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Angle of View
To appreciate the 4K difference, its important to understand that
resolution is a powerful tool to achieve engagement the experience of
moving pictures as exciting, involving and hyper-real. Television becomes
more engaging when you 1) sit closer (for a given screen size) or 2) use a
larger screen (for a given viewing distance). Either way, the television
occupies a larger angle of view from your seating position. Angle of view is
the critical piece of this engagement difference; more on that in a moment.
If you try to sit closer to a regular HDTV in pursuit of a more engaging
experience, at some point the individual pixels will become noticeable. Onscreen objects will become visibly jagged around the edges. The illusion of a
seamless picture will begin to fall apart:
If sitting too close poses a problem, so does sitting too far away. As an
extreme example, if we were to watch a typical home HDTV from a
distance of 100 feet, our eyes would certainly not be able to see the
pictures fine details. The same holds true at less-extreme distances.
Threshold Point
Somewhere between too close and too far is the seating distance at which
were enjoying maximum picture detail, without becoming aware of
individual pixels. This threshold point depends on human visual acuity
and screen resolution.
While 25-inch TVs were undoubtedly impressive to the home viewers of the
1950s and 60s, they appear puny in comparison to the televisions of today.
Our perceptions were irrevocably changed by the generational shift to high
definition TV.
When high definition television was first proposed in the early 1980s, its
backers promised that HD television screens would be bigger and HD
television viewing would be more engaging. A quick look at the numbers
substantiates these claims.
While analog standard definition did not have pixels, the standard
definition DVD had 720 horizontal x 480 vertical pixels for 345,600 total
pixels. In comparison, 1080p HDTV has 1920 horizontal x 1080 vertical for
2,073,600 total pixels.
From this, we can say that 1080p HD has six times the resolution of
standard definition.
The 1080p threshold point is the distance at which the picture occupies an
angle of about 31 degrees of horizontal angle and a distance of 3.2 Picture
Heights.
To find the 1080p threshold point in feet, divide the screen diagonal inches
by 7.7.
As screen sizes have grown, viewing distances have also changed. Modern
home theater design attempts to reproduce the viewing conditions of
stadium seating movie theaters, where viewing distances are extremely
short relative to picture height.
The best analogy to describe the relationship between todays viewing
distance and screen resolution is to imagine a smartphone or tablet.
Viewing distance is very close. Consider a tablet with a 10 picture height:
youre always viewing within a couple of feet, and often closer.
Many consumers (and some sales associates) will hear 4K and associate it
only with the fact that its four times the resolution of full HD 1080
television. Thats okay, too. After all, thats the main point. However, its
important to know the origin of the term when asked.
Either way, its critical to remember that 4K Ultra HD has 4 times the
resolution of HDTV because the pixels are 4 times smaller.
This means that we can fit four times as much stuff in the same area we
currently do with HD 1080, and that produces finer detail:
So how have things changed in the living room from standard definition, to
HDTV, and now to 4K Ultra HD? Clearly, the threshold point has decreased
in distance while the angle of view has increased.
This big leap in resolution and detail pushes the 4K Ultra HD threshold point
to 58 degrees of viewing angle and a distance of just 1.6 Picture Heights.
REMEMBER THIS!
A wide viewing angle means more of the screen fills your field of vision, so
youre more engaged with the content. Thats the thrill of 4K Ultra HD.
If youve seen the XBR-X900A 4K Ultra HD TVs for yourself, you already
know exactly what were talking about. Custom installation professionals at
the CEDIA trade show in Indianapolis and the broadcast professionals at IBC
in Amsterdam were blown away when they saw it. The picture has an
intense hyper-real effect thats way beyond HD. 4K Ultra HD is engaging
and involving in a way that 1080p cannot equal.
To find the 4K Ultra HD threshold point in feet, divide the screen diagonal
inches by 15.6.
A TVs color gamut is the range of colors it is able to display. Triluminos has
a wider color gamut than HDTV, which allows the XBR-X900A to display
more of the colors that exist in nature; thats why the picture looks so lifelike. Its like having a larger box of colored pencils to draw with.
When you watch content on a Sony 55, 65, or 84 XBR-X900A you notice
detail like youve never seen before on a TV. Why? Because detail is part
shape and part color.
What is the user benefit of having a wider color gamut available? It means
the Sony 4K Ultra HD television gets closer to what your eyes actually see in
real life than any other TV weve ever made.
