Académique Documents
Professionnel Documents
Culture Documents
Achievements Guide
Inferno719
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Table of Contents
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1)
2)
3)
4)
5)
6)
7)
8)
9)
10)
Version History
Intro
Liberty Campaign
Exploration
Custom Game
Cooperative
Quick Match
Combat
Feats of Strength
Outro
===============================================================================
Version History
===============================================================================
08-08-2010
v1.00
Submitted the guide to gamefaqs.
08-11-2010
v1.05
Finished up the challenge section, did some general editing, corrections, and a
few superior strategies thrown in the mix. Includes Maw of the Void strategy.
08-19-2010
v1.10
Minor revisions. Added strategies for Outmatched achievements, and others.
08-28-2010
v1.15
Did a better job with Safe Haven's strategy. Included a Covert Ops strategy.
Other minor revisions.
===============================================================================
Intro
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I am an achievement whore.
Think what you want about me, but I enjoy the meta-game. My WoW account has
earned the Over 9000 achievement recently, if that gives you any idea. To this
end, I will help others out there interested in earning achievements to get
achievements of their own.
===============================================================================
Liberty Campaign
===============================================================================
For the Liberty Campaign section, I will be using a format like this.
Name of the Map
:Achievement 1- the "do this and that on Normal mode"
ton of SCVs harvesting the bajesus out of your minerals, train a huge marine
and medic ball, and at 10 minutes head up to the north-west corner of the map,
PAST where the last group of infantry calls for help, there will be a base with
two hatcheries. Level it, retreat to base, rebuild your army, and at 3 minutes
left go to the -same- base and destroy it again; the hatcheries will be back.
-------------------------------------------------------------------------------Mar Sara Mastery- Complete all the Mar Sara achievements. Reward: Adjutant
portrait.
-=-=-=-=-=-=-=Colony Missions
=-=-=-=-=-=-=-=
------------------------------------------------------------------------------The Evacuation
:Handled With Care- Don't let any trucks die on Normal.
:Sacrifice Nothing- Don't salvage any bunkers or let any buildings fall on
Hard.
If you want to get everything in one run, you'll have to play kind of a
lopsided strategy. You'll need to give enough units to the bunkers to defend
itself, but bring enough of an escort with the truck to defend it from the
location without a bunker. (or just build a bunker at the second location.)
There are three attack points for the Zerg along the road.
First: on the left, with a bunker.
Second: on the right, no bunker.
Third: on the left, with a bunker.
You'll want to bring an escort with the truck for the first run and protect
the bunkers, but don't fill them until before the second truck.
Be sure to be building more units after each escort; more and more Zerg will
be attacking the truck as the mission goes on.
On the second escort, the now staffed bunkers should be able to defend
themselves. On your way back, build another bunker at the first and third
locations and staff them with marines and firebats and an scv to repair.
After the fourth escort, build a third bunker at the first and third attack
locations and bring an extra scv or two to both locations for repairs.
------------------------------------------------------------------------------Outbreak
:28 Minutes Later- Win before the 5th night hits on Normal.
:Army of Darkness- Destroy 15 buildings during the Night on Hard.
I recommend doing Army of Darkness in its own run; its a good way to lose a lot
of troops.
For 28 Minutes Later and Outbreak achievements, here's what you'll do. Build
a ton of firebats, marines, and medics. Split them into two groups during the
day and send them to two different clusters of buildings; destroy as much as
you can. When night falls, retreat, bunker, morning and go kill some more.
On the second night, you will see two infesters pop up on the minimap. IGNORE
them for now. Third day, kill stuff, but park some infantry where the
infesters came up at night. Third night, kill both infesters for the bonus
objectives. If you're playing on normal you should easily get 28 minutes, on
hard its still not too bad.
For army of darkness, the best way I've found to do it is to bring ONLY medics
and firebats out during the day. Weaken the buildings until they have ~20
health left, then put a firebat to hold position CLOSE to the building, but not
close enough he'll start to attack it. When night falls, issue and order to
all your firebats to "stop", and they will move close enough to the building to
attack it.
I've also heard reapers are extremely useful for getting this achievement.
------------------------------------------------------------------------------Haven's Fall (choose Protoss, or Dr. and get this in mission archives)
:Outpatient- Win with 3 settlements okay on Normal.
:House Call- Win with 5 settlements okay on Hard.
