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LeagueofLegends
FromWikipedia,thefreeencyclopedia

LeagueofLegends(LoL)isamultiplayeronlinebattlearena
videogamedevelopedandpublishedbyRiotGamesfor
MicrosoftWindows[1]andMacOSX.Itisafreetoplaygame
thatissupportedbymicrotransactionsandinspiredbythemod
DefenseoftheAncients[2]forthevideogameWarcraftIII:The
FrozenThrone.
InLeagueofLegends,playersassumetheroleofacharacter,
calleda"champion",withuniqueabilities,battlingwithateam
againstotherplayerorcomputercontrolledchampions.Inthe
mostpopulargamemodes,eachteam'sgoalistodestroythe
opposingteam'snexus,abuildingwhichliesattheheartofa
baseprotectedbydefensivestructures.EachLeagueofLegends
gameisdiscrete,withallchampionsstartingoffeachgame
fairlyweakandprogressingbyaccumulatinggoldand
experienceoverthecourseofthegame.[3]

LeagueofLegends

Developer(s)
Publisher(s)

RiotGames
WW

RiotGames

CN

Tencent

HoldingsLtd
AS

Garena

Director(s)

Tom"Zileas"Cadwell

Producer(s)

StevenSnow
TravisGeorge

LeagueofLegendswasgenerallywellreceivedatrelease,andit
hasgrowninpopularityintheyearssince.ByJuly2012,
LeagueofLegendswasthemostplayedPCgameinNorth
AmericaandEuropeintermsofthenumberofhoursplayed.[4]
AsofJanuary2014,over67millionpeopleplayLeagueof
Legendspermonth,27millionperday,andover7.5million
concurrentlyduringpeakhours.[5]

Designer(s)

ChristinaNorman
RobGarrett
SteveFeak

Artist(s)

EdmundoSanchez
TroyAdam
PaulKwon

Composer(s)

ChristianLinke

LeagueofLegendshasalarge,activecompetitivescene.In
NorthAmericaandEurope,RiotGamesorganizestheLeague
ofLegendsChampionshipSeries,whichconsistsof10[6]
professionalteamsineachcontinent.Similarregional
competitionsexistinChina,Korea,Taiwan,andSoutheastAsia.
TheseregionalcompetitionsculminatewiththeannualLeague
ofLegendsWorldChampionship,whichin2013hadagrand
prizeof$1millionandattracted32millionviewersonline.[7]
The2014tournamenthadthefifthlargestprizepoolinesports
history,sittingat2.3milliondollars.[8][9]

Platform(s)

MicrosoftWindows,
OSX

Releasedate(s)

WW

October27,

2009
Genre(s)

Multiplayeronlinebattle
arena

Mode(s)

Multiplayer

Distribution

Download

Contents
1Gameplay
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1.1Gamemodesandmatchmaking
2Development
3Release
4Reception
4.1Popularreception
4.2Criticalreception
4.3Awardsandnominations
5Tournaments
5.1LeagueofLegendsWorldChampionship
5.2ChampionshipSeries
5.3Otherleagues
5.4Allstars
6References
7Externallinks

