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URSAMAJOR
COLONISER'SHANDBOOK
CONTENTS
Introduction
Sequenceof
Action
TheMap
Fighting
Team
Structure
Movement
Startup
Resources
Technical
Developments
Time,
Distance& Terrain
Location
Structures
and
Buildings
Economy
Vehicleand
Reconnaissance Unit
Statistics
Share
Prices
Surveying
Colony
Moraleand
Recruitment
Introduction
Humankindhasfinallyworkedouthowtotravelbetweenthestars.Colonisationhasbecomea
realpossibility,andmankind,beingthesortofspeciesitis,hasengagedinsometimesviolent
competitionovertheresourcesofnewlydiscoveredworlds.
ThisgameisaboutthecolonisationofthethirdplanetoftheDubhesystem(knownasNew
Edo).Thereareanumberofhumangroupswishingtocolonisethehabitableandresourcerich
thirdcontinent.
Thecontinentisbrokendownintoaseriesofareaseachwithitsownmap.Playerteamswill
controlasinglemaptostartwithandexploreadditionalzonesinsearchofresources.Their
mapswillgenerallybeondifferenttables.Therelationshipbetweenthesetablesisshownona
mastermapofthecontinent.
Playerswillnotbeentirelyfreetoactastheywish,however.
TheirexpensivecolonisingtechnologyandthecostofthetriptoNewEdohavebeenfundedby
theirparentcompanyorgovernment.Theseparentorganisationwillbeexpectingareturn.
Successfulteamswillbethosewhoareabletofunctionwellasateam,andplan,delegateand
negotiatewell.
Thoseofyouwithtimeandenthusiasm,andinternetaccesscanfindoutalotmoreaboutthe
Universeinwhichthisgameissetatwww.pastpers.co.uk/universe.
WehopeyouenjoyagranddayoutonNewEdo.
JohnRutherfordandJimWallman
October2000
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TeamStructure
Eachteamhasthefollowingthreekeymembers:
ChiefExecutive
Inchargeoftheteam.
Responsibletothehomegovernmentor
owningmegacorporationforthewell
beingandefficientoperationofthe
colony.
HeadofResourcesand
Planning
AssiststheCEinplanningthegrowthof
thecolony
Managestheeffectiveuseofits
resources.
Organisingexports
SecurityChief
Ensuresthatthecolonyisprotectedand
itsareasecuredfromhostileorcriminal
elements.
Definessecuritypolicy
Reportstoowningcorporationon
securityofthecolony.
IfthereisnoChiefSurveyor,theSecurity
Chiefisexpectedtocoordinatesurvey
activity.
Iftherearemorethanthreeplayersthenonecouldusefullyaddtheseimportantroles:
HeadofInternalAffairs
Responsibleforreportingtothehome
corporations(inadditiontoanyreports
theCEmakes)andtoactasaninternal
auditor.
Responsibleforkeepingtrackof
colonistsmorale.
Responsible(withtheCE)for
negotiationswithothercolonies.
ChiefSurveyor
Responsibleforplanningandconducting
resourcesurveys
Responsiblefororganisingmining
activity.
Exploringandmapping
Playersmightchoosetorearrangeduties,thoughthereshouldalwaysbeoneplayerwhois
ChiefExecutiveortheequivalent.
Time,DistanceAndLocation
Thescalesaredeliberatelyvaguehowever,ifyouwanttogetasenseofthetimescalethis
gamerepresents,thinkintermsofeachturnbeingaround100days.
Thismeans,usingtheUniversalTimesystem,thatthereareabout4turnsperyear.
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Allthecoloniesareonthesamecontinent,becausethisiswhereorbitalsurveyshaveindicated
thegreatestlikelihoodofahighconcentrationsofRedMercuryandothersuitableminerals.
Economy
ThereareanumberofvaluablethingsthatcanbefoundonthesurfaceofnewEdo,andthe
colonistshavethetechnologytoexploitthesequicklyandeasily.
1. BIOMASS(Foodandarawmaterialforotherthings).BIOMASSiscollectedmostusually
fromthejunglesbymobileBiomasscollectorsandprocessedinfactories.
