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To cite this Article Azevedo, Roger(2005) 'Computer Environments as Metacognitive Tools for Enhancing Learning',
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The articles appearing in this special issue of Educational Psychologist reflect a growing interest by researchers from various fields in examining the use of computers as metacognitive
tools for enhancing learning. This topic has become increasingly important as computer-based learning environments become ubiquitous and students use them extensively both in and
out of school to learn about conceptually rich domains. It is argued that the effectiveness of these environments will only be
achieved if learners regulate their learningthat is, if they deploy the metacognitive and self-regulatory processes necessary to effectively learn about the relevant topics. Using computer environments to learn about conceptually rich domains
involves a set of complex interactions between cognitive, motivational, affective, and social processes (Anderson &
Labiere, 1998; Collins, Brown, & Newman, 1989; Derry &
Lajoie, 1993; Jonassen & Land, 2000; Jonassen & Reeves,
1996; Lajoie, 2000; Pea, 1985; Shute & Psotka, 1996; Solomon, Perkins, & Globerson, 1991; Wenger, 1987). Current research on learning with computer environments from the
fields of cognitive science, learning sciences, psychology, education, and artificial intelligence (AI) in education provides
evidence that learners of all ages experience certain difficulties when learning about conceptually rich domains such as
science, math, and social studies. This research indicates that
learning about these domains with computer environments is
particularlydifficult because it requires students to analyze the
learning situation, set meaningful learning goals, determine
which strategies to use, assess whether the strategies are effective in meeting the learning goals, and evaluate their emerging
understanding of the topic. Learners also need to deploy several metacognitive processes to determine whether they understand what they are learning and to modify their plans,
goals, strategies, and effort as necessary, all in response to
changing contextual conditions (e.g., their cognitive states,
motivational level, and social support). Further, depending on
the learning situation, they may need to reflect on their learning and modify aspects of the learning context.
Researchers have previously used cognitive theories (e.g.,
Anderson & Labiere, 1998) or constructivist models of learning and instruction (e.g., Collins et al., 1989; Cognition and
Technology Group at Vanderbilt [CTGV], 1990; Greeno,
1998; Resnick, 1991; Rogoff, 1997) to explain different aspects of learning with computer environments. However, due
to the complexity in learning about conceptually rich domains
with computer environments, several researchers have recently extended these theories and models by advancing models of metacognition (Bandura, 1986; Brown, 1975, 1987;
Flavell, 1979, 1985; Hacker, 1998; Hacker, Dunlosky, &
Graesser, 1998; Schraw & Moshman, 1995) and self-regulated learning (SRL; Butler & Winne, 1995; Corno &
Mandinach, 1985; McCaslin & Hickey, 20001; Paris, Byrnes,
& Paris, 2001; Pintrich, 2000; Schunk, 2001; Winne, 2001;
Zimmerman, 1986, 2000, 2001) to describe the complex interaction of mediating cognitive, metacognitive, and social processes involved in studentslearning of complex topics and domains. These new models have been advanced to account for
the various phases (e.g., planning, metacognitive monitoring,
strategy use, and reflection) and areas (e.g., cognitive, affect/motivation, behavior, and context) of SRL. Although
there is a wealth of research in various areas of academic
achievement (for recent reviews see Boekaerts, Pintrich, &
Zeidner, 2000; Zimmerman & Schunk, 2001), these frameworks are in their infancy in terms of their explanatory and predictive adequacy for using computers as metacognitive tools
for enhancing learning. Therefore, much more research is
needed on the conceptual, theoretical, empirical, and design
issues related to using computers as metacognitive tools to foster learning about conceptually rich domains.
COMPUTER ENVIRONMENTS AS
METACOGNITIVE TOOLS
I broadly define a computer environment as a
metacognitive learning tool as one that is designed for in-
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AZEVEDO
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INTRODUCTION
195
provides learners with advisors, who can provide knowledge, advice, and tools aimed at supporting students
metacognitive development in the context of doing inquiry
science projects. Their pedagogical approach involves having young students take on the role of various cognitive,
metacognitive, and social advisors as a way of enacting and
internalizing the forms of expertise the advisors embody.
They present research findings that illustrate how such embedded tools and learning activities can foster the development of metacognitive knowledge and the skills needed for
successful collaborative inquiry.
Quintana, Zhang, and Krajciks article proposes a framework for supporting metacognitive aspects of online inquiry
through software-based scaffolding. They base their approach on the fact that novice learners experience several
cognitive and metacognitive problems during online inquiry
and that these problems could be remedied by software that
can serve a scaffolding function to support students
metacognition. Their framework focuses specifically on
three metacognitive processes: task understanding and planning, monitoring and regulation, and reflection. Based on
their existing studies, they discuss different types of scaffolding that can support these three metacognitive processes by
making them explicit to learners.
Graesser, McNamara, and VanLehns article focuses on
the well-documented difficulties of students who do not
have adequate proficiencies in inquiry and metacognition,
to enable deeper levels of comprehension. Their article describes some of their recently designed CBLEs that facilitate inquiry and metacognition for students in Grades K12
and college who are learning science and other domains.
They provide a theoretically based and empirically driven
approach to facilitating explanation-centered learning.
Based on their results, they present several approaches to
scaffolding students learning, which include (a) animated
conversational pedagogical agents that scaffold strategies
for inquiry, metacognition, and explanation construction;
(b) computer coaches who facilitate students answer generation to questions that require explanations by using
mixed-initiative dialogue; and (c) modeling and coaching
students in constructing self-explanations and the application of metacomprehension strategies while reading text.
Lin, Schwartz, and Hatanos article contrasts conventional uses of metacognition in academic domains with the
kinds of metacognition required by the teaching profession.
They introduce the concept of adaptive metacognition, which
they argue is critical for teachers to deal with and successfully perform in highly variable classroom situations. According to the authors, successful teaching can benefit from
this adaptive metacognition, which involves changes in oneself and ones environment in response to a wide a range of
classroom social and instructional variables. Their approach
to metacognitive learning attempts to integrate both specific
cognitive skills and general adaptive and social abilities by
using critical-event-based instruction. They provide evi-
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AZEVEDO
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INTRODUCTION
Quintana, C., Zhang, M., & Krajcik, J. (2005). Scaffolded software environments for supporting metacognitive aspects of online inquiry. Educational Psychologist, 40, 235244.
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