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Art has long been interdisciplinary plays where actors sing and dance, visual artworks that
use text or contain poems. Technological advancements, increasing availability and
accessibility of accessories and gadgets have facilitated the interference of various
technological elements into the artwork. What was once a rigid line that separated the arts and
humanities from science and technology is now becoming blurred through experimentation
and exploration in contemporary work, which is being enriched with the newly found
dimensions of multimedia.[1]
I believe that as art in itself progresses, in general it is becoming more and more focused on the
means of expression as opposed to the content. In a certain way we could say that even if the
themes remain largely classical, the work tells stories that we already know, it is trying to find a
way to tell it that has not been done before. As Marshall McLuhans theory suggests media is
the message.[2]
Currently, the digital is a mainstream phenomenon, it is an essential part of almost all cultural
activity; in the Performance Arts this ranges from explicit use in digital performance to the
more concealed use in lighting and sound design and operation. The application of multimedia
is dependent on the availability of equipment, technical skills and understanding of the
medium so this is challenging artists to become open to new developments in the technological
field and how they might be integrated in their work, as well as technical experts with a passion
for the artistic expression to find new and creative ways to adapt and integrate these solutions
to the artwork/performance.
challenged by the inclusion of multimedia elements, because their world is filled with
technologies that contain multimedia applications.
When it comes to the reception, the audience can either be experiencing the performance
intentionally, on purpose, as a traditional spectator, or by being a chance witness. In some
cases, the spectator might become knowingly or unknowingly involved in the process,
assuming the role of the spectactor. Given that many multimedia performances have very
positive results through improvisation, the artist is also presented with more opportunity to
open up his work to the audience. He still remains with the option of staging everything in a
controlled space and working together with actors/dancers/performers according to a specific
script, however one might also choose to let the audience experience a certain installation on
its own. As performance style evolves further and further away from just the basic visual and
audio product, the extraordinary lies in the kinetic experience that is added on top, so the
audience gets to perceive the work in all its dimensions.
Multimedia in Performance
A mesh of letters, numbers, as well as geometrically precise patterns and shapes are generated
in real time and projected in the 3D space, perfectly defined, but fluid and completely
synchronized with the movement and gestures of the performer, like an echo of ones feelings.
Computers are in this case used to build a poetic tools, deflected from their functional utility,
they allow the production of new synthetic although sensitive areas. They open the doors of
imagination and blur the lines between the real and the virtual.
References
[1] Paul Johnson (2014), Science, performance and transformation: performance for a
scientific age?, International Journal of Performance Arts and Digital Media
[2] Multimedia in performance. An Introduction (MMI 01 Resources)
[3] Pauline Sheldrake (2007), Weaving Worlds: Multimedia and space in contemporary theater,
MA Thesis Queensland University of Technology
[4] Rodica Mocan, Interviu Klaus Obermaier I and II
[5] http://www.exile.at/concept/movie.html
[6] http://www.creativeapplications.net/
Multimedia in Performance