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CSCE 320
With the completion of this use case we will have a basic Gomoku game. This use case starts with the end of
the Matchmaking use case and two client applications connected. One of the clients makes the first move and
play then continues turn-by-turn until one wins, one concedes, or one quits. At the end of the game one client
sends the results to the server.
1. Write use case descriptions:
1. Simple: suitable as a description for a non-technical customer
2. Detailed: suitable as a description for a developer
2. Design classes necessary to support the use case description (UML Class Diagram).
3. Draw a UML Sequence Diagram for the detailed description to validate your class design.
4. Implement and test the use case.
5. Include a section in your document that fully describes the running of the programs.
Pay careful attention to consistency in your development document and code. Be sure that class and method
names are spelled the same throughout. Be sure that other terms are used consistently as well.
Use Case
Class Diagram
Sequence Diagram
Revisions
10%
Repository
20%
Document
10%
5%
5%
Group Evaluations
GamePlay
60%
Group Total
Individual Evaluations
Individual Total
Total