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CLEVER CARD TRICKS

Card T r i c k s
That Anyone Can Do
By MAXWELL

CONTAINING TW ELVE CLEVER, M Y S T I F Y I N G


CARD TRICKS THAT YOU CAN DO ANY TIME ANY
PLACE

WITHOUT

SKILL, SPECIAL

APPARATUS AND

WITHOUT THE

CARDS

OR

NEED

OF

LENGTHY PRACTICE.
CARD TRICKS ARE ALWAYS POPULAR AND THE
POPULAR MAN AT ANY PARTY IS TH E MAN WHO
CAN ENTERTAIN W ITH CARD TRICKS.

MAX

HOLDEN
New York City

220 W est 42nd Street


U. S. A.
Copyright 1934, b y Max Holden

No. i

CLEVER CARD TRICKS

SLEIGHT OF FOOT

The credit fo r this effect belongs to Milton of England. It


was first introduced here by Max Holden. This trick reaches the
ultim ate in card wizardry. Any pack of cards is used.
Effect: Magician never touches the cards; still he finds a
selected card in the pack.
Magician asks some one to shuffle a pack of cards, and then
to divide the pack into several heaps on the table. A spectator
is requested to remove a card from the center of any heap, note
the card, and replace on the top of any heap. The heaps are then
replaced one on top of another, and pack m ay then be cut several
times, squared, and placed on floor.
Magician now, w ith his foot, kicks the pack, and the cards
slide apart. He indicates the card ju st below the point w here the
pack breaks m ost prom inently, and this card is found to be the
chosen card.
Secret: All that is required is a small am ount of salt in the
vest pocket. A fter the pack has been divided into three or four
piles on the table, perform er turns his back and asks a spectator
to remove any card from any pile, and replace on any other pile.
Meanwhile, perform er places first finger into vest pocket and gets
a few grains of salt onto the end of finger. Turning around and
pointing to piles, he asks spectator on w hich pile he replaced card.
W hen spectator indicates the pile, perform er places finger on that
pile; this move will leave a few grains of salt on top of the selected
card, but unnoticed by the spectators. Spectator is now requested
to place a pile on top of the one containing the chosen card, then
another pile on top of that, until entire pack is assembled. Pack
m ay now be cut, and placed on floor.
W ith the side of the shoe, strike the side of the pack a sharp
blow. The cards will slide ap art at the point w here the salt is.
This break is your cue. W ithdraw the card ju st below it, and you
have the chosen card.

CLEVER CARD TRICKS

No 2

THE

v o ic e b e t r a y s

Effect: Spectator deals the pack out on table into several


piles. He removes any card from any heap, replaces the card on
any pile, and then replaces the other piles on top.
P erform er turns his back and asks spectator to deal out the
cards one a t a time, nam ing each card. P erform er interrupts
and nam es the chosen card, explaining that the voice1of the spec
tator betrayed the card as he nam ed it.
Secret: There is a certain prearrangem ent of the cards.
Take any suit and place six cards of that suit on the top of the
pack, and six cards of the same suit on the bottom . The thirteenth
card of that suit hide out in your pocket or card case until later.
one
has
one
and

Request spectator to deal the pack into six piles on the table,
at a time, faces down, from left to right, until all the pack
thus been dealt. Now you have, unknow n to the spectators,
card of the same suit at the bottom and at the top of each pile,
upon this fact depends the success of the trick.

A card is removed from any heap, and replaced on any other


heap. The other heaps are placed on top, in any order.
The spectator deals off the cards one at a time, nam ing each
as he does so. Now the selected card is bound to be sandwiched
in between two cards of your prearranged suit, and will be the
only one found between two cards of that suit. Say your suit is
hearts; when the spectator nam es two of hearts, five of clubs,
eight of hearts, you know that the selected card m ust be the five
of clubs; so w ait until a few m ore cards have been called, then
stop him and nam e his card.
NOTE: Instead of secretly placing thirteenth suit-card aside
and secretly restoring it to pack after trick is concluded, you may
proceed thus:
F o r this trick we use six piles of cards, so in order to have
piles of sam e num ber, we need to use only forty-eight cards, and
will discard four, tem porarily; the four sevens will do as well as
any, and that will be one of each suit.
This perm its the w ithheld cards to be openly added to pack
a t end of trick, and also m akes the six piles come out even
when the spectator deals them out.

