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Chances of
1 out of 30 score
1 out of 8 score
1 out of 5 score
1 out of 3 score
1 out of 2 score
2 out of 3 score
3%
13%
20%
33%
50%
66%
****Special Teams can give our team the best field position.....which
means our team has the greatest chances of scoring. Like wise, our kicking
game can put our opponents in poor field position giving them a lower
percentage of scoring.
Punting Game
Of all the phases of the Kicking Game the Punt Coverage is without a doubt the most
important part of the Special Teams. The punt is a compromise between protection and
coverage. A team could have excellent protection if its players never left the line of
scrimmage. On the other hand, the same team could have excellent coverage if they
sprinted downfield on the snap of the ball. Either of these situations could lead to disaster
in the punting game.
A successful punt coverage team must be able to do both. Our scheme is designed to
allow for protection so that the punter will have the opportunity to get the ball off and at
the same time allow us to cover the punt with maximum efficiency. Of the two protection
takes priority. WE CAN NEVER HAVE A PUNT BLOCKED!!!!!!!!
The causes of a blocked punt usually fall into one of three categories:
1. A bad snap from the center.
2. A bobble of the ball by the punter. (slow handling time)
3. A breakdown in protection, a linemen or upback allowing a rusher a
straight rush at the punter.
THE MOST IMPORTANT THING ABOUT A PUNT IS THE CENTERS SNAP!! IT
MUST BE PERFECT
The centers snap is so important to the success of this play that we want nothing to
interfere with it. For this reason the center has no blocking responsibilities and snaps the
ball whenever he is ready.
PLUGGER or B: The plugger will line up behind the right personal protector and fill the
gap between the personal protector after the ball has been snapped.
PUNTER:
12 yards deep. Need to be aware of the rush teams front, whether an 8,9,or 10 man rush
or a punt safe alignment.
SPLITS
4 foot splits all the way across the front line!!!
STANCE:
Two point stance, hands on thigh pads, drop butt, head up. Eyes cut inside to the ball.
DO NOT REACT TO DEFENDERS MOVEMENT!!!!!!!!
BLOCKING RESPONSIBILITIES
CENTER:
Has no blocking assignment. Can not be grabbed or pulled. You should be one of the first
men down field.
RIGHT GUARD:
You are responsible for you outside gap. Unless four in middle call and then you would
gap it and take the first man to your inside gap. VERBALLY call out your man. You
will kick slide, kick slide, push your man up field and then fill your lane. RUN
STRAIGHT DOWN FIELD.
RIGHT TACKLE:
You are responsible for you outside gap. Unless four in middle call and then you would
gap it and take the first man to your inside gap. VERBALLY call out your man. You
will kick slide, kick slide, push your man up field and then fill your lane. RUN
STRAIGHT DOWN FIELD.
Y:
You are responsible for you outside gap. Unless four in middle call and then you would
gap it and take the first man to your inside gap. VERBALLY call out your man. You
will kick slide only once and push your man up field and then fill your lane. YOU ARE
THE GUNNER, GET TO THE BALL, FORM THE TRIANGLE WITH X and DEEP
SNAPPER.
LT GUARD:
You are responsible for you outside gap. Unless four in middle call and then you would
gap it and take the first man to your inside gap. VERBALLY call out your man. You
will kick slide, kick slide, push your man up field and then fill your lane. RUN
BLOCKING TECHNIQUES
GUARDS:
Key ball. On the snap, step with inside foot and punch with both hands outside the frame
of your body. Make yourself as big as possible to plug up the gap. Keep your shoulders
parallel to the LOS as you kick slide. Stop momentum of your man by punching him in
the numbers. Call OUT LOUD kick-slide, kick-slide. Then release into
coverage. ***With a 4 in the middle call - Make the call, step with inside foot and
punch with both hands outside the frame of your body, be an aggressive blocker...do not
catch your man. Get your hands into their numbers and keep you shoulders parallel to
the LOS. REMEMBER PROTECTION TAKES PRIORITY OVER COVERAGE.
