Académique Documents
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by Bruce R. Cordell
illustration by David Griffith
cartography by Robert Lee
Ruins
of
Starmantle
December 20 08
D u n g e o n 161
Ruins of Starmantle
The creature was naked. Its flesh was drawn tightly over its
bones. A carnivores sharp teeth clacked in its mouth. Eyes like
hot coals communicating a ravenous appetite so pure it was
nearly spiritual.
Fissures gaped between the spires. Some
harbored a flickering blue glow.
It was the same terrible blue hue Raidon
Kane recalled so well . . .
The monk backpedaled a dozen yards,
worry creasing his brows. A shadow fell
across him and he looked up.
Obsidian masses slowly drifted over the
open ground above the spires and ravines.
Irregular and without coherent form, a
palpable animosity emanated from them
nonetheless. Whether animate or actually
alive, Raidon couldnt tell. Not that he
particular wanted to know. His eyes ached
as they scanned the insane vista.
He blinked. He would find no answers
here.
But Starmantles raucous skyline tugged
at his thoughts, unearthing a memory of his
daughter Ailyn.
Oh, no, he whispered.
Plague of Spells
In the novel Plague of Spells,
Raidon Kane survived the
changefire that swept the
world when the goddess of
magic was murdered. With
everyone he knew and
cared about dead, Raidon
must find the strength to
fight against the rise of an
elder evil that threatens to
end mortal kind.
Plague of Spells
describes several unique
locations ideal for a D&D
game encounter. One is
on the outskirts of the Ruins of Starmantle,
as adapted here.
http://ww2.wizards.com/Books/Wizards/
Products/default.aspx?doc=217707400
December 20 08
D u n g e o n 161
Ruins of Starmantle
Setup
Encounter:
Starmantle Periphery
A humanoid figure bounds up from the smaller blueburning fissure. Three more follow it. The creatures f lesh
is drawn tightly over their bones. Carnivore teeth clack
in their mouths, and burning eyes communicate hunger
without end. One of the creatures wears the tatters of
ancient clothing, while the other three bare gaping, toothed
mouths on their abdomens, from which tentacle-like
tongues of purple-blue f lame emerge.
The largest of this latter group hisses, See my brothers?
Supper! Blood, not its own, darkens its cheeks and chin.
Its lower, abdominal mouth chomps and writhes, and
grinding noises issue from it as it chews on something white
and red inside.
December 20 08
D u n g e o n 161
Ruins of Starmantle
Plague-changed
Ghoul King (K)
Darkpact Ghoul
Initiate (D)
Tactics
The two plague-changed ghoul eaters rush straight
toward the closest hero with little thought to strategy,
though if the opportunity to flank one foe becomes
available, they will do so. The plague-changed ghoul
king delays, if necessary, until the other plaguechanged ghouls have acted, then it uses ghoul fervor
as a minor action to give one ghoul a free basic attack
before it makes its own attack. The plague-changed
ghoul king uses ghoul pack each round, hoping to
surround at least one hero, after which the plaguechanged ghouls can use gut maw and gut tongue attacks
at their leisure. The ghoul king continues to use fervor
once per round to give its ghoul allies an additional
basic attack.
Meanwhile, the darkpact ghoul initiate circles
wide around the combat and central fissure (initially
running) to come up behind the heroes, hoping to
catch them off guard with its first baleful step.
December 20 08
D u n g e o n 161
Ruins of Starmantle
Opportunity to Parlay
If PCs try to talk with the talking ghoul, it trades
insults and perhaps even information for a little
while. If you have plot points to convey, the
ghoul king may know them. But eventually,
theghouls attack en masse.
December 20 08
D u n g e o n 161