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Contents
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Welcome to WINHunter
Welcome to the newest, most advanced Lottery prediction and forecasting software on the internet to date. WINHunter is deisgned with the latest ideas and
concepts using the Visual Basic programming language. WINHunter is released as an Opensource software project, which means it is totally free for you to use
and enjoy, as well as for software developers to jointly advance the project further. Your input is appreciated and desired in this project, WINHunter is what it is
today because of users like you.
The WINHunter home can be found on the internet at winhunter.lottotutor.com.
You can expect to take some time to learn what WINHunter is all about. Don't expect fast results your first time working with WINHunter. Simply put, WINHunter
is a Filter designer. You can design simple Filters, or large complex ones. You can Stack Filters, or Group them together. How you build your design is totally
up to you!
Thanks, Contributors
Many thanks go out to all of those who have given their support, webspace, and most importantly time.
me to utilize their personal ideas inside WINHunter.
I would also like to thank the Members at www.lotto649.ws and especially the webmaster for their gracious support. Of those users, I would personally like to
thank (in no particular order) ComboManiac, Brad, Beaker and others who have suffered through installation after installation to work out bugs and test updated
versions. We aren't out of the woods yet, but we are getting there! Also, thanks to LT for designing and hosting the Online Tutorial pages. It would have taken
me forever, not to mention that it would have looked like garbage!!
Other users who have contributed to WINHunter from other sites are Robert Perkins and Ed Hopkins and others from the rec.gambling.lottery newsgroup.
feel your name should be mentioned here, but is not please let me know.
Thanks!
If you
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The Author
WINHunter was developed based on ideas and observations by Andrew Reed of the Florida Lottery. The origional code was written in Quick Basic for DOS, and
has since been converted into a visual basic program. The initial conversion began in VB 5.0, and has worked it's way into VB 6.0.
It was eventually decided to release WINHunter as a freeware project to enable users to participate in the development process.
have actually contrubuted to the actual coding efforts.
To financially contribute to the project, or if you would like to say "thanks" for a successful win, please send check or money order to:
WINHunter Project
c/o Andrew Reed
7870 Almarante Place
Laurel Hill, Florida 32567
Also, you may call the author at:
(850) 652-2959
Besure to include a copy of the winning ticket, if possible.
Thankyou again for your support, and donations!
Andrew Reed
Getting Started
In order to use WINHunter, it is best to understand the basic functionality of WINHunter itself.
WINHunter is NOT.
WINHunter is not,
...A Wheel Generator or Wheel/Line Analyzer
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For a better WINHunter experience, it is best to understand a little about why WINHunter was developed, and why it is designed to eliminate numbers the way it is.
Beyond that, to just jump right in go ahead and load a History file and poke around!
Overview
The overview window is where you will spend most of your time working with your designs.
selecting menu options here than anywhere else in WINHunter.
You will find that you will spend more time selecting items and
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History File Creation Example (From actual Lottery Commission Website, here.)
Also, at
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From this example, you would have to fill in the most recent dates, starting with Jan. 1 2003, and end with today's date. This doesn't get all of the numbers, that is
ok for now (that site says that you are limited to 40 results). Just keep in mind you will have to get more results and edit them too, so your best bet is to get all of
what you want, and cut/paste it as you go, then edit the entire file when you are done cut/pasting.
Your results should look something like this :
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Select the results you need, and then copy/paste these results DIRECTLY from the website to an Open (BLANK) Notepad or other text editor window.
You can selectively copy/paste the information until it looks something like this:
Save the file and you are done(Vesions older than 1.0.0 do not currently support TAB delimited files.) Do this for as much history as you like, and when you need
to add more draws (New data, not old data), just add them to the top of the file, just below the funny looking header that WINHunter adds in after the first time you
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load it (you will know what it is when you see it.) Now you have legitimate data that you didn't have to hand enter, so no errors were intorduced via typos.
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You will notice that the text in the file exactly matches that of the website, except for the highlighted (in blue) text on the commission website which is the
information we want to update our history file with. Once the needed data is selected, the user simple has to right-click their mouse, and select "Copy". Then
goto the Notepad/Wordpad window. click a location just in front of the SECOND line from the top, right-click and select "Paste". Insert a <Enter/Return>
keystroke if needed to maintain the formatting. Now goto the "File" Menu option and save your file. You should now be done updating your history file.
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An:
Herd Software Development
Bernd Herd
Kettelerstr. 35
Tel.: +49-6206-707775
Fax: +49-6206-707776
68642 Bstadt
Germany
Product Description
Per Item
($US)
40.--
80.--
10.-Total
Your Address
Name:
Total
($US)
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a History File
To load a history file, simply right click on the WINHunter icon in the treeview and select "Open History".
This will open the file open dialog box (which defaults to the "/WINHunter/History" folder). Select your file and click OK, or just double click the file you want to
load. This will load the history into WINHunter without a Stack. You must then load, or add a new Stack to the loaded history.
Please notice that a Machine is loaded for each individual Machine that is detected from the History file.
VERSION 0.5.0 or later:
If the History file has not been previously loaded, WINHunter will display the History Autoloader. <Analyze> the History via the Autoloader, and then <Apply> the
settings if they appear correct. Once you apply the settings, the history will load and the autoloader will close. If the settings were correct, then the correct
number of machines and ball settings should appear in the Overview Window.
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When loading a History file for the first time, you will be promted for information regarding the nature of the game the History file represents. WINHunter will
interview you according to how you answer each specific question.
At first, WINHunter will ask you exactly how many Machines does this History file represent. Cash 3 games usually have 3 Machines, pick 4 have 4 Machines,
power/bonus games have 2 Machines, and typical Lottery and Keno games have just one Machine. WINHunter makes this Machine distinction because it tracks
the draw performance of the Machine design itself. WINHunter concepts assume that the Machine itself helps dictate the overall outcome possibilities of the
game. Some would argue this point, but so far nothing has been done to prove or disprove this theory.
Once you have specified the number of Machines, WINHunter will ask you more specific details about each Machine. It will first ask you what the highest ball
number is for the Machine FIRST represented in the History file. The next question is whether or not the 1st or lowest number ball in this Machine is a 1. The
third question is how many draws occur from this Machine. WINHunter will either be done with the interview, or it will continue with the interview for the next
Machine. If this is a power/bonus ball lottery, WINHUnter will ask you yew/no if it is after it asks you waht the lowest ball number was. If yes, then it will ask you
if the bonus/power ball is required to win the jackpot.
