Académique Documents
Professionnel Documents
Culture Documents
After transferring the sketch onto the gessoed panel, fill all the areas of the
garments with the proplasmos colors. Gold background should be done first; if
you attempt to lay gold after you have painted the proplasmos, it will stick to the
paint and you will have to re-do the paint layer again.
This first initial blocking is called "proplasmos colors." Let this all dry. If the
proplasmos is too opaque and you have lost the lines, re-apply the sketch, and
restate the lines again. These lines should be very light and barely
distinguishable. For this, the back of your sketch should not be dusty with
pigment; just shake it off or blow on it. Also, make sure you do not press hard on
your pencil (an empty ball-point pen is the best choice for this task), and also do
not touch the paper with your hands because this will smudge the dry pigment all
over the icon.
Make sure you mix enough proplasmos colors, because you will need them for
minor fixes even after you will have finished the work. Also, every time you take a
break, add a few drops of water to the jars with paint, so that it does not dry out.
However, do not add too much water, because if you paint with under-tempered
paint (more pigment than egg yolk in the mix), colors will come out as light, in fact
much lighter than they actually are, and when you varnish them, they go dark.
This may just throw the icon out of balance. Here is how to check if the pigment
is under-tempered: touch the surface of the dry proplasmos with a lightly wet
finger. If the spot goes dark, then it will go this much dark under varnish. If the
wet spot is not different from the surrounding area, no darkening under the
varnish will occur.
You can keep the egg emulsion up to three weeks in a refrigerator. You will need
to keep some amounts of the same proplasmos till the end of the project
THE LINES
After the entire image is transferred unto the proplasmos colors, we make a color
a little darker than the proplasmos and paint the "shaded" lines of clothes - the
folds and the contour. Of course, for each proplasmos, we would have a different
color of this shadow tone. This process of applying the dark lines is called
"opening of the icon" (). These first lines are not too dark in tone and
are done with wide brush strokes. In places where darker tones are required,
darker SECOND LINES are painted with thinner brushstrokes, on top of the
previous wide lines, and covering only parts of them. Follow the rule "better
twice measured than once wrong" - mistakes with lines are difficult to fix. Thus,
the proplasmos and the lines transition into each other smoothly.
PAINTING THE GARMENTS
Once the shadows are done, begin modeling the garments with subsequent
"lights."
The modeling of the garments can be done, generally speaking, in two ways. It is
either simply done by adding more white to the tone of proplasmos, or in dual
tones, with colors different from the color of proplasmos.
The first light differs little from the proplasmos in tone. Same can be said about
the relationship between any of the lights be it the first, the second, or the third
light. The difference from one tone to the other should not be too sharp. Each
preceding light is wider than the subsequent one, and each subsequent light
covers only the part of the preceding darker light, and it never covers it entirely.
Sometimes there is a seamless transition between the lights (in exactly the way it
is done on the faces), and sometimes there is no transition as the lights are placed
on top of each other with clear demarcation boundary lines. Some garments are
modeled with only one light; this is typically done on the figures of the monastics.
Others are done in two, three, or four lights. Some garments stay dark, and
others are brought up to the brightest pure white as the last light.
When you finish with the lines/shadows and modeling with light, place the icon
farther away and look at it in a detached manner; see if some places it should be
darkened or the brighter colors are needed.
COLOR SCHEMES
All the colors are divided into two categories cold and warm. The primary
colors are three yellow, red, and blue. By mixing these three colors, we can
obtain countless other colors and shades. White and black are not really colors;
they are completely neutral and are neither cold nor warm. If we mix all three
primary colors yellow, red, and blue we get black.
If we mix only two colors out of three, we get the so called "complementary"
colors:
Yellow + red = orange
Yellow + blue = green
red + blue = purple
Orange is complementary of blue, purple is complementary of yellow, and green
is complementary of red.
When the complementary colors are placed side by side or on top of each other,
the effect is that of great luminosity. These luminous pairs are:
orange + blue
purple + yellow
green + red
The ancient Byzantine iconographers knew of this effect and often used it in their
work, for instance modeling the red proplasmos with green lights. They also
colored the two pieces of garment - the inner tunic and the outer cloak - in two
complementary colors such as an orange tunic and blue outer garb.
The colors can be either warm or cold. The warm colors are yellow, orange, and
red. Combinations of these three colors are also warm. Cold colors are purple,
blue, and green. Combinations of these colors are also cold. Some hues are very
hot and others are cooler; and we also can cool down a color if we add a cold
color to it, and vise versa, warm up a cold color by adding a warm color to it.
Addition of black and white make a color darker or lighter, but doing so does not
make the colors warmer or colder.
Here is the primary rule of modeling the garments in tradition Byzantine
iconography: each subsequent light should be either lighter or colder than the
proplasmos, never the other way around. That is, we can model the garments by
adding white to each subsequent light, or we can use the complementary color
but only if the proplasmos is warm, and the lights are cold. One should never put
warm lights over the cold proplasmos.
Based on these governing laws, we can present the tables of harmonious color
combinations which are known to us from the classical era of Byzantine
iconography.
