Vous êtes sur la page 1sur 5

NATIONAL UNIVERSITY OF COMPUTER AND EMERGING SCIENCES

Course Content
Introduction to Computer Graphics CS-418
Syed Farooq Ahmed Zaidi
1/23/2013

The document is intended to lay some guidelines for the course content of CS-418. The documents aims to
provide objectives and clarify the boundaries of course content for students

T ABLE

OF

C ONTENTS

TABLE OF CONTENTS ........................................................................................................................................ 1


1. OVERVIEW OF COURSE ASSESSMENTS ....................................................................................................... 2
2. SYLLABUS AIMS AND OBJECTIVES............................................................................................................... 3
2.1 AIMS ........................................................................................................................................................ 3
3. COURSE CONTENT ..................................................................................................................................... 4
3.1 COMPONENTS AND SECTIONS ......................................................................................................................... 4

1. O VERVIEW

OF

C OURSE A SSESSMENTS

Assessment Medium

Marks
In Class

100

Quizzes (20%)
Bi-weekly short quick quizzes (10%)
There might be one major quiz and/or final exam (10%).

25

Activities (5%)
Individual or team activities designed to promote learning among students.
Assignments

25

Final Project
Proposal (10%)
Interim Report 1 (20%)
Interim Report 2 (20%)
Final Presentation (15%)
Final Write-up (15%)
Final Code-Demo and other deliverables (20%)

50

*The project is supposed to cover the whole course duration and is at the core of learning of
computer graphics. More details on the project will be provided on need basis.

2. S YLLABUS A IMS
2.1

AND OBJECTIVES

A IMS

The course main objective is to enable students to create realistic 3-D models using computers. The
course syllabus aims to achieve the objective by focusing on the following:

Developing a basic understanding of a traditional graphic pipeline.

Developing a basic understanding of how 3-D objects are represented in Computer Graphics.

Developing basic mathematics needed to implement geometric transformations, and views


in Computer Graphics.

Implement basic geometric transformations and view.

Developing understanding of main principles lightening and shading in computer graphics,


including but not limiting to Phong Model, Blinn-Phong model, and ray tracing.

Developing understanding of curves and surfaces used in computer graphics like Bezier
Hermite etc. along with their mathematics.

Understanding some discrete techniques used in computer graphics. The selection is left up
to the course instructor(s) following are some recommendation:o Mapping (texture, bump)
o Radiousity
o Clipping Algorithms

Mastering at least one computer graphics tool set to apply the above skill set in turn to
render near to realistic 3-D graphics. Graphics tool sets includes but are not limiting to:o OpenGL (freeglut & glew variants)
o Direct X
o WebGL

3. C OURSE C ONTENT
3.1

C OMPONENTS

AND

S ECTIONS

The course has two components called theory and Project. The theory component comprises of
in class lectures and tries to build on student knowledge and understanding of computer graphics.
The Project component works on developing the understanding and knowledge (acquired in
theory) in to a skill and mastering it. The Project component is to complement the theory and must
be designed to go with the flow of in-class lectures. At least one graphic tool-set must be taught
in-class and support provided to students, however, the final choice is left with students.
The following table shows the sections for each component.
Section

Theory
Section Title

Assessments
1

Quiz

Quiz / Activity

Quiz / Activity /
Assignment

Assignment(s)

Assignment

Curves and surfaces

Assignment

Mapping: Texture, Bump and Environment Mapping

Quizzes /
Assignments

Discrete Topics

Graphics Systems and Model


Geometric Objects and Transformation
Viewing Techniques
Lightening & Materials

Section

Project
Section Title

Assessments
1&2
2,3 & 4
All
Sections

Interim Report 1 Section 1 & 2 of theory.


Interim Report 2 Section 2, 3 & 4 of theory.
Final
Deliverables

Blend of all sections from theory

Vous aimerez peut-être aussi