Gameplay
LeagueofLegendsisamultiplayeronlinebattlearenawhereplayerscontrola"champion"[10]withinshort
PvPorbotbattles.AsofMarch1,2015,thereare123differentchampionsfromwhichtochoose,allof
whichareclassifiedbytype(assassin,tank,support,etc.),whichindicatesthechampion'sgameplay
style.[11]
Playersgainlevelsfromkillingtheopposingteam'schampions,controlledbyotherplayersorbots,and
minionsthatregularlyspawnandattacktheotherteam'sturrets,minions,andchampions.Intheclassic
gamemode,themapistypicallydividedintothree"lanes",whicharepathsthatspawnedminionstakethe
"jungle",anareabetweenlaneswhereneutralmonstersspawnand"bases",whereplayersspawnandcan
purchaseitems.Thethreelanesarecomposedofthebottom,mid,andtoplanes,whichdifferentchampions
tendtobattleonbasedontheirrespectivetypes.Thejungleissometimesconsideredalane,wheresome
championstendtoroaminordertocollectbuffsandassistintheotherlanesfreely.Theplayerearnsa
smallamountofgoldeverysecondpassivelybutcanearnmorebygettingthelasthitonminions,
destroyingenemytowers(referredtoasturrets)thatguardthelanes,killingneutralmonsterslocatedinthe
jungle,andkillingenemychampions.Withthisgold,userscanbuyavarietyofitemstostrengthentheir
championfortheremainingdurationofthegame.OntheclassicSummonersRift,TwistedTreeline,and
HowlingAbyssmaps,thegameisendedbydestroyingtheenemyteam'slaststructureonthemap,called
the"Nexus",fromwhichminionsspawn.Othermapshavevariationsofrulesandobjectives,suchas
DominionontheCrystalScarmap,whereeachteam'sNexusloseshealthiftheopposingteamcontrolsat
leastthreeofthefivetowerslocatedaroundthemap.[12]
TheLeagueofLegendsStoreallowsplayerstopurchaseadditionaloptionsthrough"RiotPoints"(RP)and
"InfluencePoints"(IP).RiotPointsmustbeboughtusingrealmoney,whileInfluencePointsareearnedby
playingthegame.
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Theplayerisidentifiedasa"summoner"andactsasthepersistentelementinthegame.Asummoner's
statisticsandscoresaretrackedandareaccessibletotheplayer.[13][14]Summonersgainexperiencepoints
andInfluencePointsforeachbattletheyparticipatein.Experiencepointsleadtopersistentlevelgainsfor
thesummoner,uptoamaximumlevelof30.ThebenefitofgaininglevelsisunlockingMasteryPointsand
RunePageslots(below)whichimprovetheoverallstrengthofthesummoner'schosenchampionduring
battles.Thesummonercanalsochoosetwo"summonerspells",[13]whichsignificantlyimpactgameplay
andhaveahighcooldownratewhilecostingnomana.PreviouslyinSeason3,SummonerSpellscouldbe
enhancedwithspecificmasteries,butthosemasterieshavebeenremovedsincethestartofSeason4.The
onlyenhancementsthatremaindealwithlowercooldowns.Allofthemasteriesarepassiveeffects,
althoughsomeaugmentitemswhichcanbeactivated.Theyaregroupedintooffensive,defensive,and
utilitycategories.Masteriescanberedistributedatwillbetweenbattles.
Similartomasteries,runesaffectgameplayinminorways.Runes
arecategorizedintoMarks(offensive),Seals(defensive),Glyphs
(magic),andQuintessences(utility).Theymustbeunlockedinthe
store.Tobenefitfromrunes,summonerscanarrangethemintheir
Runebooks,whichhasalimitednumberofslotsforeachrunetype.
However,morerunepagescanbepurchasedfromeitherInfluence
PointsorRiotPoints.[15]
ChampionsQuinnandJinx(bottom)

Moderationisconductedthroughademocraticsystemknownasthe
faceoffagainstTaric(top)inthe
Tribunal.Inthissystem,playersubmittedreportsarereviewedby
bottomlaneofSummoner'sRift
otherplayersonacasebycasebasis.Thereviewingplayersthen
submittheiropinionsonthelegalityofthebehaviordemonstrated.
Aconsensusrendersthedecisionofficial.Itisnotablethatplayersareunabletobepermanentlybanned
throughthissystemsince"allpermanentbansaredistributedmanually."ReviewersreceiveaJusticeRating
basedontheiraccuracytoencouragethoroughanalysisofcases.[16]AsofMay2014,theTribunalis
unavailableinfavorofanautomatedsystemthathandsoutrestrictionsandshorttermbans.RiotGameshas
statedthattheTribunalisbeingupgraded.[17]

