ring
Peep Half
Peep Non
Misty Symbol
Infinity Ring
Mind Ring
Demonslayer
Ring
Cracked Gem:
Special (any can work it, turns into Red Lotus Gem)
Cooking Guide
==========--
[SGCOOKING]
Possible Output
Rotten Sashimi, Shu-Mai, Toro Tuna, Sole and Fruit Sauce,
Shrimp Au Gratin, Salmon Omlet, Shrimp Pilaf, Big Tuna,
Seaweed Miso Soup, Broth, Shark Fin Soup
Meat
Bad-Tasting Stew, Chicken Skewers, Potstickers, Hamburger,
Meat Dumpling, Beef Croquettes, Baby Rabbit Risotto,
Ground Lamb Steak, Jambalaya, Chicken Doria, Steak
Grain
Smelly Rice Cakes, Sweet Dumpling, Daikon Miso Soup, Gruel,
Rice Cakes, Rice Omlet, Fried Rice, Shrimp Doria, Soy Milk,
Rice Croquettes, Pancakes
Grain (adults) Sambai Tea, Root Beer, Hassaku Tea, Usunigori Tea,
Yaegaki Tea, Yukiyucho Tea, 'Ishidaya' Tea
Fruit
Bitter Juice, Pickled Plum, Berry Juice, Orange Sherbet,
Peach Ice Cream, Orangeade, Strawberry Mousse,
Apple Crepes, Banana Crepes, Orange Au Gratin, Apple Cider
Vegetables
Wilted Salad, Quick Pickles, Rice-Bran Pickles,
Carrot Ice Cream, Carrot Juice, Spring Rolls, Corn Pottage,
Green Pottage, Cabbage Roll, Vegetable Juice,
Squash Spring Rolls
Egg/Dairy
Raw Milk, Spicy Cake, Yogurt, Fruit Smoothie,
Vanilla Ice Cream, Macaroni Au Gratin, Custard Pudding,
Shortcake, Fried Eggs, Bacon and Eggs, Chocolate Crepes,
Egg Sandwich
Rare Ingredients
NOTE: You get no item if you fail with rare ingredients.
Ingredient
Ganze Sea Urchin
Possible Output
Ichigoni, Ichigoni Supreme, Prince's Zoni Stew,
Sea Urchin on Rice
Prime Tuna
Juicy Beef
Magical Rice
Sweet Fruit
Purity Leaf
Creamy Cheese
Yarma Cooking Set
Jiggly Slime
Slippery Slime
Ingredient #2
Egg/Dairy
Fruit
Grain
Meat
Seafood
Vegetables
Fruit
Grain
Meat
Seafood
Vegetables
Grain
Meat
Seafood
Vegetables
Meat
Seafood
Vegetables
Seafood
Vegetables
Vegetables
Output
Plain Omelet
Coconut Milk
French Toast
Creamed Stew
Steamed Aspic
Yogurt Salad
Pear Compote
Strawberry Mochi
Muscat Grape Gelly
Sole and Wine Sauce
Konyaku Jelly
Sweet Rice Cakes
Meat Fried Rice
Shark Potstickers
Sake Lees Pickles
Sirloin Steak
Bird's Nest Soup
Pecking Duck
Sashimi
Mushroom Soup
Fried Vegetables
[SBESTIARY]
This is the complete monster list for Star Ocean 2: their stats, their
weaknesses, their strengths, and their items dropped.
Name: FunnyThief
HP: 3
MP:0
Exp: 6
Fol: 10
Items: Spectacles, Useless Decoration
Weak vs.: None
Strong vs.: None
Description: A small hoodlum with a curved sword
Found: Arlia area, Salva Drift, Cross area, Mountain Palace, Cave of Trials
Level 6
Name: Lizardaxe
HP: 60
MP: 0
Exp: 10
Fol: 18
Items: Necklace, Useless Decoration
Weak vs.: Light
Strong vs.: None
Description: A fat lizardman wearing light armor and holding an axe
Found: Arlia area, Salva Drift, Cross area
Name: Kobold
HP: 65
MP: 0
Exp: 15
Fol: 30
Items: None
Weak vs.: Fire, Thunder
Strong vs.: None
Description: A werewolf
Found: Salva Drift
Name: Vopalbunny
HP: 120
MP: 0
Exp: 16
Fol: 25
Items: Baby Rabit Risotto
Weak vs.: Wind
Strong vs.: None
Description: A jumping rabbit with antlers and boxing gloves
Found: Salva Drift
Name: Alen-tax
HP: 400
MP: 0
Exp: 150
Fol: 500
Items: None
Weak vs.: Light
Strong vs.: Dark
Description: An ogre
Found: Salva Drift (boss)
Name: Landworm
HP: 200
Exp: 35
Fol: 40
Items:
Weak vs.: Fire
Strong
Description: A gigantic centipede-like
Found: Clik area, Cross Cave
MP: 0
Cure Poison
vs.: None
monster
Name: Slime
HP: 200
MP: 0
Exp: 45
Fol: 40
Items: Slime Jelly
Weak vs.: Light
Strong vs.: None
Description: An undulating, tall-and-thin mass of slime
Found: Cross Cave, Col-Mars area
Name: Armedknight
HP: 180
MP: 0
Exp: 40
Fol: 25
Items: None
Weak vs.: Thunder
Strong vs.: None
Description: A fully armored knight with a sword
Found: Cross Cave, Col-Mars area
Name: Alraune
HP: 120
MP: 0
Exp: 38
Fol: 34
Items: Mandrake
Weak vs.: Stars
Strong vs.: None
Description: A walking plant root
Found: Cross Cave, Heraldry Forest (ext.)
