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CAUTION

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ofR''"

Revwed Laws
sachusetts.

k r

Chapter

it

with

mposed b X the
m ?.weait
h of Mas!
'

">*r*on 83.

ARMY REGULATIONS

an

ii, fin,
^^* ^3
<*

iiiii

COMPLETE MANUAL FOR THESE INSTRUMENTS,


GIVTNG

ALL THE CALLS FOR CAMP AND FIELD DUTY.


TO WHICH

IS

ADDED

SUITABLE MUSIC FOR EACH INSTRUMENT.


WILLIAM NEVINS,

By
DK

L K A

.f

1)

K R

F
*/

<)

G E X

MC L E

\,

A.

N's

ARRANGED BY A. J. VAAS,
OF THE LIGHT G U A K
33,

CE

SO

K u

CENTS.

CHICAGO

J!

AND.

UARD,

Digitized by the Internet Archive


in

2010 with funding from


Boston Public Library

http://www.archive.org/details/armyregulationsfOOnevi

ARMY REGULATIONS
j
A COMPLETE

if

^
%

Hi

if

MANUAL FOR THESE INSTRUMENTS,


GIVING

ALL THE CALLS FOR CAMP AND FIELD DUTY.


TO WHICH

IS

ADDED

SUITABLE MUSIC FOR EACH INSTRUMENT.


By
DRUM MAJOR

WILLIAM KEVINS,
OF

GEN.

McCLELLAN's

ARRANGED BY

A.

J.

BODY GUARD.

VAAS,

LBADKR OF THE LIGHT GUARD BAND.


i3 k. i

cb

eo

CH

PUBLISHED BY ROOT

&

CJ

jSfilSP-,

TC AGO;
O APY,
18

4.

t &'

CLARK STREET.

>^/

.>

Entered, according to Act of Congress, in the year 1861, by

ROOT

&

CADY,

Iu the Clerk's Office of the District Court of the United States, for the State of

:p

Ir

believed

is

pubhsted.
but

is

situated
to

that this

The Gamut,

also

that

adapted

to

hook

or Scale

the

is

:r

e f

(so to speak), for the

ordinary

Drum,

for

is

the

Drum,

and Bugle than any heretofore

that learners of this

Drum

instrument,

Notation,

who

are so

they can not receive instruction from a regular drummer, may, by the aid of any musician, be able

is

respectfully called to the completeness of the

difficulty.

Military Calls, especially to

which have not before been published, and which are often incorrectly
hope

Fife,

not only in the commonly received

Musical Notation, in the hope

understand and practice the different exercises without much


Attention

c e.

a.

more complete manual

Illinois.

that, at this juncture in

Kxcelsioh Music Oner., Chicago.

our national

affairs,

this

book

will be

performed.

found useful.

the

Reveille and

Tattoo,

The authors and publishers

(A

C _A_M

!P

DUTIES

MORNING.
]\o. I.

Drummer's Call

J\o. 2.

Reveille

for

Fatigue Call

Dinner Call
Fatigue Call

for

for

in order.

1 1.

No. 12.

for

field

music

of the line.

At

7.

then wheels to the


line

to

to

Drill Call and Recall as before.

left in

drum
slow

the band steps out about six


steps

common

time,

and march down the

the end;

then countermarch, returning


in quick time to
place.
After which three rolls of the
drum.
The band is then
dunmsaed, and the drummers march
with the guard to the guard-

house.

DRILL.
No.

8.

The

No.

9.

Recall

SUNDOWN.

take the ri.ht


6

No

three rolls of the

to fall in line for Dinner.

Sick.

to fall in line for Breakfast.

IVO. 6.

No.

No. lO.

No.

for calliug the Roll.

Doctor's Call

5.

NOON.

assembling drummers.

putting Quarters
reporting the
Breakfast Call
Adjutant's Call band and

IVO. 3.

No. 4.

No.

At

Call No. 1 {Drummer's Call) the


3.
band takes the right of
the Lne, and goes through the
exercises of Nos. 6 and 7.
The

companies then march


as the

in

common

time around a square.

band reaches the commander, they wheel

the line, then wheel to the


right to face the

playmg

common

As

soon

to the left to clear

commander-the band

time until the companies have


passed the com-

mander, then at the command


strike into quick time.
A S soon as
the right of the line comes
up to the commander, the bands falls
in,
and marches around with
them until they reach the place from
which they started.