Gamemodesandmatchmaking
LeagueofLegendsisasessionbasedgame.MatchmakingcreatesteamswithevenaverageMatchmaking
Rating(MMR)oftheconstituentplayers.MMRusestheEloformulawithproprietaryadjustments.[18]
Tutorialmodeisasetoftwointroductorysessionsthatteachthebasicsofthegame.Itisintendedto
helpnewplayerslearnconceptssuchasthecontrolsandthegame'sHUD.
Custommodeallowsplayerstocreategamesthatplayersmanuallyjoinratherthanrelyingonthe
game'smatchmakingsystemtocreatetheteams.Incustommatches,theteamscanbeunevenand
mayincludeamixofplayersandbots(computercontrolledchampions).
Classicmodeisanormalorrankedmatchinwhichateamwinsbydestroyingtheenemyteam's
Nexus,whichcanonlybeattackedifalllaneturretsandtheinhibitorinatleastonelaneandallbase
turretsaredestroyed.Classicmodeisplayedintwodifferentstyles:1.5vs.5onathreelanemap,
eachteam'ssidehavingthreelaneturretsandaninhibitorperlane,aswellastwobaseturretsanda
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Nexusand2.3vs.3onatwolanemap,eachteam'ssidehavingtwolaneturretsandaninhibitorper
lane,aswellasonebaseturretandaNexus.Themapalsohasthreealtars,twoofwhichaddbonuses
totheplayers,whilethelastonehealstheplayers.Thesealtarsaresurroundedbyajungle.Thereare
threetypesofmatchesinClassicmode:
Normalmatchesareplayerversusplayer.Beforethebeginningofthematch,thereareseveral
waysforteamplayerstoselecttheirchampions.Blindpickmatchesallowbothteamstopick
championsatthesametime,buteachteamdoesnotlearnwhattheopposingteamhaspicked
untilallpickshavebeenfinalizedplayersmaythereforeincidentallychoosethesame
championasaplayerontheopposingteam,butplayersmaynotchoosethesamechampionas
anotherplayerontheirownteam.Draftpickrandomlyassignsateamcaptainforeachteam,
whothentaketurnsbanningthreechampionseach,disallowingbothteamsfromplayingthose
sixchampions.Draftplayersthenchoosetheirchampionsinanorderedbackandforthformat.
Becausebothteamscanseewhichchampioneachplayerispicking,noplayercanpicka
championthathasalreadybeenpickedbyanotherplayer.
Rankedmatchesareavailabletoplayersthatarelevel30.Rankedusesadraftpicksystem
exclusively,andplayersareseededintoaLeaguesystembasedontheoutcomeoftheir
matches.Winningandlosinggamesinfluencesaplayer'sMMR,whichisintendedtokeepall
players'skilllevelsinanygivengameascloseaspossible.
Coopvs.AImodematchesplayersagainstateamofbots.SimilartotheTutorialmode,itis
alsointendedmainlyasawayforinexperiencedplayerstolearn.
TeamBuilder,releasedonMarch27,2014,isanormalclassicmodequeuethatallowsplayers
toqueueupasaspecificchampionandroleoftheirchoice.Aftersubmittingyourselectionsto
theteambuildersystem,youcanbuildyourownbalancedteamorjoinanexistingone.Team
builderisintendedtobringplayerstogetherthatcomplementeachother'sexpectationsand
intentionsthemomenttheyenterthelobby.Thisallowsformorecooperativeplayand
communicationbetweenplayerswhoareplayingaroleandchampiontheywantratherthan
somethingtheyareforcedtodo.
Dominionmodeisanormalmatchplayed5v5onCrystalScar,amapwithasinglecircularlanethat
hasfiveneutralturretsarrangedinastarpattern.Ateamwinsbyreducingthelifetotaloftheenemy
team'sNexus,whichonlyoccursiftheopposingteamcontrolsatleastthreeofthefiveneutralturrets,
untilitiszero.
ARAM(AllRandomAllMid)moderandomlypickschampionsthattheplayersareabletoplay,
allowingupto2rerollsiftheplayerisunsatisfiedwiththeirpick.Playersmayalsotradewith
teammatesifbothpartiesownthechampionstobetraded.Themodeisplayed5vs.5onHowling
Abyss,aonelanemapwitheachteam'ssidehavingtwolaneturrets,aninhibitor,twobaseturrets,
andaNexus.Ateamwinsbydestroyingtheenemyteam'sNexus,whichcanonlybeattackedifboth
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laneturrets,theinhibitor,andbothbaseturretsaredestroyed.
OneforAllmodewasthefirstlimitedtimegamemodethatwasavailableduringthe2013