Name: Gargoyle
HP: 1,500
MP: 0
Exp: 500
Fol: 850
Items: Cure Poison
Weak vs.: Light
Strong vs.: Dark
Description: A green bat-man thing
Found: Cross Cave (special)
Name: Robberaxe
HP: 400
MP: 0
Exp: 130
Fol: 105
Items: Cure Poison
Weak vs.: Light
Strong vs.: None
Description: A light blue Lizardaxe
MP: 0
Golden Earring
vs.: None
an ornamented headband
Name: Bandit
HP: 500
MP: 0
Exp: 300
Fol: 360
Items: Sapphire, Orichalcum
Weak vs.: None
Strong vs.: None
Description: A gray FunnyThief
Found: Heraldry Forest (event only)
Name: Shielder
HP: 1,400
MP: 0
Exp: 210
Fol: 500
Items: None
Weak vs.: None
Strong vs.: None
Description: A knight holding a body-sized shield
Found: Heraldry Forest (event only)
Name: Azamgil
HP: 2,000
MP: 0
Exp: 1,000
Fol: 1,750
Items: None
Weak vs.: None
Strong vs.: None
Description: An armored knight with a spear
Found: Heraldry Forest (event only)
Name: Varmillion
HP: 3,000
MP: 0
Exp: 1,000
Fol: 1,000
Items: None
Weak vs.: Fire, Light
Strong vs.: Dark
Description: An ogre
Found: Heraldry Forest (event only)
Name: Lessassassin
HP: 6,000
MP: 0
Exp: ?
Fol: ?
Items: Core Plate, Neo Greaves
Weak vs.: None
Strong vs.: None
Description: A Bandit palette-swap
MP: 0
Cure Poison
vs.: None
instead of tentacles
Name: Werewolf
HP: 750
MP: 0
Exp: 250
Fol: 100
Items: None
Weak vs.: Wind
Strong vs.: None
Description: A werewolf
Found: Salva Drift (Dragon's Nest)
Name: Beastmaster
HP: 840
MP: 30
Exp: 340
Fol: 190
Items: None
Weak vs.: None
Strong vs.: None
Description: A whip-wielding woman
Found: Salva Drift (Dragon's Nest)
Name: Scewer
HP: 880
MP: 0
Exp: 520
Fol: 337
Items: Paralysis Oil
Weak vs.: Fire
Strong vs.: None
Description: A spider-woman
Found: Salva Drift (Dragon's Nest)
Name: Gelatincube
HP: 460
MP: 0
Exp: 160
Fol: 130
Items: Damascus, Gelatin Steak
Weak vs.: None
Strong vs.: Water, Fire
Description: A cube of gelatin with a globe-thing in it
Found: Salva Drift (Dragon's Nest)
Name: Hood
HP: 850
MP: 0
Exp: 280
Fol: 147
Items: None
Weak vs.: Light
Strong vs.: None
Description: A red Slime
Found: Mountain Palace
Name: Hounddog
HP: 750
MP: 0
Exp: 310
Fol: 130
Items: None
Weak vs.: Fire
Strong vs.: None
Description: A small, pig-like monster
Found: Mountain Palace
Name: Archer
HP: 200
Exp: 295
Fol: 155
Items:
Weak vs.: Wind
Strong
Description: A classic archer, wearing
MP: 0
Skanda Compress
vs.: None
a trademark cap with feather
Fol: 800
HP: 8,000
MP: 0
Items: Cure Poison, Poison Check
MP: 0
Bloody Helm, Chaos Mail
vs.: Dark
Field of Power
Name: Ricki
HP: 10,000
MP: 0
Exp: 3,500
Fol: 850
Items: Magical Film
Weak vs.: Vacuum
Strong vs.: None
Description: A floating disc with tentacles
Found: Nede world map, Field of Intelligence, Field of Love
Name: Wizard
HP: 20,000
MP: 200
Exp: 4,600
Fol: 2,000
Items: Mithril
Weak vs.: None
Strong vs.: Earth, Water, Fire, Wind,
Thunder, Stars
Description: A tall wizard
Found: Nede world map, Field of Intelligence
Name: Synard
HP: 43,000
MP: 200
Exp: 80,000
Fol: 20,000
Items: Mind Ring
Weak vs.: Thunder
Strong vs.: None
Description: A mechanical dragon
Found: Synard Home (boss)
Name: Periton
HP: 12,500
MP: 0
Exp: 2,800
Fol: 50
Items: Meteorite, Prism Ring
Weak vs.: Fire, Thunder, Stars Strong vs.: None
Description: A gray Carlaeagle
Found: Cave of Red Crystal
Name: Arcmene
HP: 40,000
MP: 0
Exp: 39,000
Fol: 26,000
Items: Reverse Doll
Weak vs.: Thunder
Strong vs.: None
Description: A Scewer palette-swap
Found: Cave of Red Crystal (boss)