Once you have completed the interview, you will not be promted again for that History file. Any loads thereafter will load autmoatically based on your input.
The first machine is the first number, or group of numbers that were drawn as read from a single line from left to right.
If you make a mistake during your interview, you can go back into the history file and delete the topmost line from the file and try re-loading it again.
History Autoloader
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The History Autoloader is designed to help aid the user in determining the format of the history file.
regards to histor file format.
The general format MUST stay consistent throughout the file.
Differing number of spaces and tab delimitation is ok
Machine Data is the most important information extracted from a history file.
Dates are for reference ONLY.
Any errors in the actual historal draw data will either:
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Go Unnoticed.
Crash WINHunter.
History Order and Accuracy is maintained by the User.
With the above points in mind, the Autoloader should find the best fit settings for loading your history file.
the Autoloader formats your machine and date information.
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At first glance, you will see the Match overview box, which shows the matches and their counts for the number set you specified.
shows several columns of data.
Matched - shows how many numbers from the set specified were matched to that drawing.
Index - shows the Lexicographical Index value of that draw. Lex values are determined by calculating an actual index number for an ascending ordered draw.
Sum - shows the total sum value of the draw.
Deltas - shows the difference between each draw position.
Results - shows the actual draw results (remaining text in some cases) from the drawing history file.
Date - shows the date the draw occured.
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Each column can be sorted ascending or descending order, and can also be moved around on screen, to change the order of the columns. To sort a column,
simply click on that column to sort it ascending/descending. Upon origional display, the data is ordered in descending order by date, with the most recent draw
being the topmost draw displayed.
Building a Stack
Building a Stack is one of the most important concepts to understand in WINHunter. To begin to get a grasp on how to do this, you must first understand how to
build Groups and Filters. With the understanding of those two elements, you will then begin to fully understand what a stack is all about.
A Stack is comprised of one, or many Groups of Filters. A single Stack represents a complete Filter design element that can generate output prediction data. By
right clicking on the Stack Icon, you can add a Group element. Each new Group is added BELOW the bottom most Group element in the tree view. This new
Group element becomes the final output of the Stack. To start out building a Stack, simply add a single Group element, and begin working with it. Once you
have this Group element add Filters, Triggers, Processors and choose a Selector. Keep in mind the Selector belongs to the Group element you are working with,
and is the final stage of that Group's output, and dictates the input of ANY succeeding Groups in the output path of that Group element.
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You will notice in the example that this Stack contains three Groups. The first Group passes it's output information to the second Group, and the second Group
passes it's output information to the thrid Group. By arranging Groups inside of a Stack in this manner enables WINHunter to accomplish series processing.
Also, this series processing is more or less a successive filtration process. Each Group eliminates numbers based on the Filter(s) contained inside that Group,
and the Selector processing the total scores from the Filters inside that Group. To design a single stage Stack, just add more and more Filters to a single Group
and increase the "Minimum to Select" value for the Selector you have chosen.
Each Group must contain at least one Filter element inside of it. The main reason you would add more than one Filter is because you want to adjust the
"Use/Skip" or "Cycle On/Off/Start" values for each Filter inside that Group. Any other reason can typically be accomdated by simply adjusting the weight value for
the appropriate Processor within the Filter element accordingly.
Once you have settled on a basic Stack design, the you start Optimizing the Filter/Processor setttings within each Group in the Stack you are working on.
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Optimization can be a long drawn out process, but is always well worth the time invested.
Weight values give the user the ability to increase the "weight" or "pull" of one processor (or rule within a processor) over another.
prevent a rule from being processed.
Filtration started
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it's parent Filter only. This makes the Filter itself more dynamic, thus the Filter becomes reactive based on the historical data itself.
-A Selector analyzes the Sum'ed scores of the Filters within that group and produces a list of eliminate/include numbers that will be passed to the next subsequent
Filter Group in the stack. This group will then SELECT it's numbers based on the score values of the remaining numbers. This also causes the Filter stack itself to
become reactive to the drawing history.
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Here you see a Florida Lotto History file loaded, with a single Stack loaded. There are three Groups,
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each group passes it's results into the next group, which makes it's selection based on the remaining selections of the input. After the third group in the series,
you see the Output icon, which denotes the final output of the Filter Stack.
In the first Group, you also will notice there are two Filters. These filter operate independant of each other, but their final score output is totaled together and then
passed into the Group Selector.
Within each Filter are individual Processors. These Processors pull their Use/Bypass values from the parent Filter, which allows for parallel filtering capability.
Only one of each type of Processor can exist within a single Filter. For multiple Processors, just add another Filter with the same parameters and components.
Selector Theory
Selector: IS a unique function which looks at the output score of the Group and applies some type of formula to determine which scores actually are valid, and
which scores are thrown out. The selector output's a list of numbers which are either to be used, or ignored based on the selector's function being used. Selectors
are plugin upgradeable, only requiring a restart of winhunter when a new one is installed.
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Selectors are the final stage of your Filter Group output which apply some type of formula to determine which scores actually are valid, and which scores are
thrown out. They dictate what numbers will be selected from the scores generated by the Filters within a single Group. Currently, there are two Selector types
included with WINHunter. The High/Avg/Low selector is based on the concept of a single linear function appropriately named the Watermark. Consider the
following sketch:
Score
5
4
3
*
2
*
1
*
0==================================== (watermark)
-1
-2
*
-3
-4
-5
--------------------------------------------------------------------------Ball
1
2
3
4
5
When a selector first starts out, the watermark starts at a set point. The start point is determined by the Selection method the user chooses. For example, a
High Selection method will palce the watermark at the highest score value (which for our example is a 4), and checks to see how many numbers have been
captured at or above the watermark score level. If the MINIMUM TO SELECT value as set by the user has not been reached, then the watermark level is
adjusted according to the Selection method chosen. The selector would continue to adjust the watermark until enough numbers fall on or above the watermark.
If the MINIMUM is exceed by the watermark level, then the extra numbers are included. The selector then marks the numbers captured according to the
Selection type, which determines whether or not to Include or Exclude the numbers captured by the Selection Method.
For some selectors, an average Selector method is available. This method utilizes Two water marks, both of which start at the average score point. Depending
upon the Method (inverted, or non inverted) determines which watermark is moved first. The non-inverted moves the high mark up first, while the inverted moves
the low mark down first.
