Académique Documents
Professionnel Documents
Culture Documents
Age of Valor
Age of Eagles Expansion Module for European Warfare
by Blood and Iron, 1848 thru 1905
Table of Contents
Subject
Page
Introduction
Subject
Page
TBD
Hungarian Revolution*
TBD
TBD
TBD
Russo-Turkish War
TBD
TBD
TBD
Crimean War*
TBD
TBD
TBD
TBD
2d Schleswig War
TBD
Bibliography
TBD
TBD
TBD
TBD
Notes
TBD
* Conflict Sections so marked include one or more complete, ready-to-play scenarios - Isaszeg
(Hungarian Revolution), the Alma (Crimean War), Solferino (Franco-Austrian War), Custoza (3d Italian War
of Independence), Coulmiers (Franco-Prussian War) and Telissu (Russo-Japanese War Test Drive).
Mukden, by German artist Fritz Neuman, 1905, DAML Otto Creutz and in the Public Domain.
Age of Valor, Fire and Fury for Europe during the Age of Rifles, 1848 thru 1905, published 2014.
Digitally Published.
Original Fire & Fury game mechanics and text, copyright 1990, used in Age of Honor are republished with
permission from Richard W. Hasenauer. All rights reserved.
RULES MODIFICATIONS
General. Per the Introduction, in most cases all
rules changes have been imbedded in the Data
Charts as well as the charts and tables on the
Quick Reference Sheet. All players need to do is
use these new specifications or DRMs, then play.
Changes unique to the Russo- Japanese War are
as follows.
Yalu River
Nanshan
Te-li-Ssu
Motien Pass
Tashihchiao
2nd Port Arthur
Hsimucheng
Liaoyang
Shaho
Sandepu
Mukden
Uniforms.
Also very difficult to find, especially
Russian. Period prints from the French magazine Le
Petite Journal 24 January 1904 and Nouveau
Larousse Illustre, 1902 edition (mistinted, the grey
should be midnight blue) do cover the Japanese. Also,
the Brown University Anne S. K. Brown Military
Collection has a section on this war, to include the
colorful paintings of Fritz Neumann.
http://usacac.army.mil/cac2/CGSC/CARL/nafziger/904RBAB.pdf
http://usacac.army.mil/cac2/CGSC/CARL/nafziger/904RGAA.pdf
http://usacac.army.mil/cac2/CGSC/CARL/nafziger/904RJAA.pdf
http://usacac.army.mil/cac2/CGSC/CARL/nafziger/905RAAA.pdf
http://usacac.army.mil/cac2/CGSC/CARL/nafziger/905RAAB.pdf
IMPERIAL JAPAN:
Leaders.
Initiative
Charismatic? Other
+2
+3
+2
+1
0
No
No
No
No
No
Theater Commander
Oyamas Chief of Staff
Besieged Port Arthur
2d Army Commander
NA
Troop Rating
Primary
Weapon
Special
Attributes
Guard Artillery
Guard Kobi (Reserve) Artillery
Line Artillery
Kobi Line Artillery
Elite
Regular
Regular
Conscript
Rifled
Rifled
Rifled
Rifled
Arisaka M31 75 mm
Arisaka M31 75 mm
Arisaka M31 75 mm
Arisaka M31 75 mm
Guard Cavalry
Guard Kobi Cavalry
Line Cavalry
Dismounted Cavalry
Elite
Regular
Conscript
Conscript
Sabre
Sabre
Sabre
Rifle
Guard Infantry
Guard Kobi Infantry
Line Infantry
Line Kobi Infantry
Machine Gun Stand
Elite
Regular
Regular
Conscript
Integrated Stand
Rifle
Rifle
Rifle
Rifle
Machine Gun
Initiative
Charismatic? Other
-2
0
-2
-1
No
No
No
No
IMPERIAL RUSSIA:
Leaders.
Units.
Troop Rating
Primary
Weapon
Special
Attributes
Guard Artillery
Line Artillery
Border Guard Artillery
Naval Artillery
Cossack Artillery
Elite
Regular
Elite
Regular
Conscript
Rifled
Rifled
Rifled
Rifled
Rifled
Not in theater
Putilov M1902 76.2 mm
Putilov M1902 76.2 mm
Various
Horse Artillery
Chevalier Guards
Guard Kurassiers
Guard and Line Dragoons
Elite
Regular
Regular
Sabre
Sabre
Sabre
Guard Uhlans
Guard Hussars
Guard Cossacks
Other Cossacks
Mounted Border Guards
Dismounted Cavalry
Regular
Regular
Regular
Conscript
Elite
Regular
Lance
Sabre
Lance
Sabre
Sabre
Rifle
Elite
Regular
Conscript
Elite
Conscript
Conscript
Integrated Stand
Rifle
Rifle
Rifle
Rifle
Rifle
Rifle
Machine Gun
Not in theater
Mosen M1902 7.62 mm
Mosen M1902 7.62 mm
Light Infantry, Mosen M1902
Mosen M1902 7.62mm
Irregular, in Port Arthur
Use Infantry ratings, Maxim
7.62 mm
NOTES.
