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CHAPTER 14:

SYSTEMS DESIGN AND DEVELOPMENT

Multiple Choice:
1.

When a company needs a specific application that is not available on the market, it hires:
A. technical writers.
B. programmers.
C. expert system writers.
D. purchasing agents.

Answer: B
2.

Reference: How People Make Programs

Difficulty: Moderate

The most important and often overlooked step in the four steps of problem solving is:
A. understanding the problem.
B. developing a plan.
C. evaluation.
D. carrying out the plan.

Answer: A
3.

Reference: How People Make Programs

Difficulty: Moderate

The problem-solving step that determines the set of resources that are available for a project is:
A. defining the problem.
B. devising, refining, and testing the algorithm.
C. writing the program.
D. testing and debugging the program.

Answer: B

Reference: How People Make Programs

Copyright 2006 Prentice-Hall. All rights reserved.

Difficulty: Moderate

Chapter 14: Systems Design and Development


4.

The final problem solving step is:


A. devising, refining, and testing the algorithm.
B. writing the program.
C. defining the problem.
D. testing and debugging the program.

Answer: D
5.

Reference: How People Make Programs

Difficulty: Moderate

The process of breaking problems into smaller and smaller problems is known as:
A. subproblem definement.
B. subproblem refinement.
C. algorithm definement.
D. stepwise refinement.

Answer: D
6.

Reference: How People Make Programs

Difficulty: Moderate

The design process starts at the:


A. bottom with the details.
B. top and works down to the details.
C. middle point and works out to the larger ideas and the smaller details simultaneously.
D. bottom and proceeds to the top and then the middle.

Answer: B
7.

Reference: How People Make Programs

Difficulty: Moderate

A set of step-by-step instructions that, when completed, solves a problem is known as a(n):
A. process.
B. processing project.
C. operating system.
D. algorithm.

Answer: D

Reference: How People Make Programs

Copyright 2006 Prentice-Hall. All rights reserved.

Difficulty: Moderate

Chapter 14: Systems Design and Development


8.

A logical structure that controls the order in which instructions are carried out is known as a(n):
A. psuedocode structure.
B. compiled process.
C. interpreter process.
D. control structure.

Answer: D
9.

Reference: Control Structures

Difficulty: Moderate

An IfThenElse structure is used when:


A. three or more choices are given.
B. two options are given and a choice has to be made between them.
C. two or more choices occur simultaneously.
D. two programs run simultaneously.

Answer: B
10.

Reference: Control Structures

Difficulty: Easy

The control structure that is used to make logical decisions is known as the:
A. selection control structure.
B. repetition control structure.
C. sequence control structure.
D. default control structure.

Answer: A
11.

Reference: Control Structures

Difficulty: Moderate

Testing the algorithm:


A. tests the completed program.
B. checks the logic.
C. checks for wording irregularities.
D. checks for CPU processing errors.

Answer: B

Reference: Testing the Algorithm

Copyright 2006 Prentice-Hall. All rights reserved.

Difficulty: Moderate

Chapter 14: Systems Design and Development


12.

The following could be considered a bare-bones:


begin game
repeat turn until number is guessed or seven turns are completed
end game
A. algorithm.
B. pseudocode.
C. control structure.
D. variable.

Answer: A
13.

Reference: Stepwise Refinement

Difficulty: Moderate

When a programmer develops the language for an algorithm, it is known as:


A. debugging.
B. interpretation.
C. compiling.
D. coding.

Answer: D
14.

Reference: From Algorithm to Program

Difficulty: Challenging

A common programming language is:


A. C++.
B. B+.
C. ftp.
D. Z.

Answer: A
15.

Reference: From Algorithm to Program

Difficulty: Easy

The list of ingredients in a recipe most closely resembles a programs:


A. heading.
B. declarations and definitions of variables.
C. body.
D. code.

Answer: B

Reference: A Simple Program

Copyright 2006 Prentice-Hall. All rights reserved.

Difficulty: Challenging

Chapter 14: Systems Design and Development


16.