This was really... really easy. Whenever one of them is attacked, bring in
all your vikings, kill the air, land, kill the ground. Simple.
------------------------------------------------------------------------------Safe Haven (choose Dr., or Protoss and get this in mission archives)
:You Shall Not Pass- Save 3 colonies on Normal.
:My Precious- Save 2 colonies on Hard.
(the colony in your base counts.)
This is quite do-able in one run. Here's how.
Before nexus: Build a reactor on your starport and more scvs. Get viking
production going as soon as you can and DON'T STOP. Seriously, hotkey the
starport to a group and tell it to make more vikings while you are out
attacking.
First nexus: Bring in your starting 3 vikings after getting your economy
started, and attack a warp prism. This will bring in two phoenixes. Kill one,
make sure to micro one away when its about to die!, and kill the other.
Take down the other Warp Prism, then land on the north-west ledge and down the
nexus.
Second nexus: Approach from the north-west. Down any air support, and DON'T
land until you have killed the collosus (attacking it will cause it to move
away, but it will be back... oh, it will be back.) When both threats are
eliminated, land on the ledge and down the nexus.
Third nexus: There are a number of threats in this base. The cannons are
easily taken out of the picture by shooting down the supporting warp prisms,
but you still have to watch out for two carriers, two archons(!), a sentry, and
a high templar(!!). Be VERY careful with the high templar if you are on the
ground. As for the archons, lure them away from the base (it will aggro you
from a large distance when you are attacking stuff), land, and kill it. You
will probably lose one or two vikings per archon.
Mothership: To actually kill the mothership, once it departs the second base
(or sooner if you get there in time) attack it FROM BEHIND. If you attack it
from other angles, your aerial units will start to space out and could put it
in range of the mothership. It will two-shot your Vikings, so this is bad.
Beware of both its re-inforcements and its use of Vortex (can you say Stasis
Field?)
If it proves too difficult, don't feel bad about doing this in one Hard and one
Normal run.
------------------------------------------------------------------------------Colonist Mastery- Complete all the Colonist achievements. Reward: Dr. Ariel
Hanson portrait.
-=-=-=-=-=-=-=-
Covert Missions
=-=-=-=-=-=-=-=
------------------------------------------------------------------------------The Devil's Playground
:Red Lobster: Kill the Brutalisk with Lava on Normal.
:Reaper Man: Rescue all the reapers on Hard.
~!The Scenic Route: Destroy all Zerg structures on Normal.
Red lobster is pretty easy to get. Here's how I did it. When you get some
reapers, take them north-east and nab the command center if you want, and the
other reapers further on. Hover on down to the Brutalisk, and at 1:30 left,
shoot it and run away a bit. Shoot it some more and run. Do this until it
gives up and runs back to its lair. At 18 seconds left, shoot it and drag it
into the pit. Pull it as far north-east as you can before lava rises, kills
your reapers, and kills the brutalisk.
Reaper Man is self explanatory. Some when you start, the ones near the second
CC, there's a few to the east of the brutalisk, more further east in a base
near the south-east corner of the map, MORE inside the same base, bring some
major firepower to take down the base or try to sneak to them (actual location
is about the middle of the map, eastmost side), and some on the north-west path
leading to/from that base.
The Scenic Route is self explanatory. I did both with the assistance of
Vikings, but an infantry ball should be effective.
------------------------------------------------------------------------------Welcome to the Jungle (we've got fun and games)
:Appetite for Destruction- Don't let an scv die on Normal.
:It's So Easy- Don't let a probe cap any gas on Hard.
~!You'ze So Crazy!- Destroy all Protoss structures on Normal.
I would do this in two runs, only because killing the Protoss main base in Hard
is... time consuming.
For Appetite for Destruction and You'ze So Crazy!, build some goliaths and an
infantry ball. If you have them, vikings are very helpful for anti air,
especially in the Protoss main base. Don't bother harvesting Terazime.
Oh, just because this is only Normal don't go thinking the Protoss will go down
without a hell of a fight, if you start into their main base. Go big or go
home is the motto here, they have a sizable standing army, and a lot of
production buildings to replace losses. Once the Protoss are gone, the mission
ends.
On Hard, the best strategy is to clear out all the standing defenses. You can
kill the middle base without too much hassle if you want, but there's various
pylon and cannon emplacements scattered around the ruins that will really slow
you down, and cause casualties if you try to rush through them to kill that
probe.