TACKLES:
Key ball. On the snap, step with inside foot and punch with both hands outside the frame
of your body. Make yourself as big as possible to plug up the gap. Keep your shoulders
parallel to the LOS as you kick slide. Stop momentum of your man by punching him in
the numbers. Call OUT LOUD kick-slide, kick-slide. Then release into
coverage. ***With a 4 in the middle call - Make the call, step with inside foot and
punch with both hands outside the frame of your body, be an aggressive blocker...do not
catch your man. Get your hands into their numbers and keep you shoulders parallel to
the LOS. REMEMBER PROTECTION TAKES PRIORITY OVER COVERAGE.
X and Y:
Because of alignment you will be further from your man, this doesnt matter. Key the
ball. On the snap, be aggressive and attack your man. Call OUT LOUD Kick Slide and
release. Then release into coverage. Be an aggressive blocker...do not catch your man.
Get your hands into their numbers and keep your shoulders parallel to the LOS.
REMEMBER PROTECTION TAKES A PRIORITY OVER COVERAGE so do not be in
too big a hurry, in coverage keep your outside shoulder on all blocks and do not lose
leverage on the ball carrier.
PERSONAL PROTECTOR and PLUGGER:
Responsible for any leakage that shows. You should look in the following order:
MIDDLE to the EDGE. Remember you can NOT give ground, the punter is right behind
you. Therefore, when you block, you must attack....do not catch your man. If more than
one player breaks through the protection....you must make a decision and pick up the
most immediate threat.
9. Punt coverage is a team effort. It takes eleven people to do this job. If one person
doesnt do their job, it can be disastrous for our football team!!!
10. The secret to good coverage is DESIRE!!!
11. Punter - Remember that hang time is first and foremost. Distance is second.
12. BLOCK - SPRINT OUT - CONVERGE - TACKLE - STRIP BALL
Kickoff Team
KICK-OFF COVERAGE
BASIC RULES
1. The Kick-Off starts the game, puts the ball into play after a touchdown or successful
field goals. The ball will be kicked from the 40 yard line.
2. Once a kick - off travel 10 yards it is a free ball. A kick - off must go 10 yards before
the kicking team can legally touch it.
3. The kicking team can not advance any recovery. Fall on the ball, and make sure that
you come up with the recovery.
4. A member of the kicking team can catch a pooched kick in the air. If a fair catch signal
is made you can not interfere with his opportunity to catch the ball. Break down and be
ready for a fumble.
5. Blocking below the waist is illegal. We can not bust the wedge or block out an
opponent below the waist.
6. The ball becomes dead and belongs to the receiving team (touchback), when a free
kick (kick-off) is untouched by the receiving team and the ball strikes the ground in the
end zone.
7. A kick-off which goes out of bounds between the goal lines with out being touched by
the receiving must be re-kicked with a 5 yard penalty or the receiving team can gain
possession on the 35 yard line.
8. Any member of the kicking team may use his hands or arms to ward off blocker or to
push him out of the way in a legal attempt to recover the ball.
FUNDAMENTALS
1. Covering a kick-off is an ALL OUT SPRINT.
A. Speed is important, but the intent to make a tackle is vital. A player shows his true
football character on coverage team.
B. Each player must believe that every kick will be returned and that he will make the
TOP ROCK PLAY.
C. GANG TACKLE!!! A tackle should never be made by one man. Punish the returner.
Relentless pursuit must be
maintained until the ball carrier is down or the whistle blows.
2. Your all out sprint will carry you past most blockers. Up to the 35 yard line avoid
blocks, if you get out of your lane...work back into it as quick as possible. Inside the 35
run through blocks keeping your outside arm free.
3. If you get knocked down, quickly get back up and close the hole that you opened up.
4. NEVER BE OFFSIDE. Time your approach so that you are within one yard of the 40
when the ball is kicked.