The named portion of a computers memory whose contents a program can examine and change is a(n):
A. variable.
B. heading.
C. comment.
D. algorithm.

Answer: A
17.

Reference: A Simple Program

Difficulty: Moderate

What is text referred to that helps readers understand the program but is ignored by the program?
A. Debuggers
B. Syntax stablers
C. Comments
D. Variables

Answer: C
18.

Reference: A Simple Program

Difficulty: Moderate

Why is a text editor necessary when programming?


A. It can be used to save comments about a program.
B. It can be used to enter and save a program.
C. It can be used to compile a program.
D. It can be used to execute a program.

Answer: B
19.

Reference: Into the Computer

Difficulty: Moderate

To convert a program into machine language, ____________ software is needed.


A. translation
B. coding
C. text editor
D. debugger

Answer: A

Reference: Into the Computer

Copyright 2006 Prentice-Hall. All rights reserved.

Difficulty: Moderate

Chapter 14: Systems Design and Development


20.

A program that translates each statement of a program individually is known as a(n):


A. compiler.
B. coder.
C. debugger.
D. interpreter.

Answer: D
21.

Reference: Into the Computer

Difficulty: Challenging

When the grammar rules of a programming language are not followed, ____________ errors occur.
A. logic
B. debugging
C. syntax
D. data structure

Answer: C
22.

Reference: Into the Computer

Difficulty: Moderate

From the perspective of a computer, machine language is:


A. all binary.
B. a high-level language.
C. a fourth-generation language.
D. all psuedocode.

Answer: A
23.

Reference: Machine Language and Assembly Language

Difficulty: Moderate

Assembly language is considered a _________ language.


A. fourth-generation
B. low-level
C. high-level
D. third-generation

Answer: B

Reference: Machine Language and Assembly Language

Copyright 2006 Prentice-Hall. All rights reserved.

Difficulty: Moderate

Chapter 14: Systems Design and Development


24.

The first high-level programming language was:


A. COBOL.
B. FORTRAN.
C. LISP.
D. Basic.

Answer: B
25.

Reference: High-Level Languages

Difficulty: Challenging

The easy-to-learn language developed in the mid-1960s that is often used by beginning programmers is:
A. COBOL.
B. C.
C. HTML.
D. Basic.

Answer: D
26.

Reference: High-Level Languages

Difficulty: Moderate

Small programs or subprograms within a program are known as:


A. modules.
B. GoTo statements.
C. variables.
D. compiled statements.

Answer: A
27.

Reference: Structured Programming

Difficulty: Challenging

Modern Basic programming language is:


A. Structured Basic.
B. Visual Basic.
C. Early Basic.
D. QuickBASIC.

Answer: B

Reference: How It Works 14.1: The Evolution of Basic

Copyright 2006 Prentice-Hall. All rights reserved.

Difficulty: Moderate

Chapter 14: Systems Design and Development


28.

What type of programming language is C++?


A. Object-oriented language
B. Machine language
C. Assembly language
D. Structured language

Answer: A
29.

Reference: Object-Oriented Programming

Difficulty: Moderate

Visual programming uses:


A. an array of squares, circles, and rectangles to create programs.
B. graphics and pointing to onscreen objects.
C. a collection of objects.
D. requests from the user to access information.

Answer: B
30.

Reference: Visual Programming

Difficulty: Moderate

Apples HyperCard and Visual Basic are examples of:


A. object-oriented languages.
B. structured languages.
C. visual programming languages.
D. macro languages.

Answer: C
31.

Reference: Macro Languages

Difficulty: Challenging

____________ are used to automate repetitive tasks.


A. Structures
B. Macros
C. Modules
D. Variables

Answer: B

Reference: Macro Languages

Copyright 2006 Prentice-Hall. All rights reserved.

Difficulty: Moderate

Chapter 14: Systems Design and Development


32.

Which of the following types of languages is the easiest to use and closest to natural English?
A. High-level languages
B. Machine language
C. Assembly language
D. Fourth-generation languages

Answer: D
33.

Reference: Fourth-Generation Languages

Difficulty: Moderate

____________ language enables a user to request information from a database.


A. Query
B. Fourth-generation
C. High-level
D. Macro

Answer: A
34.