Build goliaths and an infantry ball (no firebats) to protect yourself while you
harvest. Do one site at a time or the Protoss reaction gets excessive.
Intersting idea from ondolinde@gmail.com If you have banshees, use them
cloaked to destroy the probes. Eventually observers will make your life
harder, but if you use two you can kill it quickly and escape and both might
live. Use the extra time to build up extra forces.
------------------------------------------------------------------------------Breakout (choose Tosh, or Nova and get this in mission archives)
:Cool Hand Tosh- Don't let Tosh hit 100 hp remaining on Normal.
:Jailhouse Rock- Beat the mission in 25 minutes or less on Hard.
Just general strategy: Use infantry ball with diamondback support to destroy
the escort, then use diamondbacks to finish the train and collect the
resources. Be sure to expand to the north-east, and be ready for the
occasional attack on your base (they won't touch your expansion though.)
------------------------------------------------------------------------------Cutthroat
:Minesweeper- kill 25 units with mines on Normal.
:Solitaire- Buy out the mercenaries without building an scv on Hard.
Minesweeper, once you have the mercs build a ton of vultures and litter the
path from his base to the merc base with mines. You'll get it eventually.
As for Solitaire, if you have it goliaths + science vessels works wonders.
If not, infantry ball is the way to go, just leave a good defence for your
base as he attacks it from all directions fairly frequently.
------------------------------------------------------------------------------Engine of Destruction
:Kicking Asgard- Destroy Loki in Normal.
:Ragnarok & Roll- Don't let Odin hit 30% of HP on Hard.
Do both on hard.
Bonus objectives: Zerg samples before you get Odin, near the north side of the
map, and second to last zone (when he mentions the next area has a lot of air,
its the area you just cleared.) All are easy to find, they're in cans though.
General strategy, hold the wraths back until the second northern area; there
will be two deployed tanks that you'll want to destroy before they inflict
massive damage on Odin. Always have some SCVs ordered to "move" to him (so
they will follow and repair him.) If they get destroyed replace them quickly.
Bunkers to the right of your main base for protection. Expand to the northern
base when you can, protect it with turrets and bunkers or Perdition turrets.
Build Vikings if you have them and set them to follow Odin; if not build
wraiths and manually control them. Loki is a powerful battlecruiser on the
east side of the map. Bring an air unit close to him to activate him; he
cannot be kited close enough for Odin to engage him.
------------------------------------------------------------------------------Media Blitz
:Seek and Destroy- Destroy a Barracks, a Factory, and a Starport with Odin
during the confusion on Normal.
:Blitzkrieg- Win in 20 minutes on Hard.
Just going to mention this here.
SECRET MISSION UNLOCKED FROM THIS STAGE.
At some point in the mission go to the south-east and you will see a science
facility. Destroy it. Get item. Win. You have now unlocked the secret
stage.
Seek and Destroy- Do this and then reload the level, its a waste of time to do
this in your main run.
I would destroy as much of the East base as you can during the confusion.
Don't be shy of the bombardment, it kills multiple buildings fast. Move on to
the north-east base if you have time.
Just win fast =/ Goliaths are highly recommended, Thors work too for anti-air.
Remember to keep goliaths out of ground combat, the heavy units sent against
you will destroy them.
The artifacts are easy to find; once revealed, turn the laser on them.
DON'T ever hesitate to use the laser on enemies; in fact I recommend doing it
to take out all of your attackers whenever they show up. It's hard to kill
Protoss structures on this level. Use an aerial unit to reveal them, and have
the laser destroy it. Work your way in the base, or more likely, along its
fringes. The laser makes this level a snap.
------------------------------------------------------------------------------Supernova
:Cool Running- Don't lose ANYTHING to the fire wall on Normal.
:Shock and Awe- Kill 75 units and structures with cloaked banshees on Hard.
As for cool running, destroy all your refineries and building attachment
(reactors, etc) before you leave a base.
Shock and Awe is self explanatory. You might want to devote a run to it,
however. Build a lot of them.
The artifacts are
1) right outside your base
2) north by north-east of 1
3) south of the first recommended expansion, but the land route comes in from
the west, closer to the wall of fire
4) south-east area of the map
------------------------------------------------------------------------------The Mobius Factor
:Alive Inside- Rescue everyone on Normal.