Harrowing,anditisnolongeravailable.Inthisgamemode,eachteamwasrandomlyassigneda
captain,whothentookturnsbanningthreechampionseach,disallowingbothteamsfromplaying
thosesixchampions.Playersoneachteamwouldthenselectchampionsatthesametime.Each
playerwasonlyawareoftheirownteam'schoicesuntilallpicksarefinalized,aswithblindpick.
However,therewasnorestrictiononchoosingachampionthathadalreadybeenpicked.Onceall
playershadbeenchosen,eachteamwasassignedthechampionthatwaspickedbythemostplayers
onthatteam,andallplayershadtoplayasthatchampion.Intheeventofatie,thegamerandomly
selectedthechampion.OneforAllcouldbeplayed5vs.5oneithertheSummoner'sRiftorHowling
Abyssmaps.ThisgamemodelaterreturnedattheendofMay2014,withanewtwistbothteams
wereassignedthesamechampion.Thisversion,calledOneForAll:MirrorModetookplaceonlyon
theHowlingAbyss(ARAM)map.
Showdownwasthesecondlimitedtimegamemode,availableduringthe2013Snowdown
Showdown.Showdownwasplayedeither1vs.1or2vs.2ontheHowlingAbyssmap.Eachteam
playeduntiloneteamachievedoneofthreegoals:takingdownanenemyturret,reaching100team
minionkills,orkillingtheenemyplayer(ortwoin2vs.2matches).
Hexakillmodewasthethirdlimitedtimegamemode.TakingplaceonSummonersRift,eachteam
hadsixplayersinsteadofthetypicalfive.HexakillreturnedontotheTwistedTreelineMap,in
October24,2014,astheseventhlimitedtimegamemode.
UltraRapidFiremodewasintroducedonApril1,2014asthefourthlimitedtimegamemode.Itwas
aClassicDraftgame,exceptthatallchampionshadtheirmovementspeedincreased,gainedgold
quicker,usedabilitieswithoutusingmanaorenergy,andhadmorepowerfulrangedattacks,among
otherchanges.Severalchampionswereunavailableinthismode.[19][20]
DoomBotsofDoomwasthefifthlimitedtimegamemode,releasedonJuly17,2014.Ittookplace
onSummoner'sRift,wherefiveactualplayerswouldplayagainstfiveAIenemieswithextremely
modifiedabilities,makingthemextremelydangerous.Playerswonbydestroyingtheenemynexus,
pernormalgamerules,andtheylostiftheirownnexuswasdestroyed.Therewerethreedifficulty
modesavailable,"1Bomb",theeasiest,"2Bombs",amediumdifficultymode,and"5Bombs",an
extremelydifficultandhardcoreversionofthemode.
AscensionwasthesixthlimitedtimegamemodeandwasreleasedaspartoftheShurimaeventon
September10,2014.ItwasavailableonlyontheCrystalScarandwasheldasa5v.s.5draftpick
mode.SimilartotheDominionmode,eachteam'sNexuscouldonlybedestroyedbyaccruingpoints,
whichtakesdowntheHPfromtheenemyNexus.Pointscouldbeaccruedinnumerousways,by
killingenemychampions,bycapturingRelicsofShurima,orbykillingtheAscended.TheCrystal
Scarmapwasalsomodifiedsothattheoutermostareaofthemapwasengulfedinasandstorm,
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blockingplayersfromenteringorexitingthespawningplatforms.Playerscouldonlyexitthose
spawningplatformsviaateleportationitemavailabletoeveryone,butplayerscouldnotreenterthem
unlesstheydieandrespawn.Thegoldandexperiencegainwasmodifiedsothateveryplayergained
thesameamountofgoldandexperience,regardlessofkillsorassistsaccrued(unlessplayershad
goldgenerationitemsorperksequipped).Inthemiddleofthemap,aneutralmonstercalledan
Ascendedwillspawn,andwhomeverlandsthefinalhitonthemonsterwillgranttheirteampoints
whilegrantingthekilleraselfbuff,whichmakesthemstronger.Iftheplayerwiththisbuffiskilled,
thenextrapointswillbegranted,however,whilethebuffisactive,killsaccruedbytheplayerwith
thebuffwillgrantmorepoints.
LegendofthePoroKingwastheeighthlimitedtimegamemode.Itwasreleasedalongsidethe
WinterSeasonforLeagueofLegends.Themaincharacteristicsforthisgamemodeisforbothteams
tothrowPorosandsuccessfullyhittheenemychampions.Eachhitequals1point.Onceeitherside
hasreached10points,thePoroKingisspawnedtopushlanes,whilethescoreboardisdisabled,the
PoroKingstaysalivetilldispelledandthenthescoreboardwillreturn.ThemodeendedonJanuary6,
2015.