Triluminos Display reaches farther into the visible light spectrum to display
reds that are more vivid and lifelike. Hard-to-produce greens and blues look
more natural. What you see on the screen looks more like real life than
ever before.
Sony 4K recorders. Sony supports the F65 camera with the SR-R4
SRMASTER portable recorder and the SR-R1000 studio recorder.
Sony 4K pro monitors. The SRM-L560 TRIMASTER monitor has
Quad Full HD resolution (3840 x 2160), the same as the XBR-84X900,
while the PVM-X300 monitor has 4096 x 2160 resolution.
Sony 4K editing software. Sony Vegas Pro 12 nonlinear editing
software handles SD, HD, 2K, and 4K alike in either 2D or
stereoscopic 3D.
Sony 4K servers. The LMT-300 media block is part of the world's first
4K projection system certified by the Digital Cinema Initiatives.
Sony 4K projectors. Sony launched the worlds first commercial 4K
projectors back in 2005. Today Sony is the leader in the category with
more Digital Cinema 4K projectors installed than all others combined.
Sony also leads in 3D theaters with a market share of nearly 50%. Our
line includes models designed specifically for Digital Cinema (SRXR320P and R515P) and projectors for visualization, simulation
auditoriums and postproduction (SRX-T410, T110 and T105).
More than Sonys first 4K direct view televisions, the 84, 65, and 55 XBRX900A are Sonys best televisions, period. While engaging 4K entertainment
is the highlight, weve gone even further with amazing 3D, high fidelity
audio and rich Internet video streaming. In addition, delivering the full
benefit of 4K requires a thorough reengineering of the entire television.
Compared to 1080p high definition, 4K imposes incredibly stringent
requirements:
4x faster serial processing
4x as much bandwidth in parallel processing
More advanced backlight to maintain uniformity across the 55, 65,
and 84-inch diagonal screens (viewable area)
More accurate color management
More intelligent signal delay compensation
Sony is uniquely prepared to deliver this technology. With our background
in digital cinematography and broadcast HD production, we bring unrivalled
expertise to one of the critical challenges of 4K television: upscaling HD
signals to approach the quality of native 4K signals.
While the XBR-X900A Ultra HD TVs can accept native 4K content over the
HDMI 1.4a input, most content will still originate as HD. For this reason,
Sony developed an extraordinary system to upscale HD content to 4K.
This is the 4K X-Reality PRO Engine, the eighth generation of Sonys Digital
Reality Creation circuitry.
Stage 1 can be thought of, generally, as cleaning up the picture. The XReality processor is a Full HD large scale integrated (LSI) circuit that
analyzes the scene and selectively applies six processes, as needed.
Variable-level Intelligent MPEG Noise Reduction dramatically
reduces block noise and mosquito noise.
Adaptive Random Noise Reduction addresses camera
limitations.
Adaptive Dot Noise Reduction corrects the dot crawl often
found in old, composite video signals.
Interlace-to-Progressive (IP) conversion and upscaling,
prepares interlaced content for progressive display on a
modern flat panel television. Film-based 24 frames-per-second
content undergoes special IP conversion to reduce the
stairstep jaggies that can form at high-contrast edges.
Intelligent Image Enhancer divides the signal according to four
characteristicstexture, outline, contrast and coloranalyzes
the quality of each part and applies only the processing
required.
Flat Tone Area Adaptive Processing maintains image
smoothness in areas of gentle gradation, such as sky and skin.
Stage 2 is where reality creation takes place. The XCA7 is a second Full
HD LSI that complements the X-Reality processor. Unlike competing
designs, the XCA7 draws from a vast and exclusive Sony image database
to enhance images based on stored patterns, shapes and colors.
Over many years in the refinement of the Digital Reality Creation
circuit, Sony engineers have gathered an enormous reference library of
video images from all over the world, produced and distributed at all
levels of quality. Content from this library is stored inside the chip, in a
database containing thousands of pixel patterns. From this, the engine
knows what a cloud, the edge of a building, or a tree looks like. The
system also knows that a diagonal line is not a stairstep. Instead of
merely interpolating or filling the gaps in a picture (like other
systems), the XCA7 matches picture patterns for superb quality.
Heres why: although the vertical resolution is cut in half (its still 1080), the
horizontal resolution remains at 3840. Each eye sees a 3840 x 1080
picturebetter than 1920 x 1080 full HD.