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Startup

Supply Chain Simulations

Supply Chain Simulations


To access the game
parameters, press
the button below
and enter the
password:

Push the button


below to quit the
game and restore
Excel to it's former
settings:

Instructor

Quit Game
Start Game

This simulation game was written by Rungson Samroengraja under the supervision of Professor Fangruo Chen, Columbia Business School. It is inspired by the
Beer Distribution Game developed by the Systems Dynamics Group, Sloan School of Management, Massachusetts Institute of Technology. If you have any
comments or suggestions, please email to fc26@columbia.edu.
Copyright

1997 by Fangruo Chen. All Rights Reserved.

Page 1

Factory

Period: 11
Incoming Order from
Dist. Center

Production Scheduled
50

Inventory
50

50

On-Hand
Backordered

0
0

Beer in Transit to
Dist. Center

50

50
Beer in Production

Show History

Title Screen

History

Beer History Sheet


Return To Main Screen
Position:
Period

1
2
3
4
5
6
7
8
9
10

Show Graphs

Use the PgUp and


PgDn keys to scroll

Factory
Starting
Net Inven.

50
20
15
0
0
0
0
0
0
0

Quantity
Produced

20
45
35
50
50
50
50
50
50
50

Dist. Center
Order

50
50
50
50
50
50
50
50
50
50

Quantity
Shipped

50
50
50
50
50
50
50
50
50
50

Ending
Net Inven.

20
15
0
0
0
0
0
0
0
0

Starting
Outstanding
Orders

100
130
135
150
150
150
150
150
150
150

Page 3

Scheduled
Production

50
50
50
50
50
50
50
50
50
50

Ending Holding &


Outstanding Backorder Cumulative
Orders
Cost
Cost

130
135
150
150
150
150
150
150
150
150

5
4
0
0
0
0
0
0
0
0

5
9
9
9
9
9
9
9
9
9

50

50
40

30

30

20

20

10

10

0
2

5
6
Time

10

Quantity Received

60

Order to Factory

60

40

50

5
6
Time

10

Ending Net Inven.

25
20

40

# of Kegs

# of Kegs

# of Kegs

# of Kegs

Warehouse Order

60

30
20
10

15
10
5
0

0
1

6
7
Time

10

11

10 11

40
30

20

20

10
0

10
0
2

5
6
Time

10

Ending Net Inven.

25

Order to Factory

60
50

40
30

5
6
Time

Accounting Inventory Level

12
10

20

15

10

0
8

10

5
6
Time

0
1

# of Kegs

# of Kegs

# of Kegs

Warehouse Order

60
50

10

10

5
6
Time

er to Factory

ng Inventory Level

Game Parameters

Game Parameters

Mean
Std Dev
Mean
Std Dev
Period
-8
-7
-6
-5
-4
-3
-2
-1
0
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29

Demand
Population Stats
49.00
51.11
17.70
20.39
Game Stats
50.40
49.37
19.02
20.02
Training For Real
0
45
34
53
38
32
38
67
34
54
61
48
52
42
61
75
69
68
43
63
30
98
71
71
83
61
51
50
58
39
20
45
62
23
49
43
37
29
55
30
59
95
44
47
13
26
46
40
75
74
17
43
69
51
53
53
33
13
70
55
42
30
83
58
39
47
78
42
28
18
51
55
76
65
57
67

Game Starting Values


TRAINING
Fact
Holding Cost(T)
0.25
Backorder Cost(T)
0
Holding Cost(CC)
0.25
Backorder Cost(CC)
0.5
Starting Inventory
100
Orders 1
40
2
45
3
55
Shipping 1
40
2
45

Dist
0.5
0
0.25
0.5
100
35
45

Ware
0.75
0
0.25
0.5
100
25
35

Reta
1
10
0.25
10
100
30
35

35
45

25
35

0
0

Ware
0.75
0
0.25
0.5
50
35
45

Reta
1
10
0.25
10
50
40
30

35
45

0
0

FOR REAL
Fact
Dist
Holding Cost(T)
0.25
0.5
Backorder Cost(T)
0
0
Holding Cost(CC)
0.25
0.25
Backorder Cost(CC)
0.5
0.5
Starting Inventory
50
50
Orders 1
35
60
2
45
50
3
20
Shipping 1
35
60
2
45
50

Page 7

Length(Training)
Length(For Real)

BlinkTime(Training)
BlinkTime(For Real)

Password(For Real)

Any values in BLU


text may be chang
All other values a
fixed. For Length,
please enter a va
less than 80.