Development
Thegame'sdeveloperRiotGameswascofoundedbyBrandon"Ryze"BeckandMarc"Tryndamere"
Merrill.TheypartneredwithSteve"Guinsoo"Feak,thepreviousdesignerofthepopularWarcraftIII:The
FrozenThronecustommapDefenseoftheAncients,andSteve"Pendragon"Mescon,theadministratorof
theformerofficialsupportbaseforthemaptodevelopLeagueofLegends.[21]UsingtheoriginalDotA
createdbyEul(theoriginalDefenceofTheAncientsmapforWarcraftIII:ReignofChaos)asabase,
GuinsoomadeDotAAllstarsbyinsertinghisownmixofcontent,greatlyexpandingthenumberofheroes,
addedrecipesanditems,andintroducedvariousgameplaychanges.Guinsoothenpassedversion6ofthe
mapontoanewdeveloper,IceFrog.
TheideaofaspiritualsuccessortoDefenseoftheAncientswasthatitwouldbeitsownstandalonegame
withitsownengine,ratherthananothermodofWarcraftIII,begantomaterializeattheendof2005.
LeagueofLegendswasborn"whenacoupleofveryactiveDotAcommunitymembersbelievedthatthe
gameplaywassomuchfunandsoinnovativethatitrepresentedthespawningofanewgenreanddeserved
tobeitsownprofessionalgamewithsignificantlyenhancedfeaturesandaroundgameservices."[22]
RiotGamesofficiallyopeneditsofficeinSeptember2006,andcurrentlyhasover1,000peopleworkingon
LeagueofLegends.AccordingtoMarcMerrill,whencreatingthevariouschampionsinthegame,instead
ofleavingthechampioncreationtojustafewpeople,theydecidedtoopenupthechampioncreation
processtoeveryoneinthecompanybaseduponatemplatewheretheycouldvoteonwhichchampions
madeitintothegame.
LeagueofLegendswasfirstannouncedonOctober7,2008.ItwasinaclosedbetafromApril10,2009,to
October22,2009.Itthentransitionedtoopenbetauntilrelease.[23][24]

