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allowed_brigades = artillery

allowed_brigades = anti_tank
allowed_brigades = anti_air
# allowed_brigades = rocket_artillery
# allowed_brigades = sp_artillery
# allowed_brigades = sp_rct_artillery
# allowed_brigades = tank_destroyer
# allowed_brigades = light_armor_brigade
# allowed_brigades = heavy_armor
# allowed_brigades = super_heavy_armor
# allowed_brigades = armored_car
# allowed_brigades = engineer
# allowed_brigades = police
# Early Airborne Division - 1
model =
{ cost
= 12
buildtime
= 210
manpower
= 15
maxspeed
= 4
defaultorganisation = 40
morale
= 40
defensiveness
= 11
toughness
= 16
softness
= 100
suppression
= 3
airdefence
= 3
softattack
= 8
hardattack
= 1
airattack
= 2
transportweight
= 10
supplyconsumption = 1.4
fuelconsumption
= 0
speed_cap_art
= 5
speed_cap_eng
= 5
speed_cap_at
= 5
speed_cap_aa
= 5
upgrade_time_factor = 0.5
upgrade_cost_factor = 1.0
}
# Basic Airborne Division - 2
model =
{ cost
= 12
buildtime
= 210
manpower
= 15
maxspeed
= 5
defaultorganisation = 40
morale
= 40
defensiveness
= 16
toughness
= 20
softness
= 100
suppression
= 3
airdefence
= 4
softattack
= 10
hardattack
= 2
airattack
= 3
transportweight
= 8
supplyconsumption = 1.5
fuelconsumption
= 0
speed_cap_art
= 6
speed_cap_eng
= 6

speed_cap_at
speed_cap_aa
upgrade_time_factor
upgrade_cost_factor

=
=
=
=

6
6
0.5
1.0

}
# Improved Airborne Division - 3
model =
{ cost
= 12
buildtime
= 210
manpower
= 15
maxspeed
= 5
defaultorganisation = 40
morale
= 40
defensiveness
= 20
toughness
= 28
softness
= 100
suppression
= 3
airdefence
= 5
softattack
= 12
hardattack
= 4
airattack
= 4
transportweight
= 5
supplyconsumption = 1.7
fuelconsumption
= 0
speed_cap_art
= 6
speed_cap_eng
= 6
speed_cap_at
= 6
speed_cap_aa
= 6
upgrade_time_factor = 0.5
upgrade_cost_factor = 1.0
}
# Advanced Airborne Division - 4
model =
{ cost
= 12
buildtime
= 210
manpower
= 15
maxspeed
= 5
defaultorganisation = 40
morale
= 40
defensiveness
= 25
toughness
= 35
softness
= 100
suppression
= 3
airdefence
= 6
softattack
= 14
hardattack
= 5
airattack
= 5
transportweight
= 5
supplyconsumption = 1.9
fuelconsumption
= 0
speed_cap_art
= 6
speed_cap_eng
= 6
speed_cap_at
= 6
speed_cap_aa
= 6
upgrade_time_factor = 0.5
upgrade_cost_factor = 1.0
}
# Semimodern Airborne Division - 5
model =
{ cost
= 12

buildtime
manpower
maxspeed
defaultorganisation
morale
defensiveness
toughness
softness
suppression
airdefence
softattack
hardattack
airattack
transportweight
supplyconsumption
fuelconsumption
speed_cap_art
speed_cap_eng
speed_cap_at
speed_cap_aa
upgrade_time_factor
upgrade_cost_factor

=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=

210
15
5
40
40
29
39
100
3
7
16
6
6
5
1.9
0
6
6
6
6
0.5
1.0

}
# Modern Airborne Division - 6
model =
{ cost
= 12
buildtime
= 210
manpower
= 15
maxspeed
= 5
defaultorganisation = 40
morale
= 40
defensiveness
= 34
toughness
= 43
softness
= 100
suppression
= 3
airdefence
= 8
softattack
= 20
hardattack
= 7
airattack
= 7
transportweight
= 5
supplyconsumption = 1.9
fuelconsumption
= 0
speed_cap_art
= 6
speed_cap_eng
= 6
speed_cap_at
= 6
speed_cap_aa
= 6
upgrade_time_factor = 0.5
upgrade_cost_factor = 1.0
}

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