:Hard Core- Destroy all three data cores before Kerry destroys 8 buildings on
Hard.
Do this in two runs, normal and regular.
As for normal, kill the Brutalisk and follow Kerrigan's path and you'll find
everyone eventually.
Hard Core is a much more difficult achievement to get. Here is what I find
works.
CREDIT TO masteyevon.
To paraphrase him. Bring the war pigs down to the first core. Drop them off
and have everything there attack the first core. While doing that, build 4
medics and medivac them and the units attacking the core to the ground when it
is destroyed. Have them and a medivac walk north-west until you see goliath
and marines on top of room. Medivac them to the ground, then send medivacs
away. Walk up to second core, destroying only what is attacking you, rescue
marauders, destroy second data core (be ready to attack nydus work as soon as
it shows). Walk south-west. When Kerrigan's path goes north-west, KEEP GOING
SOUTH-WEST. Hug the water and attack the third data core without aggroing
the brood lord if possible and win.
------------------------------------------------------------------------------Maw of the Void
:I Have the Power- Kill all the generators on Normal.
:Master of the Universe- Don't let any of your units die inside a field on
Hard.
These are really easy achievements to get. No time limit. Protoss attacks are
a joke. Protoss bases are pretty weak. Simple formula for both achievements.
ONLY fully-repaired battlecruisers go into the fields, attack-move to the
generator, yamato until dead, repeat. Mass battlecruisers and max upgrades
make this just silly easy. Just don't forget to kill the last generator before
you bust the vault and its good game.
This should be obvious, but save before you enter generator fields.
Also. After dark templar become available, use the first 6 you get to kill the
next generator.
------------------------------------------------------------------------------Artifact Mastery- Complete all the Artifact achievements. Reward: Tychus
portrait.
-=-=-=-=-=-=-=-=Prophesy Missions
=-=-=-=-=-=-=-=-=
Whispers of Doom
:Stalker Delight- Finish with 3+ stalkers alive on Normal.
:Merely a Flesh Wound- Don't let Zeratul take life damage on Hard.
The two achievements are self explanatory. Save a lot and be careful. When
running away, void bubble nydus as opposed to killing them and blink over rocks
instead of killing them when you can.
Hatcheries
1) Can't miss.
2) Kill banelings, go south-west.
3) When 3rd part of prophesy is open, DON'T step on it but go west.
------------------------------------------------------------------------------A Sinister Turn
:Out for Justice- Kill all enemy Protoss on Normal.
:Maar-ked for Death- Win in 25 minutes on Hard.
Probably two runs for this one.
Kill all Protoss is pretty self explanatory. Get your other buildings while
you're at it.
Thanks to bboyer@nmrinc.com for this strategy!
Maar-ked for Death, get your economy going, build two units and go to the east
and kill the zealot and build a pylon near the dark temple. Build a few
cannons and start massing dark templars. Once you have 8 or 9 (or 10) wait for
the hybrid to spawn, dodge him, and send 10 DTs straight at the prisoners.
Kill the north-west one last, as it's in range of detection, and win looooong
before 25 minutes.
------------------------------------------------------------------------------Echoes of the Future
:Army of One- Kill 50 units with Zeratul on Normal.
:Overmind Dead Body- Win in 20 minutes on Hard.
The two relics you need to build a pylon by are in the expansion to the east by
north-west, and along the path to the north of your base to the rest of the
overmind, at the top of the first ramp.
Army of One is self explanatory. Just be careful not to get him killed.
General strategy, build a good economy going as soon as possible (lots of
probes) and build a robotics facility. Have your gateway pump out stalkers and
get immortals from the robitcs facility. At about two immortals and 4 stalkers
start attacking. When nydus are on their way, position zeratul to the west of
your base to void bubble then kill one nydus, and the rest of your army to kill
the nydus there. Bring the colossi.
Overmind Dead Body CAN be done with the method I describe above, or you can win
------------------------------------------------------------------------------All In
:Turn and Burn- Get the artifact 150 kills on Normal.
:Aces High- Use the artifact only once on Hard.
As for Turn and Burn, that one's easy. Just Nova on every wave, or save and
intentionally let your base get overrun and Nova when the crystal is at low
health.
Aces High is a bit more difficult.