CLEVER CARD TRICKS

No. 3

THE

p u z z l e r c a r d t r ic k

Effect: A spectator is requested to shuffle pack, then to take


top card and place face down on table, first noting the card; if
this card is a two, count it as two, and count the other cards on
top until reaching twelve; then a new packet is started, and so on;
and in case twelve cannot be counted in last packet, these cards
are placed aside.
Any picture card such as Jack, Queen, King is counted as ten.
P erform er meanwhile turns his back, and when piles are all
completed he im m ediately gives the addition of all the pips on
the bottom cards; and then when these are turned over and added,
the perform ers announcem ent is shown to be correct.
Secret: P erform er secretly notes how m any piles are on the
table. Suppose there are eight packets dealt on table, w ith six cards
over. Subtract four from the num ber of packets; this leaves four.
Next m ultiply by thirteen, which gives fifty-two. Now add the six
extra cards, and the total is fifty-eight, and this is the total of all
the bottom cards of the piles. Again, should there be only five
packets, four from five leaves one; one multiplied by thirteen,
w ith four added fo r four extra cards, m akes the answ er seventeen.
NOTE: F o r each new packet, top card is taken and num ber
of pips counted. Suppose a Queen is the top card, Queen is count
ed as ten, and two cards counted on top, m aking twelve; then
proceed w ith next top card.

No. 4

CARD IN POCKET

Effect: Spectator shuffles pack, looks at card, and rem em


bers its num ber down from top. P erform er takes pack and
places it behind his back. He removes a card and puts it in his
pocket, rem arking that this is the chosen card. The cards are then
openly counted down to the spectators num ber in the pack, and,
sure enough, his chosen card has vanished. P erform er then pro
duces chosen card from his pocket.
Secret: Spectator counts down, looks at any card, and re
m em bers its num ber from the top. Meanwhile perform ers back
is turned. P erform er now takes pack, and placing behind back,
moves bottom card to top; and then takes the next botttom card
and places this card in his pocket, being careful that spectator does
not see w hat the card is.
Now ask spectator w hat num ber his card was from the top.
Let us assume that spectator says that his card was the tenth down.
Count off ten cards one at a time on table, until you come to the
tenth, and hand him this card. The m om ent that h e looks at this
card, palm off' the next card from the top of pack and go into your
pocket. W hat was your card? Spectator nam es his card, and
you produce it from your pocket.
Of course this leaves you w ith the extra card still in your
pocket, and you replace it in pack at first opportunity.

CLEVER CARD TRICKS

No. 5

THE

o b l ig in g c a r d

Effect: P erform er hands pack to any spectator fo r him to


shuffle, then to look at any card he pleases, and to rem em ber its
position from the top. P erform er now takes pack, and asks a
second spectator to nam e a num ber larger than the num ber first
used.
P erform er places pack behind his back, moves a few cards,
then hands it to second spectator, asking him to count down to
his num ber, but to start w ith the num ber chosen by the first spec
tator. The card chosen by first spectator will be found at the num
ber chosen by second spectator.
Secret: F irst spectator is asked to look at a card, m ake it
snappy! and not m ore than ten cards down from the top of pack,
and to rem em ber both his card, and its num ber in the pack. W hen
this has been done, perform er takes back the pack and asks some
one else to nam e a num ber between ten and twenty. Suppose fif
teen is nam ed, perform er places cards behind his back and at
once reverses the order of fifteen cards from the top of pack. In
fact he can reverse ten cards before he learns the larger num ber,
and then reverse the others.
Do this silently. To reverse, simply deal fifteen cards, one at
a time, from left hand into right; then replace on top.
Cards are now handed to second spectator, and the first spec
tato r is asked his num ber. If he says five, the second spectator
is asked to count by calling the top card five, and then proceed
until he has counted fifteen; and this card will jjrove to be the
one chosen by first spectator.