Game Parameters
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79

66
70
68
64
28
59
59
30
57
67
26
54
72
62
35
31
42
48
16
47
43
75
65
45
44
24
60
36
41
26
46
53
57
43
30
54
39
46
33
31
48
34
65
85
49
44
60
68
38
76

50
39
73
62
84
78
51
28
48
35
71
33
65
70
104
118
55
44
37
39
69
10
43
23
59
18
2
77
38
37
54
59
69
62
49
33
63
48
47
82
63
25
55
44
62
55
53
42
29
34

Page 8

Game Parameters

80

23

46

Page 9

Game Parameters

Length(Training)
Length(For Real)

5
30

BlinkTime(Training)
BlinkTime(For Real)

0.25
0.1

Location Names:
Factory
Dist. Center
Warehouse
Retail Store
Customer
Password(For Real) omgame
(leave blank if none req'd)

Any values in BLUE


text may be changed.
All other values are
fixed. For Length,
please enter a value
less than 80.

Page 10

Game Parameters

Page 11

Game Parameters

Page 12

Game Parameters

Page 13

Game Parameters

Page 14

Game Parameters

Page 15

Game Parameters

Page 16

Game Parameters

Page 17

Game Parameters

Page 18

Game Parameters

Page 19

Game Parameters

Page 20

Game Parameters

Page 21

Game Parameters

Page 22

Game Parameters

Page 23

Game Parameters

Page 24

Game Parameters

Page 25

Game Parameters

Page 26

Game Parameters

Page 27

Game Parameters

Page 28

Game Parameters

Page 29

Game Parameters

Page 30

Game Parameters

Page 31

Game Parameters

Page 32

Game Parameters

Page 33

Game Parameters

Page 34

Game Parameters

Page 35

Game Parameters

Page 36

Game Parameters

Page 37

Game Parameters

Page 38

Game Parameters

Page 39

Game Parameters

Page 40

Game Parameters

Page 41

Game Parameters

Page 42

Game Parameters

Page 43

Game Parameters

Page 44

Game Parameters

Page 45

Game Parameters

Page 46

Game Parameters

Page 47

Game Parameters

Page 48

Game Parameters

Page 49

Game Parameters

Page 50

Game Parameters

Page 51

Game Parameters

Page 52

Game Parameters

Page 53

Game Parameters

Page 54

Game Parameters

Page 55

Game Parameters

Page 56

Game Parameters

Page 57

Game Parameters

Page 58

Game Parameters

Page 59

Game Parameters

Page 60

Game Parameters

Page 61

Game Parameters

Page 62

Game Parameters

Page 63

Game Parameters

Page 64

Game Parameters

Page 65

Game Parameters

Page 66

Game Parameters

Page 67

Game Parameters

Page 68

Game Parameters

Page 69

Game Parameters

Page 70

Game Parameters

Page 71

Game Parameters

Page 72

Game Parameters

Page 73

Game Parameters

Page 74

Game Parameters

Page 75

Game Parameters

Page 76

Game Parameters

Page 77

Game Parameters

Page 78

Game Parameters

Page 79

Game Parameters

Page 80

Game Parameters

Page 81

Game Parameters

Program Use Only - Don't Modify!!


Chosen
1
SaveParams
0
Mod 2
Mod 3
Game Options:
Cost Centers
Demand Visible
Training
Excel Status:
Formula
Status
Window
Data Entry
Move After Ret.