Viscount Kodama. According to many historians, Kodama was the real soldier who won the war for Japan,
working behind the scenes and making the critical decisions that brought victory. He also shunned the limelight,
rarely accepting any credit for his unquestioned genius.
Not in Theater. These Russian units were actually part of the active field army, but were not deployed east to
fight the Japanese. They are included for completeness because, theoretically at least, had the war gone on they
might well have seen themselves riding the Trans-Siberian Railway into the combat zone. The possibilities for
semi-historical wargame scenarios are fascinating.
Russian Rifle Regiments. By this time Russian units with the Rifle designation were no different than the
regular infantry, keeping the title only as an honorific.
Russian Cavalry. Line Kurassiers, Hussars and Uhlans were converted to Dragoons in 1882 and would not
regain their previous titles and functionality until 1910.
Putilov M1902. This field artillery piece should have given the Russians a significant advantage due to its recoil
mechanism, which slid the only barrel to the rear, and not the entire carriage. Thus there was no need to relay the
gun, making rate of fire quicker. Unfortunately, the weapon was new and Russian gunners ill trained in its use.
Kobi. Units marked as Kobi were Japanese reserve formations.
Battle of Telissu
15 June 1904
Russo-Japanese War. The battle of
Telissu was the result of a half hearted
attempt by the Russian Manchurian Army
to relieve the siege of Port Arthur. Bullied
by both the Czar and Admiral Viceroy Yevgeni I
Alekseyev (the local governor and, yes, a naval officer)
into action, the competent General Alexei N Kuropatkin
reluctantly sent Baron Georgii Stackelbergs I Siberian
Army Corps southward to break the investment. In
response Baron General Yasukata Okus 2d Army
moved north to intercept. The two forces, each
between 35,000 and 45,000 strong, ran into each other
th
near the town of Telissu on the 14 of June, with the
holy warriors of Russia entrenching for an evening of
skirmishing. Festivities began in ernest at 7:00 am the
next morning with the Russians launching a major
st
attack on the Japanese right with the 1 Eastern
Siberian Rifle Division, reinforced with Stackelbergs
entire reserve. The attack caught the advancing
Japanese 3d Division off guard, but massed artillery
eventually stopped the Russians cold. Meanwhile, the
th
Japanese 5 Division engaged the rest of the Russian
th
battleline, while the 4 Division sprinted left to
completely encircle the Russian right flank. For
reasons that continue to defy explanation (outside the
authors somewhat uncharitable guess of too much
vodka), Russias vaunted Cossacks failed to detect this
movement until Japanese bullets began whistling
about their ears. Tough fighting followed, so nasty in
fact that when the two sides depleted their rifle
ammunition, they were so close they threw stones at
each other. Nevertheless, Stakelberg recognized the
game was up and by 3 pm the Russian army was in
complete retreat. The Japanese admitted to 1167
casualties, the Russians 3772, but the Japanese also
reported burying several thousand Russian dead left
behind in addition. The siege of Port Arthur continued.