Whatever the method for drawing a watermark, the process of moving/adjusting the mark in order to capture numbers should remain the same.
The Selection Action allows the user to determine if the selector "eliminates" or subtracts numbers from the origional pool of numbers; Or if the selector
"includes" or adds numbers back to the pool. Up to version 0.4.X WINHunter selectors were hardcoded "subtractive" action only. WINHunter was not origionally
meant to add numbers back to the group, but based on user request and author frustration (not being able to add numbers back that were eliminated), the additive
function of the selector was incorporated.
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The Max Hits Count rule increses the score if the SingleHit count is less than the user input MaxHitCount value.
Hot/Cold is similar to the First rule above, except instead of calculating the range automatically, the range is use configurable for each range.
Hit Count Weight simply multiplies the weight value times the internal count data results, which is simply the final count of the number of hits for each individual ball
during that historical draw period.
Using the following historical data, WINHunter will come up with the Prescore results...
This is with the parent filter having a setting of USE=10 and SKIP=0,
And the History File containing the results as listed with the 6/07/03 result being the topmost result.
And the Processor scoring setup as follows:
WINHUNTER.rtf
06/07/03
16-17-19-42-51-53
(Drawing to predict)
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WINHUNTER.rtf
06/04/03
05/31/03
05/28/03
05/24/03
05/21/03
05/17/03
05/14/03
05/10/03
05/07/03
05/03/03
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06-07-21-28-45-50
03-25-34-37-38-43
08-13-19-24-27-47
23-25-30-35-43-53
06-07-09-27-28-44
07-10-14-15-31-33
06-08-16-30-35-52
10-20-31-33-34-48
16-35-36-38-40-46
04-11-18-21-42-48
7
0
0
1
1
0
3
3
2
1
2
1
0
1
1
1
2
0
1
5
5
6
6
5
9
9
7
6
7
6
5
6
6
6
7
5
6
WINHUNTER.rtf
19
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46
47
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49
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53
1
1
2
0
1
1
2
0
2
2
0
2
2
0
2
2
3
1
1
2
0
1
0
1
2
1
1
1
1
2
0
1
0
1
1
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3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
0
0
0
1
0
0
0
1
0
0
1
0
0
1
0
0
0
0
0
0
1
0
1
0
0
0
0
0
0
0
1
0
1
0
0
2
2
2
1
2
2
2
1
2
2
1
2
2
1
2
2
3
2
2
2
1
2
1
2
2
2
2
2
2
2
1
2
1
2
2
1
1
2
0
1
1
2
0
2
2
0
2
2
0
2
2
3
1
1
2
0
1
0
1
2
1
1
1
1
2
0
1
0
1
1
6
6
7
5
6
6
7
5
7
7
5
7
7
5
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7
9
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7
5
6
5
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7
6
6
6
6
7
5
6
5
6
6
WINHUNTER.rtf
And these results were obtained via the O-scope Selector usage.
3-6-7-8-14-16-19-21-27-28-35-36-40-42-48-50-53
Official Drawing: 16-17-19-42-51-53
Matched 4 of 6
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The Pair Hit Count Rule generates three ranges based on a calculation of the final Highest and Lowest values.
weight value to apply for each individual number's score as part of the pair..
Using the following historical data, WINHunter will come up with the Prescore results...
This is with the parent filter having a setting of USE=10 and SKIP=0,
And the History File containing the results as listed with the 6/07/03 result being the topmost result.
And the Processor scoring setup as follows:
WINHUNTER.rtf
06/07/03
06/04/03
05/31/03
05/28/03
05/24/03
05/21/03
05/17/03
05/14/03
05/10/03
05/07/03
05/03/03
16-17-19-42-51-53
06-07-21-28-45-50
03-25-34-37-38-43
08-13-19-24-27-47
23-25-30-35-43-53
06-07-09-27-28-44
07-10-14-15-31-33
06-08-16-30-35-52
10-20-31-33-34-48
16-35-36-38-40-46
04-11-18-21-42-48
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(Drawing to predict)
WINHUNTER.rtf
Ball
2
3
----------------------------------------------1
0
1
2
0
1
3
0
6
4
0
6
5
0
1
6
2
16
7
0
16
8
0
11
9
1
6
10
1
11
11
0
6
12
0
1
13
0
6
14
1
6
15
1
6
16
0
11
17
0
1
18
0
6
19
0
6
20
0
6
21
1
11
22
0
1
23
0
6
24
0
6
25
0
11
26
0
1
27
1
11
28
2
11
29
0
1
30
0
11
31
1
11
32
0
1
33
1
11
34
0
11
35
0
16
4
0
0
0
0
0
2
2
0
0
0
0
0
0
1
1
0
0
0
0
0
0
0
0
0
0
0
1
1
0
0
0
0
1
1
1
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WINHUNTER.rtf
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
0
0
0
0
0
0
0
0
1
1
0
0
0
0
1
0
0
0
6
6
11
1
6
1
6
11
6
6
6
6
11
1
6
1
6
6
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1
1
1
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
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'This Routine only looks to see how many times the ball
'has repeated in the last ? (Max Repeats Value) drawings
'if it is under the maximum repeats, then we give it a score
>Under Max Repeats Rule
Under Max Repeats Weight
Max Repeats Value
This function looks to see if the number in question has exceeded the maximum number of repeats detected within the history range specified. It currently only
looks at the last three drawings to count the repeats from the previous draws. It primarilly does this right now because I have not yet seen 4 consecutive repeats. If
the number is under the maximum repeats, then increment the score value. Basically, this filter will eliminate numbers that have met or exceeded their maximum
repeat values during a given period of history (skip & use history.)
DEVELOPER NOTE: If at user request, a combobox for the Repeat count could be added, with a default to three repeats.
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Using the following historical data, WINHunter will come up with the Prescore results...
This is with the parent filter having a setting of USE=10 and SKIP=0,
And the History File containing the results as listed with the 6/07/03 result being the topmost result.