0
0
0
1
1
-4137
-4146
1
85
0
1
1
0
0
0
1
0
0
0
0
0
0
0
1
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

Page 82

2
2
2

Game Parameters
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

Page 83

Game Parameters

0
0
0
0
0
0
0
0
0
0
0

Page 84

Game Parameters

Mean
Std Dev
Period
-8
-7
-6
-5
-4
-3
-2
-1
0
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34

Demand
48.26
9.26
Training
60
49
64
48
41
43
36
41
38
28
56
38
53
49
61
47
52
41
66
41
63
55
41
56
50
34
41
51
49
46
50
35
55
31
54
46
50
60
54
41
57
42
31

51.88
9.98
For Real
53
24
55
16
42
48
55
36
45
75
49
64
48
42
45
42
47
61
58
60
39
53
52
45
61
48
47
52
49
46
46
39
62
63
57
59
58
50
64
64
57
68
61

Game Starting Values


TRAINING
Fact
Holding Cost(T)
0.25
Backorder Cost(T)
0
Holding Cost(CC)
0.25
Backorder Cost(CC)
0.5
Starting Inventory
100
Orders 1
64
2
49
3
60
Shipping 1
64
2
49

Dist
0.5
0
0.25
0.5
100
41
48

Ware
0.75
0
0.25
0.5
100
36
43

Reta
1
10
0.25
10
100
38
41

41
48

36
43

0
0

Ware
0.75
0
0.25
0.5
50
55
48

Reta
1
10
0.25
10
50
45
36

55
48

0
0

FOR REAL
Fact
Dist
Holding Cost(T)
0.25
0.5
Backorder Cost(T)
0
0
Holding Cost(CC)
0.25
0.25
Backorder Cost(CC)
0.5
0.5
Starting Inventory
50
50
Orders 1
55
42
2
24
16
3
53
Shipping 1
55
42
2
24
16

Length(Training)
Length(For Real)

BlinkTime(Training)
BlinkTime(For Real)

Password(For Real)

35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80

50
52
49
58
34
49
49
47
54
55
49
49
53
39
71
48
64
38
43
58
47
45
51
54
35
56
55
54
46
47
50
56
49
38
51
44
62
50
37
22
57
34
36
54
65
47

42
66
59
46
69
48
58
53
47
53
50
55
57
55
59
62
47
64
65
45
60
63
32
47
58
59
55
48
43
53
32
58
49
34
49
63
50
48
51
61
34
61
45
56
49
54

Length(Training)
Length(For Real)

10
30

BlinkTime(Training)
BlinkTime(For Real)

0.25
0.1

Location Names:
Factory
Dist. Center
Warehouse
Retail Store
Customer
Password(For Real)
beer
(leave blank if none req'd)

Program Use Only - Don't Modify!!


Chosen
3
SaveParams
0
Mod 2
Mod 3
Game Options:
Cost Centers
Demand Visible
Training
Excel Status:
Standard
Formatting
Drawing
Formula
Status
Window
Data Entry
Move After Ret.

1
1
0
0
0
0
1
0
-4137
-4146
0

1
1
2

Summary of Outbound Information this


Period:
Your upstream partner receives an order
for 25 kegs from you.
Your downstream partner receives a
shipment of 32 kegs from you.

of Outbound Information this

ream partner receives an order


gs from you.

nstream partner receives a


of 32 kegs from you.

LocationDlg

Supply Chain Location


Click on the position you will be
playing:
Location
Factory
Dist. Center
Warehouse
Retail Store

Page 91

OK
Cancel

OptionsDlg

Simulator Options
The first two sets of options determine which version of the game you will be
playing. The Play Style options determine the pace of the game and whether
the results will be recorded. Please see the manual for more information.
Mgmt Structure
Cost Centers

Team

Demand Information
Transmitted

Not Transmitted

OK

Page 92

Cancel

Play Style
Training

For Real

StartGameDlg

Get Ready...
Okay, we're about to play a training version of the game. For
the first few turns, you will be guided through the steps of the
game. Your instructor will let you know when you can start
making your own decisions.
Good Luck!
OK

Page 93

StartGameDlg2

Get Ready...
You are about to play the game for real. After a certain number
of periods the game will end and your results will be saved to
disk. Make sure your team has the game disk ready.
Good Luck!
OK

Page 94

Sheet2
Label List

Page 95

Sheet2

Page 96

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