WHITE GARMENTS:
1) Proplasmos: ocher +white
Lights: proplasmos + little green + white.
2) Proplasmos: white + little black (gray)
Lights: add more and more white.
3) Proplasmos: burnt umber + white
Lights: add white and a little or proplasmos, or little blue + white
4) Proplasmos: white + burnt sienna
Lights: add white
5) Proplasmos: blue + burnt sienna + white
Lights: add white
6) Proplasmos: raw umber + white
Lights: add white or white with a little black.
GREEN GARMENTS:
Proplasmos: green + black
Lights: add white, or white + green + blue
REDDISH BROWN GARMENTS (BURNT SIENNA):
1) Proplasmos: burnt sienna
First light: burnt sienna + red oxide () such as venetian red
or red ocher
Second light: red ocher/venetian red + cinnabar
2) Proplasmos: burnt sienna
First light: burnt sienna + cinnabar
Second light: cinnabar only
3) Proplasmos: burnt sienna
First light: burnt sienna + green + little white
Second light: first light + green + white
Third light: second light + white
Fourth light: white
4) Proplasmos: burnt sienna, or sienna + black
First light: burnt sienna + burnt umber + white
Second light: first light + burnt umber + white
Third light: second light + white
Fourth light: white
YELLOW GARMENTS
1) Proplasmos: yellow ocher + red oxide
First light: proplasmos + white
Second light: first light + white
2) Proplasmos: yellow ocher + burnt sienna
First light: proplasmos + green + white
Second light: First light + white
3) Proplasmos: yellow ocher + burnt umber
First light: proplasmos + white
These are a few basic combinations that are very common in iconography. With
these combinations, we may model not only garments but also rocks, buildings
etc.
CINNABAR PROPLASMOS
GREEN over CINNABAR (fig. 1)
Proplasmos: cinnabar (cinnabar)
First light: green + umber
Second light: add white and green
Third light: add white
Third light
(more white)
Second light
(added white
and green)
First light
(green + umber)
Proplasmos
(cinnabar)
Figure 1
PINK PROPLASMOS
GREEN over PINK
Proplasmos: pink (cinnabar + white)
First light: green + raw umber
Second light: add white and green
Third light: add white
YELLOW PROPLASMOS
GREEN over YELLOW
Proplasmos: yellow ocher
First light: green + raw umber
Second light: add white and green
Third light: add white
To summarize, there are only three colors of proplasmos that can take the darker
first light: cinnabar, pink, and yellow. The subsequent lights are either gray or
green. For the green first light, mix green with some raw umber, and in
subsequent lights add green and white, and then just white. For the gray first
light, mix white and black and add white to the subsequent lights.
The method of application, however, differs from the usual garment modeling
technique. Here is how it is done:
The proplasmos should not be opaque; the tones of proplasmos are already light
and bright, but the paint should not be opaque but let some patches of white
gesso to show through. So, add a generous amount of egg emulsion to create this
effect. Once the proplasmos is dry, apply the dark lines with transparent umber
or burnt sienna. Then proceed to the first light. The first light should be very
transparent; do not be afraid of it being darker than proplasmos - this is its
marvelous secret. As it dries, make another pass of the same color, but this time
begin to build up opaqueness with additional thicker layers. With every pass,
cover smaller and smaller area, so that in the end there is a smooth, seamless
transition from bright colored, light proplasmos to a darker diffuse first light.
The second light - which will be lighter than the first light because it contains
white - is laid upon the first light in the usual fashion, and we continue with the
rest as usual.
GLAZES
Transparent glazes can be used to create a more pronounced form. For glazes,
we may utilize watercolor paint out of tubes; just mix them with egg emulsion
into a very transparent solution. Shading and glazing the red maforion of the
Theotokos with carmine (deep dark red with a purplish hue) gives good results.
Often, we use a glaze to cover only a shaded portion of the garment, to give it
more pronounced form, but it is important not to forget the principle of form
building "from warm to cold." Shade or glaze the darker regions of the garment
with a warm color, leaving the colder, illuminated regions untouched.
Proplasmos:
carmine + black + brown + white (very little)
First light: propalsmos + white
Second light: first light + white
Lines:
proplasmos from the cloak (transparent)
OMOPHORIA
For better balance between the face and this garment, we recommend using the
same proplasmos as for the face or flesh. For the darker part of the garment (on
the right), add added some blue and white. The subsequent lighter segments are
done with the face proplasmos with progressively added white
Proplasmos:
burnt sienna + yellow ocher + white + mauve
First light: mauve
Second light: mauve + white
Third light: second light + white + very little yellow ocher
Fourth light: white + very little yellow ocher
Proplasmos: place one coat of yellow ocher over the entire surface of the garment.
The consistency of the paint must be fairly transparent so that some gesso would
be showing through. Then, the part that should be illuminated (the thigh, in this
example) is done in the following manner: add some red oxide to the ocher and
with very transparent brushstrokes cover the portion of the garment to be
illuminated. This the part becomes slightly darker than the rest of the garment, and
redder too. After that, follow the usual sequence of modeling:
First light: yellow ocher + raw umber + white
Second light: first light + white + green
Third light: white