And the Processor scoring setup as follows:
06/07/03
06/04/03
05/31/03
05/28/03
05/24/03
05/21/03
05/17/03
05/14/03
05/10/03
16-17-19-42-51-53
06-07-21-28-45-50
03-25-34-37-38-43
08-13-19-24-27-47
23-25-30-35-43-53
06-07-09-27-28-44
07-10-14-15-31-33
06-08-16-30-35-52
10-20-31-33-34-48
(Drawing to predict)
WINHUNTER.rtf
05/07/03
05/03/03
Page 42 of 93
16-35-36-38-40-46
04-11-18-21-42-48
8
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
9
1
1
1
1
1
1
0
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
WINHUNTER.rtf
25
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37
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6
10
5
5
10
3
5
10
5
5
3
8
10
6
10
8
10
9
6
5
9
8
7
7
10
9
10
6
6
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1
0
1
1
0
0
0
0
0
1
0
0
1
1
0
0
0
0
1
0
1
0
1
0
0
1
0
0
1
1
10
2
0
10
3
5
10
5
1
3
8
0
1
10
8
10
9
1
4
0
8
2
7
10
0
10
6
3
0
1
0
0
0
0
1
0
0
0
0
0
0
1
0
0
0
0
0
0
0
1
1
0
0
0
0
0
1
1
1
0
0
1
1
1
0
0
1
0
0
1
1
1
1
0
1
0
1
0
1
1
0
1
1
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
WINHUNTER.rtf
Page 44 of 93
WINHUNTER.rtf
Page 45 of 93
Using the following historical data, WINHunter will come up with the Prescore results...
This is with the parent filter having a setting of USE=10 and SKIP=0,
And the History File containing the results as listed with the 6/07/03 result being the topmost result.
And the Processor scoring setup as follows:
06/07/03
06/04/03
05/31/03
05/28/03
05/24/03
05/21/03
05/17/03
05/14/03
05/10/03
05/07/03
05/03/03
16-17-19-42-51-53
06-07-21-28-45-50
03-25-34-37-38-43
08-13-19-24-27-47
23-25-30-35-43-53
06-07-09-27-28-44
07-10-14-15-31-33
06-08-16-30-35-52
10-20-31-33-34-48
16-35-36-38-40-46
04-11-18-21-42-48
(Drawing to predict)
WINHUNTER.rtf
Ball
------------------1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
2
0
0
-1
-1
0
-3
-3
-2
-1
-2
-1
0
-1
-1
-1
-2
0
-1
-1
-1
-2
0
-1
-1
-2
0
-2
-2
0
-2
-2
0
Page 46 of 93
WINHUNTER.rtf
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
-2
-2
-3
-1
-1
-2
0
-1
0
-1
-2
-1
-1
-1
-1
-2
0
-1
0
-1
-1
Page 47 of 93
WINHUNTER.rtf
Page 48 of 93
Using the following historical data, WINHunter will come up with the Prescore results...
This processor will compare the latest draw in the histrory against the remaining history, thus finding any 4of6 thru 6of6 matches.
This latest draw is the draw referenced by the Skip value
05/28/03
05/24/03
05/21/03
05/17/03
05/14/03
05/10/03
05/07/03
05/03/03
04/30/03
04/26/03
04/23/03
04/19/03
04/16/03
04/12/03
04/09/03
04/05/03
04/02/03
03/29/03
03/26/03
03/22/03
03/19/03
03/15/03
03/12/03
08-13-19-24-27-47
23-25-30-35-43-53
06-07-09-27-28-44
07-10-14-15-31-33
06-08-16-30-35-52
10-20-31-33-34-48
16-35-36-38-40-46
04-11-18-21-42-48
06-10-16-41-45-49
17-22-28-39-43-47
13-21-30-34-49-51
15-18-28-45-46-52
02-31-35-42-45-52
03-06-10-11-13-25
02-15-39-40-43-50
02-24-29-34-37-53
02-13-17-29-36-42
13-22-25-30-47-52
03-08-13-23-36-48
06-12-16-19-28-32
21-22-44-45-46-53
01-11-22-30-47-53
22-23-35-45-50-53
1
Roll
Roll
Roll
Roll
3
Roll
Roll
Roll
Roll
1
Roll
Roll
1
Roll
1
Roll
Roll
Roll
Roll
1
1
1
$16 million
$12 million
$9 million
$6 million
$3 million
$20 million
$14 million
$10 million
$6 million
$4 million
$10 million
$6 million
$3 million
$6 million
$3 million
$21 million
$15 million
$11 million
$6 million
$4 million
$3 million
$4 million
$50 million
3,691.00
56.00
7,686.00 87.00
3,262.00 49.50
3,906.50 59.00
5,529.50 76.50
5,637.00
80.00
7,320.00 81.50
4,350.00 63.50
5,326.50 79.00
4,740.50 71.50
7,006.50
88.00
6,477.00 82.50
7,310.50 100.50
1,696.50
35.00
9,054.50 94.50
8,142.00
91.50
5,215.50 70.50
7,063.50 83.00
3,359.00 56.50
2,764.00 50.50
7,023.00
96.00
5,514.50
73.00
5,704.00
81.00
WINHUNTER.rtf
03/08/03
03/05/03
03/01/03
02/26/03
02/22/03
02/19/03
02/15/03
02/12/03
02/08/03
02/05/03
02/01/03
01/29/03
01/25/03
01/22/03
01/18/03
01/15/03
01/11/03
01/08/03
01/04/03
01/01/03
12/28/02
12/25/02
12/21/02
12/18/02
12/14/02
12/11/02
12/07/02
12/04/02
11/30/02
11/27/02
11/23/02
11/20/02
11/16/02
11/13/02
11/09/02
11/06/02
11/02/02
10/30/02
10/26/02
10/23/02
05-06-08-22-51-53
03-25-40-42-47-50
24-26-35-37-41-52
03-08-09-18-42-44
05-15-16-24-33-35
04-10-27-34-50-52
01-03-30-35-48-49
08-20-23-24-30-40
02-10-19-31-36-38
03-12-14-16-38-42
03-05-08-18-23-50
01-05-16-24-51-53
08-09-19-21-33-35
09-25-33-36-38-39
07-22-24-25-31-44
11-16-23-37-38-43
10-21-26-47-48-53
01-27-29-31-51-52
14-15-19-30-31-35
20-28-34-35-38-45
22-23-29-35-38-50
07-13-21-29-39-47
09-20-21-34-37-47
02-04-19-24-26-45
06-14-18-36-39-45
08-10-15-24-48-53
01-03-07-32-34-49
15-27-29-34-38-48
05-07-12-13-43-49
04-05-17-28-32-37
01-22-23-34-36-39
12-17-21-23-39-44