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Release
LeagueofLegendswasreleasedonOctober27,2009.[25]
RiotGamesselfpublishesandoperatesthegameandallofitscustomerserviceaspectsinNorthAmerica.
RiotGameshassigneddealsregardingthedistributionofLeagueofLegendsinAsia,Europe,andNorth
America.ByJuly2013,thegamehasbeenreleasedandwasdistributedinAustralia,theUnitedStates,
Canada,Europe,Philippines,[26]andSouthKorea.Nopublicannouncementsregardingotherregionshave
beenmade.
InAsia,TencentInc.,China'slargestInternetvalueaddedservicescompanybestknownforitsQQInstant
Messagingclient,hasbeeninchargeofthedistributiontoTencent'sgrowing300millionInternetuserbase
throughitsleadingQQGameportal.ThedealwasoneofonlyahandfulofpartnershipstobringaU.S.
developedonlinegamedirectlytoChina.
InEurope,RiotGameshassignedaninternationallicensingpartnershipwithGOA,thevideogames
departmentofOrange'sContentDivisionandEurope'slargestgamingportal.OnOctober13,2009,GOA
andRiotannouncedthattheywouldstartchannelingserveraccessforplayerslocatedinEuropetoGOA's
dedicatedservers.[27]ThisrestrictionmeantthatplayerslocatedinEuropewouldnotbeabletoplayon
Riot'sserversintheUnitedStates.Duetonegativecommunityfeedback,thechannelingdecisionwas
rescindedOctober16,2009.[28]
OnMarch23,2013,thecinematographicstudiosinRomehostedtheItalianlaunchofLeagueofLegends.
Morethan1,500peoplewerepresent,alongwithRiotGamesdevelopers,journalists,andvariousguests.
TheshowscheduleincludedacosplaycontestandachallengematchbetweentwoItalianclans.[29]
OnMay10,2010,RiotGamesannouncedthattheywouldtakeoverdistributionandoperationofthegame
inEurope.[30]Todoso,RiotGamesestablishedaEuropeanHQinDublin.[31]
OnJuly14,2009,RiotGamesannouncedthatLeagueofLegendswillbefreewith"nocatch".[13][32]There
willbeadigitalcopyfordownload,butthereisalsoaDigitalCollector'sCopythatwillbeavailableto
purchasethatcontainsexclusiveskins,$10creditforRiotPoints,and20championstoaccesswithout
unlockingthemnormallyviagameplayaswellas4"special"runes.ThisCollector'sPackiscurrently
availableforUS$29.99.[33][34]Eventhoughthegameisfree,RiotGames"plan[s]tocontinuetoadd
content(charactersetc...)withafullproductionteamatveryfrequentintervals."[35]Usingbothfreetoplay
andfreemiummodels,thegameissupportedbymicrotransactions(seestore)ratherthanadsorboxedcopy
sales.[36]
OnFebruary25,2010,RiotGamesannouncedthatLeagueofLegendswouldbedistributedinSoutheast
AsiancountriesbyanunspecifiedpublisherandblockedSEAIPaddressespursuanttoitsdistribution
agreement.[37]ThecommunityhasraisedanumberofconcernsaboutthedealandtheimmediateIPblock.
OnJuly16,2010,RiotGamesannouncedthatGarenawouldpublishthegameinSoutheastAsia.[38]
Additionally,SoutheastAsianplayershadtheability"transferaccounts"toimporttheirprogressstoredin
NorthAmericanorEuropeanserversintotheSoutheastAsianserver.

