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So if you think of
the equation Z equals X Y and
you only know one of the parameters,
and you want to solve for, for Z.
Well you, you just can't do it
if you only know one parameter.
That's obvious.
And I think it's just a more formal
way of expressing the inverse problem,
as it applies to vision.
So as I say, this is really fundamental,
but the same problem exists.
Not just for movements,
which is what we're talking about in
this diagram, but as well for geometry.
So for example, diagram of the eye,
stimulus falling on the retina.
And now consider the fact
that the three objects here,
that again represent just a, a, a, minor
sampling of the infinity of possibilities
that could be casting the same
stimulus under the retina.
These three possibilities
are of different sizes,
different orientations,
different distances from the observer, but
they're all leading to the same
projection on the retina.
So how is the visual agent,
us mainly, to know whether
the object that's making this stimulus
on the retina, is a nearby object,
a more distant one an object
that's oriented in one way or
another way,
an object that's small or large.
Again, all of these things are entangled,
inflated,
if you want to use that word at
the level of the retinal image.
And there's really no way to
disentangle them in a manner that
is either obvious or
even logically possible.
I I, made the point earlier about
motion is equally strangely seen.
This is another major aspect of
the visual qualities that we're aware of.
Motion consists of the direction, and
speed of objects moving
in the environment.
And in this example,
what we're going to see,
[COUGH] I'll throw it
into action in a second,
is that these three different sources,
physical sources of the environment.
Again, this diagram just is
a representation of the retina or