5. Our goal is to keep the ball inside the 30 yard line.
FG PAT
A successful field goal or extra point is crucial to the success of our team. Our goal is to
be 100% on extra point attempts and 100% on all field goal attempts from inside the 25
yard line. To do this all eleven members of the FG team must execute his job. We will
spend quite a bit of time during the year perfecting this aspect of the kicking game.
HOLDER
You are just as responsible for a successful kick as the kicker. After the kicker has told
you that he is ready for the placement, alert the team by calling set. Before making the
call check to see that all the linemen are set. Hold hands forward to accept the snap.
When receiving the ball handle it cleanly and place it quickly and precisely at the spot
determined by the kicker. The holder is the quarterback of the PAT and FIELDGOAL
teams and have the following responsibilities:
A. Check to make sure that there are 11 men on the field.
B. Know our time-out rules.
1. The holder is the only person that can call a time-out.
2. Never use a time-out on an extra point, we will take a delay of game penalty.
3. If the field goal attempt is inside the 15 yard line we will not use a time-out.
We will take the delay of game penalty.
4. On field goal attempts outside the 15 yard line we WILL use a time out.
CENTER:
Take a comfortable stance, setting feet so that you have a good base that you can work
from. The other linemen will set their feet according to your stance. Make the perfect
snap when you are ready anytime after the holder says, set and has put his hands
forward to accept the snap. Hold the middle firm and do not allow yourself to be pulled.
Remember, set means that the holder is ready for the snap, pause and snap when your
ready.
GUARDS:
3 split between your inside foot and the inside foot of the center. Your toes should be
aligned on the heel of the center. Stance will be a 2 point stance, with weight on the
outside foot. Key the ball, do not react to the defensive players movement. On movement
of the ball, jab step inward with the inside foot, stepping behind the outside foot of the
center. Always keep your outside foot planted. Stay square, punch with hands and
seal the inside gap. Make yourself BIG.
TACKLES:
3 split between your inside foot and the outside foot of the Guard. Your toes should be
aligned on the heel of the Guard. Stance will be a 2 point stance, with weight on the
outside foot. Key the ball, do not react to the defensive players movement. On movement
of the ball, jab step inward with the inside foot, stepping behind the foot of the Guard.
Always keep your outside foot planted. Stay square, punch with hands and seal the inside
FG/PAT PRESSURE
As we all know one point can mean the difference between winning and losing. It can
mean the difference of going to the play-offs or watching them. If the FG/Extra Pt Block
Team is on the field, one of two things has happened: 1. The opponents Offense has just
scored. 2. It is 4th down and the opponent is attempting to kick a field goal. Many times
the defense has been on the field for a long time and many of the players are tired, the
opponent has just scored and our defense is disappointed for giving up the score. So, we
can give them an easy additional point or we can swing momentum back to us by
blocking or forcing a bad kick. We will choose to block or force the bad kick.
ASSIGNMENTS
LC Line up head up on the wingback and play him man to man. Do not attempt to block
the kick. Contain the holder if he rolls. Tackle him if he rolls out. Look for a blocked
kick, pick up and score.
Rover Line up head up on the TE about 2 yards off the ball and play him man to man.
Do not attempt to block the kick but on the snap move to the outside to make the TE
come with you and allow the End to come free. If it is a fake, do not let TE release from
LOS. Contain the holder if he rolls. Tackle him if he rolls out. Look for a blocked kick,
pick up and score.
Tackle Outside eye of Guard. Eye the ball-on movement-get off quickly, swim or rip the
tackle-then drive through the block point. .
End You will line up in a 1 technique in a low stance. On the snap of the ball fire out low
and hard while Force pushes you through the gap. While going through the gap execute a
swim technique on the snapper. Once through the gap get you hands up and block the
kick.
Nose You will line up in a 1 technique in a low stance. On the snap of the ball fire out
low and hard while Force pushes you through the gap. Once through the gap get you
hands up and block the kick.
Will Outside eye of Tackle. Eye the ball-on movement-get off quickly, swim or rip the
tackle-then drive through the block point.