2. REDMERCURY(Essentialforadvancedtechnology).Thishastobeextractedfromthe
groundfromcertainsuitablesites.
3. MINERALS(Thecontinentisrichinusefulminerals).Thesecanbeextractedfrom
suitablemineralrichsites.
SharePricesNEWEDOSTOCKMARKET
Playerteamsrepresentasubsidiary(thatisawhollyownedsubdivision)ofamuchbigger
companythisparentisrepresentedbytheUmpires.
Youshouldbecarefultotreattheparentcompanyasarealentitythatcanbothrewardgood
performanceandpenalisepoorperformance.
WhilsttheBoardoftheparentcompanyusuallyrealisethatimmediateprofitsmightnotbe
possible,failuretoexportafterareasonableperiodoftimemightresultinthecolonybeclosed
downasunprofitable.
Aregularseriesofshuttleswilllandnearthecolony,andtheteamcandecidehowmuchof
theirsurplustheyexport.
Themoretheyexport,themorewelldisposedtheirfinancialbackerswillfeeltowardsthemand
themorelikelytheyaretoprovideadditionalsupport,suchasprofessionalmilitarysupport,or
improvedtechnology.
Eachturn,theTeamControlcalculatesandgivesamovenumbertoGameControlwhokeep
trackofthesharelevels.Factorsthatmightinfluencesharepricesare:
1. ExportProductionlevelsallmaterialcanbeexportedandlevelsmightbehigherif
exportsincludeunusual,valuableoruniqueitems.
2. QualityofManagementgoodadministrativeprocedures,regularreportingtotheparent
company,rapidandeffectiveresponsetoproblems.
3. Diversificationtheextenttowhichthecompanyprotectsitselffromcatastropheby
avoidingputtingallitseggsinonebaskete.g.bybuildingextracities,redundant
systems.
4. Visiontheextenttowhichthecompanyhasaclearandwellexplainedideaofitsown
futureplans,andisabletopromoteacommonpurposeandboostmoralewith
teambuildinganduseofsymbols.
Ofcourse,noneofthisisapreciseprocess,andsotherewillalsobesomesmallrandom
fluctuationscausedbyexternalfactorsintheinterstellarmarkets.Theoverallsharevaluesof
eachcompanywillbepostedforalltoseeeachturn.
SequenceOfAction
Eachturnwilltake20minutestoprocess.Itisessentialthatyouthinkandplanaheadand
thiswillonlybepossiblewhenteamsdelegateanddividetheireffortbetweenthemselves.
Typicallywewillconductactivitiesinthisorder:
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1. GameControlAnnouncesnextturn.Sharepricesposted.
2. Playerteamsplotmovement,andplacemoveableunitsonthemapwheretheywantthem
togo,inthisorder:
a. Placeunitsonyourhomemap.
b. Placeunitsonthenextadjacentmap
c. Placeunitsonthenextfurthestmapandsoonuntilyouveplacedallyourunits.Once
deployedthereshouldbenofurthermovementunlesscombatoccurs.Ifthereislikelyto
beaconflict,playersmaybeaskedtowritedowntheirdeploymentsinadvance.
d. Placeunitsunderconstructionthisturnonthefactoryconcerned.
1. Ifacombatorconflictarises,workitoutnow(EXCEPTION:Flyeroverflightsmustbe
resolvedimmediatelytheyoccur)
2. Teamworksoutproduction/gatheringofresources(supervisedbyteamcontrol)
3. Workoutnewbuildsorconstruction.
4. Teamallocatesresourcesforexport(ifany)andpassesthemtoteamcontrol.
5. TeamControlgivessharemovevaluetoGameControl.
6. Teamcontrolreportstheresultsofsurveystotheplayers.
7. RoutineCompanyshuttlelandswithpotentialimmigrantsandtocollectexports.
Movement
Becauseeachturnrepresentsaconsiderableperiodoftime,wedonothaveunitmovementin
theconventionalsense.Instead,eachturnhasadeploymentphase,inwhichunitsare
allocatedtopartsofthemap(seeabove)
Intheeventofanemergencyortheunlikelyeventofcombat,unitscanberedeployedin
stages,accordingtotheiragilityandtheintensityofthecombatoremergency.