01-02-09-15-23-40
12-22-27-32-38-44
04-15-24-25-36-44
05-09-12-21-27-38
01-07-11-29-37-40
05-19-20-23-29-31
11-20-25-37-48-51
16-17-30-31-41-49
Roll
Roll
Roll
Roll
Roll
Roll
Roll
Roll
1
Roll
Roll
Roll
Roll
Roll
Roll
1
Roll
1
Roll
Roll
Roll
3
Roll
Roll
4
Roll
Roll
Roll
Roll
Roll
Roll
Roll
Roll
Roll
Roll
Roll
1
Roll
1
Roll
Page 49 of 93
WINHUNTER.rtf
10/19/02
10/16/02
10/12/02
10/09/02
10/05/02
10/02/02
09/28/02
09/25/02
09/21/02
09/18/02
09/14/02
09/11/02
09/07/02
09/04/02
08/31/02
08/28/02
08/24/02
08/21/02
08/17/02
08/14/02
08/10/02
08/07/02
08/03/02
07/31/02
07/27/02
07/24/02
07/20/02
07/17/02
07/13/02
07/10/02
07/06/02
07/03/02
06/29/02
06/26/02
06/22/02
06/19/02
06/15/02
06/12/02
06/08/02
06/05/02
11-27-30-36-43-52
03-34-36-37-40-51
17-20-32-41-50-52
10-20-26-40-41-47
09-15-16-26-28-42
06-12-13-14-24-40
13-28-32-36-37-38
04-07-21-26-39-50
07-11-21-25-36-43
06-08-17-25-33-53
04-09-17-20-26-34
07-18-25-32-49-53
10-16-22-29-36-41
21-22-30-32-40-43
22-27-40-41-46-51
11-31-38-45-46-48
04-06-13-30-32-34
12-20-28-32-35-42
08-10-12-27-36-42
09-25-28-35-38-50
05-09-17-28-29-36
15-18-28-33-40-46
02-15-17-36-39-51
08-15-28-47-49-51
11-12-17-23-26-39
08-25-35-38-45-51
04-09-19-30-31-50
04-08-14-17-24-40
01-05-10-16-19-20
12-14-15-19-40-44
03-08-21-37-41-52
06-12-35-36-48-51
01-02-15-17-36-47
04-10-20-29-41-50
06-10-12-14-28-44
04-10-14-33-48-52
10-14-28-50-51-52
09-13-18-42-47-51
04-09-13-14-26-50
02-30-32-41-44-52
Page 50 of 93
Roll
1
Roll
Roll
Roll
Roll
Roll
Roll
1
1
Roll
Roll
7
Roll
Roll
Roll
Roll
Roll
Roll
Roll
Roll
Roll
Roll
1
Roll
Roll
Roll
Roll
1
1
2
Roll
Roll
Roll
1
Roll
Roll
Roll
1
Roll
$4 million
$32 million
$25 million
$18 million
$14 million
$10 million
$6 million
$3 million
$4 million
$10 million
$6 million
$3 million
$85 million
$66 million
$52 million
$40 million
$32 million
$25 million
$20 million
$15 million
$10 million
$7 million
$4 million
$18 million
$14 million
$10 million
$6 million
$3 million
$4 million
$3 million
$15 million
$10 million
$6 million
$3 million
$15 million
$10 million
$7 million
$3 million
$11 million
$7 million
7,158.50
8,079.00
6,368.00
4,622.00
4,319.00
5,280.50
8,117.50
5,083.50
2,987.00
4,440.00
1,685.00
5,442.50
4,957.00
5,393.00
6,683.00
7,228.50
5,183.00
4,616.00
3,123.50
7,088.50
3,440.00
4,231.50
5,870.00
5,010.00
4,029.50
6,213.50
4,858.00
1,708.50
2,012.00
6,185.00
5,780.00
6,480.50
5,051.00
4,852.50
2,773.00
4,858.00
7,166.00
5,094.00
4,591.00
6,703.50
86.50
94.50
84.50
76.50
61.50
59.00
87.00
66.50
52.00
63.50
49.00
75.50
70.00
75.50
83.00
87.50
72.50
68.00
55.50
81.50
51.00
69.50
81.00
73.50
57.50
86.00
66.50
37.50
38.00
74.50
77.50
86.00
74.50
72.50
45.50
77.00
89.50
82.50
68.00
90.50
5.50
6.00
5.50
5.00
4.00
4.00
5.50
4.50
4.00
4.50
4.00
5.00
4.50
5.00
5.50
5.50
4.50
5.00
4.00
5.00
4.00
5.00
5.50
5.00
4.00
5.50
4.50
3.50
3.50
4.50
5.00
5.50
4.50
5.00
3.50
5.00
5.50
5.50
4.50
6.00
WINHUNTER.rtf
06/01/02
05/29/02
05/25/02
05/22/02
05/18/02
05/15/02
05/11/02
05/08/02
05/04/02
05/01/02
04/27/02
04/24/02
04/20/02
04/17/02
04/13/02
04/10/02
04/06/02
04/03/02
03/30/02
03/27/02
03/23/02
03/20/02
03/16/02
03/13/02
03/09/02
03/06/02
03/02/02
02/27/02
02/23/02
02/20/02
02/16/02
02/13/02
02/09/02
02/06/02
02/02/02
01/30/02
01/26/02
01/23/02
01/19/02
01/16/02
07-10-27-45-47-52
01-06-20-24-37-50
03-04-06-25-44-53
07-16-22-42-43-44
10-12-14-22-42-44
09-14-23-24-27-28
02-06-09-13-49-50
06-09-18-47-49-53
23-29-32-35-41-44
05-18-22-30-32-33
21-23-25-26-31-48
08-17-25-49-50-53
07-16-26-35-38-45
01-31-33-42-43-50
07-17-18-21-37-52
02-08-16-23-24-35
05-07-16-19-25-30
01-09-26-28-30-38
01-03-05-38-45-49
02-07-17-31-33-50
11-19-29-31-32-39
14-19-21-24-28-31
29-33-37-40-46-52
19-25-42-43-46-53
21-31-32-38-42-52
09-25-26-36-48-51
20-25-30-38-41-52
01-10-17-18-26-39
14-18-20-31-32-35
15-26-35-39-48-53
10-11-17-20-27-28
15-16-21-26-35-49
02-24-38-40-43-50
01-12-28-39-43-47
14-15-30-39-51-52
03-04-21-24-36-48
06-14-18-23-46-50
04-06-16-28-34-51
33-36-41-45-46-50
14-25-29-31-37-45
Page 51 of 93
Roll
1
Roll
Roll
1
1
Roll
Roll
Roll
Roll
Roll
Roll
1
Roll
1
Roll
Roll
1
Roll
Roll
2
Roll
2
Roll
Roll
Roll
Roll
1
Roll
Roll
Roll
Roll
1
Roll
Roll
Roll
1
Roll
4
Roll
$4 million 4,579.00
$10 million 6,693.50
$7 million 5,581.50
$3 million 5,433.00
$4 million 4,058.00
$35 million 4,171.00
$28 million 5,695.50
$20 million 7,247.50
$15 million 5,523.00
$10 million 5,353.50
$7 million 6,421.50
$3 million 6,143.00
$7 million 3,185.00
$3 million 11,205.50
$12 million 4,871.50
$7 million 3,901.50
$4 million 2,452.00
$11 million 4,860.50
$7 million 5,538.50
$3 million 4,693.00
$7 million 4,348.50
$3 million 4,440.00
$25 million 5,436.00
