Vous êtes sur la page 1sur 2

<?xml version="1.0" ?

><root>
<report><version>2</version><sessionid>3534142a6ce566d5506d6c1</sessionid><type>
desync</type><sku>ea.maxis.sims4.13.pc</sku><createtime>2015-03-16 15:54:00</cre
atetime><buildsignature>Local.Unknown.Unknown.1.3.32.1010-1.300.000.27.Release</
buildsignature><categoryid>constraints.py:2837</categoryid><desyncid>3534142a6ce
566d5506d6c1</desyncid><systemconfig/><screenshot/><desyncdata> File "T:\InGame
\Gameplay\Scripts\Server\scheduling.py", line 211, in simulate&#13;&#10; File "
T:\InGame\Gameplay\Scripts\Server\elements.py", line 373, in _run&#13;&#10; Fil
e "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 3149, in _process_intera
ction_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\intera
ction_queue.py", line 574, in process_one_interaction_gen&#13;&#10; File "T:\In
Game\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 714, in in
sert_route_failure_interaction&#13;&#10; File "T:\InGame\Gameplay\Scripts\Serve
r\sims\sim.py", line 3197, in push_super_affordance&#13;&#10; File "T:\InGame\G
ameplay\Scripts\Server\interactions\aop.py", line 251, in test_and_execute&#13;&
#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 239, in
execute&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py"
, line 227, in execute_interaction&#13;&#10; File "T:\InGame\Gameplay\Scripts\S
erver\interactions\interaction_queue.py", line 1250, in append&#13;&#10; File "
T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 417, in __exit__&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", li
ne 879, in _get_head&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interact
ions\base\super_interaction.py", line 1955, in get_sims_with_invalid_paths&#13;&
#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interactio
n.py", line 1939, in _generate_connectivity&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Server\postures\transition_sequence.py", line 1299, in compute_transitio
n_connectivity&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\trans
ition_sequence.py", line 1346, in run_transitions&#13;&#10; File "T:\InGame\Gam
eplay\Scripts\Server\postures\transition_sequence.py", line 2814, in _build_tran
sitions&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\transition_s
equence.py", line 2691, in _build_transitions_for_sim&#13;&#10; File "T:\InGame
\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2327, in _get_tr
ansitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\tr
ansition_sequence.py", line 2465, in _get_transitions_for_sim_real&#13;&#10; Fi
le "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 4516, in
generate_connectivity_handles&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server
\postures\posture_graph.py", line 4345, in _get_segmented_path_connectivity_hand
les&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py
", line 4192, in _generate_right_handles&#13;&#10; File "T:\InGame\Gameplay\Scr
ipts\Server\postures\posture_graph.py", line 5353, in _get_locations_from_postur
e&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interacti
on.py", line 4474, in apply_posture_state_and_interaction_to_constraint&#13;&#10
; File "T:\InGame\Gameplay\Scripts\Server\interactions\constraints.py", line 15
37, in apply_posture_state&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\in
teractions\constraints.py", line 1591, in apply_posture_state&#13;&#10; File "T
:\InGame\Gameplay\Scripts\Server\interactions\constraints.py", line 1460, in res
olve&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\constraints
.py", line 2837, in create_required_slot_set&#13;&#10;RuntimeError: Posture tran
sition failed due to invalid tuning: Trying to create a required slot set with n
o target. &#13;&#10; Sim: Oscar Peterson&#13;&#10; Asm_Key: '00000000!ff3a3248
'64b440c0.02d5df13'&#13;&#10; State Name: Weed&#13;&#10; Actor Name: x&#13;&#1
0; Target Name: plant&#13;&#10;</desyncdata></report>
<report><version>2</version><sessionid>3534142a6ce566d5506d6c1</sessionid><type>
desync</type><sku>ea.maxis.sims4.13.pc</sku><createtime>2015-03-16 18:28:33</cre
atetime><buildsignature>Local.Unknown.Unknown.1.3.32.1010-1.300.000.27.Release</
buildsignature><categoryid>constraints.py:2837</categoryid><desyncid>3534142a6ce
566d5506d6c1</desyncid><systemconfig/><screenshot/><desyncdata> File "T:\InGame
\Gameplay\Scripts\Server\scheduling.py", line 211, in simulate&#13;&#10; File "
T:\InGame\Gameplay\Scripts\Server\elements.py", line 373, in _run&#13;&#10; Fil
e "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 3149, in _process_intera

ction_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\intera


ction_queue.py", line 574, in process_one_interaction_gen&#13;&#10; File "T:\In
Game\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 714, in in
sert_route_failure_interaction&#13;&#10; File "T:\InGame\Gameplay\Scripts\Serve
r\sims\sim.py", line 3197, in push_super_affordance&#13;&#10; File "T:\InGame\G
ameplay\Scripts\Server\interactions\aop.py", line 251, in test_and_execute&#13;&
#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 239, in
execute&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py"
, line 227, in execute_interaction&#13;&#10; File "T:\InGame\Gameplay\Scripts\S
erver\interactions\interaction_queue.py", line 1250, in append&#13;&#10; File "
T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 417, in __exit__&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", li
ne 879, in _get_head&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interact
ions\base\super_interaction.py", line 1955, in get_sims_with_invalid_paths&#13;&
#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interactio
n.py", line 1939, in _generate_connectivity&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Server\postures\transition_sequence.py", line 1299, in compute_transitio
n_connectivity&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\trans
ition_sequence.py", line 1346, in run_transitions&#13;&#10; File "T:\InGame\Gam
eplay\Scripts\Server\postures\transition_sequence.py", line 2814, in _build_tran
sitions&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\transition_s
equence.py", line 2691, in _build_transitions_for_sim&#13;&#10; File "T:\InGame
\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2327, in _get_tr
ansitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\tr
ansition_sequence.py", line 2465, in _get_transitions_for_sim_real&#13;&#10; Fi
le "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 4516, in
generate_connectivity_handles&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server
\postures\posture_graph.py", line 4345, in _get_segmented_path_connectivity_hand
les&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py
", line 4192, in _generate_right_handles&#13;&#10; File "T:\InGame\Gameplay\Scr
ipts\Server\postures\posture_graph.py", line 5353, in _get_locations_from_postur
e&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interacti
on.py", line 4474, in apply_posture_state_and_interaction_to_constraint&#13;&#10
; File "T:\InGame\Gameplay\Scripts\Server\interactions\constraints.py", line 15
37, in apply_posture_state&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\in
teractions\constraints.py", line 1591, in apply_posture_state&#13;&#10; File "T
:\InGame\Gameplay\Scripts\Server\interactions\constraints.py", line 1460, in res
olve&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\constraints
.py", line 2837, in create_required_slot_set&#13;&#10;RuntimeError: Posture tran
sition failed due to invalid tuning: Trying to create a required slot set with n
o target. &#13;&#10; Sim: Oscar Peterson&#13;&#10; Asm_Key: '00000000!ff3a3248
'64b440c0.02d5df13'&#13;&#10; State Name: Weed&#13;&#10; Actor Name: x&#13;&#1
0; Target Name: plant&#13;&#10;</desyncdata></report>
</root>

Vous aimerez peut-être aussi