Académique Documents
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Table of Contents
3
Executive Summary
Objectives
Method
Rationale
Recruiting
Design
Participants
Conclusion
Appendices
10
A - Informed Consent
11
B - Survey
14
15
D - Team Contributions
Executive Summary
Our team performed a survey and analysis study to determine whether our results from Part A of
our study could be verified with quantitative data, as well as to gather additional insights into the
information searching and sharing behaviors of the participants. Part A of our research project
utilized interviews and coded data to learn how users search for, and shared, information about
independent music and arts events. Our analysis showed that users preferred social network,
email, and word of mouth communication methods, and they tended to share less information,
proportionally, than they received. The main reason that our interviewees seemed to attend these
events was for the company they were with or the ambiance of the event itself. Our analysis also
found a heavy reliance on mobile technology involving smartphones.
Our findings show some divergence from our initial impressions in Part A, mainly in the areas of
likelihood of sharing, methods of sharing, and reasons for attending events. We found that survey
respondents are actually slightly more likely to share information than receive it, that they rely
heavily on word of mouth information sharing (though Facebook and email were validated as
highly-used tools), and that their primary reason for attending events is actually the featured artist
or presenter and not necessarily the company they are with.
Objectives
In Part A of our study, we gathered qualitative interview data to answer the following research
questions and goals:
1.
2.
3.
4.
5.
How do people interested in the indie scene currently share and search for independent
music and arts events?
Is there a need for a website or system to facilitate better searching and sharing, or do
members of the target audience have solutions and practices available to them that already
fulfill their needs?
Assess whether current solutions or tools address all desired functionality, and if not,
identify the shortcomings and uncover the most compelling functionality.
Discover the usage model the target audience is likely to want to use for a website of this
type (e.g., mobile web, bulletin board, phone, desktop Internet, etc). Is there a clear favorite
for this target audience?
Are there likely to be differences in how members of the target audience in different
geographies, sub-cultures, or other demographic use this website?
With this survey, we focused on questions one and two, and to a lesser extent, four. Our study
never got to a level where we were inquiring about specific or desired functionality, which was a
shortcoming in our survey due to oversight. We also did not find any compelling reasons to pursue
research question five after considering our Part A interview results. It seemed that developing a
system like this would be better served by considering local cultural and geographical concerns de
facto, and that deviations from this would be part of the future development of a working system.
We decided to focus on probing into the frequency and method of survey participants searching
and sharing behaviors, better defining the preferred methods by which people do these things
currently, and conversion factors such as event attendance or ticket purchases.
Method
Rationale
For the second part of the study we chose to conduct a survey of the target audience to validate
our interview findings (Appendix B). We chose a survey because our interview data were
qualitative and somewhat inconclusive, and we wanted to gather quantitative responses for
individual questions to get more substantial metrics.
Recruiting
We chose participants from personal contacts, acquaintances in the local music scene, and
friends. Each team member sent a survey participation email to personal contacts and friends who
have an interest in this genre. We also tried to reach people who are interested in the indie music
scene through social media such as Facebook, Twitter, music forums, and more. Respondents
ranged from college-aged to over 45 years old, have at least an undergraduate degree, and own a
computer. The majority of them own a smartphone and spend at least one hour per day using it.
Design
We used Google forms to create our survey. We chose Google forms because of its ease of use,
and built in features to customize and summarize responses. We created a survey consisting of 19
questions addressing the previous findings in part A. We also collected the demographic &
technographic data in the survey to validate our personas. We informed the users on the first
screen that no personal or identifiable information was collected in the survey (Appendix A). The
questions were grouped according to the common themes and some yes/no question sections
were made conditional, so that the participant did not have to answer questions that were followups to a yes/no qualifier.
Participants
After we created the survey, we sent out the link via email and to a select few via social media. We
launched the survey on 11/04/11 and closed it on 11/11/11. We collected data from 32
respondents. Survey data is automatically collected in a Google spreadsheet by default, so we
utilized the built in summary tool for an initial, high-level analysis. From the summary we noticed a
few trends in the data; we also cleaned and coded the survey results into numerical form and
performed Pearsons correlation tests between those selected data points using SPSS.
Centralization
Survey participants indicated that they use a variety of tools to both share and receive information
about independent music and arts events. Although Facebook and Email were obvious favorites,
neither was a clear frontrunner. A future system should attempt to implement as many third-party
integrations as possible from tools like Facebook and Twitter. Consolodating the user experience
into the tool itself will reduce user frustration from managing many external resources. It will also
provide a more integral, universal experience in sharing information not currently found in the
whatever works paradigm employed by most participants.
Conclusion
After our group discussed and decided upon a target audience (i.e., followers of indie music and
arts events) and developed personae to represent this target audience, we established goals for
our exploratory study. We hoped to learn about what resources our target audience uses to share
and search for indie music and arts event information, discover if there is a better way to share and
search for this information, and confirm if our target audience might benefit from such a system.
Our findings revealed that, even though respondents to our interview and survey questions
indicated that they use many different trendy resources like social networks, websites, and
mobile components to access and share indie music and arts event information, they also use
email subscriptions and word-of-mouth, two low-tech sources. Our proposed system might
include social media-driven components, but should not rely too heavily on them.
Although we could not discern what platform our prospective system will take (e.g., website,
mobile app, desktop application) due to the variability of the tools respondents of our survey
indicated they use, it is clear that our target audience, the majority of whom own a smartphone
(81%), has a need for a resource that leverages mobile technology.
Our next step would be to conduct a contextual inquiry with our target population to validate what
we gleaned from our survey data, to see if what respondents said match what they actually do.
From there, a focus group session would help our team learn which system modalities and
features would be most compelling to our target audience. A focus group would also help our
team pinpoint exactly what users mean by word-of-mouth. Although our survey offered this as an
option in a few of the questions, we fear the term was conflated and confused with other options.
, 2011.
If you have any questions or comments about this survey, feel free to contact any member of our
group:
Tom Sanderson
@yahoo.com)
10
Appendix B - Survey
The following is the survey itself, in text form. Conditional areas, where an answer to further
questions were based on a yes/no screener, are noted.
* = Required question
======================================================================
Searching For Information
Do you search for information about indie music and arts events online? *
Yes
No
(If yes, then following two questions were displayed)
Information Reception
Do you receive information about indie music and arts events from others? *
Yes
No
(If yes, then following two questions were displayed)
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Other:______________
How often do you purchase tickets or attend indie music/arts event that are shared with you?
Frequently
Occasionally
Never
Information Sharing
Do you share information about indie music and arts events with others? *
Yes
No
(If yes, then following two questions were displayed)
Event Attendance
In the last 6 months, how many indie music or arts events have you attended? Please enter a whole number such as "6"
or "2": ____________________
What is the primary reason you attend independent music or arts events?
Atmosphere/ambience
Friends/fellow attendees
The performing/exhibiting artist
Cost
Other: ________________
Demographic Information
Please specify your age
Under 18
18-25
26-35
36-45
Over 45
Please specify your level of education Select the highest level COMPLETED
Grade School
12
High School
Undergraduate
Graduate
Post-Graduate
======================================================================
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14
D
Graph creation
Presentation
Editing
H
Editing
Conclusion section
K
Statistics (Excel, SPSS)
Survey Coding
Method section
Editing
Tom Sanderson
Executive Summary
Objectives section
Discussion & Implications section
Final report formatting
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