$18 million 7,642.00
$12 million 7,387.50
$7 million 5,931.00
$4 million 6,862.00
$27 million 3,930.50
$17 million 7,804.00
$11 million 5,978.50
$7 million 3,410.50
$3 million 6,953.00
$17 million 7,529.00
$11 million 6,330.00
$7 million 8,247.50
$3 million 6,090.50
$7 million 5,539.50
$3 million 5,775.50
$85 million 5,750.00
$60 million 2,148.50
67.00
79.50
78.00
79.50
60.50
58.00
68.50
75.50
68.50
72.50
81.00
86.50
65.50
98.50
69.50
57.00
44.00
60.00
73.50
70.50
66.00
59.50
84.00
89.50
91.50
91.50
91.50
61.00
79.50
77.00
49.50
78.50
96.00
77.50
95.00
70.00
80.00
65.00
85.50
81.50
4.50
5.00
4.50
5.00
4.50
4.00
4.50
5.00
5.50
4.50
5.00
5.50
5.00
6.00
4.50
4.00
3.50
4.00
4.50
4.50
4.50
4.00
5.50
6.00
5.50
5.50
6.00
4.00
5.50
5.50
3.50
5.00
5.50
5.00
6.00
4.50
5.00
4.50
5.50
5.50
WINHUNTER.rtf
01/12/02
01/09/02
01/05/02
01/02/02
02-07-10-36-43-50
04-18-28-47-49-51
05-08-20-29-41-49
04-23-25-30-43-52
Roll
Roll
Roll
Roll
Ball
------------------1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
2
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
-1
0
-1
0
0
Page 52 of 93
$45 million
$35 million
$27 million
$20 million
5,646.00
5,664.00
4,742.00
3,880.00
78.50
81.50
66.50
67.50
5.00
5.50
4.50
5.50 (4 of 6 Matched here)
WINHUNTER.rtf
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
Page 53 of 93
0
0
-1
0
0
0
0
0
0
0
0
0
0
0
0
-1
0
0
0
0
0
0
0
0
0
0
WINHUNTER.rtf
Page 54 of 93
Using the following historical data, WINHunter will come up with the Prescore results...
This is with the parent filter having a setting of USE=10 and SKIP=0,
And the History File containing the results as listed with the 05/24/03 result being the topmost result.
And the Processor scoring setup as follows:
05/24/03
05/21/03
23-25-30-35-43-53
06-07-09-27-28-44
(Drawing to predict)
(Drawing Used for Sequence Scan)
Ball
2
------------------1
0
WINHUNTER.rtf
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
0
0
0
0
-1
-1
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
-1
-1
0
0
0
0
0
0
0
0
0
0
0
0
0
Page 55 of 93
WINHUNTER.rtf
42
43
44
45
46
47
48
49
50
51
52
53
Page 56 of 93
0
0
0
0
0
0
0
0
0
0
0
0
WINHUNTER.rtf
Page 57 of 93
PASSENGERS to select. Passengers are selected based upon a simple mapping string, and each passenger is assigned their own weight value via the mapping
string, as shown in the following visual example:
WINHUNTER.rtf
Page 58 of 93
WINHUNTER.rtf
Page 59 of 93
PAssenger #1 is selected by these three mapping values: O<^X, which stand for O-"Start at the conductor", <-"Move left one" (which wraps around to the highest
position in this case), ^-"Move up one" and then X-"Select position".
Seemingly randomized locations from the past history seem to dictate future events!
used in the first stage (group) of a filter design.
This example shows how four individual busses can be configured. This example eliminates ~8
numbers per draw per position, and correctly eliminates numbers 66%! Each Filter is optmized for a single bus with two conductors for each driver position (draw
position). More conductors means more balls eliminated!
DEVELOPER NOTE: This function needs a method for WINHunting the Passenger selection value. Perhaps user settings of "Max Moves" and "Min Moves" would
give another function enough information to enable it to generate a range of combinations of moves.
WINHUNTER.rtf
Page 60 of 93
Using the following historical data, WINHunter will come up with the Prescore results...
This is with the parent filter having a setting of USE=10 and SKIP=0,
And the History File containing the results as listed with the 05/24/03 result being the topmost result.
And the Processor scoring setup as follows:
05/24/03
05/21/03
23-25-30-35-43-53
06-07-09-27-28-44
Ball
2
-------------------
(Drawing to predict)
(Drawing Used for Sequence Scan)
WINHUNTER.rtf
Page 61 of 93
An:
Herd Software Development
Bernd Herd
Kettelerstr. 35
Tel.: +49-6206-707775
Fax: +49-6206-707776
68642 Bstadt
Germany
Product Description
Per Item
($US)
40.--
80.--
10.-Total
Your Address
Name:
Total
($US)
WINHUNTER.rtf
Page 62 of 93
WINHUNTER.rtf
Page 63 of 93
Perkisize Processor
---Perkisize Processor--(with permission)
'We write out the numbers from 01 to 53 and from groups
'A and C place a check mark next to the number for each
'time it was drawn. At the end of this step you should
'have exactly 42 check marks.
'Second:
'From the B group, if the number already has a check when
'we get to it, we add the hit to the count with a check,
'but if and this is important, if there is NO check we put
'an "X".
'Third:
'From the E group, we don't add to the count, but if the
'number has NO check we put an "-X".