Intheoryitmightbepossibleforeveryunitontheplanettoassembleforasinglehugecombat
inoneturnthoughtheremightbeverygoodreasonswhyplayersmightnotwanttodothis.
Terrain
Thereareanumberofdifferenttypesofterrainthatwillbeshownonthemapzones.Eachtype
hasdifferentcharacteristics:
TypeofMapZone
Jungle
Volumeof
Biomass
Chance
of
Minerals
Chance
ofRed
Mercury
Operational
Difficulty
Abundance
Average
Low
Moderate
(x2)
Some
Average
Average
Easy
Lots
Low
Low
Moderate
(x2)
Lake/Ocean
Some
Low
Negligible
Hard(x3)
Escarpment
Little
Excellent
Average
Hard(x3)
Mountains
Little
Good
Good
Hard(x3)
Regolith/Desert
None
Good
Excellent
Moderate
Savannah
Marsh
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(x2)
OperationalDifficultymeanstheeffectthattheterrainhasonactivities.
EasyEverythingtakesthenormalamountoftime
ModerateDoublethetimetakentodothingsinthisterrain
Hardx3timetakentodothings
TheeffectofthechanceofresultswillbereportedbyTeamControldependingonsurveyteam
activity.
Reconnaissance
Playersmayvisitothermapsonfootorinagroundorairvehicle.Playerswillbeindividually
representedbyamarkerorflagandwhenmovingaroundtheexactlocationofaplayermust
beindicated.
Thismayresultinsomepersonalrisk(localTeamUmpireswillinformyouwhenthisislikely).
Youcanalsosendflyerstocheckoutotherareaswithoutaplayerinattendance.
Informationyoucangatherisasfollows:
Youcanalwaysstandandlookatanotherteamscolonylayoutifyouareonthesame
map(unlessforcedtowithdrawbytheirsecurityteams).
Ifyouhaveaflyerandmanagetooverflytheirbase,youmaylookcloselyanddothings
likecountnumbersofcountersetc.
Faketesting:
Ifyoumoveaunitwithinthesamemapzoneofthem,oroverfly,youmaydemandatestonup
to2structuresperturntoseeiftheyarefake.Roll1d6score5or6andtheownerMUSTsay
whetheritisfakeorreal.
Attackingastructurewillalwaysrevealwhetheritisrealorfake.
Surveying
Surveyunitscansurveyanyzone,sometimesseveraltimesperturn.Itdependsonthe
operationaldifficultyofthezonethenumberinthetablebelowisthenumberofattemptsata
surveyyoucandoinaturn.
Operational
Difficulty
SurveyTeam
ATVSurvey
Team
FlyingSurvey
Team
Easy
Moderate
Hard
PlayerswillsaywhetherthesurveyattemptislookingforRedMercuryorMineralsforeach
attempt.
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ResultswillbereportedbytheTeamControlandwillbeoneofthefollowingresults:
DefinitelyYESyoufoundapotentialminingsiteofthetypeyouarelookingforatco
ordinatesthatwillbegiventoyoubytheTeamControl.Onceyouinstallanextractionunit,you
willbetoldhowmuchcanbeextracted.AdefiniteYESdoesnotruleoutthepossibilitythat
morethanonesiteofthetypeyouarelookingformightexist.Youcankeeplookinguntilyou
getadefiniteNOtobesure.
MAYBEtheremightbesomethinghere,butthesurveyteamcantbesure.Youcantry
anotherattemptifyouhaveoneinthesameturnoronsubsequentturnsotherwise.
DefinitelyNOThereispositivelynopotentialsourceofthetypeyouarelookingforinthis
zone.Youmightaswellgiveuplooking.
TheMap
EachmaprepresentsasegmentoftheMainContinent.Thiswilltypicallybedividedinto1625
zones,whichareusedtohelpadministertheeconomicsystem.
