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GENERAL CHANGES:

- Cavalry Archers base cost = 40W 60G (instead of 40W 70G).


- Palisade Walls cost 3W instead of 2W.
- Stone Walls cost 6S instead of 5S, take +2 seconds to build (8s
changes to 10s).
- Crossbowman upgrade costs 175F 125G (instead of 125F 75G).
- Knight-line speed reduced from 1.35 to 1.33 tiles per second.
Cavalier research time -25 sec.
- Camels cost 50F 60G (instead of 55F 60G). Heavy Camel research
time -50 sec.
- Costs: Squires 100F (instead of 200F), Husbandry 150F (instead of
250F), Tracking 50F (instead of 75F), Hand Cart 250F 150W (instead
of 300F 200W).
- Houses cost only 25W, get -150HP.
- Non-elite Eagles attack bonus vs cavalry increased from +2 to +3.
- Sword-line except Militia move 5% faster. Militia -1 pierce armor.
- Long Swordsmen have 60 HP (instead of 55).
- Fervor now works properly. Monks carrying Relics also incur antiMonk damage.
- Fire Ship-line move 3% faster. Fast Fire Ship +10 HP.
- Demolition Ships +1 armor vs ships.
- Eagle -1 LOS before Castle Age.
- Petards cost 60F 20G (instead of 80F 20G).
- Trade Cogs carry 30% more.
- Hand Cannoneers initial fire delay increased to that of Skirmishers.
- Monks (and Missionaries) average conversion time increased from 8
to 9 sec, conversion randomness reduced, minimum conversion time
increased from 5 to 7 sec.
- Two-Handed Swordsmen have 12 attack (instead of 11).
- Elite Eagle Warriors speed reduced from 1.3 to 1.27 tiles per second.
- Bombard Towers cost +25 Gold.
- Guard Towers +1 attack, Keeps +2 attack.
- Cannon Galleons cost -50 Wood.
- Scorpion attack increased to 14 from 12.
- Outposts stone cost removed, costs 30W.
- Boars +6 attack vs scouts, +7 attack vs Eagles.
- Galley-line moves 10% slower.
- Coinage +100F +50G, Banking +50F +50G.
AZTECS:
- Military creation bonus becomes null in dark age, 5% Feudal/10%
Castle/15% Imperial (instead of 17.6% in all ages).
- Free Loom removed, start with +50 gold.
- Jaguar Warrior 55 HP (instead of 50).
BRITONS:
- Longbowman trains in 17s (instead of 19s).
- Get Heavy Scorpions, Treadmill Crane, Cannon Galleon and Elite
upgrade.
BYZANTINES: No changes.
CELTS:
- Wood bonus reduced from 15% to 12%.
- Siege weapons attack 15% faster (instead of 25%).
- Furor Celtica gives siege +40% HP instead of +50%.
CHINESE:
- TC +5 LOS.
- Starts w/ 5 villagers instead of 6, -150F -40W instead of -200F -50W.
- Get Bombard Cannons.
FRANKS:
- Fishing Ships cost -15%.
- Knights +25 HP, Cavaliers +30 HP, Paladins +32 HP.
- Get Squires, Siege Rams.
- Town Center costs -30 stone starting from Castle Age.
- Throwing Axemen move 5% faster, non-elite missile delay decreased
to that of elite version.
GOTHS:
- Fire Ships cost -20% wood.
- Lose Treadmill Crane.
HUNS:
- CA cost -10% Castle/-20% Imperial (instead of -25%/-30%).
- Lose Treadmill Crane.
- Non-elite Tarkans have +10 HP, +1 attack. Elite has +1 attack.
Tarkans move at Cavalry Archer's speed.

JAPANESE:
- Get Treadmill Crane, Gold Shaft Mining and Guilds.
KOREANS:
- Foragers work 25% faster.
- Villager LOS bonus changed to team bonus, and +1 Mangonel range
changed to individual bonus.
- War Wagons cost 100W 65G (instead of 120W 60G).
- Shinkichon changed to Wagons +2 attack vs siege, costs 400W
400G.
- Turtle Ships cost 160W 160G (instead of 200W 200G).
MAYANS:
- Archer bonus becomes -10% Feudal/-15% Castle/-20% Imperial
(instead of 10%/20%/30%).
- Start with -20W.
- Resources last 15% longer instead of 20%.
- Team bonus changed to archers +1 LOS.
- Elite Plumed Archer upgrade costs 700F 1000W (instead of 500F
1000W).
MONGOLS:
- Hunt bonus reduced from 50% to 40%.
- CA fire rate bonus (affects Mangudai too) decreased to 15% (from
20%).
- Team bonus gives scouts +1 LOS (instead of +2).
- Mangudai and elite have the same missile delay as that of Plumed
Archer.
PERSIANS:
- War Elephants cost reduced to 150F 75G instead of 200F 75G, move
15% faster, train in 27 sec (instead of 31), have 420/500 HP (instead
of 450/600). Mahouts improves speed by only 15% instead of 30%.
- Elite War Elephant upgrade costs 1400F 1200G (instead of 1600F
1200G).
- Get Fortified Walls.
SARACENS:
- Markets cost only 75W.
- Galley attack rate bonus reduced to 20% from 25%.
- Archery Ranges cost only 130W.
- Elite Mameluke missile delay increased, becomes equal to that of
their non-elite versions.
- Non-elite Mamelukes have 70HP (instead of 65), 8 attack (instead of
7).
SPANISH:
- Walls cost -33%.
- Team (trade) bonus reduced from 33% to 25%.
- Conquistadors initial fire delay increased to that of Skirmishers, Elite
Conquistadors +1 attack.
- Missionaries +15 HP, heal at same rate as Monks.
TEUTONS:
- Lose TC LOS bonus.
- Teutonic Knights move 10% faster.
- Non-elite TKs have 80 HP (instead of 70), 6 armor (instead of 5).
- Get Siege Rams, Shipwright.
TURKS:
- Gold miners work 20% faster (instead of 15%).
- Stables cost only 100 wood.
- TB: Creation time of gunpowder units reduced to -17.6% (was 25%).
- Janissaries initial fire delay increased to that of Skirmishers, Elite
Janissary trains as fast as Janissary.
VIKINGS:
- Warships cost -10%/-15%/-20% in Feudal/Castle/Imperial (instead
of 20% in all ages).
- Team bonus changes to Docks cost -15% (instead of -25%).
- Berserks/Elite base HP becomes 55/65 (instead of 48/60).
- Berserkergang cost reduced to 500F 500G.
- Longboats base cost 90W 40G (instead of 100W 50G).
- Get Treadmill Crane.

AoC Balance Patch v3.2 created by CarlosFerdinand and John_Mendl.


Chart composed by Philippe le Bon.

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