'Forth:
'This isn't the time, but if you were working with a last
'12 draws system you would add checks from the D group's
'frist two lines to the count of numbers with out "X" and
'"-X" marks.
>Perkisize Rule
Group A Count Value
Group B Count Value
Group C Count Value
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31 *
46
32 *
47 X
33
48 *
34 *
49
35
50 X
36 *
51 *
37 *** 52 X
38 *
53
39 **
40 *
41 X
42 X
43
44 *
45
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High/Avg/Low Selector
Selection Methods Available:
HighSingle watermark starts at the highest score value First
AverageDual watermarks, the first one to move moves towards the highest score
LowSingel watermark
Inverted HighInverted AverageInverted Low-
O-Scope Selector
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End If
The amplitude is how far above the 0 score level the peak is.
The Frequency is how many times the wave occurs in a given period.
The Feeback is how much of the previous plotted point affects the next plotted point.
The Normalize is how much above or below the 0 score point the wave starts (This value is actually not needed.)
The Phase shift determines where the wave form starts.
All of the other settings work the same as the High/Avg/Low selector.
Although the sinewave looks rough during plotting, the points are rounded to the nearest integer value, and this appear as a couse waveform.
I don't think I am talking about the same success rate as you are. My single draw success rate is:
1> Load the history file of your choosing, preferably the one you want to win!
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2> Once loaded, add a stack, group and then a filter. Right Click the Filter object and click ADD PROCESSOR.
3> Select the PERKISIZE processor from the list (you will most likely have to scroll down) and click OK.
4> Right click the filter again and click WINHUNTER.
5> Double click the FILTER & PERKISIZE items in the Optimizer Setup WIndow (tab).
6> Check the boxes (make them checked, not un checked) next to the top 5 options under Perkisize, and Check the box next to Perkisize itself.
7> Double click any of the options under the Perkisize method, and adjust the MAX values to 10 (they are 25 by default) and click OK.
8> Rightclick the PERKISIZE item in the LAYOUT (Overview, on the right side of the WINHunter screen) and click VIEW SETTINGS
9> Now adjust the upper 5 options from their defaults to 0, this is your starting point for the testing, and we want to start out fresh! Now set the Perkisize Weight to
1, and click OK.
10> On the Optimize Window, click RUN WIN Hunter! A new window will popup and show you the performance thus far, you can watch the optimizer window to
see what values WINHunter is currently testing with. You can then click the Saved Results Tab to see what the optimizer thinks is the best settings thus far.
There is a third TAB on the optimize form called "Saved Results". This tab shows the best results from the optimization process. Inside each of those saved results
is a copy of the stack in it's optimzed state, with the new settings which produced those results. The Picks column on this Tab is the average number of Picks the
Stack produced overall for that test pass. The Hits column is the average number of hits that Stack produced for that test pass. The Success column shows the
calculated overall Success Rate, and also shows the Prize Success rate respectively.
The first number is the draw number, with #1 being the most recent draw.
The second number is how many numbers were predicted.
Third is how many numbers matched.
Fourth is how many numbers you were trying to match.
The Stats at the top of this window show the running totals of the match counts for each individual pass of the optimizer.
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The *Current* Pass# displays the current settings in use, as well as the results in realtime as the Optimizer runs the tests. What WINHunter is looking for, is the
most Jackpot hits with the least amount of picks, based on averages of those numbers against the amount drawing history the user specified. Here is a rundown of
the items on this tab:
Picks: Average of the Qty of numbers of the Successful Jackpot Predictions
Hits: Average of the Qty of numbers of the Jackpot Hit Predictions
Success: The first percentage shows the actual JAckpot hit/ball qty prediction success. Whereas the second number shows the overall prize success percentage.
WINHunter will find the best possible values for a particular filter configuration. Keep in mind, this filter setup is also based upon the Selector of the group. If more
than one filter is within the parent group of the filter being optimized, it is recommended that you leave the other non-optimized filters on, that way the test reflects
the affects the other filters have on the filter being optimized. The Jackpots identified as a jackpot are now bound by the setting of the Output under the last group
under the parent stack item. The setting that will affect this is the Jackpot Cutoff value. This value is the Maximum number of balls that can represent a valid
jackpot prediction. Decreasing this number will cause WINHunter to ignore jackpot hits with higher predicted ball counts (higher than the cutoff value.)
Optimization can take a long time to complete, but in the end will test ALL of the possible filter settings that you configure it to test based on the ranges you set.
Testing Methods
Here is how you can quickly test the previous prediction after you add the latest draw. Add a value of one (1) to the skip value you currently have. This will cause
the data WINHunter calculates to look exactly like what it previously ran BEFOER you ran the prediciton. Then set the <Stop At Drawing> value to one (1), this will
cause the back testing to stop at the first drawing, thus showing you the graph for the resulting scores for that prediction test. Now, save this screenshot by
pressing <ALT> & <PRINTSCREEN>. This will load your clipboard with a screen capture of the WINHunter window ONLY. Save a few of these back tests, and
then you can come back and reference them later and compare the initial prediction data with later back test data. Also, the graph shows the selected nubers with
green X'x, and the actual draw values in red +'s. Also, you can use this method to compare the score output of your different filter settings. BTW, turn off the
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different rules and re <RUN> the back test (with the <STOP AT> set to 1) and watch to see If any values shift around much. You might only be affecting values
that are below the high line, or your score values are way out of proportion. Hope this helps.
Faster Optimizations
Filter Optimizations can be a long and drawn out process. Given the sheer amount of data that must be processed, it's no wonder why either.
few obvious, and some not so obvious tricks you can do to increase the performance of WINHunter during Optimization.
These minor options can dramatically increase the speed in which WINHunter performs Filter Optimization.
data processing WINHunter has to perform in order to display information on the screen for the user.
1>
2>
3>
4>
5>
Change tabs to the "Saved Results" Tab on the Filter Optimizer window.
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Complete Optimization
Start by configuring the selector to a good startup value. This will depend on what processor you select first. Most processors will use the HIGH/Exclude setting.
For a 6/49 lottery, your best bet for Minimum to eliminate is around 40. Unless you want the initial Filter group to remove a majority of balls, you are (at least this is
what I have found) better off to let WINHunter optimize for small ball reductions.
Now, select a processor, and assign weight values to the Rules within that processor of your choosing.
Now, right click on the Filter and select WINHUNTER.
The first screen you will see is the filter setup screen.