TypicalStartupResources
Unlessdetailedotherwiseinyourteambriefing,theinitiallandingwillhavethefollowing
buildingsandresources:
CommandCentre
StructureManufacturingCentre
BiomassFactory
PowerPlant
2Habdomes(andthe10coloniststhatgowiththem)
1Constructionvehicle
1SecurityTeam
1DPSRLink
25xBiomass,15xRedmercuryand30xMinerals
OPTIONALEXTRAS:ChooseanyTwoofthefollowing:
SecurityTeam
SecurityTeam
SurveyTeam
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SurveyTeam
1PowerPlant
1DPSRLink
1Habdome
1BulkCarrier
1lengthofsecurityperimeterfence
Playerscanlayouttheirinitialbasehowtheypleasetostartwith.Bearinmindthatthelayout,
onceplacedcannotbeeasilychanged.Thinkcarefullyaboutthis.
StructuresandBuildings
Thesequenceofconstructionis:
FirstTurn:BuildPrefabricatedStructureattheStructureManufacturingCentre(SMC).Itcan
bestoredthereonsubsequentturnsifrequired.(EXCEPTION:DPSRLinkandSecurityPerimeterwhich
arenotmadeatandSMC)
SecondTurn:Loadontoconstructionvehicleandmovetosite.Ifthesiteisonthesamemap,
assemblycantakeplacethisturn.
ThirdTurn:Assemblestructureonsite.
StructuresMUSTbelinkedtonearbystructuresbydata/power/services/road(DPSR)linkto
work.
Structuresindirectcontactmaybeassumedtobelinked.
Structuresmustbeassembledbyaconstructionvehicle.
AdvancedStructureslistedbelowcannotbebuiltuntilyoureceivetheplansfromyourhome
corporation(orequivalent)andtheywillonlyinvestinthiswayiftheyfeelyourcolonyis
profitable.
Dontexpecttoaccessalltheadvancedstructuresinthecourseofthegame.
CostsofconstructingstructuresareexpressedintermsofBiomass,RedmercuryandMinerals
(consumedwhenthestructureisfirstmadeinprefabricatedformattheSMC)
OtherrequirementsarePowerandColoniststhesearerepresentedbycounters,whichmust
beplacedonthestructure.Insufficientpowerorcolonistsmeansthatthestructureisn't
functioning.
Structure
Costs
to
build
Timeto
build
Power/
Colonists
Required
Whatitdoes
BasicBuildings
Youcanselectfromthislistfromtheinceptionofthecolony
Automated
MiningUnit
1B
2R
1P
1C
3M
Biomass
Processing
2B
http://www.theuniverse.org.uk/rules/ursa/coloniser.htm
2P
Allowsminingofminerals
orRedMercuryatarate
of3perturnuntilthemine
isexhausted.Thismustbe
linkedtotheprocessing
centrebyaDPSRlink
Centralcollectionand
processingpointforRaw
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Plant
1R
2C
5M
Biomassintousable
material.Thecollection
vehiclesarefactoredin,
anditcancollectbiomass
fromanywherewithinits
mapzoneorzonethatit
cantrackaroutetoviaa
DPSRlink
Collectionratesare:
Abundant=30,
Lots=20,
Some/Little=10.
Azonecanonlysupply
biomassforalimitedtime
beforeitisstripped.
Theamountofbiomassin
agivenzoneismarkedon
themap.
Command
Centre
0B
1R
1P
1C
5M
Allowscommunicationoff
worldandonworld.
Playerswillbeabletouse
aradioonanopennet.
Thisisanessential
elementofeachcolony,
sinceitrepresentsyour
mainheadquarters.Dont
loseit.
Data/Power/
Services/Road
(DPSR)Link
(approx20cm)
FakeStructure
2B
0R
2M
Doesn't
needto
be
made
atan
SMC
1B
0P
0C
0P
0C
FlyerFactory
1B
1R
2P
2C
Thislinksbuildings
together,andprovidesa
conduitformaterialsof
varioussorts.Allows
buildingsetctofunction
properly.
Canbemadetolooklike
anystandardstructure.
Allowsthemanufactureof
allflyingvehicletypes.
10M
GuardMissile
Turret
1B
1R
1P
0C
2M
GuardSCA
Turret
0B
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1P
Providesfixeddefences
esp.againstairunits.
Defendsitsownmap
zone.
Providesfixeddefences
esp.againstgroundunits.
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2R
0C
Defendsitsownmap
zone.
1P
Provideshabitationfor5
Colonists.