In preparationa book on more advanced Card Tricks

No. 6

CLEVER CARD TRICKS

t h e jo k e r tells

A clever card trick, introduced some years ago by Ladson


Butler.
Effect: Three cards are selected from the pack
tors, and cards are placed face down on the table.
now takes the Joker from the pack, and placing the
under each card and then to his ear, is able to nam e
cards.

by specta
P erform er
Joker first
the chosen

Secret: W hen perform er first receives pack, while running


through cards apparently to find the Joker, he not only really re
moves the Joker, but also memorizes the three cards next to bot
tom card, that is to say, the forty-ninth, fiftieth, and fifty-first
cards of the deck.
The pack is now placed on the table, and spectator is to cut
it as near to the center as he can. P erfo rm er picks up the half
that wras originally at top of pack, and asks spectator to count off
the other half, one card at a time. P erfo rm er does the same with
his half; and thus every card, in each half, is reversed.
Spectator is now asked to take top card of his half and place
in center of packet; then to do the same w ith the bottom card of
the packet. Next he is asked to take the top card, (the original
fifty-first card, which you have m em orized), and to place it face
down on table. A second spectator is requested to remove next
card, note it, and also place face down on table. Likewise a third
spectator removes next card, looks at it, and places it face down
on table.
P erform er knows just w hat each card is, as these are the three
cards that he noted; and placing the Joker face up under each
card, then to his ear, he pretends to listen and then announces
each card separately.

CLEVER CARD TRICKS

No. 7

CARDS BEHIND BACK

Effect: P erform er has a card selected from pack while he


holds the cards behind his back. W hile the cards are still behind
his back, perform er nam es the card.
Secret: Any pack of cards; better to have an old pack. F an
out the pack face down while held in the hands behind the back.
Spectator removes and notes any card, and replaces in pack; but
you hold the pack tightly so that he cannot puisli the card all the
way in. P erform er now turns around, facing spectators, still
holding cards behind his back, and asks spectator to concentrate
on his card. Meanwhile, perform er tears off the index corner of
the selected card, then turns the card around, and still leaves it
protruding slightly. The corner of torn card is now secretly held
in the fingers of right hand.
P erform er pretends to be thinking seriously, brings right
hand around and places hand to forehead as if concentrating.
This is really in order to glimpse the torn index corner held in fin
gers. H and goes back as perform er rem arks th a t he cannot seem
to get the im pression clearly. P erform er turns around and asks
spectator just to glance at his card and think h ard; spectator sees
his card protruding, and this dispels any suspicion. P erform er
now succeeds in nam ing thej chosen card, and uses a little show
m anship, saying, I seem to get the im pression of a dark card;
yes, it isa Club! There are onetwo threefourfiveyes,
th a ts it! It is the Five of Clubs!
Of course you get rid of the torn card at the first opportunity.

No. 8

CLEVER CARD TRICKS

MIND CONTROL

Effect: One of the cleverest of card effects. Any pack of


cards is shuffled by any spectator. P erform er turns his back while
a spectator notes any card in the pack, then cuts the pack and
spreads it face up on the table. P erform er is now called; he
passes his hand slowly over the cards, and finally picks out the
chosen card.
Secret: A fter the pack is shuffled, perform er explains w hat
the spectator is to do while perform ers back is turned. Think
of any num ber; say five, fo r exam ple; and count off that num ber
of cards from the top of the pack, rem em bering that last (fifth)
card you deal off.
To illustrate, perform er counts the cards as he deals them one
at a time into a pile on the table. You thought of five, so you
note and rem em ber this fifth card, and place it on the pile on the
table.
P erform er does not expose the face of this fifth card to the
spectators, but does turn it up enough so that he can quickly
glimpse the card him self and rem em ber it, unknow n to the spec
tators. This is his key card ; it is placed on the pile on the table
and the balance of the pack is placed upon it, then squared up.
P erform er now turns his back, and the spectator takes the
cards and deals off in the same m anner down to any num ber he
chooses, notes and rem em bers the card dealt off at the m entally
selected num ber; he places the balance of the pack on top of that
pile, then cuts and squares the pack; finally he spreads the whole
pack out, face up, on the table.
Now, seemingly, the chosen card is hoplessly lost. P er
form er is now i recalled to the table, and slowly passes his hand
back and fo rth over the cards. Really, he is looking for the key
card, and when he locates it, he secretly counts five cards to the
right of the key card, and the fifth card m ust be the chosen card.
Slowly his hand hovers over the card, then pushes it forw ard
as the chosen card.
F or this effect it is best to pretend that it is a m ind reading
feature, as if you had really picked up the vibrations from the
spectators mind.

