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The Characters
Song of Blades and Heroes is designed so that you can use any type of
model: paper, plastic, metal, Lego, they are all perfectly good. You can thus
use models that you already own or get new ones for the Robin Hood
theme. During the design and play testing of this Robin Hood campaign,
the authors used collections of free paper models that were available online,
mostly at www.onemonk.com. These included everything, from the
characters, the cart, horses, houses, villagers, and campsite decorations. To
have a playable set of models, you should print one copy of each unique
character, 3 bears, and 4-8 copies of the other characters, as well as any
terrain or features you want to add. Once again, feel free to use any other
models you may prefer.
Character cards
A set of character cards showing the model and their characteristics has been specially created for this
campaign. You can use them to simplify your warband creation and they can be useful as memory aids
during play. That way, you won't have to remember the models' characteristics. You can print two
complete sets if you want both players to have their own set. Here again, feel free to depart from these
characters and create different ones. The characters in this campaign use special rules from the
following Song of Blades and Heroes modules:
Maps
In order to have a series of scenarios with a strong theme, special maps have been designed for the
present Campaign Book. They are found near the end of the Campaign Book. The maps for the
scenarios should be 2-2.5 by 3-3.5 feet big. These maps are just suggestions and you can of course
modify them as you see fit.
Acknowledgements
This campaign has been designed and written by Eric Normandeau after being inspired by the elegance
of the Song of Blades and Heroes system and with the much appreciated help of Steffan O'Sullivan,
Brnice Bougas, and a few game forums users for their support, discussions, revisions, suggestions,
and play testing. If you find errors or have suggestions for the campaign, scenarios or rules, please
write to ericDOTnormandeauDOTqcATgmailDOTcom or send geekmail to MaroonedMorlock on the
boardgamegeek forum.
License
This work is released under a Creative Commons Attribution-ShareAlike 4.0 International License.
Prelude
Excerpt from The Merry Adventures of Robin Hood
by Howard Pyle (This work is in the public domain)
When Robin was a youth of eighteen, stout of sinew and bold of heart, the Sheriff of Nottingham
proclaimed a shooting match and offered a prize of a butt of ale to whosoever should shoot the best
shaft in Nottinghamshire. "Now," quoth Robin, "will I go too, for fain would I draw a string for the
bright eyes of my lass and a butt of good October brewing." So up he got and took his good stout yew
bow and a score or more of broad clothyard arrows, and started off from Locksley Town through
Sherwood Forest to Nottingham.
It was at the dawn of day in the merry Maytime, when hedgerows are green and flowers bedeck the
meadows; daisies pied and yellow cuckoo buds and fair primroses all along the briery hedges; when
apple buds blossom and sweet birds sing, the lark at dawn of day, the throstle cock and cuckoo; when
lads and lasses look upon each other with sweet thoughts; when busy housewives spread their linen to
bleach upon the bright green grass. Sweet was the greenwood as he walked along its paths, and bright
the green and rustling leaves, amid which the little birds sang with might and main: and blithely Robin
whistled as he trudged along, thinking of Maid Marian and her bright eyes, for at such times a youth's
thoughts are wont to turn pleasantly upon the lass that he loves the best.
As thus he walked along with a brisk step and a merry whistle, he came suddenly upon some foresters
seated beneath a great oak tree. Fifteen there were in all, making themselves merry with feasting and
drinking as they sat around a huge pasty, to which each man helped himself, thrusting his hands into the
pie, and washing down that which they ate with great horns of ale which they drew all foaming from a
barrel that stood nigh. Each man was clad in Lincoln green, and a fine show they made, seated upon the
sward beneath that fair, spreading tree. Then one of them, with his mouth full, called out to Robin,
"Hulloa, where goest thou, little lad, with thy one-penny bow and thy farthing shafts?"
Then Robin grew angry, for no stripling likes to be taunted with his green years.
"Now," quoth he, "my bow and eke mine arrows are as good as shine; and moreover, I go to the
shooting match at Nottingham Town, which same has been proclaimed by our good Sheriff of
Nottinghamshire; there I will shoot with other stout yeomen, for a prize has been offered of a fine butt
of ale."