Drill Call

14.

The Tattoo

15.

The Tapp

(after Drilling).

to retire to tents.

to extinguish lights

and

fire.

OF POSITION, AND STRIKING THE DRUM.

The Drum

should hang so that

it

The

the left side, about half front.

grasped firmly with the whole hand.

will rest a little

stick for the right

The

be taken between the second and third


second fingers and the thumb.
should be used
right,

that the sticks

fingers,

In striking the

Drum

may

to

left

to

Strike the

Drum

many

gradually

of the

pausing.

1 of the

increase

to

exercises the lesson

From No.

by the previous

Gamut) begin slowly with the

Drum

the

11,

but with

soft strokes.

Notation, that indicate these

From No.

Observe the characters

in

difi'erent things.

13 to No. 25 will be understood by referring to previous ex-

left

is

In this and

the necessary rapidity.


to

be repeated

many

times without

No. 25
3

right

is

left,

No. 26

composed of three Poing Strokes,

12

right,

as follows

right, left,

3
left,

&c.

in beating these three beats, the hands change as quickly as

2 to No. 7 nothing occurs that will not be understood possible.

direction.

Poing

produced by one hand following the other as

planations.

hand, making the two beats alternately with each hand as equal and steady
as possible

is

Saying, " P'lum, p'lum, p'lum," gives some idea of

possible.

No. 12, like No.


left

and sideways,

about an inch above the center.

In practicing The Boll (No.

No. 11, the Flam,

2-

the whole forearm

somewhat from

not interfere with each other.

&2.f0

drawing stroke.

soft, long,

hand should quickly as


and held by the first and the Flam.

hand from right

left

hand should be

No. 10,

stick for the left

the blow with the right hand

and the blow with the

above the knee on

Stroke, means a sudden, hard, short beat.

No.

8,

the

No.

9,

moderately hard.

The
ation.

following characters will bo understood without further explan-

DRUM SCHOOL.
GAMUT
Jo. 1.

LONG ROLL,

written out.

DF'OH.

[Ordinary Musical Notation on the upper of

2. FIVE

th-e

two staves;

3E3

Drum

DRUM

Notation on the

STROKE ROLL.

3.

lower.~\

SEVEN STROKE ROLL.

LEFT HAND.
EIGHT HAND.

DRUM NOTATION.

-jh-

J-0

0-0

0-0

t|-

-PT

-P-

=S^f=

=S =
j
t%=*

SEVEN STROKE ROLL:


4. Faint, or Soft.

5.

NINE STROKE ROLL.

'^mm^
A-O-0

/-J

6.

TEN STROKE ROLL.

/J_

DRUM SCHOOL.

POINQ STROKES:
7.

ELEVEN STROKE ROLL.

^
13.

_p

_.

t-s.

^^r^^

STROKE & FLAMS. 14. FLAMS & STROKE.

S*

-*f

P
M *4

f^^^g^f

15.

|s

JJ

16. SINGLE PARADIDLE.

FLAMS PARADIDLE.

R-t-P>

1^r

iv-t

pv-f

:d

=^:=F=j

J-J-

12. FAINT FLAMS.

11. FLAMS

10. Faint op Soft.

9. Middling Hard.

8. Hard.

IT.

18. TRIPLE PARADIDLE.

19.

+1
p f

p^

p f
-&-*

0-9-

p f

p f

n-

.^
-u-

^-or

T^

s
I

_n

Pi

ja

1-

_*_.

20. HALF DRAG.

FLAMS PARADIDLE DiDLE.

E
f

DOUBLE PARADIDLE

s
I

-*

&

DRUM SCHOOL,
^-X-

i^p^^e
SLOW

25. RUFFS.

SAG.

L-J-3 __
3

N,

H
-

N^

f^ft

26. SINGLE ROTAMACUE.


fc

-^

^-

s
I

xJ-

28. Quick.

[S

29. Half
-

as Quick.

_p

g=r f=J
tr~rr

P-*?~

M
N

&

^=^S

DOUBLE ROTAMACUE.

A,

.J_^h
9

fH

r^ K

l^-3
27.

h- 3

S=F^^=

*=S
24.