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InMarch2013,RiotGamesreleasedabetaversionofanOSXclientinadditiontotheirWindows
client.[39]
InApril2014,RiotGamesannounceditsToykoofficeasapartoftheireffortstopushthegameintothe
JapaneseeSportsindustry.[40]Inconjunctionwiththeirannouncementofalocalizedclientintheworksat
theTokyoGameShow2014,itwasrevealedthatJapanwouldfeatureitsownLeagueofLegendsJapan
Leaguewhereteamswouldcompeteontheprofessionallevel.[41][42]

Reception
Popularreception
InareleasepublishedinNovember2011,RiotGamesclaimedthatLeagueofLegendshadaccumulated
32.5millionplayers,11.5millionofwhomplaymonthly,ofwhich4.2millionplaydaily.[43]Accordingto
RiotinOctober2013,thegamehad12millionactivedailyplayersand32millionactivemonthlyplayers.
InJanuary2014,thegamehad27millionactivedailyplayers,7.5millionconcurrentplayersatpeaktimes,
and67millionactivemonthlyplayers.[44]Globalconcurrentusersonlinepeakedatover5millionplayers
asofMarch2013.[45][46]
InMarch2012,LeagueofLegendsbecamethe#1titleinKoreanPCcafs.[47]InJuly2012,Xfirereleased
areportstatingthatLeagueofLegendswasthemostplayedPCgameinNorthAmericaandEurope,with
1.3billionhoursloggedbyplayersinthoseregionsbetweenJuly2011andJune2012.[4]LeagueofLegends
isalsoverypopularinthePhilippines,and,asofJuly2013,itisthesecondmostplayedgameininternet
cafsinthecountry(justbehindDefenseoftheAncients).[48]InTaiwan,itisestimatedthatalmost5
percentoftheirentirepopulationplayedthegame,withalmost1millionplayerssubscribedonthe
server.[49]

Criticalreception
LeagueofLegendshasreceivedgenerallyfavorable
reviews,andcurrentlyholdsaMetacriticscoreof78out
of100.[51]

Reception

IGNinitiallyawardedLeagueofLegends8.0outof10in
2009,highlightinganenjoyablegamedesign,inventive
championdesignwithgoodcustomizationoptions,and
livelyvisuals.However,thegame'sconfusinglaunchwas
criticized:itwasfeltthatthetitlewasreleasedtooearly,
withsomefeaturesmissingandotherstoberemoved.
Finally,thereviewernotedthathighlevelplayersinthe
gamehave"littlepatiencefornewcomers",thoughthe
reviewerbelievedthatmatchmaking(notimplementedat
thetimeofreview)wouldsolvetheproblembymatching
playersofsimilarleveltogether.[59]
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LeahB.JacksonofIGNrereviewedthegamein2014,
changingIGN'sscorefrom8.0to9.2.Jacksonhailedthe
gameasa"firmasanexampleofexcellence",praising
thevarietyofchampions,rewardingprogressionsystems,
andfastbutintenselystrategicteamplay.[58]

Aggregatescores

IGNPC
Best
December
Strategy
14,2009
Game
2009
Gamespy
Gamers'
December
Choice
21,2009
Awards
2009

October
8,2010

GameRankings

78.72%[50]

Metacritic

78%[51]

Publication

Score

1UP.com

A [52]
[53]

AllGame

Awardsandnominations
Awards

Score

Reviewscores

AscomparedtofellowMOBAgamesHeroesofNewerth
andDota2,MikeMinottiofVentureBeatconsideredthe
gametheeasiesttolearnandtohavefastestgameplay
paceofthethree.[60]

Date

Aggregator

[54]

Eurogamer

Category

Result

Readers'Choice

Winner[61]

B+ [55]

GameRevolution
GameSpy

[56]

GameZone

[57]

9.2/10 [58]

IGN

Awards
Publication

PCGamers'
Choice

BestOnline
1stGame
Technology,
Developers VisualArts,
Online
GameDesign,
Choice
NewOnline
Awards
Game,Audience
Award

Winner[62]

Award

Gamespy

Gamer'sChoiceAwardforPCGameofthe
Year(2009)

IGN

Reader'sChoiceAwardforPCBestStrategy
GameandPCBestMultiplayerGame(2009)

Gamasutra 2010BestOnlineTechnology

Winner
[63]

2010BestOnlineVisualArts
2010BestOnlineGameDesign
2010BestNewOnlineGame
2010AudienceAward

October
29,2010

Golden
Joystick
Award

OnlineGameOf
TheYear

Winner[64]

October
21,2011

Golden
Joystick
Award

BestFreeTo
PlayGame

Winner[65]