Then one who held a horn of ale in his hand said, "Ho! listen to the lad! Why, boy, thy mother's milk is
yet scarce dry upon thy lips, and yet thou pratest of standing up with good stout men at Nottingham
butts, thou who art scarce able to draw one string of a two-stone bow."
"I'll hold the best of you twenty marks," quoth bold Robin, "that I hit the clout at threescore rods, by the
good help of Our Lady fair."
At this all laughed aloud, and one said, "Well boasted, thou fair infant, well boasted! And well thou
knowest that no target is nigh to make good thy wager."
And another cried, "He will be taking ale with his milk next."
At this Robin grew right mad. "Hark ye," said he, "yonder, at the glade's end, I see a herd of deer, even
more than threescore rods distant. I'll hold you twenty marks that, by leave of Our Lady, I cause the
best hart among them to die."
"Now done!" cried he who had spoken first. "And here are twenty marks. I wager that thou causest no
Scenarios
Scenario 1 - Meeting Little John
Type: Contest.
Resources: NA.
Outlaws warband: Robin Hood.
Nottingham warband: Little John.
Approximated play time: 5 minutes.
Synopsis:
After killing a forester by mistake, Robin becomes an outlaw and has to hide. Not knowing what to do,
he heads for the forest, where other outlaws were renowned to live, in the hope of finding help.
Robin reflects on his new outlaw situation as he follows a small forest path. Arriving at a stream, he
attempts to cross on the trunk of a dead tree that fell across. At the same moment, on the other side of
the trunk, Little John is also starting to cross the stream. They meet in the middle and both claim to
have right of way. A fight to decide who will go first ensues.
Setup:
Put Robin and Little John in front of each other at a distance of 1x short.
Both models have 6 hit points (HP). Use a dice by the models to track these.
Robin is controlled by the outlaw side and Little John by the Nottingham side.
You can use a mini map with some forest, a stream and a fallen tree across it if you want.
Use the scenario rules below to determine the outcome of the encounter.
Scenario rules:
Roll for initiative. Robin gets +2 on this roll.
Each player turn, roll 3d6 and count the number of activations. Note: Robin rolls only 2d6, his
third die is an automatic success because of his Hero special rule.
Robin cannot fall. He recoils instead.
Little John cannot recoil. He falls instead.
Use activations to get up (mandatory after falling), move forward, (mandatory after being
pushed back, but see next rule), and attack (mandatory if in contact).
Robin can use 2 activations to hold back (not move forward).
Powerful attacks are permitted but not range attacks.
The models cannot rout or retreat.
The model with the lowest amount of hits wins.
Table of hits taken for each combat result:
Recoil = 1 HP
Fall = 1 HP
Kill = 2 HP
Gruesome kill = 3 HP
Goals and scoring:
Reduce your opponent to 0 HP or less.
The winner takes 2x his remaining HP in victory points. (If Robin wins, it strengthens his
leadership with the outlaws, otherwise, it weakens it.)
Maps
Campaign Scoring
At the end of the campaign, subtract the points of the Nottingham side from the points of the outlaws.
Compare to the chart below to determine the outcome of the campaign and read the corresponding
alternate ending.
Campaign outcome
Score = Outlaw points - Nottingham points
Alternate endings
Major Outlaw Victory
Good King Richard returns home and removes Prince John from the regency. Out of merci, he spares
his life. The king also pardons Robin and attends to Robin and Marians wedding.
Minor Outlaw Victory
Prince John decides tht Maid Marian's life is to be spared, but Robin Hood has to escape alone from
Britain. His spirit endures and the burden of the people is somewhat lessened.
Minor Nottingham Victory
Robin Hood is killed. His legend leads more unhappy villagers to join the depleted band of outlaws.
Prince John spends many more years on the throne, but the conflict between the nobility and the
outlaws remains unresolved.
Major Nottingham Victory
Robin Hood is killed and his followers are hunted down. Prince John increases the taxes even more in
order to raise an army and pursue his personal quest for power.