23. DOUBLE DRAG.

22. SINGLE DRAG.

21. FULL DRAG.


,-*

30. TAPS.*

^
P

f
'
,

A^ rP

rr

i/-

^^=^^=^^==^=^===^==^3==;^
t
r~rr^

F= =f
-csf

* ^1 signal for the front to advance' slow.

BP^tRPSB

DRUM SCHOOL.

8
[The meaning of

No.

1.

IVo. 3.

this

Notation can be understood by referring

THE DRUMMER'S CALL.

REVEILLE. The

First Part of the Three Camps.

to the

previous Exercises.']

DRUM SCHOOL.
ri

-FT

-0-0

The Third Part

0-0

-0-0
I

0-

of the

I
1

0-0

Three Camps.
h
0-

0^0
o^c

-0-0

^01^-*
og=fz&fif-

&=tt=p=&=&=i
f=g

P-

J-J

J
Lgl^

^LJ

Jd=ltt=tt=r i=\

The Roll

SLOW

SCOTCH.

T^-J
-*
-0
-N

-U-

:*-#-

S-*

-0

0-0-0

0-

-U

>^0-3

_^

ff= rr-rrn t f=Fff^=pf 3


=:

H-r-l

<f

-,

f-f-Hf

t=x=$=

Ff=Ff=P
f-r\

10

SCHOOL.
'[.'""

^i^-

'I"

-J

fc
tF= Ff

DKtTM

i-

-00

00- -00

00

'fr-fr-

The Roll

Then

THE AUSTRIAN.
-0-0

0-0

0-0

T=ff=$-

'

*/

0-0-

0-0
Fi-

-0
-F

Fg
0-

0^0-0

0-0- 0^^0-

-f-f

-0
:l

0-0

00


\-0^0

0-J

J-Jt^jbr

0-

\~

0-0-

=
-&-

1-

0-0-

1i

is-

-00

00

-@

-0
-0

0-0

J-g

\-0-d

0-

Ll^T
3-

0-0

0-0

fs

kjr

JTk,

i-0-

0-

00-0

0-i

?=*?

ft
0-0 -IF
-tn-p-tt
4-^-4

The Roll

Then

DRUM SCHOOL.

11

THE HESSIAN.
:

>

^3t=3
I

-0

0-9

:t^t*==St=r=F

0-

e^--

Vtt=t9-

:=J=

-00

^=g=*=p
:=*

**

o-q a

ff^a^^^a^r^f^^^p^ts
=i

IS

-u

d-01

i^=^

*=

&@

i-

=f-rr

fat

0-

Sa-f J" --^EEzfl- T-ffri


4 0-0~-<a

40-0o

0~

-=&=-

tf=E

The RolL

Then

THE DUTCH

"h&=^^^^=hc&^hi

F^rttJ^^^^R^^rp

Repeat four times, then

PP^
One

Roll, amd

THE DAWN OF THE DAY.


9

2=F=F=2^rt==^F

F#-^
rqg=p^

rr

=
re

J-WJ

DKUM SCHOOL.

12

-J =^-J^-fJ

*-*-

-*-

CgllLl

a.

ill

IW UL1

--<?

_0_

^_

'I*

^F

TAen

Three Rolls.

QUICK

tfAe

SCOTCfl.
^e

J-s^

3=&=tt
@-0
"U"

-0 0

3= -00

0-

-00-0-

&0-

<

::

00

-j

i>::

0-0

e-o

0-0
1-

0-0

-9-90-0

*=*

0-

-0

ifr-*-^

0-

--0

-@

<j-g

zQ-

tf-

0-

Z?=tl

0-

DRUM SCHOOL.

13

S=S=3=i&
-9

0-00-0-

FATIGUE CALL,

Hi. 3.

f^-^

DOCTOR'S CALL.
,

-* ==fr-r-r= ^r=F^
^

f-*

^S=T

Fj==J3
".-

p=f=r==g=lt~^S>i=rj

^r

g-g

g-0

p-

zz=jbFJz=:--g
*-

-*

Ends with

mo

BREAKFAST
l=3=d3=fr=J
CALL.

fr

-[To be repeated

first

part of Three Camps.

four times.']

i -Lj_^j

gl

=dE===L=
^"

.01

--jz

[To report the Sick.]

=r^z^=F_J J_J

:jr

0-00-0-

PIONEER'S MARCH.

or

l\o. 4.