Reference: Fourth-Generation Languages

Difficulty: Moderate

____________ progamming is a collaborative approach to programming.


A. Extreme
B. Fourth-generation language
C. High-level language
D. HTML

Answer: A
35.

Reference: Extreme Programming

Difficulty: Moderate

____________ is a page-description language commonly used to create Web pages.


A. JavaScript
B. C++
C. HTML
D. Perl

Answer: C

Reference: Programming for the Web

Copyright 2006 Prentice-Hall. All rights reserved.

Difficulty: Moderate

Chapter 14: Systems Design and Development


36.

All of the following are benefits of outsourcing IT services EXCEPT:


A. lower payroll expenses.
B. the ability to hire the most talented individuals in the field.
C. the ability to retain fewer permanent employees.
D. more employees.

Answer: D
37.

Reference: Systems Development

Difficulty: Moderate

The first phase of the systems development life cycle (SDLC) is:
A. analysis.
B. investigation.
C. development.
D. design.

Answer: B
38.

Reference: The Systems Development Life Cycle

Difficulty: Moderate

The final phase of the SDLC is:


A. maintenance.
B. retirement.
C. development.
D. implementation.

Answer: B
39.

Reference: The Systems Development Life Cycle

Difficulty: Moderate

The process of turning a design into an actual working system occurs during the ____________ phase.
A. design
B. analysis
C. development
D. implementation

Answer: C

Reference: The Systems Development Life Cycle

Copyright 2006 Prentice-Hall. All rights reserved.

10

Difficulty: Moderate

Chapter 14: Systems Design and Development


40.

A limited working system that gives users and management an idea of what a completed system will look
like is known as a(n):
A. prototype system.
B. beta tested system.
C. alpha tested system.
D. development system.

Answer: A
41.

Reference: The Systems Development Life Cycle

Difficulty: Moderate

A graphical depiction of a physical system that currently exists or is being proposed is known as a:
A. data flow diagram.
B. system flowchart.
C. prototype.
D. decision table.

Answer: B
42.

Reference: Modeling Tools

Difficulty: Challenging

A graphical depiction of the movement of data through a system is known as a:


A. data flow diagram.
B. system flowchart.
C. prototype.
D. data dictionary.

Answer: A
43.

Reference: Modeling Tools

Difficulty: Challenging

When a software engineer attempts to prove the correctness of her program, she is developing
____________ techniques.
A. beta testing
B. alpha testing
C. prototype
D. program verification

Answer: D

Reference: Software Solutions

Copyright 2006 Prentice-Hall. All rights reserved.

Difficulty: Moderate

11

Chapter 14: Systems Design and Development


44.

MIS stands for:


A. management information system.
B. machinery information system.
C. management informative solutions.
D. marginal information systems.

Answer: A
45.

Reference: The Science of Computing

Difficulty: Moderate

The field of ____________ deals with the way hardware and software work together.
A. prototyping
B. beta testing
C. alpha testing
D. computer architecture

Answer: D

Reference: The Science of Computing

Difficulty: Moderate

Fill in the Blank:


46.

A(n) ____________ control structure is a group of instructions followed in a specific order.

Answer: sequence
47.

Difficulty: Challenging

Reference: From Algorithm to Program

Difficulty: Moderate

Reference: From Algorithm to Program

Difficulty: Moderate

Assembly language and machine language are both considered ____________ languages.

Answer: low-level
52.

Reference: A Simple Program

An integrated programming environment includes a text editor, a compiler, and a(n) ____________ for
locating and correcting errors.

Answer: debugger
51.

Difficulty: Moderate

The actual writing of a program is known as ____________.

Answer: coding
50.

Reference: Control Structures

The name of a recipe is most similar to the ____________ part of a program.

Answer: program heading


49.

Difficulty: Moderate

A(n) ____________ control structure is a looping mechanism.

Answer: repetition
48.

Reference: Control Structures

Reference: Machine Language and Assembly Language Difficulty: Moderate

OOP technology stands for ____________.