Place a check box in the box for each component you will be optimizing. You will most likely click the Filter and the Processor. Now double click the two (or more)
items to expand them. For the filter, you will typically check mark the Use/Skip Qty items. Double click them to access the Min/Max setup window. You will want
the MIN value to start at 1 for use, and 0 for skip. You will want the Maximum value to start at what ever drawings you want the optimization to look at. This is a
key area here, too few drawing use/skip combinations analysed, and you could miss something, too many and the analysis will take forever. Next, double click the
items for the processor(s). Edit the min.max values for those items as well. Keep in mind you only want to test the bare minimum of combinations for rules within
each processor. Typically, you will not check the box for the weight values for the rules, unless you want to see how well weighting one rule over another would
fare.
Now, go back to the treeview, and right click again on the filter. Set the Use/Skip QTYs to 0. BE sure to also set the weight values for the processor(s)!
Once you are done, go click <RUN WINHunter>
While running, WINHunter will save it's best results on the BEST RESULTS tab. These results store the filter design settings for you to save if you like. Either let
WINHunter run until completion, or let it run until if possibly finds acceptible levels to you. Once this is done, you can do one of several things:
1> Add another filter, close the optimizer window for this filter, and open an optimizer window for the new filter and do the process over again.
2> Add another group, then repeat the same process above for a new filter
3> Uncheck all the optimizer options, then check the Min/Max options for the cycler On/Off values (2 options only), and one checkbox for the start offset. What this
will do is optimize the on/off times for the filter based on it's past performance. By tuning off a filter, it will no longer score good numbers incorrectly and eliminate
them.
4> Your done!
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At this point, WINHunter has probably found the best settings by utilizing a single filter to eliminate numbers from your lottery. Any subsequent filtering will only
eliminate winning numbers, and reduce the amount of winning matches that WINHunter found. But, this is also the direction you want to go. By further reducing
down the numbers, you reduce the number of jacpot matches previously found during the testing phase. What WINHunter is doing during the Hunting phase is
looking for the best settings the produce WINs. Think of it this way, if you dont produce any wins (all the jackpot matches remain in the final prediction group) then
your filter settings are not any good for you. If you maximize (theroretically) the number of wins for each pass, then WINHunter has a greater chance of producing
a win for that filter design later down the road, as you add more groups and filters.
Advanced Optimization
Advanced Optimization methods utilize other adjustable settings within WINHunter. Four of these settings are within the Filter element which are the Cycler
settings. These options allow you to set a point at which the Filter cycles on/off, starting at a shifted point either On or Off. Using the Fitler Optimizer after you
have optimized the Processors and the Filter Use/Skip quantities, you are ready for this stage of optimization.
Start by opening the Filter Optimizer window for the Filter you want to Optimize. Enable the Filter element, and then enable the Cycler items ONLY. Then double
click one of the items and adjust them to reasonable levels. Once you are done go ahead and start the Optimizer. When the optimizer is complete, save some
of the top best optimizations.
These optimized stacks will have a cycle pattern assigned for that filter, which enables you to assign another filter inbetween those points which the first Filter is
cycled OFF. What this does is gives you another way to pick up the draws in between your initial Filter settings. You might even find that this second stage
parallel Filter will enhance the performance of your first stage Filter when they are both ON at the same time!
WINHunter is not asleep, nor does it consume your entire PC during optimization. It does, however, consume as much of your Processing power as your OS will
allow. It does, however, allow you to perform many other functions within WINHunter.
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Distribution Client
The client side of WINHunter is designed to require very little user intervention.
There are a few options the user has when logging into a Distribution Server.
Remember Password - Your password will be store unencrypted locally (this may change at a later date)
Login at Startup - WINHunter will store the last server you connected to, and will re-connect when WINHunter starts again
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Notify Server I'm Free after Login - Will notify the Distribution Server that WINHunter is available for a stack test.
Daily Limit - You can set the number of tests that WINHunter will download and run for your machine. Some stacks may have tests that can be done in a
mater of a minute or less, while others take much longer. The higher you set this number, the more tests you might perform in a single day.
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The user can submit any number of Filters (complete stack design is submitted) to a server for inclusion in the Testing Pool. It is up to the server administrator as
to how many stacks a single user can submit, if any at all. You can submit a filter from the Filter Optimizer interface. Be sure to have all of the settings properly
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adjusted and the Min/Max values for your test configured. You cannot undo your submission! Once you start your submission, WINHunter (with help from the
server your connected to) will determine if the history file you are running this test against is stored on the server. IF not, then you will be prompted with the
following wizard:
IF you do not see your country listed, please contact the server administrator, or the WINHunter developers.
Again, if you do not see it listed, please contact the appropriate person to have it added in.
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Next, Select the game for your area that applies to your game history.
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Next, Input the date of the latest draw in your history file, along with the internet address (a complete address is prefered) that would enable someone else to verify
your data against. It is prefered that the source link be from the lottery comission website that hosts that history's game.
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You are done with the history file information, and can now submit your stack & History file!
When the submission is complete, you will be notified...
Client Setup
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When you select the *CHANGE SERVER* option in the above menu, you are presented with the following window:
You must select the [...] button and configure the servers you wish to have available to your local system. When you click the [...] button, detailed options will
become available, as shown below.
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You can add your own servers by clicking the [+] button, and adding in the appropriate server information.
the [X] button.
The list of remote servers (which are downloaded from the internet) is available on the right.
using the [<] and [>] buttons.
The local configured servers are the servers that will be available for you to connect to. Once you have configured the servers you want to connect to, you can
select one of them from the drop-down list, and connect will be available, as shown below:
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Also, if you select a server and close the box, or are currently disconnected, you can simply reconnect from the main WINHunter popup menu.
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Once connected, you will want to Login. If you do not have a user account with this server, you will be able to add one from the following window. IF you have a
user account for this server, any information regarding that account will appear here, and you will be able to select that username from the dropdown list.
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Adding a new user is simple. Just fill in the appropriate information and submit!
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dWINHunter Server
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WINHunter Will
Will....
-Read most ASCII formatted History files
-Predict numbers for ANY lottery game that uses numbers to determine drawing winners
-Read hundreds to several thousands (not recommended) of draws for a single history
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WINHunter Won't
Won't....
-Read any spreadsheet, database or word processing formatted history data
-Process data that does not use numbers
Load Errors
----- SHM ---- page 33 ----
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Index
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