-*-e

aJ

J- * *

& T-dd--

=&3r^^=F = = =j J4=
0-0

0-f(

i !

ES

Mi

No.

6.

ADJUTANT'S CALL.
^0
-S>

-^Sr

'


DRUM

14

SCHOOL
I

No.

THE DRILL CALL

No. 7.

8.

RECALL

No. 9. DINNER CALL.


0-0

-O

It
O-

**=

S=3

^#

g-

f=f

-*-

-^

0-0

?=a^EF=^^=F=ff

No

1.

THE TATTOO.

The Doublings

of the Tattoo.

^=^?=Et=-"F= F=F=E^h?:=I=

^F-r=t=FF~

:=

FF~^

H^=B^^^E^^^=:^^^^^3EE^^^^^
:tt=^=p

--

^ **-

f=^^=3=fi
c-

-0-00
-&-I

0-

DRUM SCHOOL.

^=?

-e

15

*-*-

ZF=F
J/fcr ttts repeal *Ae Doublings of the Tattoo.

Then

THE TROOP.

--T--i==t=i-*

-> #'

i=tt=i

F=f

'

f=f

t=t ~

^ u~c^

--

?=*=&=&=*
=

^^z=
-=tz

&

Repeat the Doublings


of the Tattoo.

Then

DRUM SCHOOL.
THE QUICK RETREAT.

*-

43

fcg

--0

&

*&

=T1S'--==

r^

-&=$

Bepeat the Doublings


of the Tattoo.

Then

Bepeat the Doublings of the Tattoo.

No.

1 1

THE TAPP.

No. IS.

YANKEE DOODLE.

^1

r=^?

rra?-

W==^^=^

s2

No. 13.
Bepeat

-four times.

^=^4=1

RISING OF THE TROOP.

O-

w^=&

:3=R^

J"

^
^^i^^PP^^P^^^M^
DRUM SCHOOL.

JU4^J-J

J.

Err >/-^
IVo.

17

THE ROGUE'S MARCH.*

No. 14.

FUNERAL MARCH,

15.

F=f

J-J

-#

f=f

0-

[If two drums, one Rolls.]

]\o. 16.

^-^=d=J

SCHOOL CALL.

&*.

i=

T-u-$-*-n

IVo. 17.

CHURCH

CALL.

Pf=?

*
f= t =F=f=^
No. 18.

J-H^F

ASSEMBLY.

==fS
r^
* The Jtogue't March

it

used

to

drum

out soldiers unworthy to remain in the service.

^ ^

i=g^Bz^-rr^3-g^Jt
EP=
If two drums, one Rolls.

DRUM SCHOOL.

18
No

FIELD OFFICERS' CALL.

10.

'

No. 20.

fm

-0-0-

rf

zi3=tt

f-t

No. 21.

ALL OFFICERS* CALL.

THE COLOR.

=i=zd.
-g g-ba

br

No. 22.

FIRST SERGEANT'S CALL.

No. 21.

CORPORAL'S CALL.

tL^rt^
No. 23.

SERG-EANT'S CALL
i-i

_4

Three

~P
I

No. 25.
i.

...Linn

it" times.

TO ARMS OR QUARTERS.
(ESS23^=I=
j
^=g=g-4

4~g-*

|==^i^F= F=F=^=f
E

No. 2.

TO RECALL DETACHMENT.

EJ=&=

t
Ends with

the first pari of Three

Camps.

U
DRUM SCHOOL.

19

^mmm^^m^^^m
T%o.

27.

IVo.

28.

PREPARATORY.
3*

COMMENCE

CEASE FIRING.

l^H^^^
IVo.

jj^ppjapi
>T

FIRINGr.

29.

DOUBLE QUICK TIME.

ffiii

j=t==jz
^
S
%

".*

f=r=F=r
No. 30.

ff
]\o.

31.

8=f=:

RUN.

h^=H.

hf=

f-\-/\

FRONT TO MARCH SLOW.

]\o.

32.

HALT.

1*""

IVo.

33.

MARCH

IN RETREAT.

DRUM SCHOOL.

No. 35.

3^

LONG MARCH.
i

p-i1

l_

jg

ri^J

a=i

0-4-ej

4-4--0

=3EZS=E*=&^^1
^gL^tefe m~>~ M

^'*"-'""f-'"- to

No. 37.