Tournaments
The2010WorldCyberGamesGrandFinalsinLosAngeleshostedaLeagueofLegendstournament,at
whichteamsfromChina,Europe,andtheAmericascompeted.TheCounterLogicGamingteamfrom
NorthAmericawonthetournament,earninga$7,000prize.[66]
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LeagueofLegendsWorldChampionship
Season1ChampionshipinJune2011,heldatDreamhackinSweden,featuredUS$100,000inprizes.The
EuropeanteamFnaticdefeatedteamsfromEurope,theUSA,andSoutheastAsiatowinthetournamentand
receivedUS$50,000inprizemoney.[67]Over1.6millionviewerswatchedthestreamedbroadcastofthe
event,withapeakofover210,000simultaneousviewersinonesemifinalmatch.[68]AfterSeason1,Riot
announcedthatUS$5,000,000wouldbepaidoutoverSeason2.Ofthisamount,$2millionwastogoto
Riot'spartners,includingtheIPLandothermajoreSportsassociations.Another$2millionwastogoto
Riot'sSeason2qualifiersandchampionship.Thefinal$1millionwastogotosmallorganizerswhoapply
toRiottohostLeagueofLegendstournaments.[69]
AfteraseriesofnetworkissuesduringtheSeason2WorldPlayoffsthatledtoseveralmatchesbeing
delayed,RiotrevealedonOctober13,2012,thataspecialLANbasedclienthadbeenquicklydeveloped,
designedforuseintournamentenvironmentswheretheeffectsoflagandothernetworkissuescanbe
detrimentaltotheproperorganizationofanevent.TheLANclientwasdeployedforthefirsttimeduring
thefirstquarterfinalandsemifinalmatchesplayedfollowingtherescheduledmatches,andwasinuse
duringthefinals.[70]OnOctober13,2012,Taiwan'sprofessionalteamTaipeiAssassins(TPA)triumphed
overSouthKorea'sAzubuFrostintheFinalsofSeason2WorldChampionshipwithascoreof3to1,and
claimedthe$1millioninprizemoney.[71]
InOctober2013,KoreanteamSKTelecomT1andChineseteamRoyalClub"competedattheStaples
CenterinLosAngeles.SKTelecomT1wonthegrandprizeof$1million,andRoyalClubreceived
$250,000.[72]
Asof2013,LeagueofLegendsisthemostpopularesportsgameinSouthKorea.[73]
OnJuly11,2013,RiotmanagerNickAllenannouncedthattheUnitedStatesCitizenshipandImmigration
ServicesnowrecognizesLeagueofLegendsproplayersasprofessionalathletesandthevisaapplication
processisnowsimplifiedforthem.[74][74]ThesechangesallowprofessionalplayerstostayintheUnited
Statesforuptofiveyears.[75]

ChampionshipSeries
OnFebruary7,2013,RiotGamesmadetheLeagueofLegendsChampionshipSeries(LCS)inEuropeand
NorthAmerica.Thisisaleaguesystemwheretenteamscompetetostayintheleague.Aseasonconsistsof
twosplits,eachsplitseparatedintoaregularseasonandaplayoff.Thetopthreeteamsfromeachcontinent
advancetotheworldchampionships.

Otherleagues
Allstars
Aftertheendingofthespringsplit,afewplayerschosenbyfansaswellasthenumberoneteaminthe
playoffsparticipateinanentertainmenteventwhereallregionsarerepresented.Thiseventwaspreviously
heldinShanghai,Chinain2013andParis,Francein2014.TheWorldChampionshipoccursafterthe
summersplit.Startingwith2015,theAllstarswillmovetoNovemberDecember,aftertheWorld
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Championship.BetweenspringandsummertherewouldbeanewcompetitiveeventcalledMidseason
Invitational,featuringeachregion'sbestteam(unliketheWorldChampionshipwithsomeregionscansend
upto3teams).

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Externallinks
Officialwebsite(http://leagueoflegends.com/)
Retrievedfrom"http://en.wikipedia.org/w/index.php?
title=League_of_Legends&oldid=653752195"

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mediarelatedtoLeagueof
Legends.

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