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This simulation game was written by Rungson Samroengraja under the supervision of Professor Fangruo Chen, Columbia Business School. It is inspired by the
Beer Distribution Game developed by the Systems Dynamics Group, Sloan School of Management, Massachusetts Institute of Technology. If you have any
comments or suggestions, please email to fc26@columbia.edu.
Copyright
Page 1
Factory
Period: 11
Incoming Order from
Dist. Center
Production Scheduled
50
Inventory
50
50
On-Hand
Backordered
0
0
Beer in Transit to
Dist. Center
50
50
Beer in Production
Show History
Title Screen
History
1
2
3
4
5
6
7
8
9
10
Show Graphs
Factory
Starting
Net Inven.
50
20
15
0
0
0
0
0
0
0
Quantity
Produced
20
45
35
50
50
50
50
50
50
50
Dist. Center
Order
50
50
50
50
50
50
50
50
50
50
Quantity
Shipped
50
50
50
50
50
50
50
50
50
50
Ending
Net Inven.
20
15
0
0
0
0
0
0
0
0
Starting
Outstanding
Orders
100
130
135
150
150
150
150
150
150
150
Page 3
Scheduled
Production
50
50
50
50
50
50
50
50
50
50
130
135
150
150
150
150
150
150
150
150
5
4
0
0
0
0
0
0
0
0
5
9
9
9
9
9
9
9
9
9
50
50
40
30
30
20
20
10
10
0
2
5
6
Time
10
Quantity Received
60
Order to Factory
60
40
50
5
6
Time
10
25
20
40
# of Kegs
# of Kegs
# of Kegs
# of Kegs
Warehouse Order
60
30
20
10
15
10
5
0
0
1
6
7
Time
10
11
10 11
40
30
20
20
10
0
10
0
2
5
6
Time
10
25
Order to Factory
60
50
40
30
5
6
Time
12
10
20
15
10
0
8
10
5
6
Time
0
1
# of Kegs
# of Kegs
# of Kegs
Warehouse Order
60
50
10
10
5
6
Time
er to Factory
ng Inventory Level
Game Parameters
Game Parameters
Mean
Std Dev
Mean
Std Dev
Period
-8
-7
-6
-5
-4
-3
-2
-1
0
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
Demand
Population Stats
49.00
51.11
17.70
20.39
Game Stats
50.40
49.37
19.02
20.02
Training For Real
0
45
34
53
38
32
38
67
34
54
61
48
52
42
61
75
69
68
43
63
30
98
71
71
83
61
51
50
58
39
20
45
62
23
49
43
37
29
55
30
59
95
44
47
13
26
46
40
75
74
17
43
69
51
53
53
33
13
70
55
42
30
83
58
39
47
78
42
28
18
51
55
76
65
57
67
Dist
0.5
0
0.25
0.5
100
35
45
Ware
0.75
0
0.25
0.5
100
25
35
Reta
1
10
0.25
10
100
30
35
35
45
25
35
0
0
Ware
0.75
0
0.25
0.5
50
35
45
Reta
1
10
0.25
10
50
40
30
35
45
0
0
FOR REAL
Fact
Dist
Holding Cost(T)
0.25
0.5
Backorder Cost(T)
0
0
Holding Cost(CC)
0.25
0.25
Backorder Cost(CC)
0.5
0.5
Starting Inventory
50
50
Orders 1
35
60
2
45
50
3
20
Shipping 1
35
60
2
45
50
Page 7
Length(Training)
Length(For Real)
BlinkTime(Training)
BlinkTime(For Real)
Password(For Real)
Game Parameters
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
66
70
68
64
28
59
59
30
57
67
26
54
72
62
35
31
42
48
16
47
43
75
65
45
44
24
60
36
41
26
46
53
57
43
30
54
39
46
33
31
48
34
65
85
49
44
60
68
38
76
50
39
73
62
84
78
51
28
48
35
71
33
65
70
104
118
55
44
37
39
69
10
43
23
59
18
2
77
38
37
54
59
69
62
49
33
63
48
47
82
63
25
55
44
62
55
53
42
29
34
Page 8
Game Parameters
80
23
46
Page 9
Game Parameters
Length(Training)
Length(For Real)
5
30
BlinkTime(Training)
BlinkTime(For Real)
0.25
0.1
Location Names:
Factory
Dist. Center
Warehouse
Retail Store
Customer
Password(For Real) omgame
(leave blank if none req'd)
Page 10
Game Parameters
Page 11
Game Parameters
Page 12
Game Parameters
Page 13
Game Parameters
Page 14
Game Parameters
Page 15
Game Parameters
Page 16
Game Parameters
Page 17
Game Parameters
Page 18
Game Parameters
Page 19
Game Parameters
Page 20
Game Parameters
Page 21
Game Parameters
Page 22
Game Parameters
Page 23
Game Parameters
Page 24
Game Parameters
Page 25
Game Parameters
Page 26
Game Parameters
Page 27
Game Parameters
Page 28
Game Parameters
Page 29
Game Parameters
Page 30
Game Parameters
Page 31
Game Parameters
Page 32
Game Parameters
Page 33
Game Parameters
Page 34
Game Parameters
Page 35
Game Parameters
Page 36