First, coming from Shattered Sky. You'll want to mass the bajesus out of
siege tanks, and place them around your bunker. Build a science vessel or two
and and put them over each group of siege tanks (if you don't have sci vessels,
don't sweat it.) You'll want 15-20 siege tanks on each side eventually, just
work towards it.
Also, do your best to maintain a strike force of 5-10 Banshees at all times.
You'll be sending them to close nydus worms and against Kerrigan.
The general strategy is this. Turtle up and close nydus worms when you can.
Save every 5%. When Kerrigan comes, make sure all nydus worms on her side are
closed, as swarm of Zerg + Kerrigan = mission over or use of a Nova. When
Kerry comes, let her hit the tanks, then send in your banshees for a little
extra damage. Don't bother cloaking, she detects.
There are swarms at 50% and 90%, but with the siege tanks it shouldn't be too
much of an issue.
Oh. Build another 3 armories and upgrade everything in there to max.
coming from Belly of the Beast, I'll write a strategy for that once I've gone
through the campaign again.
------------------------------------------------------------------------------Final Mastery- Get all the Final achievements. Reward: Valarian Mengsk
portrait.
-=-=Story
=-=-=
Mar Sara Missions- Complete the Mar Sara Missions.
Dr. Ariel Hanson Missions- Save or kinda save Haven =P
Gabriel Tosh Missions- Choose Tosh or don't, then complete the mission.
Matt Horner Missions- Complete Media Blitz.
Zeratul Missions- Complete In Utter Darkness.
Ihan Crystal- Aquired during the campaign.
The Artifact- Aquired during the campaign.
Wings of Liberty- Complete All In mission.
-Reward: Jim Raynor portrait. (doesn't look like him at all.)
Stay Awhile and Listen- Start a conversation with everyone.
Couch Surfer- Watch TV after 10 missions.
Nice Suit- Talk to Tychus after every mission until he spills the beans.
Dead Man's Hand- Talk to Matt after every mission until he spills the beans.
I believe he only talks about it after "The Great Train Robbery" mission.
Terra-tron Terrorized!- Defeat Terra-Tron.
Lost Viking: Bronze/Silver/Gold- Score 125k/250k/500k points.
Base Tech Master- Get all 8 upgrades in the Base section.
Infantry Tech Master- Get all 10 upgrades in the Infantry section.
Vehicle Tech Master- Get all 10 upgrades in the Vehicle section.
Starship Tech Master- Get all 10 upgrades in the Starship section.
Dominion Tech Master- Get all 4 upgrades in the Dominion section.
As for these, if you want to get them all in one run I recommend you do it
thusly. ONLY get the important upgrades (like medic's improved healing.)
Don't get anything else. When you have all 2, 4, or 5 options unlocked in the
armory for upgrade, save it, upgrade everything, get achievement, load the last
save, and you'll still have the achievement and get all your money back.
Beware the 1,000,000 credit cap, and spend some money before you get there =P
Band of Legends- See above. I'm not a big fan of the mercs but if you are by
all means go for it.
-Reward: Hill portrait.
Zerg Xenobiology
Protoss Xenobiology
-Complete the research projects. Choose tech reactor or so help me -_Wings of Liberty: Hard- Beat 5/10/15/20/25 missions on Hard.
Wings of Liberty: Brutal 5/10/15/20/25- Beat 5/10/15/20/25 missions on Brutal.
Liberty Completionist: Normal- Beat all missions on Normal.
-Reward: General Warfield portrait.
Liberty Completionist: Hard- Beat all missions on Hard.
-Reward: Arcturas Mengsk portrait.
Liberty Completionist: Brutal- Beat all missions on Brutal. Good f'in luck.
-Reward: Sarah Kerrigan portrait.
Hurry Up: It's Raid Night- Beat all missions on Normal under a combined 8
hours.
Master Mechanic- Get all 5 "tech master" achievements.
-Reward: Rory Swann portrait.
Master Technician- Obtain Zerg- and Protoss Xenobiology achievements.
-Reward: Egon Stetmann portrait.
===============================================================================
Exploration
===============================================================================
-=-=-=-=Guide One
=-=-=-=-=
Cooperative Novice- Win 3 cooperative games.
Custom Game Novice- Win 3 even games against the A.I.
-CREDIT TO Okay_Computer: Create a game in multiplayer, without making it open
to the public. Add the A.I. and play.
Challenge Accepted- Score bronze or higher in 3 Challenges.
