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With the plethora of action/ adventure movies and TV shows out there, and the
number of fans the genre has, why isn't there a good Action Movie roleplaying game? Yeah, I know, there are a
few games and scenarios based around an SF/ Action flick or two, and an espionage RPG that faded away into
obscurity due to licensing problems. But what about a senseless, violence-ridden, generic cops 'n robbers style
game modeled after the classics? Think of it. The fans of the Arnold Schwarzenegger/ Mel Gibson/ Sylvester
Stallone/ Steven Seagal/ Jean Claude Van Damme/ Muscle Guy Ad Nauseum genre deserve a game of their
own, don't they?!?!?
After a pointless loss of several nights' sleep (the little voice kept telling me, 'if you write it, they will play...`),
and with very little thought and effort, I set out to create such a game. The result is before you. So, with no
further adieu, and tongue in firmly entrenched in cheek, I proudly present:
BAD ATTITUDES:
THE ACTION MOVIE ROLEPLAYING GAME
The First Edition from Out of the Vault
by Berin Kinsman
c. 1993 Berin Kinsman
http://www.unclebear.com
All Rights Reserved
MATERIALS REQUIRED FOR PLAY
Raid the Monopoly game for some d6s, grab a pencil and some paper- a Post-It note, 3 x 5 card, or the back of
an old sales receipt will do...wait a minute! You're all experienced gamers! You know this crap already! Let's get
on with it!
MANDATORY JARGONISM AND CUTE TERMINOLOGY
Just for fun, instead of calling the gamemaster 'the gamemaster` and the players 'the players`, let's call the GM
'the Perpetrator` and the players 'Accomplices`. No, no, I've got it...the 'Blitzer` and the 'Blitzees`. Wait, wait,
better one- the 'Director` and the 'Cast`. Hold it, how about...aww, skip it.
ATTITUDE
In the movies, how tough you are is really a matter of how tough everyone thinks you are which is determined
largely by how tough you think you are which is reflected in how you act. Attitude reflects that, is the one (and
only) attribute that matters in this game. Starting Attitude is based on Character Type, below.
SKILLS
Divide starting Attitude up among the following skills however you want; Maximum skill number is 5.
Shoot Guns!
All sorts of guns, and stuff that isn't guns- in fact, anything that isn't a hand-to-hand weapon falls under this
skill. Pistols, rifles, sub-machineguns, grenade launchers, thrown grenades, thrown knives, thrown shuriken,
flamethrowers...
Kick Butt!
All forms of hand-to-hand combat, including martial arts, boxing, street fighting, swords, knives, nunchuks,
baseball bats, beer bottles...
Drive Cars!
All sorts of vehicles, including trucks, motorcycles, forklifts, cement mixers...
HEALING
For dramatic impact, GMs might try having wounded NPCs lie around in comas for the entire adventure, giving
the heroes motivation ('I must AVENGE him!`). Once the bad guys who injured the NPC have been vanquished,
of course, all NPCs will awaken so they can offer their thanks.
Action heroes don't lie around waiting to heal. They only recover Attitude by earning it (below).
GAINING ATTITUDE
Every time a character displays Attitude, the GM should award him an Attitude Point. This is most often
displayed in snappy repartee- like when Arnie says, "I'll be baack" in Terminator, then drives a car through the
front of the building- that's Attitude! A mortally wounded character who struggles to his feet in order to
continue fighting, like Mel in Lethal Weapon (any of 'em), should get a point for Attitude (and thus remain
alive!).
IMPROVING SKILLS
If a character used a skill during an adventure, successfully or not, that skill goes up one point when the
adventure is over.
TERMINAL BLITZ
The Adventure for BAD ATTITUDES
Let's be honest. Action movie plots, as a rule, aren't incredibly deep. Mostly, they're nothing but framing
sequences for fight scenes and car chases, stringing events together into allegedly coherent order. Sure, uh-huh.
Terminal Blitz is a good starter scenario for BAD ATTITUDES, playable by any number of participants. Then
play it again, call it Terminal Blitz II: The Return of (Insert Player Character Name Here)
For an advanced scenario, try it again, but entitle it Terminal Blitz III: The Mother of All Blitzes. You get the
idea. Hey, I'm probably wresting vast royalties in potential modules out of my own pocket here, but what they
heck.
The story starts out with a character's (roll 2d6)
2 Ex-Partner
3 Boss
4 Mentor
5 Fellow _________ (occupation)
6 Father (Mother)
7 Brother (Sister)
8 Ex-Spouse
9 Child
10 Best Friend
11 Childhood Buddy
12 Old Military Pal
who has been beaten up by (roll 1d6)
1-2 Drug Dealers
3-4 An Organized Crime Group
5 A Street Gang
6 Mysterious Well-dressed Thugs