Game Parameters
Page 37
Game Parameters
Page 38
Game Parameters
Page 39
Game Parameters
Page 40
Game Parameters
Page 41
Game Parameters
Page 42
Game Parameters
Page 43
Game Parameters
Page 44
Game Parameters
Page 45
Game Parameters
Page 46
Game Parameters
Page 47
Game Parameters
Page 48
Game Parameters
Page 49
Game Parameters
Page 50
Game Parameters
Page 51
Game Parameters
Page 52
Game Parameters
Page 53
Game Parameters
Page 54
Game Parameters
Page 55
Game Parameters
Page 56
Game Parameters
Page 57
Game Parameters
Page 58
Game Parameters
Page 59
Game Parameters
Page 60
Game Parameters
Page 61
Game Parameters
Page 62
Game Parameters
Page 63
Game Parameters
Page 64
Game Parameters
Page 65
Game Parameters
Page 66
Game Parameters
Page 67
Game Parameters
Page 68
Game Parameters
Page 69
Game Parameters
Page 70
Game Parameters
Page 71
Game Parameters
Page 72
Game Parameters
Page 73
Game Parameters
Page 74
Game Parameters
Page 75
Game Parameters
Page 76
Game Parameters
Page 77
Game Parameters
Page 78
Game Parameters
Page 79
Game Parameters
Page 80
Game Parameters
Page 81
Game Parameters
0
0
0
1
1
-4137
-4146
1
85
0
1
1
0
0
0
1
0
0
0
0
0
0
0
1
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
Page 82
2
2
2
Game Parameters
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
Page 83
Game Parameters
0
0
0
0
0
0
0
0
0
0
0
Page 84
Game Parameters
Mean
Std Dev
Period
-8
-7
-6
-5
-4
-3
-2
-1
0
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
Demand
48.26
9.26
Training
60
49
64
48
41
43
36
41
38
28
56
38
53
49
61
47
52
41
66
41
63
55
41
56
50
34
41
51
49
46
50
35
55
31
54
46
50
60
54
41
57
42
31
51.88
9.98
For Real
53
24
55
16
42
48
55
36
45
75
49
64
48
42
45
42
47
61
58
60
39
53
52
45
61
48
47
52
49
46
46
39
62
63
57
59
58
50
64
64
57
68
61
Dist
0.5
0
0.25
0.5
100
41
48
Ware
0.75
0
0.25
0.5
100
36
43
Reta
1
10
0.25
10
100
38
41
41
48
36
43
0
0
Ware
0.75
0
0.25
0.5
50
55
48
Reta
1
10
0.25
10
50
45
36
55
48
0
0
FOR REAL
Fact
Dist
Holding Cost(T)
0.25
0.5
Backorder Cost(T)
0
0
Holding Cost(CC)
0.25
0.25
Backorder Cost(CC)
0.5
0.5
Starting Inventory
50
50
Orders 1
55
42
2
24
16
3
53
Shipping 1
55
42
2
24
16
Length(Training)
Length(For Real)
BlinkTime(Training)
BlinkTime(For Real)
Password(For Real)
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
50
52
49
58
34
49
49
47
54
55
49
49
53
39
71
48
64
38
43
58
47
45
51
54
35
56
55
54
46
47
50
56
49
38
51
44
62
50
37
22
57
34
36
54
65
47
42
66
59
46
69
48
58
53
47
53
50
55
57
55
59
62
47
64
65
45
60
63
32
47
58
59
55
48
43
53
32
58
49
34
49
63
50
48
51
61
34
61
45
56
49
54
Length(Training)
Length(For Real)
10
30
BlinkTime(Training)
BlinkTime(For Real)
0.25
0.1
Location Names:
Factory
Dist. Center
Warehouse
Retail Store
Customer
Password(For Real)
beer
(leave blank if none req'd)
1
1
0
0
0
0
1
0
-4137
-4146
0
1
1
2
LocationDlg
Page 91
OK
Cancel
OptionsDlg
Simulator Options
The first two sets of options determine which version of the game you will be
playing. The Play Style options determine the pace of the game and whether
the results will be recorded. Please see the manual for more information.
Mgmt Structure
Cost Centers
Team
Demand Information
Transmitted
Not Transmitted
OK
Page 92
Cancel
Play Style
Training
For Real
StartGameDlg
Get Ready...
Okay, we're about to play a training version of the game. For
the first few turns, you will be guided through the steps of the
game. Your instructor will let you know when you can start
making your own decisions.
Good Luck!
OK
Page 93
StartGameDlg2
Get Ready...
You are about to play the game for real. After a certain number
of periods the game will end and your results will be saved to
disk. Make sure your team has the game disk ready.
Good Luck!
OK
Page 94
Sheet2
Label List
Page 95
Sheet2
Page 96