Medal of Combat- Complete all Guide One achievements. Reward: Tiger Marine
portrait.
-=-=-=-=Guide Two
=-=-=-=-=
Challenge Accepted, Too!- Score bronze or higher in 6 Challenges.
Custom Game Terran- Win 3 evenly matched battles against the A.I. as Terran.
Custom Game Protoss- Win 3 evenly matched battles against the A.I. as Protoss.
Custom Game Zerg- Win 3 evenly matched battles against the A.I. as Zerg.
Qualified for Action- Play enough qualifying round to get placed in a Quick
Match League.
Medal of Valor- Complete all the Guide Two achievements. Reward: Panda Marine
portrait.
-=-=-=-=-=Guide Three
=-=-=-=-=-=
Challenge Completed- Score bronze or higher in 9 Challenges.
Play Replay- Watch a battle.net replay.
-Just play a co-op or something, save the replay, and watch it.
Free-For-All Crusher- Kill 100 units in free-for-all Quick Match games.
Flying Solo- Win 5 1v1 league quick match games.
That's Teamwork- Win 5 team league quick match games.
Medal of Honor- Complete all Guide 3 achievements. Reward: Wolf Marine
portrait.
-=-=-=-=-=
Challenges
=-=-=-=-=Tactical Command- Earn Bronze, Silver, or Gold.
Path of Ascension- Earn Bronze, Silver, or Gold.
For the Swarm- Earn Bronze, Silver, or Gold.
-Youtube has some great videos on how to do these. Or, save before every
fight.
Covert Ops- Earn Bronze, Silver, or Gold.
-Here's the strategy I used. I got 266 kills without too much trouble.
Before you start, go ahaid and put all ghosts into one group and ravens into
another.
When you start, issue orders to all ghosts to holster weapon. Then, Select
four, cloak, and Nuke the following targets: Hydralisk Den to the west, base
near hydralisk den with a ton of drones, spawning pool to the southeast, and
clump of units to the north of spawning pool (has an infestor and 3 banelings.)
Find all four spots before you ready, of course. Have them que a movement back
to the start after you've done that, so they can help you later.
With the rest of the ghosts and the ravens, move north-east. Youll want to
kill the spine crawler and surrounding stuff so you can nuke the middle. Make
use of the raven's auto-gun. Nuke middle. Now, with all your ghosts and all
your ravens, go to where you nuked the aforementioned clump of units, and head
north slowly. Use Autoturrets to tank the mutalisks on top of the ramp, and
Snipe to kill them faster. Nuke the north-east part of the base with your
remaining nukes. This should get you enough for Gold. Regardless, send your
ghosts to attack random places cloaked (weapons UNholstered now) and have your
ravens kill more stuff with auto-guns.
Psionic Assault- Earn Bronze, Silver, or Gold.
-One of the more enjoyable challenges. Goes all the way up to 300, though for
gold you only need to get 225. I recommend you go to 300 =P
Really the biggest tip I can give you is to save after every round and don't
lose any units. Avoid using hallucenations for as long as you can. Early on
and also later into the challenge, you'll want to use 3 force fields to block
off the ramp, but leave the middle one closer in to encourage clumping, for
storms. Remember that sentries DO have an attack, and that using that instead
of a storm is a good idea when time isn't an issue.
Finally, feedback insta-kills banshees and ghosts, but don't waste it on
ghosts.
Infestation- Earn Bronze, Silver, or Gold.
-Really easy =/ Have your roaches eat some marines and supply depots for a few
kills, but the lion's share will come from infestors mind controlling the tanks
and the colossi (and a little high temlplar helps too.)
Harbringer of Death- Earn Bronze, Silver, or Gold.
-I've heard from multiple sources that dark templars on the phoenix's intended
place and also on the sentry/high templar's place help a lot. The carriers
WILL need to be filled up (mash 'I'). Stalkers and dark templars north-east.
Opening Gambit- Earn Bronze, Silver, or Gold.
-This one actually does a decent job teaching you how to play in multiplayer.
You probably won't actually end up using ghosts or tanks that much (or maybe
you will) but it gives you a good idea how to start yourself. A few specific
pointers. You should just about always be producing scvs at your command
centers. By the time you reach 19 supply, you should already have two
refineries with 3 scvs harvesting each. At 22, build another command center,
and a factory after that. Don't neglect to produce marines, but ghosts and
tanks come first. Dont forget to snipe with the ghosts, though if you're doing
it fast enough you shouldn't need to (still helps mitigate ultralisk damage.)