4 Division
Ma-Tu-Fang-Shen
Wie-Chai-Tun
9 ESRD (part)
st
th
Weng-Chia-Tun
9 ESRD (part)
th
5 Division
Ta-Fang-Shen
Pang-Chai-Tun
th
st
1 Arty Brigade
Lung-Wung-Mao
th
9 ESRD (part)
Fou-Chou River
th
35 Rifle
Division
3d Division
st
1 ESRD (part)
TELISSU
st
st
1 Cav Brigade
North
1 ESRD (part)
st
1 ESRD
(part)
JAPANESE
Starting Forces _____________________________________________________________
Japan
Oku
Oku
Oku
Oshima
Oku
+1
Saisho
Artillery
Abe
Genie
Oshima
3d Div
2d Army
XXXX
XXXX
XX
Oshima
Oshima
R
75mm
Oshima
R
75mm
R
75mm
Oshima
th
6 Regt
R 8/6/4 S *
Oku
R
75mm
Oshima
th
35 Regt
R 8/6/4 S*
Ogawa
Ogawa
th
Ogawa
4th Div
th
8 Regt
R 8/6/4 S *
37 Regt
R 8/6/4 S*
Oshima
th
18 Regt
R 8/6/4 S
Oshima
th
24 Regt
R 8/6/4 S
Oshima
R
75mm
Ogawa
9th Regt
R 7/5/4 S
XX
Ogawa
th
38 Regt
R 7/5/4 S
Ogawa
Ogawa
Ogawa
Ogawa
Ogawa
Ogawa
Oku
Ueda
R
75mm
R
75mm
R
75mm
R
75mm
R
75mm
R
75mm
Ueda
5th Div
11th Regt
R 8/6/4 S*
XX
Ueda
Ueda
Ueda
Ueda
Ueda
Ueda
Ueda
Ueda
41st Regt
R 8/6/4 S*
21st Regt
R 7/5/4 S
42d Regt
R 7/5/4 S
R
75mm
R
75mm
R
75mm
R
75mm
R
75mm
Oku
Uchiyama
Uchiyama
Uchiyama
Uchiyama
Uchiyama
Uchiyama
Uchiyama
Uchiyama
Uchiyama
1st Arty X
R
75mm
R
75mm
R
75mm
R
75mm
R
75mm
R
75mm
R
75mm
R
75mm
Uchiyama
Uchiyama
Uchiyama
Uchiyama
Uchiyama
Uchiyama
Uchiyama
Uchiyama
Uchiyama
R
75mm
R
75mm
R
75mm
R
75mm
R
75mm
R
75mm
R
75mm
R
75mm
R
75mm
XXXX
Uchiyama
Oku
Akiyama
Akiyama
Akiyama
Akiyama
R
75mm
Akiyama
1st Cavalry
Regular
C 12/10/7 Lt
Divisional
C 12/10/7 Lt
R
75mm
R
75mm
X+
Notes:
10
Staklbrg
Staklbrg
Gerngros
st
1 ESRR
C 9/7/5
Gerngros
2d ESRR
C 9/7/5
Gerngros
3d ESRR
C 9/7/5
Gerngros
Gerngros
Gerngros
R
76.2 QF
R
76.2 QF
th
Staklbrg
-1
Cdr
Artillery
Gerngros
1st Div
4 ESRR
C 9/7/5
I Corps +
XXX +
XX
Gerngros
Gerngros
Staklbrg
Kondrvch
Kondrvch
Kondrvch
Kondrvch
Kondrvch
Kondrvch
Kondrvch
R
76.2 QF
R
76.2 QF
Kondrvch
9th Div
33d ESRR
C 9/7/5
34th ESRR
C 9/7/5
35th ESRR
C 9/7/5
36th ESRR
C 9/7/5
R
76.2 QF
R
76.2 QF
R
76.2 QF
XX
Staklbrg
Dobrashki
Dobrashki
Dobrashki
Dobrashki
Dobrashki
Dobrashki
Staklbrg
Simonov
Dobrashki
35th Div
Tobolsk
R 10/8/5
Marshansk
R 10/8/5
Zaraisk
R 9/7/5
R
76.2 QF
R
76.2 QF
E
76.2mm
Simonov
Cavalry
Cossacks
C12/10/7 LI
XX
XX
Simonov
Simonov
Simonov
Samsonov
R 12/9/6 H
C
76.2mm
C
76.2mm
Notes:
ESRR is an abbreviation for Eastern Siberian Rifle Regiment. Note that although these units are rated
C for Conscript, they use Regular Fresh/Worn/Spent Brigade Effectiveness numbers.
QF is an abbreviation for Quick Fire, referring to the Putilov M1902 76.2 mm artillery piece. The guns
barrel recoiled rather than the entire field piece, negating the need to relay the weapon every time it
fired. Telissu saw its first use by the Russians, who were not adequately trained to properly use this
their new equipment.
st
The Cossack unit technically on paper consisted of the 1 Brigade under Colonel Erkovski with
th
th
th
th
the 4 and 7 Siberian Cossack Regiments, and the 2d Brigade under MG Chirikov with the 5 and 8
Regiments,
Samsonovs unit included the Primorsk Dragoons, Mounted Border Guards (very distinguished) and
possibly the Ussuri Cossack Regiment.
The two horse batteries are Trans-Baikal Horse Artillery batteries. The Elite 76.2 mm artillery battery is
a Border Guard unit.