Sam Outside eye of Tackle. Eye the ball-on movement-get off quickly, swim or rip the
tackle-then drive through the block point.
Mike Line up stacked behind the Tackle with your outside hand on the small of the DTs
back. On the snap push the DTs through the hole, not down. As you push the DTs
through the hole execute a swim technique on the Guard and get through the A gap and
block the Kick.
RC Line up head up on the wingback and play him man to man. Do not attempt to block
the kick. Contain the holder if he rolls. Tackle him if he rolls out. Look for a blocked
kick, pick up and score. .
Force Line up stacked behind the Nose with your outside hand on the small of the DTs
back. On the snap push the DTs through the hole, not down. As you push the DTs
through the hole execute a swim technique on the Guard and get through the A gap and
block the Kick.
FS Line up head up on the TE about 2 yards off the ball and play him man to man. Do
not attempt to block the kick but on the snap move to the outside to make the TE come
with you and allow the End to come free. If it is a fake, do not let TE release from LOS.
Contain the holder if he rolls. Tackle him if he rolls out. Look for a blocked kick, pick up
and score.
Punt Return
bouncing.
5. Be aware of wind directions and be knowledgeable about the punter.
6. Make your fair catch signal a clear and decisive one. Wave one arm overhead twice.
Remember....you do not have to catch the ball even though you have signaled for a fair
catch.
7. Never catch a ball inside our own 10 yard line. Make a fair catch signal and influence
the punt coverage to go the wrong way when we are backed up to our own end zone.
8. Know the rule of first touch. The officials whistle downs the ball not the cover team.
9. Know the Get Away. call. The term Get Away means we do not want to touch the
ball downfield. In certain situations, on partially blocked punts and on shanked punts, we
will often not want to risk fielding the ball. Make the Peter call and use a wipe away
hand signal to alert our team to get away from the ball.
10. Always run North & South, and most importantly.......BE FEARLESS!!
PUNT PRESSURE
THINGS TO REMEMBER:
1. Do not be off-sides. (A penalty can give the Offense a 1st down)
2. The landmark for blocks is 5 yards in front of the kicker, not at the punter.
3. See the ball. Drive off the LOS, make yourself small. Attack the block
point....keep your eyes on the ball, take the ball of the punters foot.
4. Do not hit the kicker!!!!!! Never leave your feet.....you lose total control of
your body when your feet are not on the ground.
5. You must believe that YOU are the one who is going to block the kick
6. A blocked punt can be picked up and advanced by you. On a blocked 4th
down punt, try to advance the ball regardless of risk.........even if they fall
on the ball it will be our possession.
NOTE: If the punt is blocked and it crosses the LOS, it is considered a
punt, at this point regular punt return rules apply. Listen for the Get Away
call.
7. We are not going to block every punt, but our consistent pressure will
cause tension and it will force mistakes!!
THE KICKING GAME IS NOT A PLACE FOR GUYS WHO WILL LOAF OR WONT
GIVE A
100% EFFORT. DO EVERYTHING WITH THE INTENT OF CAUSING A FUMBLE,
BLOCKING A KICK, THROWING THE KEY BLOCK, OR SCORING A
TOUCHDOWN!!!!!
Kickoff Return
16. Any short pooch kick that our returners cant catch in the air requires a poison call
by the returner at which time the up backe/end should catch the ball in the air. Up back
and Ends never back up to catch the ball.
17. Receiving a kickoff after a SAFETY - Regular kickoff return team (Punt receivers
deep).
Kicking Circuit
O2 Take a Safety
O2 Tight Punt
O30 Spread Punt
T40 Pooch Punt
T40 Fake Punt
T20 Field Goal
T3 Extra Point
T35 Pooch Punt Return/Fair Catch
O45 Regular Punt Return
O20 Kickoff after Safety
T20 Kickoff Return after Safety
T40 Kickoff Return
T40 Hands Team
O40 Regular Kickoff
O40 Onside Kickoff
O3 Extra Point Block