No. 38.

COMMON

COMMON

DRUM SCHOOL.
TIME.

TIME.

(No 2)

(No.

i^

3.)

ins

1~~^
No. 40.

WATER

CALL.

IVo.

41.

WOOD

CALL.

""

and ends with Three


Rolls,

awcf the first part once


through.

FIFE SCHOOL.
o-.a.m:tt

t ^

oB

n e: f i f e
-fl

f 1st

LEFT HAlfDj

2d

RIGHT HAND,.>

2d

Finger,

SLOW

23

FIFE SCHOOL

SCOTCH.

80 = J.

fi^
&m

T* fe ^Fi

^P

f-P*-

|=Z

gg^^Hf^
[Boll of the

Drum.

THE AUSTRIAN
=

112

*2-

RF*
'

-C^SL--^
3-#'- g

Tr T-

9-

g^ g'-g

-J

I-kj

a
=
*---

r*

Kferta:

-1

-4-j

r^*r^~ ^-'s

J^H-*

-.-^t-i

*=?=*=

4^4-d t-0-4-

is^f

*^

h-P^

[itoZZ

o/ <A

THE HESSIAN.
100

=i

^p^^^^^^iEi^iS^^l^iL

Drum.

!jSip^P=pi

-ii^

-sH&[i?oM of

ifte

Drum.

if7ic

Drv.m.

THE DUTCH
66 = J.

[i?oS o/

FIFE SCHOOL.
THE DAWN OF THE DAY.
60 = J

W-

ts**-ts**

<?-3H

ffi^ii
tab-

Z^m,

Thre
Three Rolls

QUICK SCOTCH.
U6 = J

fMhrr^f #-*=-r#
3=

fliffi^gp^i^
THREE CAMPS.

ffft-^--:
[TAe

{To finish)

gi^g^g^^api^^^P^ipi
144= J

]\o. 3.
100

FATIGUE CALL.

=J
F

^t

:=P-

gzE^^t=b^^r==g=

^z&:
jtfo.
100

4.
=J

DOCTOR'S CALL.

mig^^^

u Three Camps."
[.Ends with


29

FIFE SCHOQI
No.
,

90

1.

DUTCH.

(Waltz).

= J.

ps

3==W=*-

H=:*=3fc
rP

-i?

No. 2.

ALfe

^
^

s g5 d^

-.--p-

No.
.

3.
90=J

=P"S

*-^ *+gz=f:

3ttt

:p=^
nr^j

e-H

id
--:

F---B-

SLOW MARCH.

^^-EE^E^

BE

li

SLOW RETREAT.

E^^g =S

-.F-r-

80= J

Ig^^ Q ^r*

Fjp

td=3t=I=tE=?

=ai

F ^F-
fei^

ra

-F

P^P-P

j F m-E
,

--F

#-

ft=rf=FTry
WP-l-

N^-r

1*^-t-1~ F

-F-

F P

a F

r-g

g m^

--

SCHOOL.

FE

30
IVo. 4.

SLOW

SCOTCH.

(As played by Fife-major Robertson.)

=J
-ri

3^E

5.

NEVTN'S

= J.

i\o. 6.

HAIL C

90 = d

fi5

9- -i-x-i

l i~#-

JT

=ff=^

^t^EtEE

-*r-

f~*

SLOW RETREAT.

ffg^g^

"-^ztncti

B=?3:
{-+-*
I\'o.
80

-*

^^fe^^jg^g^^^^Ptt

>

BUGLE SCHOOL.
EXPLANATION
MOVEMENT
76=

J, or

76 Steps

to the

80= J-,

Minute.

or 80 Steps to Vie Minute.

Silence

No.

1.

GE

ATTENTION.

OF THE SIGNS.

OF THE

ER^E

^T

^ gg^E ^

METRONOME

100

= J-,

or 100 Steps

Minute.

to Vie

120=

J, or

120

St-eps to the

Minute.

^ L E S.

120= J

fczzir

IVo. 2.
130

=J

^^Pi

2^3^

THE GENERAL.

-_-=_-_

a;

^=H:
H
{--0
-d
-0
0-0
1

-#- -

'

'

3EES3^S

gg

fijuum-q

^^

amp
rl-

~V~0~0- V"

-0--O--0-

G--9--0-

&

jpSPlSCHOOL.