1M
HabDome
1B
0R
10Bper
turn
2M
PowerPlant
0B
1R
0P
0C
Provides10powertothe
colony.
2M
Security
perimeter
(approx20
cm)
Structure
Manufacturing
Centre(SMC)
0B
0R
2M
Doesn't
needto
be
made
atan
SMC
1B
1R
0P
0C
2P
2C
10M
Maynotbecrossedby
vehiclesorfoot.
Allowsthemanufactureof
prefabricatedversionsof
mainstructureslisted
here.Itisessentialfor
makingbuildings.
Prefabricatedbuildings
madebyanSMCcanbe
stockpiledpriorto
assemblybya
ConstructionVehicle.
Training
Centre
2B
2R
1P
2C
ConvertsColonistsinto
securityteamsandsurvey
teams
5M
Vehicle
Factory
1B
1R
2P
2C
Allowsthemanufactureof
allsurfacevehicletypes.
8M
Warehouse
2B
0R
3M
0P
1C
Canstore,inreasonable
security,upto20
prefabricatedbuildingsor
theequivalent.(Otherwise
structuresawaiting
assemblyareopentothe
elements,sabotageor
otherrisks).
Structure
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Whatitdoes
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Advanced
Structures
(OnlywhenblueprintsreleasedfromCorporateHQ
see'techdevelopment'below)
AdvancedAMU
Doubletheextractionratefromanormalmine.
Increasedextractionefficiencymeansthatitcan
continuetoextractfromadepletedmineatarateof1
perturnafteritisdepleted.
Advanced
CommCen
Allowsplayerstotalkprivatelywhentheywish.
AdvancedPower
Station
Poweroutputis20
Biological
Research
Station
Conductspureresearchintothelocalfloraandfauna
andnativebiosystems.Notmuchdirecteconomicvalue
tothisthough.Infactitsabitofawasteoftime.I
wouldntbotherifIwereyou.
Commercial
Zone
Openairtradingarea,shopsetc.ImprovesColonist
Moraleandincreasesvaluesofexports.Canonlybe
builtifthecolonyhasaBiosystemSafetyCertificate
DeepCover
Diggingundergroundbunkersforabuilding.Makesthe
typeofbuildinginvisibletorecce.Alsoprovidessome
coveragainstattack(+5hitpoints).
Theexistenceofabuildingcannotbehidden.
Thismustbebuiltbeforethebuildingithouses.Needs
aconstructionvehicletodoit.
Education&
TrainingFacility
Maintainsandimprovescolonistsskills.+1tocolonist
morale
Farm
Feeds5colonistspermanently.
CanonlybebuiltifthecolonyhasaBiosystemSafety
Certificate
HiDensityHab
Dome
Provideshabitationfor10Colonists.
HSD
construction
facility
Anorbitalfacility.MusthaveIndustrialUnit,Tech
CentreandOrbitalTradingStationfirst.Doesnot
requireconstructionvehicle.Requiressomecoloniststo
manage.Hasinternalpowerandissuppliedfrom
planetside.WithashipyardandHSPallows
constructionofinterstellarships.
Hyperlynium
SynthesisPlant
MusthaveIndustrialUnitandTechCentrefirst.Allows
theconstructionofHyperspaceFieldGenerators
(HSFG).Ittakes1turntomakeenoughHyperlyniumto
makeoneHSFG
IndustrialUnit
AllowsconstructiontohappenmorerapidlyanSMC
onthesamemapcanmakeanystructurein1turn.
Newstructuresmaybecomeavailable.
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MedicalCentre
Retainscolonistshealthatahigherlevel.+1tocolonist
morale
MilitaryTraining
Centre
MusthaveIndustrialunitandTechCentrefirst.Allows
productionandtrainingofmilitarygradegroundforce
troopsandvehicles(notPacifiersorMarinesthough).
MilitiaArmoury
Permitsthearmingofallcolonistsinthezoneasa
peoplesmilitiaintimeofcrisis.Obviouslyifthemilitia
arecalledout,allotherfunctionsofthecolonycease.
Thecolonymustalsostopworkforoneturninitially,to
organisebasictrainingtoallowcoloniststobearmed.