CLEVER CARD TRICKS

No. 9

A CLEVER SPELLING TRICK

Effect: A card is selected and returned to the pack. Pack is


squared up, and a spectator is asked to nam e his card. Perform er
at once proceeds to spell the nam e of the card, one card off for
each letter, and, on the last letter, he turns over the: card; it is the
selected card!
Secret: Fan, out the pack and have spectator select any card.
W hile he is looking a t his card, you secretly look at the bottom
card of the pack, and rem em ber it. Ask spectator to replace his
card on top of the pack, then im m ediately cut the pack and place
the lower portion on the upper half. The card that you glimpsed
on the bottom of the pack is now directly above the chosen card.
Now cut the pack several times and tu rn pack face up; you
say to spectator, I w ant you to notice if your card is still in the
pack. You ru n through the pack and look fo r the card that you
know is on top of the selected card; as soon as you see it do not
stop but commence to spell m entally the nam e of the card that
follows your key card. Say this card is Two of Hearts. You start
w ith your key card, and spell T-W -0 O-F H-E-A-R-T-S, and at
the last letter push your little finger in to m ake a break in the pack.
Cut the pack at this point and place the top portion above the
break on the bottom.
Now ask for the nam e of the selected card, and spell off one
card for each letter. After the last letter, hold out the next card
and turn it over slowly, showing the selected card.
No. 10
ANOTHER SPELLING TRICK
Effect: Spectator is given a choice of several cards, to select
one mentally. Pack is now cut several times, and handed to spec
tator, to spell out the card th at he m entally selected. He does so,
and finds his card at last letter. P erform er was not aw are w hat
card had been selected.
Secret: Look through the pack under pretense of seeing if
all fifty-two cards are there. Really you secretly look for the fol
lowing six cards and pick them out: Ten of Clubs; Six of Hearts;
King of Spades; Eight of H earts; Nine of Diamonds; and Three of
Diamonds; in the exact order just named. Place nine indifferent
cards above these, and place the pile of fifteen cards on top of the
pack. Pack is held in left hand, face down.
Now secretly bend the left hand corner of the top card near
est to you slightly. Pick up the fifteen top cards from pack, and
fan them out so that only the six cards nam ed above are visible.
Spectator is requested to m entally think of and rem em ber any
card he happens to look at. Close fan and replace at top of pack.
Cut pack several times, and bring your bent card back to top.
Hand pack to spectator and ask him to spell out the nam e of the
card he looked at, rem oving one card at a time for each letter.
The card reached at the last letter, will be the one noted by spec
tator.

10

No. 11

CLEVER CARD TRICKS

THE REVERSED CARD

Effect: A card is freely chosen from a pack ju st shuffled.


Card is replaced in pack, and is afterw ards discovered reversed in
center of pack.
Secret: After the card has been selected, perform er in the
act of squaring up the pack, slips the top card to bottom ; but
reverses it so it now faces the other cards; at the same time, he
turns over the pack. The whole of the cards are now facing up
w ards, except the single card at top of the deck.
In this condition the pack is held squared fo r the introduction
of the chosen card, which necessarily is inserted facing the rest
of the cards. W hile again squaring the pack, perform er again
slips top card to bottom as before and again turns over the pack.
Pack is now spread out on the table, and the chosen card is
found face up, while all other cards are face down.

No. 12

MENTAL FORECAST

Effect: Two piles of cards are placed on table. P erform er


writes a prediction on a slip of paper and hands it to spectator.
Spectator is now asked to select any pile, but first to m ake a care
ful choice, and then point to the pile. On opening the paper, he
finds that perform er has correctly predicted the pile chosen.
Secret: Go through the pack and remove the four sixes, and
four fours and two extra cards. Do this so that no one observes
w hat you are doing. In one pile place the four sixes face down.
In the other pile place the four fours w ith the two extra cards on
top.
On a paper w rite this prediction: I will you to select the six
pile. Fold paper and hand to spectator.
If spectator selects the four sixes, tu rn over pile and show the
sixes; then casually turn over the four pile and show the fours,
being careful that the two extra cards do not show.
If spectator selects the four pile, pick up this pile and count
the six cards, face down; then take the other pile and count four,
face down.

FINISH

CLEVER CARD TRICKS

11

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12

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