Oh. Get orbital commands and call down mules. Calling down extra supplies is a
waste and should only be done if you supply block yourself (build supply depots
ahead of time.)
Rush Defense- Earn Bronze, Silver, or Gold.
-You probably should do this the right way =P but for those of you who don't
care, I have an ultra-cheese way to beat this.
Zerg is easy. First assault, pull everything off harvesting and attack move
towards zerglings. 4-5 deaths. After that you should have a bunker up; put
Outmatched 2
Outmatched 3
Outmatched 4
Play against
win.
Hard
Hard
Hard
two,
Insane AI strategy.
Very Hard AI strategy.
Very Hard AI strategy.
four Normal A.I. by yourself in a Custom game and
===============================================================================
Cooperative
===============================================================================
"Medium" (as in the difficulty of A.I.) always means "Medium or harder." Same
for the other difficulties.
A note on the Streak achievements. Wins and Losses above the difficulty
mentioned affect the achievement. This means winning or losing on Insane 2v2
will increase or empty all your Streak 2v2 achievements.
-=-=-=
Normal
=-=-=Co-op Stomp: Normal 10/25/50/100/250- Win 10/25/50/100/250 Cooperative battles
against Normal A.I.'s.
2v2 Co-op Streak: Normal 5/10/15- Win 5/10/15 Co-op games against Normal
A.I.'s.
3v3 Co-op Streak: Normal 5/10/15- Win 5/10/15 Co-op games against Normal
A.I.'s.
2v2 Stomp Coverage: Normal- As each of the 6 combinations of race, win on
Co-op against Normal A.I.'s. (2 Terran, 1 Terran 1 Zerg, so on.)
3v3 Stomp Coverage: Normal- As each of the 10 combinations of race, win on
Co-op against Normal A.I.'s. (3 Terran, 2 Terran 1 Zerg, so on)
Gosu Comp Stomp: Normal- Get all the Normal co-op achievements.
-=-=
Hard
=-=Co-op Stomp: Hard 10/25/50/100/250- Win 10/25/50/100/250 Cooperative battles
against Hard A.I.'s.
2v2 Co-op Streak: Hard 5/10/15- Win 5/10/15 Co-op games against Hard A.I.'s.
3v3 Co-op Streak: Hard 5/10/15- Win 5/10/15 Co-op games against Hard A.I.'s.
2v2 Stomp Coverage: Hard- As each of the 6 combinations of race, win on
Co-op against Hard A.I.'s. (2 Terran, 1 Terran 1 Zerg, so on.)
3v3 Stomp Coverage: Hard- As each of the 10 combinations of race, win on
Co-op against Hard A.I.'s. (3 Terran, 2 Terran 1 Zerg, so on)
Gosu Comp Stomp: Hard- Get all the Hard co-op achievements.
-=-=-=-=Very Hard
=-=-=-=-=
Co-op Stomp: Very Hard 10/25/50/100/250- Win 10/25/50/100/250 Cooperative
battles against Very Hard A.I.'s.
2v2 Co-op Streak: Very Hard 5/10/15- Win 5/10/15 Co-op games against Very Hard
A.I.'s.
3v3 Co-op Streak: Very Hard 5/10/15- Win 5/10/15 Co-op games against Very Hard
A.I.'s.
2v2 Stomp Coverage: Very Hard- As each of the 6 combinations of race, win on
Co-op against Very Hard A.I.'s. (2 Terran, 1 Terran 1 Zerg, so on.)
3v3 Stomp Coverage: Very Hard- As each of the 10 combinations of race, win on
Co-op against Very Hard A.I.'s. (3 Terran, 2 Terran 1 Zerg, so on)
Gosu Comp Stomp: Very Hard- Get all the Very Hard co-op achievements.
-=-=-=
Insane
=-=-=Co-op Stomp: Insane 10/25/50/100/250- Win 10/25/50/100/250 Cooperative battles
against Insane A.I.'s.
2v2 Co-op Streak: Insane 5/10/15- Win 5/10/15 Co-op games against Insane
A.I.'s.
3v3 Co-op Streak: Insane 5/10/15- Win 5/10/15 Co-op games against Insane
A.I.'s.