Copyright 2006 Prentice-Hall. All rights reserved.

12

Chapter 14: Systems Design and Development


Answer: object-oriented programming
53.

Difficulty: Challenging

Reference: Fourth-Generation Languages

Difficulty: Moderate

4GL stands for ____________.

Answer: fourth-generation language


54.

Reference: Object-Oriented Programming

___________ is a programming language that uses English-like phrases.

Answer: 4GL or fourth-generation language Reference: Fourth-Generation Languages Difficulty: Moderate


55.

____________ is a full-featured object-oriented language that is often used to create Web applets.

Answer: Java
56.

Reference: Systems Development

Difficulty: Moderate

SDLC stands for ____________.

Answer: systems development life cycle


58.

Difficulty: Challenging

A(n) ____________ is a person who directly uses information produced by a system.

Answer: end-user
57.

Reference: Programming for the Web

Reference: Systems Development Life Cycle Difficulty: Moderate

A(n) ____________ consists of the programs, people, machines, data, and methods that accomplish
specific functions to solve specific problems of a company.

Answer: information system Reference: Program in Perspective: Systems Analysis and the Systems
Life Cycle
Difficulty: Challenging
59.

The ____________ phase of the SDLC studies an existing problem or opportunity and determines if a new
system is feasible.

Answer: investigation
60.

Reference: The Systems Development Life Cycle

Difficulty: Moderate

In the development phase of the SDLC, when a system is nearly finished, potential end-users may
____________ the system and report bugs to the developers.

Answer: beta test


62.

Difficulty: Moderate

The ____________ phase of SDLC includes gathering documents, interviewing users, observing the
system in use, and analyzing data.

Answer: analysis
61.

Reference: The Systems Development Life Cycle

Reference: The Systems Development Life Cycle

Difficulty: Moderate

CASE, commercially available software, stands for ____________.

Answer: computer-aided systems engineering Reference: Computer-Aided Systems Engineering


Difficulty: Moderate

Copyright 2006 Prentice-Hall. All rights reserved.

13

Chapter 14: Systems Design and Development


63.

The academic discipline of ____________ includes programming, engineering, database management,


graphic design, learning artificial intelligence, and creating and working with networks.

Answer: computer science


64.

Difficulty: Easy

____________ involves the study and integration of how hardware and software harmonize, thereby
coordinating both into a fully integrated system.

Answer: Computer architecture


65.

Reference: The Science of Computing

Reference: The Science of Computing

Difficulty: Moderate

____________ is a new experimental approach to software development, modeled after microchip


manufacturing techniques, that combines formal notation, proofs of correctness, and statistical quality
control.

Answer: Clean-room programming

Reference: Software Solutions

Difficulty: Challenging

Matching:

66.

Match the following programming languages to the keywords that describe them:
I.

FORTRAN

A. developed in 1960 and still used today by many programmers

II.

COBOL

B. used in artificial intelligence

III.

LISP

C. first high-level language

IV.

Basic

D. object-oriented programming language

V.

C++

E. named after a 17th century mathematician

VI.

Pascal

F. Java-like language from Windows

VII. Python
Answers: C, A, B, G, D, E, F

G. easy-to-learn language often used by beginning programmers


Reference: Multiple locations

Copyright 2006 Prentice-Hall. All rights reserved.

14

Difficulty: Challenging

Chapter 14: Systems Design and Development


67.

Match the following SDLC phases to the keywords that describe them:
I.

Investigation

A. training as well as equipment, file, and system conversion

II.

Analysis

B. use of data flow diagrams to illustrate the flow of data

III.

Design

C. monitoring and evaluating a new system

IV.

Development

D. use of flowcharts

V.

Implementation

E. identification of problems with computer systems

VI.

Maintenance

F. bringing the system down, soon to be replaced with a new system

VII. Retirement

Answers: E, B, D, G, A, C, F
Difficulty: Moderate

G. plan of schedule deadlines and milestones for a new system

Reference: How It Works: The Systems Development Lifecycle

Copyright 2006 Prentice-Hall. All rights reserved.

15

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