OrbitalShipyard
Doesnotrequireconstructionvehicle.Requiressome
coloniststomanage.Hasinternalpowerandissupplied
fromplanetside.Allowsconstructionoforbitalshuttles,
smallinterplanetaryshipsandStarshipMarines.
OrbitalTrading
Station
Musthavespaceportfirst.Doesnotrequire
constructionvehicle.Requiressomecoloniststo
manage.Hasinternalpowerandissuppliedfrom
planetside.Duringconstructionallexportsarereduced
by50%.OnceconstructedDOUBLEvalueofall
exports.
Recreation
Dome
Pleasures40colonists.+1tocolonymorale
ResidentialZone
Openairhousingfor30colonists.Improvescolonist
morale.Makeshabdomesobsolete(soonceyoustart
onthesecolonistswontliveinhabdomesanymore).
CanonlybebuiltifthecolonyhasaBiosystemSafety
Certificate
SecurityStation
Providesinternalsecurityandpolicingequivalentto6
securityteams(seeColonistMorale&Recruiting)
ShuttleLanding
Field
Increasestheefficiencyofshuttleactivityallows
exportsandimportstobemademoreeffectively.Add
30%tovalueofallexports.
Spaceport
MustbeanupgradedShuttleLandingField.Massively
increasesexportsefficiency.Add60%tovalueof
exports.
Technology
Centre
Allowstechnologiestobeaccessedwithoutreference
tothehomecorporation.
Instantaccesstoplansforallavailableoptionsfor
vehiclesandstructures.
SpaceDefence
System
Canshootdownmilitaryflyers,shuttles,andattacklow
orbitshippingororbitalfacilities.
Populationgrowthoccursmainlybyimmigration.Thereisthereforeasmuchpopulationas
therearehabdomestosupportit.Colonistsarrive/leaveontheCompanyShuttle.
DamagetoStructures
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Basically,iftheenemyhasunrestrictedopportunitytoattackyourbase,inthe100daysofa
gameturntheycandoextensivedamageanddestroymanybuildings.Inthecombatsection
below,thetablewillshowhowmanystructuresaunitcandamageinaturnoftrying.Unitsthat
foughtagainstdefendingunitsinaturncannotattackbuildingsinthesameturn.Abuilding
damagedtwiceisdeemeddestroyed.
Deconstruction
Moststructurescanbedismantledandmovedbyaconstructionvehicle.Obviouslyitlosesits
function,andittakes1turntodeconstruct,and1Mand1turntorebuildatthenewsite.
(EXCEPTIONS:DPSRlink,shuttlelandingfields,spaceport,pleasuredome,farm,deepcover).
Vehicle&UnitStatistics
Vehicle(s)
Cost
Build
time
Movement
Agility
Pop
Requirement
Whatitdoes
BasicUnits
AirTrans
2B
Flyer
1C
Cantransport
onefootteamby
air.
Lumbering
1C
Cantransport20
unitsofany
type.Or2foot
teams.
Lumbering
1C
Assembles
prefabricated
structurekits
andbuilds
certainitems.
Capacity1
structure.
Flyer
1C
Moreeffective
thanRPV.
Flyer
1C
Armedflyer.A
securityteamis
neededascrew.
2R
3M
BulkCarrier
1B
0R
1M
Construction
Vehicle
1B
0R
2M
PilotedFlyer
1B
2R
2M
Piloted
SecurityFlyer
2B
2R
1Secteam
2M
Repair
Vehicle
1B
0R
2M
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Lumbering
1C
Canrepair
damaged
buildings
quickly.
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RPVFlyer
0B
Flyer
Agile
1C
Transports
SecurityTeam
Mobile
1C
Heavilyarmed
combatvehicle.
Asecurityteam
isneededas
crew.
2R
1M
SecurityATV
1B
0R
Usefulfor
surveyingthe
terrainfornewR
orMmines.
1M
SecurityGCV
1B
0R
1Secteam
1M
Security
Team(foot)
1B
Mobile
1C
Defendscolony.
Countsasan
extracolonist.
Canonlybe
madeina
trainingcentre.
Mobile
1C
Detectssites
likelytobegood
forRorM
mining.
Agile
1C
Detectssites
likelytobegood
forRorM
mining.