Name: Mountsnow
HP: 20700
MP: 0
Exp: 3,000
Fol: 50
Items: Meteorite
Weak vs.: Fire
Strong vs.: Earth, Water, Wind, Thunder,
Stars, Vacuum, Void, Light, Dark
Description: A hairy ape
Found: Nede snowy areas
Name: Saberbunny
HP: 18,600
MP: 0
Exp: 4,000
Fol: 5,000
Items:
Weak vs.: Wind
Strong vs.: None
Description: A Vopalbunny pallete-swap
Found: Nede snowy areas
Name: Controller
HP: 8000
MP: 0
Exp: 6,200
Fol: 1,100
Items: Smith's Hammer
Weak vs.: None
Strong vs.: None
Description: A PS1 game pad
Found: Field of Intelligence
Name: Reflectguard
HP: 3000
MP: 0
Exp: 3,300
Fol: 10
Items: Silver
Weak vs.: None
Strong vs.: Earth, Water, Fire, Wind,
Thunder, Stars, Vacuum, Light,
Dark, Void
Description: A purple Shielder
Found: Field of Intelligence
Name: Magicbox
HP: 30,000
MP: 100
Exp: 200
Fol: 100
Items: Ressurection Mist
Weak vs.: Stars
Strong vs.: Fire, Thunder
Description: A round mini-cannon
Found: Field of Intelligence (sub-boss)
Name: Guardbox
HP: 30,000
MP: 100
Exp: 200
Fol: 1000
Items: Cinderella Glass
Weak vs.: Fire
Strong vs.: Thunder, Stars
Description: A round mini-cannon
Found: Field of Intelligence (sub-boss)
Name: Workbox
HP: 30,000
MP: 100
Exp: 200
Fol: 1000
Items: Rare Gauntlets
Weak vs.: Thunder
Strong vs.: Fire, Stars
Description: A round mini-cannon
Found: Field of Intelligence (sub-boss)
Name: Magichand
Exp: 80,000
Fol:
Weak vs.: None
HP: 60000
MP: 100
80,000 Items: Reverse Doll
Strong vs.: Earth, Water, Fire, Thunder,
Stars, Vacuum, Void
Description: A wall-mounted cannon
Found: Field of Intelligence (boss)
Name: Atulatul
HP: 5,000
MP: 0
Exp: 3,800
Fol: 50
Items: Purple Mist
Weak vs.: None
Strong vs.: None
Description: An orange Azamgil
Found: Field of Power, Field of Courage
Name: Ghast
HP: 20,000
MP: 0
Exp: 4,800
Fol: 50
Items: Cure Paralysis, Paralysis Check
Weak vs.: Fire, Thunder
Strong vs.: Water
Description: A purple Alen-tax
Found: Field of Power
Name: Yety
HP: 20,000
MP: 0
Exp: 6,500
Fol: 18,000
Items: Star Ruby, Rainbow Diamond
Weak vs.: Fire
Strong vs.: None
Description: A purple Mountsnow
Found: Field of Power (special)
Name: Guardian
HP: 130,000
MP: 0
Exp: 150,000
Fol: 64,000
Items: Protection Ring
Weak vs.: Dark
Strong vs.: Earth, Water, Fire
HP:
MP:
Items:
Strong vs.:
HP:
MP:
Items:
Strong vs.:
Fol:
Fol:
Description:
Found:
Name:
Exp:
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Description:
Found:
Name:
Exp:
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Found:
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Exp:
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Name:
Exp:
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Found:
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Fol:
Name: Takicodos
HP: 25,500
MP: 50
Exp:
Fol:
Items:
Weak vs.: Thunder
Strong vs.: Water, Wind, Vacuum, Light
Description: A green mech walker
Found: Feinal
18900 (1 Takicodos, 1 Miel64)
2050
Name: Miel64
HP: 18,000
MP: 0
Exp:
Fol:
Items:
Weak vs.: Wind
Strong vs.: None
Description: A green Miel32
Found: Feinal
Name:
Exp:
Weak vs.:
Description:
Found:
HP:
Fol:
MP:
Items:
Strong vs.:
Name: Marsillio
HP: 130,000
MP: 0
Exp: 72,000
Fol: 50,000
Items: Fairy Glass
Weak vs.: None
Strong vs.:
Description: A shirtless warrior with a huge sword
Found: Fun City (boss)
Name:
Exp:
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=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
VI. Conclusion
=-=-=
Special Thanks To
===--
[CTHANKSTO]
[CAFTERWRD]