2v2 Stomp Coverage: Insane- As each of the 6 combinations of race, win on
Co-op against Insane A.I.'s. (2 Terran, 1 Terran 1 Zerg, so on.)
3v3 Stomp Coverage: Insane- As each of the 10 combinations of race, win on
Co-op against Insane A.I.'s. (3 Terran, 2 Terran 1 Zerg, so on)
Gosu Comp Stomp: Insane- Get all the Insane co-op achievements.
-=-=-=-=Race A.I.
=-=-=-=-=
Terran Command 10/25/50/100/250
Protoss Command 10/25/50/100/250
Zerg Command 10/25/50/100/250
Random Command 10/25/50/100/250
-Win 10/25/50/100/250 Co-op games against Medium A.I.'s as the given race.
Random will give you credit for random and whichever race you get.
Supreme Command- Earn all the Race A.I. achievements.
===============================================================================
Quick Match
===============================================================================
-=-=-=-=-=Solo League
=-=-=-=-=-=
Solo Terran X- Win X Quick Match 1v1 games as Terran.
x=10, Marine portrait.
x=25, Marauder portrait.
x=50, Medivac portrait.
x=100, Siege Tank portrait.
x=250, Ghost portrait.
x=500, Thor portrait. Mar Sara Separatists
x=750, Battlecruiser portrait. Terran Max
x=1000, Nova portrait. DMW
Solo Zerg X- Win X Quick Match 1v1 games as Zerg.
x=10, Zergling portrait.
x=25, Roach portrait.
x=50, Baneling portrait.
x=100, Hydralisk portrait.
x=250, Queen portrait.
x=500, infester portrait. Char Brood decal.
x=750, Ultralisk portrait. Aiur Brood decal.
x=1000, Queen of Blades portrait. Spine Brood decal.
Solo Protoss X- Win X Quick Match 1v1 games as Protoss.
x=10, Zealot portrait.
x=25, Stalker portrait.
x=50, Phoenix portrait.
x=100, Immortal portrait.
x=250, Void Ray portrait.
x=500, Colossus portrait. Hybrid Honors decal.
x=750, Carrier portrait. Judicator Caste decal.
x=1000, Tassadar portrait. Daelaam Regalia decal.
Solo Random X- Win X Quick Match 1v1 games as Random.
x=10, Reaper portrait.
x=25, Sentry portrait.
x=50, Overseer portrait.
x=100, Viking portrait.
x=250, High Templar portrait.
x=500, Mutalisk portrait. Claw Brood decal.
x=750, Banshee portrait. Templar Caste decal.
x=1000, Hybrid Destroyer portrait. Pan-Terran decal.
Solo Hot Streak 3/5- Win 3/5 Quick Match 1v1 games in a row.
Solo Zen Master- Win 1000 1v1 quick matches as Terran, Zerg, Protoss, and
Random.
Reward: Dark Voice Portrait.
-=-=-=-=-=Team League
=-=-=-=-=-=
Team Terran X- Win X Team Quick Match games as Terran.
x=10, SCV portrait.
color, send in swift units (banshee works best) to kill it. Good luck spotting
five, though.
Supreme Being- Get all the League Combat achievements.
===============================================================================
Feats of Strength
===============================================================================
Devoted Fan- Buy the Collector's Edition of Starcraft 2.
Scenic Route- Kill everything in The Devil's Playground on Normal.
You'ze So Crazy!- Kill everything in Welcome to the Jungle on Normal.
Monster Mash- Kill the Brutalisk with the A.R.E.S. robot on Normal.
Hot Shot- Win a qualification round undefeated.
-As I understand this to work, this does NOT count for the qualification to
leagues. There is speculation about whether or not it will be for
qualification into future tournaments.
===============================================================================
Outro
===============================================================================
Created by Robert Herman
My email address is Darksteelhyren@yahoo.com
If you have any concerns, corrections, superior strategies, or whatever, shoot
me a mail and we will it discuss over fava beans and a nice chianti.
If you want to use my guide for anything, be my guest, send me an email to let
me know you're going to use it, then go ahead and use it. I don't care.
I credited a few people who's strategies I pulled off the boards. If you would
like your SC name credited or what have you, let me know via email and I will
oblige you.
Also, special thanks to...
gamefaqs for helpin' me with more games than I can count
bboyer@nmrinc.com for various strategies and other input