1R
1M
Surveyteam
(foot)
0B
0R
1M
SurveyTeam
ATV
1B
1R
1M
Vehicle(s)
Whatitdoes
AdvancedUnits
(needtechnologyimportfromSponsors)
Advanced
SurveyTeam
(flyer)
Canfindminingsitesthatmayhavebeenmissedby
standardsurveyteams.
HeavyAirtrans
Cantransport1vehicleofanytype(withitscontents).Or
3footteams
RiotSquad
Cancaptureratherthankill.Veryeffectiveatkeeping
orderinthecolony.Notveryeffectiveinconventional
combat.
Inanunsurveyedareatheyhaveahigherchanceof
findingnormalmines.NewDeepminesrequirea
constructionvehicletospend1d6turnsdiggingoutbefore
theExtractionUnitcanbedeployed.
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Transformer
Thisisamethodofconvertingavehiclesothatitappears
tobeadifferenttype.Forexample,youmightconverta
SecurityGCVtolooklikeaBulkCarrier.Thedisguiseis
undetectableuntiltheytransform.Transformationtakes
time,sotheycannotbeusedtoshootsomeonewithout
warningortheopportunitytomoveaway.
Demanufacture
Vehiclescanbescrapped.ThisisanactivityconductedattheVehicle/Flyerfactoryandtakes
oneturn.
Yourecoverhalftheirmineralvalue(roundedup)or1Mwhicheverisgreater.
ColonyMorale&Recruitment
Thecolonysmoraleissignificantbecauseitaffectsthepopulation.
Inanyturnthatyouarerecruitingmorecoloniststofillnewhabdomes,roll1d6forthenumber
ofcoloniststhatarrivethatturn.
Thisismodified:
1foreachcolonistorsecurityteamlostatanytimeduringthelastturn.
1ifthecolonyischaotic.Thismeansthatthereisinsufficientlawandorder.Ifthecolony
haslessthanonesecurityteam(ortheequivalent)per20colonistsallocatedtointernalsecurity
only(i.e.notwanderingabouttheplacepickingfightswithothercolonies),thentheSaturday
nightbarfightsgetseriouslyoutofhand.
2ifthecolonyisdeemeddemoralised.Theteamcontrolwillwarnyouifthisislikelyto
happenbutyoucanprobablyworkoutforyourselveswhatislikelytomakethecolony
demoralised.
1ifthecolonyisdeemedtodisadvantaged.Theteamcontrolwillexplainifthishas
happenedusuallyiflifeinanothercolonyontheplanetissubstantiallybetterthaninyour
colony)
Becauseimmigrantsarriveonships,thedieroll,oncemade,cannotbeunmade.Iftheresultant
scoreisnegative,itmeansthatthisnumberofcolonistsleave.
Ifyourecruitmorecoloniststhanyouhavespacefor,theunaccommodatedonesleave
immediately(youcantsavethemup!)
Fighting
Combat
Power
Unit(s)
Defensive
Power
Movement
Agility
Numberof
buildings
damaged
perturn
Vs
Grnd
Vs
Air
AirTrans
Flyer
BulkCarrier
Lumbering
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ConstructionVehicle
Lumbering
GroundForceGCV(1)
15
12
Agile
20
GroundForceSection
(1)
12
10
Agile
12
GuardTurret
10
Fixed
MilitaryPacifier(1)
10
20
12
Flyer
20
MissileTurret
10
Fixed
PilotedFlyer
Flyer
PilotedSecurityFlyer
Flyer
RPVFlyer
Flyer
SecurityAllTerrain
Vehicle
Agile
SecurityGround
CombatVehicle
Mobile
SecurityTeam(foot)
orPeoplesMilitia
Mobile
StarshipMarine
Section(2)
10
10
Mobile
10
AdvancedUnits
AdvancedSurvey
Team
Flyer
HeavyAirtrans
Flyer
RiotSquad
1+
Mobile
(1)Militaryandcertainspecialisedunitscannotbebuiltonlyimported.
(2)RiotSquadcanKOandcaptureunitsonfootratherthankill.
DECOYUNITS
Eachteamispermittedtocreate3decoyunits.Thesearemarkedonthebackclearlyas
DECOYandcanbeofanymobiletype.