The regiments and artillery near Telissu on the map actually did not arrive on station until nearer the
end of the battle, but are included here for play balance. Otherwise and for a more historical scenario,
have them arrive at vicinity Telissu on Turn 9 (and be ready to duck when the Russian player throws
his dice at your head).
ABBREVIATIONS: Lt Light, H Heavy, LI Light Irregular, SShock, CConscript, RRegular, EElite, (C)
Charismatic, XBrigade or oversized Regiment, XXDivision, XXXCorps, XXXXArmy. Numbers represent
Fresh/Worn/Spent status.
LABELS: Use Avery White Full-Sheet Shipping Labels for Laser Printers 5265, 8-1/2" x 11", Pack of 25. Print with color
laser, cut out labels for use, peel off back and stick on bottom of stands.
11
Basic
9
Road
12
Rough Fording
x 1/2
-2
12
15
x 1/2
-2
12
NA
-2
12
15
x 1/3
-2
10
x 1/4
-3
10
12
x 1/4
-3
12
15
x 1/3
-2
Good Order
EFFECTS
Disorder
Reserve Movement
10 or more
Pas de Charge!
En Avant!
Success
7, 8, 9
5, 6
3, 4
En Avant!
Cautious
Stalled
Cautious
Stalled
Retire
Success
Partial Success
Partial Success
1, 2
0 or less
Retire
Retreat
Retreat
Broken
Failure
Failure
Unit
Infantry
Infantry
Double Time
Light
Infantry
Cavalry
Foot
Artillery
Horse
Artillery
Leaders and
Staff
DIE RESULT
March Table
TACTICAL MOVEMENT
MODIFIERS
Each detached chain of
command Leader/Charismatic
+1/ +2
Leader within Command
Radius (12 inches). Max 4 pts.
Each Attached chain of
+2/ +3 command Leader/ Charismatic
Leader. Max 4 pts.
+1
-3
RESERVE MOVEMENT
MODIFIERS
+3 Viscount Kodama
+2 Generals Oyama and Nogi
+1 General Oku
+0 Kuropatkin, other Japanese leaders
- 1 All other Russian commanders
Admiral Alexiev, or Army
- 2 Commander committed elsewhere
or dead
+2
RANGE
EFFECTS
3 or less
DIE RESULTS
Fire Points
2 4 8 16 32
Japanese Field Artillery 9
7
6
5
4
Russian Field Artillery 10 8
7
6
5
Siege Artillery
12 10 9
8
7
Japanese Machineguns 8
5
4
Russian Machineguns
7
4
3
Japanese Rifles
5
2
1
Russian Rifles
5
3
2
Mounted Fire
1
1 1/2
DIE
ROLL
EFFECTS
Leader Survives.
4, 5
6, 7, 8
9, 10
Shock Infantry Japanese infantry are designated Shock Infantry and may
voluntarily use the +1 Melee DRM for Shock Infantry with Fire.
Light Infantry Russian dismounted regular cavalry and Border Guard infantry.
Changing Movement Mode - Limbering, Unlimbering, Mounting or Dismounting.
Irregular Troops permanently Disordered for Movement, Fire and Melee.
Cavalry Russian horse mounts/dismounts for a cost of move. Out of Ammo
on a raw die roll of 8, 9 or 10 when firing dismounted, 50% Fire Points thereafter.
Canister 4 inch range, use 8 inch FPs if Field of Fire blocked by friendly units. If
an artillery unit has a legitimate target within canister range, it must engage that
target if it decides to fire.
EFFECTS
7+
+1
-2
-1
+1
Defending in or behind Cover
to +3
-3
Shattered!
DEFENDER: Retreat full move Disordered/Silenced. Lose 2 troop stands
plus 1 leader captured and 1 battery Wrecked.
ATTACKER: Mandatory Breakthrough 1/2 move towards closest enemy.
Driven Back!
DEFENDER: Retreat Disordered/Silenced 1/2 move or beyond enemy
4 5 6 rifle Effective Range if greater. Lose 1 troop stand plus 1 battery Damaged.
ATTACKER: Carry enemy position with optional Breakthrough 1/2 move
towards closest enemy.
1 2 3
DIE ROLL
+1
+1
+2
+1
+1
+2
+3
+4
+5
Withdrawal!
DEFENDER: Retreat Disordered 2.1 inches from the enemy. Batteries
retreat Silenced 1/2 move or beyond enemy rifle Effective Range if greater.
ATTACKER: Carry enemy position.
Locked in Combat!
DEFENDER & ATTACKER: Both sides are Disordered/Silenced, each
lose 1 troop stand or 1 battery Wrecked. Recalculate DRMs, fight again.
Withdrawal!