36
No

3.

THE ASSEMBLY*

-P-

i^s
TO THE COLOR
_1
=P

C =?-

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COMMON

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37

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90 = J

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No. 9.
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TB3I RETREAT.

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TO RECALL DETACHMENTS.

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No. 11.
112 = J.
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160= J

No. 14.

ASSEMBLY OF THE

OrrjARD.

112= J

39

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BUGLE
No. 15.
72

ORDERS FOR ORDERLY SERGEANTS.

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No. 16.

FOR OFFICERS
108

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No. 17.
120

^^

to take their Places in Line after Firing.

THE DISPERSE.

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No. 18.
152 = J

No. 19.
138

110

OFFICERS' CALL.

BREAKFAST CALL

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No. 20.

DINNER CALL

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40
21.
100 = .
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41

CALLS FOE SKIEMISH


No.

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FIX BAYONET.

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No. 3.
80 =

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3.

No. 4.

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165= J

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No. 5.
160= J

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DEPLOY AS SKIRMISHERS.

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IN RETREAT.

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COMMENCE FHUNG.

No. 11.
160 =

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CEASE FIRING

J.

MARCH BY THE RIGHT FLANK.


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No. 13.
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160

100 =

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No. 13.
90 = J.

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43

RALLY ON THE RESERVE.


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No. 14.
90 = J

Pi

RALLY ON THE BATTALION.

s^

V-

CA.VA.LRY
AND SADDLES.

No. 1. BOOTS
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ALLEGRO.
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No. 4.
AL
ALLEGRO.
LEG RO.

No. 2.

HBMM

No. 3.
VIVACE

TO HORSE.
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PRE
PRESTISSIMO.
STISSIMO. |^^

THE CHARGE.

^fe^^^^-jr^^=^^=^ I

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CA.LLS

STABLE CALL.
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44

BUQLE Sia-NALS FOR ARTILLERY.


No.

1.

MARCH FOR REVIEW.


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No. 2.

4.

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WALK.

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13

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3.

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TROT.

No. 5.

HALT.

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No.

6.

FORWARD.

0-0
IVo. 8.

BUGLE SCHOOL.

No. 7.

0-00

45

HEAD OF COLUMN TO THE

RIGHT.

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HEAD OF COLUMN TO THE

LEFT.

RIGHT OBLIQUE.

IVo. 9.
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LEFT OBLIQUE.

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IVo. 18.

IVo. 11.

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ABOUT.

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COUNTERMARCH

Wo. 13.

DRIVERS, MOUNT.

ALLEGRO.

14.
DRTVERS,
ANDANTE. SLOW..

IVo.

DISMOUNT.

IVo. IS.

CANNONEERS, MOUNT.

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IVo.

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16.

IN BATTERY.

IVo. 17.

COMMENCE

ALLEGRO.

:*- pzi_::

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FIRING.

BUGLE SCHOOL.

46
No. 18.

CEASE

No. 19.

PRESTO.

i^P^g

rf=p==p:

gEFEg=g
No. 20.

BOOTS AND SADDLES.

THE G-ENERAL.

VIVACE.

^=7*=^

No. 21.

UPO ^ fSS5 pse


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TO HORSE.

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No. 22. ASSEMBLY.
ALLEGRO MODEKATO.

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BUGLE
No. S3.

C"H

REVEILLE.

ALLEGRO.

No. 24.

STABLE CALL.

ALLEOKO

<*-AJ
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s- g#-W-J-g

Mf

T=R^=^T"f

^^^^^?f ffi =

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No. 25.

26.

IVo.

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WATERING- CALL.

BREAKFAST

ALLEGlltf

IVo.

27.

ASSEMBLY OF BUGLERS.

3-an-P

(*--- e

Wi *=P===ss

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No. 28.
~3

gg f=fe SI

ASSEMBLY OF GUARD.
_______.

^zr^

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ifeftel

HE SCHOOL.

48
No. 39.

FATIGUE

ALLEGRO.

w
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No. 30.

ej?
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^ E

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I
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DRILL CALL

ALLEGRO.

a eg

No. 31.

DINNER CALL.

ALLEGRO.

m&m

No. 32.

SICK CALL.

No. 33.

TATTOO.

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No. 34.

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RETREAT

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