However,oncecalledoutinacombat,therealnatureofthedecoymustberevealedandthe
decoyunitisremovedfromplaythatturn.
Itcanbereturnedtoplayagainthenextturn.
COMBATSEQUENCE
Iftwo(ormore)colonieshaveforcesinagivenmapzone,theymaychoosetofaceoff.Each
playercanaddtotheirforcesuntiltheiropponentisreadytofight,orbacksdown.
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Theorderinwhichforcescanbeaddedare:
1.
2.
3.
4.
5.
6.
7.
8.
9.
Flyersonthesamemap
Agileunitsonthesamemap
Mobileunitsonthesamemap
Flyersonanyothermap
Agileunitsonthenextadjacentmap
Mobileunitsfromnextadjacentmap
Lumberingunitsfromthesamemap
Everythingelsethatcanmove
Anyunitsmanufacturedthisturn
SPECIALRULE:Transformerscanjointheactionbytransformingonthephasetheywould
otherwisejoinin,andactuallyjoininginonthenextphase.
Itgoeslikethis:
Player1"Youleave"
Player2"No,youleave"
Player1"No"
Control"Thisisafaceoffplayer1,willyouuptheante?"
Player1"Yes"movesallthreeofhissecurityteamsonthesamemap.
Control"Player2backdownoruptheante?"
Player2"Uptheante"movestwosecurityteamsin.
Control"Player1,uptheante?"
Player1"No,Illfight"
Combatisthenresolved.Inthisexample,Player2isforcedoutofthezone.
COMBATRESOLUTION
Totalthecombatpoweranddefensivepowerforeachside.
Aircombatpowercanbeusedifthereareanyairunitsontheopposingside.
Groundcombatpowercanbeusedifthereareanygroundunitsontheopposingside.
Ifthedefensivepowerisexceededthenthatforcemustwithdrawintothenextzone.
Ifthedefensivepowerisexceededbyafactorof2ormore,thatforcemustwithdrawtothenext
map.
Itispossibleforbothsidestobeforcedtowithdraw.
Losses
Roll1d6foreachunitinthefight
Winnerscore1forittobedestroyed
Loserscore1or2forittobedestroyed
+1todierollifregularmilitaryunit
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IfadestroyedunithasaCvaluethenloseacolonistaswell.
TechDevelopment
Therearenonewtechnologiescreatedduringthegame(oratleastveryfew).
Howeverthebettertechnologiesareexpensivetoimporttothecolonyandthecorporate
sponsorswanttoknowthattheirinvestmentwillbeworthwhilebeforeallowingyoutodeploythe
highertechstuff.
Sometechnologies(suchasthefarm)cannotbedeployedstraightawaybecauseofthe
investmentneededinanalysingthelocalbiologicalconditions.
Thisissimulatedherebyananalysisoftheexportseachteammakestoitspatrons.Depending
onhowsuccessfulatexportingyouareperceivedtobe,youwillbeawardedtechnologycredits.
Thesecanbetradedbetweenteams.
Youcanusetechnologycreditstoaccessthefollowingtechnologies:
Technology
TechCredit
Value
AdvancedAMU
AdvancedCommCen
Advancedpowerplant
Barracks
100
BiologicalResearchStation
CommercialZone
20
DeepCover
30
Farm
20
HeavyAirtrans
Hidensityhabdome
HSDFactory
150
HyperlyniumPlant
150
IndustrialUnit
60
MedicalCentre
11
MilitiaArmoury
OrbitalShipyard
120
OrbitalTradingStation
50
Recreationdome
15
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ResidentialZone
20
RiotSquad
10
SecurityStation
ShuttleLandingField
SpaceDefenceSystem
150
Spaceport
17
TechnologyCentre
75
TrainingFacility
12
Transformers
20
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TheUniverse(ofStarshipMarine,CruelVoidandHellfire)isJimWallman19962005.Youmayfreelyusethismaterialinothergames,
works,websitesetcforyourpersonalentertainmentwithappropriatecreditsastoauthorshipandcopyright.Itmaynotberesoldordistributed
withanypublicationforsalewithouttheexpresspermissionofthecopyrightholder.
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