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I.
requirement;
requirement
Interviews,
Workshop,
INTRODUCTION
265
B.
EVALUATION OF TECHNIQUES
x
x
x
x
x
x
x
x
x
x
266
IV.
x
x
5) Project status: For the new system, the work will start
from scratch, having formal and informal meetings with major
system stakeholders and then moving towards the more detail
and advance techniques for the system. The more suitable one
will be prototyping if there are no such strict budget
constraints.
x For existing systems we can use available system
documents and software to know about the discrepancies
and shortcomings of existing system. We can use ethnomethodology if there are no budget and time constraints
to know about the actual user environment.
GC = X1+2X2+2X3+ X4 +2X5
(1)
X1
3
5
4
3
X2
5
5
1
1
X3
4
5
2
4
X4
3
4
5
4
X5
4
3
5
4
3
3
2
5
5
1
4
3
3
3
2
2
4
2
3
Table 2: GC
Elicitation
Goodness
Technique
Count (GC)
Interview
32
Workshop
35
Questionnaire
25
Active
Storyboard
25
Passive
Storyboard
23
Interactive
storyboard
30
Scenarios
32
Prototyping
25
Ethnography
18
[9]
[10]
40
30
20
10
0
Ethnograp
hy
Prototypin
g
Scenarios
Interactive
storyboard
Passive
Storyboar
d
Active
Storyboar
d
Questionn
aire
Workshop
[11]
Interview
Goodness Count
(GC)
[8]
[12]
[13]
elicitation technique
[14]
Figure 1: GC graph
Results shows that requirement workshop has highest GC that
means if independently selected, this can outperform other
techniques with the given constraints and conditions.
VI.
[2]
[3]
[4]
[5]
[6]
[7]
269